[TAS] PAL Super Mario Bros. Any% in
ฝัง
- เผยแพร่เมื่อ 5 ก.ย. 2021
- RTA Timing: 4:51.719
TAS Timing: 4:55.159
Author: electricpants
Encoder: slither
The goal of this TAS is to complete the PAL version of Super Mario Bros. as fast as possible. PAL is quite different to NTSC, as in the PAL version Mario moves faster, jumps higher, falls faster, and accelerates/decelerates much faster than in its NTSC counterpart. This makes things such as FFPG from pole inputs, a 132 xpos block clip in 4-2, the floor clip in 1-2, and the ceiling clip in 8-4 possible. - เพลง
As a casual observer of the smb speedrunning community I’m confused how I am only finding out about this TAS now. Why is this not considered THE smb TAS? For years everybody has been telling me 4:54 is the limit and even in TAS in the last 10 years only one frame has been saved, meanwhile nobody is willing to mention that the limit is multiple seconds lower on PAL. You deserve more recognition for this TAS!
honestly the main reason is that people just don't really care about the pal version LOL even i'm guilty of that, i don't have an actual pb for the pal categories
prob because pal in some parts is terribly harder than nstc as i heard
@@lu_501yeah ffpg is nearly impossible
Anyone here after the Kosmic video?
Yeah
Yep
0:58 wait wha-
Fun watching what is theoretically possible if all limits are removed, of course a human player could never hit this time, but the top speedrunners are doing amazing things.
great way of putting it, yeah! i think it's really fun seeing all the things tas can do in games, even if it isn't anything a human player will necessarily ever be able to do
Your patience of replying to absolute idiots in the comment section still impresses me
i like cars they're cute
Your dedication to replying to absolute idiots in the comment section is amazing.
HELP i try my best
Nice tas
wow cool 8-3 ffpg and wj
4:35 1frame of lr right there
there's quite a few other times i press l+r as well in this tas
Question: Is 4:53 humanly possible on the PAL version?
*gives Kosmic the middle finger*
technically yes, the no l+r tas is a low 4:52 i believe. however as i've said before the pole inputs required for ffpg are really insane. it'd be like having to do a perfect first room in 8-4 5 times (once for every level with a flagpole)
wait, how did him/her do those full flagpoles?? I today was doing some TAS tests and not getting any (maybe because Im horrible at the game and got 5h10 IN A TAS)
Also if you look at the scene in world 8-1 at Time 245 on timer he goes through the top block phasing through a hitbox which shouldn't be possible for that pillar!
it is perfectly possible for every block in the game, i'm sure you could find plenty of other examples of that exact thing happening throughout the rest of this tas, not to mention any other tases.
@@electricpants8196 you have made a very good defence but if you look at the footage it is strange to look at
@@herobrine0781 i mean i guess? it just takes advantage of how the game handles block collision. in the game if you're in the upper few pixels of a block while moving upwards (upper 6 pixels for pal, 5 for ntsc) the game doesn't stop mario's movement, which was designed to make corners more lenient
@@electricpants8196 yes but it looks like you fased through the first diagonal half of the block.
It was the NES, it's normal for that console.@@herobrine0781
So which version has the theoretically fastest time? PAL or NTSC? Which one would be faster for the TAS? Which one would be faster for a human?
pal is faster for both. the only reason it isn't used in rta is because the pole inputs required to get ffpg are insanely difficult to do even 1 time (you need to do l, r, l+a, r), and the only reason it isn't on tasvideos is because it's a different game version than the one in happylee's tas and so can't obsolete it, but there aren't enough obvious differences to warrant an entirely separate branch.
Why was the music slightly faster but the SFX is slightly slower?
well thats PAL for you
@@xwddydfy_3 as a european,that is not how i know PAL
THIS IS FROM A PAL USER
@@thegamingchannel7110 ntsc consoles and copies of the game exist in europe at this point. this is just using the official pal version of super mario bros
@@electricpants8196 ok
in my nestopia, if i switch to PAL the framerate changes from 60 to 50. and the game, music is slower. how can i simulate this run?
you need to get an actual european rom of the game.
thanks!@@electricpants8196
What is the difference between PAL and NTSC that allows FPG to act more like BBG?
if i can be so honest i really don't know the exact reason why it's possible LMAO it just. is for some reason
@@electricpants8196 jump velocity (i think velocity?) Is higher so you go up higher and get higher fast, so when you do it because of the increased velocity your lower in the block and instead trigger an ffpg/full flagpole glitch
wtf was going on in 1-2?
to keep a really long explanation short, pal is much more lenient when it comes to being able to clip into the ground like that. it can be done in the ntsc version as well (check out happylee's channel for an example of that) but it is extremely precise
"4:54 is the perfect speedrun" -Bismuth. That didn't age well...
He was referring to the NTSC version.
before anyone comments this is not a r/whoosh!!!
@@DJIncendration
@@ilikecreeper331 Why are you saying that?
@@DJIncendration just in case a whoosh guy cones
@@ilikecreeper331 What do you mean by a whoosh guy?
The time is goin too fast
have you. never seen footage of super mario bros before? the timer goes that fast.
@@electricpants8196 I have I do speedruns but why is the music slightly faster?
@@herobrine0781 basically because pal runs at 50 fps, game physics had to be altered to roughly match those seen in the ntsc version. the music was sped up slightly too much, while the sound effects weren't sped up enough, which is why the music sounds higher pitched and is faster, while the sound effects are lower pitched and more drawn out
@@electricpants8196 ok
@@electricpants8196 I also managed to beat your time for the first level