[TAS] PAL Super Mario Bros. Any% in

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  • เผยแพร่เมื่อ 5 ก.ย. 2021
  • RTA Timing: 4:51.719
    TAS Timing: 4:55.159
    Author: electricpants
    Encoder: slither
    The goal of this TAS is to complete the PAL version of Super Mario Bros. as fast as possible. PAL is quite different to NTSC, as in the PAL version Mario moves faster, jumps higher, falls faster, and accelerates/decelerates much faster than in its NTSC counterpart. This makes things such as FFPG from pole inputs, a 132 xpos block clip in 4-2, the floor clip in 1-2, and the ceiling clip in 8-4 possible.
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ความคิดเห็น • 70

  • @SmileyMPV
    @SmileyMPV 4 หลายเดือนก่อน +16

    As a casual observer of the smb speedrunning community I’m confused how I am only finding out about this TAS now. Why is this not considered THE smb TAS? For years everybody has been telling me 4:54 is the limit and even in TAS in the last 10 years only one frame has been saved, meanwhile nobody is willing to mention that the limit is multiple seconds lower on PAL. You deserve more recognition for this TAS!

    • @electricpants8196
      @electricpants8196  4 หลายเดือนก่อน +6

      honestly the main reason is that people just don't really care about the pal version LOL even i'm guilty of that, i don't have an actual pb for the pal categories

    • @lu_501
      @lu_501 หลายเดือนก่อน

      prob because pal in some parts is terribly harder than nstc as i heard

    • @necrolord5799
      @necrolord5799 14 วันที่ผ่านมา

      @@lu_501yeah ffpg is nearly impossible

  • @Markeplier23
    @Markeplier23 4 หลายเดือนก่อน +10

    Anyone here after the Kosmic video?

  • @BurgerFan27
    @BurgerFan27 8 หลายเดือนก่อน +10

    0:58 wait wha-

  • @Zerbey
    @Zerbey 6 หลายเดือนก่อน +7

    Fun watching what is theoretically possible if all limits are removed, of course a human player could never hit this time, but the top speedrunners are doing amazing things.

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +4

      great way of putting it, yeah! i think it's really fun seeing all the things tas can do in games, even if it isn't anything a human player will necessarily ever be able to do

  • @ilikecreeper331
    @ilikecreeper331 6 หลายเดือนก่อน +6

    Your patience of replying to absolute idiots in the comment section still impresses me

  • @TallTapper
    @TallTapper 4 หลายเดือนก่อน +6

    i like cars they're cute

  • @dacueba-games
    @dacueba-games 6 หลายเดือนก่อน +7

    Your dedication to replying to absolute idiots in the comment section is amazing.

  • @ultra_exists
    @ultra_exists 2 ปีที่แล้ว +4

    Nice tas

  • @thraelyad6751
    @thraelyad6751 2 ปีที่แล้ว +4

    wow cool 8-3 ffpg and wj

  • @YEWCHENGYINMoe
    @YEWCHENGYINMoe 2 หลายเดือนก่อน +3

    4:35 1frame of lr right there

    • @electricpants8196
      @electricpants8196  2 หลายเดือนก่อน

      there's quite a few other times i press l+r as well in this tas

  • @roygoodhand1301
    @roygoodhand1301 6 หลายเดือนก่อน +7

    Question: Is 4:53 humanly possible on the PAL version?
    *gives Kosmic the middle finger*

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +4

      technically yes, the no l+r tas is a low 4:52 i believe. however as i've said before the pole inputs required for ffpg are really insane. it'd be like having to do a perfect first room in 8-4 5 times (once for every level with a flagpole)

  • @rodrigoqteixeira
    @rodrigoqteixeira หลายเดือนก่อน +1

    wait, how did him/her do those full flagpoles?? I today was doing some TAS tests and not getting any (maybe because Im horrible at the game and got 5h10 IN A TAS)

  • @herobrine0781
    @herobrine0781 6 หลายเดือนก่อน +5

    Also if you look at the scene in world 8-1 at Time 245 on timer he goes through the top block phasing through a hitbox which shouldn't be possible for that pillar!

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +2

      it is perfectly possible for every block in the game, i'm sure you could find plenty of other examples of that exact thing happening throughout the rest of this tas, not to mention any other tases.

    • @herobrine0781
      @herobrine0781 6 หลายเดือนก่อน +1

      @@electricpants8196 you have made a very good defence but if you look at the footage it is strange to look at

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +4

      @@herobrine0781 i mean i guess? it just takes advantage of how the game handles block collision. in the game if you're in the upper few pixels of a block while moving upwards (upper 6 pixels for pal, 5 for ntsc) the game doesn't stop mario's movement, which was designed to make corners more lenient

    • @herobrine0781
      @herobrine0781 6 หลายเดือนก่อน

      @@electricpants8196 yes but it looks like you fased through the first diagonal half of the block.

    • @tulip1634
      @tulip1634 4 หลายเดือนก่อน

      It was the NES, it's normal for that console.@@herobrine0781

  • @KingoftheKappas
    @KingoftheKappas 6 หลายเดือนก่อน +2

    So which version has the theoretically fastest time? PAL or NTSC? Which one would be faster for the TAS? Which one would be faster for a human?

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +6

      pal is faster for both. the only reason it isn't used in rta is because the pole inputs required to get ffpg are insanely difficult to do even 1 time (you need to do l, r, l+a, r), and the only reason it isn't on tasvideos is because it's a different game version than the one in happylee's tas and so can't obsolete it, but there aren't enough obvious differences to warrant an entirely separate branch.

  • @BenZinnar
    @BenZinnar 6 หลายเดือนก่อน +5

    Why was the music slightly faster but the SFX is slightly slower?

    • @xwddydfy_3
      @xwddydfy_3 6 หลายเดือนก่อน +3

      well thats PAL for you

    • @thegamingchannel7110
      @thegamingchannel7110 6 หลายเดือนก่อน

      @@xwddydfy_3 as a european,that is not how i know PAL
      THIS IS FROM A PAL USER

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน

      @@thegamingchannel7110 ntsc consoles and copies of the game exist in europe at this point. this is just using the official pal version of super mario bros

    • @thegamingchannel7110
      @thegamingchannel7110 6 หลายเดือนก่อน

      @@electricpants8196 ok

  • @Lukz99
    @Lukz99 6 หลายเดือนก่อน +1

    in my nestopia, if i switch to PAL the framerate changes from 60 to 50. and the game, music is slower. how can i simulate this run?

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +2

      you need to get an actual european rom of the game.

    • @Lukz99
      @Lukz99 6 หลายเดือนก่อน

      thanks!@@electricpants8196

  • @anthonyb3175
    @anthonyb3175 6 หลายเดือนก่อน +2

    What is the difference between PAL and NTSC that allows FPG to act more like BBG?

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +1

      if i can be so honest i really don't know the exact reason why it's possible LMAO it just. is for some reason

    • @nevergonnagiveyouup291
      @nevergonnagiveyouup291 3 หลายเดือนก่อน +1

      ​@@electricpants8196 jump velocity (i think velocity?) Is higher so you go up higher and get higher fast, so when you do it because of the increased velocity your lower in the block and instead trigger an ffpg/full flagpole glitch

  • @toxdazcubing
    @toxdazcubing 7 หลายเดือนก่อน +3

    wtf was going on in 1-2?

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน

      to keep a really long explanation short, pal is much more lenient when it comes to being able to clip into the ground like that. it can be done in the ntsc version as well (check out happylee's channel for an example of that) but it is extremely precise

  • @miaunica
    @miaunica 7 หลายเดือนก่อน +4

    "4:54 is the perfect speedrun" -Bismuth. That didn't age well...

    • @DJIncendration
      @DJIncendration 7 หลายเดือนก่อน +9

      He was referring to the NTSC version.

    • @ilikecreeper331
      @ilikecreeper331 6 หลายเดือนก่อน

      before anyone comments this is not a r/whoosh!!!
      @@DJIncendration

    • @DJIncendration
      @DJIncendration 6 หลายเดือนก่อน +1

      @@ilikecreeper331 Why are you saying that?

    • @ilikecreeper331
      @ilikecreeper331 6 หลายเดือนก่อน

      @@DJIncendration just in case a whoosh guy cones

    • @DJIncendration
      @DJIncendration 6 หลายเดือนก่อน

      @@ilikecreeper331 What do you mean by a whoosh guy?

  • @herobrine0781
    @herobrine0781 6 หลายเดือนก่อน +2

    The time is goin too fast

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +1

      have you. never seen footage of super mario bros before? the timer goes that fast.

    • @herobrine0781
      @herobrine0781 6 หลายเดือนก่อน +1

      @@electricpants8196 I have I do speedruns but why is the music slightly faster?

    • @electricpants8196
      @electricpants8196  6 หลายเดือนก่อน +2

      @@herobrine0781 basically because pal runs at 50 fps, game physics had to be altered to roughly match those seen in the ntsc version. the music was sped up slightly too much, while the sound effects weren't sped up enough, which is why the music sounds higher pitched and is faster, while the sound effects are lower pitched and more drawn out

    • @herobrine0781
      @herobrine0781 6 หลายเดือนก่อน +1

      @@electricpants8196 ok

    • @herobrine0781
      @herobrine0781 6 หลายเดือนก่อน +1

      @@electricpants8196 I also managed to beat your time for the first level