Maya VFX Series: Fire Effect in Maya

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  • เผยแพร่เมื่อ 3 มิ.ย. 2024
  • - The scene files can be accessed via www.patreon.com/posts/source-...
    - Check out my Maya VFX playlist via: • Maya VFX Series
    - You can access our shop via: / @sarkamari
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    In this comprehensive tutorial, we will delve into the versatility of fluid containers and demonstrate how to harness voxels to produce captivating fire effects within Autodesk Maya.
    Bookmarks:
    00:00 Get Started
    00:14 Scene Explained
    00:42 Creating a 3D Container
    03:02 Creating an Emitter
    05:24 Auto Resize
    07:47 Tweaking Contents Details
    10:57 Tweaking Shading Rollout
    14:46 Troubleshooting the Render
    18:22 Opacity
    20:15 Final Touches
    #sarkamari,@sarkamari @Autodesk

ความคิดเห็น • 116

  • @KztrinAlejandro
    @KztrinAlejandro 3 ปีที่แล้ว +17

    I can't believe I'm watching a tutorial with such a nice quality. I'm glad I've found your channel

  • @tanott
    @tanott 3 ปีที่แล้ว +2

    Your channel is a hidden gem, thank you very much for all these useful tuts!

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Really appreciate your kind words

  • @ONHER247
    @ONHER247 3 ปีที่แล้ว +3

    Awesome...can't believe the quality and the overall explanation of it...well done.

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Thank you Kelby 🙏🏼

  • @Lumberjackcompany
    @Lumberjackcompany 2 ปีที่แล้ว +1

    man, you are awesome. Haven't even finished but already dropped by the comment section to say thanks for the good work.

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      You comment just made my day. Truly appreciate your kind words

  • @microbounce2009
    @microbounce2009 3 ปีที่แล้ว +3

    we want more of these tutorials. they are the best i've seen, easy to understand and easy to do.

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Thank you 🙏🏼

  • @YuzuLeMoon
    @YuzuLeMoon ปีที่แล้ว +1

    Thank you for taking the time in showing us your process. I really like your channel. I'm glad I found it.

    • @sarkamari
      @sarkamari  ปีที่แล้ว +1

      Your comment just made my day. It's not everyday that you get a comment like this.

  • @gaelhernandez5410
    @gaelhernandez5410 2 ปีที่แล้ว +1

    youre amazing bro, thanks
    greetings from Mexico

  • @EarthKingPrime
    @EarthKingPrime ปีที่แล้ว

    Thank you, i've learnt so much! Subscribed!

  • @yoyo-zv3tz
    @yoyo-zv3tz 4 ปีที่แล้ว +1

    I really like your videos, really well explained. You deserve more subs.

    • @sarkamari
      @sarkamari  4 ปีที่แล้ว +1

      Thank you very much for the encouraging words.

  • @asier7400
    @asier7400 3 ปีที่แล้ว +1

    The best channel of VFX in Maya. thanks

  • @foreversaint__
    @foreversaint__ 2 ปีที่แล้ว +1

    Thank you for this 🙏🏻🙌🏻

  • @amitanivfx
    @amitanivfx 2 หลายเดือนก่อน

    Omg omg This is easily one of the best tutorials I’ve ever watched on YT. No doubt you teach at ILM. Salute to you and so many thanks from India. ❤

    • @sarkamari
      @sarkamari  2 หลายเดือนก่อน

      Amazing to hear Amit🙌🏼

  • @M1dorikun
    @M1dorikun 5 หลายเดือนก่อน +1

    I'm Japanese.
    I want be CG creater in the future.
    so, it's a useful video for me.
    thanks, and I want more kind of series in Maya VFX.

  • @raol635
    @raol635 2 ปีที่แล้ว +1

    Fx is my weakness in maya. I am not patient enough to work with them. I hope one day I can have same as your skills. Thank u for this easy step by step tut.

  • @scaramcnamara689
    @scaramcnamara689 3 ปีที่แล้ว +2

    i like the end result. i would probably speed up the "stabbing" of the flames. using a video for reference is essential. smaller flames tend to "stab" the air & disappear immediately after the oxygen is depleted.

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      I agree. Thank you for your valuable feedback

  • @jyotsnanegi8299
    @jyotsnanegi8299 3 ปีที่แล้ว

    wow it was just awesome how u explained so well. . best tutorials for fx

  • @jerbinjerard6855
    @jerbinjerard6855 3 ปีที่แล้ว +1

    It was pretty helpful n easy a bit complicated at first though I did it ,I juz need to know that for Arnold rendering setting how much sample should we give to get a better result

  • @christophercraves
    @christophercraves 3 ปีที่แล้ว +2

    play with 1.25x for normal playback . good tutorial

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Thank you Chris

  • @ramencat7322
    @ramencat7322 ปีที่แล้ว +1

    Hello! Thx a lot for the awesome tutorial, it’s super easy to follow. I just have one question, when I render my flame, it looks like the particles are colliding with the box, making it rly noticeable, and there seems to be a lot of smoke (enough to fill the entire box making it even more obvious). How could I fix that? Thx again for the amazing vids :)))

  • @aliiraq9655
    @aliiraq9655 4 ปีที่แล้ว

    Awesome .. thank you ..

  • @naifox1
    @naifox1 11 หลายเดือนก่อน

    too good to be true this guy ia amazing

  • @marcobartolo5511
    @marcobartolo5511 3 ปีที่แล้ว

    Thanks a lot man!

  • @straightarrow372
    @straightarrow372 ปีที่แล้ว

    This looks really doable. Thanks for a clear presentation. I hope to try soon. One thing that's not clear to me is how you add points to the color and opacity windows.

    • @straightarrow372
      @straightarrow372 ปีที่แล้ว +1

      I did a fire, using these instructions, but it's too fast, so I tried to adjust the parameters and it wouldn't change. Then I lengthened it to 200 frames. I noticed that the later frames were slowed down, so I'm wondering if the ncache is somehow preventing me from changing the parameters in the first 120 frames.

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      You change the scale rate to fine tune the speed of your simulation

  • @MustafaJafarTD
    @MustafaJafarTD 2 ปีที่แล้ว

    Thanks man♥

  • @carolminussi3929
    @carolminussi3929 3 ปีที่แล้ว +1

    THANK YOUUUUUU

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว +1

      Glad you enjoyed the video Carol.

  • @piyushsoni7461
    @piyushsoni7461 5 หลายเดือนก่อน

    Can you share a hypershade workflow for shading this as well as smoke, I tried to work with arnold shaders here but nothing changed in Render view. If I tried to change it using may attributes, it worked though like you did

  • @hamuArt
    @hamuArt 3 ปีที่แล้ว +1

    Thank you so much for this tutorial!
    Is it possible to make the animation of the particle repetitive - loop animation?

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว +1

      The trick is not to move the camera. Animation 🔥 is straight ahead method. So no one should notice any cut

  • @magdalenadolencic8908
    @magdalenadolencic8908 ปีที่แล้ว

    I find this tutorial very useful, however whenever I try to render my image/animation, the flames simply aren't there. Do you maybe know what the problem might be? I'm out of solutions... Thanks!

  • @akhilshekar8427
    @akhilshekar8427 3 ปีที่แล้ว +1

    My VFX guru

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      appreciate it

  • @user-gl8zf9bn4t
    @user-gl8zf9bn4t 2 ปีที่แล้ว

    Thank you

  • @jaycal1920
    @jaycal1920 2 ปีที่แล้ว

    Can the fire be the only source of light. My fire isnt appearing in the render. There is a mesh light used for the coals in the fire pit which emit light but the fire isnt appearing in a still frame render.

  • @shakirovana
    @shakirovana 8 หลายเดือนก่อน +1

    Great tutorial! Thanks! Can you share please how did you add an emissive effect? Is it some sort of light source there?

    • @sarkamari
      @sarkamari  8 หลายเดือนก่อน

      Yes.a simple omni night with a simple expression to randomised the intensity

  • @alexanderlovejoy4163
    @alexanderlovejoy4163 3 ปีที่แล้ว +1

    Great tutorial! I have a technical question when I try to render with my graphics card by changing the "render device type" in render setting i get a white box for the fluid container and the flame doesn't render. I am using a new PC i10 processor Nvidia 1080 ti, plenty of Ram and HD space. Any suggestions how i could make this work? I assume that a gpu render would be many time quicker than a cpu render currently each frame renders at about 1.3 minutes. Thanks for this tutorial its one of the best I have seen.

    • @Lumberjackcompany
      @Lumberjackcompany 2 ปีที่แล้ว

      same here. please lemme know if you find a solution to that

  • @hard1264
    @hard1264 2 ปีที่แล้ว

    Best information

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว +1

      Thank you Avinash

  • @oguzhanbostan2521
    @oguzhanbostan2521 ปีที่แล้ว +1

    Hello, thank you very much for sharing this tutorial. I have a question. How can we increase the light intensity of the Fluids we have created? I want it to illuminate its surroundings, but I still haven't found how to do it.

    • @sarkamari
      @sarkamari  ปีที่แล้ว +2

      The shortest hack is to plant a point light in the middle of your fluid and crack up the exposure. Fluids do not emit any lights

  • @keithyakouboff8755
    @keithyakouboff8755 3 ปีที่แล้ว

    Are fluids really still being used? The technology is older and less efficient than the newer Bifrost, is it not?

  • @mangosdangoes6144
    @mangosdangoes6144 4 ปีที่แล้ว +2

    Awesome tutorial. How would I increase the amount of light that the fire is emitting?

    • @sarkamari
      @sarkamari  4 ปีที่แล้ว +1

      Fluids don't emit light. You need to use an omni Maya light to fake the effect.

    • @mangosdangoes6144
      @mangosdangoes6144 4 ปีที่แล้ว

      Sarkamari I see, thanks!

    • @michaelc3963
      @michaelc3963 3 ปีที่แล้ว

      Or brighten your yellows?

  • @himavanthakhilsai7181
    @himavanthakhilsai7181 3 ปีที่แล้ว +1

    Hi! I did everything but i don’t see any fire in Arnold render expect the polygon... please help

  • @ww2-epicbattles
    @ww2-epicbattles 3 ปีที่แล้ว

    I have two questions.
    1. What should I tweak if I want the fire to emit some brighter light?
    2. Will this work without errors if I group the emitter and fluids in an animated shot and parent constraint the group or do I have to do something extra?

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Hi;To answer to your first question, lighting should be conducted seperatly. This scene has an omni light at the base of the flame and the illumination comes from there.
      Your 2nd question is explained in the smoke tutorial in the FX series.

  • @theludonarrian
    @theludonarrian 6 หลายเดือนก่อน

    Why not use the move and scare tools?

  • @benslater4348
    @benslater4348 3 ปีที่แล้ว

    amazing tutorial thanks, I'm thinking of doing exhaust flames shooting out, are there any tips you could give me pls

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      ،Thank you Ben.
      Follow the same workflow. What you might need is a seperate volume axis to be connected to your fluid container

  • @albertolujan231
    @albertolujan231 2 ปีที่แล้ว +1

    Nice to meet you, nice tutorial, I have a query, this only works for arnold by CPU, I try with GPU and no result. Thank you.

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Hi Alberto, Iam glad you found this useful; Yes you are correct: fluidShape node is not supported on the GPU. To use GPU you need to use Bifrost Aero

  • @leonardoacosta1953
    @leonardoacosta1953 ปีที่แล้ว

    Hello Sir, just a question, what is the attribute that let me have more influence as a Lightbringer in the scene, I just create the torch but the influence over the walls is not the best, and I want this to be like 70% of the light source in the scene, I need it to illuminate way more.

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      I'd definitely consider using a point as a source of light. Fluid sim doesn’t emit light, unfortunately.

    • @leonardoacosta1953
      @leonardoacosta1953 ปีที่แล้ว

      @@sarkamari Do you recommend to me a way to emulate the effect of the "pulsing light" of a torch? I tried to set the point light as you say but it seems static and kind of fake, so I tried to use a Fractal and animate by "set key" in the color channel but it is not working, nothing is changing when I try to block the influence of white n black as an alpha. I'm gonna check if I didn't activate the checkbox to use alpha as luminance...

  • @jasontompkins8888
    @jasontompkins8888 2 ปีที่แล้ว

    In viewport my flame is lively and full but no color, in render I can see a bit of color, but very little flame is seen. Like basically nothing with little spots of yellow/orange. Any suggestions?

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      What counts is what you see in the render. I suggest you play around with input bias and incondecen colour widget to see if there is any change

  • @YuzuLeMoon
    @YuzuLeMoon ปีที่แล้ว

    Hi Sarkamari, I have rendering question. I'm trying to render this same fire animation in Maya Arnold using my GPU, but it can't seem to render properly. CPU rendering works just fine, but it takes a long time. With GPU, it renders everything perfectly except the area where my fire animation is happening. I updated my GPU driver already, but it still does the same problem. Script editor says "[gpu] shader name unknown to OptixProgramCache: MayaFluid //
    [gpu] shader name unknown to OptixProgramCache:MayaFluidData //
    [gpu] shader ignoring shader /fluid/fluidShape1/shader, node not supported on the GPU"
    Do you know how this could be fixed?

    • @sarkamari
      @sarkamari  ปีที่แล้ว +1

      Hi
      Unfortunately fluid sims cannot be gpu rendered. Try Bifrost aero for gpu rendering your 🔥

    • @YuzuLeMoon
      @YuzuLeMoon ปีที่แล้ว

      @@sarkamari Thank you for the quick response, sir. I will definitely try that.

  • @ridham9782
    @ridham9782 2 ปีที่แล้ว +1

    Sire i made it but i can't able to get the fire's light in the nearby walls which i've kept.what should i do?

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Hi
      The light can be easily faked. Just place an omni light in the middle of the fire and u will be sorted

    • @ridham9782
      @ridham9782 2 ปีที่แล้ว

      @@sarkamari Is that a plugin thing or normal light in arnold?

  • @daphnediaz5341
    @daphnediaz5341 3 ปีที่แล้ว +1

    How do you make the fire illuminate more?

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว +1

      You need to use Maya lights and fake the effect

  • @user-gl4bw6rf3u
    @user-gl4bw6rf3u 2 ปีที่แล้ว

    Hello teacher, I would like to know how to remove the rising and burning animation in front of this fire animation, just the burning animation

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Keyframe your emission rate attr on your emitter node

  • @MIRTHEUZ
    @MIRTHEUZ 3 ปีที่แล้ว

    How long did it take to render this sequence? Thanks!

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Not long really. I believe it took about an hour with the resolution of 720p. Remember that your CPU plays a huge role

    • @MIRTHEUZ
      @MIRTHEUZ 3 ปีที่แล้ว +1

      @@sarkamari Thanks for your quick reply! An hour is not that much for this result, I'll have it in consideration. ☺

  • @jcmontesor4891
    @jcmontesor4891 3 ปีที่แล้ว

    What did you click to view the source in 11:56

  • @wandering3dartist
    @wandering3dartist 3 ปีที่แล้ว

    Hi I'm not seeing the smoke in the viewport? :S I can see it in when I render

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Yep! Don’t trust viewport 2.0 when it comes to fluids. Always render

  • @mahimamukherjee5101
    @mahimamukherjee5101 3 หลายเดือนก่อน +1

    can we hide the emittor somehow?

    • @sarkamari
      @sarkamari  3 หลายเดือนก่อน +1

      Turn off the primary visibility via the Att Editor window

  • @fernandogarcia208
    @fernandogarcia208 2 ปีที่แล้ว

    Hello, how can we activate or deactivate the fluid, it is for an animation and I am new to fluids, thanks 😁

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      Via the 3D container itself. I explain how in the 'Burning Wood' tutorial

    • @fernandogarcia208
      @fernandogarcia208 2 ปีที่แล้ว +1

      @@sarkamari thank you

  • @jah_roar
    @jah_roar 3 ปีที่แล้ว

    I can't see the smoke in 4:25 in the viewport neither in the arnold render... I followed the steps perfectly

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Sounds like the viewport settings issue. Make sure ao and motion blur button s are off and you're not in the wireframe mode.

  • @skrohit752
    @skrohit752 ปีที่แล้ว

    When I tried the temperature section is inactive. What to do ?

    • @sarkamari
      @sarkamari  ปีที่แล้ว

      You need to make sure the temperature is set to all grid on the emitter

  • @zahhaksaeed1493
    @zahhaksaeed1493 3 ปีที่แล้ว

    When i render a frame i only see a white box and no fire. Can anyone help me solve this issue. Everything is working fine in viewport

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Two things to check: make sure to set your Temperature emitter to Dynamic grid ( usually gradient causes such effect). Also your approach will be slightly different if you are using Redshift

  • @zequi007
    @zequi007 3 ปีที่แล้ว

    Can this work for a fire breath?

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      For that type of FX you need to utilise Volume axis field to give the fire extra push

  • @pratibimbaadhikaryadhikary7822
    @pratibimbaadhikaryadhikary7822 2 ปีที่แล้ว

    When i render from arnold i dont see a fire but a cube shaped image. HELPPPPPPPP!!!!!!!!!!!

    • @sarkamari
      @sarkamari  2 ปีที่แล้ว

      How you SEE your fluid when you render with Arnold goes back to the Shading roll-out in your fluidshape1 tab. Play around with colour, opacity and transparency.

  • @redblue-karthick8924
    @redblue-karthick8924 2 ปีที่แล้ว

    tempereture,fuel,color is off not show why

  • @dennislindberg527
    @dennislindberg527 6 หลายเดือนก่อน

    Only thing i see when i render it is a white box lol

    • @mssinghmandeep
      @mssinghmandeep 5 หลายเดือนก่อน +1

      i think you select GPU render instead of CPU. Select CPU rendering.

    • @dennislindberg527
      @dennislindberg527 5 หลายเดือนก่อน +1

      @@mssinghmandeepthx bro 💪💪

  • @worldrunner_visuals
    @worldrunner_visuals ปีที่แล้ว +2

    Arnold doesn't render my fire

    • @sarkamari
      @sarkamari  ปีที่แล้ว +2

      Change your opacity/ transparency settings under shading roll out and introduce more intensity via Incandescence

    • @dennislindberg527
      @dennislindberg527 5 หลายเดือนก่อน +1

      you gotta use cpu

    • @sarkamari
      @sarkamari  5 หลายเดือนก่อน

      Correct . One reason i did not use it in the tutorial. If you really want to use gpu then octane or renderman can be an alternative. Also bifrost is a great replacement if you need to have fluid sim with arnold

  • @BlenderUnreal
    @BlenderUnreal 3 ปีที่แล้ว +1

    thnx

    • @BlenderUnreal
      @BlenderUnreal 3 ปีที่แล้ว +1

      omg, best fire tutorial on youtube. you also solved some questions, i had

    • @sarkamari
      @sarkamari  3 ปีที่แล้ว

      Iam glad I did. Thank you