I’m not a game developer, but I am a writer and I’ve been trying to write my first novel and no matter how much prep you do, it always feels like jumping into a terrifying void. It’s comforting to know that sentiment is shared across many creative fields.
@@ViciousLegacyGameAUS I'm a software developer and also want to write a novel. I spent a lot of time creating a website that allows me to write and create "entities" that I can attach information to and allows me to rename very quickly or pin to the side as I write since I don't want to come up with names for characters or places and have to find/replace every time I change my mind haha. I should've spent that time on actually writing. Great work! I also wanted to create a game using unity and seeing this I can fully appreciate how hard it is to accomplish what you just did! I spent more than a week trying to just create a standard 3rd person controller...
I'm trying to write a pitch deck to sell a show. I'm the opposite I struggle compiling all my notes and outlines and rough drafts succinctly into a finished product with intros and outros
When my team did a battle royale for our senior college project, that water system wasn't in place at all. We tried to get some kind buoyancy system working and couldn't. In the end we just used vehicle bodies and drove the ships around the map.
Making a game and document the progress from the very start?? Awesome endeavour! Really hoping you manage to keep moving forward and taking your viewers on a journey with you with these dev logs. I adore how you included the silly artifacts, they're often fond memories we can look back on that make us chuckle and remind us of what we faced and conquered. I'm not doing game dev professionally, but watching this reminds me of when I dabbled in proc gen, taking deep dives into games like Minecraft and even Dwarf Fortress. The math sometimes hurts though! I can see a larger-than-life battle mechanic in here, where your actions affect parts of the world directly, e.g. clear or spread something like a plague, requiring generations worth of effort to advance in such a goal. Perhaps not limit yourself to just video games, and taking inspirations from board games such as Kingdom Death Monster or maybe even some things from Frosthaven. In any case, liked and subscribed, would love to track your progress and see this grow :)
I'm really glad you enjoyed it :) I love the way you write, and I'm glad I was able to bring back a memory or two. I will definitely not be stopping this project any time soon and I'm keen to show it warts and all as I go
@@ViciousLegacyGameAUS It seems really promising. Hope you can finish it because it also seems like the kind of game me and a lot of other people would love.
@@ViciousLegacyGameAUS Oh yea and if your islands take too long to render you could do something where they are covered in clouds obscuring them while the island is rendered.
There's one thing that battlebit taught many people in regards to games in this day and age... As long as it has a smooth functionality, it's a good game... regardless the bloxy apperence that dates to decades of regression in graphics. I love the idea of this game... really hope to see more of it progressing.
People usually don't like documentation but they don't know that it helps scales your game with other devs, it helps your own thinking about the code, I am really happy youre documenting the process, it really pays off.
I’ve been experimenting in gamedev since mid last year. Last week I started on my dream game project and now I’m seeing your work! You’re amazing and way better than me! Good luck. I hope you finish!
It's so awesome to see many people jump into game dev and documenting their progress. More game devs are always appreciated because the tech we currently have is really cool and accessible! I'm excited!
Another solo full time unity dev here! This is extremely inspiring and I can't wait to see the rest. Best of luck and may burn out stay far away from you my friend. Subbed!
This showed up on my front page and it looked so interesting I just assumed this was a very late-development devlog. You’ve got such a strong start here, can’t wait to see more devlogs !
Looks solid! You should totally make an email sign up/newsletter for your game. You could use it to further your devlog updates, generate dialog/feedback with fanbase & of course eventually wishlists. In any case ace work. Looking forward to more!
I know it might be a hassle, but something fascinating you could do with the system where you die but the world moves on, is save what islands were loaded where. This would allow you to live a later life and visit an island, but the more you explore you begin to realize it was something you visited before. Just, time has taken its toll.
Speaking from someone who is currently indesign and working in 3D rendering programs. This is awesome dude. I'm so glad youre showing us the process - I subbed immediately. In addition, your voice is way too good 💜
Just stumbled upon this video, this was really chill and inspirational I've been trying to work on myself as a game dev too, this looks really good so far and hope you make it till the final vision you have for your game
You could add some sort of camera shift that moves the camera into a closer third person with more detail when step onto an island to get a more immersive combat experience. Also, you could have a weapon system and SEA MONSTERS. Sea monsters would be cool.
After so many years I'm willing to give a bunch of creative content another shot, it's just pretty insane that without searching for any game dev vlogs (specifically) or anything remotely close to it in the creative spectrum the mighty algorithm sent me here, to a fresh channel with a fresh journey that in one world line is something I'd want to try. Really excited for you, the scope sounds awesome! Will be heaps of fun being along for this ride. Plus, was refreshing to find some good dry aussie humour. Put us on the map my guy, can't wait to see what Vicious Legacy will become in the near future
Before you'd even mentioned sea of thieves, thats the first thing i thought about when you mentioned water... It's kinda insane how amazing their water is on that game.
Just found your channel and I have to say I can relate, I'm currently trying to build a procedurally generated open world rpg as a one-man developer and boy does it come with struggles! Push through friend, I'm sure you'll achieve your goal. Making sure to subscribe to see your progress!
I started a sailing project too around a month ago and always struggled to get the buoyance to work, I'm glad you got it down where I couldn't! I hope all goes well with your project!
Cool stuff! keep em going whenever you feel like it. Buoyancy is fun, I remember doing kinda something similar in Unity after Valheim rigid but glorious water system. As the saying goes: Nobody was born knowing anything at all. Try, don't mind the disdain of some people and never give up. I had a trillion projects like this one and never got to any actual game ever completed nor even entertained the possibility of a devblog (out of embarrassment actually), so know that you are already wining and I consider you a personal hero. Cheers man! Subscribed.
I'm an Aussie game dev, have been for 23 years, always working for studios on their games, but still have not worked out what I want to do for my own game. Started many times, never got far with any of them. I just suck at the creative side. Good to see you having a direction and making progress towards it.
You inspire me deeply, I can't put to words how this video made me feel. Your work lights a fire under me but also makes me realize how much learning I need to do and how far I have to go to become great. Thank you
Thank you so much for your kind words :) as I say in the video, the goal is to inspire other developers who might be worried about putting themselves out there. I believe in you!
W.A Represent!!! This looks awesome and you've clearly got a lot of experience behind you. Keep it up, I can't wait to see where this goes. Hopefully I'll see you at some games events in Perth!
I like the artwork at the bottom of your website; a lush green mountainous island filled with secrets, which is reinforced by the combat art of encountering a monster. With top down isometric, you don't get that sense - yes for sailing and exploring the world map, but not for arriving on an island.
I love it, I’ve recently started to try to make my own game with little experience and have been struggling a lot throughout, and I am glad to see someone else also starting a new game. It feels good to be daunted by what’s to come in development with others alongside me. Keep up the good work
Im starting my game development journey at 18 as I am heading into university and will be majoring in design and media informatics. Im exicted that I get to share this journey with people like you and hopefully get to see everyone succeed. Good luck on your journey and can't wait to see this game in the market.
As a learning game dev myself, good for you, mate. That's one heck of an idea you have, and I love your art style. I'm subbed and along for the ride. What a pleasure it is to watch someone build their dream game. We can all hope to be in this position! Don't burn yourself out, set small goals within big ones, and good luck! ❤
Best of luck on your developing adventure! I hope to see more progress in the future~ and great job on your Devlog, (of course!) you explained everything very well
Looks really good so far! For low-poly sailing/water/boat related stuff you might want to check out the game Sailwind. And for a good read about procedural generation you might want to check out "Procedural Generation in Game Design" by Tanya Short and Tarn Adams. (Tarn's the guy behind Dwarf Fortress).
Super cool concept. I wish you the best of luck with this project! To help with avoiding burnout, get a playable MVP as quickly as possible and get it in the hands of play-testers.
I’m really excited to see where this goes! If you want my unsolicited opinion: the core gameplay loop is novel and intriguing, and while I know your graphics are placeholder right now, your water texture looks patterned/worse when zoomed out, so you may want to consider ways to add extra variation
I'll be keeping an eye out for your videos once a month, I am extremely intreged in what you've got cooking, looks like its gonna be really cool when it's ready.
As one of the many commenters that is having issues with self motivation, I'd like to also add that this has 'inspired' me to start devlogging my own adventures in development! I've already been working on a small game for a Discord community I've been with for nearly a decade, and this really gets the seat hot for me in terms of getting back ontop of it. I, alike most, find it hard to make time for this, but when you mentioned that this has taken you 3 MONTHS of progressing to get this far, I can applaud you, as I'd have given up completely if I had only made as much as you have in the grand scheme of the game idea (you have done plenty of work, but I function off visual progress and we both know it's not always visual work). That said, I'll attempt at devlogging myself better within the Discord community, and possibly via YT, to try and get my ass in gear towards this game! Thanks plenty, excited to see where you go next.
Cool stay at it and you can one day released! I am living proof you can pull this off, i did release my game after 2 years of working beside my full-time job...
Very excited to see where this goes! Have just started my own game project and its always inspiring to see others doing the same. Good luck and I can't wait to see the next Devlog
Awesome Devlog and very interesting game you've got brewing. I am super stoked to follow along with your journey and can't wait to get my hands on the game one day in the future :)
See, I've just started the grind of getting an idea into paper. My game is fun in my mind but i have no experience in game design but after 35yrs of gaming I figured i would make something I want to play. But I can appreciate that sense of accomplishment, those little steps where something shows a cool result. That feeling gets addicting.
Dredge quickly became one of my favorite games of all time, so seeing you draw inspiration from that instantly has me excited to see this game shape up!
Man, this video got me very inspired! To be honest I've also found myself in the same situation. Working with no pay on a game that fits my needs (tabletop cards rpg in this case lol) Well, all I wanted to say is that this video gave me a sense of emphaty for you and your project, it looks very cool and I hope you find time to keep working on it. Good luck!! (new follower here btw)
Yessss, I love being able to hop on early and see the progress unfold with a project like this. Keep going buddy, you've got something beautiful here :D
This channel is just what I needed, this somehow inspires me to continue trying to learn about unity and coding. I have my own game project on my mind but I really don't know how to do it. I cannot wait to see your channel grow, this looks amazing!
Hey thanks so much! That's exactly the goal of this channel so I'm really glad you were able to take some inspiration from it :) good luck with your project!
I’m not a game developer, but I am a writer and I’ve been trying to write my first novel and no matter how much prep you do, it always feels like jumping into a terrifying void. It’s comforting to know that sentiment is shared across many creative fields.
That's awesome! I also am a writer and boy is that taxing. I find it so hard to stay motivated with novels
@@ViciousLegacyGameAUS I'm a software developer and also want to write a novel. I spent a lot of time creating a website that allows me to write and create "entities" that I can attach information to and allows me to rename very quickly or pin to the side as I write since I don't want to come up with names for characters or places and have to find/replace every time I change my mind haha. I should've spent that time on actually writing.
Great work! I also wanted to create a game using unity and seeing this I can fully appreciate how hard it is to accomplish what you just did! I spent more than a week trying to just create a standard 3rd person controller...
I'm trying to write a pitch deck to sell a show. I'm the opposite I struggle compiling all my notes and outlines and rough drafts succinctly into a finished product with intros and outros
@@ViciousLegacyGameAUS and your genre is?
I wonder what genres are you writing in.
I am storytelling in my favourite RPG game and have periods without the muse too. :)
Unity's water system actually includes a water excluder by default. They show it in the water system tutorial on the official Unity channel.
Welp, that would have saved some time 😅
When my team did a battle royale for our senior college project, that water system wasn't in place at all. We tried to get some kind buoyancy system working and couldn't. In the end we just used vehicle bodies and drove the ships around the map.
It’s always good to see Australian developers trying their hand, I’ll keep an eye on this project can’t wait to see the final product.
what does it matter where the dev is from?
@@icebite9888 Presumably because he's also Australian.
Making a game and document the progress from the very start?? Awesome endeavour!
Really hoping you manage to keep moving forward and taking your viewers on a journey with you with these dev logs. I adore how you included the silly artifacts, they're often fond memories we can look back on that make us chuckle and remind us of what we faced and conquered. I'm not doing game dev professionally, but watching this reminds me of when I dabbled in proc gen, taking deep dives into games like Minecraft and even Dwarf Fortress. The math sometimes hurts though!
I can see a larger-than-life battle mechanic in here, where your actions affect parts of the world directly, e.g. clear or spread something like a plague, requiring generations worth of effort to advance in such a goal. Perhaps not limit yourself to just video games, and taking inspirations from board games such as Kingdom Death Monster or maybe even some things from Frosthaven.
In any case, liked and subscribed, would love to track your progress and see this grow :)
I'm really glad you enjoyed it :) I love the way you write, and I'm glad I was able to bring back a memory or two. I will definitely not be stopping this project any time soon and I'm keen to show it warts and all as I go
@@ViciousLegacyGameAUS It seems really promising. Hope you can finish it because it also seems like the kind of game me and a lot of other people would love.
@@ViciousLegacyGameAUS Oh yea and if your islands take too long to render you could do something where they are covered in clouds obscuring them while the island is rendered.
I never thought I'd find another Kingdom Death: Monster enjoyer in the wild
Looks amazing! I vaguely remember you describing something like this back at uni.
Uni?
@@surajraika7821university, where you get your degree/master degree etc
Your procedural generation system is amazingly simple and powerful! Keep up the good work!
Thanks so much!
i watched you video 10 times but every time i watch it I get goosebumps, I don't know what it is but i get a peaceful feeling.
There's one thing that battlebit taught many people in regards to games in this day and age... As long as it has a smooth functionality, it's a good game... regardless the bloxy apperence that dates to decades of regression in graphics.
I love the idea of this game... really hope to see more of it progressing.
People usually don't like documentation but they don't know that it helps scales your game with other devs, it helps your own thinking about the code, I am really happy youre documenting the process, it really pays off.
The time still progressing makes me think of Unexplored 2
Awesome. Definitely going to follow your progress. Experienced dev making a procedural generation game is the golden goose of youtube devlogs =D
Thanks so much! :)
"Everything's on fire and my head hurts"-that intro is way too relatable :P
Good luck with the project, it seems like an interesting concept!
I’ve been experimenting in gamedev since mid last year. Last week I started on my dream game project and now I’m seeing your work! You’re amazing and way better than me! Good luck. I hope you finish!
It's so awesome to see many people jump into game dev and documenting their progress. More game devs are always appreciated because the tech we currently have is really cool and accessible! I'm excited!
Another solo full time unity dev here! This is extremely inspiring and I can't wait to see the rest. Best of luck and may burn out stay far away from you my friend. Subbed!
Open containers, the bane of making videogames.
Happy gamedev and good luck!
Nice work man, looking forward to seeing what this turns into!
Fantastic concept, looking forward to your future videos !
Thank you! :)
This showed up on my front page and it looked so interesting I just assumed this was a very late-development devlog.
You’ve got such a strong start here, can’t wait to see more devlogs !
i haven't any dev to get huge response in their first vid. congragualtions
It's actually so surprising haha. I was sure no one would watch it 😭 I'm very grateful
@@ViciousLegacyGameAUS well desvered
Looks solid! You should totally make an email sign up/newsletter for your game.
You could use it to further your devlog updates, generate dialog/feedback with fanbase & of course eventually wishlists.
In any case ace work. Looking forward to more!
I know it might be a hassle, but something fascinating you could do with the system where you die but the world moves on, is save what islands were loaded where. This would allow you to live a later life and visit an island, but the more you explore you begin to realize it was something you visited before. Just, time has taken its toll.
That's the plan!
Speaking from someone who is currently indesign and working in 3D rendering programs. This is awesome dude. I'm so glad youre showing us the process - I subbed immediately. In addition, your voice is way too good 💜
Just stumbled upon this video, this was really chill and inspirational
I've been trying to work on myself as a game dev too, this looks really good so far and hope you make it till the final vision you have for your game
This is already looking great! I always love seeing more procedurally generated projects. I haven't thought about "Little Devil Inside" in so long.
You could add some sort of camera shift that moves the camera into a closer third person with more detail when step onto an island to get a more immersive combat experience. Also, you could have a weapon system and SEA MONSTERS. Sea monsters would be cool.
the concept sounds sick! super excited to follow the development and see where it goes!
This is fascinating work and you explain everything so clearly! Can’t wait for the next ep! Thoughts & prayers for your keyboard, it gave so much 🥲
Thanks! Ol' clicky knew the risks going in
After so many years I'm willing to give a bunch of creative content another shot, it's just pretty insane that without searching for any game dev vlogs (specifically) or anything remotely close to it in the creative spectrum the mighty algorithm sent me here, to a fresh channel with a fresh journey that in one world line is something I'd want to try.
Really excited for you, the scope sounds awesome! Will be heaps of fun being along for this ride. Plus, was refreshing to find some good dry aussie humour. Put us on the map my guy, can't wait to see what Vicious Legacy will become in the near future
Looks dope, your game is right up my alley! looking forward to future devlogs!
As a devoted Sea of Thieves player and roguelite enjoyer, I'll be watching your project with huge interest. Good luck!
Before you'd even mentioned sea of thieves, thats the first thing i thought about when you mentioned water... It's kinda insane how amazing their water is on that game.
finally, someone that lives in the same timezone as me making dev logs
I fell in love with the vision of your game right of the bat, looking forward to devlog 1!
Thanks so much :) devlog 1 in the works. Hopefully out around July 15th ish
a lot of potential here, excited to see where it goes!. This look awesome - love the water effects!.
I like how you make this devlog so calm and at same time interesting
What should we start with? Gameplay loop? Vertical slice? Nah bruh. Deeeeeelicious looking water. And brother I’m here for it
The lure is real 🤌
What you are doing is actually what I’d love to see in most of my games. The learning side of things. So I gave you follow :)
This look awesome - love the water effects!
Thank you very much! 😁
Just found your channel and I have to say I can relate, I'm currently trying to build a procedurally generated open world rpg as a one-man developer and boy does it come with struggles! Push through friend, I'm sure you'll achieve your goal. Making sure to subscribe to see your progress!
Thanks for the support! Yeah it's definitely a lot, but I guess we've gotta eat the elephant
I started a sailing project too around a month ago and always struggled to get the buoyance to work, I'm glad you got it down where I couldn't! I hope all goes well with your project!
This is way cool! Great job, I hope you continue this journey of game development!
Cool stuff! keep em going whenever you feel like it. Buoyancy is fun, I remember doing kinda something similar in Unity after Valheim rigid but glorious water system. As the saying goes: Nobody was born knowing anything at all. Try, don't mind the disdain of some people and never give up. I had a trillion projects like this one and never got to any actual game ever completed nor even entertained the possibility of a devblog (out of embarrassment actually), so know that you are already wining and I consider you a personal hero. Cheers man! Subscribed.
I'm an Aussie game dev, have been for 23 years, always working for studios on their games, but still have not worked out what I want to do for my own game. Started many times, never got far with any of them. I just suck at the creative side. Good to see you having a direction and making progress towards it.
Incredible progress for the first devlog! And Incredible quality for the first video [on this channel]
Got me hooked. I'll look forward to your progress. I'd also be way down if you'd do a deeper dive into portions and explain your coding.
You inspire me deeply, I can't put to words how this video made me feel. Your work lights a fire under me but also makes me realize how much learning I need to do and how far I have to go to become great. Thank you
Thank you so much for your kind words :) as I say in the video, the goal is to inspire other developers who might be worried about putting themselves out there. I believe in you!
W.A Represent!!! This looks awesome and you've clearly got a lot of experience behind you. Keep it up, I can't wait to see where this goes. Hopefully I'll see you at some games events in Perth!
a lot of potential here, excited to see where it goes!
I like the artwork at the bottom of your website; a lush green mountainous island filled with secrets, which is reinforced by the combat art of encountering a monster. With top down isometric, you don't get that sense - yes for sailing and exploring the world map, but not for arriving on an island.
I love it, I’ve recently started to try to make my own game with little experience and have been struggling a lot throughout, and I am glad to see someone else also starting a new game. It feels good to be daunted by what’s to come in development with others alongside me. Keep up the good work
Im starting my game development journey at 18 as I am heading into university and will be majoring in design and media informatics. Im exicted that I get to share this journey with people like you and hopefully get to see everyone succeed. Good luck on your journey and can't wait to see this game in the market.
As a learning game dev myself, good for you, mate. That's one heck of an idea you have, and I love your art style.
I'm subbed and along for the ride. What a pleasure it is to watch someone build their dream game. We can all hope to be in this position!
Don't burn yourself out, set small goals within big ones, and good luck! ❤
Your game and the entire concept is phenomenal. When it comes out I can already see my self diving into it.
Great video. I love the look of this game and look forward to seeing the rest of the Devlog. 👍
This is an absolutely incredible game idea, I am REALLY interested to see where it goes.
Best of luck on your developing adventure! I hope to see more progress in the future~
and great job on your Devlog, (of course!) you explained everything very well
Love the concept! Looking forward to your next devlog!
Looks really good so far! For low-poly sailing/water/boat related stuff you might want to check out the game Sailwind. And for a good read about procedural generation you might want to check out "Procedural Generation in Game Design" by Tanya Short and Tarn Adams. (Tarn's the guy behind Dwarf Fortress).
Just something special about this, just 30 sec in and already subbed. Keep it going, you're awesome dude!
I like the islands and trees. They're charming.
Super cool concept. I wish you the best of luck with this project! To help with avoiding burnout, get a playable MVP as quickly as possible and get it in the hands of play-testers.
I’m really excited to see where this goes! If you want my unsolicited opinion: the core gameplay loop is novel and intriguing, and while I know your graphics are placeholder right now, your water texture looks patterned/worse when zoomed out, so you may want to consider ways to add extra variation
Looks beautiful. I would love to see some white foam around the boat and islands, and also some trails left behind by the boat as it moves.
I'll be keeping an eye out for your videos once a month, I am extremely intreged in what you've got cooking, looks like its gonna be really cool when it's ready.
this is what type of videos I want.....so relaxing while learning
fellow aussie game dev! letsgooo keen for the progress on this!
This looks great so far. Love the concept and love the inspiration that comes from seeing other people's devlogs. Can't wait to watch the progress!
Крутая игра, посмотрел на одном дыхании, публикуй почаще пожалуйста девлог
Thanks :) I'll be doing one a month hopefully
As one of the many commenters that is having issues with self motivation,
I'd like to also add that this has 'inspired' me to start devlogging my own adventures in development!
I've already been working on a small game for a Discord community I've been with for nearly a decade, and this really gets the seat hot for me in terms of getting back ontop of it.
I, alike most, find it hard to make time for this, but when you mentioned that this has taken you 3 MONTHS of progressing to get this far, I can applaud you, as I'd have given up completely if I had only made as much as you have in the grand scheme of the game idea (you have done plenty of work, but I function off visual progress and we both know it's not always visual work). That said, I'll attempt at devlogging myself better within the Discord community, and possibly via YT, to try and get my ass in gear towards this game!
Thanks plenty, excited to see where you go next.
Love how it’s looking already. Keep it up! Definitely want to see the full developed game
The game idea is really good, I am really excited for the next devlog!!!
This idea is genius I really want to play this now so please hurry up lol
Cool stay at it and you can one day released! I am living proof you can pull this off, i did release my game after 2 years of working beside my full-time job...
I really like how this sounds I'll be looking forward to its release!!
Very excited to see where this goes! Have just started my own game project and its always inspiring to see others doing the same. Good luck and I can't wait to see the next Devlog
I hope you continue with this it looks very promising!
Awesome Devlog and very interesting game you've got brewing. I am super stoked to follow along with your journey and can't wait to get my hands on the game one day in the future :)
This does put a smile on my face, ive been wondering why there isnt any game like this
Mate this is amazing and you're no doubt setup for a long difficult road, but I have subscribed! And I am here for it
See, I've just started the grind of getting an idea into paper. My game is fun in my mind but i have no experience in game design but after 35yrs of gaming I figured i would make something I want to play. But I can appreciate that sense of accomplishment, those little steps where something shows a cool result. That feeling gets addicting.
Dredge quickly became one of my favorite games of all time, so seeing you draw inspiration from that instantly has me excited to see this game shape up!
This looks awesome, and your delivery was great. I enjoy calm and slightly funny devlogs and yours fits the bill!
One of the best devlogs I’ve seen in a while.
Thanks so much :)
Glad you got started on your dream game 🎉. All the best for the journey ahead! Liked and Subscribed.
Thank you very much ❤️
I am really keen on seeing where this will end up!
Thank you for the support! ❤️
Thanks for making this video, your presentation style is great, and the project looks promising. Best of luck!
Thank you very much :)
cool idea dud! hope you can realized it fully
This game is a great idea, I wish you a lot of luck with this project. I will be here to support you along the way
tunic, dredge and little devil inside have always been my inspirations! hear that just made me click automatically suscribe!
This game has a super interesting concept please continue making it! (Also your editing style is fine)
Awesome video! Awesome game concept! Awesome progress! Keep moving forward bro!
Man, this video got me very inspired! To be honest I've also found myself in the same situation. Working with no pay on a game that fits my needs (tabletop cards rpg in this case lol) Well, all I wanted to say is that this video gave me a sense of emphaty for you and your project, it looks very cool and I hope you find time to keep working on it. Good luck!! (new follower here btw)
Yessss, I love being able to hop on early and see the progress unfold with a project like this. Keep going buddy, you've got something beautiful here :D
This game looks like it has so much potential super excited for the future 😊
This channel is just what I needed, this somehow inspires me to continue trying to learn about unity and coding. I have my own game project on my mind but I really don't know how to do it.
I cannot wait to see your channel grow, this looks amazing!
Hey thanks so much! That's exactly the goal of this channel so I'm really glad you were able to take some inspiration from it :) good luck with your project!
oh boy there goes another devlog #0 video. anyway ill be waiting for the next part and happy to see this project progressing, good luck.
Interesting and exciting idea! Will be keeping up with the progress!
Superb stuff man, just gearing up to launch a project of my own - best of luck to you, I shall be watching along.