Modular Combat and Player Stats in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #3

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 108

  • @colonelvajra1295
    @colonelvajra1295 ปีที่แล้ว +79

    Babe wake up, Vicious Legacy just posted

    • @Shady
      @Shady ปีที่แล้ว +4

      im up im up

    • @yazzuk8792
      @yazzuk8792 ปีที่แล้ว +1

      Whos this shady guy, babe?

    • @TheRotisserie_Mystery
      @TheRotisserie_Mystery ปีที่แล้ว +1

      The ThreeMeatTreat is here babe

  • @bappibhai1
    @bappibhai1 ปีที่แล้ว +100

    Just for style points, do zoom out when sprinting. It makes it more immersive.

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว +23

      Oh yeah totally meant to add that! 🤦

    • @bappibhai1
      @bappibhai1 ปีที่แล้ว +7

      @@ViciousLegacyGameAUS I sometimes forget it's in development😅

  • @Pallerim
    @Pallerim ปีที่แล้ว +12

    Never apologise for long periods between videos. The most important thing is that you can keep enjoying making the game and the devlogs, because it definitely shows in the final product! Amazing as always

  • @michael-py4vo
    @michael-py4vo ปีที่แล้ว +39

    I can't underline how excited I am to see how this whole project turns out! Keep up the amazing work my guy

  • @clutchdmr1
    @clutchdmr1 ปีที่แล้ว +29

    This game looks super promising. I really like games like falsepine so this looks like its right up my ally. can't wait to see how you continue developing it.

  • @unhingeDoor
    @unhingeDoor ปีที่แล้ว +17

    love the editing skills and game ideas! It's extremely motivating to see someone work on an intricate game like this while I struggle through my own

  • @Fanunic
    @Fanunic ปีที่แล้ว +6

    Slow and steady wins the race -- love the progress and looking forward to next month's devlog!

  • @SombreroMan716
    @SombreroMan716 ปีที่แล้ว +6

    Excited to see how you further develop the procedurally generated islands and landforms. Right now they clash quite a bit with the more realistic water and boat (and ik its WIP).

  • @artbluestack5250
    @artbluestack5250 ปีที่แล้ว

    Oh, sweet coffee.... indeed it ease the pain. Thanks for that man! I'm saying your phrase with your voice in my head every morning and it helps to keep going on.

  • @Baelfyr
    @Baelfyr ปีที่แล้ว +3

    A great update. It is coming along nicely. I look forward to a playable demo!

  • @straw_hat_illustrations
    @straw_hat_illustrations ปีที่แล้ว +2

    I get so excited for these videos

  • @Halfwayinsane42
    @Halfwayinsane42 ปีที่แล้ว +1

    “Sweet coffee eases the pain.” My new favorite quote *sips my own coffee*
    Keep up the great work!

  • @BrokenBonds2442
    @BrokenBonds2442 ปีที่แล้ว +9

    This looks amazing!! I love the idea of kinda doing research on monsters before fighting them. I do think that targetting specific body parts may be difficult given the small size of the monsters. Maybe trapping them first is to make targeting easier? But the idea has a lot of potential. I'm looking forward to seeing where this goes!!

  • @jontay4199
    @jontay4199 11 หลายเดือนก่อน

    The monster parts idea is awesome. I’m so excited to see how this translates and where you take it! Keep at it man, you’ve got a beautiful idea

  • @awkwardsaucetv4770
    @awkwardsaucetv4770 10 หลายเดือนก่อน +1

    You should add a hidden sea monster, maybe with a secret underwater environment or just a sea monster that attacks your boat! Love it so far

  • @protowalker
    @protowalker ปีที่แล้ว +2

    I really appreciate the focus on code and systems here. I feel like that's something that's happened a lot less over the years (it makes sense, it's less popular, but as someone who loves programming it makes me sad). It's always nice to see how other people architect things :)

  • @lawlesspirate3303
    @lawlesspirate3303 ปีที่แล้ว +1

    I really like watching your dev logs I can’t wait to see this game complete
    You should add a ROCK AND STONE focus when you start making the focuses

  • @captcommando4295
    @captcommando4295 ปีที่แล้ว +2

    Loving this devlog series! Can't wait to see where this game goes

  • @FacemanArt
    @FacemanArt ปีที่แล้ว +1

    This is looking great! It would be cool to use that bullet-time effect when the last enemy on-screen is killed to add more of an impact for the end of combat! Keep it up this is cool as hell!

  • @GloomRng
    @GloomRng ปีที่แล้ว +1

    Love the idea of sailing around and seeing a really rare island spawn , knowing there's a super hard rare creature on it for some awesome/weird loot . Awesome dude !

  • @Assailent89
    @Assailent89 11 หลายเดือนก่อน

    Great devlogs dude and the game is looking great. Love the concept. Hope it all works out well

  • @oscarsantos8261
    @oscarsantos8261 ปีที่แล้ว

    This looks so good. Very hyped for future dev updates!

  • @miav-fisk4329
    @miav-fisk4329 9 หลายเดือนก่อน

    Really excited to see how it turns out. And small idea, you mentioned trapping specific limbs, so a beartrap, or something similar, would be pretty cool.

  • @minextlost
    @minextlost ปีที่แล้ว

    I really love the realistic ocean with low poly environment, it makes it very unnique!

  • @stateflower3213
    @stateflower3213 ปีที่แล้ว +2

    I think taking inspiration from Project Zomboid was a good idea, I like the way targeting works in that game. I think this game is gonna turn out really good!

  • @phillipigyarto9066
    @phillipigyarto9066 ปีที่แล้ว

    This project looks really cool. I actually just ran into a similar issue to the one you were having with monster ragdolls when I tried to add a ragdoll to dismembered limbs in my game

  • @ScribbyNerd
    @ScribbyNerd ปีที่แล้ว

    I've enjoyed watching your progress. Can't wait for the next video!

  • @bhecillenain4085
    @bhecillenain4085 ปีที่แล้ว +1

    keep up the good work mate!
    love your passion

  • @kracowski1523
    @kracowski1523 ปีที่แล้ว +1

    this one devlog made the game sound like it'll be about 4 times cooler

  • @Vercidium
    @Vercidium ปีที่แล้ว

    Chopping the creature's head off is siiiick. Youve made good progress in this devlog!

  • @emberdragons8244
    @emberdragons8244 ปีที่แล้ว

    What your are doing is amazing!

  • @lordbranch
    @lordbranch ปีที่แล้ว

    This looks great so far and I'm excited for the future of this game! Once it's in a playable state I'm sure an open beta on steam would help highlight some of the kinks you come across in future updates! ( and i'd be able to get my hands on it sooner)

  • @Guacamakis
    @Guacamakis 11 หลายเดือนก่อน

    Aunty Donna reference in the first minute wow! My man is a true Australian

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  11 หลายเดือนก่อน +1

      That reference is so obscure I forgot I even put it in haha. I applaud you

  • @sheanstanks
    @sheanstanks ปีที่แล้ว

    Looking better every month

  • @dimitrismolias9834
    @dimitrismolias9834 ปีที่แล้ว

    Nice work ! Really enjoying vid just like the previous ones! :D

  • @joechudleigh94
    @joechudleigh94 ปีที่แล้ว

    Dude. You've mad so much progress

  • @zekeholley3119
    @zekeholley3119 ปีที่แล้ว

    Just the vid I wanted to see when I woke up!

  • @McGizzleYT
    @McGizzleYT 11 หลายเดือนก่อน +1

    MY EYESS !!! 3:29 😵‍💫😵 whyyyyy me !!

  • @morgangalloway1807
    @morgangalloway1807 ปีที่แล้ว +4

    I think the potential of the kinds of monsters that would arise from different combinations of body parts will be really fun to discover

  • @btimbyindy
    @btimbyindy 4 หลายเดือนก่อน

    Honestly, the monster with IK continuing after death looks more realistic. I have headshot critters before and they continue to swim or move their limbs like they are still walking or climbing. It seems chaotic but the individual movements are like muscle memory continuing once the signal is disconnected.

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  4 หลายเดือนก่อน

      I like this, I'll definitely play around with them continuing, Helldivers 2 bug style

  • @Breaklimitingbeliefs
    @Breaklimitingbeliefs ปีที่แล้ว

    You could make the ai give certain body parts to the monster on different biomes or island so in snow biomes the ai can put together a monster that has ice powers or a mutant that has ice and fire powers.

  • @ADevAura
    @ADevAura ปีที่แล้ว

    Nice works man!

  • @SeanNotTheSheep
    @SeanNotTheSheep ปีที่แล้ว +2

    slurp that coffee

  • @loop3454
    @loop3454 ปีที่แล้ว +1

    the game looks lit

  • @JoeWicke
    @JoeWicke ปีที่แล้ว +1

    looks great!

  • @Breaklimitingbeliefs
    @Breaklimitingbeliefs ปีที่แล้ว

    random monster is a cool idea who knows what they might encounter a behemoth or a spider with 3 heads.

  • @sandrok14
    @sandrok14 ปีที่แล้ว +1

    Nice progress once again! By the way, what is the guitar music in your intro at 0:25? it says cozzy atticus but what is the name of the piece

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว +1

      The whole video is one song called "The Beautiful Pomegranate". I don't think it's officially released though, but feel free to hit him up on Instagram. Link in description :)

    • @sandrok14
      @sandrok14 ปีที่แล้ว

      Thanks for the reply. Looking forward to the next devlog!

  • @NoneNullAnd0
    @NoneNullAnd0 ปีที่แล้ว +1

    I think Ragdolls have caused the most problems out of anything else I've ever worked with. It's easy to get up and running for the simplest of situations, but ANY tweak that could complicate things is going to cause a massive headache. Dropped weapons getting launched, animations that clip into the ground/other objects that end up launching the model, repositioning to match animation pose, ragdoll setup values wackiness, maintaining equipped armor display, wacky collision with the player's unique movement system, inaccurate collision sounds, displacement from main parent object issues, and de-ragdolling has collectively cost me a ton of hours. Don't even get me started on the consequences of ragdolling a model with severed limbs.

    • @Vercidium
      @Vercidium ปีที่แล้ว

      Sometimes that’s part of the charm! Playing Battlefield and seeing enemy corpses randomly flying into the air is amazing

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว +1

      Yeah pretty much hey, that's also why I just went with the illusion of ragdollyness

  • @Hynrey
    @Hynrey ปีที่แล้ว

    Great project! I love the focus thingy when you aim. Good approache for system architecture. That blur on edges and zooming makes it cool. Idea with islands is great, hmm but how about gexes on my opinion its easyer for procedural generation?

  • @poimon5607
    @poimon5607 ปีที่แล้ว +2

    is it hard to add inertia to procedural animation? just curious, I really love this game

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว +2

      Thanks! Depends how you do it. Mine are ultimately animated with navmesh agents which have their own system for handling momentum and things

    • @poimon5607
      @poimon5607 ปีที่แล้ว +1

      ​@@ViciousLegacyGameAUS Ah I see, thanks for the quick reply! When I saw your first devlog, I was awestruck (still am!) this has been a dream game for me for years. Watching your devlogs and seeing you turn it into reality is really exciting. I hope you and your game succeeds with all my heart, keep it up champ! ♥♥

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว +1

      @@poimon5607 thanks so much for the support ❤️

  • @nocrega
    @nocrega ปีที่แล้ว

    Maybe this doesn't fit the game but it would be amazing if the AI learned from the best procedural monsters and perfected them towards the end. Love the progress!

  • @Danvus
    @Danvus ปีที่แล้ว +1

    How much inspiration is this game going to be taking from the Monster Hunter franchise? Been following since day one and I'm really excited to see where it's going.

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว

      Probably not a whole lot, it probably takes more after games like the Witcher

  • @guilhermecardoso5862
    @guilhermecardoso5862 ปีที่แล้ว

    Thanks for the videos! It serves as motivation to not procrastinate as much and go back to learn some gamedev!
    Is there any chance you would make the game open source?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว

      Thanks! As for open source I think that's unlikely, but who knows

  • @matiasrubinel742
    @matiasrubinel742 ปีที่แล้ว +2

    Will you remember me when your game will be famous?

  • @vincentsalcido9605
    @vincentsalcido9605 ปีที่แล้ว

    Idk how but I somehow managed to guess Project Zomboid lmao 4:20

  • @Xcelz_YT
    @Xcelz_YT ปีที่แล้ว +1

    what have you been thinking of unity the past few weeks?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว

      Overall I'm happy with the updated changes moving forward, so I'll be staying

  • @user-c4b9b
    @user-c4b9b ปีที่แล้ว

    what's with sonic and tubers from New-straya?

  • @yourboizach9681
    @yourboizach9681 ปีที่แล้ว

    Ideally I will be here developing in UE5 one day with my own dev team, but for now I will stick to 2d Pygame games, I do not have the time nor the patience to learn all this.
    All that aside, this looks fucking great my dude!!!

  • @emilianocervantesgonzalez4315
    @emilianocervantesgonzalez4315 ปีที่แล้ว

    bullet time makes sense for an item

  • @yamatanoorochi6203
    @yamatanoorochi6203 ปีที่แล้ว +1

    An extremely important question:
    Will dual weapons be included in the future?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว +1

      Good question. I'm not actually sure. Dual handed for sure, but mixing and matching might be tricky

  • @Brosquini
    @Brosquini ปีที่แล้ว

    Could you give active ragdolls + animations to the enemies

  • @SergeyLergDev
    @SergeyLergDev ปีที่แล้ว

    A complex monster parts system and Focus - is this a Horizon Zero Dawn spinoff?

  • @erinkarp
    @erinkarp ปีที่แล้ว

    Yay!

  • @myrech
    @myrech ปีที่แล้ว

    slaying

  • @Anonymous-ks1pn
    @Anonymous-ks1pn ปีที่แล้ว

    Will there still be a way to lock onto a single enemy using the targeting system? or is the targeting system locked as the radius?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว

      There will still be ways to target specific parts. But I'll cover that in a future video

    • @Anonymous-ks1pn
      @Anonymous-ks1pn ปีที่แล้ว

      Ight!@@ViciousLegacyGameAUS

  • @nothinghere4684
    @nothinghere4684 ปีที่แล้ว

    trail after the boat while you sail it ?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  ปีที่แล้ว

      Yeah that sort of stuff will come much later during polishing I think

  • @revcorvinn1638
    @revcorvinn1638 11 หลายเดือนก่อน

    You gotta make it multiplayer

  • @Kraawl21
    @Kraawl21 ปีที่แล้ว +1

    I wish I knew how to code

    • @btimbyindy
      @btimbyindy 4 หลายเดือนก่อน +1

      If you have a computer, patience and you can read, you can learn to code.

  • @tatez
    @tatez ปีที่แล้ว

    :)

  • @GuildOfCalamity
    @GuildOfCalamity ปีที่แล้ว

    The water is beautiful but it doesn't really match the world geometry aesthetic.

  • @onionskin3254
    @onionskin3254 ปีที่แล้ว

    don't you think this is overly ambitious