Using Custom Heads & Weapons (UEFN Fortnite Tutorial)

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 263

  • @pondereditz
    @pondereditz 5 หลายเดือนก่อน +53

    "TEXTURES NOT SHOWING UP FIX" The solution is to navigate to your content drawer. Then, open the circle material applied to your mesh. Inside the material, click on the largest node (the thing you connected all the textures to). Once you click it, at the bottom left of the window, you will see the details tab. In this tab, there is a search bar; search for "usage." You will see multiple options. Check the box next to the option 'used with Niagara mesh particles. By doing this, your textures should work properly. (IF THIS HELPED LIKE IT SO MORE PEOPLE CAN SEE IT)

    • @CrackedVadar
      @CrackedVadar 4 หลายเดือนก่อน +1

      thanks!

    • @pondereditz
      @pondereditz 4 หลายเดือนก่อน

      @@CrackedVadar Np

    • @astralG44
      @astralG44 4 หลายเดือนก่อน +1

      absolute goat

    • @DORAGON-ERR
      @DORAGON-ERR 4 หลายเดือนก่อน +1

      thanks man

    • @pondereditz
      @pondereditz 4 หลายเดือนก่อน

      @@DORAGON-ERR 💯

  • @Barrybee
    @Barrybee 10 หลายเดือนก่อน +10

    Great tutorial 🔥

  • @ozerkahvecioglu1564
    @ozerkahvecioglu1564 10 หลายเดือนก่อน +15

    Great. But how do i do it with weapons like swords and vehicles. And can i make it with a trigger so that its on only when i press the trigger and after pressing the trigger again it turns off?

    • @3riormrsup
      @3riormrsup 10 หลายเดือนก่อน +2

      You would need to use an in-game weapon, then scale and transform the mesh to cover the weapon. By selecting the hand as the chosen socket, it should cover the weapon if you positioned the mesh right. You'd basically just be hiding the fortnite asset. but idk if this would work for vehicles.

    • @ozerkahvecioglu1564
      @ozerkahvecioglu1564 10 หลายเดือนก่อน +1

      @@3riormrsup thanks i made it work with a sword but the only catch is once i get the sword it stays on and cannot be removed.

    • @3riormrsup
      @3riormrsup 10 หลายเดือนก่อน

      @@ozerkahvecioglu1564 Yeah I'm not sure if there's a way to hide the effect when you switch weapons. I know that there's a "clear" function in the vfx powerup though so maybe you can figure something out with that.

    • @CryinOverSpilledTea
      @CryinOverSpilledTea 5 หลายเดือนก่อน

      @@ozerkahvecioglu1564did you ever figure this out?

    • @Crazystunts4190
      @Crazystunts4190 2 หลายเดือนก่อน

      @@CryinOverSpilledTea hook the 'clear' up to a trigger. When you switch weapons you need to trigger that trigger which will clear it

  • @frenzy_tw5363
    @frenzy_tw5363 9 หลายเดือนก่อน +2

    thank you so much!! but can you do it with skeleton meshes?

  • @valox_7154
    @valox_7154 10 หลายเดือนก่อน +13

    you explain it so well
    Please do a tutorial on NPCs 🔥

    • @SanDuKul
      @SanDuKul 10 หลายเดือนก่อน

      NPC tutotial is an very good idea !

    • @nmancreative
      @nmancreative 10 หลายเดือนก่อน +1

      @@SanDuKul He is probably doing this as we speak, Always does the new stuff!

    • @SanDuKul
      @SanDuKul 10 หลายเดือนก่อน

      @@nmancreative niceeee :D thanks you

  • @ZYZAD
    @ZYZAD 10 หลายเดือนก่อน +1

    You might get this alot but you've helped me quite ALOT on understanding UEFN begginer guides
    You are absolutely extraordinary and know that YOU are appreciated 🙏 keep making these cool projects

  • @Juno006
    @Juno006 10 หลายเดือนก่อน +5

    Little extra info I thought I'd share but, unless you're worried about shader complexity, importing a glb instead of an fbx or obj will save you the hassle of having to go setup the material as it will come in already setup, also the converter material function does a really great job of recreating the material just as it was on export(basically it'll look great)

    • @Juno006
      @Juno006 10 หลายเดือนก่อน

      Also those tend to be smaller in size as well

    • @dailyxqc7458
      @dailyxqc7458 10 หลายเดือนก่อน +2

      My object doesnt have textures attached to it if i follow the video but when i just drag it in the world it has

    • @user-rq9lu5bj2c
      @user-rq9lu5bj2c 10 หลายเดือนก่อน +2

      @@dailyxqc7458 I have that problem too, did you find a fix?

    • @giuskri9474
      @giuskri9474 10 หลายเดือนก่อน +1

      I have the same problem as you, have you found a fix yet?@@dailyxqc7458

    • @Asxfa
      @Asxfa 8 หลายเดือนก่อน

      i have the same textures problem it appears grey, you guys managed to fix it? tell me how pleaseeeeeeeeee

  • @LionUnchained
    @LionUnchained 10 หลายเดือนก่อน +1

    Our mans is back! Great to see your tutorials lately. I tried to do the HDR one but can't get consistent lighting to save my life XD
    Going to have some really dope content coming up with this technique combined with some of my older tech been waiting to release. Very exciting patch!

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      🔥

    • @Azami0000
      @Azami0000 10 หลายเดือนก่อน

      @@WarforgeXP Hi, is there a possibility to contact you? I need your service for a Mapvoting System on the UI

  • @ramy-7703
    @ramy-7703 9 หลายเดือนก่อน +1

    I follow you from Egypt and I say thank you for this content ❤

  • @Test-od4uv
    @Test-od4uv 10 หลายเดือนก่อน +3

    Anyway to also put in an animated character instead of a static mesh or an unanimated one?

  • @KreciQ-FNC
    @KreciQ-FNC 10 หลายเดือนก่อน +2

    You're absolutely amazing! Great job

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      Thank you so much!

  • @Griffex
    @Griffex 10 หลายเดือนก่อน +2

    Legend as always! Don’t ever stop ❤

  • @blurfire
    @blurfire 10 หลายเดือนก่อน +2

    Hey was wondering if you could do an updated version on your custom character as right now they are flooding discovery and everyone is trying to find out how to do it perfectly

  • @badllama1210
    @badllama1210 10 หลายเดือนก่อน

    I learn so much from your videos! Everyone is voting for the new npc device tutorial. Here’s another vote.

    • @despicableglee
      @despicableglee 10 หลายเดือนก่อน

      Import your static mesh and animations as a .fbx from blender. Make a blueprint actor from your static mesh. Add your blueprint to a custom character definition. Pick it from the drop-down in your npc spawner. Then use the verse code in the UEFN documentation. I think😁

  • @GhostUEP
    @GhostUEP 10 หลายเดือนก่อน

    Really great tutorial

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      Glad you liked it

  • @sussygamer149
    @sussygamer149 3 หลายเดือนก่อน +2

    Is it possible to comnect it to a boomerang?

  • @therodex5656
    @therodex5656 9 หลายเดือนก่อน +1

    Strong Thank you!

  • @Asxfa
    @Asxfa 4 หลายเดือนก่อน +3

    To fix the gray texture you need to change the material instance into a normal material and check the 3 options related to niagra effects

    • @Pedrops
      @Pedrops 4 หลายเดือนก่อน +1

      I was giving up, thank you bro

    • @Asxfa
      @Asxfa 4 หลายเดือนก่อน

      @@Pedrops np

    • @QuaniCR
      @QuaniCR 3 หลายเดือนก่อน +1

      @@Asxfa how to change to normal material instance

    • @Asxfa
      @Asxfa 3 หลายเดือนก่อน

      @@QuaniCR well you need the texture, if you only have the material instance then idk sorry

  • @Rossity
    @Rossity 10 หลายเดือนก่อน +1

    Is there a way to complete remove and replace the actual fortnite character with one of these fbx custom heads or bodies?

  • @buko.x3s595
    @buko.x3s595 8 หลายเดือนก่อน +1

    help please. is there anyway to completely remove the collision of props provided by UEFN. I have already selected "No Collision" under mesh in the details tab for the prop, and in the "StaticMeshComponent" in the details tab, under Collision --> "Collision Presets" I have set to "NoCollision" but the prop still has a collision. To be clear I want the player to be able to walk through the prop.

  • @PaulJenness
    @PaulJenness 10 หลายเดือนก่อน +1

    Are you able to change the full player model in game with Verse. For example so player can select a rpg class for example and gives them that body and animations?

  • @Narso
    @Narso 2 หลายเดือนก่อน

    (Personal notes): 5:01

  • @mr.awesome0812
    @mr.awesome0812 10 หลายเดือนก่อน +1

    Could you make a video on the knockback effect when being damaged. Similar to the map mega knockback?

  • @Ibos1005
    @Ibos1005 9 หลายเดือนก่อน +1

    Could you make a video on handling rounds in Verse🙏

  • @gabbo717.
    @gabbo717. 10 หลายเดือนก่อน

    too op. I was literally wondering how I could do something like this yesterday, thank you

  • @jimmi_bp
    @jimmi_bp 6 หลายเดือนก่อน +3

    Hmm my model is appearing without the textures. The textures are applied correctly though, and when I drag the asset onto stage its there correctly - just not when I playout into a session
    any advice?

    • @norrstv
      @norrstv 4 หลายเดือนก่อน

      same happens to me i have a grey hat

  • @ZytekGaming
    @ZytekGaming 10 หลายเดือนก่อน +2

    What about NPCs? Whenever I try with models from SketchFab they’re never scaled properly

    • @despicableglee
      @despicableglee 10 หลายเดือนก่อน

      Import them to Blender first.

  • @VukeFN
    @VukeFN 10 หลายเดือนก่อน +2

    Can you use skeletal meshes with animation to essentially have a new player mesh?

  • @tiyoky
    @tiyoky 12 วันที่ผ่านมา +1

    how can i do it but with a Skeletal Mesh

  • @everything-comics1102
    @everything-comics1102 10 หลายเดือนก่อน +5

    With this you can do anything:
    -Basic sword=lightsaber
    -Ballistic sheild=captain America’s shield
    -Boomerang= Batarang,mjolnr, or captain America’s sheild
    -Motercycle= bat cycle

    • @AlFairoz
      @AlFairoz 9 หลายเดือนก่อน

      Ty this was perfect as I'm doing a marvel box pvp and I will now use the ballistic shield for captain Americas shield and a infinity blade for those stormbreaker

    • @sussygamer149
      @sussygamer149 3 หลายเดือนก่อน

      I'm gonna make infinity gauntlet abilitys using this

  • @haxens1256
    @haxens1256 หลายเดือนก่อน +1

    Will you ever come back?

  • @RedFN69
    @RedFN69 6 หลายเดือนก่อน +4

    idk why but the textures are not showing on my models, anyone know how to fix?

    • @rashid-6025
      @rashid-6025 4 หลายเดือนก่อน +1

      Did you fix it?

  • @thevisitor3634
    @thevisitor3634 10 หลายเดือนก่อน +2

    This will help me So much in one of my Maps I'm Working On!! Thank you 🙏

  • @boooooooop
    @boooooooop 10 หลายเดือนก่อน +2

    To fix the issue with having to respawn to remove the particle effects: If you keep the Particle State Module in Particle Update and set the lifetime to something like 0.1 seconds and switch the Spawn Burst Instantaneous Module for a Spawn Rate Module that's set to something like 10. It will function identically to your current setup but the particles will now expire after 0.1 seconds. Now you can use the Clear event on the VFX Powerup device to remove the effect. Annoyingly this event is not exposed in verse but you can bind the event to a Trigger device and activate the Trigger through verse instead. Hope this helps! 🤠

    • @Cobbfather
      @Cobbfather 10 หลายเดือนก่อน

      Thank You for this i was looking to do the same the only issue is i added The Partical State Module but i dont see where i can change the time to 0.1

    • @guohengchin
      @guohengchin 10 หลายเดือนก่อน

      You are my hero! I've been trying to find a fix for this issue in a project (we had to forcibly respawn to remove the effect every time, and it's cumbersome).

  • @hausplayer
    @hausplayer 10 หลายเดือนก่อน

    Finally I needed this. Next video pls be custom npcs

  • @VeteranGrandpaPlays
    @VeteranGrandpaPlays 10 หลายเดือนก่อน +1

    Hey pls tell me, how can we make custom weapons? Main one being a sword. I was wondering if there was a way to replace the sword mesh with another type of sword and still keep the same animation

  • @gameswownow7213
    @gameswownow7213 2 หลายเดือนก่อน

    bro why no more content? you have such great knowledge that can help your channel grow

  • @ValentineWalker-h3r
    @ValentineWalker-h3r 2 หลายเดือนก่อน

    Hello, My name is Casey,
    I love your UEFN videos and find them super helpful when editing my projects.
    I had a question regarding The transporting of assets.
    I Imported a downloaded asset to UEFN but wasn't the right size, it was HUGE. So I moved it to blender, resized everything mesh/skeleton/etc. to about 4% original size, moved it back to UEFN and it was the right size UNTIL i added animations/animation presets which came with the original asset. Doing so reverted the size to HUGE and removing the animations brought it back to where I wanted it to be. For reference I am trying to make a trex that runs at you and attacks you.
    I appreciate the helpCasey V.

  • @Ibos1005
    @Ibos1005 9 หลายเดือนก่อน

    Nice Video! I have a question about the pivots and offsets. Won't they always be different depending on the skin a player is wearing?

  • @epik_robie1709
    @epik_robie1709 10 หลายเดือนก่อน +1

    Has anyone found a way to remove a mesh once its attached to the player??? I can't seem to get it to work with the built in functions.

    • @acidmodz
      @acidmodz 10 หลายเดือนก่อน

      Commenting incase someone figures it out

    • @Zonkfnn
      @Zonkfnn 5 หลายเดือนก่อน

      i cant get my mesh to stay on the player, when the respawn its gone. I tried the persist on elimination and the setting wont work

  • @mrcornholio2515
    @mrcornholio2515 3 หลายเดือนก่อน

    But what about publishing such content? If, for example, the model has a CC Attribution license?

  • @TheDirtymikenation
    @TheDirtymikenation 10 หลายเดือนก่อน

    Awesome video! i started to mess around inn uefn and these are super helpful, Any info on how to do proximity chat?

  • @Mephistia
    @Mephistia 10 หลายเดือนก่อน +1

    Great tutorial! Do you know if there's a way to clear the effect after some event? I think the Powerup's Clear function isn't exposed to Verse code, but it also didn't work for me when I've tried with a Trigger event

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      Clear doesn’t work in verse or in event binding. So far the only way I’ve seen to remove is respawn

    • @Denis-we1sf
      @Denis-we1sf 10 หลายเดือนก่อน

      Try to set duration to 0.1 and call Pickup, it will clear itself after 0.1s

    • @KeBrem
      @KeBrem 10 หลายเดือนก่อน

      @@Denis-we1sf this doesn't seem to work

    • @acidmodz
      @acidmodz 10 หลายเดือนก่อน +1

      @@WarforgeXPrespawn doesn’t seem to work either?

  • @emanueleportaluri2100
    @emanueleportaluri2100 10 หลายเดือนก่อน

    Great as always!

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      Thanks again!

  • @EmpowerMotion2K
    @EmpowerMotion2K 5 หลายเดือนก่อน

    thx for this tut, its working fine!

  • @orbhyy
    @orbhyy 3 หลายเดือนก่อน

    Is there a way to despawn the vfx when im holding other weapons or building?

  • @acrobatkid1145
    @acrobatkid1145 10 หลายเดือนก่อน +1

    How do you do it with vehicles and weapons

  • @awesomecatgaming7060
    @awesomecatgaming7060 10 หลายเดือนก่อน

    Can you show us how to do it with cars? PLs
    I want to make the stark bus

  • @epik_robie1709
    @epik_robie1709 10 หลายเดือนก่อน

    Not sure why but when players are on opposing teams they cannot see each others VFX mesh. I have each power up set to all for who can see and everyone for team relationship visibility.

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      It’s glitchy sometimes

  • @marcelgbr
    @marcelgbr 6 หลายเดือนก่อน

    hey, maybe you are checking your new messages. I am curious why you stopped making videos and will you ever start going again? Love your videos!

  • @A_NECKEL
    @A_NECKEL 10 หลายเดือนก่อน

    awesome video. thanks for the tips!

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน +1

      You bet!

  • @icyboi7696
    @icyboi7696 10 หลายเดือนก่อน

    One more question: When trying this in a multiplayer lobby with different custom heads, the heads sometimes show up wrongly or not at all, both on me and my opponent. Is this something that gets fixed in the upload or is it a general issue?

  • @ElYaTablon
    @ElYaTablon 5 หลายเดือนก่อน

    You can try do a Device. All the code of the device programed by you?

  • @felixsanchez7090
    @felixsanchez7090 4 หลายเดือนก่อน

    hello sir, are we able to make an explosion that destroys terrain?

  • @hunterbishop9490
    @hunterbishop9490 10 หลายเดือนก่อน +2

    Anyone know why when I put the static mesh into the vfx it loses its color

    • @Asxfa
      @Asxfa 8 หลายเดือนก่อน

      my texture too, it appears gray, did you managed to fix it???

    • @Zandomeister
      @Zandomeister 5 หลายเดือนก่อน

      same here

    • @Asxfa
      @Asxfa 4 หลายเดือนก่อน +1

      @@Zandomeister to fix the gray texture you need to change the material instance into a normal material and check the 3 options related to niagra effects

  • @MichaelFlopper
    @MichaelFlopper 10 หลายเดือนก่อน

    What do i need to choose if i want to do it on a gun at 4:35

  • @ninafrozen-gamergirl348
    @ninafrozen-gamergirl348 4 หลายเดือนก่อน

    Can you do this without uefn? I wanna use exsisting props as hats that already exsist in fortnite

  • @gameswownow7213
    @gameswownow7213 6 ชั่วโมงที่ผ่านมา

    it doesn't allow multiple vfx... why? head, weapon etc

  • @notxavvi
    @notxavvi 10 หลายเดือนก่อน +1

    How do i change the texture on the model? When i port it normally its broken but I can drag a drop the right texture on it, but idk how to do that with that vfx menu

  • @erictheawesomest
    @erictheawesomest 10 หลายเดือนก่อน

    i dont know what i would do without you and other uefn creators, in my opinion the uefn verse documentation is not very good

  • @FZone96
    @FZone96 10 หลายเดือนก่อน

    I attached a sword mesh on my character's left hand, but you can still see the original sword underneath. Is there a way to make that one invisible?

    • @pogchampmaster3157
      @pogchampmaster3157 6 หลายเดือนก่อน

      You just have to make the scale exactly so that the sword underneath won't be visible

  • @DUde00231
    @DUde00231 7 หลายเดือนก่อน

    Hey i need a help regarding multiplayer & custom player class i watched your video but still could you please make another video on how to spawn multiplayer with thier correspondence animal like if animal dies it's master dies etc.

  • @smallcreator747
    @smallcreator747 หลายเดือนก่อน +1

    even the persistence option is enabled the custom effects are not showing does any one knows why?

    • @lonrot
      @lonrot 4 วันที่ผ่านมา

      I think they patched it

    • @smallcreator747
      @smallcreator747 4 วันที่ผ่านมา

      @@lonrot yeah they did

  • @ravenmaga
    @ravenmaga 10 หลายเดือนก่อน

    Will this method work with point lights to place over the character’s head?

  • @3erB
    @3erB 10 หลายเดือนก่อน

    Great tutorial

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      Thank you!

  • @foxx66
    @foxx66 10 หลายเดือนก่อน

    Hello, does anyone know anything about UEFN? I'm in the process of creating a pvp box but I don't know how to associate the image of the hero superior with his good class, I'm a French designer

  • @Rossity
    @Rossity 10 หลายเดือนก่อน

    This is 🔥

  • @fxbiani
    @fxbiani 10 หลายเดือนก่อน

    Still unclear about how to make this for weapons. How can I make a custom model for a weapon in a way that looks right to the player? If I used the method described in the video alone it would keep the model even when switching to other weapons/pickaxe and would potentially be phasing through the original model, creating an undesirable look.

  • @GIGA3D_s
    @GIGA3D_s 10 หลายเดือนก่อน +1

    nice 🔥🔥🔥🔥❤❤

  • @Pixelz-
    @Pixelz- 10 หลายเดือนก่อน

    nice dipper cap I love gravity falls!

  • @CallMeAK
    @CallMeAK 7 หลายเดือนก่อน

    what formats do the files have to be for the 3d model

  • @brahimnz_
    @brahimnz_ 6 หลายเดือนก่อน +1

    4 months since the last episode! hope you are ok 🙄

  • @leerock5591
    @leerock5591 7 หลายเดือนก่อน

    Hey Warforge ! Great video ! Thnaks for good example ! But I'm having problems with players displaying vfx. Some of them see normally, some of them do not have it at all or it works through . I would be very grateful if you can help me solve this problem, how to make it stable for all players?

  • @TreiConfidence
    @TreiConfidence 10 หลายเดือนก่อน

    Amazing thank you!!!

  • @FrostyJays
    @FrostyJays 10 หลายเดือนก่อน

    works fine but for some reason the static mesh im using the material/color on it isnt showing any reason why? ive tried many different props

    • @Asxfa
      @Asxfa 8 หลายเดือนก่อน

      mine too, it appears gray, you found a way to do it let me know pleaseee

    • @michadestroy
      @michadestroy 7 หลายเดือนก่อน

      @@Asxfa same issue

  • @FZone96
    @FZone96 10 หลายเดือนก่อน +2

    Is there a way to do that with Skeletal Meshes instead of Static Meshes?

    • @frenzy_tw5363
      @frenzy_tw5363 9 หลายเดือนก่อน

      ?

    • @FZone96
      @FZone96 9 หลายเดือนก่อน +1

      @@frenzy_tw5363 Static Meshes can't have physics like chains because they don't have any bones. That's why I was asking if it is possible with "Skeletal Meshes"

    • @frenzy_tw5363
      @frenzy_tw5363 9 หลายเดือนก่อน

      @@FZone96 Yes, that's a really important question.

    • @perzonalQ
      @perzonalQ 8 หลายเดือนก่อน +1

      you found a solution?

  • @Canncy
    @Canncy 8 หลายเดือนก่อน +1

    Is there any settings to make it infinity? Like after elimination don't disappear

    • @FortClipsDaily1
      @FortClipsDaily1 8 หลายเดือนก่อน +1

      did you ever figure this out?

    • @Canncy
      @Canncy 8 หลายเดือนก่อน +1

      I changed the island settings to default class 1, then created 16 player spawners exclusively for class 1. Following that, I implemented a button to pick up the VFX and a class selector to switch the player to class 2 if they pick up the VFX. Additionally, I made 16 more player spawners for class 2 only, but if a player spawns on it, I made it to pick up the VFX device every time they get eliminated.

    • @FortClipsDaily1
      @FortClipsDaily1 8 หลายเดือนก่อน +1

      @@Canncy ah so when you spawn you're Class 1. you pick up the VFX and now you now become class slot 2 which then spawns you on the spawnpads that grants you them "on spawned". so im guessing the "on cleared" function under the VFX makes you Back to Class slot 1. Genius work around👍. wish i knew verse to make this cleaner though lol.

    • @FortClipsDaily1
      @FortClipsDaily1 8 หลายเดือนก่อน +1

      @@Canncy my boy got that calisthenics physique 💪

    • @Asxfa
      @Asxfa 8 หลายเดือนก่อน +2

      @@Canncy tysm you saved me with that comment at first i made it with elimination devices but like this is much simpler

  • @alessiosantoro7844
    @alessiosantoro7844 10 หลายเดือนก่อน +1

    Custom weapons???

  • @UNKNOWNSITH-pn7zq
    @UNKNOWNSITH-pn7zq 9 หลายเดือนก่อน

    Do you know how to make it so that when you change the slot in your inventory the vfx dissapears ? it would be pretty cool

    • @Asxfa
      @Asxfa 8 หลายเดือนก่อน

      input device

  • @Tiltern
    @Tiltern 10 หลายเดือนก่อน

    If i want to have multiple custom heads, like so they activate when using a trigger, how can i do that?

  • @eliranhasson7523
    @eliranhasson7523 6 หลายเดือนก่อน +1

    i have a problem the texture not loaded in the game only in the uefn

  • @myk_Master4856
    @myk_Master4856 9 หลายเดือนก่อน

    Can you please make a voting system with 4 or more loadouts? PLEASE

  • @theogstalker
    @theogstalker 10 หลายเดือนก่อน +2

    Custom NPC next with tutorial on verse behavior customizing ❤❤🫡

  • @Asxfa
    @Asxfa 8 หลายเดือนก่อน +1

    My Niagra vfx works perfectly fine but no textures, the hat appears grey, i already tried diferent things but i just cant make it work, i appreciate any answers

    • @perzonalQ
      @perzonalQ 8 หลายเดือนก่อน +3

      go into the material
      and activate the allowed with niagara settings

    • @michadestroy
      @michadestroy 7 หลายเดือนก่อน

      @@perzonalQ how can I do that? I am searching and didn't found

    • @florinr428
      @florinr428 5 หลายเดือนก่อน

      @@perzonalQ thank you

    • @florinr428
      @florinr428 4 หลายเดือนก่อน

      @@michadestroy press on the material of the mesh, under details search for "Used with Niagara Mesh Partiles" activate it then hit apply and save

  • @SimplyToastt
    @SimplyToastt 10 หลายเดือนก่อน

    umm so the custom mesh is there but its not staying attached. it will only apply randomly and wont folow my player

  • @lnc2oos
    @lnc2oos 10 หลายเดือนก่อน

    Hi, I know this is probably not the place to ask, but I am having serious performance issues on my UEFN map, it came out of nowhere and is almost unplayable. I wrote in more detail about the problem in your discord community in non-code problems. I don't know if you can give me your opinion or something

  • @Unknown-TapZoo
    @Unknown-TapZoo 10 หลายเดือนก่อน

    How do you make custom crosshair station in UEFN?

  • @squatingdog
    @squatingdog 10 หลายเดือนก่อน

    Tell me you used this with your WARFORGE hammer in game.

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      Maybe…

  • @Southpaw2005
    @Southpaw2005 10 หลายเดือนก่อน

    Will you please do a knockback weapon video?

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน

      How would it work

  • @devgck
    @devgck 10 หลายเดือนก่อน

    Please make a video showing how can we make a code only works for players in a specific class in the game, plzzz!!

  • @WhateverRainy
    @WhateverRainy 8 หลายเดือนก่อน

    How do you get mutliple hats on at once?

  • @LaughingBatGames
    @LaughingBatGames 9 หลายเดือนก่อน

    will this work for vehicles?

  • @coltonplyz2647
    @coltonplyz2647 10 หลายเดือนก่อน

    Hello i have a question im making a football helmet but it requires the 3 pieces to make it will it still work

    • @fxbiani
      @fxbiani 10 หลายเดือนก่อน

      had a similar issue, you need to merge it in a software like blender and reimport it to uefn

    • @coltonplyz2647
      @coltonplyz2647 10 หลายเดือนก่อน

      Ok thank you

  • @RifterPlays
    @RifterPlays 10 หลายเดือนก่อน

    This makes me even more sad that it isn’t available on console 😂 (good video as always)

    • @Asxfa
      @Asxfa 8 หลายเดือนก่อน

      wait you cant see vfx in console?

  • @icyboi7696
    @icyboi7696 10 หลายเดือนก่อน

    do you reckon it would be possible to constantly spin the head?

    • @WarforgeXP
      @WarforgeXP  10 หลายเดือนก่อน +1

      Yes using Niagara (not Verse)

  • @KMLSRS
    @KMLSRS 9 หลายเดือนก่อน

    bro plz can u show us how to make forever zon war map plz

  • @giovannib.2589
    @giovannib.2589 7 หลายเดือนก่อน

    How can I move a prop in a place and then in an another place?

  • @RelatableShorts.
    @RelatableShorts. 10 หลายเดือนก่อน +1

    nice

  • @itscoldcoldwinter
    @itscoldcoldwinter 10 หลายเดือนก่อน

    how do we make it when u switch weapons it to change to other stuff

  • @SeniorfritoOfficial
    @SeniorfritoOfficial 10 หลายเดือนก่อน +1

    Anyone else running into a bug and being unable to remove the VFX? Initially I had mine set to infinite and then tried removing the vfx when the player entered a volume. Then I set it to be class based and switching classes on entering a volume didn't work. Then I just decided to try to make it time based. So I turned off infinite and set it to 3 seconds. It literally never goes away and I'm not entirely sure what's causing it other than a bug.

    • @SeniorfritoOfficial
      @SeniorfritoOfficial 10 หลายเดือนก่อน +1

      I found that it's not actually an issue with the VFX Powerup device. It's the method that we're using to create the Niagra System. The system by default using this method will keep working infinitely whether you set infinite duration on the Powerup device or not. If you inspect the Niagra system properties you'll see everything is set to work infinite in a loop. For most people's use cases, this is perfect and you'll be happy with it working indefinitely until the player gets respawned. However, if you've thought of a use case to limit the amount of time that the VFX plays, you're going to have to edit the Niagra system to work for a limited time. I have NOT found out how to make it work infinitely and be affected by any of the duration settings in the VFX Powerup device. Or for example the way I originally wanted to make mine work, which was to have the Niagra system work indefinitely, but stop working on whatever event I bound the Clear function to. So if anyone else ends up having an idea where they want the VFX to fall off on an event bound in the VFX Powerup device, we need to come up with a solution. And I think the solution lies somewhere in the Niagra system settings. Makes me wish we could inspect the baked VFX that they use for the default effects like Glow and Outline. Because those stop working properly if you bind an event to the Clear function.

    • @SeniorfritoOfficial
      @SeniorfritoOfficial 10 หลายเดือนก่อน +2

      I should have waited to update myself on this. I figured out why the VFX wasn't clearing out after following this tutorial. By default the Niagra system uses Self (Self being the Niagra system that you just created) to determine the lifecycle of the system. If you want your VFX to work like the official VFX that Epic makes, that can be controlled by devices, you need to change the Emitter State (under Emitter Update) to System instead of Self. This way the Niagra system is no longer in total control and you can set durations in the Powerup device, or if you wanted, set the Powerup device to Infinite Duration like what is said in this tutorial and use the Clear function to bind an event like entering a volume or some other event. Hope that makes sense to anyone else that was trying to do what I was doing.

    • @acidmodz
      @acidmodz 10 หลายเดือนก่อน

      ⁠@@SeniorfritoOfficialit’s still not working?

    • @SeniorfritoOfficial
      @SeniorfritoOfficial 10 หลายเดือนก่อน

      @@acidmodz No I got it to work after changing the Emitter State from Self to System.

    • @hansl2907
      @hansl2907 10 หลายเดือนก่อน

      @@SeniorfritoOfficialHey, did you change anything else? My effect still does not go away even after changing the Emitter State to System.