The gameplay looks unfun. Though I guess that's something you can't exactly avoid with levels of this difficulty type. The gameplay quirks themselves have all pretty much been done before, but a lot of quirks have their own little spin on the ideas. It has quite a bit of variety too, which is always a good bonus. This feels more like a reimagining of what top demons have been, rather than a completely different take on them. Which is by no means a bad thing, in fact I think it's great. Because it at least shows that the gameplay quirks we're all so used to aren't creatively exhausted. I think this has quite a bit of potential to be something that stands out. It's a bit rough around the edges, but with enough polish and small adjustments it could work well. My only big gripe is the song representation. It really falls apart at times. Though this video seems to have a bit of audio de-sync, so that may be ruining my perception of it. Though, you could definitely improve the song representation in the decoration phase. So in conclusio, I do actually like this
Yea sorry about the desync issue, the decoration will hopefully be able to repair a bit of the song representation? I'm not too sure about that, I appreciate the feedback given though.
@@minecrazy518 Mate, never underestimate just how powerful decoration can be for song representation. You can of course sync things like pulses, color changes, moving objects, or animations to the song. But there are other things like the theme, if you can tie the theme of the decoration to the song, it can feel like you're looking at the song itself. Great examples of song representation in decoration would be levels like Black Blizzard, Rust, Night Rider, Nhelv, and Worse Trip. There are of course many other levels that pull it off equally well. But you can definitely use the levels I mentioned for kind of inspire your own decoration.
fucking banger layout, in case i havent said it yet. top 25 layout of the year, even when ONLY taking into consideration how consistent the ideas and (sometimes execution) is for the full 15 minutes; y'all went above and beyond with the tech shit.
@@gym3857 omgg tysmm!! The trick that I think has made this so different is that every creator has full freedom to create whatever they wanted for their gameplay, 0 times did we ever have someone stop their gameplay because of a standard or that we told them to recreate anything It makes a difference to allow ppl creative freedom
Idk but feel like theres some story behind this layout… Like theres some deeper connection. Like whats your plan for the decoration, theme? What does this layout represent? Its like this layout is really trying to tell you something. The gameplay in some parts are basic but it’s clear its trying to tell some story…
The layout seems interesting, but there are to many blind jumps, which might be a problem, as well as the gameplay not seeming that fun, which might have the same case that Tidal Wave had before it got rated. Again, I'm not hating the level, mainly due to my skill, and I think judging a layout before the level is out is unfair, since I know after a few balancing changes might make it better.
There is PLENTY of balancing to happen, i just rly lazy and didnt wanna work on the balancing too much yet cause busy + the deco will affect stuff, also i'm keeping most of the blind jumps cause this collab was basically giving full creative freedom to everyone who made a part so changing that would feel a bit weird to do
@@minecrazy518 yeah but the thing is, aeternus is boring and full of epilepsy and celeste is awesome and cool so 15 minute long gimmicky level would be much more fun to play or make progress on
As the verifier, and person who just spent 15 full MONTHS on oblivion, while going through absolutely one of the worst experiences of my life in that oblivion grind. This level is getting verified, and I literally do not care if people think its not, it is.
@ ay bro if you beat it good for you. I watched nifty’s practice run. I hope you can do this, it just seems extremely unrealistic to me with that length. Regardless, I wish you luck on the verification!
@@minecrazy518 dont mean to hate just needs refinement, can see blind jumps, poor balancing and akward gameplay, some parts 100% stand out as better than others and if those parts which arent as good a quality are refined the level could be decent
@SoggyDash Tysm for the tips! The level is in a very rough balancing state right now cause I'm the only one whos making changes to the level, and balancing a full 15 minutes of gameplay is extremely difficult to do. I'll try to get a few people to start working on some balancing updates, and I'll figure out what to do about the blind clicks, likely just replace them with pads or portals.
@@minecrazy518 if you ever need some additional help, just let me know ive been making gp for years and i do alot of gp polishing / reworking for people
I think it would be really cool if the decorations on this were based on each of the rooms in the expert heart side; of course psychokinetic has to be at a 4x speed section :]
she starfruits on my supernova til i top 1
@@Autumn0w0 so real...
@ NUH UH
She top 1s on my starfruit til i supernova
she fruity on my nova til I’m seein stars
The gameplay looks unfun. Though I guess that's something you can't exactly avoid with levels of this difficulty type. The gameplay quirks themselves have all pretty much been done before, but a lot of quirks have their own little spin on the ideas. It has quite a bit of variety too, which is always a good bonus. This feels more like a reimagining of what top demons have been, rather than a completely different take on them. Which is by no means a bad thing, in fact I think it's great. Because it at least shows that the gameplay quirks we're all so used to aren't creatively exhausted. I think this has quite a bit of potential to be something that stands out. It's a bit rough around the edges, but with enough polish and small adjustments it could work well. My only big gripe is the song representation. It really falls apart at times. Though this video seems to have a bit of audio de-sync, so that may be ruining my perception of it. Though, you could definitely improve the song representation in the decoration phase.
So in conclusio, I do actually like this
Yea sorry about the desync issue, the decoration will hopefully be able to repair a bit of the song representation? I'm not too sure about that, I appreciate the feedback given though.
@@minecrazy518 Mate, never underestimate just how powerful decoration can be for song representation. You can of course sync things like pulses, color changes, moving objects, or animations to the song. But there are other things like the theme, if you can tie the theme of the decoration to the song, it can feel like you're looking at the song itself. Great examples of song representation in decoration would be levels like Black Blizzard, Rust, Night Rider, Nhelv, and Worse Trip. There are of course many other levels that pull it off equally well. But you can definitely use the levels I mentioned for kind of inspire your own decoration.
I mean kyouki was technically top 1 at one point and victors still found it to be fun to play so there's that
Going from "this doesn't look THAT hard" to "oh sh*t"
Damn just the first 50% would be top one holy shit
THANK YOU i was LOOKING for this and was CONVINCED that i had to look at NIFTY'S STREAM and CUT TOGETHER THE PRACTICE RUN
fucking banger layout, in case i havent said it yet. top 25 layout of the year, even when ONLY taking into consideration how consistent the ideas and (sometimes execution) is for the full 15 minutes; y'all went above and beyond with the tech shit.
@@gym3857 I was too lazy to bot the level until someone else did it for me and I just reuploaded their video
@@gym3857 omgg tysmm!!
The trick that I think has made this so different is that every creator has full freedom to create whatever they wanted for their gameplay, 0 times did we ever have someone stop their gameplay because of a standard or that we told them to recreate anything
It makes a difference to allow ppl creative freedom
if this is what starfruit supernova looks like as a gd level then i'm scared what passionfruit pantheon would look like
this certainly is a pillar of creation..
top 10 best strawberry jam song
I think Starfruit Supernova is the best heart side in Strawberry🍓Jams!!!
Wait......is this celeste???
Idk but feel like theres some story behind this layout…
Like theres some deeper connection.
Like whats your plan for the decoration, theme? What does this layout represent? Its like this layout is really trying to tell you something. The gameplay in some parts are basic but it’s clear its trying to tell some story…
Can't say too much cause like :3c
but its 1.9 themed and themed based into the SJ ehs lobby
such a beautiful level, i hope to play this someday
Thats alot of thropy
Bro this guy is really mind crazy
@@阮褢 they call me the brain for a reason
The layout seems interesting, but there are to many blind jumps, which might be a problem, as well as the gameplay not seeming that fun, which might have the same case that Tidal Wave had before it got rated. Again, I'm not hating the level, mainly due to my skill, and I think judging a layout before the level is out is unfair, since I know after a few balancing changes might make it better.
There is PLENTY of balancing to happen, i just rly lazy and didnt wanna work on the balancing too much yet cause busy + the deco will affect stuff, also i'm keeping most of the blind jumps cause this collab was basically giving full creative freedom to everyone who made a part so changing that would feel a bit weird to do
Bangerrr
THE MACRO ISNT IMPOSSIBLE🔥🔥🔥
I wish I had a copy, I’d love to bot it
Expert Heartside goes hard
I’m gonna make a decorated version of this
i mean you can join the deco team probably
When the Expert Heartside becomes GM+2
this is like gm+4 lmao
STRAWBERRY JAM EXPERT HEARTSIDE REFERENCE
this is a hard demon at the most 😭
@@freakdog1 TRUE
This level looks like if twisted tranquility was made by sohn0924
is this a good or bad thing
@ GOOD SOHN0924 STYLE IS AMAZING
@@shieldmytears GLAD TO HEAR!!
this needs a galaxy themed deco and a lot of stars
@@落ち着かない夢の中で this will be themed like the Strawberry Jam Expert lobby
gd players discovered modded celeste, what happens next will shock you
i am filled with dread
Oh no... the funny cube game is gonna corrupt our funny trans girl climbing a mountain game
@@esteb7496 that is exactly what will happen
will this be decorated like the celeste level
It will be decorated like the EHS lobby, not any of the maps though.
Lets get tis poplar so decrtor will decoren tis
Tut tut ut
nobody is beating this wtf 😭
@@tev5040 no I'll do it
me when celeste expert heartside
PEAJ!!!!!!!!!
It can't get harder than this...
@@whereismyrootbeer according to nifty this is like top 300-350 ILL so like harder than aeternus so like lol
@@minecrazy518 yeah but the thing is, aeternus is boring and full of epilepsy and celeste is awesome and cool so 15 minute long gimmicky level would be much more fun to play or make progress on
@@whereismyrootbeer real real real real real real real real real real
catJAMJAM
i mean like, cool but who is going to beat this
@@Hatmanperson me
Ehs Ehs Ehs best song
mrrow
kablamo
aint nobody ever beating this
As the verifier, and person who just spent 15 full MONTHS on oblivion, while going through absolutely one of the worst experiences of my life in that oblivion grind.
This level is getting verified, and I literally do not care if people think its not, it is.
@ ay bro if you beat it good for you. I watched nifty’s practice run. I hope you can do this, it just seems extremely unrealistic to me with that length. Regardless, I wish you luck on the verification!
can i have a copy pls?
gdshare is still dead so like whenever thats back up dm me on discord for it @Minecrazy518
chat can i get a copy for playtesting
How is 2:03 even possible
Invisible red orb under tha block
The gp looks so bad
@@SoggyDash How would we improve it? Any suggestions?
It's much better to give suggestions than just leave a comment hating on it!
@@minecrazy518 dont mean to hate just needs refinement, can see blind jumps, poor balancing and akward gameplay, some parts 100% stand out as better than others and if those parts which arent as good a quality are refined the level could be decent
@SoggyDash Tysm for the tips!
The level is in a very rough balancing state right now cause I'm the only one whos making changes to the level, and balancing a full 15 minutes of gameplay is extremely difficult to do.
I'll try to get a few people to start working on some balancing updates, and I'll figure out what to do about the blind clicks, likely just replace them with pads or portals.
@@minecrazy518 if you ever need some additional help, just let me know ive been making gp for years and i do alot of gp polishing / reworking for people
@@SoggyDash i would love to see you join the ehs server then! Would be good to get more play testers
I think it would be really cool if the decorations on this were based on each of the rooms in the expert heart side; of course psychokinetic has to be at a 4x speed section :]
although keeping some of the backgrounds straight from the heart side would be almost required
@@jar_of_eyeballs We'll see what we can do!