Dominions 6 Mechanics - Morale Plays

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

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  • @DarkSideCookies
    @DarkSideCookies 11 หลายเดือนก่อน +22

    The guys running individually is a blessing and curse now which I like. You're whole army doesn't turn around and run which is nice, but now your bravest troops get to stay and die in battle as the cowards flee.

    • @SUPEROLDish
      @SUPEROLDish 11 หลายเดือนก่อน +2

      Just like what happened in the last batch of world wars, brave mens names end with them

  • @jamaro2006
    @jamaro2006 11 หลายเดือนก่อน +29

    From what the manual is saying, I think it is that Fear effects cause a morale check to happen every turn, while frighten effects will lower morale but not force a check. The table was actually misaligned in the manual, you can see that it is supposed to be under the paragraph about what causes morale checks not under the one about units independantly routing.
    I believe that distinction was a thing in 5 too, I think I remember remember people saying that the nature panic spell was worse than the death fear spells because it didn't actually cause a morale check

  • @cipherpunk7409
    @cipherpunk7409 11 หลายเดือนก่อน +6

    14:45 No way! The Blood Moon was one of the suggestions I made in the wishlist thread in Lucid's discord. I had proposed it as a random event but it looks like Illwinter decided to make it a global ritual! o.O

    • @kibbylol
      @kibbylol หลายเดือนก่อน +1

      thats cool asf

  • @josiekitter8595
    @josiekitter8595 11 หลายเดือนก่อน +13

    Great video! Was reading the “army route” section while you were talking and looks like that has big changes too.
    PD only adds 25% of hp to total & slaves only add 50% of hp to total. Now thugs should route with PD as easily

  • @1700Trash
    @1700Trash 11 หลายเดือนก่อน +12

    Units routing individually will probably make off script terror casting alot less frustrating.
    Previously, when a 100 unit squad would get hit by terror, it would either 100% rout- in which case your mage was a *GENIUS* for casting panic- or, more often than not, nothing would happen. In which case you really, really wished your mage would have just made 6 more skeletons.
    But now it will much more frequently route 1 or 2 units when cast.
    Hopefully the casting AI takes into account current magic morale modifier, and whether or not a unit has made its max 1 morale checks this round.
    If not, well, we still have #ainocast for spellcasting mods.

  • @Ragatokk
    @Ragatokk 11 หลายเดือนก่อน +1

    I love that you can see the current morale after buffs/debuffs when you click the unit.

  • @Ragatokk
    @Ragatokk 11 หลายเดือนก่อน +1

    it says morale check negates on wailing winds, so blood rain reducing morale should synergize well.

  • @АлександрПавлов-м3с
    @АлександрПавлов-м3с 11 หลายเดือนก่อน +4

    I think that good morale stat would be more valuable on units now. Like before I was not ready to pay additionaly to have basic morale on infantry higher then 10-12.

  • @yugonostalgia8961
    @yugonostalgia8961 11 หลายเดือนก่อน +1

    Feel like this would be really interesting with LA TC Ancestor Vessels now... your howling bows trickling in fear to the enemy combined with easy panic/terror casting could be an interesting WW replacement

  • @battlemode
    @battlemode 11 หลายเดือนก่อน +2

    Fascinating stuff, thanks for the detailed look at these new mechanics

  • @puppyguard2689
    @puppyguard2689 11 หลายเดือนก่อน +3

    Very interesting. I hope to hear about those new MA Mari summons, maybe alongside the other summon efficiency.

  • @HenriNioto
    @HenriNioto 11 หลายเดือนก่อน +1

    They seem to have improved the precision of the manual significantly. Great 👍

  • @Nobody.Just_a_person.
    @Nobody.Just_a_person. 11 หลายเดือนก่อน +2

    In Dominions 5, the main difference between Fear and Frighten is that Frighten is percieved as an attack by the target.
    My main point of interest right now is seeing how nations were reworked, how their magic paths and abilities were changed.

  • @dooperdaa7676
    @dooperdaa7676 11 หลายเดือนก่อน +8

    I really like how negative magical sources of morale will slowly tick up over time. It makes Fear less of an "I will win eventually" button. Now you can't just slap a Horror Helmet on a tough thug/SC and know you'll win just because the enemy will eventually fail enough dice rolls.
    Also I feel really stupid, but I pointed at my screen when I saw the demon knights walking on foot after their horses were killed. Seeing that was just too cool. Are you going to do a video on the new mount system? I'm wondering if units will get their mounts back after battle or if you'd need to move them to an area with enough resources like how repairing shields/armor works in 5.

  • @SulliChef
    @SulliChef 11 หลายเดือนก่อน +1

    would love to see videos on new/reworked spells and new/reworked nations

  • @thedestroyerofhats
    @thedestroyerofhats 11 หลายเดือนก่อน

    Super exciting

  • @nicolabellumat
    @nicolabellumat 11 หลายเดือนก่อน +1

    At 12:24 what does mean Demon Knights losses 7+6? I suppose the second number indicates losses during the retreat from the province?

    • @Diablokidfan
      @Diablokidfan 10 หลายเดือนก่อน

      It means 6 mounts died but the riders lived I believe

  • @alexanderhouston7561
    @alexanderhouston7561 11 หลายเดือนก่อน +1

    Great stuff Lucid, thanks for the content. I'd love to see more on the new mid-level AOE versions of stuff like fog warriors, iron warriors - etc. on that if you've had any chance to play around with those?

  • @TheSeventhChild
    @TheSeventhChild 11 หลายเดือนก่อน

    Its pretty cool theres a good use for H2s now. I always liked the priests supporting armies but most H levels were kind of underwhelming for how hard it was to get outside of Divine Strike.

  • @heepox
    @heepox 11 หลายเดือนก่อน

    my berserker fire bois never run... they explode after approaching very swiftly.