One of the things I like about dom6 is that same combo you just said doesn't necessarily need to do gifts of heaven now. There are a lot more "mid tier" spells that X2 / X3s can cast. Dom5 that was pretty much it, now they can transition to doing group X buffs.
i gave them a try in a blitz, I found the colossi light infantry tend to die very easily to archers, or in melee as they only have 8 armour and desperately need mistform or some other buffs. I managed to get some lizard shamans for barkskin but its something to be aware of.
Yep! In dom5 I feel the fights were smaller and they ended quickly enough that the light armor was OKAY, we didn't need the heavy infantry. Now I feel a transition needs to be made and definitely cant keep light infantry the whole game for everything you just said. Lizard shamans are so key to plug in nature to the communions, great work!
A new Zan video hallelujah! Hope the wedding & kids are coming along well~ Phaeacia is one of the coolest nations - love human mixed nations like it and Machaka, and it's got so many unique features. Appreciate that you're not at all scared of an being an island start surrounded by fish~
Sweet! Thank you for mentioning it! I always wonder if people read it... I had to cut so much to add it too. Apparently there is a 5000 character limit for the description box... Oops. My original notes were 5100.
Great vid as always, spot on on the strat too in this one too, not much to add other than maybe cold res on the sacreds could be a consideration to then use cold mist cloud spells which can be pretty decent if not fighting undead
Oh thats a good idea. AN Frost damage is always very spooky! I feel like lately with how strong evocations, some of the heavy infantry sacreds are finding roles as tanky bois to avoid friendly fire.
Fun tip with watchers. They accept strength buffs and enlarge to do even more damage with their innate lightning attack reaching a whopping 27 armor negating lightning damage. I learned this the hard way trying to thug a throne 💀
Really interesting question: are you going to do all nations in Dominions 6? Because if so could you also do a video on Communions since I haven't found a good video explaining it?
I'll likely get many, but not all. A video on communions I can try to make in the future, but be warned I have very non-meta ideas on using communions. I would recommend either LucidTactic's video on it, or the more recent ChazzyBurger in the meantime.
One small problem though, is that in exchange for the new minor Glamour access, Illwinter chose to remove Phaecia's Fire access. It was always minor, but important, and now you can't do it anymore.
Trading lanterns and acid storm for glamour. I THINK thats okay. Maybe I am viewing glamour spells too lightly, but I feel like they will provide a much stronger lategame than fire would. Maybe a weaker midgame? Glamour still unexplored but looks strong on the surface.
@@ZanGames After a few SP games, wow. These guys are a powerhouse. The dark ships feature is crazy strong. I have been missing out all these years... 😭
I'm a big fan of this nation, but I've grown to think that the Colossi Light Infantry are not quite up to snuff against Dom 6's buffed archers. I find that the Colossi Heavy Infantry are better general units once you have a modest amount of your cap circle (assuming you're using a heavy scales build, which you probably should be). Funny, since this is the opposite of how it was in Dom 5.
I agree with you on the infantry. In dom5 you could just use the light infantry forever, I don't feel thats the case anymore. Not only because the archer thing, because the battles "feel" longer due to more units involved.
Thx for the vidéo, someday, gonna need a comunion guide cause I alwaise feed to complex to do and end up just spaming capital mages. also, why no you say that I need poison resistance in lategame? is there specific poison spell stronger than any other "nuke" spells?
The specific spell of concern is "Foul Vapors" In dominions 5 the spell was essentially: "If you don't have poison resistance, your entire army dies whether you win the fight or not." It is a lot harder to cast in dominions 6, but by the late game I am sure the threat will be very real.
Just to expand a little on what zan is saying, you'll want at least poison resistance (PR) 10 once a nation like c'tis or perhaps pythium gets foul vapors up (enchant 6 N4W1 2 N gems). Serpent's blessing (enchant 7 N4 2 N gems) gives all your troops PR 10. So what you'd do is take an indie like the lizardfolk shaman (N1S1) who can natively join your communion (if you find an indie w/o astral access give them a sky metal matrix) and you can probably script them to cast communion master, power of the spheres, maybe strength of gaia, and then serpent's blessing. They can also spam poison ward (enchant 4 N2 1 N gem) if you can't get up to N4. You can't natively craft a thistle mace (N booster) but maybe you can barter for one or have your pretender craft it. The hardest part will be having the nature gems as you can't natively site search (rainbow pretenders can though) so you'd need to find magic sites that produce X plus nature gems (for example air searching has a small chance of generating either W or D with the air gems @ the air site). You could also try to trade for nature gems.
They are! I cut out so much on this one already too. Granted I added a whole new section in the last two videos on combined roster. I wont be doing these next week, but I feel like I need to merge the "combined roster" and "gameplay" sections if I want to get my time down again. I am definitely aware and concerned over how the time keeps inching up... I even re-recorded two sections of this one to see if I cut time and it barely dented it.
Some of your earth random weavers can stay outside the communion and do Power of the Spheres, Summon Earthpower, Gifts from Heaven
One of the things I like about dom6 is that same combo you just said doesn't necessarily need to do gifts of heaven now. There are a lot more "mid tier" spells that X2 / X3s can cast. Dom5 that was pretty much it, now they can transition to doing group X buffs.
i gave them a try in a blitz, I found the colossi light infantry tend to die very easily to archers, or in melee as they only have 8 armour and desperately need mistform or some other buffs. I managed to get some lizard shamans for barkskin but its something to be aware of.
Yep! In dom5 I feel the fights were smaller and they ended quickly enough that the light armor was OKAY, we didn't need the heavy infantry. Now I feel a transition needs to be made and definitely cant keep light infantry the whole game for everything you just said.
Lizard shamans are so key to plug in nature to the communions, great work!
I had a lot of fun with them after your guide. Good stuff
Love Berytos and Phaeacia wish they had a LA version too
Me too! I feel like they will relate it to Rlyeh in some way... Hopefully a good way.
A new Zan video hallelujah! Hope the wedding & kids are coming along well~
Phaeacia is one of the coolest nations - love human mixed nations like it and Machaka, and it's got so many unique features. Appreciate that you're not at all scared of an being an island start surrounded by fish~
One of my favs I avoid playing to not sully them.
IRL is going slowly, but going!
Ah, the description summary is helpful. :D These guys sound cool! The lack of battle footage was perfectly okay, honestly.
Sweet! Thank you for mentioning it! I always wonder if people read it... I had to cut so much to add it too. Apparently there is a 5000 character limit for the description box... Oops. My original notes were 5100.
Great vid as always, spot on on the strat too in this one too, not much to add other than maybe cold res on the sacreds could be a consideration to then use cold mist cloud spells which can be pretty decent if not fighting undead
Oh thats a good idea. AN Frost damage is always very spooky! I feel like lately with how strong evocations, some of the heavy infantry sacreds are finding roles as tanky bois to avoid friendly fire.
Fun tip with watchers. They accept strength buffs and enlarge to do even more damage with their innate lightning attack reaching a whopping 27 armor negating lightning damage. I learned this the hard way trying to thug a throne 💀
Oh, the nightmares...
Thanks for the video. this will be my next nation; enjoy air and giants. Currently playing pyrene.
Hope you enjoy it!
Really interesting question: are you going to do all nations in Dominions 6? Because if so could you also do a video on Communions since I haven't found a good video explaining it?
I'll likely get many, but not all. A video on communions I can try to make in the future, but be warned I have very non-meta ideas on using communions. I would recommend either LucidTactic's video on it, or the more recent ChazzyBurger in the meantime.
One small problem though, is that in exchange for the new minor Glamour access, Illwinter chose to remove Phaecia's Fire access. It was always minor, but important, and now you can't do it anymore.
Trading lanterns and acid storm for glamour. I THINK thats okay. Maybe I am viewing glamour spells too lightly, but I feel like they will provide a much stronger lategame than fire would. Maybe a weaker midgame? Glamour still unexplored but looks strong on the surface.
Thanks
How timely! I've just started experimenting with these guys, after having never played them more than once or twice in Dom5.
Woohoo! Inspired more Phaeacia and sailing players!
@@ZanGames After a few SP games, wow. These guys are a powerhouse. The dark ships feature is crazy strong. I have been missing out all these years... 😭
I'm a big fan of this nation, but I've grown to think that the Colossi Light Infantry are not quite up to snuff against Dom 6's buffed archers. I find that the Colossi Heavy Infantry are better general units once you have a modest amount of your cap circle (assuming you're using a heavy scales build, which you probably should be). Funny, since this is the opposite of how it was in Dom 5.
I agree with you on the infantry. In dom5 you could just use the light infantry forever, I don't feel thats the case anymore. Not only because the archer thing, because the battles "feel" longer due to more units involved.
Thx for the vidéo, someday, gonna need a comunion guide cause I alwaise feed to complex to do and end up just spaming capital mages. also, why no you say that I need poison resistance in lategame? is there specific poison spell stronger than any other "nuke" spells?
The specific spell of concern is "Foul Vapors"
In dominions 5 the spell was essentially: "If you don't have poison resistance, your entire army dies whether you win the fight or not."
It is a lot harder to cast in dominions 6, but by the late game I am sure the threat will be very real.
Just to expand a little on what zan is saying, you'll want at least poison resistance (PR) 10 once a nation like c'tis or perhaps pythium gets foul vapors up (enchant 6 N4W1 2 N gems). Serpent's blessing (enchant 7 N4 2 N gems) gives all your troops PR 10. So what you'd do is take an indie like the lizardfolk shaman (N1S1) who can natively join your communion (if you find an indie w/o astral access give them a sky metal matrix) and you can probably script them to cast communion master, power of the spheres, maybe strength of gaia, and then serpent's blessing. They can also spam poison ward (enchant 4 N2 1 N gem) if you can't get up to N4. You can't natively craft a thistle mace (N booster) but maybe you can barter for one or have your pretender craft it. The hardest part will be having the nature gems as you can't natively site search (rainbow pretenders can though) so you'd need to find magic sites that produce X plus nature gems (for example air searching has a small chance of generating either W or D with the air gems @ the air site). You could also try to trade for nature gems.
These are getting longer! Please keep in mind I love these in large part for being short, even if they're not talking about everything.
They are! I cut out so much on this one already too. Granted I added a whole new section in the last two videos on combined roster.
I wont be doing these next week, but I feel like I need to merge the "combined roster" and "gameplay" sections if I want to get my time down again. I am definitely aware and concerned over how the time keeps inching up...
I even re-recorded two sections of this one to see if I cut time and it barely dented it.
Giant Homers
Zan... why didn't you tell me they sail sooner?
Ahhh...Ha...haa... Oops
What about the Gigantes you get?
They are a nice loreful touch, but I don't think change anything really for the nation.
lol now do Berytos :P. This is my MA army :)
Berytos is quite different, and not just because of the Blood magic.
Eventually I'll get there. As CantusTropus mentioned they are VERY different.