I'm Sorry for doubting you, CS:GO on the Steam Deck

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 547

  • @Anomaly
    @Anomaly 2 ปีที่แล้ว +4039

    This may be the best thumbnail I've seen in a VERY long time.

  • @qpdlzjs
    @qpdlzjs 2 ปีที่แล้ว +2271

    I don't think the Steam Deck is edible

    • @wuspoppin6564
      @wuspoppin6564 2 ปีที่แล้ว +165

      This is what the feds want you to think

    • @dickdickling9389
      @dickdickling9389 2 ปีที่แล้ว +63

      Once you consume the Steam Deck You will unlock its fullest potential, it will perfectly integrate into your brain, allowing you to play CS:GO all day without compromising your daily life.
      Becoming part Steam Deck is only a natural progression of life.

    • @Villager_U
      @Villager_U 2 ปีที่แล้ว +11

      it's chewable, taste pretty good

    • @gamingmarcus
      @gamingmarcus 2 ปีที่แล้ว +16

      You can't know for sure until you try

    • @milesmacmahon6001
      @milesmacmahon6001 2 ปีที่แล้ว +22

      Valve please fix

  • @michaelantonius321
    @michaelantonius321 2 ปีที่แล้ว +2052

    Phillip, blink 3 times if you're being held by Steam employee.

    • @godot1785
      @godot1785 2 ปีที่แล้ว +227

      smart.they dont know what 3 is so he dont get sus

    • @julesdocx6205
      @julesdocx6205 2 ปีที่แล้ว +7

      yes, it's getting increasingly worrisome. It's obviously Valve's fault that they don't build a intuitive controller, why would he put the blame on himself hmmmm

    • @chelseaisking
      @chelseaisking 2 ปีที่แล้ว +10

      he was fed a steam deck

    • @-TheUnkownUser
      @-TheUnkownUser 2 ปีที่แล้ว +1

      Your comment is smooth af.

    • @nitishsharma6734
      @nitishsharma6734 2 ปีที่แล้ว +20

      3blinksphilip

  • @ROBOHOLIC1
    @ROBOHOLIC1 2 ปีที่แล้ว +622

    Never thought I'd see an Englishman attempt to deepthroat a steam deck. Yet, here I am. Wild.

    • @madsub237
      @madsub237 2 ปีที่แล้ว +1

      I guess you could call it a "Steam-cock"

    • @muhammedibrahimtekin109
      @muhammedibrahimtekin109 2 ปีที่แล้ว +1

      Looks tasty, imma try it myself when I get one

    • @AmelpsXett
      @AmelpsXett 2 ปีที่แล้ว

      Can you please explain the joke to me

    • @kaan8964
      @kaan8964 2 ปีที่แล้ว +4

      @@AmelpsXett it's either a very clever metaphor for eating his words or he has just gone mad

    • @mjsugod1385
      @mjsugod1385 2 ปีที่แล้ว

      @@kaan8964 yes

  • @benhinton5475
    @benhinton5475 2 ปีที่แล้ว +859

    I wish that steam deck was me 🤤

  • @SolarLight
    @SolarLight 2 ปีที่แล้ว +757

    The TL;DR here is that more options are always a good thing to include. A default control scheme is just meant to be playable and understandable for new players, but the advanced options are where you can squeeze more playability out of the game if you really know what you're doing. Sort of like how lots of people don't use default keybinds on their mouse and keyboard. A lot of people looking for a competitive edge will swap the buttons around or make entirely new keybinds. Some people don't even use WASD! I use ESDF!
    Yet for some reason, a lot of games fail to include these options, at least on the controller side of things. Even Nintendo sometimes forgets to ship a basic gyro sensitivity slider with their games, one example being Breath of the Wild. One of the most important games of the decade shipped without a sensitivity slider...
    There's also options that games usually lack, like choosing whether you want gyro always on, or let you pause the gyro with a button press, or let you have gyro only while scoping. But CS:GO has all of this! Even native Flick Stick support! Woah! CS:GO seems to have incredibly robust options for controller players, and other games should strive to mimic what CS:GO has managed to achieve here.
    Even AAA games fail to achieve what CS:GO has achieved here, and I'm not sure whether I should be praising CS:GO or trash-talking the rest of the industry. Maybe both?

    • @MarangTerap
      @MarangTerap 2 ปีที่แล้ว +31

      I immediately remembered your video about controllers, i was also one of these people who thought they we're bad at everything. The world might be changing for the better after all.

    • @CorrosiveCitrus
      @CorrosiveCitrus 2 ปีที่แล้ว +5

      Fortnite and Boomerang X are two other games on PC that have done motion controls really well (With the help of JibbSmart). The gyro options in Fortnite are better than the mouse options even.
      I hope more devs pay attention and offer good gyro controls. Emphasis on good.

    • @michaelkopriva4131
      @michaelkopriva4131 2 ปีที่แล้ว +3

      demoknight tf2

    • @bradleyjung6062
      @bradleyjung6062 2 ปีที่แล้ว +1

      Demoknight tf2

    • @PC-tan
      @PC-tan 2 ปีที่แล้ว +1

      ​@@CorrosiveCitrus I think CSGO was the first major title to use it and then Fortnite was the second major title to make use of flickstick.
      it would still take years for it to become standard but seeing how a lot of kids play Fortnite maybe in 15 years we will finally be seeing games make use of it since that's what today's kids would potentially grow up using.

  • @garretdyel
    @garretdyel 2 ปีที่แล้ว +286

    well that thumbnail caught me off guard

    • @FPSRayn
      @FPSRayn 2 ปีที่แล้ว +10

      Mister Apex man, I, too, was caught off-guard by the thumbnail in which kliksphilip attempted to deepthroat the Steam Deck™️

    • @AmelpsXett
      @AmelpsXett 2 ปีที่แล้ว

      I need more context about this thumbnail

    • @l1syaka913
      @l1syaka913 2 ปีที่แล้ว

      Hi grrrt

  • @OpCzar
    @OpCzar 2 ปีที่แล้ว +8

    4:57 What a beautiful and graceful animal. The dog is cool too, I guess.

  • @ZarKus
    @ZarKus 2 ปีที่แล้ว +33

    *is waiting for steamdeck
    Philip: *eats his steamdeck

  • @JibbSmartGD
    @JibbSmartGD 2 ปีที่แล้ว +33

    CSGO's built-in flick stick is a fantastic implementation, and as of recently its built-in gyro settings are among the very best. Great to see these getting some love on Deck

    • @JunkerJames
      @JunkerJames 2 ปีที่แล้ว +2

      🥰

    • @soundso478
      @soundso478 ปีที่แล้ว

      11 months later. Is it possible to compete with a steam deck with MnK players in CSGO?

  • @MpSniperM1911
    @MpSniperM1911 2 ปีที่แล้ว +173

    just as i expected, the touch pad is being neglected, and for me it was the biggest reason to buy a steam controller. On the steam deck is basically a ps4 controller merged with the steam controller with additional improvements.

    • @andrewrobs
      @andrewrobs 2 ปีที่แล้ว +45

      The touch pad was the best part of the steam controller and it seems that Philip hasn't even considered it for aiming

    • @CorrosiveCitrus
      @CorrosiveCitrus 2 ปีที่แล้ว +7

      I honestly wish they just didn't put the sticks on it and just made the track pads bigger

    • @ThunderDraws
      @ThunderDraws 2 ปีที่แล้ว +19

      @@CorrosiveCitrus ehhhhhhhhhhh for walking the stick is much much better - so I use the left stick a lot, but mostly the trackpad on the right side so far...
      I think it's good that the deck is versatile. pads could've been a bit larger though. and the keyboard needs improvements.

    • @CorrosiveCitrus
      @CorrosiveCitrus 2 ปีที่แล้ว +6

      @@ThunderDraws I strongly disagree that it's better, especially much much better; I believe it's just preference, the stick doesn't do anything a trackpad can't.
      Though with that said, I do still use the left stick for movement most of the time on my stream controller... just out of habit. Despite that, whenever I've used the trackpad instead, I didn't feel like it was any worse and a lot of people use the left trackpad for movement exclusively.
      Valve stated that they know the trackpads are the way to go, but unfortuantely, to drive adoption (appeal to masses) they had to include the sticks -- makes sense since there was a lot of angry comments about the lack of right stick by steam controller newbies.
      But they have designed the way you hold the deck so that your thumbs either rest above the trackpads, or the sticks depending on how you grip it, so it's hard to use both, but you can choose which to use thankfully.

    • @sgas
      @sgas 2 ปีที่แล้ว +1

      @@andrewrobs Its a massive shame

  • @bassernx
    @bassernx 2 ปีที่แล้ว +78

    The trigger having two actions depending on pressure is probably a left over from the steam controller, which does have something that feel like a button when you press it all the way. Dual stage trigger can also be found on the gamecube controller and on the PS5 controller trough the adaptive triggers.

    • @GnRGaming
      @GnRGaming 2 ปีที่แล้ว +4

      Most of the entire lineup of Playstation controllers have had dual stage buttons and triggers, but very few games made use of them.

    • @nobodynoone2500
      @nobodynoone2500 2 ปีที่แล้ว +1

      Love my steam controller. Wish they kept making them.

    • @dorf7219
      @dorf7219 2 ปีที่แล้ว +1

      @@GnRGaming theres no added resistance though in the controllers from ps1 to ps4, its just smooth all the way through

    • @KuittheGeek
      @KuittheGeek 2 ปีที่แล้ว

      @@nobodynoone2500 I agree. I still use mine. The dual stage triggers are amazing, once you get used to them. But I do think that the fact that they didn't include the tactile button at the end of the pull was a mistake. That really let you know that you were going to do something else. The partial pull can be gotten used to, and some knowledge about how it works in general helps, but being able to pull hard enough to rest on the button then press the button for the final action was great.

  • @WedgeStratos
    @WedgeStratos 2 ปีที่แล้ว +23

    Your argument with the triggers is valid, considering the Steam Controller actually did have a physical button to reach when you pulled the trigger fully. This was lost on the Deck, sadly. I'd hope for that to come back if we get a gen 2.

  • @666dreamboat
    @666dreamboat 2 ปีที่แล้ว +98

    I don't think it's always a good idea to just "settle" on a control scheme. When things are new (like the steam deck) there's always room to see what's popular or unpopular, and intuitive or unintuitive. This was a huge thing in the early days of vr, so many people just outright refused that anyone would enjoy smooth motion because we all got a little sick on our dk1s but it turns out people love it and there were just a bunch of rules that made people less sick and now it's in almost every kind of game as default. Anyway, this is the time to experiment we are still in early days for the steam deck I think. Let's explore!

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว +4

      Plus, it depends on the type of game...and accounting for various controllers because Steam Input have to worry about them too

    • @RustingPeace
      @RustingPeace 2 ปีที่แล้ว

      thats not something new due to their controller

  • @TheoHiggins
    @TheoHiggins 2 ปีที่แล้ว +10

    Glad you've come around, I'm really having a lot of fun playing CS on the Deck
    (Maybe some day I'll get good enough to queue for comp)

  • @thegreekfiles
    @thegreekfiles 2 ปีที่แล้ว +5

    Do appreciate you were willing to amend some of your mistakes, good on you 👍🏼

  • @111111222223
    @111111222223 2 ปีที่แล้ว +2

    I love the continuity of the thumbnail into the video, great little detail!

  • @Frankfurter420
    @Frankfurter420 2 ปีที่แล้ว +26

    i almost clicked this video the instant i saw it, but i was on the toilet and it felt disrespectful to watch your content while in a state of indecency. i am now clothed, modestly, and prepared to enjoy this 3kliksphillip video.

  • @xapu8775
    @xapu8775 2 ปีที่แล้ว +8

    I didn't knew that an image of Philip shoving the steam deck in his mouth could cheer up my day this much

  • @IndieLambda
    @IndieLambda 2 ปีที่แล้ว +6

    The not fully pressed VS fully pressed thing needing a noticeable click, the Gamecube controller actually did that, it was pretty cool.
    For gyroscope aiming, something some Switch and Wii U games do, and that I wish all did, as it's the rarer way of doing it despite being so much better, is having the gyro kick in, with ADS, and when not ADSed, only the stick moves the camera, allowing you to rest your arms and wrists, or do hard flicks with a quick tap of the ADS and a brief wide rotation of the Switch/Wii U controller.

  • @sandman9601
    @sandman9601 2 ปีที่แล้ว +9

    Awesome that you can be open about when you were wrong, the world could use much more of it. 100% agree on half-pressing a button without any tactile feedback, that's not intuitive or easy. Camera shutters have a small klik when half-pressed so that you know when you reach it. A good idea for Steamdeck2 if they plan on keeping half-presses.

    • @Kris-od3sj
      @Kris-od3sj 2 ปีที่แล้ว

      I haven't used any cameras with "tactile" feedback, but I used a bunch that just needed little force to press halfway, and more force to press fully

    • @sandman9601
      @sandman9601 2 ปีที่แล้ว +2

      @@Kris-od3sj I think you're describing the tactile feedback. With a small force your finger goes down and stops. With slightly more force, it pushes through and fully presses the button. That midway stop is the tactile feedback.

  • @BenLJackson
    @BenLJackson 2 ปีที่แล้ว +1

    The flow from Thumbnail to opening scene was great!

  • @kennytvn
    @kennytvn 2 ปีที่แล้ว +35

    Even though I click on every one of your videos, this thumbnail made me click on this one especially hard

  • @Xen-ii
    @Xen-ii 2 ปีที่แล้ว

    I actually gasped when i heard you say "lets go back" and the music kicked in, i love these parts of the videos please keep putting them in!

  • @DTog1
    @DTog1 2 ปีที่แล้ว +6

    I love the subtle "going low in csgo" reference at: 3:33 with the music and catchphrase ^^

  • @_gamma.
    @_gamma. 2 ปีที่แล้ว +6

    Lol the “my experiences being stupid”
    Same on the eye thing in HLA, I also once beta’d a workshop map that had a mandatory “teleport” section right at the start. Walked around confused for like 15 minutes

  • @elsienova4269
    @elsienova4269 2 ปีที่แล้ว +38

    Fun fact, the pressure trigger systems in controllers are actually a remnant of a conflict in firearm adoption in countries that adapted bullpup rifles where instead of having the firing mode be controller by a selector, they had a 2 stage trigger where a short pull was semi auto and a long pull was full auto. This was something people were concerned about as under stress soldiers woulda accidentally fire full auto. This conflict over whether or not two stage triggers are good continued in early controller designs.
    Also the modern design of portable drills are inspired by the MP40.

    • @govinlock8568
      @govinlock8568 2 ปีที่แล้ว +9

      I only know AUG that used multi staged trigger as fire mode

    • @ineligible2267
      @ineligible2267 2 ปีที่แล้ว +1

      I always thought that those drills looked a lot like an MP40 in design lol

    • @mccad00
      @mccad00 2 ปีที่แล้ว +1

      @@govinlock8568 the p90 also has this

    • @mattBLACKpunk
      @mattBLACKpunk 2 ปีที่แล้ว +3

      Sorry, but any source on that drill/mp40 thing?

    • @Helperbot-2000
      @Helperbot-2000 ปีที่แล้ว

      the mg34 has something similar, its trigger basically has an upper and lower part and wether you pull the upper or lower changes wether you fire semi or full auto

  • @scrapgrace
    @scrapgrace 2 ปีที่แล้ว

    I got the chills at the back in time bit. We need more stories asap

  • @AQDuck
    @AQDuck 2 ปีที่แล้ว +9

    Out of all the big youtubers, I expected Philip to be the one to embrace the trackpads... How wrong I was.

  • @majoraman03
    @majoraman03 2 ปีที่แล้ว

    Always great to see a reference to older Kliksphilip videos with the 'Let's go back in time. Back, back, back'

  • @QuintessentialWalrus
    @QuintessentialWalrus 2 ปีที่แล้ว +4

    I strongly agree that Valve's FPS games need more standardization on Steam Deck. It's really jarring to move from Left 4 Dead to Team Fortress to Counter-Strike and have hardly any buttons do the same thing between games, plus it takes hours to adjust all the control schemes.

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว +1

      Half-Life 2's config (Steam Deck or External Controllers, which I am on the latter) is worse in that regard.
      Like, why put the Zoom function on the BACK/Share/- button? Put it on the Right Stick Click like it was on the XInput default controls layout.
      ...at least we can customize the Game Action bindings to match XB360/PS3 default controls.

    • @QuintessentialWalrus
      @QuintessentialWalrus 2 ปีที่แล้ว +1

      @@AL2009man Exactly! Most of Valve's default layouts aren't even intuitive on Deck, in addition to being inconsistent between games. It took forever to modify every Valve game's controls until I was happy with them.

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว

      @@QuintessentialWalrus Left 4 Dead 2 is the only Valve-produced game that matches the original XB360 controls scheme.

  • @teasmas101
    @teasmas101 2 ปีที่แล้ว +1

    Tbh i really like it having so many options for control, as someone that plays all kinds of games with all kinds of controlled and love to switch around. For me it's a selling point

  • @sandwich2473
    @sandwich2473 2 ปีที่แล้ว +3

    2:19 philip wouldn't have been welcome at the design room table for the Steyr AUG it would seem 👀

  • @omnirex5184
    @omnirex5184 2 ปีที่แล้ว

    The thumbnail is so good XD
    All the kliks brothers are TH-cam geniuses.

  • @Viewbob_True
    @Viewbob_True 2 ปีที่แล้ว

    Having recently done a rewatch of your game developing series the trackball callback was fun!

  • @lugiagaurdien773
    @lugiagaurdien773 2 ปีที่แล้ว +3

    The thumbnail is an accurate representation of 3kliksphilip commiting filatio on a steam deck.

  • @masterjcoz
    @masterjcoz 2 ปีที่แล้ว +5

    great thumbnail... and video as usual

  • @ecclesman
    @ecclesman 2 ปีที่แล้ว

    That back in time bit hit me with the nostalgia

  • @vikt
    @vikt 2 ปีที่แล้ว

    congrats on 1 mil subs!

  • @nxone9903
    @nxone9903 2 ปีที่แล้ว +3

    I wish success for the Steam Deck because games on Linux sounds exciting and this project is pushing for that

  • @mhx7099
    @mhx7099 2 ปีที่แล้ว

    "lets go back in time, back, back, back..." *music rolls in*

  • @Donni_10
    @Donni_10 2 ปีที่แล้ว +1

    Walk and crouch was perfect for the button , makes totally sense to not full press and walk and full press and crouch.

  • @000Gua000
    @000Gua000 2 ปีที่แล้ว +1

    4:58 the suspense is killing me.

  • @PixerDesign
    @PixerDesign 2 ปีที่แล้ว

    How could i not click on a video with such an immaculate thumbnail

  • @jonnytenebrous1113
    @jonnytenebrous1113 2 ปีที่แล้ว

    Thanks for these control clarifications. I, too, had not yet grocked that holding triggers half-way would give different binds and, personally, I don't feel that the Steam Deck triggers are very feasible for this task, especially in a firefight situation. You would really need force-feedback triggers of some description to better gauge the transition point between binds. I've tried a few games that require very precise finesse of the analog triggers, such as Trials: Fusion (physics motorcycle game), and already feel that the Deck analogue triggers cannot compete with XBox controller triggers. Their travel feels "ambiguous", like the Dualshock 3 triggers did. I love the Steam Deck, so along with a better D-Pad, hopefully the triggers get an upgrade in a future hardware update (Steam Deck 2, etc).

  • @AIOctober
    @AIOctober 2 ปีที่แล้ว

    I didn't even watch the video but I saw this thumbnail and the first few seconds of YT's thumbnail preview thingy and it managed to show up in my dreams as if the entire video was about why you shouldn't try to eat a Steam Deck. So, congrats, your thumbnail was so powerful it entered my dreams and got me to click on the video, make a comment about it and thus, increase your engagements. Well done!!

  • @BJgobbleDix
    @BJgobbleDix 2 ปีที่แล้ว

    Just a heads up, Returnal on PS5 has dual function triggers and NAILS it perfectly. The devs utilize the haptic feedbacks on the triggers to apply resistance.
    So when you pull the R2 trigger down halfway, you incur a little bit of resistance to offer a feeling of a "wall." This is your primary fire. But, if you pull a little bit harder to surpass this "wall," you use your Secondary Fire for a weapon.
    As you play and adapt to it (doesnt take long either), you realize how brilliant it is. You save time without having to effectively take your finger off the trigger thus being able to make strong, secondary shots in a blink of an eye that helps in a bullet hell game like Returnal.
    I honestly wished more games took advantage of this type of design concept. And I never saw anyone complain about not liking this design either. Most people actually praise the devs for their ingenuity with the haptics.

  • @Goober-T6
    @Goober-T6 2 ปีที่แล้ว

    I'll always appreciate your thumbnails Philip.

  • @RocoPwnage
    @RocoPwnage 2 ปีที่แล้ว

    that thumbnail flashbanged me

  • @korterkaks
    @korterkaks 2 ปีที่แล้ว +1

    Please mention the guy that played a TF2 tournament on a controller with a very similar control scheme and absolutely slayed.

  • @frankmills1917
    @frankmills1917 2 ปีที่แล้ว

    Glad you're back, desync!

  • @ZEMRALEX
    @ZEMRALEX 2 ปีที่แล้ว

    That thumbnail is absolute best

  • @kabosune9097
    @kabosune9097 2 ปีที่แล้ว +3

    Thanks!

  • @DenniTheDude
    @DenniTheDude 2 ปีที่แล้ว +5

    I wish more controllers copied the trigger from the Gamecube controller, where it has normal analog control, with a very tactile click at the end. It's by far my favorite type of trigger on controllers and feels intuitive to have double functions on the same trigger.
    For example in Super Mario Sunshine it was used so you could spray water while moving, but if you click it in fully Mario stops and you are able to move the water spray vertically instead. It felt really good.

    • @coobk
      @coobk 2 ปีที่แล้ว

      the steam controller has such a trigger

    • @yannicksanders8560
      @yannicksanders8560 2 ปีที่แล้ว

      The weird thing is that the Steam Controller had such triggers but they removed it from the Deck. They're the only feature from it that didn't make it to the Deck it seems.

    • @coobk
      @coobk 2 ปีที่แล้ว

      @@yannicksanders8560 the two stage trigger is amazing for awping. set it up so the soft pull is aiming and the hard pull is firing

  • @heyyou9472
    @heyyou9472 2 ปีที่แล้ว

    dual functions of the controllers brought me back to some games that would also do this to incorporate into gameplay, like MGS3 with it's CQC system.

  • @verebellus
    @verebellus 2 ปีที่แล้ว +1

    I'd like to see a steam deck only CSGO competition

  • @aboveaveragebayleaf9216
    @aboveaveragebayleaf9216 ปีที่แล้ว

    You can turn up the haptics to imitate a click/transition between full and half pull, but I will point out that the steam controller did have an actual click to do a full pull. It feels really nice.

  • @BDLukkes
    @BDLukkes 2 ปีที่แล้ว

    These thumbnails are getting out of hand. I love it

  • @bogxd
    @bogxd 2 ปีที่แล้ว

    I wish my thumbnails were this good

  • @LuiDeca
    @LuiDeca 2 ปีที่แล้ว

    things I did not expect to see today: philip giving steamdeck the head

  • @TheLEGITstuff
    @TheLEGITstuff 2 ปีที่แล้ว

    shoutout to bungie/halo for making an amazing controller layout when halo first came to the xbox in 2001. people overlook how much a good control scheme (as well as auto aim) affects the user experience in games, especially console shooters.

  • @WangleLine
    @WangleLine 2 ปีที่แล้ว

    I got the notification for this video while I was getting groceries. Ended up cackling loudly in the milk aisle

  • @Mennenth
    @Mennenth 2 ปีที่แล้ว

    The trigger thing makes way more sense when you consider their first controller, the Steam Controller. They have dual stage triggers, which have an analog range with a physical button at the end of it. If being used for digital actions, using the analog portion as a simple threshold is called "soft pull", while actually going far enough to click the button at the end is called "full pull".
    The Deck got rid of the button at the end, because Valve said people found it weird (they did similar for their index controllers in vr). We cant have nice things because its too unfamiliar it seems :/
    You can still do multiple levels on a single stage analog trigger by setting each level at a further pull, but there is no hard stop before the second in that situation so it doesn't work as well.

  • @Dapplication
    @Dapplication 2 ปีที่แล้ว +4

    With a game as big as CS:GO, you will have people who doesn't understand things as a whole/who simply wishes to do things differently. And Valve is directly responsible for both the hardware's software, and the game's software, so while they have the wiggle room to tweak stuff, they have the full responsibility when things go wrong.
    Controllers are honestly hard to learn, and are even harder to master. It's honestly not a huge whiff that you missed/misunderstood such little stuff. And games since PS2 times "mostly" didn't have two buttons having the same purpose.

  • @GeFeldz
    @GeFeldz 2 ปีที่แล้ว

    The knob is, indeed, touch sensitive!

  • @retroSlurp
    @retroSlurp 2 ปีที่แล้ว

    What a thumbnail! My compliments to the chef.

  • @AnnoyD
    @AnnoyD 2 ปีที่แล้ว

    I think I'm hallucinating because I think I saw Mr. Phil smile in the first few seconds of the video.

  • @lethauntic
    @lethauntic 2 ปีที่แล้ว +1

    "No, B-- Bill! Sto-- BILL YOU CAN'T EAT THAT"

  • @friedrice9511
    @friedrice9511 2 ปีที่แล้ว

    amazing intro philip

  • @differentone_p
    @differentone_p 2 ปีที่แล้ว +1

    I played PUBG Mobile kind of professionaly on my phone in the past and I can tell you that the best control for FPS (fast and accurate movements, convenient recoil control) is a sensor+gyro. (I mean, wide quick motion you can do by your fingers and small adjustments is your gyro.) But first you need to learn how to keep your device steady, without moving it when you walking or jumping. You also need to fine tune the sensitivity of the gyroscope.

  • @loganhonors4154
    @loganhonors4154 2 ปีที่แล้ว +6

    I really disagree with the idea that valve should make a standardized control scheme. One of the INTEGRAL points of the steam deck is that it has so many control options (gyro, sticks, touchpad) that you can configure it uniquely to fit every game and person individually.

  • @ShinDMitsuki
    @ShinDMitsuki 2 ปีที่แล้ว

    As a guy who used to play Melee religiously in middle and high school, you can actually get very good at variable pressure application to buttons in very intense scenarios. You just aren't used to it.

  • @SnowroacHhh
    @SnowroacHhh 2 ปีที่แล้ว

    Thumbnail was the only reason I clicked.

  • @elliejohnson2786
    @elliejohnson2786 2 ปีที่แล้ว

    Not a controller user, but your video before made the steamdeck seem like a really solid attempt at making a PC game function with a brand new controller scheme, and that you had good feedback. The fact you say that the controls were even LESS silly that you made them seem makes me feel like valve basically hit the nail on the head first try.

    • @CandarianGaming
      @CandarianGaming 2 ปีที่แล้ว +1

      I heard it's one guy that's in charge of CSGO's control scheme and he has a team of csgo players exclusively using the deck/gyro controllers giving him feedback. Which is pretty awesome

  • @lostaudio
    @lostaudio 2 ปีที่แล้ว

    This thumbnail... a true masterpiece....

  • @glxytoni
    @glxytoni 2 ปีที่แล้ว

    i was stuck for SOOOOO long at that Eye bit in Alyx omggg

  • @JarrettMvM
    @JarrettMvM 2 ปีที่แล้ว +5

    2:00 I really wouldnt blame yourself there, the controller map did not indicate a half press well

  • @isoloist9580
    @isoloist9580 2 ปีที่แล้ว +1

    1:52 no I don't understand what that icon means, it does not make clear sense to me either, Valve really need to change it, and I agree with you that it is bad to make the trigger button do 2 things with just different force of triggering

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว

      For the trigger pull doing two things at once thing: I think that makes sense considering "Stop moving, shoot" aiming scheme Counter-Strike tends to be.
      Heck, Returnal does something similar to CSGO's Deck Trigger setup, but they made it clicks thanks to DualSense Adaptive Triggers features.
      We can now do it with Analog Joystick, but I argued it's quicker to do it with a Button press...geez, if only Valve added the same Dual-Stage Triggers tech from Steam Controller or added support for DualSense Controller's Adaptive Triggers...

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว

      Icons needs to change tho.
      Even Big Picture Mode's Digital Press icon is more clearer than Steam Deck UI one.

  • @earthling_parth
    @earthling_parth 2 ปีที่แล้ว

    I remembered the old days of Philip eating Pineapple after seeing the thumbnail 🤣😆
    Thanks for the update on steam deck too Philip 😄

  • @MrSongib
    @MrSongib 2 ปีที่แล้ว

    Valve is one of the game Dev that makes some feature and make some cool improvements to things. But what they change is kinda unnotice most of the time.
    Sometimes people just ask to where to find it and complain about the problem without knowing that is already fix or already in the system. Valve is so good at making good things that people hard to find it. This is why "Valve communication" is need to be improved. and The UI in their software and Website is need to be improved (if you are familiar with Valves like the people watching and subs this channel is ok, but for the general public who just stumble on Valve, t's kinda hard. But I give kudos to Valve support who probably got asked many times about the same question.). IMO

  • @DerpyUniverse
    @DerpyUniverse 2 ปีที่แล้ว +1

    The flick camera movement sounds god awful to use as a console pleb myself

  • @wuspoppin6564
    @wuspoppin6564 2 ปีที่แล้ว +1

    Glorious thumbnail you got there

  • @ReFreShFX
    @ReFreShFX 2 ปีที่แล้ว +2

    its not bad if you get things wrong on a review because it shows the real world experience some people might have

  • @WorldRaceMVG
    @WorldRaceMVG 2 ปีที่แล้ว +1

    I feel like I’ve heard that intro sound before hmmm

  • @Slucker_
    @Slucker_ 2 ปีที่แล้ว

    Making a good bindings on deck is an art of its own
    it is super flexible, tho, probably to boost performance, some features don't work when you run a game from steam os

  • @mfaizsyahmi
    @mfaizsyahmi 2 ปีที่แล้ว

    We're still in the Wild West phase of universally-agreed gamepad config for something like CS:GO. We might need another Thresh to figure out the optimum config.

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว

      Plus, you'd have to account the amount of buttons a typical Gamepad has.

  • @Matti2ooo8
    @Matti2ooo8 2 ปีที่แล้ว

    I am a little disappointed that the dog didn't tackle you

  • @andrewhamel1
    @andrewhamel1 2 ปีที่แล้ว

    I got stuck on that half life alyx puzzle for 15 minutes but didn't even mind because the game was so pretty and I was streaming to my discord server so my friends and I were just discussing the environment / theorizing on lore and such.

  • @slimebuck
    @slimebuck 2 ปีที่แล้ว +1

    ty for the pics of UBER GABEN sticking his arm into his face

  • @jakubcesarz6701
    @jakubcesarz6701 2 ปีที่แล้ว

    the trigger soft pull works a lot better on the steam controller, since it had a very obvious click on the full pull

  • @GumikoVT
    @GumikoVT 2 ปีที่แล้ว

    It's interesting to see someone talk so much about the default controls so much. I guess I'm just so far into the steam ecosystem with the steam controller, steam input, and now the steam deck that I basically never use the defaults for anything. Why nitpick about the defaults when valve gives you the tools to make every little thing exactly how you want.

  • @XanderNiles
    @XanderNiles 2 ปีที่แล้ว +2

    How could you not click on this video with that thumbnail...
    Also, I think it's time to revisit the M4A1-S with the new update, mainly the changes it went through in comparison to how it is in its current state.

  • @Camelo711
    @Camelo711 2 ปีที่แล้ว

    Great video m8 🥹❤️🥷🥷

  • @GG-hh1sl
    @GG-hh1sl 2 ปีที่แล้ว

    Valve watches this video like "damn, we should hire this klicks-guy"

  • @MKVProcrastinator
    @MKVProcrastinator 2 ปีที่แล้ว +3

    Flick stick? THANK YOU! More games need to implement it!

  • @wholelottacrack3811
    @wholelottacrack3811 2 ปีที่แล้ว

    Waiting patiently for your assessment of the new Ancient changes, M4A1-S nerf, eg. I'm sure you will be the one to tell us what's what.

  • @MobileDecay
    @MobileDecay 2 ปีที่แล้ว

    Well I'm glad I'm not the only one who got stuck in that part of Half life Alyx.

  • @StarWarriorRose
    @StarWarriorRose 2 ปีที่แล้ว

    To give you some credit on the whole 3 actions mapped to a trigger issue, you weren't the only one that experienced issues getting the scoping to activate. I was messing around playing the game with a dualshock 4 a while ago, and while I knew about that whole different action depending on how much you pressed the trigger. I for the life of me, no matter what I tried could not get scoping to work. Now mind you, I don't know how different the Steam Decks triggers are to that of the Dualshock 4, if they're even different at all mind you. But I wanted to say that you likely weren't the only person to experience a similar issue with the controller based control scheme.

  • @coyle102
    @coyle102 2 ปีที่แล้ว

    NO! you cut the nice dog off dangit Phillip

  • @muizzsiddique
    @muizzsiddique 2 ปีที่แล้ว +1

    I think it's stupid that they removed the full press button that the S. Controllers used to have and then still gave a single button 3 actions, because that button actually gave you a (weak and very little tangiblity) physica response and required you to click the button and not just pull it.

    • @GamerMGO
      @GamerMGO 2 ปีที่แล้ว +1

      Some concessions have to be made. The steamdeck is already an input wonderland. Having triggers like that on a portable device would have impacted comfort and robustness.

    • @muizzsiddique
      @muizzsiddique 2 ปีที่แล้ว

      @@GamerMGO They themselves have said that it's because people didn't use it, and they're not wrong, considering it was very easy to press making it useless. All they had to do was make it so it required a deliberate press by the user and it may have been more used.