I'm Sorry for doubting you, CS:GO on the Steam Deck

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
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ความคิดเห็น • 548

  • @Anomaly
    @Anomaly 2 ปีที่แล้ว +4039

    This may be the best thumbnail I've seen in a VERY long time.

  • @aboveaveragebayleaf9216
    @aboveaveragebayleaf9216 11 หลายเดือนก่อน

    You can turn up the haptics to imitate a click/transition between full and half pull, but I will point out that the steam controller did have an actual click to do a full pull. It feels really nice.

  • @Goober-T6
    @Goober-T6 2 ปีที่แล้ว

    I'll always appreciate your thumbnails Philip.

  • @LuiDeca
    @LuiDeca 2 ปีที่แล้ว

    things I did not expect to see today: philip giving steamdeck the head

  • @michaelantonius321
    @michaelantonius321 2 ปีที่แล้ว +2052

    Phillip, blink 3 times if you're being held by Steam employee.

    • @godot1785
      @godot1785 2 ปีที่แล้ว +228

      smart.they dont know what 3 is so he dont get sus

    • @julesdocx6205
      @julesdocx6205 2 ปีที่แล้ว +7

      yes, it's getting increasingly worrisome. It's obviously Valve's fault that they don't build a intuitive controller, why would he put the blame on himself hmmmm

    • @chelseaisking
      @chelseaisking 2 ปีที่แล้ว +10

      he was fed a steam deck

    • @-TheUnkownUser
      @-TheUnkownUser 2 ปีที่แล้ว +1

      Your comment is smooth af.

    • @nitishsharma6734
      @nitishsharma6734 2 ปีที่แล้ว +20

      3blinksphilip

  • @qpdlzjs
    @qpdlzjs 2 ปีที่แล้ว +2272

    I don't think the Steam Deck is edible

    • @wuspoppin6564
      @wuspoppin6564 2 ปีที่แล้ว +165

      This is what the feds want you to think

    • @dickdickling9389
      @dickdickling9389 2 ปีที่แล้ว +63

      Once you consume the Steam Deck You will unlock its fullest potential, it will perfectly integrate into your brain, allowing you to play CS:GO all day without compromising your daily life.
      Becoming part Steam Deck is only a natural progression of life.

    • @Villager_U
      @Villager_U 2 ปีที่แล้ว +11

      it's chewable, taste pretty good

    • @gamingmarcus
      @gamingmarcus 2 ปีที่แล้ว +16

      You can't know for sure until you try

    • @milesmacmahon6001
      @milesmacmahon6001 2 ปีที่แล้ว +22

      Valve please fix

  • @benhinton5475
    @benhinton5475 2 ปีที่แล้ว +861

    I wish that steam deck was me 🤤

  • @ROBOHOLIC1
    @ROBOHOLIC1 2 ปีที่แล้ว +624

    Never thought I'd see an Englishman attempt to deepthroat a steam deck. Yet, here I am. Wild.

    • @madsub237
      @madsub237 2 ปีที่แล้ว +1

      I guess you could call it a "Steam-cock"

    • @muhammedibrahimtekin109
      @muhammedibrahimtekin109 2 ปีที่แล้ว +1

      Looks tasty, imma try it myself when I get one

    • @AmelpsXett
      @AmelpsXett 2 ปีที่แล้ว

      Can you please explain the joke to me

    • @kaan8964
      @kaan8964 2 ปีที่แล้ว +4

      @@AmelpsXett it's either a very clever metaphor for eating his words or he has just gone mad

    • @mjsugod1385
      @mjsugod1385 2 ปีที่แล้ว

      @@kaan8964 yes

  • @garretdyel
    @garretdyel 2 ปีที่แล้ว +288

    well that thumbnail caught me off guard

    • @FPSRayn
      @FPSRayn 2 ปีที่แล้ว +10

      Mister Apex man, I, too, was caught off-guard by the thumbnail in which kliksphilip attempted to deepthroat the Steam Deck™️

    • @AmelpsXett
      @AmelpsXett 2 ปีที่แล้ว

      I need more context about this thumbnail

    • @l1syaka913
      @l1syaka913 2 ปีที่แล้ว

      Hi grrrt

  • @SolarLight
    @SolarLight 2 ปีที่แล้ว +755

    The TL;DR here is that more options are always a good thing to include. A default control scheme is just meant to be playable and understandable for new players, but the advanced options are where you can squeeze more playability out of the game if you really know what you're doing. Sort of like how lots of people don't use default keybinds on their mouse and keyboard. A lot of people looking for a competitive edge will swap the buttons around or make entirely new keybinds. Some people don't even use WASD! I use ESDF!
    Yet for some reason, a lot of games fail to include these options, at least on the controller side of things. Even Nintendo sometimes forgets to ship a basic gyro sensitivity slider with their games, one example being Breath of the Wild. One of the most important games of the decade shipped without a sensitivity slider...
    There's also options that games usually lack, like choosing whether you want gyro always on, or let you pause the gyro with a button press, or let you have gyro only while scoping. But CS:GO has all of this! Even native Flick Stick support! Woah! CS:GO seems to have incredibly robust options for controller players, and other games should strive to mimic what CS:GO has managed to achieve here.
    Even AAA games fail to achieve what CS:GO has achieved here, and I'm not sure whether I should be praising CS:GO or trash-talking the rest of the industry. Maybe both?

    • @MarangTerap
      @MarangTerap 2 ปีที่แล้ว +31

      I immediately remembered your video about controllers, i was also one of these people who thought they we're bad at everything. The world might be changing for the better after all.

    • @CorrosiveCitrus
      @CorrosiveCitrus 2 ปีที่แล้ว +5

      Fortnite and Boomerang X are two other games on PC that have done motion controls really well (With the help of JibbSmart). The gyro options in Fortnite are better than the mouse options even.
      I hope more devs pay attention and offer good gyro controls. Emphasis on good.

    • @michaelkopriva4131
      @michaelkopriva4131 2 ปีที่แล้ว +3

      demoknight tf2

    • @bradleyjung6062
      @bradleyjung6062 2 ปีที่แล้ว +1

      Demoknight tf2

    • @PC-tan
      @PC-tan 2 ปีที่แล้ว +1

      ​@@CorrosiveCitrus I think CSGO was the first major title to use it and then Fortnite was the second major title to make use of flickstick.
      it would still take years for it to become standard but seeing how a lot of kids play Fortnite maybe in 15 years we will finally be seeing games make use of it since that's what today's kids would potentially grow up using.

  • @kennytvn
    @kennytvn 2 ปีที่แล้ว +35

    Even though I click on every one of your videos, this thumbnail made me click on this one especially hard

  • @OpCzar
    @OpCzar 2 ปีที่แล้ว +8

    4:57 What a beautiful and graceful animal. The dog is cool too, I guess.

  • @MpSniperM1911
    @MpSniperM1911 2 ปีที่แล้ว +173

    just as i expected, the touch pad is being neglected, and for me it was the biggest reason to buy a steam controller. On the steam deck is basically a ps4 controller merged with the steam controller with additional improvements.

    • @andrewrobs
      @andrewrobs 2 ปีที่แล้ว +45

      The touch pad was the best part of the steam controller and it seems that Philip hasn't even considered it for aiming

    • @CorrosiveCitrus
      @CorrosiveCitrus 2 ปีที่แล้ว +7

      I honestly wish they just didn't put the sticks on it and just made the track pads bigger

    • @ThunderDraws
      @ThunderDraws 2 ปีที่แล้ว +19

      @@CorrosiveCitrus ehhhhhhhhhhh for walking the stick is much much better - so I use the left stick a lot, but mostly the trackpad on the right side so far...
      I think it's good that the deck is versatile. pads could've been a bit larger though. and the keyboard needs improvements.

    • @CorrosiveCitrus
      @CorrosiveCitrus 2 ปีที่แล้ว +6

      @@ThunderDraws I strongly disagree that it's better, especially much much better; I believe it's just preference, the stick doesn't do anything a trackpad can't.
      Though with that said, I do still use the left stick for movement most of the time on my stream controller... just out of habit. Despite that, whenever I've used the trackpad instead, I didn't feel like it was any worse and a lot of people use the left trackpad for movement exclusively.
      Valve stated that they know the trackpads are the way to go, but unfortuantely, to drive adoption (appeal to masses) they had to include the sticks -- makes sense since there was a lot of angry comments about the lack of right stick by steam controller newbies.
      But they have designed the way you hold the deck so that your thumbs either rest above the trackpads, or the sticks depending on how you grip it, so it's hard to use both, but you can choose which to use thankfully.

    • @sgas
      @sgas 2 ปีที่แล้ว +1

      @@andrewrobs Its a massive shame

  • @Frankfurter420
    @Frankfurter420 2 ปีที่แล้ว +26

    i almost clicked this video the instant i saw it, but i was on the toilet and it felt disrespectful to watch your content while in a state of indecency. i am now clothed, modestly, and prepared to enjoy this 3kliksphillip video.

  • @ZarKus
    @ZarKus 2 ปีที่แล้ว +33

    *is waiting for steamdeck
    Philip: *eats his steamdeck

  • @666dreamboat
    @666dreamboat 2 ปีที่แล้ว +98

    I don't think it's always a good idea to just "settle" on a control scheme. When things are new (like the steam deck) there's always room to see what's popular or unpopular, and intuitive or unintuitive. This was a huge thing in the early days of vr, so many people just outright refused that anyone would enjoy smooth motion because we all got a little sick on our dk1s but it turns out people love it and there were just a bunch of rules that made people less sick and now it's in almost every kind of game as default. Anyway, this is the time to experiment we are still in early days for the steam deck I think. Let's explore!

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว +4

      Plus, it depends on the type of game...and accounting for various controllers because Steam Input have to worry about them too

    • @RustingPeace
      @RustingPeace 2 ปีที่แล้ว

      thats not something new due to their controller

  • @bassernx
    @bassernx 2 ปีที่แล้ว +78

    The trigger having two actions depending on pressure is probably a left over from the steam controller, which does have something that feel like a button when you press it all the way. Dual stage trigger can also be found on the gamecube controller and on the PS5 controller trough the adaptive triggers.

    • @GnRGaming
      @GnRGaming 2 ปีที่แล้ว +4

      Most of the entire lineup of Playstation controllers have had dual stage buttons and triggers, but very few games made use of them.

    • @nobodynoone2500
      @nobodynoone2500 2 ปีที่แล้ว +1

      Love my steam controller. Wish they kept making them.

    • @dorf7219
      @dorf7219 2 ปีที่แล้ว +1

      @@GnRGaming theres no added resistance though in the controllers from ps1 to ps4, its just smooth all the way through

    • @KuittheGeek
      @KuittheGeek 2 ปีที่แล้ว

      @@nobodynoone2500 I agree. I still use mine. The dual stage triggers are amazing, once you get used to them. But I do think that the fact that they didn't include the tactile button at the end of the pull was a mistake. That really let you know that you were going to do something else. The partial pull can be gotten used to, and some knowledge about how it works in general helps, but being able to pull hard enough to rest on the button then press the button for the final action was great.

  • @JibbSmartGD
    @JibbSmartGD 2 ปีที่แล้ว +33

    CSGO's built-in flick stick is a fantastic implementation, and as of recently its built-in gyro settings are among the very best. Great to see these getting some love on Deck

    • @JunkerJames
      @JunkerJames 2 ปีที่แล้ว +2

      🥰

    • @soundso478
      @soundso478 ปีที่แล้ว

      11 months later. Is it possible to compete with a steam deck with MnK players in CSGO?

  • @WedgeStratos
    @WedgeStratos 2 ปีที่แล้ว +23

    Your argument with the triggers is valid, considering the Steam Controller actually did have a physical button to reach when you pulled the trigger fully. This was lost on the Deck, sadly. I'd hope for that to come back if we get a gen 2.

  • @QuintessentialWalrus
    @QuintessentialWalrus 2 ปีที่แล้ว +4

    I strongly agree that Valve's FPS games need more standardization on Steam Deck. It's really jarring to move from Left 4 Dead to Team Fortress to Counter-Strike and have hardly any buttons do the same thing between games, plus it takes hours to adjust all the control schemes.

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว +1

      Half-Life 2's config (Steam Deck or External Controllers, which I am on the latter) is worse in that regard.
      Like, why put the Zoom function on the BACK/Share/- button? Put it on the Right Stick Click like it was on the XInput default controls layout.
      ...at least we can customize the Game Action bindings to match XB360/PS3 default controls.

    • @QuintessentialWalrus
      @QuintessentialWalrus 2 ปีที่แล้ว +1

      @@AL2009man Exactly! Most of Valve's default layouts aren't even intuitive on Deck, in addition to being inconsistent between games. It took forever to modify every Valve game's controls until I was happy with them.

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว

      @@QuintessentialWalrus Left 4 Dead 2 is the only Valve-produced game that matches the original XB360 controls scheme.

  • @IndieLambda
    @IndieLambda 2 ปีที่แล้ว +6

    The not fully pressed VS fully pressed thing needing a noticeable click, the Gamecube controller actually did that, it was pretty cool.
    For gyroscope aiming, something some Switch and Wii U games do, and that I wish all did, as it's the rarer way of doing it despite being so much better, is having the gyro kick in, with ADS, and when not ADSed, only the stick moves the camera, allowing you to rest your arms and wrists, or do hard flicks with a quick tap of the ADS and a brief wide rotation of the Switch/Wii U controller.

  • @clordias101
    @clordias101 2 ปีที่แล้ว +4

    Can 3klilsphilip consume 3 times as many Steamdecks as kliksphilip ?

  • @AQDuck
    @AQDuck 2 ปีที่แล้ว +9

    Out of all the big youtubers, I expected Philip to be the one to embrace the trackpads... How wrong I was.

  • @sandwich2473
    @sandwich2473 2 ปีที่แล้ว +3

    2:19 philip wouldn't have been welcome at the design room table for the Steyr AUG it would seem 👀

  • @xapu8775
    @xapu8775 2 ปีที่แล้ว +8

    I didn't knew that an image of Philip shoving the steam deck in his mouth could cheer up my day this much

  • @elsienova4269
    @elsienova4269 2 ปีที่แล้ว +38

    Fun fact, the pressure trigger systems in controllers are actually a remnant of a conflict in firearm adoption in countries that adapted bullpup rifles where instead of having the firing mode be controller by a selector, they had a 2 stage trigger where a short pull was semi auto and a long pull was full auto. This was something people were concerned about as under stress soldiers woulda accidentally fire full auto. This conflict over whether or not two stage triggers are good continued in early controller designs.
    Also the modern design of portable drills are inspired by the MP40.

    • @govinlock8568
      @govinlock8568 2 ปีที่แล้ว +9

      I only know AUG that used multi staged trigger as fire mode

    • @ineligible2267
      @ineligible2267 2 ปีที่แล้ว +1

      I always thought that those drills looked a lot like an MP40 in design lol

    • @mccad00
      @mccad00 2 ปีที่แล้ว +1

      @@govinlock8568 the p90 also has this

    • @mattBLACKpunk
      @mattBLACKpunk 2 ปีที่แล้ว +3

      Sorry, but any source on that drill/mp40 thing?

    • @Helperbot-2000
      @Helperbot-2000 ปีที่แล้ว

      the mg34 has something similar, its trigger basically has an upper and lower part and wether you pull the upper or lower changes wether you fire semi or full auto

  • @sandman9601
    @sandman9601 2 ปีที่แล้ว +9

    Awesome that you can be open about when you were wrong, the world could use much more of it. 100% agree on half-pressing a button without any tactile feedback, that's not intuitive or easy. Camera shutters have a small klik when half-pressed so that you know when you reach it. A good idea for Steamdeck2 if they plan on keeping half-presses.

    • @Kris-od3sj
      @Kris-od3sj 2 ปีที่แล้ว

      I haven't used any cameras with "tactile" feedback, but I used a bunch that just needed little force to press halfway, and more force to press fully

    • @sandman9601
      @sandman9601 2 ปีที่แล้ว +2

      @@Kris-od3sj I think you're describing the tactile feedback. With a small force your finger goes down and stops. With slightly more force, it pushes through and fully presses the button. That midway stop is the tactile feedback.

  • @masterjcoz
    @masterjcoz 2 ปีที่แล้ว +5

    great thumbnail... and video as usual

  • @TheoHiggins
    @TheoHiggins 2 ปีที่แล้ว +10

    Glad you've come around, I'm really having a lot of fun playing CS on the Deck
    (Maybe some day I'll get good enough to queue for comp)

  • @_gamma.
    @_gamma. 2 ปีที่แล้ว +6

    Lol the “my experiences being stupid”
    Same on the eye thing in HLA, I also once beta’d a workshop map that had a mandatory “teleport” section right at the start. Walked around confused for like 15 minutes

  • @JarrettMvM
    @JarrettMvM 2 ปีที่แล้ว +5

    2:00 I really wouldnt blame yourself there, the controller map did not indicate a half press well

  • @lugiagaurdien773
    @lugiagaurdien773 2 ปีที่แล้ว +3

    The thumbnail is an accurate representation of 3kliksphilip commiting filatio on a steam deck.

  • @dannass5
    @dannass5 2 ปีที่แล้ว +6

    I love the subtle "going low in csgo" reference at: 3:33 with the music and catchphrase ^^

  • @1yum
    @1yum 2 ปีที่แล้ว +3

    dog 4:58

  • @thegreekfiles
    @thegreekfiles 2 ปีที่แล้ว +5

    Do appreciate you were willing to amend some of your mistakes, good on you 👍🏼

  • @nxone9903
    @nxone9903 2 ปีที่แล้ว +3

    I wish success for the Steam Deck because games on Linux sounds exciting and this project is pushing for that

  • @Dapplication
    @Dapplication 2 ปีที่แล้ว +4

    With a game as big as CS:GO, you will have people who doesn't understand things as a whole/who simply wishes to do things differently. And Valve is directly responsible for both the hardware's software, and the game's software, so while they have the wiggle room to tweak stuff, they have the full responsibility when things go wrong.
    Controllers are honestly hard to learn, and are even harder to master. It's honestly not a huge whiff that you missed/misunderstood such little stuff. And games since PS2 times "mostly" didn't have two buttons having the same purpose.

  • @bogxd
    @bogxd 2 ปีที่แล้ว

    I wish my thumbnails were this good

  • @111111222223
    @111111222223 2 ปีที่แล้ว +2

    I love the continuity of the thumbnail into the video, great little detail!

  • @garconlamest4666
    @garconlamest4666 2 ปีที่แล้ว +2

    The Steam Deck gets better FPS than my pc does

  • @lucasvasconcelos5705
    @lucasvasconcelos5705 2 ปีที่แล้ว +7

    Where is CSGO update video? I want to see what's changed

    • @dickdickling9389
      @dickdickling9389 2 ปีที่แล้ว

      Nothing, nothing at all.
      If Philip has not made a video yet then nothing has changed.

    • @lucasvasconcelos5705
      @lucasvasconcelos5705 2 ปีที่แล้ว +1

      @@3kliksphilip didn't know about that. Enjoy your vacations man!

    • @dickdickling9389
      @dickdickling9389 2 ปีที่แล้ว

      @@3kliksphilip :D

    • @Ultra289
      @Ultra289 2 ปีที่แล้ว

      Changes to ancient (not optimization stuff bruh) m4a1s and vineyard (optimization stuff)
      M4a1s got clip size reduced since valve noticed that everybody was using it, there was no point on using m4a4 so I guess this gives the balance again by re-adjusting the clip size (lul)

    • @dickdickling9389
      @dickdickling9389 2 ปีที่แล้ว

      @@Ultra289 woosh

  • @differentone_p
    @differentone_p 2 ปีที่แล้ว +1

    I played PUBG Mobile kind of professionaly on my phone in the past and I can tell you that the best control for FPS (fast and accurate movements, convenient recoil control) is a sensor+gyro. (I mean, wide quick motion you can do by your fingers and small adjustments is your gyro.) But first you need to learn how to keep your device steady, without moving it when you walking or jumping. You also need to fine tune the sensitivity of the gyroscope.

  • @snq8068
    @snq8068 2 ปีที่แล้ว +1

    Thank's gabeN🎮🕹.....
    That explains the absurd amount of silver trash bots i get in my faceit matches.📲

  • @korterkaks
    @korterkaks 2 ปีที่แล้ว +1

    Please mention the guy that played a TF2 tournament on a controller with a very similar control scheme and absolutely slayed.

  • @brayx6697
    @brayx6697 2 ปีที่แล้ว +1

    Hang on Philip! I thought you liked keyboards with variable click force?

  • @teasmas101
    @teasmas101 2 ปีที่แล้ว +1

    Tbh i really like it having so many options for control, as someone that plays all kinds of games with all kinds of controlled and love to switch around. For me it's a selling point

  • @ReFreShFX
    @ReFreShFX 2 ปีที่แล้ว +2

    its not bad if you get things wrong on a review because it shows the real world experience some people might have

  • @loganhonors4154
    @loganhonors4154 2 ปีที่แล้ว +6

    I really disagree with the idea that valve should make a standardized control scheme. One of the INTEGRAL points of the steam deck is that it has so many control options (gyro, sticks, touchpad) that you can configure it uniquely to fit every game and person individually.

  • @DerpyUniverse
    @DerpyUniverse 2 ปีที่แล้ว +1

    The flick camera movement sounds god awful to use as a console pleb myself

  • @XanderNiles
    @XanderNiles 2 ปีที่แล้ว +2

    How could you not click on this video with that thumbnail...
    Also, I think it's time to revisit the M4A1-S with the new update, mainly the changes it went through in comparison to how it is in its current state.

  • @slimebuck
    @slimebuck 2 ปีที่แล้ว +1

    ty for the pics of UBER GABEN sticking his arm into his face

  • @SneakyJoeRu
    @SneakyJoeRu 2 ปีที่แล้ว

    Valve's battery support for Valve Index controllers is crap. You can't get any replacement anywhere :-( You will have to use external battery when it dies. I really hope the same won't happen with steam deck.

  • @NeedMoarRage
    @NeedMoarRage 2 ปีที่แล้ว +2

    playing CS:GO on the GO :O Life is good

  • @lethauntic
    @lethauntic 2 ปีที่แล้ว +1

    "No, B-- Bill! Sto-- BILL YOU CAN'T EAT THAT"

  • @kabosune9097
    @kabosune9097 2 ปีที่แล้ว +3

    Thanks!

  • @YaShKa833
    @YaShKa833 2 ปีที่แล้ว +1

    In HL: Alyx I was stuck in the same place xd

  • @lampionmancz
    @lampionmancz 2 ปีที่แล้ว +2

    I expected you to also eat pineapple :D

  • @adityabhusari9645
    @adityabhusari9645 2 ปีที่แล้ว +1

    The video starts with deep throating the steam deck, hmmmmmmmmmmm.

  • @WorldRaceMVG
    @WorldRaceMVG 2 ปีที่แล้ว +1

    I feel like I’ve heard that intro sound before hmmm

  • @kerbonaut2059
    @kerbonaut2059 2 ปีที่แล้ว +1

    Steam Deck x 3kliksphilip Vore??

  • @phoenixvance6642
    @phoenixvance6642 2 ปีที่แล้ว +1

    I wonder if a new tag for deck games that shows it has special settings/configurations on steam would help, like how they have verified and playable. Call it "Deck optimized"

  • @hansypants
    @hansypants 2 ปีที่แล้ว +1

    Couldn't you use the trackpad(s) to draw out the spray pattern when shooting?

  • @000Gua000
    @000Gua000 2 ปีที่แล้ว +1

    4:58 the suspense is killing me.

  • @zafelrede4884
    @zafelrede4884 2 ปีที่แล้ว +1

    You're not stupid, they didn't make it clear enough. It's why playtesters exist.
    EDIT: Okay you elaborated on this :)

  • @wearetwitternow
    @wearetwitternow 2 ปีที่แล้ว +1

    nah the controls still look like utter shit.

  • @DenniTheDude
    @DenniTheDude 2 ปีที่แล้ว +5

    I wish more controllers copied the trigger from the Gamecube controller, where it has normal analog control, with a very tactile click at the end. It's by far my favorite type of trigger on controllers and feels intuitive to have double functions on the same trigger.
    For example in Super Mario Sunshine it was used so you could spray water while moving, but if you click it in fully Mario stops and you are able to move the water spray vertically instead. It felt really good.

    • @coobk
      @coobk 2 ปีที่แล้ว

      the steam controller has such a trigger

    • @yannicksanders8560
      @yannicksanders8560 2 ปีที่แล้ว

      The weird thing is that the Steam Controller had such triggers but they removed it from the Deck. They're the only feature from it that didn't make it to the Deck it seems.

    • @coobk
      @coobk 2 ปีที่แล้ว

      @@yannicksanders8560 the two stage trigger is amazing for awping. set it up so the soft pull is aiming and the hard pull is firing

  • @KyryloMudrokha
    @KyryloMudrokha 2 ปีที่แล้ว +1

    Holy shit that dog is gorgeous.😦

  • @LFXGaming
    @LFXGaming 2 ปีที่แล้ว

    cursed thumbnail 😂😳

  • @solidsnake123100
    @solidsnake123100 2 ปีที่แล้ว +1

    2:04 this function used PS2 in 2000

  • @isoloist9580
    @isoloist9580 2 ปีที่แล้ว +1

    1:52 no I don't understand what that icon means, it does not make clear sense to me either, Valve really need to change it, and I agree with you that it is bad to make the trigger button do 2 things with just different force of triggering

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว

      For the trigger pull doing two things at once thing: I think that makes sense considering "Stop moving, shoot" aiming scheme Counter-Strike tends to be.
      Heck, Returnal does something similar to CSGO's Deck Trigger setup, but they made it clicks thanks to DualSense Adaptive Triggers features.
      We can now do it with Analog Joystick, but I argued it's quicker to do it with a Button press...geez, if only Valve added the same Dual-Stage Triggers tech from Steam Controller or added support for DualSense Controller's Adaptive Triggers...

    • @AL2009man
      @AL2009man 2 ปีที่แล้ว

      Icons needs to change tho.
      Even Big Picture Mode's Digital Press icon is more clearer than Steam Deck UI one.

  • @Donni_10
    @Donni_10 2 ปีที่แล้ว +1

    Walk and crouch was perfect for the button , makes totally sense to not full press and walk and full press and crouch.

  • @verebellus
    @verebellus 2 ปีที่แล้ว +1

    I'd like to see a steam deck only CSGO competition

  • @WangleLine
    @WangleLine 2 ปีที่แล้ว

    I got the notification for this video while I was getting groceries. Ended up cackling loudly in the milk aisle

  • @DriveandThrive
    @DriveandThrive 2 ปีที่แล้ว

    Nobody is playing csgo with a controller. Of all the things steam deck is good for csgo ain't it

  • @MobileDecay
    @MobileDecay 2 ปีที่แล้ว

    Well I'm glad I'm not the only one who got stuck in that part of Half life Alyx.

  • @xavier2094
    @xavier2094 2 ปีที่แล้ว +1

    All these controller changes make me feel that CSGO can possibly have another console release if Source 2 ever arrives.

  • @florky_01
    @florky_01 2 ปีที่แล้ว +1

    bro how the Steam Deck taste

  • @lul4098
    @lul4098 2 ปีที่แล้ว +1

    I wanna see a csgo steam deck esports tournament

    • @Dapplication
      @Dapplication 2 ปีที่แล้ว

      If they were to do it nowadays, it'd only have CAL players

  • @BJgobbleDix
    @BJgobbleDix ปีที่แล้ว

    Just a heads up, Returnal on PS5 has dual function triggers and NAILS it perfectly. The devs utilize the haptic feedbacks on the triggers to apply resistance.
    So when you pull the R2 trigger down halfway, you incur a little bit of resistance to offer a feeling of a "wall." This is your primary fire. But, if you pull a little bit harder to surpass this "wall," you use your Secondary Fire for a weapon.
    As you play and adapt to it (doesnt take long either), you realize how brilliant it is. You save time without having to effectively take your finger off the trigger thus being able to make strong, secondary shots in a blink of an eye that helps in a bullet hell game like Returnal.
    I honestly wished more games took advantage of this type of design concept. And I never saw anyone complain about not liking this design either. Most people actually praise the devs for their ingenuity with the haptics.

  • @Mrxtie
    @Mrxtie 2 ปีที่แล้ว

    Over 1 year in preorder and still cannot buy so i refounded my 4 gbp and fuck valve. After having nintendo switch i realised i still spend 99/99% of my time on my pc, steam deck would be gimmick for me since im invrovert stuck in cave that does not know how to communicate with people - UGA BUGA

  • @stevethepocket
    @stevethepocket 2 ปีที่แล้ว

    Wait, so the Steam Deck's triggers don't have the "click" when you pull them all the way like the Steam Controller did? That's dumb.

  • @AwkCrafty
    @AwkCrafty 2 ปีที่แล้ว +1

    We ask how fast the steamdeck can run games but we've never asked how it tastes.

  • @GalactusTheDestroyer
    @GalactusTheDestroyer ปีที่แล้ว

    I would fn' love to play some CS:GO on my deck. However my deck has other plans. CS:GO, how about CS:NO lol. The damn game hard crashes/reboots my deck. It's the only game to have done that. And it's every time I play it. It always crashes when I'm in the decks controller settings. I was having no aiming issue. No matter what config I was on, I couldn't look around. Everything else worked aside from aiming. If I hit escape, the trackpad operated as a mouse like intended, but not in game despite it being set in the controls. I don't remember which config I downloaded but I finally found one that worked. Actually played a bots match before crashing again. This time I'm uninstalling for good. I gave it a solid go but CS:GO just doesn't like my deck for some reason.

  • @LeRainbow
    @LeRainbow 2 ปีที่แล้ว

    Why would you want to play a hugely competitive, fast paced arcade shooter game like CS:GO where it's all about your personal improvement in twitch aim and movement?

  • @STRONTIumMuffin
    @STRONTIumMuffin 2 ปีที่แล้ว

    The nob is touch sensitive

  • @metasamsara
    @metasamsara 2 ปีที่แล้ว

    Psyonix ruined my Rocket League experience so much that I'm reinstalling CSGO and SDK. Gotta get back into it for Source 2 CS release. Never gonna buy Steam Deck tho. Steam Link showed me how they handle their hardware support. New mapping contest soon? Please don't make it about detailing better tho. Or using glass too much >.>

  • @BenLJackson
    @BenLJackson 2 ปีที่แล้ว +1

    The flow from Thumbnail to opening scene was great!

  • @ZachDxn
    @ZachDxn 2 ปีที่แล้ว

    I don't care about using the Steam Deck as a controller. CSGO on controller will always be stupid.
    I want to know if I can play competitively on a KBM/monitor running off the Deck.

  • @MrSongib
    @MrSongib 2 ปีที่แล้ว

    Valve is one of the game Dev that makes some feature and make some cool improvements to things. But what they change is kinda unnotice most of the time.
    Sometimes people just ask to where to find it and complain about the problem without knowing that is already fix or already in the system. Valve is so good at making good things that people hard to find it. This is why "Valve communication" is need to be improved. and The UI in their software and Website is need to be improved (if you are familiar with Valves like the people watching and subs this channel is ok, but for the general public who just stumble on Valve, t's kinda hard. But I give kudos to Valve support who probably got asked many times about the same question.). IMO

  • @wicticsscareliageyt
    @wicticsscareliageyt 2 ปีที่แล้ว

    Steam deck is better than Nitendo 😏
    Can play anywhere any time

  • @gingercyclops4397
    @gingercyclops4397 2 ปีที่แล้ว

    Honestly the whole trigger and half life thing is just because the average person has horrible problem solving skills (sadly it looks like Philip is no better)... I don't have a console or any handheld, yet when I saw that half shaded icon I knew immediately it meant half pull, and it amazes me that people cant figure that out. Reminds me of the people who complain that Portal 1 and 2 are "Too difficult"

  • @AnnoyD
    @AnnoyD 2 ปีที่แล้ว

    I think I'm hallucinating because I think I saw Mr. Phil smile in the first few seconds of the video.

  • @MpSniperM1911
    @MpSniperM1911 2 ปีที่แล้ว

    valve would improve csgo steam input buttons once they add 2 things, a button to cycle between primary and secudary and another to cycle between knife and grenades. And where do i get the inspiration to say something like that? Their own game using Xinput and the default mapping; also csgo on xbox 360. Valve could even add saying "legacy buttons it is stupid and not fast enough comparing to our alternatives since the dawn of the steam controller"

  • @bj0urne
    @bj0urne 2 ปีที่แล้ว

    VALVe originally thought that CSGO was mainly going to be a console shooter, and now it kinda is a proper console shooter again. They teased the Steam Deck 10 years ago! xD

  • @TheLEGITstuff
    @TheLEGITstuff 2 ปีที่แล้ว

    shoutout to bungie/halo for making an amazing controller layout when halo first came to the xbox in 2001. people overlook how much a good control scheme (as well as auto aim) affects the user experience in games, especially console shooters.

  • @qaisismail2662
    @qaisismail2662 2 ปีที่แล้ว

    The thumbnail is the grown up version of a toddler or baby eats a small Lego piece
    Or this is just something new.
    Pov: you're a steam deck who is being eaten by a grown man but just stop after one bite leaving you traumatized.

  • @maface2247
    @maface2247 2 ปีที่แล้ว

    i thought you were playing cs:go on the STREAM DECK not the Steam Deck. Fuck me

  • @aepallenp
    @aepallenp ปีที่แล้ว

    First of all you got hair on your screen which is nasty second of all every game is different so there's no standard method the whole point is the customize it to your liking and it remembers every game for you that you customize so you only have to do it once stop being lazy I have no problems with the double options when pulling a trigger and you can make it vibrate when you reach a certain point you can make a vibrate twice just quit being lazy or don't use it

  • @fiNitEarth
    @fiNitEarth 2 ปีที่แล้ว

    Hey Phillip, theres a hair on the bottom left corner of your steam deck, your welcome :)

  • @miguelbat27
    @miguelbat27 2 ปีที่แล้ว

    If I strap a steam deck to an airsoft rifle, could I technically aim effectively and precisely on CSGO?