That is a whole other kettle of fish I'm afraid. Aecert has made something like A* before, so it's doable. But definitely not a simple thing. And not just an expansion of this method I think.
A* (and p much any graph related algorithm) is tricky to pull off in dreams. It might be added onto this but to be honest i don’t know if it’s worth the thermo. When in doubt, fake it.
@@VinceKully Yeah, @Aecert has some pathfinding system that he says is simple and low-thermo... but I don't think anyone understands it but him 😅 I'd recommend going over to his channel and asking him about it. Or asking on one of his twitch streams.
Very interesting! (What does “meat” prefer to, though? lol) Could you do something for individual tiles working differently like Fire Emblem or something? I’d really love to make a simple Fire Emblem style game. Or tips for simple things for games more like Mario Party style? I’m also curious how to make a board with curved trails of tiles like in Candy Land and whatnot. (Perhaps the original Jumanji board game? I’d also love to make Jumanji.)
Lol “meat and potatoes” is just an expression. That was just a weird little joke. You could totally have different type of tiles. As far as candy land goes, you wouldn’t really need a grid or an x and a z coordinate. The tiles could just be indexed with a number and have tags matching. I.e. start,1,2,3,4,...,end
Good stuff... Regarding storing the value, you could alternatively use a signal manipulator and freeze it. And if you want to be super frame-safe, you could make a setup with 2 sig-manips that alternate like in this tutorial: th-cam.com/video/VDa2EonOBew/w-d-xo.html Or I guess with the looped-calc, you could use a single calculator to do the whole thing, as it works on individual values of a fat wire too.
Thank you for all the excellent logic tutorials. Your way of explaining and showing how it al works is very understandable for many.
Hey man, great stuff. Just got this game and rlly helped me. You are the best, I will always keep in touch :)
Sweet action! Welcome to Dreams!
Looks good! Any idea on how to expand this into A* pathfinding similar to the Advanced Wars games? So that the unit can go around obstacles.
That is a whole other kettle of fish I'm afraid. Aecert has made something like A* before, so it's doable. But definitely not a simple thing. And not just an expansion of this method I think.
A* (and p much any graph related algorithm) is tricky to pull off in dreams. It might be added onto this but to be honest i don’t know if it’s worth the thermo.
When in doubt, fake it.
@@VinceKully Yeah, @Aecert has some pathfinding system that he says is simple and low-thermo... but I don't think anyone understands it but him 😅 I'd recommend going over to his channel and asking him about it. Or asking on one of his twitch streams.
とても参考になりました。ありがとうございます。質問があります。チップで選択するのではなく、コントローラーで移動マスを決定するようには出来ませんか?
Very interesting!
(What does “meat” prefer to, though? lol)
Could you do something for individual tiles working differently like Fire Emblem or something? I’d really love to make a simple Fire Emblem style game.
Or tips for simple things for games more like Mario Party style?
I’m also curious how to make a board with curved trails of tiles like in Candy Land and whatnot. (Perhaps the original Jumanji board game? I’d also love to make Jumanji.)
Lol “meat and potatoes” is just an expression. That was just a weird little joke.
You could totally have different type of tiles.
As far as candy land goes, you wouldn’t really need a grid or an x and a z coordinate. The tiles could just be indexed with a number and have tags matching. I.e. start,1,2,3,4,...,end
Ya, I know about that expression. lol So could you show something about making tiles different in useful and fun ways?
Sweet
Good stuff...
Regarding storing the value, you could alternatively use a signal manipulator and freeze it. And if you want to be super frame-safe, you could make a setup with 2 sig-manips that alternate like in this tutorial: th-cam.com/video/VDa2EonOBew/w-d-xo.html
Or I guess with the looped-calc, you could use a single calculator to do the whole thing, as it works on individual values of a fat wire too.