Tactics Movement System | Dreams PS4 Tutorial

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 13

  • @abrain6508
    @abrain6508 4 ปีที่แล้ว

    Thank you for all the excellent logic tutorials. Your way of explaining and showing how it al works is very understandable for many.

  • @James-tq4or
    @James-tq4or 3 ปีที่แล้ว

    Hey man, great stuff. Just got this game and rlly helped me. You are the best, I will always keep in touch :)

    • @VinceKully
      @VinceKully  3 ปีที่แล้ว

      Sweet action! Welcome to Dreams!

  • @Denjo92
    @Denjo92 4 ปีที่แล้ว +2

    Looks good! Any idea on how to expand this into A* pathfinding similar to the Advanced Wars games? So that the unit can go around obstacles.

    • @TAPgiles
      @TAPgiles 4 ปีที่แล้ว +1

      That is a whole other kettle of fish I'm afraid. Aecert has made something like A* before, so it's doable. But definitely not a simple thing. And not just an expansion of this method I think.

    • @VinceKully
      @VinceKully  4 ปีที่แล้ว

      A* (and p much any graph related algorithm) is tricky to pull off in dreams. It might be added onto this but to be honest i don’t know if it’s worth the thermo.
      When in doubt, fake it.

    • @TAPgiles
      @TAPgiles 4 ปีที่แล้ว

      @@VinceKully Yeah, @Aecert has some pathfinding system that he says is simple and low-thermo... but I don't think anyone understands it but him 😅 I'd recommend going over to his channel and asking him about it. Or asking on one of his twitch streams.

  • @qro627
    @qro627 3 ปีที่แล้ว

    とても参考になりました。ありがとうございます。質問があります。チップで選択するのではなく、コントローラーで移動マスを決定するようには出来ませんか?

  • @clampfan101
    @clampfan101 4 ปีที่แล้ว

    Very interesting!
    (What does “meat” prefer to, though? lol)
    Could you do something for individual tiles working differently like Fire Emblem or something? I’d really love to make a simple Fire Emblem style game.
    Or tips for simple things for games more like Mario Party style?
    I’m also curious how to make a board with curved trails of tiles like in Candy Land and whatnot. (Perhaps the original Jumanji board game? I’d also love to make Jumanji.)

    • @VinceKully
      @VinceKully  4 ปีที่แล้ว

      Lol “meat and potatoes” is just an expression. That was just a weird little joke.
      You could totally have different type of tiles.
      As far as candy land goes, you wouldn’t really need a grid or an x and a z coordinate. The tiles could just be indexed with a number and have tags matching. I.e. start,1,2,3,4,...,end

    • @clampfan101
      @clampfan101 4 ปีที่แล้ว

      Ya, I know about that expression. lol So could you show something about making tiles different in useful and fun ways?

  • @RaptorPrinter
    @RaptorPrinter 4 ปีที่แล้ว +1

    Sweet

  • @TAPgiles
    @TAPgiles 4 ปีที่แล้ว

    Good stuff...
    Regarding storing the value, you could alternatively use a signal manipulator and freeze it. And if you want to be super frame-safe, you could make a setup with 2 sig-manips that alternate like in this tutorial: th-cam.com/video/VDa2EonOBew/w-d-xo.html
    Or I guess with the looped-calc, you could use a single calculator to do the whole thing, as it works on individual values of a fat wire too.