Earth should be way higher imo. It's true tile destruction with earth or root mostly sucks but forcing a flow build earth/kinesis with a bit of phalanx is what I consider the most consistent win. And it is not exactly because of the spells that are good but the two common artifacts that increase spell power and defense with flow. Anyway good video I will try a bit more poison that I almost never play it :)
No doubt there are some great flow artifacts. I didn't want to consider to many outside resources when making the list and more wanted to make the spells individual power level the focus. That being said I'm excited to play more hearth has some people love it!
Spell brand catchphrase tier list : S : hexawan - yes we can - it rhymes and it really is something an engineering brand would use. S : doublelift - a sleight advantage - doublelift is a card trick, card tricks uses *sleight* of hand, and doublelift is a category that manipulates your deck, its just genius A : Anima - its elementary - get it? Its elementary Also in A : Slashfik - live on the edge - knifes and swords do have edges Also A : convergence - one for all - converge = become one, and its just good commercial, appealing to everyone, thus one for all. B : Glimmer - killing with style - i mean lights are flashy and cool B : kinesys - unstopable force - F=m.a B : phalanx - the best defense is a good defense - haha yeah B : hearth - some things are meant to be broken - haha tile go crack C : miseri - we love company - ???? I mean it rhymes i guess
You are correct! One of the most powerful builds no doubt. Still I don't rate Slashfik very high only because outside of the kuni ring I am unimpressed with the spells
@@purplatypus7405 I figured as much, I kinda agree with your list to be honest. I just want to make some publicity to the build here and there because from what I've seen so far, people seem to think kunai builds are not good.
@@purplatypus7405 Just recently I did a run where I spammed out 60 kunai each shuffle dealing fragile and each dealing 70 damage per kunai (due to fragile and spellpower). Second breakfast, rollerblades (haste for 6 seconds upon casting a spell), long sleeves (get hit, get a kunai), and acupuncture. This was ironically the same run I unlocked the artifact Shadow toxin (kunai deal 20 poison). It was amazing. Who needs gatling guns when you have gatling kunai? I almost wish I did that run on the switch as I have more time in the game there than on PC so I would have had a chance to get shadow toxin and make it even more broken.
i mean, jam deck can destroy if you are luck and get "blueberry Jam" early, and add kunai to the deck and it'll become an amazing spam deck, and if youre luck and got "frostbolt", then its like guarentee at least the neutral ending
Regardless of what people say about the Plat, you can't deny the man's dedication to science. I heard that Stephen Hawking asked him to read his research papers before submitting them for publication. Wow wow wow!!
To be fair to Steve he knew it was a rough draft when he let me look over it. I just dont think he was ready for how rough I proved it to be. Thank you for noticing my 420 IQ
Great video, i just started playing and this gave me some new ideas to try like a poison build. Of course ive had anubis in a deck because even a noob can tell its great but ive never full sent poison before cant wait to try it!
Poison is soooo good. Try to stick with the more powerful spells though as some are not much bang for your buck. Also backstab is very scary BUT if you are fighting the Wall boss then it hits for 400 poison damage which is nutz. Glad you liked the video!
Actually, Anubis falls on its face if you're doing well. If you're running a poison build, it's good, but otherwise it's meh. 40-20-10 damage over 20 seconds or so is suuuuuper meh compared to things like Firestorm, Blackout, etc. Minefield is a great replacement for Anubis; it costs 2 mana, but you'll frequently get 180+ damage from it against bosses. Regular enemies usually move once or twice before the mines disappear, so you can land 60-90 damage from it against them too.
@@awesomefuzz4008 i agree that minefield is probably better in the late game, but generally i like to build easy to mash decks so i can focus on dodging so i like to use both anubis and stuff like minefield and a couple of the anima random things like blizzard
Actually, lategame Minefield is just okay. Early on when it deals a notable amount of damage is where it shines. Speaking of easy-mash decks, try Anima/Glimmer; though Glimmer requires some aim, you can mostly just stay in the same row or close to it.
Thats why I made them! Happy they are helping. The game can be pretty complex especially when you start. If you have any questions feel free to ask. I have many guides but if you prefer direct questions I can help that way also.
I wasn't able to get Soul Link to do it, so I used Phalanx and Hexawan (specifically Sidewinder) to beat the Shopkeeper on the first floor. It helps to have either Reva with the reflector or Chrono Saffron so you don't end up getting trapped by the ice blocks, but if you get stuck in there you can use Sidewinder to blow up a ton of the ice and hit the Shopkeeper for 400-500 and keep the pressure on. Other than that Hexawan has been completely useless.
Good work! I would probably but hexawan even lower if I remade the list haha. There is some fun wacky stuff you can do but overall it's weak no doubt. Then again minnie gun is busted so idk haha
Time Stop is best used with things like Gunner where you can stack a ton of shots on a boss while time is stopped. You still get mana regen and the ability to cast spells (albiet the regen is painfully slow and you can't really see what you cast past the first two spells), and can still move.
Agreed 100% what confuses me a bit though is that Time Slow just seems to be better most of the time. That being said Timestop for sure has its moments. Thanks for the comment
Idk man, if you use gunner and manafire, you'll probably only land like 5-10 shots on a boss, which isn't that much. Also with gunner manafire being a spell spammer, it doesn't really do well when you can't cast everything. The artifact that stops time when you shuffle is a better substitute imo
Time Slow is always nice to have (unless you're having serious mana problems as anyone but Bullethell Gunner), Time Stop is more situational. Time Slow is more about evasion and having more time to think, Time Stop is for instant-cast Bow Snipe, Super Minnie Gun, Limit Break, Sludge Bomb, etc. Anything that takes time and benefits from being on-target the entire time. Storm spells will fire while time is stopped, Whirl can land all of its hits, etc.
I just got my first win with phalanx/fire deck. Phalanx is definitely overpowered, especially if you can't dodge(me since I am new hehe). Anima was actually very strong too, and I just set the entire field of fire. The final boss was actually extremely easy as you can set the entire thing on fire and let it burn to death while buffing with shield. It is like poison, you don't really need to aim much.
It's weird to see other people's tier lists, because once in awhile I run into stuff I like that other people pan, and vice versa. I'm all about Flow builds, namely because of Flow Barrier and how crazy it stacks with Waterfall. My last Genocide run was a simple build of Flow Shield, Earth Prayer, Waterfall and I think Coldstone. Final boss, my shields were hitting 4k by the end of the fight.
Phalanx is like Cilantro. Its not the main focus of any build but make a good dish and add some cilantro to make it just a bit better. Phalanx is almost needed for every deck for new people to win but it does not do anyhting other than help you survive longer
I'm surprised you didn't also mention the fact that Preload is a Legendary card, so it's a bad card (that's still bad in modern versions and for some reason pierces but the game doesn't tell you even today) with a high rarity that doesn't really feel like it deserves - Should be like, Rare maybe Legendary cards tend to be either really gimmicky or really hard-hitters (not as much as Calamity cards though - also I've done a run with Vivisection as my main damage dealer and found it REALLY FUN and would recommend trying it out some time), but Preload doesn't even come close to either quality
I actually don't like plat ng Reva very much haha. But I do think some shields are very good in everydeck. So maybe phalanx is not too tier as much as it is just good in the most situations. What are your top 3? I think I might have been wrong about hearth myself now that waterfall is there
Doublelift should be #1 by default. Echo, Railgun, Switchbait are like 3 of the best spells in the entire game. Doublelift+Phalanx is the most braindead easy build you can possibly run.
Good points no doubt unfortunately the science and objective factual nature of this list is undisputable! For real though this list would have changed each week since I've made it and had even more time with the game. The video is mostly just a fun exuse to talk about each focus and share my personal opinions at the time. At this point I would rank doublelift and hearth higher
I can agree that time stop is pretty bad, since as gunner, you can't exactly spam spells since you don't really get the mana regen from shooting i think.
Nope, Time Stop lets you act just as much as Time Slow does. Gunner is *busted* with it. In both loadouts. Manafire gets to spam spells during it, Bullethell gets dumb amounts of damage, since you stop enemies from doing anything and can just spam away. Pair with defense reduction and/or attack damage and/or a Kinesys spell to pull enemies to melee range, and you can slap for 500+ damage on a 2 mana non-Consume card.
@@awesomefuzz4008 Been playing with gunner bullethell kit. Probably the only kit and character that works with time stop effectively, since manafire doesn't restore the mana since it only hits after the time stop. I got 2 loops before dying to the final boss and i had 2 time stops in my deck plus stop watch, so gunner becomes DIO and pretty much any boss is easy with that. Also ran shield stuff because of course.
Time Stop is literally Time Slow but slower Technically Time Slow applies "Chrono" effect at 0.2 amount (Chrono's effect amount is just time speed multiplier, 1 is normal time, 0.5 is half speed etc.), But Time Stop applies "Chrono" at 0.001 amt (it can't do 0 because effect timers won't count down, so you will get stuck in time lol). Things Time Slow does not slow down, Time Stop won't either. You can see for yourself in the game files (steamapps/common/One Step From Eden/OSFE_Data/StreamingAssets/Data/Spells.xml)
You're objectively wrong because kinesys isn't in second with their raw power, they should be able to push their way through all other brands except phalanx
Jam decks aren't really good for most characters aside from Gunner. Jam cannon and jam slam absolutely destroys enemies when you stock up on jam and use enough of it. Ambient burst imo is kinda worse than jam slam since it anchors you.
Gunner actually is not at all required for Jam builds! Since Railgun and Skewer are takeable on non-Jam runs, it's a small jump from having taken Railgun for easy powerful damage to getting a couple of on-Consume/on-Jam artifacts and hopping into a Jam build. Manajam is another great Jam introduction.
@@awesomefuzz4008 Totally agree. I just got my first win with Terra today using a Jam deck. I hate her tile destruction stuff so I yeeted all those cards and focused Doublelift. Ended up getting Jam Cannon, Jam Slam, Railgun, Skewer, Manajam, Blueberry Jam... it was a good run, and now I've unlocked her Pyro build so I don't have to play her Break build ever again!
@@awesomefuzz4008 jam sorta requires you to have a high mana regen, so i said that manafire gunner works really well since his mana regen with attack makes it so you could spam jam cards. I do agree that other characters could use it, given if the mana regen is high enough, such as terra on both her kits
Honestly, while Manafire Gunner *does* have really nice maximum regen potential, I usually just use Firewall with Citrine (or steamroll everything before even getting into Jams). Besides that, 2 mana isn't *that* much to pay.
i don't understand your comment on preload, if it was 0 you still wouldn't pick it? that would be a free 1 second reduction on your shuffle timer? did you misunderstand it as increasing the time it takes to shuffle?
if it was 0 I would take it but my point was that its still underwhelming and not very good imo. Like the 1 second it saves it nearly negated by the casting of the spell. Does that make sense?
@@purplatypus7405 it depends on the mana effeciency of your deck, if your deck is very mana hungry its bad, but in say a virusspell deck or kunai deck, its really good
I still disagree. Even in that the best situation I think its maybe only ok. Shuffle time is pretty short even if it gets longer after doing it a few times. I have just never felt that this spell would help me in any situation even in a deck build around it which is why I say its bad. Although I admit its not useless or anything just not worth taking imo
@@ladygeneveve3805 maybe in a very specific situation it's ok when you can mash buttons to cast your whole deck I'm just saying in most decks it's not good and in the decks it's good in it's still underwhelming and should be buffed s good deal as 2 Mana is much to much for this effect. If it's was all shuffles for that fight and was consumed on use that would make it a little better imo.
Welp, it's funny, but I don't really like Phalanx. But I definitely understand why it's everybody's best pick. But I guess Phalanx alone is kinda weak, it's defensive but damn it's tough dealing damage with it ? And I don't usually mix up focuses... Other than that, I just NEVER played Doublelift 'cuz it doesn't seem you can build anything out of it, at the most just support your deck with some Doublelift card, but, still, meh. I don't like Kinesys that much either, but I sometimes randomly throw some Tsunami or Undertow in my decks, so yeah, not that bad though. Anima's a bit special. I guess it's fine when you focus Ice on Selicy or Flame on Terra's second kit. Other than that I agree with you, it's meh. Hexawan is a bit the same. I think it only works with Hazel. But I'd say I find Hazel to be better than what you say. Still Hexawan kinda sucks. And last but not least... PLEAAAASE consider giving Hearth another try. Just today I was trying to unlock Terra's second kit, threw out everything but Entangle in her starting kit, took some cool Flow spells like Earth Prayer, Coldstone, Fissure and Fracture, and went all the way with Waterfall. It's damn ridiculous. Add some root spells like Mistletoe or Wreath to help hitting your Waterfalls, and your run is done. You don't need anything else. Took me around 15-20 seconds to get the Gate down, was the most powerful build I've tried yet. So okay it's easy with the Gate 'cause everything will hit without any aim, but still, with the root spells that Hearth is full of, it synergizes so well. Hearth is damn powerful if you invest in it from the beginning. Sooo I'd say mine would be : 1. Miseri 2. well, Hearth 3. Glimmer (need to try a bit more) 4. Convergence 5. Phalanx 6. Anima 7. Kinesys 8. Hexawan 9. Slashfik 10. Doublelift Well, it's personal obviously :p But I'm sure that list'll change once I finally get to elevate to your intellect :D
Thanks so much for watching and the great comment! I think Hearth I rate so lowly not because its insanely weak but because it does not play well with others. So its like pretty good if you only go with flow cards but your deck falls apart if you want to branch out so maybe I just dislike it from a fun standpoint haha. I will go for it next time I try Terra out as I still need to get that (wall boss has beat me 4 times in a row) Overall I think we agree mostly maybe just put different emphasis on why something is great or weak. So dont worry you are as smart as me! (almost)
Doublelift is insane when you choose to go for a jam based deck. Along with jam artifacts and fast mana regen (eg. gunner), having a lot of jam in your deck isn't a problem and can actually be very good when you get the jam artifacts that give you shield or frostbolts. Along with jam cannon, jam slam, and time slow, you be beating Terrable in a minute or half if you hit her.
@@jaqtonido8251 Yeah I guess Jam decks sound at least consistent. I just can't get the motivation to give it a try, I always feel like it's gonna be just not as good as the rest. But I'll try someday :p For the Hearth deck, I just finished my first Genocide run with it yesterday, it's strong ;p
Purplatypus just do a flow build and dump upgrades on it. Its one of the absurdly powerful build around spells that will win you hell mode runs. Others being splash spellpower minigun, switchbait Ragnarok on saffrons alt kit, virusspell with the right artifacts, and energizer duel disk with mana gain
@@loltaunt You are probably right. I can see if you have it mega upgraded and have like 50 flow that you can probably mash it a bunch but even then to me it feels like the other builds you mentioned would be stronger. That being said I am open to watching a run or trying it myself. I am far from a pro at this game haha
Purplatypus Now that rock cycle doesnt grant flow on pickup you need to find the flow upgrade but heres an example still. th-cam.com/video/J9z2FrDnn0M/w-d-xo.html
Hmm. Personally, I'd have to put Glimmer, Anima, and Doublelift in the top 3. Glimmer is obviously strong because chonky damage number go brrr, but you need Spellpower to keep it sustainable against bosses and their increasingly high Defense. Anima is another brand stuffed with spells that are just good. Firewall is a go-to for pretty much every deck I build, simply because it works so well with literally everything. Hostages to save? It'll single-handedly flawless each and every hostage map. Enemies to kill? Flame hits decently hard. Trouble with the Gate? 120DPS for 5s for 2 mana. Mana problems? Grab a Citrine and watch your mana bar explode. If you're lucky enough to snag the higher-rarity Flame artifacts, it'll fill in for damage and defense too. But enough about Firewall, what about everything else? Well, Frost is a pretty solid build, so it's not awful. Flame is super easy to get running and stomp with. Thunder.. is like 2 spells so who cares. The real kicker of Anima, though, are Firestorm, Thunderstorm, Hailstorm, and Blizzard. All fairly rare, but not so much that you won't find them if you look for em. Each and every one of these spells is extremely strong, especially with upgrades. Doublecast is excellent if you can afford it, but you're really looking for Shots +4 and Jam. They require no aim, and they hit incredibly hard. Firestorm will *easily* burn everything on the enemy field, too, so Citrine will give you loads of mana from it. The others are more for straight damage, and they do it very, very well. Slap all 4 in a deck and mash the cast button for easy wins against everything. Also try to get Blue Blood and Empty Bottle to assist with their hefty mana cost. Doublelift, on the other hand, is a bit odd. Railgun is one of the strongest cards, especially upgraded (Shots +4 and Jam and Doublecast hits for 700 damage for 1 mana), and match it up with Manajam and Jam Cannon to blast through bosses and enemies very fast. Make sure to remove the Anchor on Jam Cannon, though; it'll be firing long enough to be really problematic if you can't dodge for the several seconds it takes to fire. Add in Doublecast and it can take upward of 6 seconds before you can move again. Granted, if it's firing for 6 seconds straight, anything you were firing at probably died, but still. Time Slow and Time Stop can also be useful, most notably to increase the speed of some spells. Whirl, Jam Cannon, Railgun (if it has increased shot count), Virusspell (only limited by mash speed, but...), etc. They also work wonders with Blizzard, speeding up its slowish fire rate. Kinesys is definitely strong too; it doesn't peak nearly as high as other Brands, but it's consistently pretty decent. Miseri is eh. Poison is neat, but it ticks way too slowly to be worthwhile compared to Doublelift, Anima, and Glimmer's ultra-fast roomwiping capabilities. Heck, great decks with those brands can clear an entire room before a single tick of poison goes off. It bypasses shields and defense, which is neat, but ultimately it's too slow to be useful. Not to mention the best poison cards require standing still and doing some peasant hobby called "aiming" and "playing cautiously". Sludge Bomb hits for a lot of Poison if the enemy and you are standing still, but that's hardly a realistic scenario. Acid Rain gets like 4 shots off before you need to dodge in later bosses. On the other hand, Miseri also provides the only healing spells, which are quite handy to have one or two of in your deck, especially on Genocide runs where you don't have the 400 (or 200) health every zone to rely on. Hexawan sucks, Super Minnie Gun is the only good spell, moving on. Convergence is pretty great! They're best paired with Glimmer or a Flame build for the Spellpower synergy, but they do have strong cards in their own right. Not bad, but they lack heavy damage and as such are usually a supporting brand, much like Kinesys. Phalanx is... certainly a brand. Personally, I don't like them. Shields are *useful*, don't get me wrong, but I dunno, I suppose I just don't vibe with their slow and tanky approach. They do suffer a complete and utter lack of good damage, though; Shield Throw is their only card that hits for more than 40 damage, and it's a lot crappier since Shield decays at the end of shuffling, which is cool snd all but it negates the ability to circumvent Shield decay via using Shield Throw as your last card. Hearth is okay. Missiletoe is fine. Rock Tomb is okay. Coldstone is arguably their best card; 200 damage shot for 3 mana is pretty strong early-game. Overall, though, they're meh. I wouldn't say they're the *worst* brand; just that they simply don't have the shenanigan potential that other brands have. They throw rocks at things, and much like throwing rocks at things, it's fairly okay but it can't really be improved upon much. Finally, Slashfik. Honestly, Slashfik is IMO one of the worst Brands, but they're the best bad brand. Kunais are decent, Evicerate is huge damage for 1 mana, and Blade Bay is incredibly slept-on, but their high-rarity cards mostly suck, and they heavily rely on getting lucky with artifacts and Kunai to work by themself. Overall, I'd put the Brands at: 1: Anima: Super easy, super strong. 2: Glimmer: Quite easy, super strong. 3: Doublelift: Not so easy, but very powerful. 4: Convergence: Not individually powerful usually, but a strong support brand for just about every good deck. 5: Kinesys: Pretty nice spells. They don't peak too high, so don't rely on them alone, but definitely take a few of their spells. 6: Phalanx: Much as I don't like them, I can't deny Shields are nice to have. 7: Miseri: Close to Slashfik, but you're more likely to have a little bit of healing over a little bit of... anything Slashfik has. 8: Slashfik: They kinda just aren't impressive. Their spells deal okay damage. That's about it. 9: Hearth: Admittedly, this is probably undeserved. Flow is a pretty good build. But they can't break the game, and they *force* you to go all in on Flow, so they're super annoying to use for not too much payoff. 10: Hexawan: Literally one useful card. ONE. Maybe two if you count Minnie Gun. Hazel is a meh-tier boss and a trash-tier character. If you manage to get a ludicrous amount of max mana somehow, maybe it's worth going Hexawan for Salvage and/or Mana Lattice, but that's even more luck-based than Slashfik.
A lot of what you said makes sense no doubt. Most of it just comes down to preference I think. Overall I don't think anima is as strong overall as you do but I've had some killer runs recently with frost that would make me rank it higher. Thanks for watching and leaving a big comment. I always love hearing other people opinions and learning about the game
Purplatypus Hey, thanks for replying! Since I initally commented, I've played some more and I'd say that Convergence is a bit better than I gave it credit for; though it doesn't change in rank, it does have some ability to get crazy. Limit Break single-card decks get busted quickly, especially paired with spellpower. I'd also say Glimmer and Anima are probably interchangable at the top 1/2 places; Glimmer just deals good damage, Anima does less but applies Flame (which is almost always going to be very nice for the Citrine mana regen; Citrine shows up pretty much on every run, so it's not hard to justify a couple of Flame spells) and Frost (less universally nice since it doesn't pay for itself, but Slow and Root is handy when you get it).
@@awesomefuzz4008 I think my list would change a lot as ive played more also Misery would be lower while Hearth would be higher I think. Thanks for checking back in!
Omg, I'm feeling a touch triggered by all the mispronounciations, lol. Hearth: Sounds like "herth", not "harth" Kinesys: Sounds like "Kin-Knee-Sis", not "Kin-Sis" Anima: Sounds like "Ana-ma", not "Annie-ma" Anubis: Sounds like "Ah-Noo-Bus", not "Ani-Bus". You know, as in the Egyptian God Anubis? Sorry, had to get that off my chest.
Earth should be way higher imo. It's true tile destruction with earth or root mostly sucks but forcing a flow build earth/kinesis with a bit of phalanx is what I consider the most consistent win. And it is not exactly because of the spells that are good but the two common artifacts that increase spell power and defense with flow. Anyway good video I will try a bit more poison that I almost never play it :)
No doubt there are some great flow artifacts. I didn't want to consider to many outside resources when making the list and more wanted to make the spells individual power level the focus.
That being said I'm excited to play more hearth has some people love it!
Spell brand catchphrase tier list :
S : hexawan - yes we can - it rhymes and it really is something an engineering brand would use.
S : doublelift - a sleight advantage - doublelift is a card trick, card tricks uses *sleight* of hand, and doublelift is a category that manipulates your deck, its just genius
A : Anima - its elementary - get it? Its elementary
Also in A : Slashfik - live on the edge - knifes and swords do have edges
Also A : convergence - one for all - converge = become one, and its just good commercial, appealing to everyone, thus one for all.
B : Glimmer - killing with style - i mean lights are flashy and cool
B : kinesys - unstopable force - F=m.a
B : phalanx - the best defense is a good defense - haha yeah
B : hearth - some things are meant to be broken - haha tile go crack
C : miseri - we love company - ???? I mean it rhymes i guess
Slashfik kunai build can get so ridiculous with the proper artefacts.
You are correct! One of the most powerful builds no doubt. Still I don't rate Slashfik very high only because outside of the kuni ring I am unimpressed with the spells
@@purplatypus7405 I figured as much, I kinda agree with your list to be honest.
I just want to make some publicity to the build here and there because from what I've seen so far, people seem to think kunai builds are not good.
@@argosfe7445 anyone says kuni are weak send then to me! Kuni OP as heck haha
@@purplatypus7405 Just recently I did a run where I spammed out 60 kunai each shuffle dealing fragile and each dealing 70 damage per kunai (due to fragile and spellpower). Second breakfast, rollerblades (haste for 6 seconds upon casting a spell), long sleeves (get hit, get a kunai), and acupuncture. This was ironically the same run I unlocked the artifact Shadow toxin (kunai deal 20 poison). It was amazing. Who needs gatling guns when you have gatling kunai?
I almost wish I did that run on the switch as I have more time in the game there than on PC so I would have had a chance to get shadow toxin and make it even more broken.
@@The3rdFist Kuni are busted for now and forever haha I love Kuni
i mean, jam deck can destroy if you are luck and get "blueberry Jam" early, and add kunai to the deck and it'll become an amazing spam deck, and if youre luck and got "frostbolt", then its like guarentee at least the neutral ending
Regardless of what people say about the Plat, you can't deny the man's dedication to science. I heard that Stephen Hawking asked him to read his research papers before submitting them for publication.
Wow wow wow!!
To be fair to Steve he knew it was a rough draft when he let me look over it. I just dont think he was ready for how rough I proved it to be.
Thank you for noticing my 420 IQ
Great video, i just started playing and this gave me some new ideas to try like a poison build. Of course ive had anubis in a deck because even a noob can tell its great but ive never full sent poison before cant wait to try it!
Poison is soooo good. Try to stick with the more powerful spells though as some are not much bang for your buck.
Also backstab is very scary BUT if you are fighting the Wall boss then it hits for 400 poison damage which is nutz.
Glad you liked the video!
Actually, Anubis falls on its face if you're doing well. If you're running a poison build, it's good, but otherwise it's meh. 40-20-10 damage over 20 seconds or so is suuuuuper meh compared to things like Firestorm, Blackout, etc. Minefield is a great replacement for Anubis; it costs 2 mana, but you'll frequently get 180+ damage from it against bosses. Regular enemies usually move once or twice before the mines disappear, so you can land 60-90 damage from it against them too.
@@awesomefuzz4008 i agree that minefield is probably better in the late game, but generally i like to build easy to mash decks so i can focus on dodging so i like to use both anubis and stuff like minefield and a couple of the anima random things like blizzard
Actually, lategame Minefield is just okay. Early on when it deals a notable amount of damage is where it shines. Speaking of easy-mash decks, try Anima/Glimmer; though Glimmer requires some aim, you can mostly just stay in the same row or close to it.
Just picked this up. Enjoying it but it is confusing to start so I really appreciate all the insightful videos
Thats why I made them! Happy they are helping. The game can be pretty complex especially when you start. If you have any questions feel free to ask. I have many guides but if you prefer direct questions I can help that way also.
i dont see how reducing shuffle time is a bad thing, but youre the expert I guess
I wasn't able to get Soul Link to do it, so I used Phalanx and Hexawan (specifically Sidewinder) to beat the Shopkeeper on the first floor. It helps to have either Reva with the reflector or Chrono Saffron so you don't end up getting trapped by the ice blocks, but if you get stuck in there you can use Sidewinder to blow up a ton of the ice and hit the Shopkeeper for 400-500 and keep the pressure on.
Other than that Hexawan has been completely useless.
Good work! I would probably but hexawan even lower if I remade the list haha. There is some fun wacky stuff you can do but overall it's weak no doubt. Then again minnie gun is busted so idk haha
i made one in my head of a tier list of all of the spells. because some bad brands have some amazing cards
100% agree. I wanted to take all the spells into account when making this list and not just base them off my favorite spell in each brand
Convergence miseri was what got me my first win. Limit break blue bullet mini gun with the goal of applying as much fragile as possible was nice
Sounds dope! I need more limit break runs
Phalanx is the only reason I’m able to win
This will very likely change over time however a bit of defense is always good
picked this up for the christmas sale, its pretty fun
favorite spellbrand is probably hearth, breaking tiles is cool and funny
Time Stop is best used with things like Gunner where you can stack a ton of shots on a boss while time is stopped. You still get mana regen and the ability to cast spells (albiet the regen is painfully slow and you can't really see what you cast past the first two spells), and can still move.
Agreed 100% what confuses me a bit though is that Time Slow just seems to be better most of the time. That being said Timestop for sure has its moments.
Thanks for the comment
Idk man, if you use gunner and manafire, you'll probably only land like 5-10 shots on a boss, which isn't that much. Also with gunner manafire being a spell spammer, it doesn't really do well when you can't cast everything. The artifact that stops time when you shuffle is a better substitute imo
Time Slow is always nice to have (unless you're having serious mana problems as anyone but Bullethell Gunner), Time Stop is more situational. Time Slow is more about evasion and having more time to think, Time Stop is for instant-cast Bow Snipe, Super Minnie Gun, Limit Break, Sludge Bomb, etc. Anything that takes time and benefits from being on-target the entire time. Storm spells will fire while time is stopped, Whirl can land all of its hits, etc.
thanks for making this very informative video about the cards of this game even though this game isn't as popular as slay the spire.
Thanks for watching! I appreciate the supoort
I just got my first win with phalanx/fire deck. Phalanx is definitely overpowered, especially if you can't dodge(me since I am new hehe). Anima was actually very strong too, and I just set the entire field of fire. The final boss was actually extremely easy as you can set the entire thing on fire and let it burn to death while buffing with shield. It is like poison, you don't really need to aim much.
It's weird to see other people's tier lists, because once in awhile I run into stuff I like that other people pan, and vice versa.
I'm all about Flow builds, namely because of Flow Barrier and how crazy it stacks with Waterfall. My last Genocide run was a simple build of Flow Shield, Earth Prayer, Waterfall and I think Coldstone. Final boss, my shields were hitting 4k by the end of the fight.
Totally worth noting this was made quite some time ago before Barrier existed. Flow is much much more powerful now than it used to be
@@purplatypus7405 Hah, I had no idea! Funny how a single common spell can bring a whole kit together.
Time stop plus kunai build is fun, stop time and you can continuously cast kunai till it runs out. Its quite fun.
Kunai op!
@@purplatypus7405 Facts, it just works
i agree with your list, seems weird having glimmer at 2 but i am bias bc i like anima a lot more
Thanks for watching! I like Anima a lot as well To me if feels like a perfect decent focus. I never feel its op or under powered
yooooo loved this vidddd
Thanks friend it was a lot of fun to make!
i think virus spell + deckslam is best. SO in short, I like Doublelift because I can spam best with it.
I have an updated list out probably more to your liking.
Thanks for watching
@@purplatypus7405 thanks for guiding me to your chanel though, i love the osfe content
@@spaghettiman512 thanks for watching friend the support means a ton. I promise to keep the content coming
Surprised phalanx was first. Never used it as I hate defensive play, but maybe I should give it a try
Phalanx is like Cilantro. Its not the main focus of any build but make a good dish and add some cilantro to make it just a bit better.
Phalanx is almost needed for every deck for new people to win but it does not do anyhting other than help you survive longer
I'm surprised you didn't also mention the fact that Preload is a Legendary card, so it's a bad card (that's still bad in modern versions and for some reason pierces but the game doesn't tell you even today) with a high rarity that doesn't really feel like it deserves - Should be like, Rare maybe
Legendary cards tend to be either really gimmicky or really hard-hitters (not as much as Calamity cards though - also I've done a run with Vivisection as my main damage dealer and found it REALLY FUN and would recommend trying it out some time), but Preload doesn't even come close to either quality
Phalanx and Glimmer.
Guess you prefer to play Reva.
Not that I can fault you, I'm a sucker for a good shieldmaiden.
I actually don't like plat ng Reva very much haha. But I do think some shields are very good in everydeck. So maybe phalanx is not too tier as much as it is just good in the most situations.
What are your top 3? I think I might have been wrong about hearth myself now that waterfall is there
Doublelift should be #1 by default. Echo, Railgun, Switchbait are like 3 of the best spells in the entire game. Doublelift+Phalanx is the most braindead easy build you can possibly run.
Good points no doubt unfortunately the science and objective factual nature of this list is undisputable!
For real though this list would have changed each week since I've made it and had even more time with the game. The video is mostly just a fun exuse to talk about each focus and share my personal opinions at the time. At this point I would rank doublelift and hearth higher
Come on and slam! And welcome to the jam!
I can agree that time stop is pretty bad, since as gunner, you can't exactly spam spells since you don't really get the mana regen from shooting i think.
For real though. Just seems like worse time sloe despite being harder to find haha
Nope, Time Stop lets you act just as much as Time Slow does. Gunner is *busted* with it. In both loadouts. Manafire gets to spam spells during it, Bullethell gets dumb amounts of damage, since you stop enemies from doing anything and can just spam away. Pair with defense reduction and/or attack damage and/or a Kinesys spell to pull enemies to melee range, and you can slap for 500+ damage on a 2 mana non-Consume card.
@@awesomefuzz4008 Been playing with gunner bullethell kit. Probably the only kit and character that works with time stop effectively, since manafire doesn't restore the mana since it only hits after the time stop. I got 2 loops before dying to the final boss and i had 2 time stops in my deck plus stop watch, so gunner becomes DIO and pretty much any boss is easy with that. Also ran shield stuff because of course.
Time Stop is literally Time Slow but slower
Technically Time Slow applies "Chrono" effect at 0.2 amount (Chrono's effect amount is just time speed multiplier, 1 is normal time, 0.5 is half speed etc.), But Time Stop applies "Chrono" at 0.001 amt (it can't do 0 because effect timers won't count down, so you will get stuck in time lol). Things Time Slow does not slow down, Time Stop won't either.
You can see for yourself in the game files (steamapps/common/One Step From Eden/OSFE_Data/StreamingAssets/Data/Spells.xml)
Thats coolio I for sure prefer just slow instead of stop myself haha
You're objectively wrong because kinesys isn't in second
with their raw power, they should be able to push their way through all other brands except phalanx
Your logic is sound. I am a fool for not realizing such an error!
0:26 I wish they’d explained that, because I got none of that from the game
The game likes to keep a lot hidden or left open for interpretation. I only knew that due to the developer tweeting it out as a fun fact.
Jam decks aren't really good for most characters aside from Gunner. Jam cannon and jam slam absolutely destroys enemies when you stock up on jam and use enough of it. Ambient burst imo is kinda worse than jam slam since it anchors you.
Gunner actually is not at all required for Jam builds! Since Railgun and Skewer are takeable on non-Jam runs, it's a small jump from having taken Railgun for easy powerful damage to getting a couple of on-Consume/on-Jam artifacts and hopping into a Jam build. Manajam is another great Jam introduction.
@@awesomefuzz4008 Totally agree. I just got my first win with Terra today using a Jam deck. I hate her tile destruction stuff so I yeeted all those cards and focused Doublelift. Ended up getting Jam Cannon, Jam Slam, Railgun, Skewer, Manajam, Blueberry Jam... it was a good run, and now I've unlocked her Pyro build so I don't have to play her Break build ever again!
@@awesomefuzz4008 jam sorta requires you to have a high mana regen, so i said that manafire gunner works really well since his mana regen with attack makes it so you could spam jam cards. I do agree that other characters could use it, given if the mana regen is high enough, such as terra on both her kits
Honestly, while Manafire Gunner *does* have really nice maximum regen potential, I usually just use Firewall with Citrine (or steamroll everything before even getting into Jams). Besides that, 2 mana isn't *that* much to pay.
i don't understand your comment on preload, if it was 0 you still wouldn't pick it? that would be a free 1 second reduction on your shuffle timer? did you misunderstand it as increasing the time it takes to shuffle?
if it was 0 I would take it but my point was that its still underwhelming and not very good imo. Like the 1 second it saves it nearly negated by the casting of the spell. Does that make sense?
@@purplatypus7405 it depends on the mana effeciency of your deck, if your deck is very mana hungry its bad, but in say a virusspell deck or kunai deck, its really good
I still disagree. Even in that the best situation I think its maybe only ok. Shuffle time is pretty short even if it gets longer after doing it a few times. I have just never felt that this spell would help me in any situation even in a deck build around it which is why I say its bad. Although I admit its not useless or anything just not worth taking imo
@@purplatypus7405 as someone who prefers small decks, i often spend as much time shuffling as i do spellcasting when i dont have something like it
@@ladygeneveve3805 maybe in a very specific situation it's ok when you can mash buttons to cast your whole deck I'm just saying in most decks it's not good and in the decks it's good in it's still underwhelming and should be buffed s good deal as 2 Mana is much to much for this effect. If it's was all shuffles for that fight and was consumed on use that would make it a little better imo.
Welp, it's funny, but I don't really like Phalanx. But I definitely understand why it's everybody's best pick. But I guess Phalanx alone is kinda weak, it's defensive but damn it's tough dealing damage with it ? And I don't usually mix up focuses...
Other than that, I just NEVER played Doublelift 'cuz it doesn't seem you can build anything out of it, at the most just support your deck with some Doublelift card, but, still, meh.
I don't like Kinesys that much either, but I sometimes randomly throw some Tsunami or Undertow in my decks, so yeah, not that bad though.
Anima's a bit special. I guess it's fine when you focus Ice on Selicy or Flame on Terra's second kit. Other than that I agree with you, it's meh.
Hexawan is a bit the same. I think it only works with Hazel. But I'd say I find Hazel to be better than what you say. Still Hexawan kinda sucks.
And last but not least... PLEAAAASE consider giving Hearth another try. Just today I was trying to unlock Terra's second kit, threw out everything but Entangle in her starting kit, took some cool Flow spells like Earth Prayer, Coldstone, Fissure and Fracture, and went all the way with Waterfall. It's damn ridiculous. Add some root spells like Mistletoe or Wreath to help hitting your Waterfalls, and your run is done. You don't need anything else. Took me around 15-20 seconds to get the Gate down, was the most powerful build I've tried yet. So okay it's easy with the Gate 'cause everything will hit without any aim, but still, with the root spells that Hearth is full of, it synergizes so well. Hearth is damn powerful if you invest in it from the beginning.
Sooo I'd say mine would be :
1. Miseri
2. well, Hearth
3. Glimmer (need to try a bit more)
4. Convergence
5. Phalanx
6. Anima
7. Kinesys
8. Hexawan
9. Slashfik
10. Doublelift
Well, it's personal obviously :p
But I'm sure that list'll change once I finally get to elevate to your intellect :D
Thanks so much for watching and the great comment!
I think Hearth I rate so lowly not because its insanely weak but because it does not play well with others. So its like pretty good if you only go with flow cards but your deck falls apart if you want to branch out so maybe I just dislike it from a fun standpoint haha. I will go for it next time I try Terra out as I still need to get that (wall boss has beat me 4 times in a row)
Overall I think we agree mostly maybe just put different emphasis on why something is great or weak. So dont worry you are as smart as me! (almost)
@@purplatypus7405 Yay !
Doublelift is insane when you choose to go for a jam based deck. Along with jam artifacts and fast mana regen (eg. gunner), having a lot of jam in your deck isn't a problem and can actually be very good when you get the jam artifacts that give you shield or frostbolts. Along with jam cannon, jam slam, and time slow, you be beating Terrable in a minute or half if you hit her.
But your idea with Hearth sounds REALLY good, i might try it out myself with terra as well.
@@jaqtonido8251 Yeah I guess Jam decks sound at least consistent. I just can't get the motivation to give it a try, I always feel like it's gonna be just not as good as the rest. But I'll try someday :p
For the Hearth deck, I just finished my first Genocide run with it yesterday, it's strong ;p
but
hexawan my favorit
why
Ive got an updated list where I rearrange everything
However I dont think youll be happier if Hexawan if your favorite haha
Imagine thinking rock cycle is bad
Luckily for me I don't have to imagine!
Thanks for watching friend
Purplatypus just do a flow build and dump upgrades on it. Its one of the absurdly powerful build around spells that will win you hell mode runs. Others being splash spellpower minigun, switchbait Ragnarok on saffrons alt kit, virusspell with the right artifacts, and energizer duel disk with mana gain
@@loltaunt You are probably right. I can see if you have it mega upgraded and have like 50 flow that you can probably mash it a bunch but even then to me it feels like the other builds you mentioned would be stronger. That being said I am open to watching a run or trying it myself. I am far from a pro at this game haha
Purplatypus Now that rock cycle doesnt grant flow on pickup you need to find the flow upgrade but heres an example still. th-cam.com/video/J9z2FrDnn0M/w-d-xo.html
Beware of spoilers towards the end but you get the gist of it
Hmm. Personally, I'd have to put Glimmer, Anima, and Doublelift in the top 3. Glimmer is obviously strong because chonky damage number go brrr, but you need Spellpower to keep it sustainable against bosses and their increasingly high Defense.
Anima is another brand stuffed with spells that are just good. Firewall is a go-to for pretty much every deck I build, simply because it works so well with literally everything. Hostages to save? It'll single-handedly flawless each and every hostage map. Enemies to kill? Flame hits decently hard. Trouble with the Gate? 120DPS for 5s for 2 mana. Mana problems? Grab a Citrine and watch your mana bar explode. If you're lucky enough to snag the higher-rarity Flame artifacts, it'll fill in for damage and defense too. But enough about Firewall, what about everything else? Well, Frost is a pretty solid build, so it's not awful. Flame is super easy to get running and stomp with. Thunder.. is like 2 spells so who cares. The real kicker of Anima, though, are Firestorm, Thunderstorm, Hailstorm, and Blizzard. All fairly rare, but not so much that you won't find them if you look for em. Each and every one of these spells is extremely strong, especially with upgrades. Doublecast is excellent if you can afford it, but you're really looking for Shots +4 and Jam. They require no aim, and they hit incredibly hard. Firestorm will *easily* burn everything on the enemy field, too, so Citrine will give you loads of mana from it. The others are more for straight damage, and they do it very, very well. Slap all 4 in a deck and mash the cast button for easy wins against everything. Also try to get Blue Blood and Empty Bottle to assist with their hefty mana cost.
Doublelift, on the other hand, is a bit odd. Railgun is one of the strongest cards, especially upgraded (Shots +4 and Jam and Doublecast hits for 700 damage for 1 mana), and match it up with Manajam and Jam Cannon to blast through bosses and enemies very fast. Make sure to remove the Anchor on Jam Cannon, though; it'll be firing long enough to be really problematic if you can't dodge for the several seconds it takes to fire. Add in Doublecast and it can take upward of 6 seconds before you can move again. Granted, if it's firing for 6 seconds straight, anything you were firing at probably died, but still. Time Slow and Time Stop can also be useful, most notably to increase the speed of some spells. Whirl, Jam Cannon, Railgun (if it has increased shot count), Virusspell (only limited by mash speed, but...), etc. They also work wonders with Blizzard, speeding up its slowish fire rate.
Kinesys is definitely strong too; it doesn't peak nearly as high as other Brands, but it's consistently pretty decent.
Miseri is eh. Poison is neat, but it ticks way too slowly to be worthwhile compared to Doublelift, Anima, and Glimmer's ultra-fast roomwiping capabilities. Heck, great decks with those brands can clear an entire room before a single tick of poison goes off. It bypasses shields and defense, which is neat, but ultimately it's too slow to be useful. Not to mention the best poison cards require standing still and doing some peasant hobby called "aiming" and "playing cautiously". Sludge Bomb hits for a lot of Poison if the enemy and you are standing still, but that's hardly a realistic scenario. Acid Rain gets like 4 shots off before you need to dodge in later bosses. On the other hand, Miseri also provides the only healing spells, which are quite handy to have one or two of in your deck, especially on Genocide runs where you don't have the 400 (or 200) health every zone to rely on.
Hexawan sucks, Super Minnie Gun is the only good spell, moving on.
Convergence is pretty great! They're best paired with Glimmer or a Flame build for the Spellpower synergy, but they do have strong cards in their own right. Not bad, but they lack heavy damage and as such are usually a supporting brand, much like Kinesys.
Phalanx is... certainly a brand. Personally, I don't like them. Shields are *useful*, don't get me wrong, but I dunno, I suppose I just don't vibe with their slow and tanky approach. They do suffer a complete and utter lack of good damage, though; Shield Throw is their only card that hits for more than 40 damage, and it's a lot crappier since Shield decays at the end of shuffling, which is cool snd all but it negates the ability to circumvent Shield decay via using Shield Throw as your last card.
Hearth is okay. Missiletoe is fine. Rock Tomb is okay. Coldstone is arguably their best card; 200 damage shot for 3 mana is pretty strong early-game. Overall, though, they're meh. I wouldn't say they're the *worst* brand; just that they simply don't have the shenanigan potential that other brands have. They throw rocks at things, and much like throwing rocks at things, it's fairly okay but it can't really be improved upon much.
Finally, Slashfik. Honestly, Slashfik is IMO one of the worst Brands, but they're the best bad brand. Kunais are decent, Evicerate is huge damage for 1 mana, and Blade Bay is incredibly slept-on, but their high-rarity cards mostly suck, and they heavily rely on getting lucky with artifacts and Kunai to work by themself.
Overall, I'd put the Brands at:
1: Anima: Super easy, super strong.
2: Glimmer: Quite easy, super strong.
3: Doublelift: Not so easy, but very powerful.
4: Convergence: Not individually powerful usually, but a strong support brand for just about every good deck.
5: Kinesys: Pretty nice spells. They don't peak too high, so don't rely on them alone, but definitely take a few of their spells.
6: Phalanx: Much as I don't like them, I can't deny Shields are nice to have.
7: Miseri: Close to Slashfik, but you're more likely to have a little bit of healing over a little bit of... anything Slashfik has.
8: Slashfik: They kinda just aren't impressive. Their spells deal okay damage. That's about it.
9: Hearth: Admittedly, this is probably undeserved. Flow is a pretty good build. But they can't break the game, and they *force* you to go all in on Flow, so they're super annoying to use for not too much payoff.
10: Hexawan: Literally one useful card. ONE. Maybe two if you count Minnie Gun. Hazel is a meh-tier boss and a trash-tier character. If you manage to get a ludicrous amount of max mana somehow, maybe it's worth going Hexawan for Salvage and/or Mana Lattice, but that's even more luck-based than Slashfik.
A lot of what you said makes sense no doubt. Most of it just comes down to preference I think. Overall I don't think anima is as strong overall as you do but I've had some killer runs recently with frost that would make me rank it higher.
Thanks for watching and leaving a big comment. I always love hearing other people opinions and learning about the game
Purplatypus Hey, thanks for replying! Since I initally commented, I've played some more and I'd say that Convergence is a bit better than I gave it credit for; though it doesn't change in rank, it does have some ability to get crazy. Limit Break single-card decks get busted quickly, especially paired with spellpower. I'd also say Glimmer and Anima are probably interchangable at the top 1/2 places; Glimmer just deals good damage, Anima does less but applies Flame (which is almost always going to be very nice for the Citrine mana regen; Citrine shows up pretty much on every run, so it's not hard to justify a couple of Flame spells) and Frost (less universally nice since it doesn't pay for itself, but Slow and Root is handy when you get it).
@@awesomefuzz4008 I think my list would change a lot as ive played more also Misery would be lower while Hearth would be higher I think. Thanks for checking back in!
hearth is terrible? what is wrong with yall lol so many good cards in that spell group
It's been awhile since I played but I know hearth got a lot of buffs at some point making flow way better
Omg, I'm feeling a touch triggered by all the mispronounciations, lol.
Hearth: Sounds like "herth", not "harth"
Kinesys: Sounds like "Kin-Knee-Sis", not "Kin-Sis"
Anima: Sounds like "Ana-ma", not "Annie-ma"
Anubis: Sounds like "Ah-Noo-Bus", not "Ani-Bus". You know, as in the Egyptian God Anubis?
Sorry, had to get that off my chest.
Idk I think you might be wrong. I thik my pernounciation were flawedless