As a hunter from day one of Destiny 1, I can honestly say our exotics are either god tier or absolute trash. We have 3 or 4 exotics to choose from, that’s it. We can barely have any build variety unless we do some weird combinations that sort of work together. And since they keep nerfing us, I just use stompees for everything.
Facts. My friends ask me why I play hunter. I tell them I don't know nothing else I also never do any particular build other then around my load out I use the last word a lot it has and can be op in my opinion most accurate hand cannon even under rapid fire. It could use a bigger mag, and is shit on paper but I think it'd better most other exotic hand cannons. I switch between a bow, scout rifle, and auto rifle in my energy slot. I currently run a bad omens rocket launcher as my heavy it has a Max reload and damage stat.
As someone who has been entranced by Middle Tree Arcstrider with Raiju's Harness, I can tell you that be able to not only have a longer super but also cancel it can make a huge difference in PvP. I don't have the exact math calculations, but the cancellation effect returns on use work as well with Middle Tree in tandem with Whirlwind Guard to make it one of the, if not the strongest shutdown supers for PvP when utilized correctly. Also, something not many people take advantage of is that when casting Middle Tree Arcstrider the animation has a deflection effect that can be timed to deflect other supers before the super has even begun draining. Meaning that you can effectively use the super as a burst defense against other projectiles or supers more frequently or in the case of many roaming supers, if you have too much distance between addition targets and not even energy to close the gap, you can instead return a good portion instead of wasting it. Yeah it's not as effective as Goemag's, but Chaos Reach in general is designed to be used in quick burst and Rajiu's being the only Roaming Super early-end exotic with returns is something that shouldn't be turned a blind eye on, at least in PvP.
I don’t use it much myself, but it looks like Datto glossed over the reworked effect of Assassin’s Cowl, which allows light class melees to make you invisible and regen your health (in addition to finishers). Works well with top-tree Arc and middle-tree Solar as a decent neutral exotic.
Unmentioned thing about the Athrys’s embrace: after getting a few headshots, all the little armor plates raise up into spikes and it totally changes the aesthetic of the arms. Unironically makes them cooler to me, love exotics that have stuff like that
@@stupidthefish4981 Same, it's incredible in Trials. I feel like Datto overlooked Oathleeper a bit. While not really useful in pve, in pvp it can mean all the difference. Being able to precharge the bow before turning a corner or seeing an enemy can significantly increase your chance of winning. You can shoot their head and switch to a 120 hand cannon and they'll be dead before they can even react
I’m surprised this wasn’t touched on. If you have friends you trust to follow up you can call out people with your infinite wall hacks in PvP and tag them for 2/3rds health as soon as they round a corner. Then you just need your friend to clean up the kill and cover for your slow follow up shot. Or follow up yourself with something with crazy handling you can hot swap to.
Imma be honest… Bombardiers are probably my favorite to use in PvE. I just think they are super fun when used with blade barrage tree. Knife throw, dodge bomb, knife throw again and practically have your doge back instantly the repeat. You can basically just spam knife throw/dodge through a whole strike and take out some big enemies pretty easy with the initial damage and all that burn tic.
Dragon's Shadow has a hidden +50 mobility during the perk's uptime, you don't need maxed mobility to see the best results. It's amazing for putting your stats somewhere else as you can just have 50 mobility and let dragon's shadow do the rest. the perk's uptime is 10 seconds so you'll get that dodge back by the time it runs out.
I definitely think you’re selling a lot of these exotics short just because they don’t shine in the most difficult content the game has to offer. Young Ahamkara Spine: Has insane ability spam potential on middle tree Gunslinger in PvE and in PvP it guarantees full 160 damage in detonation and better grenade regen for any ability damage. Athyrs’s Embrace: When the Strengthened Weighted Knife buff is fully stacked it does roughly the same damage as a bottom tree Golden Gun shot, pair that with a one two punch shotgun and you’re basically throwing nighthawk shots in the form of knives in PvE. Dragon Shadow: Doesn’t actually require 100 mobility to make full use of its perk, the exotic adds a +50 hidden mobility bonus while the perk is active. As long as you stay alive, wraithmetal mail can almost be active constantly. Not to mention the upcoming QuickDraw nerf, this exotic will probably become a lot more popular. Raijus Harness: Probably the best arc specific pvp exotic for hunters. It’s basically the same as geomags but you save a lot more super energy on deactivation and the damage buff after blocking lets you one shot any super in PvP. Frost-ee5: A solid PvP choice, increased movement speed and better ability regen. What’s not to like? I know Datto isn’t a Hunter main but I think a lot of these exotics are much better than what was given credit for in the video.
I LOVE Wormhusk Crown. I use it so often and it's so reliable for healing and freedom of movement when used with top void spec. Can get in super close to dangerous enemies and dip out with a heal, reload, invisibility dodge.
I just thought that I would say this real quick, for altar of Sorrows hunter best thing to use is a falling guillotine, Riskrunner, and blasphemy. And the exotic armor should be liars handshake. And use top tree arcstrider. Throw your grenade at the ground, it gives you the riskrunner perk, use the melee for liars handshake on the nightmares and you will YEET through the altar of sorrows.
@@LambentBunny ikr. People sleeping on it. I’ve been using it on Revenant for a little while now... super fast dodge cooldown, reloads both weapons, insane handling / quickdraw, basically gives both weapons snapshot, immensely increased reload speed, and like you said gives you a big mobility jump. It pretty much gives you everything that top PvP players ask for on their weapons, but all rolled into 1 exotic
Correction on Dragon's Shadow: you don't need 100 mobility to take full advantage of it. You only need 50 because upon dodging, not only do all your weapons reload, you get ridiculous reload speed and handling, but it also gives you an extra 50 mobility.
I really love the Knucklehead Radar when I'm sniping or using Messenger. Really helps when you're in a spot and don't want an enemy sneaking up on you or when a guy is in a corner, crouching can help pinpoint where they are.
I had literally never used Kephri's Sting in D2 until last week's Iron Banner and I absolutely love them, it works so well with middle tree nightstalker for basically infinite wallhacks
8:24 Datto failed to mention that liars handshake is the single best exotic for clearing crowds in Gambit. Hands down. Dodge melee dodge melee dodge melee and just kill everything in sight. Liars handshake with a one two punch shotgun is literally insane. Datto definitely needs to give this thing more credit
@@naylor7495 not really seeing I've used them greatly to a large extent it removes radar from a 10 meter radius that goes through walls prevents healing after being damaged and can stop revives in trials pair this with invisibility and rat king you'll take away radar turn invisible then strike
@@naylor7495 even then my build allows me to easily trick the higher leveled player with a bow (or shotgun) void invisibility dodge and rat king especially players who use their radar greatly
It really sucks when you want a good roll for dragons shadow and get a horrible roll, but then proceed to accidentally get a god roll for liars handshake
Throw that handshake on on a day when vanguard playlist has arc singe and reduced melee cool down. You legitimately do not ever need to use a gun, just punch
with all due respect, HARD disagree on raijus harness. in pvp anyways. it’s my MAIN exotic in pvp. the ability to reflect stasis tornados and get half your super back by cancelling early while also getting multiple kills per super makes it AMAZING imo.
I hope you use a diff chest piece while building that super. If not I hope to see you in my games. I’ll shut you down and that super with ease. Raijus is probably C+ at best. Bring that in trials I’m mopping
As a hybrid Warlock and Hunter main, I always felt Hunters are SUPPOSED to be the king of movement, but didn't happen bc as stated skating/icarus We have Stompees, but there's also Lion Ramparts and Transversive
@@vynlanastus6888 hunters horizontal movement feels like dick, stair launching is super risky and typically doesn’t help ceiling bouncing tends to be hyper map specific although this is coming from console i’m unsure how this scales knowing how FPS makes warlock top tree dawn go from a really good subclass to probably the best if not the second best
frostees are way to underrated on this list. having more shirikens for stasis mains is super nice and extremely effective in endgame pvp, having that grenade that can chunk off some health when capping a zone is powerful, you’ll always have a dodge less than 10 seconds
Depending on how you use them it should be in every hunters top 3. For pvp. If you take pvp seriously it should always be an option. It’s destiny multi tho so it’s already a joke in general
@@timothymoore2966 that is true man. i do take pvp seriously when i’m alone but with groups id fuck around with grav forfeit or something lmao. frostees can be powerful for anyone, for me i usually just sprint up against a corner to top off my knife if i didn’t get the headshot previously... destiny pvp is just ability and shotgun heavy, which puts frostees above stompees in my opinion. movement is great, i love stompees but the ability regen is considerable for any build
I'd reconsider young ahamkaras spine. They do way more than the perk tells you. They have really strong utility in PvP and can net you infinite grenades with knife tricks burn damage. They buff tripmine damage, range, blast radius, duration, health, throw distance. They also give a huge boost to grenade regen on *any* ability damage and also remove self damage from your own grenade.
They also have intrinsic fastball, paired with dual impact induction explosive knife refunds Tripmines INSTANTLY, AND you don't take damage from your own Tripmine. Plus, Golden gun refunds Tripmines. As though that weren't enough, you can stick allies. Paired with Explosive Wellmaker or Elemental Ordnance and Well of Life, you get health regen from these 'okay' grenades.
I always run Liar's Handshake when using Arcstrider, as I don't have to rely on my super being up for ad clear and dps. I still use my 12Punch Perfect Paradox to murk everything with Liar's
I am best friends with Omnioculus. If you spec into a CwL build to have maximum stacks with Energy Converter, you can basically (or theoretically) replace Orpheus with Omni if you manage your grenade uptime well. Energy Converter for those of you that don't know, is a mod that refunds Super energy when you throw your grenade right after your Super ends. If you have 5 stacks of CwL, you get 50% of your super back the SECOND you throw your Grenade after using a Super. The downside of this mod is that it sacrifices one tier of Discipline (while generally restricting grenade usage because you don't want to blow your load too early just before you even get your Super), but if you're good about your smoke bomb usage and constantly making yourself and your teammates invisible, you essentially never have to worry about your grenade being on cooldown. Since this build is also grenade-focused, you can spec for weapon perks that fit this build like Adrenaline Junkie and Demolitionist which means higher weapon damage with even more grenade uptime. Using Multishot Tether as your Super also isn't as bad as you might think as the bonus damage you get from damaging Tethered enemies is pretty substantial (not Celestial Nighthawk substantial, but substantial enough to where I can say that it feels like a contender). This build is mainly talking in terms of PvE. In PvP, this build will probably get very little use out of its main advantages due to the fact that Orbs of Power are very rare and that all your CwL stacks fall off if you die (Assuming that you're using Taking Charge).
To use Datto's words, I nearly detached my retinas from rolling my eyes when he talked about Raiju's Harness and barely said shit about it or the subclass in PVP. Idk maybe the concept of something people normally swap to when they got super somehow in Datto's book diminishes it but fuck me, being able to neuter a Revenant's Tornado, take people out and cancel super isn't shabby in the slightest. I seriously don't get why he was so hard stuck on talking about the exotic in the confines of PVE. Similar situation with Young Ahamkara Spine getting nothing said about it, there's tons of combinations you can do running a variety of mods like Momentum Transfer, Bomber, Ashes to Assets, etc! Top Tree Gunslinger wombo-combo with explosive knife and tripmines with Spine in PVP is a classic and gets even more fun when you got a Demolitionist weapon on. I get Datto normally plays Titan but there's a lot of points in this video where I feel like he literally has no fucking clue what he's talking about.
@@thealldayspecial he also says trip mines are bad in pve. If you have spine on the blast radius is insane, clear out so many targets if you know how to place them.
@@thealldayspecial yea, no way is assassin's cowl is bad. it gives healing AND invisibility; it has saved me so many times. literally the first exotic i spend 3 ascendant shards on
@@therewillbefire1833 Oh totally! Also worth mentioning how well it does when you got Artifact mods where Solar melee or grenade helps out big for stopping a champ. they're very nice when you can just chuck a bunch. I don't mean to come off too hard on Datto (he's one of the more sane content creators out there) but this exotic run down was a bit poor and only showed Datto's unfamiliarity to the class, especially with how much they got going for them.
I wish we could get a good void subclass exotic for hunters that makes grenades better or turns smoke bomb into a viable offensive tool. You have no idea how frustrating it can be when events like guardian games, solstice of heroes, etc... that one day will demand VOID grenade or charged melee KILLS. Both of those are typically so easy to do with warlocks or titans as they have exotics that can help with that and their abelites are more lethal.
Love the video as always. But I think, and maybe I'm just crazy, you might be selling Young Ahamkara's Spine short. Top tree gunslinger is so fun, and actually good too, with it.
Raijus harness is honestly s tier for trials. Utilize stompees and then when you get your super switch to raijus. Once you get one kill, you get a lot more super energy then chaos reach when you cancel.
I can’t fathom that people actually use smoke bombs for invis. Top tree dodge invisibility is WAY better. On command, doesn’t require you to hit a bunch of teammates to get it back (no point in giving allies invis), constant uptime. AND you get your melee back or reload for free too. Sixth coyote on top tree is the way to go.
as an Ahamkara spine main I feel like this exotic gets slept on. Enhanced tripmines are better than you might think in PVP and this exotic allows you to chain tripmine+knives+dodge infinitely.
correction for mask of bakris, depending on what dodge you use will also change what happens making it strong if you want to dodge and ninja star or dodge into cover and auto reload for next engagement. on top of this using a aspect you can SLOW enemys whilst dodging and getting the dodge buffs, during light shift (the cooldown) said slow downed will take 10% extra damage (said in its exotic perk stasis effected and arc)
bombardiers are actually pretty usefull with a cqc oriented stasis setup. granted, it only kills low tier ads, but it can generate a good amount of dodge energy or grim harvest crystals
Athrys's Embrace is pretty much my favorite exotic. The giant buff to knife + Unstoppable is amazing. And adding a "One-Two Punch" shotgun with it to make it absolute nuke.
A boosted knife does almost same damage as a golden gun shot it’s one of my favorite exotics as well. Being able to stun unstoppable is sweet too freeing up a mod slot. Not sure why he ranked it like he did having a knife that does that much damage that’s easy to keep up with gamblers dodge or Monte Carlo is clutch. I’ve also used it with travelers chosen with good results.
Fr about the One Two shotgun + Athrys's. This synergy literally turns your Knife into a pocket super that can deal 100k+ damage. But it's a good thing that datto ranked it low since less Hunters using it mean less chance for nerf.
1. Sealed Ahmkaran Grasps has really good synergy with the likes of middle tree gunslinger (or other dot based melees). It can actually be pretty useful in raids where you cannot reload but need high boss damage, time it right and you have unlimited ammo for the duration of the dot damage. That is really useful on rocket launchers, etc. I really do enjoy them. 2. Oathkeeper is actually really interesting. I use it as I really enjoy using bows and I do have to say it is really fun. I cannot sit here and say it is the best or that you should even replace it with other exotics, but if you are a bow user it is for sure amazing. It keeps that perfect moment, so it combos very well with the likes of Ticcu's. I recommend that you use it though on subclasses that are not exotic reliant, so morbius quiver void, stasis, or blade barage (even either gunslinger but bottom tree gunslinger often relies on celestial). 3. Aeon gauntlets has not been talked about here but that one post rework is actually super good to use for a general exotic on those subclasses that are not reliant, like with oathkeeper.
I see your rocking that nighthawk with the chest pieces. I think it'd be sweet to be able to wear 2 pieces at once. There's some good combos out there.
I feel like Aeons work best on Hunter because you aren't bound to Geomags, Phoenix Protocol, or Ursas like Warlock and Titan. Having one Hunter give everyone heavy ammo is certainly helpful, especially for scary GMs like Proving Grounds, where you might want to lean hard on Anarchy.
Quick point with Dragon’s Shadow- you don’t actually need to run it with max mobility, as dodging with it gives you a hidden +50 mobility. I wouldn’t run just 50 mobility for cases when you die in the period after you dodge, but you can easily get away with ~70.
Bombardiers and invisibility on dodge or that Stasis perk that slows enemies when you dodge is actually a really strong combo that people may want to try. While it can be used offensively it is mostly useful against anything that runs up to you and either smacks you around or explodes, but it has saved my butt plenty of times. Also it's fun in PVP because shotgun meta. if you sprint at me I will just get a few feet further away and get free damage.
I value Athrys a lot. Its fun to use in PvP and in PvE its like having a single golden gun shot on demand for whatever you need it for, and when combined with a 1-2 punch shotty it does big boi damage. I am willing to sacrifice the Celestial Goldie on some fights, like Taniks, to run these since the captains in that fight are the biggest obstacle for some of my group. I can have that beefy throwing knife up more often so I can deal with them and never have to worry about wasting damage doing it.
Young Ahamkaras Spine is so underrated. "Ability damage grants trip mine energy". That means a trip mine, knife and your super can recharge your trip mine. Trip mines are stronger than you may think. It sticks to surfaces and staggeres most enemies. With enough mobility you can recharge you knife and spam trip mines. I have my combo set for pve: trip mine, knife, dodge, knife, dodge and repeat. Especially if your on middle tree gunslinger, once enemies start burning you recharge your knives much faster and you won't need to dodge as much. (You can also use a mod to gain nade energy when dodging) You can rival a celestial nighthawk while being able to damage multiple targets and swap you priorities. But... Meta is meta.
For PvP, Dragons Shadow is only just behind Stompees. Anyone relying on Wormhusk is (no offence intended) not good at PvP, better positioning and map awareness helps you stay alive, wormhusk is simply a panic “GIVE ME FREE HEALTH” button. Dragons Shadow allows you to get an easy triple 100 stat line so you can have 100 recov and 100 discipline on a stasis build with spammy coldsnap grenades. DS intrinsically gives you +50 mobility after you dodge, so you only need 50 odd mobility to max it out, staying alive to let your dodge recharge is the key. But it also gives a massive boost to handling and reload, giving all weapons boarderline quickdraw and snapshot, and then reload speeds like Ophidian Aspect for Warlocks offers. Then, it even reloads all weapons allowing you to run gamblers dodge for melee cooldown, great for stasis, can even use the aspect that slows nearby enemies. Sometimes I think the extra mobility stompees offers is overkill and running 3 100 stats including mobility can offer what stompees does and then some. The benefits of DS also stacks with quickdraw, snapshot, surplus, killing wind etc
As someone who has been using a 120//Aggressive Sniper PvP build I will always love my Knucklehead Radar and how it allows me to be a Laning Larry and full be, as the exotic implies, a radar watching knucklehead. But the moment I switch to a shotgun or even just off of my Crimil's, I always put on Stomp-EE5.
FYI, dragons shadow essentially gives a stealth 50 mobility, meaning you can run 50 mobility and still have max dodge cooldown(as I’ve been doing for forever, so hard to take it off)
hunters who main pvp (so most of them) and stomp-ee5 are like flint Lockwood from "cloudy with a chance of meatballs" they are never taking those things off
Not even mentioning that Dragon's Shadow gives an extra 5 stacks of mobility whenever Wraithmetal mail is active and thus giving dodge back within 6 seconds after Wraithmetal Mail ends on every subclass to then get wrathmetal mail back seems like an oversight for this video. Freeing up to 50 points of mobility for use in other stats feels really good in PVP and PVE since anything over 50 mobility will be wasted as soon as you dodge.
I will forever die on the hill that Young Ahamkara's Spine is unironically great in PvP. If you're good with tripmines, you can pull off some awesome plays with them.
I honestly swear on young Ahamkaras spine, with middle tree blade barrage and getting bonus grenade energy on melee hits you essentially get a free grenade every time. I ran a build where I could gain some super energy on a grenade throw, or even could run charged with light along with the elemental well mods. Was so hard to put down that build
@@Saix1031 Well to keep my enjoyment alive I wanted to try more things I like using sealed Ahamkara grasps with blade barrage as well and use stochastic variable with wellspring and killing wind. Get max mobiliy from the lightweight frame and killing wind, constant reloads with the gauntlets, all the while the melee also giving me grenade energy as well as my dodges.
Young Ahamkaras are so underrated in non-GM PvE. You can almost spam your trip mine with combination of Impact Induction/Throwing Knives/Dodge along with added super with Ashes to Assets and Distribution, its really giving that super fast as well. Always can be tagged with Demolitionist/Tresh/Wellspring. Its just more fun to use than Shards of Galanor. Plus i find it way more consistent with damage and accuracy of hit with trip mine than Incendiary grenade and its bouncing.
I agree with most of this. Except I would say omnioculus deserves tier 5. But also I think assassins cowl does as well. Being able to throw a knife, which can infinitely refresh on 2/3 trees of gunslinger or infinitely chain melees on top tree arc or even just finisher and get healing and invis for an absurd amount of time allows for the same invis utility you get on nightstalker (not to Omni degree but still very close) while also being able to heal, but on ANY subclass. Very powerful and life saving
One point of sixth coyote, don’t forget there’s a whole subclass where JUST DODGING gives you invis, you don’t have to be near anyone so it’s amazing especially when you’re solo
@@blakeerenhouse943 I know that brother, I’m just saying he missed the point of saying sixth coyote is meant for way of the trapper and omni is for way of the path finder. Both are wonderful exotics
I was under the impression that Dragon's Shadow gives +50 mobility when it's up. That's why I run that exotic mainly with 51 mobilty and then dodge, have "100" mobility while the perk is up, and then have a dodge ready 3-4 seconds after the perk expires.
thanks for the shoutout dad, i've finally made it big time
jez howdy gamer
howdy gamer partner
how to be rich in destiny?
pvp chappy god himself
JEZ! C H O K E M E
Ah it’s here
Hi Jötunn
Hello there!
As a hunter from day one of Destiny 1, I can honestly say our exotics are either god tier or absolute trash. We have 3 or 4 exotics to choose from, that’s it. We can barely have any build variety unless we do some weird combinations that sort of work together. And since they keep nerfing us, I just use stompees for everything.
this
Orpheus rig is super fun too, definitely annoying to get since it’s a random engram drop but it is a ton of fun
I just use my bombardiers, still grinding for the one I want
@@sivanmanickam405 same they are super fun to use
Facts. My friends ask me why I play hunter. I tell them I don't know nothing else I also never do any particular build other then around my load out I use the last word a lot it has and can be op in my opinion most accurate hand cannon even under rapid fire. It could use a bigger mag, and is shit on paper but I think it'd better most other exotic hand cannons. I switch between a bow, scout rifle, and auto rifle in my energy slot. I currently run a bad omens rocket launcher as my heavy it has a Max reload and damage stat.
Wasn’t expecting anything less than a jez clip for mask of bakris
im the 69th like nice
Yes
probably for the best, if stasis hunters knew how op it is they would farm it.
@@kalet196 i dont tjink it’s that op especially excluding the aspect.
i just shoot/get shot where i originally was just like blink and get the kill
Celestial Omnioculus isn’t real, it can’t hurt you.
Celestial Omnioculus: 5:26
Underrated comment
Fucking horrific
OMNI-OCKULUS
HOW
@@frikkybetta1036 he's wearing the helmet while inspecting the armour
"Hunters are the kings of movement"
*watches titan slide and fly across the map in 2 seconds*
Man, Destiny 1 were the days.
Yeah, as a hunter in fireteam I'm always come later than my friends on Warlock and Titan...
@@teamur57 mobility is more than just speed
@@jamesjameson7384 speed is life.
Hunters are the kings. Titans are the ones who flip hunters off while simultaneously glitching with the flying
These exotic tier lists are always bangers
So called “free thinkers” when they see orbs of power generated by tether
what
@@arbiter- you wouldn't get it
@@hyperhinhitter I don't get it
LMFAOOOOO
@@hyperhinhitter is this where i think its from
Omnioculus + Khepris trials team = one guy with wallhacks and damage resistance
Man's watched patty's vid I see
nice profile picture :)
As someone who has been entranced by Middle Tree Arcstrider with Raiju's Harness, I can tell you that be able to not only have a longer super but also cancel it can make a huge difference in PvP.
I don't have the exact math calculations, but the cancellation effect returns on use work as well with Middle Tree in tandem with Whirlwind Guard to make it one of the, if not the strongest shutdown supers for PvP when utilized correctly. Also, something not many people take advantage of is that when casting Middle Tree Arcstrider the animation has a deflection effect that can be timed to deflect other supers before the super has even begun draining.
Meaning that you can effectively use the super as a burst defense against other projectiles or supers more frequently or in the case of many roaming supers, if you have too much distance between addition targets and not even energy to close the gap, you can instead return a good portion instead of wasting it.
Yeah it's not as effective as Goemag's, but Chaos Reach in general is designed to be used in quick burst and Rajiu's being the only Roaming Super early-end exotic with returns is something that shouldn't be turned a blind eye on, at least in PvP.
I don’t use it much myself, but it looks like Datto glossed over the reworked effect of Assassin’s Cowl, which allows light class melees to make you invisible and regen your health (in addition to finishers). Works well with top-tree Arc and middle-tree Solar as a decent neutral exotic.
Sat waiting for GGs to drop. Tactical upload time Datto. You know Hunters are only turning up today.
Unmentioned thing about the Athrys’s embrace: after getting a few headshots, all the little armor plates raise up into spikes and it totally changes the aesthetic of the arms. Unironically makes them cooler to me, love exotics that have stuff like that
Danielle on a typical day to Datto: 1:25
Oh man you did him dirty lmfao
oh no lmao
Oathkeeper with any bow: 😴
Oathkeeper with Wish Ender: 👀
Oathkeeper with Le Monarque is my goto build
@@stupidthefish4981 Same, it's incredible in Trials. I feel like Datto overlooked Oathleeper a bit. While not really useful in pve, in pvp it can mean all the difference. Being able to precharge the bow before turning a corner or seeing an enemy can significantly increase your chance of winning. You can shoot their head and switch to a 120 hand cannon and they'll be dead before they can even react
@@stupidthefish4981 yup. Oathkeepers with LM guarantees all shots are poison shots. 👍
@@PompousPicard1 if it’s fully drawn of course
I’m surprised this wasn’t touched on. If you have friends you trust to follow up you can call out people with your infinite wall hacks in PvP and tag them for 2/3rds health as soon as they round a corner. Then you just need your friend to clean up the kill and cover for your slow follow up shot. Or follow up yourself with something with crazy handling you can hot swap to.
I use lucky pants strictly for the sake of fashion
Making Cayde proud
Lucky Pants do look pretty good
what? it looks like some armor i would find in Rust, shits made out of street scraps lmao wtf
Same here.
@@Wizard.Performance beautiful i say
Imma be honest… Bombardiers are probably my favorite to use in PvE. I just think they are super fun when used with blade barrage tree. Knife throw, dodge bomb, knife throw again and practically have your doge back instantly the repeat. You can basically just spam knife throw/dodge through a whole strike and take out some big enemies pretty easy with the initial damage and all that burn tic.
plus they look so epic
“To end this list, the worst exotic has to be the Stompees.”
Dragon's Shadow has a hidden +50 mobility during the perk's uptime, you don't need maxed mobility to see the best results. It's amazing for putting your stats somewhere else as you can just have 50 mobility and let dragon's shadow do the rest. the perk's uptime is 10 seconds so you'll get that dodge back by the time it runs out.
I was looking for this comment. The real know.
You can get an easy 100 in 3 stats with dragons shadow
I definitely think you’re selling a lot of these exotics short just because they don’t shine in the most difficult content the game has to offer.
Young Ahamkara Spine: Has insane ability spam potential on middle tree Gunslinger in PvE and in PvP it guarantees full 160 damage in detonation and better grenade regen for any ability damage.
Athyrs’s Embrace: When the Strengthened Weighted Knife buff is fully stacked it does roughly the same damage as a bottom tree Golden Gun shot, pair that with a one two punch shotgun and you’re basically throwing nighthawk shots in the form of knives in PvE.
Dragon Shadow: Doesn’t actually require 100 mobility to make full use of its perk, the exotic adds a +50 hidden mobility bonus while the perk is active. As long as you stay alive, wraithmetal mail can almost be active constantly. Not to mention the upcoming QuickDraw nerf, this exotic will probably become a lot more popular.
Raijus Harness: Probably the best arc specific pvp exotic for hunters. It’s basically the same as geomags but you save a lot more super energy on deactivation and the damage buff after blocking lets you one shot any super in PvP.
Frost-ee5: A solid PvP choice, increased movement speed and better ability regen. What’s not to like?
I know Datto isn’t a Hunter main but I think a lot of these exotics are much better than what was given credit for in the video.
I LOVE Wormhusk Crown. I use it so often and it's so reliable for healing and freedom of movement when used with top void spec. Can get in super close to dangerous enemies and dip out with a heal, reload, invisibility dodge.
I just thought that I would say this real quick, for altar of Sorrows hunter best thing to use is a falling guillotine, Riskrunner, and blasphemy. And the exotic armor should be liars handshake. And use top tree arcstrider. Throw your grenade at the ground, it gives you the riskrunner perk, use the melee for liars handshake on the nightmares and you will YEET through the altar of sorrows.
Man, with QuickDraw going away, dragons shadow use is gonna skyrocket
i have a bunch of crazy resilience rolls for it lmfao. still waiting for a good pvp roll
Just animation cancel and give all weapons quickdraw for free.
@@Quaaludio its not like Dragons Shadow also gives +50 to mobility when the perk is active or anything. DS isnt just used for its handling buffs
@@LambentBunny ikr. People sleeping on it. I’ve been using it on Revenant for a little while now... super fast dodge cooldown, reloads both weapons, insane handling / quickdraw, basically gives both weapons snapshot, immensely increased reload speed, and like you said gives you a big mobility jump. It pretty much gives you everything that top PvP players ask for on their weapons, but all rolled into 1 exotic
@@LambentBunny it also decreases bow draw time, and allows you to always use melee dodge while also reloading
Correction on Dragon's Shadow: you don't need 100 mobility to take full advantage of it. You only need 50 because upon dodging, not only do all your weapons reload, you get ridiculous reload speed and handling, but it also gives you an extra 50 mobility.
It has been proven, frame by frame, that you still get your dodge back faster if you have 100 mobility. For maximum uptime, you need 100 mobility
I really love the Knucklehead Radar when I'm sniping or using Messenger. Really helps when you're in a spot and don't want an enemy sneaking up on you or when a guy is in a corner, crouching can help pinpoint where they are.
I just finished watching your other vid, a treat for myself
I had literally never used Kephri's Sting in D2 until last week's Iron Banner and I absolutely love them, it works so well with middle tree nightstalker for basically infinite wallhacks
8:24 Datto failed to mention that liars handshake is the single best exotic for clearing crowds in Gambit. Hands down. Dodge melee dodge melee dodge melee and just kill everything in sight. Liars handshake with a one two punch shotgun is literally insane. Datto definitely needs to give this thing more credit
Gemini jesters is underrated its such a great PvP exotic alright in pve with the dodge punch arc combo but still I love it
No they’re terrible for pvp. Any smart player knows how to counter them.
@@naylor7495 not really seeing I've used them greatly to a large extent it removes radar from a 10 meter radius that goes through walls prevents healing after being damaged and can stop revives in trials pair this with invisibility and rat king you'll take away radar turn invisible then strike
@@naylor7495 even then my build allows me to easily trick the higher leveled player with a bow (or shotgun) void invisibility dodge and rat king especially players who use their radar greatly
@@riskrunner4532 no he's right they're terrible
@@nonerighteous I've already said why their not but okay we'll ignore that but whatever it's your opinion
Datto just straight up calling me who hasn't taken off Dragon's Shadow since it got buffed in Warmind.
I completely agree with Datto's assessment of DS in PvE, but I also don't care cus it makes everything feel good.
It really sucks when you want a good roll for dragons shadow and get a horrible roll, but then proceed to accidentally get a god roll for liars handshake
Or foetracer ;(
Throw that handshake on on a day when vanguard playlist has arc singe and reduced melee cool down. You legitimately do not ever need to use a gun, just punch
can't believe youd do j3z in like that after you adopted him :(
with all due respect, HARD disagree on raijus harness. in pvp anyways. it’s my MAIN exotic in pvp. the ability to reflect stasis tornados and get half your super back by cancelling early while also getting multiple kills per super makes it AMAZING imo.
I hope you use a diff chest piece while building that super. If not I hope to see you in my games. I’ll shut you down and that super with ease. Raijus is probably C+ at best. Bring that in trials I’m mopping
When Jez shows up in the datto tier list video: A surprise to be sure, but a welcome one
What’s the name of the primary gun you’re using at 13:17 and how do get that ?
Still use Lucky Pants and the Last Word for that ultimate quickdraw cowboy feel.
yes and bow and quickfang
Reach for the skyyyyy
you must be real happy now
@@gummies139 my jaw dropped when I saw the change. Yippie ki yay
@@raudrviking have fun
"Hunters are the kings of movement."
Meanwhile me looking at my skating/icarus dashing fireteam: _huh_
Hunters have worldline skating that is much easier to do than warlocks
As a hybrid Warlock and Hunter main, I always felt Hunters are SUPPOSED to be the king of movement, but didn't happen bc as stated skating/icarus
We have Stompees, but there's also Lion Ramparts and Transversive
@@vynlanastus6888 hunters horizontal movement feels like dick, stair launching is super risky and typically doesn’t help
ceiling bouncing tends to be hyper map specific
although this is coming from console
i’m unsure how this scales knowing how FPS makes warlock top tree dawn go from a really good subclass to probably the best if not the second best
And just to remind you...
_We was much faster before._
Stompees outrun everything. As do hunters with lightweight frames. Trust
*tries to pry off knucklehead radar*
"Oh right...that titan smeared crayon wax all over the latches"
Datto used the phrases "massive" and "keep it up with ease" in the same sentence
Anyone who's massive knows that's kinda difficult.
frostees are way to underrated on this list. having more shirikens for stasis mains is super nice and extremely effective in endgame pvp, having that grenade that can chunk off some health when capping a zone is powerful, you’ll always have a dodge less than 10 seconds
Depending on how you use them it should be in every hunters top 3. For pvp. If you take pvp seriously it should always be an option. It’s destiny multi tho so it’s already a joke in general
@@timothymoore2966 that is true man. i do take pvp seriously when i’m alone but with groups id fuck around with grav forfeit or something lmao. frostees can be powerful for anyone, for me i usually just sprint up against a corner to top off my knife if i didn’t get the headshot previously... destiny pvp is just ability and shotgun heavy, which puts frostees above stompees in my opinion. movement is great, i love stompees but the ability regen is considerable for any build
I'd reconsider young ahamkaras spine. They do way more than the perk tells you. They have really strong utility in PvP and can net you infinite grenades with knife tricks burn damage. They buff tripmine damage, range, blast radius, duration, health, throw distance. They also give a huge boost to grenade regen on *any* ability damage and also remove self damage from your own grenade.
They also have intrinsic fastball, paired with dual impact induction explosive knife refunds Tripmines INSTANTLY, AND you don't take damage from your own Tripmine. Plus, Golden gun refunds Tripmines. As though that weren't enough, you can stick allies. Paired with Explosive Wellmaker or Elemental Ordnance and Well of Life, you get health regen from these 'okay' grenades.
I always run Liar's Handshake when using Arcstrider, as I don't have to rely on my super being up for ad clear and dps. I still use my 12Punch Perfect Paradox to murk everything with Liar's
I've been rocking Lucky Pants for the longest time. Mainly for the look, but the Hand Cannon effects are worth it, especially for PvP
Erianna's and 120s. Dummy stronk
On small maps, TLW with Lucky Pants feels like cheating
been playing warlock since d1 and never made any other characters so this list does help me decide what i need for the hunter. Thanks :)
I am best friends with Omnioculus. If you spec into a CwL build to have maximum stacks with Energy Converter, you can basically (or theoretically) replace Orpheus with Omni if you manage your grenade uptime well.
Energy Converter for those of you that don't know, is a mod that refunds Super energy when you throw your grenade right after your Super ends. If you have 5 stacks of CwL, you get 50% of your super back the SECOND you throw your Grenade after using a Super. The downside of this mod is that it sacrifices one tier of Discipline (while generally restricting grenade usage because you don't want to blow your load too early just before you even get your Super), but if you're good about your smoke bomb usage and constantly making yourself and your teammates invisible, you essentially never have to worry about your grenade being on cooldown.
Since this build is also grenade-focused, you can spec for weapon perks that fit this build like Adrenaline Junkie and Demolitionist which means higher weapon damage with even more grenade uptime. Using Multishot Tether as your Super also isn't as bad as you might think as the bonus damage you get from damaging Tethered enemies is pretty substantial (not Celestial Nighthawk substantial, but substantial enough to where I can say that it feels like a contender).
This build is mainly talking in terms of PvE. In PvP, this build will probably get very little use out of its main advantages due to the fact that Orbs of Power are very rare and that all your CwL stacks fall off if you die (Assuming that you're using Taking Charge).
Usually I let Datto make my opinions for me, but my man straight up disrespected so many exotics
To use Datto's words, I nearly detached my retinas from rolling my eyes when he talked about Raiju's Harness and barely said shit about it or the subclass in PVP. Idk maybe the concept of something people normally swap to when they got super somehow in Datto's book diminishes it but fuck me, being able to neuter a Revenant's Tornado, take people out and cancel super isn't shabby in the slightest. I seriously don't get why he was so hard stuck on talking about the exotic in the confines of PVE.
Similar situation with Young Ahamkara Spine getting nothing said about it, there's tons of combinations you can do running a variety of mods like Momentum Transfer, Bomber, Ashes to Assets, etc! Top Tree Gunslinger wombo-combo with explosive knife and tripmines with Spine in PVP is a classic and gets even more fun when you got a Demolitionist weapon on.
I get Datto normally plays Titan but there's a lot of points in this video where I feel like he literally has no fucking clue what he's talking about.
@@thealldayspecial he also says trip mines are bad in pve. If you have spine on the blast radius is insane, clear out so many targets if you know how to place them.
@@thealldayspecial yea, no way is assassin's cowl is bad. it gives healing AND invisibility; it has saved me so many times. literally the first exotic i spend 3 ascendant shards on
@@therewillbefire1833 Oh totally! Also worth mentioning how well it does when you got Artifact mods where Solar melee or grenade helps out big for stopping a champ. they're very nice when you can just chuck a bunch.
I don't mean to come off too hard on Datto (he's one of the more sane content creators out there) but this exotic run down was a bit poor and only showed Datto's unfamiliarity to the class, especially with how much they got going for them.
I wish we could get a good void subclass exotic for hunters that makes grenades better or turns smoke bomb into a viable offensive tool. You have no idea how frustrating it can be when events like guardian games, solstice of heroes, etc... that one day will demand VOID grenade or charged melee KILLS. Both of those are typically so easy to do with warlocks or titans as they have exotics that can help with that and their abelites are more lethal.
I love ophidia spathe on thousand cuts. It's essentially infinite knives with a cooldown of like... 4 seconds.
Shinobu's vow is hugely slept on imo. We run it 3 deep in trials and it essentially guarantees a pick. Every time.
12:07 geminis don't always work in pve because ,unlike a flash bang, they only proc against enemy's that are already agroed on you
Love the video as always. But I think, and maybe I'm just crazy, you might be selling Young Ahamkara's Spine short. Top tree gunslinger is so fun, and actually good too, with it.
Young Ahamkara's Spine gets no pve recognition for how good and fun it is with middle tree
Exactly, I just found out about a build with it and tbh, it’s actually good, not just fun.
I like the recap of all the exotics because it reminds me of fun exotics that I have not used in a while.
Raijus harness is honestly s tier for trials. Utilize stompees and then when you get your super switch to raijus. Once you get one kill, you get a lot more super energy then chaos reach when you cancel.
Why cancel it? Against a good team that can be called out, You get a kill, and cancel, They'll call it out and the others can rush you.
Help I am physically incapable of unequipping Orpheus Rigs. They've been stuck on my hunter for years now. I think the super glue was a bad idea.
Really good video Datto! I really look forward to these armor videos
Ahamkara’s are slept on. Combine it with middle tree gunslinger and its burning melee knives, and you can get your grenade charge back in seconds
I can’t fathom that people actually use smoke bombs for invis. Top tree dodge invisibility is WAY better. On command, doesn’t require you to hit a bunch of teammates to get it back (no point in giving allies invis), constant uptime. AND you get your melee back or reload for free too. Sixth coyote on top tree is the way to go.
I've been running Sixth Coyote since they introduced Armour 2.0, it complements my build and my armour stats so well- its the only exotic I need.
3:30 what gun is that? o.0 just coming back after a year or two break XD
as an Ahamkara spine main I feel like this exotic gets slept on. Enhanced tripmines are better than you might think in PVP and this exotic allows you to chain tripmine+knives+dodge infinitely.
correction for mask of bakris, depending on what dodge you use will also change what happens making it strong if you want to dodge and ninja star or dodge into cover and auto reload for next engagement. on top of this using a aspect you can SLOW enemys whilst dodging and getting the dodge buffs, during light shift (the cooldown) said slow downed will take 10% extra damage (said in its exotic perk stasis effected and arc)
Lucky Pants + The Last Word + Shotgun/Grenade Launcher with Quick Access Sling have proven to be a reliable combo for me.
The best part of this video is when Jez walks up to the AFK guy and domes him with the chaperone.
bombardiers are actually pretty usefull with a cqc oriented stasis setup. granted, it only kills low tier ads, but it can generate a good amount of dodge energy or grim harvest crystals
Athrys's Embrace is pretty much my favorite exotic. The giant buff to knife + Unstoppable is amazing. And adding a "One-Two Punch" shotgun with it to make it absolute nuke.
A boosted knife does almost same damage as a golden gun shot it’s one of my favorite exotics as well. Being able to stun unstoppable is sweet too freeing up a mod slot. Not sure why he ranked it like he did having a knife that does that much damage that’s easy to keep up with gamblers dodge or Monte Carlo is clutch. I’ve also used it with travelers chosen with good results.
And I'm pretty sure it still homes like hell
@@theanomaloushendo4516 yea he made it seem like the tracking was toned down but i dont recall that being the case
Fr about the One Two shotgun + Athrys's. This synergy literally turns your Knife into a pocket super that can deal 100k+ damage.
But it's a good thing that datto ranked it low since less Hunters using it mean less chance for nerf.
1. Sealed Ahmkaran Grasps has really good synergy with the likes of middle tree gunslinger (or other dot based melees). It can actually be pretty useful in raids where you cannot reload but need high boss damage, time it right and you have unlimited ammo for the duration of the dot damage. That is really useful on rocket launchers, etc. I really do enjoy them.
2. Oathkeeper is actually really interesting. I use it as I really enjoy using bows and I do have to say it is really fun. I cannot sit here and say it is the best or that you should even replace it with other exotics, but if you are a bow user it is for sure amazing. It keeps that perfect moment, so it combos very well with the likes of Ticcu's. I recommend that you use it though on subclasses that are not exotic reliant, so morbius quiver void, stasis, or blade barage (even either gunslinger but bottom tree gunslinger often relies on celestial).
3. Aeon gauntlets has not been talked about here but that one post rework is actually super good to use for a general exotic on those subclasses that are not reliant, like with oathkeeper.
Wow, thank you so much for this. This was amazing 👏
Ah yes, the Datto Slayer, Slayer of all Dattos representing the Mask of Bakris. What a glorious day this is.
We shall all rise, rise we all shall
I see your rocking that nighthawk with the chest pieces. I think it'd be sweet to be able to wear 2 pieces at once. There's some good combos out there.
I feel like Aeons work best on Hunter because you aren't bound to Geomags, Phoenix Protocol, or Ursas like Warlock and Titan. Having one Hunter give everyone heavy ammo is certainly helpful, especially for scary GMs like Proving Grounds, where you might want to lean hard on Anarchy.
I never take off my Spine of Young Ahamkara when on Barrage for the knife/grenade regen.
Datto blessing our hearts once again 🙏
we know it’s the same datto, we’re here for your beautiful voice to explain things we already know.
Quick point with Dragon’s Shadow- you don’t actually need to run it with max mobility, as dodging with it gives you a hidden +50 mobility. I wouldn’t run just 50 mobility for cases when you die in the period after you dodge, but you can easily get away with ~70.
Bombardiers and invisibility on dodge or that Stasis perk that slows enemies when you dodge is actually a really strong combo that people may want to try.
While it can be used offensively it is mostly useful against anything that runs up to you and either smacks you around or explodes, but it has saved my butt plenty of times.
Also it's fun in PVP because shotgun meta. if you sprint at me I will just get a few feet further away and get free damage.
I value Athrys a lot. Its fun to use in PvP and in PvE its like having a single golden gun shot on demand for whatever you need it for, and when combined with a 1-2 punch shotty it does big boi damage.
I am willing to sacrifice the Celestial Goldie on some fights, like Taniks, to run these since the captains in that fight are the biggest obstacle for some of my group. I can have that beefy throwing knife up more often so I can deal with them and never have to worry about wasting damage doing it.
This season, we have an artifact mod that makes Athrys's embrace's champion stun redundant
Young Ahamkaras Spine is so underrated.
"Ability damage grants trip mine energy". That means a trip mine, knife and your super can recharge your trip mine. Trip mines are stronger than you may think. It sticks to surfaces and staggeres most enemies. With enough mobility you can recharge you knife and spam trip mines. I have my combo set for pve: trip mine, knife, dodge, knife, dodge and repeat. Especially if your on middle tree gunslinger, once enemies start burning you recharge your knives much faster and you won't need to dodge as much. (You can also use a mod to gain nade energy when dodging) You can rival a celestial nighthawk while being able to damage multiple targets and swap you priorities. But... Meta is meta.
Wait, is there a Nighthawk ornament? Or did Datto hack the system and is able to dual equip exotics?
He used the preview option.
Datto you convinced me to return to Destiny from all the other games (outriders, cyberpunk, COD). No I’m not a hunter, I’m a Titan for life!!
For PvP, Dragons Shadow is only just behind Stompees. Anyone relying on Wormhusk is (no offence intended) not good at PvP, better positioning and map awareness helps you stay alive, wormhusk is simply a panic “GIVE ME FREE HEALTH” button.
Dragons Shadow allows you to get an easy triple 100 stat line so you can have 100 recov and 100 discipline on a stasis build with spammy coldsnap grenades. DS intrinsically gives you +50 mobility after you dodge, so you only need 50 odd mobility to max it out, staying alive to let your dodge recharge is the key. But it also gives a massive boost to handling and reload, giving all weapons boarderline quickdraw and snapshot, and then reload speeds like Ophidian Aspect for Warlocks offers. Then, it even reloads all weapons allowing you to run gamblers dodge for melee cooldown, great for stasis, can even use the aspect that slows nearby enemies. Sometimes I think the extra mobility stompees offers is overkill and running 3 100 stats including mobility can offer what stompees does and then some. The benefits of DS also stacks with quickdraw, snapshot, surplus, killing wind etc
“Shinobu’s is going to be your best arc exotic”
D1 pvp players “ Wow haven’t heard that one before.”
As someone who has been using a 120//Aggressive Sniper PvP build I will always love my Knucklehead Radar and how it allows me to be a Laning Larry and full be, as the exotic implies, a radar watching knucklehead. But the moment I switch to a shotgun or even just off of my Crimil's, I always put on Stomp-EE5.
FYI, dragons shadow essentially gives a stealth 50 mobility, meaning you can run 50 mobility and still have max dodge cooldown(as I’ve been doing for forever, so hard to take it off)
hunters who main pvp (so most of them) and stomp-ee5 are like flint Lockwood from "cloudy with a chance of meatballs" they are never taking those things off
Not even mentioning that Dragon's Shadow gives an extra 5 stacks of mobility whenever Wraithmetal mail is active and thus giving dodge back within 6 seconds after Wraithmetal Mail ends on every subclass to then get wrathmetal mail back seems like an oversight for this video. Freeing up to 50 points of mobility for use in other stats feels really good in PVP and PVE since anything over 50 mobility will be wasted as soon as you dodge.
If only he knew the coming terror of Star-Eater Scales.....
I will forever die on the hill that Young Ahamkara's Spine is unironically great in PvP. If you're good with tripmines, you can pull off some awesome plays with them.
Arcstrider needs a bit of a duration buff imo
the DISRESPECT on Raiju's is incredible Datto, for shame
Tricksleeves + Devil's Ruin is a fun time in PvP. Maybe not a particularly GOOD time, but sure as hell is a FUN time.
I honestly swear on young Ahamkaras spine, with middle tree blade barrage and getting bonus grenade energy on melee hits you essentially get a free grenade every time. I ran a build where I could gain some super energy on a grenade throw, or even could run charged with light along with the elemental well mods. Was so hard to put down that build
Why did u stop using it?
@@Saix1031 Well to keep my enjoyment alive I wanted to try more things
I like using sealed Ahamkara grasps with blade barrage as well and use stochastic variable with wellspring and killing wind. Get max mobiliy from the lightweight frame and killing wind, constant reloads with the gauntlets, all the while the melee also giving me grenade energy as well as my dodges.
@@seeker_rodan3113 ohh ok, because I’m urging the YAS at the moment and I been using it for weeks if not a month yet
Young Ahamkaras are so underrated in non-GM PvE. You can almost spam your trip mine with combination of Impact Induction/Throwing Knives/Dodge along with added super with Ashes to Assets and Distribution, its really giving that super fast as well. Always can be tagged with Demolitionist/Tresh/Wellspring.
Its just more fun to use than Shards of Galanor. Plus i find it way more consistent with damage and accuracy of hit with trip mine than Incendiary grenade and its bouncing.
quick buff to knucklehead - allow it to grant radar during blackout activity modifier and i think that would be quite nice
I agree with most of this. Except I would say omnioculus deserves tier 5. But also I think assassins cowl does as well. Being able to throw a knife, which can infinitely refresh on 2/3 trees of gunslinger or infinitely chain melees on top tree arc or even just finisher and get healing and invis for an absurd amount of time allows for the same invis utility you get on nightstalker (not to Omni degree but still very close) while also being able to heal, but on ANY subclass. Very powerful and life saving
One point of sixth coyote, don’t forget there’s a whole subclass where JUST DODGING gives you invis, you don’t have to be near anyone so it’s amazing especially when you’re solo
Unless your Solo, the whole point of using Coyote and Omni is to invis your teamates.
@@blakeerenhouse943 I know that brother, I’m just saying he missed the point of saying sixth coyote is meant for way of the trapper and omni is for way of the path finder. Both are wonderful exotics
I was under the impression that Dragon's Shadow gives +50 mobility when it's up. That's why I run that exotic mainly with 51 mobilty and then dodge, have "100" mobility while the perk is up, and then have a dodge ready 3-4 seconds after the perk expires.
Thank you for this!!
Star-eater scales: allow me to introduce myself