Add a rechargeable battery to the mix and a solar panel strong enough to charge the battery at the same time the panel powers the mechanism. Then you don't need to worry about it stopping even in temporary darkness.
@@ianbelletti6241A capacitor fits that description perfectly, and is cheaper, simpler, faster, safer and more efficient than a battery with a charge controller.
@@totally_not_a_bot you don't always need a charge controller. It depends on battery type. On top of that, some lithium batteries come with built in charge controllers. Just look at the AA rechargeable lithium batteries.
If you are considering a v2, I would love to see a version where a ball is moved by rocking the entire frame (thus removing the lever to lift the ball). It would be difficult, but the software could employ a PID controller to get smooth motion.
YES! That's what I thought he was going to do from the beginning. I love the idea of a PID controller, but I think with a given known weight it could probably use pre-calculated settings.
@@Engineezythe whole timing issue may just be motor speed. It would be a little more mesmerizing if you could perfect the motor speed instead of varying it. The first attempt appears that you have the rotation set too low.
A very easy change that would be cool would be to change the cam shape a bit so that the bridge arrives at the lower track at the exact time the ball does.
Great video, and the end result is mesmerizing. I would love to see an episode 2 on this “real life satisfying GIF” idea at some point in the future where you try to get everything perfectly smooth and synchronized, with a new unique design
Awesome project, absolutely love desk display things like this. And that beat. Now needs a few other similar machines with other sounds, to make a mesmerizing orchestra
In 1968 I went to the World's Fair (Hemisphere '68) in San Antonio, TX. In one of the display areas, they had a machine that just fascinated me. It was a very simple machine consisting of a box mounted in a wall with a glass front. On the base of the box toward the front were two polished metal pads about 3" in diameter. Directly between the two pads was a shaft about 4" tall with a rotating hoop on top of it. Directly behind the two metal pads and about 6" above the base of the box were two holes in the back wall. About every second or two, a metal ball just big enough to fit through the hole would fall out of the hole on the right, drop down and land on the metal pad on the right. The surface of the metal pad had a compound angle that would bounce the ball and change its direction toward the spinning hoop. As the ball reached the hoop, its rotation would just align with the ball to allow it to pass through, ark down and hit the second pad where the direction was again changed and the ball bounced up and through the hole in the back on the left side of the box. Repeat indefinitely. A bunch of us probably watched this display for over an hour. Since that was 55 years ago, my recollection of the sizes might be off, but I will never forget how much fun it was watching this thing. We may have gentled "tapped" on the glass a few times to see if we could make the ball miss the hoop, but I think it was engineered with that possibility in mind because we did not break anything and it never "dropped the ball".
@@Engineezy The Museum of Science and Industry in Chicago had that same thing in the 1960s. I can't find a video of it, maybe you'll have to make one. 😎
i love that you seem to have accidentally learned to do clap syncs via osmosis from watching other creators' youtube videos without realizing what their purpose was
Cool! I love those satisfying 3D animations too! This may be just part of your process that you leave out, but do you ever run a physics simulation on your machines before you build/print them? I'm a 3D animator myself and use Maxon Cinema 4D which has a physics engine that's pretty easy to use. I'm sure Blender does too. It made me think on this one that if you simulated it accurately enough, you could tweak the dimensions, slopes, etc until the ball lined up with the paddle arm at the end without the sensor and motor speed change.
I definitely need to spend more time with physics engines! Generally speaking my computer is not powerful enough to hand them haha, gonna need to fix that and improve in this area
The gap in the upper track is not visually pronounced because that track is transparent. Making an opaque rail on top with a more obvious beak in it could heighten the visual impact.
You can use spiral shaped linear gears to vary the speed of the push arm. Then you wouldn’t have that clicking sound and it would be more fluid looking. Oval gears do the same thing but they have two speed up points instead of the one you need. You can use all kinds of shaped gears but spiral gears would be perfect for this.
I’m a little late, but I just discovered this awesome video. I’m gonna say you clap because you saw other TH-camrs doing it and they did it to make editing easier.
Hi, just a thought. Instead of varying the speed of the arm you could widen the tracks on that side so much that the ball spins further on the "sides" and thereby moving slower. I.e. solving the problem the analog way instead of digital. Thanks for great videos, Christian (from Sweden)
I am building an inverted pendulum at the moment and I would love to see a fully built version made by you. Also its kinda challenging I would say. Maybe a interesting challenge for you?
Bro, you are an inspiration. And seeing how you have gone through almost every comment and given a reply is so cool, I have a lot of respect for you. It would be cool If for a future project you can make a cool contraption that your subs make with you. Like you make a simple template and they design a unique mechanism off of it, build it, test it, and send it to you to add to the others.
Oooooh ! So nice and cool project! Good job ! I am happy that you're able to waste your time a way I can't so I can still enjoy your creative creations without having to / being able to build them. 👍👌🏻
You might be able to get rid of the arduino entirely. If you use a pair of cogs where half of the cog is one radius, and the other half of the cog is a different radius, you can get 2 different speeds as the first cog rotates out of the second cog. That way you just use a single little motor to power the artwork with no extra complexity. An example of something similar is shown in "Art of rendering"s channel under Mechanical principles part 5 timestamp 0:42.
Here's a couple of improvement ideas. First, you could make the acceleration and deceleration of the arm smooth instead of instant. Second, by changing the shape of the cam you can directly change how the scissor mechanism moves. Why not try some new shapes and see what happens? Third, the sensor does not have to be where the arm is. Since the cam and arm are connected by a chain, you can make the cam trigger the sensor. Not a huge improvement but it would make the frame look cleaner. Finally, consider hiding the motor and electronics in the base. You would have to make the base deeper and add extra gears, but using a pancake stepper would save some space and a custom ordered circuit board with SMD components would save space.
I think it could be improved by having the scissor lift go back down slower so that it gets in position just as the ball meets the gap. That should be possible with just a different shape of cam.
I'm never disappointed when I stop in here. Absolutely love what you do. Your prints always look awesome... way better than mine. Could you make a video just on your printing / post processing?
Thanks Matt! Theres not much process to my prints, the machines do a great job and the cameras dont pick up the imperfections on the white filament that well. Thanks for stopping in 🙏
I love the design, would like to become an engineer when I finished school, and your very inspiering. I was wondering if you could make the speed of the ball pusher variabel by using a shell gear. I think it would make the design that mutch more satisfying. Really hope you read this.
Amazing design, but if I'm honest I feel like you could have used some code to time the stepper motor to the ball rather than use a sensor, could have been way smoother
you should adjust the timing of that “lift arm” forward a smidge to smooth out the lift as there seemed to be a few degrees/seconds on the approach to spare thusly a smooth meet up with the ball and seamless transfer throughout the arch
Very cool! Couple things to really bring it home would be to adjust the timing of the bridge piece so it arrives in both places JUST as it is needed instead of being in place a moment before it is needed, and then eliminating that stutter entirely for the ball lift. Maybe make that part a continuous rubber belt that uses friction to grab the ball instead of a hard swinging arm? Really great regardless though, keep it up! Would love to see other types of these satisfying machines made in real life.
LOVED this video. I have one wish, though; when you said you needed to reprint new parts because it didn't work, I would have liked to see a little more engineering talk about what failed and why, and how you made the right decision on the next iteration! Keep it up, my dude. I bet if you changed the shape of the cam, you could get the platform to move into place JUST in time for both the top and bottom.
I was testing a hypothesis that speeding up the motor (running at constant speed) could sync the arm better with the ball without coming down too soon. Didn’t work, but next video I’ll try to give more context! Thank you!
@@Engineezy You rock man. Maybe it's just that I'm a nerd for engineering (as a non-engineer, but a 3d modeler and game designer) that I yearn for creative professionals like yourself to share more deeply! I know it's a balance between entertainment and info to get the best engagement, but I really appreciate when creators buck that a little and don't take their knowledge for granted and share more with their community. Some content creators make a second channel with more detailed videos (or jump on Brilliant with that kind of content). You're giving a ton and the effort is noticed, though, so take in everything I say through that filter.
Love the design, but your description at the beginning made me desire that tension of JUST BARELY arriving in time for the ball. This is wonderful, but I think you could make it even better by having the platform act "just in time".
I enjoy watching the creative process. Well done. Comment, is the center elevator bridge/lift just for mechanical pizzazz or does it really serve a purpose? 2nd...What type of 3-D printer are you using? The parts look great. Stay well.
I really appreciated your observation about the build up and release of tension relating to the satisfaction of this art, do you think that is something you will continue to apply to your kinetic sculptures in the future?
Yes, mechanics meet the emotional quirks of us humans. However, I think the up/down movement could have been smoother and tighter to actually achieve this 'will he make it'.
Nice. I like how you showed the iterative process of tweaking things to get it to work. As always, i enjoy your work. Decided to subscribe to your Patreon.
Challenge: Can you do an almost perpetual motion design, that uses just a small solar panel to work? In order to work durring day without a battery.
Oooh good challenge! I'm going to think about it!
i.ebayimg.com/images/g/DfgAAOSwSHpimBzz/s-l1600.jpg
Add a rechargeable battery to the mix and a solar panel strong enough to charge the battery at the same time the panel powers the mechanism. Then you don't need to worry about it stopping even in temporary darkness.
@@ianbelletti6241A capacitor fits that description perfectly, and is cheaper, simpler, faster, safer and more efficient than a battery with a charge controller.
@@totally_not_a_bot you don't always need a charge controller. It depends on battery type. On top of that, some lithium batteries come with built in charge controllers. Just look at the AA rechargeable lithium batteries.
If you are considering a v2, I would love to see a version where a ball is moved by rocking the entire frame (thus removing the lever to lift the ball). It would be difficult, but the software could employ a PID controller to get smooth motion.
Ooh thats a very cool idea! Might have to use that in a future project
Attach the camera to the tilting frame and a smooth background so you don't see the motion.
YES! That's what I thought he was going to do from the beginning. I love the idea of a PID controller, but I think with a given known weight it could probably use pre-calculated settings.
@@Engineezy I would also remove the sensor, and use a variable speed gear set. Like the ones shown here.
Honestly, I feel like the little drop before the ball gets picked up adds to the illusion. It looks like even that has been animated. I love it!
Thank you!!
Very nice! Another fantastic little contraption.
Appreciate it 😀
@@Engineezythe whole timing issue may just be motor speed. It would be a little more mesmerizing if you could perfect the motor speed instead of varying it. The first attempt appears that you have the rotation set too low.
i didnt know you were here!
hi jkbrickworks
yooooo jk
I had my perpetual doubts until I saw that the ball is lifted back up, and boy did you deliver. It’s mesmerizing. Great video.
Thank you 🙏
A very easy change that would be cool would be to change the cam shape a bit so that the bridge arrives at the lower track at the exact time the ball does.
honestly the sound itself sent me into hypnosis
Agreed!
Great video, and the end result is mesmerizing. I would love to see an episode 2 on this “real life satisfying GIF” idea at some point in the future where you try to get everything perfectly smooth and synchronized, with a new unique design
Definitely going to be making more of these! And they will be perfect 🙌
Awesome project, absolutely love desk display things like this.
And that beat. Now needs a few other similar machines with other sounds, to make a mesmerizing orchestra
Ooh the machine orchestra is an amazing concept
The way it moves looks sooo much like a crazy contraption in a Tim Burton claymation film, like Nightmare Before Christmas.
Cool, man!
Thank you sir!
We need a long form video of just this thing running... it's so mesmerizing!
th-cam.com/video/NCMvLgTT2bE/w-d-xo.htmlsi=_RK2VmOFvHfihfsT 🙌🙌
Your ability to make things that don’t look real is really impressive
In 1968 I went to the World's Fair (Hemisphere '68) in San Antonio, TX. In one of the display areas, they had a machine that just fascinated me. It was a very simple machine consisting of a box mounted in a wall with a glass front. On the base of the box toward the front were two polished metal pads about 3" in diameter. Directly between the two pads was a shaft about 4" tall with a rotating hoop on top of it. Directly behind the two metal pads and about 6" above the base of the box were two holes in the back wall. About every second or two, a metal ball just big enough to fit through the hole would fall out of the hole on the right, drop down and land on the metal pad on the right. The surface of the metal pad had a compound angle that would bounce the ball and change its direction toward the spinning hoop. As the ball reached the hoop, its rotation would just align with the ball to allow it to pass through, ark down and hit the second pad where the direction was again changed and the ball bounced up and through the hole in the back on the left side of the box. Repeat indefinitely. A bunch of us probably watched this display for over an hour. Since that was 55 years ago, my recollection of the sizes might be off, but I will never forget how much fun it was watching this thing. We may have gentled "tapped" on the glass a few times to see if we could make the ball miss the hoop, but I think it was engineered with that possibility in mind because we did not break anything and it never "dropped the ball".
That sounds really cool! Definitely sparks some ideas!
@@Engineezy The Museum of Science and Industry in Chicago had that same thing in the 1960s. I can't find a video of it, maybe you'll have to make one. 😎
Quick, interesting and calming build! Great work again by industrial designer Jay!
Appreciate it 🙏🙏 ID Jay says thanks ☺️
I like it. It has a good beat. All mechanical systems should have a good beat to let you know they're working right.
Very true!
Love the rythme to it, sounds very satisfying on top of the visuals!
Glad you like it!
7:52 sick beat
It felt unreal, exactly why you made it. Congratulations!!!
Mission accomplished!
Always clapping is good, it helps editor Jake on the sound sync
Way cool. The jitteriness of it makes it seem more like an animation than most of the animations. Love it.
i love that you seem to have accidentally learned to do clap syncs via osmosis from watching other creators' youtube videos without realizing what their purpose was
🤣🤣
Cool! I love those satisfying 3D animations too! This may be just part of your process that you leave out, but do you ever run a physics simulation on your machines before you build/print them? I'm a 3D animator myself and use Maxon Cinema 4D which has a physics engine that's pretty easy to use. I'm sure Blender does too. It made me think on this one that if you simulated it accurately enough, you could tweak the dimensions, slopes, etc until the ball lined up with the paddle arm at the end without the sensor and motor speed change.
I definitely need to spend more time with physics engines! Generally speaking my computer is not powerful enough to hand them haha, gonna need to fix that and improve in this area
6:09 noooo! You let out the ghost in the circuits! You never want to let out the ghosts!
Really cool! I had some sort of art block in blender but not anymore lol
Let's go!!
This is actually really mesmerizing lol
3:15 Jay goes heavy metal!!! Yeah, look at those sparks!
Wow. I think the sound of it makes it 10x better
That was super satisfying and really therapeutic hearing it tick along
Dude that's DAMN creative!
Amazing content as always 👍
Thank you!! Appreciate it 🙏
Love your attention to detail there, the speed change in the rotation made a huge difference in the smoothness
Thanks for appreciating! Definitely a big part of my process
@@Engineezy yeah, I noticed from the other projects, the perfectionism in me appreciates your extra effort haha
great work! these balltrack animations are always an inspiration....also works with rollercoaster tracks
Thank you! It would be cool with roller coaster tracks as well!
Your machine has something those GIFs can't have: Satisfying mechanical noises.
*Natural ones too! 🙏🙏
It’d be so cool to see a bunch of these satisfying renders turned real at some kind of event like maker faire or open sauce
The gap in the upper track is not visually pronounced because that track is transparent. Making an opaque rail on top with a more obvious beak in it could heighten the visual impact.
Thats a great idea!
Great engineering. Try filming in 60 or 120fps and playing it back at 0.5x or 0.25x speed, and remove all sound. Bet it will be more .GIF like.
Definitely worth a shot
You can use spiral shaped linear gears to vary the speed of the push arm. Then you wouldn’t have that clicking sound and it would be more fluid looking. Oval gears do the same thing but they have two speed up points instead of the one you need. You can use all kinds of shaped gears but spiral gears would be perfect for this.
I like the clapping, embrace it! Each TH-camr has their signature quirks that fans come to love.
🙏🙏👏👏
The clap is a “let’s do that” along with helping to keep track of audio with the video
Very nice. Almost perfect. From the top it looks great but from the side there is a tiny bit adjustment needed. Thanks for sharing 👍🏼
I’m a little late, but I just discovered this awesome video.
I’m gonna say you clap because you saw other TH-camrs doing it and they did it to make editing easier.
Haha that is very possible
Hi, just a thought. Instead of varying the speed of the arm you could widen the tracks on that side so much that the ball spins further on the "sides" and thereby moving slower. I.e. solving the problem the analog way instead of digital.
Thanks for great videos,
Christian (from Sweden)
I am building an inverted pendulum at the moment and I would love to see a fully built version made by you. Also its kinda challenging I would say. Maybe a interesting challenge for you?
I’ve actually always wanted to do it but haven’t gotten around to it yet, may have to put it on the project list!
You should be apart of every engineering and artist repertoire, genius
🙏🙏🙏
the mechanical sound is sooooooooooooooooooooooo satisfying
Jay, 👏 You know what I am going to say. You never cease to amaze!
Thanks John!!!
The little drop at the end works because it adds to the rhythm of the machine.
I’ll take it 😂
Bro, you are an inspiration. And seeing how you have gone through almost every comment and given a reply is so cool, I have a lot of respect for you. It would be cool If for a future project you can make a cool contraption that your subs make with you. Like you make a simple template and they design a unique mechanism off of it, build it, test it, and send it to you to add to the others.
Love that idea! Definitely going to have to slot that in to a future project. Appreciate it 👊
Thank you for making the music have the same BPM as the machine. Itched my musical brain
👊👊🙏🙏🙏
Oooooh ! So nice and cool project! Good job !
I am happy that you're able to waste your time a way I can't so I can still enjoy your creative creations without having to / being able to build them.
👍👌🏻
Mesmerized and satisfied viewer. The scissors and cam work do well!!
Appreciate it!!
You might be able to get rid of the arduino entirely. If you use a pair of cogs where half of the cog is one radius, and the other half of the cog is a different radius, you can get 2 different speeds as the first cog rotates out of the second cog. That way you just use a single little motor to power the artwork with no extra complexity. An example of something similar is shown in "Art of rendering"s channel under Mechanical principles part 5 timestamp 0:42.
Thats a cool idea, definitely worth exploring in future projects
Here's a couple of improvement ideas. First, you could make the acceleration and deceleration of the arm smooth instead of instant. Second, by changing the shape of the cam you can directly change how the scissor mechanism moves. Why not try some new shapes and see what happens? Third, the sensor does not have to be where the arm is. Since the cam and arm are connected by a chain, you can make the cam trigger the sensor. Not a huge improvement but it would make the frame look cleaner. Finally, consider hiding the motor and electronics in the base. You would have to make the base deeper and add extra gears, but using a pancake stepper would save some space and a custom ordered circuit board with SMD components would save space.
I think it could be improved by having the scissor lift go back down slower so that it gets in position just as the ball meets the gap. That should be possible with just a different shape of cam.
I'm never disappointed when I stop in here. Absolutely love what you do. Your prints always look awesome... way better than mine. Could you make a video just on your printing / post processing?
Thanks Matt! Theres not much process to my prints, the machines do a great job and the cameras dont pick up the imperfections on the white filament that well. Thanks for stopping in 🙏
I was wondering if thats some magic fillament. You cant even see the wall lines.
The sound it makes only adds to the experience
Happy accidents 🙌
The mechanism makes a good beat
Nice
NB You can't expect something to tke longer than expected !!
I love the design, would like to become an engineer when I finished school, and your very inspiering. I was wondering if you could make the speed of the ball pusher variabel by using a shell gear. I think it would make the design that mutch more satisfying.
Really hope you read this.
Thank you! That’s an interesting thought, might have to put it to use on a future project!
That’s so mesmerizing
🚗🚙🚌🚐🚕
Hah! Nailed the satisfying gif aesthetic. Awesome work
Thank you!! Mission accomplished 🙌
Nice video and the results looks great! Very satisfying to watch it in action!
Thank you!! Agreed :)
That shutter speed roll from the shop lights is brutal
U should film a loop in slow-mo, which is a staple of those satisfying gifs.
Shoutout to Morley for interviewing you. I love your videos!!
Seriously! Shout out to Morley 🙌
Great first go. I'm looking forward to something more difficult.
Thanks! More to come!
very cool. top view is the most smooth i think
how do you not have 1 million subscribers already?? your videos are amazing!!
Thank you!! Step by step
Amazing design, but if I'm honest I feel like you could have used some code to time the stepper motor to the ball rather than use a sensor, could have been way smoother
lol the different characters at the beginning😂😂😂
🙈🙈🙈
@@Engineezy was great, loved the editing on this vid
Nicely imagined, designed, and engineered.
Thank you!!
Super well done! And you clap out of excitement! Many people do.
Thank you 👏🤭
you should adjust the timing of that “lift arm” forward a smidge to smooth out the lift as there seemed to be a few degrees/seconds on the approach to spare thusly a smooth meet up with the ball and seamless transfer throughout the arch
Damn, that’s nice. the sound of the ball when it hits the lower rails is really sharp, reminds me of ice skates.
Ooh yess! I can totally hear that
Very cool! Couple things to really bring it home would be to adjust the timing of the bridge piece so it arrives in both places JUST as it is needed instead of being in place a moment before it is needed, and then eliminating that stutter entirely for the ball lift. Maybe make that part a continuous rubber belt that uses friction to grab the ball instead of a hard swinging arm? Really great regardless though, keep it up! Would love to see other types of these satisfying machines made in real life.
That's crazy man. Thanks for sharing this with us.
Thanks for watching 👊👊
I respect the ten hun shirt! Love to see creators supporting creators!
Also are the cinematic shots of the completed machine in low fps? The effect it gave was sick!
It was a little lower fps! Happy you think its cool, wasnt too sure about it
Also TenHun is a legend
I love how it just looks like stop motion animation
Delightful! Nice job sticking with it and putting in the work to get to awesome!
Appreciate it!!
LOVED this video. I have one wish, though; when you said you needed to reprint new parts because it didn't work, I would have liked to see a little more engineering talk about what failed and why, and how you made the right decision on the next iteration! Keep it up, my dude. I bet if you changed the shape of the cam, you could get the platform to move into place JUST in time for both the top and bottom.
I was testing a hypothesis that speeding up the motor (running at constant speed) could sync the arm better with the ball without coming down too soon. Didn’t work, but next video I’ll try to give more context! Thank you!
@@Engineezy You rock man. Maybe it's just that I'm a nerd for engineering (as a non-engineer, but a 3d modeler and game designer) that I yearn for creative professionals like yourself to share more deeply! I know it's a balance between entertainment and info to get the best engagement, but I really appreciate when creators buck that a little and don't take their knowledge for granted and share more with their community. Some content creators make a second channel with more detailed videos (or jump on Brilliant with that kind of content). You're giving a ton and the effort is noticed, though, so take in everything I say through that filter.
@@TheBlueMuzzy appreciate it! Definitely a balance but I’m learning
6:09 Noooo! You let out the magic smoke! Electronics need that smoke inside to work!
I knowwwww 🤬🤬🤬
I love the sound even more! Mesmerizing!
Happy accident 🙌
Nice work. I would recommend measuring the position of the ball instead of the arm.
I tried that, but realized I also needed to measure the arm position because there was no feedback on the motor- I was trying to keep it simple haha
Love the design, but your description at the beginning made me desire that tension of JUST BARELY arriving in time for the ball.
This is wonderful, but I think you could make it even better by having the platform act "just in time".
A couple more iterations!
My cat couldn't take his eyes off the TV when it was up & running
Very Cool!
😂😂😂
Al though your videos are a little short, they are fun to watch!
I enjoy watching the creative process. Well done. Comment, is the center elevator bridge/lift just for mechanical pizzazz or does it really serve a purpose? 2nd...What type of 3-D printer are you using? The parts look great. Stay well.
Mainly for some pizzazz and ‘suspense’
@@Engineezy What 3D printer do you use?
@@joepie221 the x1 carbon has been my go to these days!
Great stuff
Thank you!!!
I really appreciated your observation about the build up and release of tension relating to the satisfaction of this art, do you think that is something you will continue to apply to your kinetic sculptures in the future?
Maybe! Depends on the sculpture but definitely worth keeping it in mind!
Yes, mechanics meet the emotional quirks of us humans.
However, I think the up/down movement could have been smoother and tighter to actually achieve this 'will he make it'.
Really cool to see your process as a professional engineer!
Thanks! Trying to get better at sharing it!
Nice. I like how you showed the iterative process of tweaking things to get it to work. As always, i enjoy your work. Decided to subscribe to your Patreon.
Thank you! Really appreciate the sub!
Oh my God that looks amazing
🙏🙏
This really was great! Thank you,
Appreciate it! 🙏🙏
Jay: "Don't you just love it when a plan comes together?"
Hannibal: "I love it when a plan comes together."
😈😈
@@Engineezy 🪖🪖🪖🪖
Beautiful!
Rather than an arm, could you use a friction wheel to move the ball to the top track? Like in a ball throwing machine?
Yes! That would work well actually
WOOOOWWW we want more like this...❤❤❤❤
More to come 😀
Gotta love that fluorescent light flicker
😬😬
I want a 1 hour video of this just going with the camera mechanically rotating around it.
Totally mesmerising!
😵💫😵💫
Very relaxing! I love it!
👏
Agreed! Thanks 😀