#26 : separate your power production grid as much as you can from your power distribution grid, best is to have only one connection between them, especially if your factory is meant to grow. In power production, connect generators and every machines strictly needed for generator powering. For example, coal miners and water pumps for a coal production plant. In power distribution, connect everything else together. You can eventually have a personal transportation system (train/hypertube/whatever) with a dedicated power grid if you can afford it. The idea behind this is that if your power grid shuts down because it is under required power, you may need extra power to start additional power plants, and in this case being able to disconnect your production from power production grid easily is a big help, allowing you to use existing power to initiate other power plants. An autonomous transportation system is also a plus, especially with big factories, as it will allow you to move around even if system is shut down to fix problem faster.
@@TotalXclipse Happened to me 2 days ago x) Will start a mega power plant soon, probably using oil power ^^ But first I need some exploration to unlock recipes x)
yeap, i did separeted grid to my coal miners in factorio... satisfactory i not advance enought to do this kind of stuff, but i want to make a center control room too like a room with tons of lines that if i cut a wire entire stuff stop working, my main problem with this idea is how long i will spend to implement those? i totally need more time to play it, but i had no extra time to, soo i just get all a giant mess under boxes all over in a single grid and if it shut downs i know my last build go blowed the grid and just cut out that portion then upgrade energy then back all running again... i miss enerhy upgrade a while and yesterday close to midnight i blow all up connecting my new motor plant on... i shut of my first steel production and will fix energy today, or try at least hehe
Good tip. What I've done is put a Power Switch for each building. Then if I'm tight on power I can shut off a who building that I don't need right now. I'd also recommend building some Power Storage. Once they are charged you can actually go over your max generation for some time without it blowing a fuse, giving you lots of time to sort things out.
You didn't miss it, I had planned to add it, but totally forgot to... yeh I know... If I hadn't have done the video and uploaded it... that would be the 25th tips. super helpful super useful along with the copy function
@@IbrahimSowunmi I think he's talking about the Eyedropper. When in build or dismantle mode click the mouse wheel while hover on a building to select it, Just like in MineCraft.
For Tip #9 i will always remember the saying from one of Xterminator's Multiplayer Factorio Runs : Think about the space you need, add a bit on top of it..... and then double it!
Valuable Tipp. Especially at the beginning I did build too tight. Although with Satisfactory you can also build up into the third dimension, it is still better to allow more space. One day I may even remember from the start to include space for walkways even.... Maybe that is the "add a bit" he meant?
I have logged 45 hours and I love this game. I did not watch any videos before hand so i just muddled through it to learn the controls. now after watching a bunch of stuff i am in the process of restructuring things however most of these tutorials are for way later in game. It would be nice to see a build from the beginning stages when you dont have much and are just starting. some of these tips would have been helpful although i never watch before i play. only after i have logged some time will i watch other people.
Thanks. I’m in the process of deleting my spaghetti freak show to move and needed some help with a more refined base. My base started off fine, but didn’t leave the space for tiers 5-8. It was a little crowded to say the least.
#25 (a bit off topic): when building a long railway, first build a factory producing steel beams, steel tubes and concrete (and whatever more you need for building your railway, these 3 are the minimum). Then build a railway station, with at least 1 freight platform for each resource you want to carry on, but more can be better, like 5 for steel beams/tubes and 10 for concrete. Then feet platforms with resources from the factory. Now build your railway driving the train along it, so you can use train as an extended inventory and refill it extremely fast at factory when needed. For exploring the map, you eventually want to carry (by train) some iron plate and rode to build walkways in case you need to overcome some obstacles, or some packaged fuel for your jetpack if you already have it unlocked. :)
@@TotalXclipse exactly, as I unlocked T7 today I'm switching from a conveyor/bus distribution to a train/central storage distribution :)( I'm a train addict xD ) But even for just moving around trains are pretty convenient :p
You dont actually need the Cargo station.. only the Cargo cars.... the cargo stations arent required to actually build the cars on the train... i used a train with 5 cargo cars that travelled with me when i built a railway across the map...
@@Zion800 definitely ! Cargo stations are for refilling cargo cars faster, rather than doing it by hands x) my build train is like 25 cars longs (excluding tractors), so I appreciate having to just click on "load" when going for a refill trip for ressources ^^
Hey I started playing Satisfactory recrently and found this vid while searching for better ways to build. I just wanted to make a mention of something I discovered today. if you are working on pipes for coal generators, oil pumps, or other pipe related stuff and are on a platform, you can place the pipe about 4 spaces forward and then click, use the scroll wheel to make the pipe face straight downwards, and then from there you can literally run the pipes straight through the foundations. That frees up alot of space around the work area and declutters where conveyors can go.
There it is! The weirdness that is current fluid logic in SF! I have a feeling the thing with a solo high-altitude water extractor to raise headlift thresholds will be patched out somehow in the updates to come, but then again maybe not, I imagine unpicking that particular behaviour from the rest of the system may prove awkward. If it does indeed stay as it is now then there are some immensely twisted things one could do, like placing a singular water extractor on the highest patch of water you can find and running a massive manifold into the rear end of every nearby (lower altitude) water pipe set. As far as I've been able to experiment on the matter, you can currently have that single extractor running at 1% and still get the effect on as many pipelines as you can (feasibly) attach to the drop feed manifold.
Well it works as it would in real life I believe, hence the use of water towers. in fact even if you pumped water to a single high point on the map, using that would be much more efficient than pumping 20 pipelines up to the same height without headlift. So it might be something I play with, with oil :)
Thank You for not doing silly voices and trying to be “funny”. It’s weird that you are a professional actor and are one of the few people not trying to put on a character while doing these Satisfactory videos. 😂 No offense to the other guys, but ...
Thanks :) I just try to create content that's easily understandable and easy to follow. I don't always succeed and my live streams are totally different. But tutorials should be easy to follow. :)
My biggest issue is never leaving enough room lol. Build a perfectly balanced system only to need to upgrade everything once the last miner and belts are unlocked, I never have enough room to expand unless I rip everything out and spend 11 hours rebuilding, ( just tripled my iron ingots and steel last night). Side note, Nuclear power is so satisfying once it's all set up and running, currently making 10 fuel rod a minute, potential of 64/m when finished.
Sweet! I'm not looking forward to returning to Uranium, gave me a headache last time, and it was simpler then :D You're right, leaving enough space is one of the biggest problems, however if you spread it across one layer, you could then double it or triple it in height. Sometimes it is easier said than done though.
@@TotalXclipse It's actually not that bad, The only hard part about Nuclear plants are the pipes needed, since it's a 300 line to each one. I already set up a massive array of 68 full pipes under my nuclear base in the swamp (hate that area, to many spiders) lol A good time saver is shard all of the water extractors, makes it so much easier and gets more water out of the area. And dont over clock nuclear, not a good time. Maybe in the future they'll increase the throughput of pipes or allow more than one pipe per plant.
My favorite way to climb buildings is not the staircase, I use the stackable conveyer poles. They clip right through the walls so on the outside it looks just like a ladder. I tend to build a large vertical structure that takes in everything needed at the bottom and then on the other end outputs the part I want directly into a storage container. Then I wall up and close up the entire building and I never have to enter it again. That way the inside can be absolutely chock full of spaghetti but the outside looks nice and clean. :-)
hint for beginners (like me) : walkways are MUCH better than guard rails (fences) and stairs. while you are low on coupons, buy walkways instead of fences/stairs. the biggest problem with the fences for me was that they are only horizontal and can't be usefully attached to any ramps. and also the stairs have a problem: they cover two thirds of the width of a platform and thus leave a hole in the ground, and also have some ugly extensions which stick out into otherwise passable space, eg when you build a series of stairs along a longer wall. on the other hand, the guardrails of walkways can be pretty dangerous too: when walking at a slight angle, you can safely "glide" along them. but when you hit the gaps between two walkway platforms at exactly a right angle, you will walk through and easily fall to your death :-(
Thanks, I'm first and foremost an actor, so have done a bit of voice work previously, I'm glad it's coming through, and with the podcast suggestion, though I've not planned anything I was thinking of doing something along those lines :)
Forget all these "tips". What I want to know is how you're placing all this stuff from up in the air. It would be so much easier to design a nice base if I wasn't trying to place a (for example) manufacturer right in front of my nose.
Build observation towers around your building area. They're quick and cheap to build/disassemble, and they give you a really good bird's eye view, especially in the early game
Great tips! more i look more i ended up in one of your vides :). look, im sure you might have one talking about the best way to setup the eletricity posts and conect , e.g, constructors. thanks
the principle of reallife water towers is that the entire network below the highest point will be fillled and need no separate pumps, BUT to insert more water below that top point, you need more pressure/force/power depending on how far below that highest point you insert water. remember that a water tower in reallife is used to have constant high(!) pressure in the entire system without the need for additional pumps, and thus all pumps that insert water at lower altitudes would have to counteract that high pressure, or weak pumps at low insertion points would either break or be forced running backwards by that high pressure (stick a water pipe in your mouth and try to blow air into it, lol :-). for "push pumps" there also should be no limit on how high they can pump water (besides the strength of the pipes so that they don't burst from the pressure). they simply have to be stronger, maybe MK1, MK2, MK3 ingame :-). but for "pull pumps" at the upper end of pipes, there is a physical limit how high they can pull water, which is given by gravity and the weight of water: 9.81 meter is the maximum lift for a single "pull pump" until they would start creating a vacuum between that height and the pump. a stronger pump only might create a better vacuum, but wouldn't be able to get water higher by a single millimeter. thus for larger heights you need a series of "pull pumps" at least every 9 meters. of course, this value applies to earth and may be different on massageAB. with the engineer being able to easily jump up 2 meters instead of maybe 1 meters on earth (or 4 instead of 2 when wearing the boots), that limit might well be 20 meters on this planet instead of 9.81 meters on earth. but this only applies to "pull pumps" and NOT to "push pumps" ! i have no idea why anybody would use "pull pumps" to transport huge amounts of liquids over great height differences ... edit: being no native speaker, i don't know how you call those pumps, maybe "pull pumps" are sucktion pumps and "push pumps" are pressure pumps ?
amazing video, I started the game 1 day after the stame release and already have 41h in the game xD it's my first factory game and maybe you can see it as I'm building quite special xD I notice the different from pro gamers and me how they use the foundation as I try to keep it in a nice flow with the world. like using mostly the 2m high ones in the gorund and build on it and not rising it up or only if their is a hill or so. Of course I get some issues like no underground for my base or like small hills or s can get a issue, but I get quite far. I started to build even a small factory building with walls and so who have a ground floor with a ramp up to like the half of the high of the ground room. have maybe some space issues, but only small ones, but I quite handle it good. maybe the biggest problem now is how to make the 3 or 4 part things as I need to scale stuff up, but except for going up I barely have a good spot for it. I mean a big focus is, to have a nice order of the stuff like building all in the same directions or using conveyor lifts to raise it up and use the stackable to move they around there then or like having pipes on the ground and conveyors over the pipes (looks so good by my coal setup) Maybe a other issue is like, how I manage my train and so like make it a straight line or a circle, then should I always use foundation or only on the water
Wow you’ve already put in a lot of hours into the game! I think we all start playing with our own unique ways for the first few play throughs, and the more time you play the more experienced you’ll get at building a factory in your style. I’m glad my guides are able to help you on your journey though ☺️
I know who’s video is old but I can’t find any videos on the issue I’m having How do you place a foundation down and instead of pressing Q and searching for Foundation to be able to highlight it and place it
Was building some railway so the tip towards the end was great, struggle to keep the track going in straight line wants to go off all wiggly all the time any advice on that?
Really good question. and yes I do. (should have included it.) place rather than moving from a straight piece of track to a curve then adding another straight piece of track, you should place a straight piece of track before the curve and also one after. Then place the curve connecting to the two straight pieces of track.
@@TotalXclipse Thanks never really used trains much trying in my latest save, found only looped track would work for me Terminal didn't but maybe was doing something wrong still will try your suggestion for less wiggly track
Funny that you would think i only have buses of 3 conveyor stack-able poles pfff. I always start off with 3,but then i have conveyor stack-able poles 8 stories tall xD Looks great though when they envelop outside the whole factory. How can i fit them all of them under the floor with that cool glass look :'( You saved me with the railway tracks! It has been killing me!
Hey! If you follow the compact conveyor tip placing the conveyor bus every 1x8m foundation then you should be able to fit all 8 in a single foundation a bit like we do down the middle of our underfloor bus in our Saturday twitch stream
My main issue seems to be that there just isn't big enough spaces on the map. I feel like wherever I build I have to put the base foundations about 5 stories high, just so I don't run into random rocks or cliffs while building. How do you manage to have these massive areas all flat and neat?
Theres lots of flat space in the rocky dessert (top left on the map and near the oil islands) from what ive seen, your only gonna have to elevatate foundations a few times. Theres also a cave near a river and a nitrogen node near the very top left of it. Though theres no copper.
Hold control and click the items. I think Alt does a single unit and possibly alt right click does 50% of a stack. I can't remember off the top of my head :D
I have a question with coal power plants. I have to use a bio generator to start the water extractor to get the power plant to run. Is there a way to not have to do this?
Nope, for the first one you'll have to set up a biomass plant to get it started but once the water enters the coal plant you can delete the biofuel plant and hook it to the coal generator
Absolutely but if you’ve built one factory In between two others and you run out of space then you’re screwed so it’s better to plan in advance for needing the extra space 😉
Hey! Satisfactory has been crashing at the moment of launch since yesterday.. I tried uninstalling SML (Satsfactory Mod Launcher) But it still made no difference. I also verified the game files like three times. I use epic games to launch the game. Is anyone else having this problem? Does anyone know how to fix it?
I had crashes in 2 of my games, all saves except for one auto-save crashed in one game. Thankfully after discovering one save was okay, I saved some extra copies. The other game didn't work until I updated the SML
@@TotalXclipse Mhmm, when i tried to launch the sml after the first crash, it said something about it not being able to open, si i guessed that was the cause of it crashing in the first place. I dont know if it can be considered as crashing, for the normal version when i opened the game a black screen would appear like for 3 secs and then the game would close. I tried experimental, but i got the unreal crash screen. Where can i find my saves in case i need to reinstall it??
if you're talking about headlift. It's partial fluid dynamics. You cannot add another source at the bottom of the factory to a pipeline and give it the same headlift, headlift will make the new source "inert" for a lack of a better word. In real life we pump large amounts of water up to water towers but once the water has been sent there the water is left to disperse
@@artemkortsev8279 Is it? I'm not using it when I play the game, only when I'm recording... and besides the game is to be played how you want to play it, so if you want to fly or teleport/ use mods, do it :)
@@TotalXclipse thank you! That's awesome then, I wanted to get this game but herd about this shop and having to have coupons I was like, F..k this sounds like micro transactions, just to get the good stuff.. well that's just made me happy yay, I can now enjoy this game.
I can't speak for other creators, but I don't use the "fly" option or the creative mode style mods when playing the game. As it would ruin it for me. In fact if you join my modded live stream you'll see that I actively avoid using creative style mods. But they are a life saver if you're creating content. It gives better angles, looks good and helps with the ease of understanding for some guides. As for fall damage and jetpacks... again, I don't avoid it, you can find a list of all my deaths from falling on my twitch page :D
@@FizzleFX ahh sorry I thought I mentioned it in this video press f to enter the delete screen then press Cntrl over each object - they should all become highlighted
Wow, that glass covered sunken bus looks absolutely fantastic
Yeh I'm pretty happy with that :)
Time to redesign and rebuild my entire factory again...
same
Pretty sure this is the style of gameplay for Satisfactory.
Really thinking about just starting a new game lol, but I dont want to deal with finding biofuel again
#26 : separate your power production grid as much as you can from your power distribution grid, best is to have only one connection between them, especially if your factory is meant to grow.
In power production, connect generators and every machines strictly needed for generator powering. For example, coal miners and water pumps for a coal production plant.
In power distribution, connect everything else together.
You can eventually have a personal transportation system (train/hypertube/whatever) with a dedicated power grid if you can afford it.
The idea behind this is that if your power grid shuts down because it is under required power, you may need extra power to start additional power plants, and in this case being able to disconnect your production from power production grid easily is a big help, allowing you to use existing power to initiate other power plants.
An autonomous transportation system is also a plus, especially with big factories, as it will allow you to move around even if system is shut down to fix problem faster.
That's a really good tip! Very helpful in the mid game where you'll be running out of power often!
@@TotalXclipse Happened to me 2 days ago x) Will start a mega power plant soon, probably using oil power ^^ But first I need some exploration to unlock recipes x)
yeap, i did separeted grid to my coal miners in factorio... satisfactory i not advance enought to do this kind of stuff, but i want to make a center control room too like a room with tons of lines that if i cut a wire entire stuff stop working, my main problem with this idea is how long i will spend to implement those? i totally need more time to play it, but i had no extra time to, soo i just get all a giant mess under boxes all over in a single grid and if it shut downs i know my last build go blowed the grid and just cut out that portion then upgrade energy then back all running again... i miss enerhy upgrade a while and yesterday close to midnight i blow all up connecting my new motor plant on... i shut of my first steel production and will fix energy today, or try at least hehe
Good tip. What I've done is put a Power Switch for each building. Then if I'm tight on power I can shut off a who building that I don't need right now. I'd also recommend building some Power Storage. Once they are charged you can actually go over your max generation for some time without it blowing a fuse, giving you lots of time to sort things out.
I may have missed it, but holding ctrl to mass delete is so helpful
You didn't miss it, I had planned to add it, but totally forgot to... yeh I know... If I hadn't have done the video and uploaded it... that would be the 25th tips. super helpful super useful along with the copy function
@@TotalXclipse whats the copy function :D
@@IbrahimSowunmi I think he's talking about the Eyedropper. When in build or dismantle mode click the mouse wheel while hover on a building to select it, Just like in MineCraft.
*explains headlift in foot in a game that uses metric*
The American way, shove their system in wherever they can, even uf it dosen't fit or make any practical sense
@@sin-23-04 Or it was by accident, lol.
@@sin-23-04 yes, because he's so obviously American
@@NoGoodNamesToday how can you accidently convert meters to feet lol
@@RealQuarlie Actually, I don't think he did any conversions? Unless I'm missing a part lol.
For Tip #9 i will always remember the saying from one of Xterminator's Multiplayer Factorio Runs :
Think about the space you need, add a bit on top of it..... and then double it!
Its fun that the factorio and satisfactory community are basically all one thing :D
@@BeCurieUs you basically have the same game, except 1 dimension in + ! 😁
@@Aaronit0 yeah, who the hell cares about an extra dimension :D it's not like you can put things on top of eachother
Valuable Tipp. Especially at the beginning I did build too tight. Although with Satisfactory you can also build up into the third dimension, it is still better to allow more space.
One day I may even remember from the start to include space for walkways even.... Maybe that is the "add a bit" he meant?
I have logged 45 hours and I love this game. I did not watch any videos before hand so i just muddled through it to learn the controls. now after watching a bunch of stuff i am in the process of restructuring things however most of these tutorials are for way later in game. It would be nice to see a build from the beginning stages when you dont have much and are just starting. some of these tips would have been helpful although i never watch before i play. only after i have logged some time will i watch other people.
I’d recommend using overflows everywhere except for trains: it’s usually nice to have wagons loaded with equal amounts
Thanks. I’m in the process of deleting my spaghetti freak show to move and needed some help with a more refined base. My base started off fine, but didn’t leave the space for tiers 5-8. It was a little crowded to say the least.
It's a long process but it will be well worth it :)
#25 (a bit off topic): when building a long railway, first build a factory producing steel beams, steel tubes and concrete (and whatever more you need for building your railway, these 3 are the minimum). Then build a railway station, with at least 1 freight platform for each resource you want to carry on, but more can be better, like 5 for steel beams/tubes and 10 for concrete. Then feet platforms with resources from the factory. Now build your railway driving the train along it, so you can use train as an extended inventory and refill it extremely fast at factory when needed.
For exploring the map, you eventually want to carry (by train) some iron plate and rode to build walkways in case you need to overcome some obstacles, or some packaged fuel for your jetpack if you already have it unlocked. :)
Yep when you get to that stage in the game having a service train providing all the necessary resources is so useful :)
@@TotalXclipse exactly, as I unlocked T7 today I'm switching from a conveyor/bus distribution to a train/central storage distribution :)( I'm a train addict xD )
But even for just moving around trains are pretty convenient :p
Don't forget the nobelisks and cartidges if unlocked ..
You dont actually need the Cargo station.. only the Cargo cars.... the cargo stations arent required to actually build the cars on the train... i used a train with 5 cargo cars that travelled with me when i built a railway across the map...
@@Zion800 definitely ! Cargo stations are for refilling cargo cars faster, rather than doing it by hands x) my build train is like 25 cars longs (excluding tractors), so I appreciate having to just click on "load" when going for a refill trip for ressources ^^
Hey I started playing Satisfactory recrently and found this vid while searching for better ways to build. I just wanted to make a mention of something I discovered today. if you are working on pipes for coal generators, oil pumps, or other pipe related stuff and are on a platform, you can place the pipe about 4 spaces forward and then click, use the scroll wheel to make the pipe face straight downwards, and then from there you can literally run the pipes straight through the foundations. That frees up alot of space around the work area and declutters where conveyors can go.
That's actually a great tip! Thank you!
This. Video. Is. BRILLIANT!! Gonna make this a watch everytime I start the game to get my brain "thinking in Satisfactory". Huge applauds.
Thank you I'm so glad it's helping you out :)
Friend just bought this game for me. Found your video while looking for starter tips. Definitely gonna utilize some of this. Thanks!
There it is! The weirdness that is current fluid logic in SF! I have a feeling the thing with a solo high-altitude water extractor to raise headlift thresholds will be patched out somehow in the updates to come, but then again maybe not, I imagine unpicking that particular behaviour from the rest of the system may prove awkward. If it does indeed stay as it is now then there are some immensely twisted things one could do, like placing a singular water extractor on the highest patch of water you can find and running a massive manifold into the rear end of every nearby (lower altitude) water pipe set. As far as I've been able to experiment on the matter, you can currently have that single extractor running at 1% and still get the effect on as many pipelines as you can (feasibly) attach to the drop feed manifold.
Well it works as it would in real life I believe, hence the use of water towers. in fact even if you pumped water to a single high point on the map, using that would be much more efficient than pumping 20 pipelines up to the same height without headlift. So it might be something I play with, with oil :)
Had no idea about the mouse-wheel to rotate conveyors, thanks!!
Glad to know I could help you out :)
OMG, building under ceiling solution! I need to try this.
Thank You for not doing silly voices and trying to be “funny”. It’s weird that you are a professional actor and are one of the few people not trying to put on a character while doing these Satisfactory videos. 😂 No offense to the other guys, but ...
Thanks :) I just try to create content that's easily understandable and easy to follow. I don't always succeed and my live streams are totally different. But tutorials should be easy to follow. :)
So much this.
that's why i can't stand kibitz
Probably once a week I click on one of his videos because the topic seems interesting but I can’t get through 2 minutes. 🤮
Kibz speaks normally on his streams and he sounds so much better lol
My biggest issue is never leaving enough room lol. Build a perfectly balanced system only to need to upgrade everything once the last miner and belts are unlocked, I never have enough room to expand unless I rip everything out and spend 11 hours rebuilding, ( just tripled my iron ingots and steel last night). Side note, Nuclear power is so satisfying once it's all set up and running, currently making 10 fuel rod a minute, potential of 64/m when finished.
Sweet! I'm not looking forward to returning to Uranium, gave me a headache last time, and it was simpler then :D
You're right, leaving enough space is one of the biggest problems, however if you spread it across one layer, you could then double it or triple it in height. Sometimes it is easier said than done though.
@@TotalXclipse It's actually not that bad, The only hard part about Nuclear plants are the pipes needed, since it's a 300 line to each one. I already set up a massive array of 68 full pipes under my nuclear base in the swamp (hate that area, to many spiders) lol A good time saver is shard all of the water extractors, makes it so much easier and gets more water out of the area. And dont over clock nuclear, not a good time. Maybe in the future they'll increase the throughput of pipes or allow more than one pipe per plant.
This video came at the Just right time for me. I was looking for building tips for bases. Perfect timing Total😉🥓
Glad to hear it :) I'll try to get more out in time for your needs ;)
My favorite way to climb buildings is not the staircase, I use the stackable conveyer poles. They clip right through the walls so on the outside it looks just like a ladder. I tend to build a large vertical structure that takes in everything needed at the bottom and then on the other end outputs the part I want directly into a storage container. Then I wall up and close up the entire building and I never have to enter it again. That way the inside can be absolutely chock full of spaghetti but the outside looks nice and clean. :-)
hint for beginners (like me) : walkways are MUCH better than guard rails (fences) and stairs. while you are low on coupons, buy walkways instead of fences/stairs. the biggest problem with the fences for me was that they are only horizontal and can't be usefully attached to any ramps. and also the stairs have a problem: they cover two thirds of the width of a platform and thus leave a hole in the ground, and also have some ugly extensions which stick out into otherwise passable space, eg when you build a series of stairs along a longer wall.
on the other hand, the guardrails of walkways can be pretty dangerous too: when walking at a slight angle, you can safely "glide" along them. but when you hit the gaps between two walkway platforms at exactly a right angle, you will walk through and easily fall to your death :-(
That's a really good point! Thanks :)
Im no place anywhere near factories this size, but great tips. Time to wipe and rebuild!
You have a very soothing voice, you should become a podcast host or something
Thanks, I'm first and foremost an actor, so have done a bit of voice work previously, I'm glad it's coming through, and with the podcast suggestion, though I've not planned anything I was thinking of doing something along those lines :)
Awesome video! Question.... how do you fly out to view the factory and build overhead like that?
You can now place conveyor supports directly on the ceiling if you have them unlocked.
This guy's factory: neat symmetrical masterpiece
My factory: A jumbly extremely inefficient mess of conveyors that go over each other 100s of times
:D spaghetti inefficiency can also be seen as a masterpiece, :p have you seen josh's from let's game it out?
actually, you don't need to hold R You can just press it once and it will cycle the mode
AHh I never knew, I've always just held R down. thanks :)
Forget all these "tips". What I want to know is how you're placing all this stuff from up in the air. It would be so much easier to design a nice base if I wasn't trying to place a (for example) manufacturer right in front of my nose.
Build observation towers around your building area. They're quick and cheap to build/disassemble, and they give you a really good bird's eye view, especially in the early game
This game needs some labels or signs. I build single fabs for every item, and want a sign at the door to tell me wth is inside!
Use beacons. I do believe you can add custom labels to beacons
Great tips! more i look more i ended up in one of your vides :). look, im sure you might have one talking about the best way to setup the eletricity posts and conect , e.g, constructors. thanks
Thank you for another incredible tips video for Satis! Salute!
Totaly needed this!
How do you happily fly around?
Also, water's not broken, it is how water works.
I'm using the Pak Utility mod for flying to help with the camera angles :)
the principle of reallife water towers is that the entire network below the highest point will be fillled and need no separate pumps, BUT to insert more water below that top point, you need more pressure/force/power depending on how far below that highest point you insert water. remember that a water tower in reallife is used to have constant high(!) pressure in the entire system without the need for additional pumps, and thus all pumps that insert water at lower altitudes would have to counteract that high pressure, or weak pumps at low insertion points would either break or be forced running backwards by that high pressure (stick a water pipe in your mouth and try to blow air into it, lol :-).
for "push pumps" there also should be no limit on how high they can pump water (besides the strength of the pipes so that they don't burst from the pressure). they simply have to be stronger, maybe MK1, MK2, MK3 ingame :-). but for "pull pumps" at the upper end of pipes, there is a physical limit how high they can pull water, which is given by gravity and the weight of water: 9.81 meter is the maximum lift for a single "pull pump" until they would start creating a vacuum between that height and the pump. a stronger pump only might create a better vacuum, but wouldn't be able to get water higher by a single millimeter. thus for larger heights you need a series of "pull pumps" at least every 9 meters. of course, this value applies to earth and may be different on massageAB. with the engineer being able to easily jump up 2 meters instead of maybe 1 meters on earth (or 4 instead of 2 when wearing the boots), that limit might well be 20 meters on this planet instead of 9.81 meters on earth. but this only applies to "pull pumps" and NOT to "push pumps" !
i have no idea why anybody would use "pull pumps" to transport huge amounts of liquids over great height differences ...
edit: being no native speaker, i don't know how you call those pumps, maybe "pull pumps" are sucktion pumps and "push pumps" are pressure pumps ?
Yeah, i missed that - the water collectors would have to be as strong as the overall pressure in the system, which they are obviously not.
Very nice tips, i like them all. Thanks
Glad I could help you out :)
I was always making 90-degree conveyer turns with the mouse wheel. I can't believe that I wasn't using the two-step trick!
Yeh, the two step rule seems to be quicker for me and is great for things like stackable conveyors and pipelines
These are all great tips, my favorite would be the 1m Conveyor. Any chance on a new video for update 7?
We'll probably hold off and do one for update 8 😊
thanks, doc
Imagine Leonardo Da Vinci playing Satisfactory. I would be so courious what he would build.
amazing video,
I started the game 1 day after the stame release and already have 41h in the game xD
it's my first factory game and maybe you can see it as I'm building quite special xD
I notice the different from pro gamers and me how they use the foundation as I try to keep it in a nice flow with the world. like using mostly the 2m high ones in the gorund and build on it and not rising it up or only if their is a hill or so. Of course I get some issues like no underground for my base or like small hills or s can get a issue, but I get quite far.
I started to build even a small factory building with walls and so who have a ground floor with a ramp up to like the half of the high of the ground room. have maybe some space issues, but only small ones, but I quite handle it good.
maybe the biggest problem now is how to make the 3 or 4 part things as I need to scale stuff up, but except for going up I barely have a good spot for it. I mean a big focus is, to have a nice order of the stuff like building all in the same directions or using conveyor lifts to raise it up and use the stackable to move they around there then or like having pipes on the ground and conveyors over the pipes (looks so good by my coal setup)
Maybe a other issue is like, how I manage my train and so like make it a straight line or a circle, then should I always use foundation or only on the water
Wow you’ve already put in a lot of hours into the game! I think we all start playing with our own unique ways for the first few play throughs, and the more time you play the more experienced you’ll get at building a factory in your style. I’m glad my guides are able to help you on your journey though ☺️
God sake! this is just helpful as a next level of the game.
Thanks you for the tips my Lord
Your Train Station at 10:33 is called "Hamburg Hauptbahnhof"... are you by any chance a fellow german without an accent or even a Hamburger? ^^
Nope - the train stations are automatically set as European train stations I believe.
Why would you use conveyor poles when placing the belt places the pole for you?
I'll be subscribing. As a new player just unlocking steel. I need all the building help. Will def be looking for your website. Thank you
Glad I'm able to help you out! And welcome!
I know who’s video is old but I can’t find any videos on the issue I’m having
How do you place a foundation down and instead of pressing Q and searching for Foundation to be able to highlight it and place it
I love your videos they are very helpful.
Glad I'm able to help you out :)
Great information, though I wish you had not gone so fast, it was very hard to follow what you were doing at times without slowing down the playback.
This fella sounds a bit like Driver61, spooky.
Was building some railway so the tip towards the end was great, struggle to keep the track going in straight line wants to go off all wiggly all the time any advice on that?
Really good question. and yes I do. (should have included it.) place rather than moving from a straight piece of track to a curve then adding another straight piece of track, you should place a straight piece of track before the curve and also one after. Then place the curve connecting to the two straight pieces of track.
@@TotalXclipse Thanks never really used trains much trying in my latest save, found only looped track would work for me Terminal didn't but maybe was doing something wrong still will try your suggestion for less wiggly track
Seven foundations is actually the maximum distance you can run a conveyor.
Funny that you would think i only have buses of 3 conveyor stack-able poles pfff. I always start off with 3,but then i have conveyor stack-able poles 8 stories tall xD
Looks great though when they envelop outside the whole factory.
How can i fit them all of them under the floor with that cool glass look :'(
You saved me with the railway tracks! It has been killing me!
Hey! If you follow the compact conveyor tip placing the conveyor bus every 1x8m foundation then you should be able to fit all 8 in a single foundation a bit like we do down the middle of our underfloor bus in our Saturday twitch stream
@@TotalXclipse Ahh cool, thanks for the reply! I"ll sure try it out when i design my next factory :)
Thanks, doc
meter cube per second aka volumetric flow rate not meter square.
Just wanted to be the 200th comment. Carry on
My main issue seems to be that there just isn't big enough spaces on the map. I feel like wherever I build I have to put the base foundations about 5 stories high, just so I don't run into random rocks or cliffs while building. How do you manage to have these massive areas all flat and neat?
Theres lots of flat space in the rocky dessert (top left on the map and near the oil islands) from what ive seen, your only gonna have to elevatate foundations a few times. Theres also a cave near a river and a nitrogen node near the very top left of it. Though theres no copper.
How is he able to hover in the air like that ? That would help me a lot with planning if I know that. Great tips, thanks @TotalXclipse
That's the Pak Utility Mod
im subscribing!
what about removing multiple buildings or blocks at once by pressing ctrl ?
Yeh, I realised I hadn't added that tip after I had finally published the video. I had fully intended to add it :D
How do you do floors when you already built alot of modules, do you have to remove everything first? xD
Strange question, how are you hovering? Is that with the jetpack? I'm yet to unlock that but will hopefully complete that soon.
Nope, I'm using the pak utility mod. Unfortunately it's rather difficult to hover in one place with the jetpack
Man this game is so complex and has so much content for $30
Yep, really and theres so much to come!
Fantástico vídeos. Need legenda tô other languages too. I am Brazilian :)
Obrigado! I wish I could translate the videos :( It's one of those things I'd love to add to my videos eventually!
Ah, nothing like watching your first video guide only to realize that your own system is flawed beyond belief.
Trains! Tip
Very nice. :)
3:16 How did you do that? Move all of the same items at once?
Hold control and click the items. I think Alt does a single unit and possibly alt right click does 50% of a stack. I can't remember off the top of my head :D
I have a question with coal power plants. I have to use a bio generator to start the water extractor to get the power plant to run. Is there a way to not have to do this?
Nope, for the first one you'll have to set up a biomass plant to get it started but once the water enters the coal plant you can delete the biofuel plant and hook it to the coal generator
@@TotalXclipse Ah! OK, thanks.
tip #09.b then add some more space ;-)
Absolutely but if you’ve built one factory In between two others and you run out of space then you’re screwed so it’s better to plan in advance for needing the extra space 😉
Jesteś najlepszy !!!!
Hey! Please help me out on this one. How can I levitate and build from the air just like you do it in the video? Thank you!
Pak Utility mod.
So if i set the paint as default i wont have to farm for colors?
Yep exactly! Providing your factory is just one colour
@@TotalXclipse tried it but didnt work. Does it only work if i change the standard colors, so the first one?
Load balance the inputs, manifold the outputs.
It looks great to load balance, but it isn't necessary :)
Is the ‘Maximum Dismantle Limit’ a mod? Could do with using that feature!
Nope it's in vanilla you can delete I believe upto 50 items at once
@@TotalXclipse cheers, that’s real handy!
Hey! Satisfactory has been crashing at the moment of launch since yesterday.. I tried uninstalling SML (Satsfactory Mod Launcher) But it still made no difference. I also verified the game files like three times. I use epic games to launch the game. Is anyone else having this problem? Does anyone know how to fix it?
I had crashes in 2 of my games, all saves except for one auto-save crashed in one game. Thankfully after discovering one save was okay, I saved some extra copies. The other game didn't work until I updated the SML
@@TotalXclipse Mhmm, when i tried to launch the sml after the first crash, it said something about it not being able to open, si i guessed that was the cause of it crashing in the first place. I dont know if it can be considered as crashing, for the normal version when i opened the game a black screen would appear like for 3 secs and then the game would close. I tried experimental, but i got the unreal crash screen. Where can i find my saves in case i need to reinstall it??
After watching josh from lets game it out, this just feels wrong xD
Yeh... you definitely did it in the wrong order :D
Is Satisfactory Experimental Build Satisfactory in creative ? or what
It’s early access, if I’m creating tutorials I use mods to help but otherwise I play in EA ☺️
@@TotalXclipse ok thanks oh and I wanted to say that I'm new to your channel and celebrate your videos. I'm pretty excited that you answered😊🤯
Its not broken, it's fluid dynamics....
if you're talking about headlift. It's partial fluid dynamics. You cannot add another source at the bottom of the factory to a pipeline and give it the same headlift, headlift will make the new source "inert" for a lack of a better word. In real life we pump large amounts of water up to water towers but once the water has been sent there the water is left to disperse
Why build wells?
wtf? Purple and green have always been my in game color combo. I feel like some corporate espionage has happened here, how do i sue?
:D
How are you getting the overhead view that far away?
I use the PAK mod to fly
@@TotalXclipse that's kinda cheating
@@artemkortsev8279 Is it? I'm not using it when I play the game, only when I'm recording... and besides the game is to be played how you want to play it, so if you want to fly or teleport/ use mods, do it :)
@@TotalXclipse fair enough
How do you walk in mid-air without a jetpack?
I take it the shop is a cash shop :( arhh can't I make a good base with stock items? Now I have to pay more money just to play?
No. This game is not pay to win. You need to sink items in the awesome shop to earn coupons in order to buy extra types of items.
@@TotalXclipse thank you! That's awesome then, I wanted to get this game but herd about this shop and having to have coupons I was like, F..k this sounds like micro transactions, just to get the good stuff.. well that's just made me happy yay, I can now enjoy this game.
machine gun kelly
how can you fly like that is it a mod ?
I didnt know you could just hover in the air...
I'm using the Pak Utility Mod for recording the video
Where's the information on building a conveyor-belt tornado?
I notice all streamers are cheating with this fly option, what's the point of all the mechanisms introduced such as fall damage and jetpacks
I can't speak for other creators, but I don't use the "fly" option or the creative mode style mods when playing the game. As it would ruin it for me. In fact if you join my modded live stream you'll see that I actively avoid using creative style mods. But they are a life saver if you're creating content. It gives better angles, looks good and helps with the ease of understanding for some guides.
As for fall damage and jetpacks... again, I don't avoid it, you can find a list of all my deaths from falling on my twitch page :D
I've only reached like 1st milestone on elevator and my setup is already spaghetti
Don't woorry we all start like that!
The tip with the higher pump doesn't work for me. Tried it several times.
That’s odd, do you have pumps further down the build? If you do then it won’t work
@@TotalXclipse Yes. I'm at the same location and got 9 pumps down and one pump at the top of the waterfall.
ok, how do you float though
*clicking top right hand corner. Well all corners, but only pauses video...
How you can fly and build everythink without resources?
I use a creative mod for these guides called PAK utitly. But I wouldn't recommend it for play throughs. It'll spoil the game for you
11:27 *WAIT WAIT WAIT- YOU CAN DELETE SEVERAL ITEMS AT ONCE!???*
You can indeed :)
@@TotalXclipse ... HOW?
I aim and delete. Let me guess... hold shift or such a nonsense!?
Tell!
@@FizzleFX ahh sorry I thought I mentioned it in this video press f to enter the delete screen then press Cntrl over each object - they should all become highlighted
How are you flying
Is there a way to have unlimited resources without mods
Not yet, But coffee stain are planning on adding a creative mode at a later date
wtf?
i dont have those big doorways...
also i dont have the mk 2 and 3 electricity poles!
Big doorways are found in the awesome shop. The electricity poles in the MAM after reasearching Caterium
I look at the creations in this video and feel like giving up on this game already. Such a waste of time.
Don't give up, use it as inspiration when you have 3000 hours in the game it's not fair to compare against people witha couple of 100 hours etc
Total ex clipse
How are you flying?
Pak mod
Mate your accent is far too forced, it's quite uncomfortable to listen to. Please consider this in the future.
It's my natural accent and not forced at all - if you don't like it, don't watch the videos.