This game really feels like I'm getting my money's worth. Beaten the game 3 times, and I think I'm probably gonna be playing it for a long time. I wish more games felt this satisfying.
I finished the game... Went to play Eiyuden...(Never played Suikoden when I was young)... for one hour... And then, came back straight to UO, to start a new game... It felt like coming home after a tedious trip somewhere else....
.. Man.. like.. I know most people are here for the actual mechanics of the class, but these class upgrades are fascinating in a big way due to the sheer gorgeous detail and character of their sprites. So nice to look at.
So one thing on sword masters it’s not that the second sword doesn’t add stats… The game takes the higher of the two stats between the two. So a max 25 physical attack and say a forged Runic sword will give you 25 phs and 20 magic at the same time PLUS secondary effects. Makes them very good mixed attackers to fix their armor problems. Something no one gives them credit for. Forged kingsblade plus forged phantom sword goes brrrrr
I just cannot get their meteor slash to work. Its soo many tiny hits, that if get guarded you are doing like 1 or 2 damage. I have taken this skill off completely, and now only use keen edge, and a magic sword for armored. 10 times better now. The only thing that meteor worked on was breakers since they arent armored, and unlike all the cavalry they don't guard, or dodge.
Careful with your mirage shield shieldshooters. You can't dodge when you cover an ally. And from what I've seen even a blinded attacker can hit you when you cover, though that may be a bug as I've seen random enemies land attacks while blinded after the last patch. Either way, cover and dodge don't work together so be careful
Burn squad with fire curse druid, wyvern master, and doom knight is actually quite good. Burn stacks. Debuffing the same row 3 times or even 2 basically makes things wipe themselves out. Only counter is a cleric, elves or npc wearing burn immunity gear.
I have never gotten row barrier from sainted knight to trigger on the party wide aoe magic nukes. Like Trinity, Blizzard, earthquake ect. I have set no tactics, set back row, changed it to magically attacked. Even used the (all allies attacked) But it won't rigger to at least save a few people in a unit. Has anyone gotten it to work??
Problem with Swordmaster is that extra sword. You lose out on the third accessory slot (which coukd give extra AP or PP or evasion or any number of things) and get a sword that doesn't add to Attack. A third accessory slot would make them amazing, but instead, they're underwhelming by the time you reach the end game. They end up not doing anything better than similar units (were foxes, thieves etc) but don't have the utility. Great job on the video!
AP +1, Crit DMG +15%, Firestorm Skill = Red Rose AP +1, Initiative +10, Evasion +10 = Notos's Sword AP +1, HP Recovery +30% = Rosularis Sword AP +1 = Carnelian Blade ....no loss in AP options for blades there. PP +1, Crit DMG +15%, Icestorm Skill = Blue Rose PP +1, HP Recovery +30% = Rosularis Sword PP +1, Initiative -10 = Dragonbone Blade PP +1, HP -10 = Thorn Blade PP +1, Guard Rate -20% = Icefall Blade PP +1, Crit Rate -20% = Wingcrest Blade ....no loss in PP options either for blades. Though 2/3rds of the PP options have detriments on them, but that is because you can get those earlier in the game. Either way, the options exist. Instead of an AP or PP increasing extra blade, you can also choose to use the Kingsblade Cronix for the +5 all stats. No accessory offers that. All the while still able to take another sword that offers a skill, AP or PP of your choice. Because you don't have to worry about the main stats of the blade, you also don't need to worry about forging it to have 25 ATK either. Just put the stronger of the two blades you have in the main hand of the Swordmaster. (though yes, I would have liked it if they at least got half the stats from the second sword, but that may be too broken). Wyvern Blade is also a GREAT option for them. As accessories can offer 5-30% Crit Rate, but not really an option for Crit DMG. Wyvern Blade on the other had offers +10% Crit Rate AND +20% Crit DMG, that just works so well with their kit. One extra note is that Swordmasters, because of being able to equip a second blade, have access to skills that you cannot get on accessories if needed (both AP and PP costing ones). Allowing for a different set of builds. Since they can now take two of those if they wanted. Or even just grab one while still getting the AP/PP/Stats they wanted from another blade option. I think to many people focus on the fact that the second blade doesn't offer stats..... You don't often use those main stats from accessories either as they are often very small, thus just looking at their effects. Or grabbing a Carnelian/Lapis/Sapphire pendant for more AP/PP. Of which I just showed there are plenty of blade options that offer those too. IT IS more the skill set of the Swordmaster that tends to hold it back. They do single target damage and that is it. Very simple, but also thusly limited. Keen Edge is great to have a guaranteed, True Strike attack that has buffed crit rate. Very nice when enemies are dodgy. Impale, rarely used unless you know you'll finish off an enemy and want that extra PP. Need to have it set up to attack enemies with specific amounts of HP to ensure the kill or it is a waste. Meteor Smash is their claim to fame and only double AP costing skill that can kill almost anything and also has a buffed crit rate. 20 potency doesn't sound like much till you see the 9 hits, meaning 180 potency. With the right setup, this can devastate an enemy. Though as mentioned before, only a single enemy..... Hastened Strike is.... okay. There are generally way better options for your Start of Battle limited skill use, but a single true strike hit of 150 potency to open a battle can potentially murder something off the bat. Still not the best use of a "limited" ability. Parry is a great passive that negates a melee attack, trading 1 PP and giving you 1 AP, allowing even more attacks. Charged Impetus is just really good. Costs 2 PP, but giving back an AP along with a large Crit DMG buff is just great. With AP and PP refunding abilities built into their kit, while only a single target DPS class, they can potentially wipe out everything, doing attacks after attacks with a large supply of AP and PP to keep fueling them along..... They do need setup and good gear though to really get going. So they tend to also be ignored a bit more because of the fact that other classes work well even without great gear.....
@blackkat101 New patch just came out and Swordmaster gets half the attack of the second blade. I do still like them, and they hit harder now. Their place is as a dodge tank and dodge tank killer.
The Swordmaster and Valkyrie got buffed in yesterday's patch update. I wonder if it'll change some of your thoughts about the swordmaster. Imo I think it gives them some much needed damage output without solely relying on crits.
@@TitaniumLegman Yep tested it yesterday. Normally you only gain atk and guard rate based on the strongest sword/shield. Now you also gain half of the atk from secondary equipped sword
For example, I promoted Melisandre at lvl. 18 and with a 14/15 atk sword she was able to two shot a lvl 25 werewolf with hastened strike and keen strike. (With keen strike being magic conferral) Without the extra atk from the second sword she most definitely would have not gotten the kill.
Question on druids compounding curse: if I use offense or defense curse twice, isn’t that already stacking their stats down anyway and 2x total instead of 1.5?
I believe the game counts that as you simply refreshing the debuff, and it overrides what was already there. Hence why they made the 1.5 debuff skills. You are still better off using that second action to either add a new debuff, i.e. attack, or defense, or debuffing the next row. Lets be honest nothing survives long enough for most of us to even get all the debuffs off in the first place.
Dont sleep on Scarlet's start of battle skill, i used it on my alain squad, and her hp regen on top of quick heals makes the squad tough to kill, the extra defense is always nice too
@titaniumlegman I'm a bit OCD and I'm at the point in the game when I have so many characters, more than I can add to my active deployments, advice on how to carry on and choose between what characters to use and level and which to pretend don't exist? I keep finding myself booting up my PS5 and getting stuck on my character unit formation screen and spending so much time outfitting characters with gear and doing new formations that by the time I'm finally done, I do another battle and get another character and find myself in the same spiral. HELP! I love this game so much but my brain!
What it comes down to most, is who you like the designs and personalities of, if there's not particular formations that you want. So long as you're building effective squads you can use whoever you want. If you care more about building effective squads, I would follow this idea: First, build out specialist squads. If you don't have generics and you want to use my Super Tax Bros squad, for example, than you're gonna need all three Sellswords that you get, so you can count on using them. Then build out generalist units; pick your tank/tanks, pick your DPS, and then your support. Pull from the characters you have who are the strongest or again who you like the most to fill those slots, and whoever gets left on the bench first, leave them there. Then, when you get a new character, look at your squads and see who the newbie could replace in your formations. If they're stronger than someone you're currently using, or you just like them more, make the swap and keep going. You can always play the game again to use different characters if you want.
How do you get Gilbert? I lm guessing I messed up the soldraga mission thought unlocked him later but that’s one thing is the in game communications affecting who is recruited just goes over my head in combat
You have to recruit Aramis in the first mission of Drakenhold. Then you have to meet Gilbert at Fort Schütz before starting the battle for Castle Soldraga. And lastly once Virginia brings up the dialogue choice of whether to convince Aramis to talk to Gilbert or not you have to choose yes.
Lol in a bit of an MTG mood while recording? Honestly the sheer variety of strategies and builds you can do for each class in this game is probably one of the biggest praises I have for this game.
The value of concentrate is in squads where you don't use magic pursuit (aka: you're the only mage in the unit). Magick counter is pretty damn situational since warlocks tend to die when they are attacked. That said, still don't think concentrate is good because stuff like conferral tomes is better on them. But concentrate is definitely the best of their innate passives.
It's a bit weird that you're skipping Warlock entirely when they're the much better class for Trinity Rain. Higher base Magic ATK, Concentrate potentially allowing two casts, etc.
Concentrate is actually more useful, if you don`t funnel all AP and PP into accesory slots. It lets you maximize your Magick Attack without much drawback. Also, protecting a Warlock is not that hard.
Nah, the first run was supposed to include as many patreon-created characters as possible. The second one is where he uses more story characters. And i agree Auch is great.^^
(if any devs see this, please make enemy team comps more dangerous for higher difficulties) im on my second playthrough, true zenorian and it's still way to easy... with just a few maps giving me timer problems... anyone got any ideas of how i can spice this up? all i can think of is perma death... my self rules currently are only 1 cavalry unit will be alain after promotion i have to 'turn away/kill' every optional character that gives me the option no corne ash
This game really feels like I'm getting my money's worth. Beaten the game 3 times, and I think I'm probably gonna be playing it for a long time. I wish more games felt this satisfying.
I finished the game... Went to play Eiyuden...(Never played Suikoden when I was young)... for one hour... And then, came back straight to UO, to start a new game... It felt like coming home after a tedious trip somewhere else....
The mid video correction was hilarious. Love the down to earth and quick to correct own mistakes attitude of the channel.
.. Man.. like.. I know most people are here for the actual mechanics of the class, but these class upgrades are fascinating in a big way due to the sheer gorgeous detail and character of their sprites. So nice to look at.
A highly understated but valuable aspect, I agree.
So one thing on sword masters it’s not that the second sword doesn’t add stats… The game takes the higher of the two stats between the two. So a max 25 physical attack and say a forged Runic sword will give you 25 phs and 20 magic at the same time PLUS secondary effects. Makes them very good mixed attackers to fix their armor problems. Something no one gives them credit for. Forged kingsblade plus forged phantom sword goes brrrrr
I just cannot get their meteor slash to work. Its soo many tiny hits, that if get guarded you are doing like 1 or 2 damage. I have taken this skill off completely, and now only use keen edge, and a magic sword for armored. 10 times better now. The only thing that meteor worked on was breakers since they arent armored, and unlike all the cavalry they don't guard, or dodge.
@@jakeryan2805 "That if get guarded"
It's a good thing that there are a billion ways to disable guard.
Try actually using items and conferrals.
All the upgraded classes in this video had extensive use on my expert playthrough. Lots of great synergies with this group imo.
Careful with your mirage shield shieldshooters. You can't dodge when you cover an ally. And from what I've seen even a blinded attacker can hit you when you cover, though that may be a bug as I've seen random enemies land attacks while blinded after the last patch.
Either way, cover and dodge don't work together so be careful
Burn squad with fire curse druid, wyvern master, and doom knight is actually quite good. Burn stacks. Debuffing the same row 3 times or even 2 basically makes things wipe themselves out. Only counter is a cleric, elves or npc wearing burn immunity gear.
jeez they need to correct the description errors in the next patch lol
Compounding curse could have been used to ignore the first attempt of dispel as well.
Making the debuff stick around longer
I have never gotten row barrier from sainted knight to trigger on the party wide aoe magic nukes. Like Trinity, Blizzard, earthquake ect. I have set no tactics, set back row, changed it to magically attacked. Even used the (all allies attacked) But it won't rigger to at least save a few people in a unit. Has anyone gotten it to work??
Problem with Swordmaster is that extra sword. You lose out on the third accessory slot (which coukd give extra AP or PP or evasion or any number of things) and get a sword that doesn't add to Attack. A third accessory slot would make them amazing, but instead, they're underwhelming by the time you reach the end game. They end up not doing anything better than similar units (were foxes, thieves etc) but don't have the utility.
Great job on the video!
AP +1, Crit DMG +15%, Firestorm Skill = Red Rose
AP +1, Initiative +10, Evasion +10 = Notos's Sword
AP +1, HP Recovery +30% = Rosularis Sword
AP +1 = Carnelian Blade
....no loss in AP options for blades there.
PP +1, Crit DMG +15%, Icestorm Skill = Blue Rose
PP +1, HP Recovery +30% = Rosularis Sword
PP +1, Initiative -10 = Dragonbone Blade
PP +1, HP -10 = Thorn Blade
PP +1, Guard Rate -20% = Icefall Blade
PP +1, Crit Rate -20% = Wingcrest Blade
....no loss in PP options either for blades.
Though 2/3rds of the PP options have detriments on them, but that is because you can get those earlier in the game.
Either way, the options exist.
Instead of an AP or PP increasing extra blade, you can also choose to use the Kingsblade Cronix for the +5 all stats. No accessory offers that. All the while still able to take another sword that offers a skill, AP or PP of your choice.
Because you don't have to worry about the main stats of the blade, you also don't need to worry about forging it to have 25 ATK either. Just put the stronger of the two blades you have in the main hand of the Swordmaster. (though yes, I would have liked it if they at least got half the stats from the second sword, but that may be too broken).
Wyvern Blade is also a GREAT option for them. As accessories can offer 5-30% Crit Rate, but not really an option for Crit DMG. Wyvern Blade on the other had offers +10% Crit Rate AND +20% Crit DMG, that just works so well with their kit.
One extra note is that Swordmasters, because of being able to equip a second blade, have access to skills that you cannot get on accessories if needed (both AP and PP costing ones). Allowing for a different set of builds. Since they can now take two of those if they wanted. Or even just grab one while still getting the AP/PP/Stats they wanted from another blade option.
I think to many people focus on the fact that the second blade doesn't offer stats..... You don't often use those main stats from accessories either as they are often very small, thus just looking at their effects. Or grabbing a Carnelian/Lapis/Sapphire pendant for more AP/PP. Of which I just showed there are plenty of blade options that offer those too.
IT IS more the skill set of the Swordmaster that tends to hold it back.
They do single target damage and that is it. Very simple, but also thusly limited.
Keen Edge is great to have a guaranteed, True Strike attack that has buffed crit rate. Very nice when enemies are dodgy.
Impale, rarely used unless you know you'll finish off an enemy and want that extra PP. Need to have it set up to attack enemies with specific amounts of HP to ensure the kill or it is a waste.
Meteor Smash is their claim to fame and only double AP costing skill that can kill almost anything and also has a buffed crit rate. 20 potency doesn't sound like much till you see the 9 hits, meaning 180 potency. With the right setup, this can devastate an enemy. Though as mentioned before, only a single enemy.....
Hastened Strike is.... okay. There are generally way better options for your Start of Battle limited skill use, but a single true strike hit of 150 potency to open a battle can potentially murder something off the bat. Still not the best use of a "limited" ability.
Parry is a great passive that negates a melee attack, trading 1 PP and giving you 1 AP, allowing even more attacks.
Charged Impetus is just really good. Costs 2 PP, but giving back an AP along with a large Crit DMG buff is just great.
With AP and PP refunding abilities built into their kit, while only a single target DPS class, they can potentially wipe out everything, doing attacks after attacks with a large supply of AP and PP to keep fueling them along.....
They do need setup and good gear though to really get going.
So they tend to also be ignored a bit more because of the fact that other classes work well even without great gear.....
@@blackkat101 Yeah, and if everything else fails, they still make for an absolute efficient dodge-tank.
@blackkat101 New patch just came out and Swordmaster gets half the attack of the second blade. I do still like them, and they hit harder now. Their place is as a dodge tank and dodge tank killer.
Werebears have an attack that deals their HP in damage.
OH YEAH I FORGOT
The Swordmaster and Valkyrie got buffed in yesterday's patch update. I wonder if it'll change some of your thoughts about the swordmaster.
Imo I think it gives them some much needed damage output without solely relying on crits.
Whoa wait really?
@@TitaniumLegman Yep tested it yesterday. Normally you only gain atk and guard rate based on the strongest sword/shield. Now you also gain half of the atk from secondary equipped sword
@@jarjar0988 Oh my God that's so huge, that's like the #1 thing I wanted from them.
For example, I promoted Melisandre at lvl. 18 and with a 14/15 atk sword she was able to two shot a lvl 25 werewolf with hastened strike and keen strike. (With keen strike being magic conferral)
Without the extra atk from the second sword she most definitely would have not gotten the kill.
@@TitaniumLegman Same man! 😁
Question on druids compounding curse: if I use offense or defense curse twice, isn’t that already stacking their stats down anyway and 2x total instead of 1.5?
I believe the game counts that as you simply refreshing the debuff, and it overrides what was already there. Hence why they made the 1.5 debuff skills. You are still better off using that second action to either add a new debuff, i.e. attack, or defense, or debuffing the next row. Lets be honest nothing survives long enough for most of us to even get all the debuffs off in the first place.
Dont sleep on Scarlet's start of battle skill, i used it on my alain squad, and her hp regen on top of quick heals makes the squad tough to kill, the extra defense is always nice too
@titaniumlegman I'm a bit OCD and I'm at the point in the game when I have so many characters, more than I can add to my active deployments, advice on how to carry on and choose between what characters to use and level and which to pretend don't exist? I keep finding myself booting up my PS5 and getting stuck on my character unit formation screen and spending so much time outfitting characters with gear and doing new formations that by the time I'm finally done, I do another battle and get another character and find myself in the same spiral. HELP! I love this game so much but my brain!
What it comes down to most, is who you like the designs and personalities of, if there's not particular formations that you want. So long as you're building effective squads you can use whoever you want.
If you care more about building effective squads, I would follow this idea: First, build out specialist squads. If you don't have generics and you want to use my Super Tax Bros squad, for example, than you're gonna need all three Sellswords that you get, so you can count on using them. Then build out generalist units; pick your tank/tanks, pick your DPS, and then your support. Pull from the characters you have who are the strongest or again who you like the most to fill those slots, and whoever gets left on the bench first, leave them there. Then, when you get a new character, look at your squads and see who the newbie could replace in your formations. If they're stronger than someone you're currently using, or you just like them more, make the swap and keep going. You can always play the game again to use different characters if you want.
How do you get Gilbert? I lm guessing I messed up the soldraga mission thought unlocked him later but that’s one thing is the in game communications affecting who is recruited just goes over my head in combat
You have to recruit Aramis in the first mission of Drakenhold. Then you have to meet Gilbert at Fort Schütz before starting the battle for Castle Soldraga. And lastly once Virginia brings up the dialogue choice of whether to convince Aramis to talk to Gilbert or not you have to choose yes.
@@aureliodeprimus8018 thanks yeah my big grip is how the game is affected by dialogue forced in the battle stages.
@@pwelsh6501 games like fire emblem are the same. It’s a reward for strategizing quickly and effectively
Lol in a bit of an MTG mood while recording? Honestly the sheer variety of strategies and builds you can do for each class in this game is probably one of the biggest praises I have for this game.
The value of concentrate is in squads where you don't use magic pursuit (aka: you're the only mage in the unit). Magick counter is pretty damn situational since warlocks tend to die when they are attacked.
That said, still don't think concentrate is good because stuff like conferral tomes is better on them. But concentrate is definitely the best of their innate passives.
I am surprised Titanium never changed the banner, considering how he went through the effort of changing most units to his color.^^
Do you have to go to a special place to change their colors?
Nope, just gotta use the Idealists Handmirror
It's a bit weird that you're skipping Warlock entirely when they're the much better class for Trinity Rain.
Higher base Magic ATK, Concentrate potentially allowing two casts, etc.
Concentrate is actually more useful, if you don`t funnel all AP and PP into accesory slots. It lets you maximize your Magick Attack without much drawback. Also, protecting a Warlock is not that hard.
They should have made Compounding Curse spread existing debuffs to all enemies instead.
Biggest thing to take away from this video..... @titaniumlegman really hates using the story characters. Auch rules, give him some praise please.
Nah, the first run was supposed to include as many patreon-created characters as possible. The second one is where he uses more story characters. And i agree Auch is great.^^
The "e" is silent in Hache.
It's just pronounced "hach".
Ah, thank you.
(if any devs see this, please make enemy team comps more dangerous for higher difficulties)
im on my second playthrough, true zenorian and it's still way to easy... with just a few maps giving me timer problems... anyone got any ideas of how i can spice this up? all i can think of is perma death...
my self rules currently are
only 1 cavalry unit will be alain after promotion
i have to 'turn away/kill' every optional character that gives me the option
no corne ash
Okay
- Equip Bronze weapons and take all your other equipment off.
- Only 1 character per unit.
No in battle items, no ash, no mercenaries (maybe allow stationing only for them), no quick impetus
no AP or PP inceasing items like pendants, dragonbone, etc
Male/female only?
No fliers
No cavs
No extra AP/PP items
C'mon man, theres alot of ways to make a challenge run