When picking vehicles my preference is quantity over quality. It is better to have many light, medium or heavy vehicles that may carry only a single main weapon instead of a monstrosity like the Behemoth hat can be crippled by a single missile. Unless it is a long range support type a turret is also very important. Simple tanks like the Goblin or Bulldog can be surprisingly effective if they are deployed in numbers.
Bang for BV on the ground. Inner sphere tanks with a turret. Omitting the Shrek, Behemoth "Big Boy", and Striker and anything slow. Lights in 3025 start with the Galleon, Harasser, Scorpion, J Edger, Scimitar and sisters, and Pegasus. Medium Condor, Drillson, Bulldog, Rommel/Patton, Po, Pike variants, Goblin and Turhan .Heavy Zhukov, Partisan, Rhino, Tokugawa, and Prowler. Latter tech. Lights Chevalier, Gabriel , and Galleon (APC) :in addition to those already listed. Medium Zephyr, Fulcrum, Myrmidon, and Vendette. Heavy Pilum, Demon, and Bolla are those I may say I have played. Fulcrum is a need for pain killers. Manticore is classed as MBT and is expensive. Other MBTs are Brutus, Von "Luck"ner and Demolisher. Puma is as good as a heavy mech and the Brutus seems to have issues with ammo cooking off. The idea vehicles have energy weapons and lots and long range weapons with turrets. The vehicle will be able to sit still and keep firing. I have done some things like removing the ammo to lower BV of the unit to fit it in the game. So it will be tough and the tracks eat all the hits. The Davian, yes, M'MAM combo. That is Minion, Manteuffel, Ajacks, and Morningstar. With a four squads of Infiltrator II's, three squads with magnetic clamps. Cheep on your paycheck for less than 60 dollars and good on the board. Hexs not included in price. FYI, I will never know the Clans. I believe all there stuff bad is still good.
For my armoured assets so far I went with a level II of Marksmen Artillery Tanks, 8 Heavy Wheeled APCs for my WoB force. For a more general I.S. force I want a Lance of 4 Shreck PPC carriers, a Lance of Partisans and likely a Lance of Demolishers. Then I want to add a company of Galleon Tanks. From there to round out the Battalion im debating but I think I might try for the obligatory company of Savannah Masters. Or go with the typical Lance of LRM Carriers, Lance of SRM Carriers and then something different like the Demon.
Same speed, same armor+IS, same weapons, a mech'll maybe be 20BV higher, course the mech's armor is spread thinner but it doesn't really have to worry about about crits till you chew through armor. But C-bill wise the mech'll probably be twice the price; also finding a 80ton 2/3 mech is basically impossible, so gonna need to mod which drives up the C-bill price even further. But as for my go to tank can't go wrong with a Manticore, could be better if they dropped the ML for a Flamer or MG, but otherwise the perfect tank, and a bit later the no frills Myrmidon. Quite the family of tanks right there.
Marksman tanks are great for blowing infantry off the field, plus they have a large laser for defense against the light mech jock who thinks they will be an easy kill. As far as general tank tactics go, just know that if you take a big juicy target like the Behemoth, the enemy will try to immobilize it with motive hits. If you don't want that to happen, take a pair of them, or a lance. Make sure the enemy can't focus on all of them. Another option is the 10 ton regular APC. Take the LRM variant for a pack of light harassers, then mix in the regular versions carrying a 1 ton foot squad of anti-mech conventional infantry for leg or swarm attacks.
I like your Marksman point. But a mobility kill would only make it a secure bunker that projects damage. Protecting that would have value as I will win myself the game as its focused down. Or ignored. Its something that must be decided on the situation. LRM hover APC never used it for anything other then smoke. That sometime to be considered thank you.
I don't use combat vehicles too often, unless its my Clan Hell's horses. I like them, they tend to be cheaper and not have any heat problems. The motive hit system is really dumb though. I get that tanks might be easier to cripple but sometimes it feels like its 'too' easy. I tend to stick to the same vehicles though. My WoB has a two level II's of tanks. Alacorn mk IV (the ones with 3 gauss) are some brutal tanks. Throw in some AIV demolishers and I'm a real dick with my Wobbies. Burkes are good choices. But I will be looking into more vehicles in the future for my FWL and maybe even a Magistry of Canopus force I'm thinking of building.
@@fullgreys0n738 That's a pity,. There are some amazing machines to be found in the 31XX! For games set earlier, I would likely go with the LB 10-X or the light gauss Po.
I do agree with you and would like to play some of those machines. I would like a limit to the clan tech stuff that is around. I do not play that timeline as I end up having to face some clan LLs in mass. If there where limits put in place I would agree to play a match.
You haven't read the descriptive parts of the O.G.R.E. manual recently, have you? They're throwing tac-nukes around like candy because that's what it takes to sometimes score kills against their unobtanium-handwavium crystalline composite armor. Totally different biggatons scale from non-capital Battletech.
When picking vehicles my preference is quantity over quality. It is better to have many light, medium or heavy vehicles that may carry only a single main weapon instead of a monstrosity like the Behemoth hat can be crippled by a single missile. Unless it is a long range support type a turret is also very important. Simple tanks like the Goblin or Bulldog can be surprisingly effective if they are deployed in numbers.
Bang for BV on the ground. Inner sphere tanks with a turret. Omitting the Shrek, Behemoth "Big Boy", and Striker and anything slow. Lights in 3025 start with the Galleon, Harasser, Scorpion, J Edger, Scimitar and sisters, and Pegasus. Medium Condor, Drillson, Bulldog, Rommel/Patton, Po, Pike variants, Goblin and Turhan .Heavy Zhukov, Partisan, Rhino, Tokugawa, and Prowler.
Latter tech. Lights Chevalier, Gabriel
, and Galleon (APC) :in addition to those already listed. Medium Zephyr, Fulcrum, Myrmidon, and Vendette. Heavy Pilum, Demon, and Bolla are those I may say I have played. Fulcrum is a need for pain killers.
Manticore is classed as MBT and is expensive. Other MBTs are Brutus, Von "Luck"ner and Demolisher. Puma is as good as a heavy mech and the Brutus seems to have issues with ammo cooking off. The idea vehicles have energy weapons and lots and long range weapons with turrets. The vehicle will be able to sit still and keep firing. I have done some things like removing the ammo to lower BV of the unit to fit it in the game. So it will be tough and the tracks eat all the hits.
The Davian, yes, M'MAM combo. That is Minion, Manteuffel, Ajacks, and Morningstar. With a four squads of Infiltrator II's, three squads with magnetic clamps. Cheep on your paycheck for less than 60 dollars and good on the board. Hexs not included in price.
FYI, I will never know the Clans. I believe all there stuff bad is still good.
For my armoured assets so far I went with a level II of Marksmen Artillery Tanks, 8 Heavy Wheeled APCs for my WoB force.
For a more general I.S. force I want a Lance of 4 Shreck PPC carriers, a Lance of Partisans and likely a Lance of Demolishers.
Then I want to add a company of Galleon Tanks.
From there to round out the Battalion im debating but I think I might try for the obligatory company of Savannah Masters. Or go with the typical Lance of LRM Carriers, Lance of SRM Carriers and then something different like the Demon.
Same speed, same armor+IS, same weapons, a mech'll maybe be 20BV higher, course the mech's armor is spread thinner but it doesn't really have to worry about about crits till you chew through armor. But C-bill wise the mech'll probably be twice the price; also finding a 80ton 2/3 mech is basically impossible, so gonna need to mod which drives up the C-bill price even further.
But as for my go to tank can't go wrong with a Manticore, could be better if they dropped the ML for a Flamer or MG, but otherwise the perfect tank, and a bit later the no frills Myrmidon. Quite the family of tanks right there.
I see you have a tank in heavy woods, that's against the rules 😂
Marksman tanks are great for blowing infantry off the field, plus they have a large laser for defense against the light mech jock who thinks they will be an easy kill.
As far as general tank tactics go, just know that if you take a big juicy target like the Behemoth, the enemy will try to immobilize it with motive hits. If you don't want that to happen, take a pair of them, or a lance. Make sure the enemy can't focus on all of them.
Another option is the 10 ton regular APC. Take the LRM variant for a pack of light harassers, then mix in the regular versions carrying a 1 ton foot squad of anti-mech conventional infantry for leg or swarm attacks.
I like your Marksman point. But a mobility kill would only make it a secure bunker that projects damage. Protecting that would have value as I will win myself the game as its focused down. Or ignored. Its something that must be decided on the situation. LRM hover APC never used it for anything other then smoke. That sometime to be considered thank you.
I don't use combat vehicles too often, unless its my Clan Hell's horses. I like them, they tend to be cheaper and not have any heat problems. The motive hit system is really dumb though. I get that tanks might be easier to cripple but sometimes it feels like its 'too' easy.
I tend to stick to the same vehicles though. My WoB has a two level II's of tanks. Alacorn mk IV (the ones with 3 gauss) are some brutal tanks. Throw in some AIV demolishers and I'm a real dick with my Wobbies.
Burkes are good choices.
But I will be looking into more vehicles in the future for my FWL and maybe even a Magistry of Canopus force I'm thinking of building.
Word how to write letters and shit yo.
I really like the Schildkröte, even if it's very slow for a 50 ton tank.
Almost no one I know plays in this time period. So the tank is practically unusable for most of the ppl.
@@fullgreys0n738 That's a pity,. There are some amazing machines to be found in the 31XX! For games set earlier, I would likely go with the LB 10-X or the light gauss Po.
I do agree with you and would like to play some of those machines. I would like a limit to the clan tech stuff that is around. I do not play that timeline as I end up having to face some clan LLs in mass. If there where limits put in place I would agree to play a match.
You haven't read the descriptive parts of the O.G.R.E. manual recently, have you? They're throwing tac-nukes around like candy because that's what it takes to sometimes score kills against their unobtanium-handwavium crystalline composite armor. Totally different biggatons scale from non-capital Battletech.