I never really noticed before the dislocated overbite look the Greeters of Soulstorm have when they open their mouth. It really adds an extra level of creepiness to them I think! Either way, it's really great to see them back. :) 12:58 - What I meant in the subtitle was that they seem to detect other Mudokons but they don't zap them for some reason, from what I can tell judging by the footage at 1:00, as though they know they're employees of the particular area they're patrolling.
Yes that's a possibility. Another possibility is that their code says something like "if you see a slig, ignore him, if you see a mudokon, follow him so he gets back to work but don't electrocute them, unless you see a blue mudokon: that's Abe the mudokon terrorist, destroy him at all costs".
I like how "here, boy" and "get 'em" can work for both sligs as them calling up slogs and for the greeters as their slogan, like "come here, boy, and try it! get them now!"
I think it's likely that the "tongue" was originally what they used to dispense drinks, grabbing a bottle from their internal stock and extending it from the mouth to hand to a customer. The Vykkers then retrofitted the shock module onto it to weaponize them, interfering with the original dispensing program.
I like how their new voices add to their bizarreness and their creepiness since before I felt this voices felt unfitting even if they sort of replaced Sligs, but now it really adds to the fact that they were vending machines that were quickly reworked into security drones!
In my first AE runs, my theory was that greeters also served as a replacement for sligs that might be missing in the workplace at the time (perhaps when they were on a coffee break or were simply sick). The fact that the greeters are much more sophisticated and resilient in the videos is odd, as the material they are made of looks rusty and brittle. One day I played at the level of The Yards and out of anger I set fire to a greeter, I was surprised because, actually, the flames enveloped him, he could not put out the fire since he had flames on him, but the greeter kept moving! A bit like in your fan game, in which a greeter gets shocked and all on fire to chase. Who knows, maybe the first prototype greeters were Pepsi cans with a drawn smile and a unicycle wheel!
The profile saying all the things that Greeters do, “but really they want to direct” is a reference to the acting world. There’s an old saying that “all directors want to act and all actors want to direct”. I’ve found this to be true in that it’s a sort of “grass is always greener”. The saying for an actor would be something like, “He can act, sing and dance, but really he wants to direct…”
i have no real prior knowledge knowledge or interest in oddworld if i’m being honest, but i can tell you do and that’s what’s so great about these videos. getting to hear someone talk about something they’re extremely passionate about is such a good time. you’re absolutely killing it man, keep up the good work!
Thank you so much, it really means a lot to hear that! :) It's really nice that even people who weren't interested in Oddworld before are somewhat finding out more about it, it's always really great to introduce people to some of the things I find interesting about it! :) I appreciate you saying this! :) Sorry for the late reply.
Yeah I definitely prefer the original voice (hence why I used it in my game ;) ), I just wonder if that's because I'm so used to it and whether we wouldn't feel that way if the Greeters had always had different voices.
That game of yours is excellent too my dude. Looked like a legit OddWorld game though I do wish there was an ending to actually escape at the end of it.
5:05 I think the reference is just how people will have these long lists of acomishments and havr an.entire aside as their "true passion" "I'm an accomplished neurologist who pioneered a new method of skull opening that increases efficiency and decreases pain in patients about 30%, i golf in my spare time and won 3 world championships but my real passion is blacksmithing" Those kinda jokes.
they always remind me of the movie Chopping Mall 1986, which is about mall security robots that go out of control. they will shoot a laser at someone and then say "Have a nice day!" for greeting customers. I recommend the movie, especially for the board room scenes where they are discussing the manufacture and purpose of the robots. It may give inspiration to your game! the movie is on youtube by uploader r o o n シ
The impression I personally get from this video is that the soulstorm greeters are something of a downgrade, but on the other hand, it seems like they're going for something so completely different that maybe I shouldn't compare.
personally I already want a new game to come out, but especially I am also happy with the return and new acquisitions of these fearsome automata! Intriguing theory of Vykkers purposely selling a bad product, or that despite the failure his machinery was a success for other purposes! I wonder what other formidable adversaries will present us in the future!
Thank you so much, I'm really glad you enjoy them! Sorry for the late reply, focusing on making more of them and getting them out there that I hope you like also! :)
I think Greeters originally had Blitzpackers or a earlier version. The idea that they were designed to throw cans but because of a hardware or software flaw they end up shooting cans with more force then a someone thought that part could be upgraded as well. Side note, long range Greeters with a Blitzpacker that don't move would make a good enemy type.
I may be happy that they got their comeback, but the Exoddus Greeters will always be my beloved version! Just like Heavy Caliber Triger-finger-speed-shooting Blunderbuss of Sligs ♥
I always feel like the reason why molluck didn't have greeters at rupturefarms was because he wasn't able to afford them when profits started to go down.
I didn't know it took a number of shots to destroy a greeter. As a kid I thought they ended up destroying themselves when you shot them because the motion sensor would usually pass over them before they explode.
Who and where are these "customers", the normal-ass citizens of Mudos. I mean all this money must come from somewhere if everyone is a CEO, henchman, slave or animal
Apparently what's been seen in the games so far is like Oddworld's equivalent of the Third World and the intention is that, as the franchise progresses, we get closer to the First World, the big cities, where the consumers live and buy these products, etc. As for who they are, Lorne Lanning once answered that question, if I recall correctly, by saying 'Mudokons. They're you or I, just normal people.'
Hello Pupbenny, I watch almost every video and they are very great but a mayor error it's that the Glukkons use a corporatism method (it's a very normal problem in general)
🎶 Looking for something good to eat, give yourself a tasty treat 🎶 Try our Paramite pie there good, no lie 🎶 take a break and try some Scrab cake 🎶 And some soulbrew, if you only knew 🎶 a piece of you will make it taste like new
It's great to see you back!! I absolutely love these lore of oddworld videos, you fo such a great job!!! Are you going to do anymore on the Stranger's Wrath villains?
Thank you very much and yeah, absolutely, I've got a few Stranger's Wrath videos planned and a couple written, in different stages of development, so they should be out eventually. :)
Good old greeters. I do like the old ones more, but the design changes of the new one are also neat. Personally, I would like the mix of them in a official game. Keep the bob and optical changes, but return the behavior of the old ones: Indipendent moving field, movement based, need to follow because they say something before zapping... Of course, with one big exception! I want them to open their mouth for slogans. But I want them to be desynced. The slogans come from a record, not the mouth. Greeters should have randomly a chance to just fail to have the stopping to 'mouth' a greeting and the sound to work fully indipendent! On other news, I assume we have not figured out what chant blockers actually are supposed to do?
Yeah that's a good point, the mouth being desynced definitely shows off their machine nature. As for chant blockers, off the top of my head, I'm not really sure entirely what they're used for in-universe, considering Abe seems to be the only Mudokon to show off chanting abilities in the factories. My guess is something to do with Glukkons being paranoid from their knowledge of ancient Mudokons, but I'm not sure.
@@pupbenny My best guess is that they are meant to silence potential planing of uprisings. Talks to long or in a language the thing does not understand? You get the Zap, back to work!
That idea with grabbin a drink from inside the mouth has the (appropriate) danger- if it malfunctions it would chop yer arm off (and would fit in the backstabby nature of the corpo creatures of Oddworld)
When watching this a thought came to me that was like "What if there's a variant of Greeters that where repurposed into guards but also as miniature meat processing machines." Like imagine it, Abe is in another Rupture Farms like place and is about to deal with a Slig but then watches in horror as a Greeter rolls in and without warning opens it's big toothy grin and 'eats' the Slig. The Greeter sits there for a moment before producing something a kin to a jerky stick or something.
I feel like the only two problems here are the way it detects you and the fact that it's unkillable. The other changes are kinda fun in their own ways tbh.
It could be seen that the old greeters and the new greeters are two different variants of the same security drone. One is meant to guard areas full of Slig guards and Mudokon workers, able to tell the difference between registered individuals and unregistered individuals. The other is meant to guard places where the Glukkons think that both Sligs and Mudokons have no business being, attacking indiscriminately.
When you came across your first greeters, you just had to play around them like the motion sensor it was fitted with. Blowing it up and it moving together with its laser was small changes. Only later, when you happen to have a slig, you try to take care of it. And it works. I take most people didn't even figure out in their first run of the game to move the greeters with timed climbing. They spot you, they charge forward until they hit a wall or they hit you. If you are above or below them, they just keep charging. Feeco Depo did a poor job teaching this. It had ledges on both sides and lighting walls on both sides and gave you all the time in a "safe" place to play with them, but no reason to. In the new games, this, of course, was dumbed down into no recognition. Back before New and Tasty we had the hope that one day our two Masterpieces would get another, worthy game. But the Company as we knew it, Oddworld, is no longer in the business of deep meaningful masterfully created pieces of art. They are in the flashy action sellout business now. I wish they would have left the old games unsullied and just went bankrupt. Now they are the thing they taught 10-year-old me to avoid.
I never really noticed before the dislocated overbite look the Greeters of Soulstorm have when they open their mouth. It really adds an extra level of creepiness to them I think! Either way, it's really great to see them back. :)
12:58 - What I meant in the subtitle was that they seem to detect other Mudokons but they don't zap them for some reason, from what I can tell judging by the footage at 1:00, as though they know they're employees of the particular area they're patrolling.
Yes that's a possibility. Another possibility is that their code says something like "if you see a slig, ignore him, if you see a mudokon, follow him so he gets back to work but don't electrocute them, unless you see a blue mudokon: that's Abe the mudokon terrorist, destroy him at all costs".
I like how "here, boy" and "get 'em" can work for both sligs as them calling up slogs and for the greeters as their slogan, like "come here, boy, and try it! get them now!"
I think it's likely that the "tongue" was originally what they used to dispense drinks, grabbing a bottle from their internal stock and extending it from the mouth to hand to a customer. The Vykkers then retrofitted the shock module onto it to weaponize them, interfering with the original dispensing program.
I like how their new voices add to their bizarreness and their creepiness since before I felt this voices felt unfitting even if they sort of replaced Sligs, but now it really adds to the fact that they were vending machines that were quickly reworked into security drones!
In my first AE runs, my theory was that greeters also served as a replacement for sligs that might be missing in the workplace at the time (perhaps when they were on a coffee break or were simply sick). The fact that the greeters are much more sophisticated and resilient in the videos is odd, as the material they are made of looks rusty and brittle. One day I played at the level of The Yards and out of anger I set fire to a greeter, I was surprised because, actually, the flames enveloped him, he could not put out the fire since he had flames on him, but the greeter kept moving! A bit like in your fan game, in which a greeter gets shocked and all on fire to chase. Who knows, maybe the first prototype greeters were Pepsi cans with a drawn smile and a unicycle wheel!
Ha, maybe! Yeah it's interesting how the Greeters react to the fire in Soulstorm. Maybe too much actually does damage to them.
@@pupbenny
They're mechanical, solong as their interal componets don't melt they'll be fine.
This is just basic circutry.
That's a good theory but I don't think sligs get sick days.
@@Thetacosaur That's also true
The profile saying all the things that Greeters do, “but really they want to direct” is a reference to the acting world. There’s an old saying that “all directors want to act and all actors want to direct”.
I’ve found this to be true in that it’s a sort of “grass is always greener”. The saying for an actor would be something like, “He can act, sing and dance, but really he wants to direct…”
i have no real prior knowledge knowledge or interest in oddworld if i’m being honest, but i can tell you do and that’s what’s so great about these videos. getting to hear someone talk about something they’re extremely passionate about is such a good time. you’re absolutely killing it man, keep up the good work!
Thank you so much, it really means a lot to hear that! :) It's really nice that even people who weren't interested in Oddworld before are somewhat finding out more about it, it's always really great to introduce people to some of the things I find interesting about it! :) I appreciate you saying this! :) Sorry for the late reply.
then leave
They see me rollin'... they hatin'
Patrollin' tryna catch mudokon dirty
Someone should do a full version of that lol.
dont you miss the high pitched greeting? and i also kinda miss the fact that you could run away from them. now you move and instantely get greeted.
Yeah I definitely prefer the original voice (hence why I used it in my game ;) ), I just wonder if that's because I'm so used to it and whether we wouldn't feel that way if the Greeters had always had different voices.
I dont need those tin cans in my factory.
Or what's left of it after your little insurance scheme.
IM TELLIN' YA. IT'S THAT ABE GUY! THAT SUPERNATURAL BLUE BASTARD DID IT!!
It is a conspiracy theory. Go to gulag.
The whole concept of the Greeters is just awesome.
That game of yours is excellent too my dude. Looked like a legit OddWorld game though I do wish there was an ending to actually escape at the end of it.
I'm glad Greeters returned they are a creepy enemy honestly but fun.
5:05
I think the reference is just how people will have these long lists of acomishments and havr an.entire aside as their "true passion"
"I'm an accomplished neurologist who pioneered a new method of skull opening that increases efficiency and decreases pain in patients about 30%, i golf in my spare time and won 3 world championships but my real passion is blacksmithing"
Those kinda jokes.
Ahhh yeah, I see! That makes sense.
That's a great lore video for the Greeters in Soulstorm
Thank you very much Reddest!
they always remind me of the movie Chopping Mall 1986, which is about mall security robots that go out of control. they will shoot a laser at someone and then say "Have a nice day!" for greeting customers. I recommend the movie, especially for the board room scenes where they are discussing the manufacture and purpose of the robots. It may give inspiration to your game! the movie is on youtube by uploader r o o n シ
Ooh, thank you very much! :) It sounds really interesting, I may check it out if I get time! :)
The impression I personally get from this video is that the soulstorm greeters are something of a downgrade, but on the other hand, it seems like they're going for something so completely different that maybe I shouldn't compare.
Yeah, I guess it's all a matter of opinion, but their status seems to have changed to me.
personally I already want a new game to come out, but especially I am also happy with the return and new acquisitions of these fearsome automata! Intriguing theory of Vykkers purposely selling a bad product, or that despite the failure his machinery was a success for other purposes! I wonder what other formidable adversaries will present us in the future!
Yeah it'd be really interesting to find out more about them in future games. :)
Kickass! Gotta keep going my dude. I can listen to this all day.
Thank you so much, I'm really glad you enjoy them! Sorry for the late reply, focusing on making more of them and getting them out there that I hope you like also! :)
@@pupbenny ahahah and here I am getting the notification 2 months later.
I think Greeters originally had Blitzpackers or a earlier version. The idea that they were designed to throw cans but because of a hardware or software flaw they end up shooting cans with more force then a someone thought that part could be upgraded as well.
Side note, long range Greeters with a Blitzpacker that don't move would make a good enemy type.
Yeah that's a really good point! I could definitely imagine the Greeters with Blitzpackers.
These would be great figurines. Reminds me of turrets from portal. When they talk I think of invader zim
I may be happy that they got their comeback, but the Exoddus Greeters will always be my beloved version!
Just like Heavy Caliber Triger-finger-speed-shooting Blunderbuss of Sligs ♥
Agreed!
Interesting, good to have you back Pupbenny.
Thank you Martin! :)
It's so cool seeing your videos get thousands of views pup!
HES BACK LETS GOOO!! PUPBENNY IVE MISSED YOU MAN!!!
legit one of my favourite channles
thank yu for makin me care about these games
would love to interview yu or something honestly
The “really want to direct” thing was said by Robotnik early in the Archie Sonic comics. Idk if it’s word for word, but similar
good video, i was exited to have greeters in soulstorm but there are not really " always here " i would like to they add them in a lot of levels.
Thank you! And yeah I would've loved to have had them in a lot more of the game.
always nice to see a new upload
I always feel like the reason why molluck didn't have greeters at rupturefarms was because he wasn't able to afford them when profits started to go down.
Yeah that's a good point! That makes sense.
One of my favorite "things" in Oddworld!
Great to see the Greeters again! 😁
I am really enjoying these lore Oddworld videos. Good job keep it up!
Thank you very much, I'll do my best! :)
I didn't know it took a number of shots to destroy a greeter. As a kid I thought they ended up destroying themselves when you shot them because the motion sensor would usually pass over them before they explode.
I find it funny that if the Vykkers were real, they're hospitals would be painful if you were being experimented!
Yeah, it would be really scary.
So glad I found your channel dude, been an oddworld fan for a long time but never had the chance to play the full games 😢 I was on AO demo
I used to call these robots "Joker-bots" due to their smile very much like the DC Comics Joker's face.
The first time I was killed by a Greeter in Soulstorm, it said "Hello there!" right after electrocuting me to death, and it had me rolling 🤣😆
Who and where are these "customers", the normal-ass citizens of Mudos. I mean all this money must come from somewhere if everyone is a CEO, henchman, slave or animal
Apparently what's been seen in the games so far is like Oddworld's equivalent of the Third World and the intention is that, as the franchise progresses, we get closer to the First World, the big cities, where the consumers live and buy these products, etc. As for who they are, Lorne Lanning once answered that question, if I recall correctly, by saying 'Mudokons. They're you or I, just normal people.'
Hello Pupbenny, I watch almost every video and they are very great but a mayor error it's that the Glukkons use a corporatism method (it's a very normal problem in general)
Ah that's very true! Thank you for correcting me, I'll try to keep this in mind in future. :)
🎶 Looking for something good to eat, give yourself a tasty treat
🎶 Try our Paramite pie there good, no lie
🎶 take a break and try some Scrab cake
🎶 And some soulbrew, if you only knew
🎶 a piece of you will make it taste like new
Do you work for Magog Marketing? You should.
@@pupbenny I’ll send them my resume
I actually fund it funny when a slig starts shooting greeters. Its like "if the glukkons are not gonna let us keep our jobs, we will do it ourselves".
It's great to see you back!! I absolutely love these lore of oddworld videos, you fo such a great job!!! Are you going to do anymore on the Stranger's Wrath villains?
Thank you very much and yeah, absolutely, I've got a few Stranger's Wrath videos planned and a couple written, in different stages of development, so they should be out eventually. :)
@@pupbenny nice!
16:05
this particular area is full of bugs and glitches
Yeah I can think of multiple I've encountered here, even in just one sitting.
You are back!
Indeed! :)
Good old greeters. I do like the old ones more, but the design changes of the new one are also neat. Personally, I would like the mix of them in a official game. Keep the bob and optical changes, but return the behavior of the old ones: Indipendent moving field, movement based, need to follow because they say something before zapping...
Of course, with one big exception! I want them to open their mouth for slogans. But I want them to be desynced. The slogans come from a record, not the mouth. Greeters should have randomly a chance to just fail to have the stopping to 'mouth' a greeting and the sound to work fully indipendent!
On other news, I assume we have not figured out what chant blockers actually are supposed to do?
Yeah that's a good point, the mouth being desynced definitely shows off their machine nature. As for chant blockers, off the top of my head, I'm not really sure entirely what they're used for in-universe, considering Abe seems to be the only Mudokon to show off chanting abilities in the factories. My guess is something to do with Glukkons being paranoid from their knowledge of ancient Mudokons, but I'm not sure.
@@pupbenny My best guess is that they are meant to silence potential planing of uprisings.
Talks to long or in a language the thing does not understand? You get the Zap, back to work!
These bad boys always creepd me out , yet i love them so much
I personally prefer the way they were in the original. Something about them chasing you over being an obstacle was way more intimidating and scary
That idea with grabbin a drink from inside the mouth has the (appropriate) danger- if it malfunctions it would chop yer arm off (and would fit in the backstabby nature of the corpo creatures of Oddworld)
When watching this a thought came to me that was like "What if there's a variant of Greeters that where repurposed into guards but also as miniature meat processing machines." Like imagine it, Abe is in another Rupture Farms like place and is about to deal with a Slig but then watches in horror as a Greeter rolls in and without warning opens it's big toothy grin and 'eats' the Slig. The Greeter sits there for a moment before producing something a kin to a jerky stick or something.
I think that "He wants to direct" line is a 90's joke, I've heard it in some 90's movies.
Dish out death had me rolling 😂😂
I feel like the only two problems here are the way it detects you and the fact that it's unkillable.
The other changes are kinda fun in their own ways tbh.
I've never heard or Oddworld but God damn am I interested
It could be seen that the old greeters and the new greeters are two different variants of the same security drone.
One is meant to guard areas full of Slig guards and Mudokon workers, able to tell the difference between registered individuals and unregistered individuals.
The other is meant to guard places where the Glukkons think that both Sligs and Mudokons have no business being, attacking indiscriminately.
6:06 i mean the game can be updated to have that
That's true, would take a lot of work though haha.
@@pupbenny half life 2 got updated in 2010, years after the last update.
They should have made it possible to give the Greeter a flat tyre in SoulStorm.
On one side...
They deserved a bigger remake.
On the other?
They were already perfect.
wow boss
lol i always wondred if they scanned a human would attack or just offer them a drink
Greeters Go Boom
Where did you get the high quality cut scenes?
Get em!
Here, Boi!
Hehehe!Hehe he!
Hei!
When you came across your first greeters, you just had to play around them like the motion sensor it was fitted with. Blowing it up and it moving together with its laser was small changes.
Only later, when you happen to have a slig, you try to take care of it. And it works.
I take most people didn't even figure out in their first run of the game to move the greeters with timed climbing. They spot you, they charge forward until they hit a wall or they hit you. If you are above or below them, they just keep charging. Feeco Depo did a poor job teaching this. It had ledges on both sides and lighting walls on both sides and gave you all the time in a "safe" place to play with them, but no reason to.
In the new games, this, of course, was dumbed down into no recognition. Back before New and Tasty we had the hope that one day our two Masterpieces would get another, worthy game. But the Company as we knew it, Oddworld, is no longer in the business of deep meaningful masterfully created pieces of art. They are in the flashy action sellout business now.
I wish they would have left the old games unsullied and just went bankrupt. Now they are the thing they taught 10-year-old me to avoid.
I know it's probably a stupid question, but I just have to ask. Who are they making all these products for?
What’s the name of the game you made?
Where can i find ur game?
most annoying enemy in exoddus
Dude I feel like the greeters are just fucking retextures. This didn't warrant an 18 minute video.