Top 4 Builds For ALL Situations | Helldivers 2 Build Guide, Bots, Bugs, Solo, Max Difficulty

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 409

  • @DomsRoundtable
    @DomsRoundtable  8 หลายเดือนก่อน +10

    1. Things you need to STOP doing: th-cam.com/video/_mTGYHc_1Lk/w-d-xo.html
    2. Advanced Tips: th-cam.com/video/OAHAi6QAGQ4/w-d-xo.html
    3. COMPLETE enemies guide: th-cam.com/video/QHKjUIfq85c/w-d-xo.html

    • @CozzyOttor
      @CozzyOttor 8 หลายเดือนก่อน

      Do you happen to have a business email for inquiries?

  • @Tclans
    @Tclans 8 หลายเดือนก่อน +352

    Got a bit of a tip regarding the SEAF artillery.
    Do not start it, collect the five shells first.
    Because when you start the ‘event’ it will always spawn a small patrol.
    So collect first, start the event, load the shells, finish and move on.

    • @thaimember1
      @thaimember1 8 หลายเดือนก่อน +3

      o7

    • @tellesu
      @tellesu 8 หลายเดือนก่อน +16

      Just touching a shell will call patrols down on you too.

    • @keefert0n
      @keefert0n 8 หลายเดือนก่อน

      copy

    • @TheMMObro
      @TheMMObro 8 หลายเดือนก่อน

      Great tip

    • @88Spint
      @88Spint 8 หลายเดือนก่อน +4

      and dont forget to actually use it :D

  • @Flaminghotspear
    @Flaminghotspear 8 หลายเดือนก่อน +199

    I wish more people would understand that it’s the team cooperation that makes the match easier not necessarily the builds they use. I was actually kicked from a suicide bug mission for using the guard dog instead of the shield pack 😂 like really?? I’ve cleared helldive missions with a team using off meta builds pretty easily, but also struggled with teams using the meta shield pack and railgun combo because they just kept dying due to no situational awareness or killing each other.

    • @blackginkgo8169
      @blackginkgo8169 8 หลายเดือนก่อน +9

      Same here, i always watch out for everything, until unaware ppl come in and need babysitting, then im focused on them and thenn i die ... if i dont they die or blame me. Also got many more times insta kicked for something? Idk
      Ppl go crazy about "meta" builds 🤢

    • @icata12345
      @icata12345 8 หลายเดือนก่อน +4

      i doubt they kicked you for that reason, guard dog is second best

    • @znail4675
      @znail4675 8 หลายเดือนก่อน +28

      @@icata12345 There are people who thinks the most common meta build is the only way to play, so do not doubt it happened.

    • @asacloutier7530
      @asacloutier7530 8 หลายเดือนก่อน +5

      NO SHIELD PACK??? KICK!!!

    • @dex6147
      @dex6147 8 หลายเดือนก่อน +2

      Bad friendly mine placement kills me when I'm the most equipped.

  • @mikethedane3279
    @mikethedane3279 8 หลายเดือนก่อน +356

    Honestly I thought exactly the Rover would be for the Solo player, but that effin thing has killed me more times than the bugs or automatons have.. I am so flipping tired of it flying right behind me and grilling my a..

    • @dontclickthechannel7949
      @dontclickthechannel7949 8 หลายเดือนก่อน +40

      I run laser rover, 500k, rail strike or air strike, and orbital laser for bugs along with light armor. I run helldives exclusively. I rarely die and almost always have most kills. I can easily wipe mobs and bosses. This is a great build if you like constantly moving and collecting samples.

    • @Xeonzs
      @Xeonzs 8 หลายเดือนก่อน +24

      Yeap, I love the trash killing it does, but it has killed me and my teammates more often than I'd like, I still remember when my teammate survived a stalker ambush attack, only to be 360 noscoped by my drone in response to the stalker decloaking.

    • @dontclickthechannel7949
      @dontclickthechannel7949 8 หลายเดือนก่อน +6

      If you haven't yet, max your FOV settings. It helps tremendously. Also, with time, you're awareness will get better!

    • @Mailman1117
      @Mailman1117 8 หลายเดือนก่อน +1

      My teammate had one the other day and it set my ass on fire a few times and even if it don't kill you it whips around a lot and will burn you real quick especially if it's more than 1

    • @yonosaboluis
      @yonosaboluis 8 หลายเดือนก่อน +11

      How tf do u die to a rover you bot

  • @jorgelopez1313
    @jorgelopez1313 8 หลายเดือนก่อน +78

    Just completed my first solo dive on lvl 8 automatons icbm by accident yesterday. Was running the submachine guns and impact grenade. Orbital air burst and eagle nuke. Stealth suit with stamina, and of course the shield pack rail gun. Was honestly way easier than I thought submachine gun versatility is kinda nuts when in burst mode.

    • @DankDoggo
      @DankDoggo 8 หลายเดือนก่อน +5

      Is this submachine gun the Defender?

    • @Brownio
      @Brownio 8 หลายเดือนก่อน +13

      Yes. Also it is one handed so you can fire while running and equip the ballistic riot shield with it.@@DankDoggo

    • @jorgelopez1313
      @jorgelopez1313 8 หลายเดือนก่อน +9

      @@DankDoggoyes I ran both the primary and secondary smgs, run and gun the whole time. Essentially abusing the speed and detection range decrease from the trailblazer suit. Airburst is underrated in my opinion absolutely destroyed the dropship bots when they managed to get one off. I like to think of it as guerrilla warfare, see a small outpost with one replicator use a nuke keep going they never know you're there to begin with.

    • @Raven5431
      @Raven5431 8 หลายเดือนก่อน +2

      ​@@Brownio was not a fan of the ballistic shield. It is ok but not great still get hit quite a bit perhaps more than if I were to just play normal and poke around from rocks.

    • @Brownio
      @Brownio 8 หลายเดือนก่อน +1

      @@Raven5431 Yea i agree, it takes way too much risk to use, it even flies out of your hand when you get ragdolled. Not only that but it takes a backpack slot. The Shield generator is much better overall. Hopefully they buff the ballistic sheild.

  • @MrSquigglies
    @MrSquigglies 8 หลายเดือนก่อน +55

    Another thing I have noticed, I'm not sure I have seen anybody else mention this. The eagle rocket pods will target and destroy base buildings over even hulks.

    • @tylerbrooks6063
      @tylerbrooks6063 8 หลายเดือนก่อน +2

      The Eagle Rocket Pods? I'm not sure which one you're referring to. Forgive me if I'm being stupid.

    • @Moon_Cricket_Stinks
      @Moon_Cricket_Stinks 8 หลายเดือนก่อน +6

      ​@@tylerbrooks6063i think he means the 110mm rocket pods

    • @tylerbrooks6063
      @tylerbrooks6063 8 หลายเดือนก่อน

      @@Moon_Cricket_Stinks oohhhhhh

  • @musclespy575
    @musclespy575 8 หลายเดือนก่อน +70

    Cluster strike is the favorite pick for low levels to wipe out their teammates that carry them through all the mission

    • @therealtjpek
      @therealtjpek 8 หลายเดือนก่อน +12

      I use to wipe my team mates while I'm carrying them 😎

    • @jacobburch7555
      @jacobburch7555 8 หลายเดือนก่อน +2

      @@therealtjpek as you should 🫡

    • @christophbruckner2017
      @christophbruckner2017 8 หลายเดือนก่อน +6

      The existence of high casualty missions implies the existence of low casualty missions, and that should give us solace

    • @tonymcbuckets3624
      @tonymcbuckets3624 8 หลายเดือนก่อน

      @@christophbruckner2017underrated comment

  • @woodster605
    @woodster605 8 หลายเดือนก่อน +32

    I've been using: shield pack, railgun, eagle 500kg and orbital laser in helldive level missions. Works a treat. Bascially I'm an anti bile titan player but it still holds up when playing solo missions

  • @JoviaI1
    @JoviaI1 8 หลายเดือนก่อน +58

    Tips for you. Learn how to stealth. Learn how to use the autocannon to solo bot maps. Railgun is great but autocannon is more versatile and deals with all kinds of side objectives from extreme ranges and one-shots bot fabricator buildings. Also it has practically unlimited ammo. Stealth means you don't need the shield backpack, freeing you up a slot for another strategem and allowing you to use the autocannon.

    • @Zohess
      @Zohess 8 หลายเดือนก่อน +3

      How consistent is stealth for both bugs and bots anyways?

    • @jerry250ify
      @jerry250ify 8 หลายเดือนก่อน +7

      @@Zohess If you got the armour that reduces detection and remember to crouch/crawl when close you can pretty consistantly avoid all patrols. If you can also clear smaller objectives of enemies before they call a breach/drop its pretty smooth sailing

    • @Zohess
      @Zohess 8 หลายเดือนก่อน +1

      @@jerry250ify Thanks. Btw the bots have this Commissar variant that calls that bot drop when you got spotted. What about the bugs? How do bug breaches exactly happen?

    • @jerry250ify
      @jerry250ify 8 หลายเดือนก่อน +5

      @@Zohess Unfortunately for bugs its harder. I think almost every bug except chargers and biles can call in a bug breach.
      So you really have to be careful. Best to stay as close as possible to a group you have to ambush to get a objective/loot. And look carefully for a sound and them stopping and standing up. You gotta shoot em before they deploy their pheronomes.

    • @jerry250ify
      @jerry250ify 8 หลายเดือนก่อน +3

      Best not to try this on the highest difficulties until you get better at it, so if you do get a breach, drop called on you can still deal with it. I think Suicide is barely doable to survive a drop/breach solo. But Impossible and helldive I think you are just screwed. Especially with the insane amount of heavies you get called on you and time you lose having to, yknow not die and kite

  • @I3ordo
    @I3ordo 8 หลายเดือนก่อน +5

    for the last two weeks , i have been running a scout armor build with diligence rifle, anti-material rifle, eagle smoke , mine field and jump pack.
    I tent to stay away from my group and get on higher places and watch out for add patrols. With communication, it s a breeeze, when the trio starts their attack on an outpost , i priotize medium armor with anti material while use marking-tagging only for the heavy which i have no effect to(automaterial can kill a heavy tank if on backside ventilations weak point with one magazine though), then switch to diligence for the smaller enemies like commisioners, rocketteers. Diligence is great at handling the flare-callers.
    I constantly check for additional units and airdrops and if the trio is busy i throw a eagle smoke between the group and the adds. Bots tend to lose accuracy and mobility when against a smoke barrage. Sometimes we clear an objective but find out multiple patrols on our back and that''s where i use mine and the smoke combo. I go very very careful with mine fields as the game still do not have proper marking and announcements for warning about mines even when tagged.
    The more interesting part is where i stay as a flank. if i see a very crowded group. i pull the group away from the squad before they get agro, pulling multiple tanks and patrols into a mine field which then lose sight with a eagle smoke. that saves a lot of time on time sensitive situations.
    "Jump pack boosted mine field throw" is awesome.
    What i need to improve is the way i tag enemies and places. Currently , your pings on the map will be announced to the team whereas i want to ping and see the enemy counts on the map. I also tend to mark enemies before eliminating them , the marking allows me to see the distance but must be confusing for the team as they see the marked enemies going down then they do not tend to attack them as someone else is already shooting them soon they think however, the heavies... those marks are meant for them to take down though....
    anyways , i hope you can get something out of this wall of text.

  • @Xariann
    @Xariann 8 หลายเดือนก่อน +38

    I basically run these builds!
    One thing though I think people focus on a bit too much is the kill count.
    Often it just means people picked fights with patrols or didn't stop breaches.

    • @huggableted6098
      @huggableted6098 8 หลายเดือนก่อน +1

      for real. like u can complete a lot of missions with sub 100 kills per person on the team if ur stealthy and use your stratagems well.

    • @pennywise1682
      @pennywise1682 8 หลายเดือนก่อน

      ​@@huggableted6098if you lucky, maybe. But extraction alone gets you up to 50 kills..

    • @huggableted6098
      @huggableted6098 8 หลายเดือนก่อน +1

      @@pennywise1682 I have had three games today where whole team is sub 100 on level 9 hell dives. Extract does not give 50 kills each that would be absurd. U get a lot of big guys on the higher difficulty and less little guys. But not 200 of them.

    • @pennywise1682
      @pennywise1682 8 หลายเดือนก่อน

      @@huggableted6098 i play helldive only, maybe bec of that. Extraction is a little bit rdm which enemys spawn and it depends on your loadput. I make easily 300 to 500 kills running the arc thrower and guard dog. And i always avoid patrols. 50 kills on extraction seems pretty normal to me atleast vs the bugs

    • @huggableted6098
      @huggableted6098 8 หลายเดือนก่อน

      @@pennywise1682 maybe on bugs if u get one of those 4:00 minute extract timers. But I find it hard to believe ur getting 400-500 on lvl 9 he’ll dives while avoiding fights. The only time I see kill counts that high is in constant bug breaches. Which u can just run from to drop the aggro.

  • @MetaMaticGamer
    @MetaMaticGamer 8 หลายเดือนก่อน +33

    Arc thrower is really slept on, unlimited ammo, ignores armor, great CC, and a fast enough fire rate (full charge is not required) and all this for the low low cost of nearly killing your allies if they stand in front of you.

    • @ShAd0w0100
      @ShAd0w0100 8 หลายเดือนก่อน +3

      After testing it works similar to the Tesla Tower (I.E. if your teammates lay down, they won't take damage)

    • @bigrarkz7465
      @bigrarkz7465 8 หลายเดือนก่อน

      Damn good deal, I’d take that deal would you take that deal?

    • @d1zzleTX
      @d1zzleTX 7 หลายเดือนก่อน +1

      All this for the low low cost of crashing your game

    • @MetaMaticGamer
      @MetaMaticGamer 7 หลายเดือนก่อน

      @@d1zzleTX yup, only reason I'm not using it in the current update.

  • @Skadooshbag
    @Skadooshbag 8 หลายเดือนก่อน +7

    I think for destroy egg missions, the 500kg is also a good option. if you place it right, it will destroy all the eggs and negate having to actually go in and manually shoot them or waste other strikes.

  • @matheusmterra
    @matheusmterra 8 หลายเดือนก่อน +11

    You basically said what I've been running with just one small difference: I've been running the Scorcher instead of the Breaker, it fits my playstyle better. The smooth recoil and amazing explosive damage dealing extra to weak spots I'm liking way more than the Breaker shotgun.

    • @DreadnoughtDT
      @DreadnoughtDT 8 หลายเดือนก่อน +3

      Only issue with the Scorcher is I feel it runs out of ammo even faster than the Breaker.

    • @matheusmterra
      @matheusmterra 8 หลายเดือนก่อน +3

      @@DreadnoughtDT yeah I feel it too, but I don't really mind that, it's truly the downside of the scorcher, but then again I don't feel like I'm wasting clip after clip on the same target, with the scorcher I see damage being done! Only the chainsaw bots seem to tank an absurd amount of shots.

    • @Moon_Cricket_Stinks
      @Moon_Cricket_Stinks 8 หลายเดือนก่อน

      Breaker is alot better than scorcher due to its much higher alpha DPM imo. DPM of scorcher relies on burntime instead of frontloaded alpha damage. I dont know if theres a spot that shows burntime damage but most of the time you're shooting the things till they die anyway. Straight math damage per mag, and damage for 6 mags is distinctly breaker.

    • @matheusmterra
      @matheusmterra 8 หลายเดือนก่อน

      @@Moon_Cricket_Stinks I know, but the scorcher is suiting my playstyle better and I'm not feeling that I lack damage. All a personal preference thing here.

  • @snowboarding71
    @snowboarding71 8 หลายเดือนก่อน +4

    one extrra note for the defence mission vs bots its to run the armor with more grenades. 3-4 grenades can take out a tank if thrown on top of them, nades can be really good, also u wont need the light armor for running cus theres just a lot of standing still really, then u just throw resupply for bunch of nades.

  • @MaverickofThePeople
    @MaverickofThePeople 8 หลายเดือนก่อน +1

    On lower to mid difficulty bug missions the grenade launcher, supply pack, and perk that gives 2 more grenades makes a really fun grenadier build that is very effective.

  • @K369-v3o
    @K369-v3o 8 หลายเดือนก่อน +2

    I like the denial of movement the napalm airstrike brings to the team arsenal. I think at least one person on-team should have napalm to cut off hostile routes to your defensive position. It's especially effective against bugs.

  • @chunkblaster
    @chunkblaster 8 หลายเดือนก่อน +4

    Other equipment really needs some buffs, at higher difficulties you simply cannot survive without a couple of the railgun weapons.

  • @dd.rhythm
    @dd.rhythm 8 หลายเดือนก่อน +1

    Appreciate your thoughts. I agree with all of it but I really appreciate your openness to encouraging players to play their way. If someone is running rail already on bots, I like to use the sniper.
    The ability to safely save your teammates from afar is amazing and you can still take down hulks with 2 well placed shots.

  • @DivingHawker
    @DivingHawker 8 หลายเดือนก่อน +1

    There is a fun stratagem build that I have tried and that was fun for "open world maps" : the Eagle Gamble. Basically, I get Eagle Airstrike, Eagle 110mm Rocket Pods, Eagle 500kg bomb, and your flex slot (I personally run the autocannon because it's so versatile and has so much utility). I have tried this because I got the first 2 upgrades of the Hangar Bay, the 3rd one will really be the cherry on top. The whole point of this build is to make use of the fact that an Eagle rearm replenishes EVRYTHING all while having very low cooldown between strikes, which means you can really pummel the enemy hard during high intensity engagements, like trying to clear a heavy outpost, and you can rearm inbetween objectives.

  • @magicalJelly0495
    @magicalJelly0495 8 หลายเดือนก่อน +1

    i tend to play lvl 7 and above with my friends, and since i run solo immediately when the game starts (to complete obj faster), this is the build i use
    infiltrator armor (great for getting through enemies and helps reduce number of enemies facing), tech (for more nades if needed for blitz)
    breaker (bugs), marksman rifle (bots)
    1. railgun (needing to shred heavies), arc thrower (bugs crowd control), autocannon (to take down factory/nests fast)
    2. shield gen (bots), jump pack (bugs)
    3. eagle airstrike
    4. mortar ems (if extracting researchers), orbital precision (to take care of another factory), orbital laser (if more heavy enemies)

  • @JevinJohnson-CloudShift
    @JevinJohnson-CloudShift 8 หลายเดือนก่อน +4

    For solo bugs I'd probably go with orbital rail and orbital gas rather than air strike and laser. Gas is super helpful for bug breaches, and the 70 second cooldown means it's pretty much ready for every bug breach. I'd also chose orbital rail because you might see more than 3 bile titans, and on challenging difficulty it's an f-you button for chargers.

    • @greeno6109
      @greeno6109 8 หลายเดือนก่อน

      not sure why you'd run oribla rail over 500kg. 500kg can take out all3 of those titans that you mentioned at once. the oribla rail will only do 90% dmg to one of them.

  • @ryanm.9396
    @ryanm.9396 8 หลายเดือนก่อน +2

    Honestly nobody is talking about the value of KEEP MOVING and running away as often as possible in Helldive mode. Seems like the game rewards this and punishes groups when someone gets hung up trying to shoot back at the swarms. I can regularly get two to three objectives done by myself while other teammates barely contribute because they keep facing swarms and get overrun. My best advice is think about stratagems that are uniquely best in slot for each task. For example here are two setups i use based on the mission.
    Helldive mode:
    busting egg nests(rail cannon orbital, 500 kg bomb, 110 rocket strike, and shield backpack with light fastest armor) so many times a packed nest can get cleared just with that mini nuke alone if well placed. Key is to clear nest quick and get out.
    clearing bug holes mission i switch to auto cannon for shooting holes at a distance. I have cleared 6-8 hole nests by myself without dying just with this and a few frags and medium armor with 6 frags for emergency situations with bigger nests and 3 orbital strikes mainly for killing the heaviest with the railgun for one shotting the armored killer swarms

  • @n0thingnothing317
    @n0thingnothing317 8 หลายเดือนก่อน +1

    please note for heavy devastators: charging the railgun a bit also allows shooting through their shield and one shotting regardless

  • @fleezyp
    @fleezyp 8 หลายเดือนก่อน

    For people more interested in the stealth aspect of the game I tried a few hours of the anti material rifle with the first unlockable armor on the acquisition shop. It reduces your detection by 30% by the bugs (I felt that I barely had swarms on me while I helped my teams and gathered rare research) the armor also tells you if there are enemies where you click on the radar. Incredibly useful for a new player. I use the smoke strategem to stop the enemies from chasing or shooting my team, have a rover in case I get close to enemies- or I switch that with a mortar turret depending on team set up, I found that my team did not even get overrun and I barely had close fights while getting over 150 kills with strategems and sniper kills. I also forgot to mention the weapon in page 5 which is slightly stronger but slower than the dmr rifle I switch between

  • @Scarletraven87
    @Scarletraven87 8 หลายเดือนก่อน +2

    I would like to see teams developing squad roles. For example, frontliner with shield & breaker in the centre-front of a 4 man squad, and firepower man, maybe with an autocannon, behind him: centre-back, with flanks covered.

  • @Tonethagamer
    @Tonethagamer 8 หลายเดือนก่อน +3

    And even when they do fix the armor I’m still gonna keep that trailblazer I feel like I’m in a ghillie suit lol

  • @Smileyca100
    @Smileyca100 8 หลายเดือนก่อน +6

    Kill count means nothing. For me, deaths and friendly fire damage are the important stats. They dont get anything for kills but can quickly run out of reinforcements if someone is just aggroing every pack that runs by.

    • @TheCyanHawk.
      @TheCyanHawk. 8 หลายเดือนก่อน +4

      I am so thankful for the people who have 10 kills on a team on suicide+, at least they didn't die they are definitely not leeching lmao!

  • @llxMIMICxll
    @llxMIMICxll 8 หลายเดือนก่อน +6

    Huge tip for bile titans or any target, when running with a team, if one teammate is waiting for redeployment, throw it towards a large target and have them land on foe. Easy one shot for any target.

    • @ShAd0w0100
      @ShAd0w0100 8 หลายเดือนก่อน

      If your teammates don't suck and can actually LAND on the damn thing LOL
      Had to throw one of my teammates at the same Bile Titan like 5 times before they managed to land on it...
      (They kept instantly dying right after because they'd just shoot without moving afterwards...)

  • @Saurlok
    @Saurlok 8 หลายเดือนก่อน

    Another big point for high level bots, grenades do not have a ton of use on bot missions higher up, so switch them to smoke grenades. Smokes will give you cover from tanks and rocket pods, and you can throw them around enemy bases to give you a chance to advance on them, especially the big jammer bases that stop you from using any of your stratagems.

  • @yakatttack1
    @yakatttack1 8 หลายเดือนก่อน +1

    my go to build is the orbital railcannon for those high health enemies, eagle air strike for spawns aoe and backup boss damage, shield backpack for survivability, and lastly the lightning gun as it is great aoe, unlimited ammo, and does flat and pierce damage against everything

  • @TheTraveler980
    @TheTraveler980 8 หลายเดือนก่อน +4

    I don't like any of the turrets, because they keep shooting SoS ships and both hills and walls despite clear line of sight.
    I prefer the Mortar Sentries fue to not having LoS issues, and hit more enemies with less ammo spent.

    • @LauncherSpiderMk7
      @LauncherSpiderMk7 8 หลายเดือนก่อน +1

      Mortar sentries are fantastic on any Automaton mission. Wipes out the smaller ones before you even see them.

  • @drag0nmancer
    @drag0nmancer 8 หลายเดือนก่อน

    For bots, I recommend:
    breaker works until you get either Dominator/scorcher/ or the medium AP version of the Liberator, machine pistol, g16 impact.
    Orbital Laser, backpack shield, railgun, 500kg or airstrike. 500kg give you a bigger bang for your buck especially against hulks and tanks. but you have less downtime between strikes with the Airstrike since you get 2 before cooldown. but when you get the ship upgrade to increase your airstrike cap by 1, the 500kg becomes the superior option over airstrike.
    For nids, I recommend:
    Dominator or Breaker, Senator, g16 OR incendiary grenade.
    Orbital Laser or Orbital Railcannon, Grenade Launcher, Rover backpack, Autocannon sentry OR Airstrike. use the orbitals for killing biletitans or chargers, or large scale bug clearing for when you get a large nest or 2 medium nests together. Grenade launcher does great for closing bug holes and clearing swarms. grenades are for breaking up swarms that the launcher would be ineffective against or you are out of ammo. Use the Dominator to kill armored targets like warrios/guard/commanders/stalkers/etc that your rover would be useless against. Let your rover focus on scavengers and hunters unless you have hordes of hunters jumping at you, then use dominator to keep them off. use the autocannon as a secondary fire point and off tank for chargers if possible. if you dont like the autocannon (or dont have the ammo and turn speed upgrade) the airstrike will help clear bug holes and clear swarms too.

  • @XShadowzVarcolac
    @XShadowzVarcolac 8 หลายเดือนก่อน +9

    saving laser for bile titans is kind of a waste if you have a railgun since you can one shot titans by shooting it inside the mouth. It's better to treat the laser as a bigger guard dog when you accidentally trigger a massive swarm due to low visibility.

  • @communitylo3313
    @communitylo3313 8 หลายเดือนก่อน +2

    Get the recoilless rifle for defense or evacuation missions!!! You can kill bot drop ships with only one shot! If all team members have this and focus on bot drops then even those stupid evacuation missions are ez

  • @IanFitty
    @IanFitty 8 หลายเดือนก่อน

    Neat feature - an impact grenade to a devastator’s face is a OHK. This nade is special weapon tier.

  • @edenfeledrum1540
    @edenfeledrum1540 8 หลายเดือนก่อน +1

    If you team already has one or two rovers then I'd actually pick the expendable anti-tank instead. It leaves you backpack slot open so you carry a teammates Autocannon ammo or supplypack and, with the how quick the recharge is on the expendable anti-tank, if you call one in at the brginning of the match and then one when you encounter a titan for example you essentially have 3 shots that you can fire off in less time than it takes for you to reload one round in the normal anti-tank.

  • @helado7673
    @helado7673 8 หลายเดือนก่อน +1

    Thank you editing in nice captions so often.

  • @maxwell7470
    @maxwell7470 8 หลายเดือนก่อน +4

    for me this is a problem, the railgun is just needed for harder missions, i used to kill automatons with antimaterial riffle but man when the warhammer 40k dreadnought rolls around not even the expendable AT is good

    • @thorodox3796
      @thorodox3796 8 หลายเดือนก่อน

      Honestly, if you dont hit the red dot even the rail gun takes like 5 shots to kill it

  • @ethenguillory4919
    @ethenguillory4919 8 หลายเดือนก่อน

    There is an argument to be made for the arc thrower in a duo with the railgun. It’s good at crowd control, along with doing direct damage and ignoring armor, taking down devastations in 3 shots and hulks in 6-8. Not to mention infinite ammo.

  • @spynix0718
    @spynix0718 8 หลายเดือนก่อน

    One defensive option that might be a good idea (if you keep it in mind to avoid team killing) is the Mortar, or even the EMS Mortar. Stick that outside a bot base/hive, and it will go to town slowly taking out those bots/bugs

  • @termlesscipher8045
    @termlesscipher8045 3 หลายเดือนก่อน

    My Favorite Builds (Most are fluid with any armor and strategem):
    Support Gunner: Heavy MG/Supply Pack (Fortified armor Recommended for Bots, For Bugs Engineering Kit)
    Stealth: Plasma Rifle, Light armor (Scout perk), Rail Gun
    Shield Guardian: Shield Backpack (Or Shield Generator Pack), Shield Relay, armor of choice, Any onehanded weapon
    Anti-Air: Airburst Rocket (Heavy MG, yes it can down bot gunships if you hit the engines), Shield Generator Pack, Heavy armor of any kind (Recommend Fortified).

  • @Ace-Intervention
    @Ace-Intervention 8 หลายเดือนก่อน +6

    You can put your rail gun on unsafe and start one shotting bile titans
    Hold reload button

    • @Yamyatos
      @Yamyatos 8 หลายเดือนก่อน +2

      I'm still unsure if it's really worth it. Sure, if you *could* oneshot bile titans, that's a clear case. But can you, really? All videos that try to deliver this kind of message attack a bile titan that's already out of breath or missing half its armor. So obviously damaged already. While i've seen people seemingly 2-3 shot it, i've also seen people use 10 charge shots right in the head / mouth and the damn thing not dying. Killing bile titans with the railgun is wonky at best (but then again, on bile titans, everything is). So im really unsure how much the unsafe mode really does for you. We dont have any data on the amount of additional damage you get either. Some people act like it deals 10x damage or so, while others (reasonably) assume it to be a roughly 50% damage increase, since it's a roughly 50% increase in charge you can do before exploding.
      Putting aside bile titans - is there anything, literally anything, in the game where you have a benefit from putting it on unsafe? Chargers still require 2 shots to the legs, hulks can be oneshot when hitting the red dot either way, and so on and so forth. Am i missing any usecase? Because if not, personally i find the utility of holding the shot more useful than having to fire after ~3s even if it doesnt aling well yet. Ammunition is a concern, especially for higher difficulties. And you could always swap the mode just for bile titans too. It would be great if the game remembered the setting per weapon.. you know.. as the setting would suggest, but this is apparantly broken, at least for me. Starts out with no scope and safe mode every time anyways.

    • @josephbest2706
      @josephbest2706 8 หลายเดือนก่อน +1

      @@Yamyatos I've one shot two bile titans before with the railgun. Every other time it has taken 5+ shots. The two I one tapped I shot the side of their head and not the front. Its not something that seems even slightly replicable.

    • @keefert0n
      @keefert0n 8 หลายเดือนก่อน +2

      @@Yamyatosif you hit the bile titan in the mouth while it is spewing acid its a 100% one shot

    • @Yamyatos
      @Yamyatos 8 หลายเดือนก่อน

      @@keefert0n Tried that, tho im not sure i actually hit it lol. Is overcharge for that important, or is it a one-shot (according to you) regardless of safe/unsafe mode in this scenario?

  • @hunmg3769
    @hunmg3769 8 หลายเดือนก่อน

    The most challenging modifier forme is the scrambler that makes you call in a random stratagem instead of what you want, so you might have to put in several codes to get what you want

  • @JohnDoe_75
    @JohnDoe_75 8 หลายเดือนก่อน +1

    I'd not call hard mode "hard" for the simple reason that I rank them by sample tiers. Easy, green samples. Medium - green and orange samples. Hard Green orange and purple samples.

  • @ericsuper2258
    @ericsuper2258 8 หลายเดือนก่อน

    Stealth passive armor is massive for helldives, lets you disengage. Extra nades is nice for bugs, explosion resistance is good for bots. Injury resistance is a mid booster, take reinforcement buffs or uav if you have it. The resistance is nice but if you get hurt you've lost some health and are gonna stim anyway

  • @Mithguar
    @Mithguar 8 หลายเดือนก่อน

    Currently my favourite all rounder build is Ammo pack, EAT, Autocannon Sentry, Eagle Strafing run. Autocannon Sentry and Eagle are actually flex depending on a mission and modifiers.
    Railgun is just too strong and make game worse by existing. Also EATs can shoot down drop ships when railgun can't and someone always bring Railgun anyway.
    Shield I only use with Arc thrower (since I don't need extra ammo). Shield makes you worse player since you depend in crutch to help you survive. Also, against Automatons, that shield gets popped pretty often while ammo pack provides you with extra grenades, stims and ammo for both main weapon and railgun for example. Ammo pack is great.
    For main weapon I would go with breaker but recently I started practicing with Dominator and honestly it is quite viable against both bots and bugs (once you learn it's quirks). One of reasons I stopped using Breaker was bug that made my main weapon just vanish on occasion and wouldn't return even after death. But for some reason it only happened to Breaker. I couldn't pick Breakers dropped by others but I could pick up other primary weapons. So in a way I got forced to stop using Breaker and I don't mind that.

  • @eYeCeD7
    @eYeCeD7 8 หลายเดือนก่อน

    Breaker. Shield pack. Rocket pods. Railgun. Then the last spot is a fill depending on the team needs. For solo i use a sentry either autocannon or mortar. For team either a sentry or orbital rail cannon. The guard dog rover is good but 1 zig when you should have zagged and it headshots you and you are dead. With the breaker you dont really need to worry about killing small enemies with the rover since the breaker does that so easily. I also really like the impact grenades if you are getting a little overwhelmed 1 impact clears out all of the small and even medium sized enemies.

  • @giggty1994
    @giggty1994 8 หลายเดือนก่อน

    If you are the crowd control guy give the bug zapper a try. It can DMG through armor can even take down chargers not quickly but it is reliable and it has unlimited ammo. Combine that with the laser dog and watch those kills pile in. Beware of friendly fire though.

  • @hallowedgrimm5954
    @hallowedgrimm5954 8 หลายเดือนก่อน

    The 110 Rocket Pods for the Eagle are also really good against Bile Titans. Most cases one shotting them. Though it may not always be reliable as the aiming can be a bit... finicky.
    Still. Its really good. Especially on high difficulties.

  • @dannycolwell8028
    @dannycolwell8028 8 หลายเดือนก่อน

    I haven’t gotten past suicide mission yet, but I will say in my own anecdotal experience when going against bugs the incendiary grenades are so nice, tick damage with your guard dog rover kills swarms so so fast so you can focus on the big boys

  • @Ev0ktube
    @Ev0ktube 8 หลายเดือนก่อน

    best helldivers 2 tips and guides on the internet. much appreciated!

  • @skylerspurlock4755
    @skylerspurlock4755 8 หลายเดือนก่อน

    The breakers nice but I absolute love the incendiary breaker a LOT more

  • @Xazziri
    @Xazziri 8 หลายเดือนก่อน +8

    Is it only me and my teammates that notice a nerfnin the railgun? It doesn't strip armor of chargers legs anymore or needs at least 3 shots on the leg. Same on the bile titans. 10 shots + where it used to be 2-3.

    • @TimmyMicBobbins
      @TimmyMicBobbins 8 หลายเดือนก่อน

      Is that true ? I'll have to test it, I've just been running motars and other turrets/mines. My buddies have me holding ammo packs and ammo backs for their big guns

    • @JohnDoe-ks9ts
      @JohnDoe-ks9ts 8 หลายเดือนก่อน +4

      The hitboxes are just somewhat inconsistent, probably serverside

    • @SimplyChanGaming
      @SimplyChanGaming 8 หลายเดือนก่อน +1

      Put it on unsafe because then it’s 2 shots and like maybe 1-2 shotgun shots 3 shots kill

    • @KS-tk6uk
      @KS-tk6uk 8 หลายเดือนก่อน

      played today and 2 shots did the trick. pro tip hold r and change firing mode to unsafe,. u can charge more and do more dmg (just dont blow urself up)

    • @wise5526
      @wise5526 8 หลายเดือนก่อน

      2 shots with safe mode still working.

  • @3verstorm
    @3verstorm 8 หลายเดือนก่อน

    So far my build has been as follows:
    Eagle cluster strike
    Railcannon strike
    Autocannon or disposable AT depending on mission type
    Either autocannon sentry or eagle 500kg depending on mission type
    For gun I use breaker on bots and incendiary breaker on bugs since the extra mag capacity and damage over time offsets the initial lack of damage, revolver for secondary.

  • @cloverdog85
    @cloverdog85 8 หลายเดือนก่อน

    I tested with a stealth build and love it. No m able to complete all main objectives solo while the party deals with nests and outposts.

  • @ciphe5391
    @ciphe5391 8 หลายเดือนก่อน +4

    I'm sorry but for saying you've done extensive testing you've ended up at "use what the meta is right now and you'll be good in all situations" is what i have concluded from this

    • @commandersky800
      @commandersky800 8 หลายเดือนก่อน

      Bro that’s why they are meta what u want him to tell u some secret gun no one unlocked yet? He did a great job explaining everything

  • @Romoredux
    @Romoredux 8 หลายเดือนก่อน

    10:05: Arc Thrower is still super strong on -9 for Bugs. But then again it's not "user friendly", you definitely want to learn it's "Hidden" mechanics and get used to how it exits the back of bugs so you don't get your Squad killed. But yeah we run 2 in our Squad but we are close knit friends in coms. I still use it when I do Solo Queue tho.

  • @vsvaysolini
    @vsvaysolini 8 หลายเดือนก่อน +5

    Unlocked the rail gun lastnight to see what the hype was about 😂. Its very effective but i like autocannon a bit more due to the time spent using it

    • @wise5526
      @wise5526 8 หลายเดือนก่อน +7

      i love the auto cannon too.
      but it requires you to use the ammo pack, sacrificing something better :
      - huge damage bonus with dog drone
      - huge defense bonus with shield pack.

    • @XxRDZ15xX
      @XxRDZ15xX 8 หลายเดือนก่อน +1

      The rail gun feels nice when you one shot a bile Titan shooting it straight through the mouth

  • @satoro26
    @satoro26 8 หลายเดือนก่อน

    That 10 hulks in 1 spot might have been the game systems/difficulty adjusting to your stats trying to kill you because you did not die for a long time or something like that. I had situations where i would look around and literally see titan and 2 chargers spawn out of thin air right next to me. Or a tank appear behind a building i just ran behind from. Dunno if it's automated or just pure luck and devs spawning stuff in your game but there definitely is something going on.
    I was struggling to pick my 4th stratagem. Looks like the eagle will find a new home. Since i was already experimenting with cluster, airburst, napalm and gas for something on low cooldown.
    If you have a decently coordinated team its possible to have 1 person without backpack and gun taking more call ins or turrets and just dropping a spare for him when it's off cd. We do that sometimes when i play with 2 friends+random if someone joins us. It works well even on helldive.

  • @pmookie
    @pmookie 8 หลายเดือนก่อน +1

    with the changes to the railgun etc do you still think these builds are the best for those situations ?

  • @Canis.Lupus.Arctos
    @Canis.Lupus.Arctos 8 หลายเดือนก่อน +1

    as long as you don't mistake _stim-counter_ for _rocket-ammo_, almost any loadout goes... XD

  • @Kopa_Malphas
    @Kopa_Malphas 8 หลายเดือนก่อน

    Makes me glad I have most of this on my solo builds already LOL! LETS GO!

  • @monsterbash9758
    @monsterbash9758 8 หลายเดือนก่อน

    I usually play with randoms so I never know if I'm going to be carrying or part of a decent team so for bugs I go with the eagle cluster bomb, orbital railcannon, railgun, and gatling sentry, while for bots I go with the eagle airstrike, precision orbital strike or orbital laser, railgun, and gatling sentry.
    I do switch it up sometimes but these have really worked for me.

  • @greeno6109
    @greeno6109 8 หลายเดือนก่อน +1

    "these missions have been an absolute breeze" im not surprised, you're playing on difficulty 5 lol

  • @newguyiswinning
    @newguyiswinning 8 หลายเดือนก่อน

    Just a heads up, running laser solo on actual higher difficulties wont cut it. You frequently run into 4-5 titans a game. Also, your solo builds assume you never go into nest/bases for samples, which you should be doing

  • @spynix0718
    @spynix0718 8 หลายเดือนก่อน

    Another tip: You can one-shot a Bile Titan with the Railgun in Unsafe Mode if you hit a headshot it while charged around 80%. It has saved me more than once against Bile Titans.

  • @cynic5581
    @cynic5581 8 หลายเดือนก่อน +2

    Unless it’s a defense mission we go for lowest kill count as possible. In and out asap. Standing there killing swarms not only doesn’t net anymore resources but loses xp from time and also waste time you could be doing another mission.
    Best I think we’ve done was under 60 kills each on suicide difficulty. The guy that started the extract when we were 2 mins out had less than 20 😂on destroying the eggs. 100% but not all the sample but close.

  • @LetGoMyEggOh
    @LetGoMyEggOh 8 หลายเดือนก่อน

    I've been running a similar build. I've gotten above 800 kills. I've been using gas stratagem the most since I can throw it down on every bug breach killing waves.

  • @childishgrimm9610
    @childishgrimm9610 8 หลายเดือนก่อน

    I personally like bringing the shield to bugs over the rover when playing solo because of hunter spam. When i get swarmed by 20 hunters and get slowed down, i will always die without a shield

  • @matthewhughes1950
    @matthewhughes1950 8 หลายเดือนก่อน

    Rocket packs from eagle can also 1 tap bile titans which have no cap on number of the ones u can call in.

  • @Bee_392
    @Bee_392 8 หลายเดือนก่อน

    Honestly, if you have a team that’s just communicating alone; you’ll get through anything. If you four are good enough and have decent load outs; then run two man teams to get twice as much done. (Especially for higher difficulty missions) Make sure to plan a route in your head before landing in. Preferably a route that’s gonna get you to naturally explore most of the map as you complete objectives. Backtracking wastes more time than you think. I cannot stress how important it is to know what the next move is. Players let them selves get trapped fighting enemies where the objective has already been completed. They will keep coming, if you don’t move along. So tag the next objective and keep it steppin. And for the love of General Zod, WHEN YOU PICK SAMPLES UP, THEY ARE SHARED AMONGST THE ENTIRE GROUP. New people, PICK UP THOSE SAMPLES!!

  • @UrbanLegendGaming
    @UrbanLegendGaming 8 หลายเดือนก่อน +1

    New to ur channel. Pretty good stuff man

  • @itsexon2507
    @itsexon2507 8 หลายเดือนก่อน

    I think not a lot of people realize the potential of the arc thrower. It absolutely shreds all bugs excluding Charger and Bile Titan. I’ve completed several hell dive missions only using the arc thrower 90% of the time and i’ve consistently gotten upwards of 450+ kills with it. My setup is Breaker shotgun, any sidearm,Arc thrower, Eagle cluster bomb, Guard dog rover, and Orbital laser.

  • @attatara5364
    @attatara5364 8 หลายเดือนก่อน

    typically ill go
    Bugs - Railgun, Rover pack, Eagle Airstrike, Orbital Laser
    Bots - Railgun, Shield pack, Eagle Airstrike, Orbital Railcannon
    Defense - Railgun, EMS, Mortar, Autocannon Sentrys
    Armor - the Stim ones, stim is just too OP, makes you nearly invincible, refreshes stamina and for a few seconds it doesnt go down.
    Railcannon for bots because it can one shot everything from my experience, including tanks, turrets and hulks, and will have more charges than laser.
    Laser for bugs because the railcannon will only remove armor on bile titan.
    rover is better for crowd controlling the bugs.

  • @Bloxor21
    @Bloxor21 8 หลายเดือนก่อน

    Hey, I do really like the laser, BUT for bot mission the 110mm rocket pods cans one shot tanks, cannon towers and mortars, too and has unlimited uses.

  • @impactstockyy5591
    @impactstockyy5591 8 หลายเดือนก่อน

    I’ve really been enjoying running the spear and the burst ar I was running a similar build to this before so mixed it up abit

  • @BetterThanLife365
    @BetterThanLife365 8 หลายเดือนก่อน

    The main problem with the Laser Guard Dog is how often it kills me. It's insanely OP, but it needs to be flying higher, or they need to better control when it shoots

  • @Little-Hercules
    @Little-Hercules 8 หลายเดือนก่อน

    I cant imagine the guard dog doing well, it'll break stealth on you surely. I'll try it out

  • @SynchroFPS
    @SynchroFPS 8 หลายเดือนก่อน

    6:00 yoo I played this same mission yesterday and that same exact heavy outpost had sooo many hulks. Very weird.

  • @johnbaldursgate
    @johnbaldursgate 8 หลายเดือนก่อน

    Really good video, very informative brother!

  • @onetruescottie
    @onetruescottie 8 หลายเดือนก่อน

    Two people with Spears and Orbital Lasers make destroying Automathots bases very enjoyable

  • @al_wombat
    @al_wombat 8 หลายเดือนก่อน

    Brilliant video! Thanks!

  • @nisqhog2881
    @nisqhog2881 8 หลายเดือนก่อน

    I find it funny that a Level 5 mission is considered a "worst case scenario" and worthy of showing...
    Hard missions are how most people above Level 20 warm up, they are relatively easy to solo, don't have the biggest threats (Titans and Tanks), and usually only have 1 really annoying enemy medium enemy type, rather than all of them.
    I would've loved to see at *least* Difficulty 6, where you can actually face the big threats, or potentially Dificulty 7: if a build can beat that, that should be proof enough.

  • @justinjackson7688
    @justinjackson7688 8 หลายเดือนก่อน

    Subbed.. Great content thanks Dom!

  • @TPKPatchy
    @TPKPatchy 8 หลายเดือนก่อน

    You can oneshot shielded devestators through the shield with the Railgun on unsafe.

  • @tomholmes9934
    @tomholmes9934 8 หลายเดือนก่อน

    You should do a guide for the best way to do the defence campaign escort missions at higher difficulties (7+)the amount of times I've seen players say they are impossible is crazy , best way I had found is have one guy take the two buttons that are near each other then the other 3 take the middle area/where the single button is , and utilising smokes, ems mortars and orbitals that focus heavy enemies , and prioritising the heavy enemies as they spawn

  • @0wl0fth3nil3
    @0wl0fth3nil3 8 หลายเดือนก่อน

    shield pack outvalues rover at anything above 6. it sucks that railgun/shieldgen is just so meta rn but the laser starts burning you more frequently the more stuff is spawning and having a few free hits every 15 seconds to not get slowed down and swarmed just becomes universally better.

  • @gustavobarbosa9799
    @gustavobarbosa9799 8 หลายเดือนก่อน

    Very good content. All your options are great.

  • @Zarviya
    @Zarviya 8 หลายเดือนก่อน

    I run railcannon, rocketpods, railgun, shield backpack for bots I know the rocket pods are "iffy" just don't throw them at the hulks and it will insta kill everything from tanks to laz towers it's VERY slept on it also targets bot fabricators as well other times I like to run railcannon, airstrike, autocannon ( I feel the auto cannon has better versatility compared to the railgun) cluster bombs
    for bugs I run Orbital Airburst, Recoiless Rifle, 500 pounder, and the eagle strafing run but sometimes I also run SPEAR, railcannon, rocketpods, eagle strafing run if I decide to run a PURE heavy killer for the titans (I also take this second one into the bots) and chargers if my railgun bois are having a tough go of it

  • @thestorm8973
    @thestorm8973 8 หลายเดือนก่อน

    Remember, you can overclock the railgun by holding the reload key and choosing unsafe, making the railgun even more powerful.

  • @soronemistarmand9115
    @soronemistarmand9115 8 หลายเดือนก่อน +5

    what a surprise.... again a video with only SG BREAKER and Railgun....

    • @XxRDZ15xX
      @XxRDZ15xX 8 หลายเดือนก่อน

      Well it’s undeniably the best gun in the game. I’ve used all guns and breaker is the most op. I like the slugger shotgun as well bc it penetrates medium armor and can stun stalkers

  • @Chaine310
    @Chaine310 8 หลายเดือนก่อน

    I believe people think the helldive difficulty is like 1000 times harder than it actually is, because everyone is running the same loadout.
    I like the railgun, a lot, but it sucks for any type of efficient aoe clear. And it can't take out nests or factories, while even the autocannon and expendable rockets can take whole bases out from halfway across the map.
    All of the weapons are really good and useful when not playing solo.
    Also, kill count does not matter. I completed a helldive last night with a total of ~200 kills between me and my 2 squad mates, in 28 minutes. We took out the whole map. The largest fight was the extraction.
    The game is only turbo hard if you shoot everything you see move.
    There is no real meta. There's just the loadout that is good on most things, and then there are loadouts that are really, really good at specific things.
    The game isn't easy, but it for sure ain't hard enough to require a single gun or a certain loadout to beat it either.

  • @GrimReaper9980
    @GrimReaper9980 8 หลายเดือนก่อน

    So Doms question, I never hear you talk about the precision orbital. Like the one you start the game with, personally I really like it because it hits hard and cool down isn’t bad. I have a clip of the starting precision orbital 1 hitting a Bile Titan (he could’ve been damaged but idk there was 2 and it hit it in the head) What are your thoughts on it vs other orbitals like eagle or something else

  • @hassandabo6288
    @hassandabo6288 8 หลายเดือนก่อน

    Used the bug team build, Airstrike, Orbital laser, railgun, guard dog rover, First match I run with randoms, I topfragged with 564 kills, even got a airstrike with 51 kills that match, W

  • @Reign7631
    @Reign7631 8 หลายเดือนก่อน

    Always screwed over by the bile fat bugs. Every other bug no problem, bile titans are easy to kite if you just keep baiting stabs to get a moment for stamina regen

  • @MrAllen-cc6jh
    @MrAllen-cc6jh 8 หลายเดือนก่อน

    Very close to what I run, except that I normally don't bring both rail cannon and orbital laser. Usually I'll take the cannon if someone else has the laser.
    I've been avoiding the breaker in favor of the Diligence but since starting higher level bug games, the breaker is basically a requirement. I really hope that maybe they'll rebalance some of the primary weapons and maybe move the Stalwart to primary slot.

  • @RRKS
    @RRKS 8 หลายเดือนก่อน

    I feel like kill count isn't a good metric for what a good build is. Most of the time i go with an AT build, Ammo pack, railgun, railcannon and 500KG. As soon as i see a charger, i pick the leg armor off and then go to the next charger, letting someone with a primary up know there's an easy charger kill in X direction.
    Same with titans. If they're around, i ignore anything i can to take them down. I actually managed to bring down three titans with one 500KG bomb once. Epic. In any case. In these games i'm very often the one with the least amount of kills, but doing a vital job.
    I've kind of started leaning towards the stalwart instead of the railgun lately though. Pretty much everyone goes for railgun anyway so some crowd control is good. Set it on full RPS and let loose. In those games the breaker pretty much becomes my secondary gun due to having ammo backpack.

  • @zerokool-2058
    @zerokool-2058 8 หลายเดือนก่อน

    LmaO the first build you said. Is what I been running.
    Occasionally I maybe change something for the mortar sentry or the ems sentry.

  • @Turonaa
    @Turonaa 8 หลายเดือนก่อน

    Your "best loadout" is really only good up 'til Extreme. As you go into Suicide mission, impossible and helldive, the number of bile titans you encounter increases dramatically per step. Your 3 charges of laser is not optimal for dealing with them. Either replace the eagle airstrike for 500kg bombs or use rail cannon, is strongly recommended for harder difficulties than extreme

    • @LauncherSpiderMk7
      @LauncherSpiderMk7 8 หลายเดือนก่อน

      Yeah, the rail cannon is just too good not to run on high difficulties. Got it immediately after hitting lvl20. Only way I don't bring it is on Defense missions.