I honestly haven't tried to do it, but I believe I recently saw a video that covered importing the entire body. Try importing the hair as an FBX after exporting it from DAZ. Find a tutorial on attaching additional content to metahumans using body sockets in Unreal engine. There are many good ones on TH-cam. It might work for you, good luck!
Hello, could you answer me a question? Before, with Unreal Engine 5.1, I was able to transfer normally using the Metahuman plugin, with these settings (i5 3470s, GTX750 2Gb and 16Gb DDR3). I updated to version UE5.5 and I can no longer rasterize. The plugin simply says that I need to have DirectX 12, so it doesn't give me the option for Track Marker. Is there a way to get around this?
I don't know which version of Windows you are running but it should be able to install DirectX 12 if it's at least version 10. Upgrading UE from 5.1 to 5.5 is quite a leap, but I'm not sure if your graphics card will run DX12 with only 2GB. I would start there by trying to install DX12. Hope that helps!
The Daz plugin doesn't seem to get updated as often. Just my opinion from many years of using Daz Studio and you are free to use whichever works best for you.
I would try to reinstall the Metahuman plugin. The tracking markers are a feature of that plugin. Basically, they are only used to indicate the features of the face on your model. They have no other function than that.
Once it's a MetaHuman, you either dress it in their clothes or you can find a number of tutorials on custom clothing for MetaHumans. You can try to export the MH to FBX and import it into Daz, which I haven't tried, but you will lose the animation features of Unreal.
Thank you so much for your helpful video!!! Do you know how I could keep the Hair style from Daz to the metahuman?
I honestly haven't tried to do it, but I believe I recently saw a video that covered importing the entire body. Try importing the hair as an FBX after exporting it from DAZ. Find a tutorial on attaching additional content to metahumans using body sockets in Unreal engine. There are many good ones on TH-cam. It might work for you, good luck!
Hello, could you answer me a question? Before, with Unreal Engine 5.1, I was able to transfer normally using the Metahuman plugin, with these settings (i5 3470s, GTX750 2Gb and 16Gb DDR3). I updated to version UE5.5 and I can no longer rasterize. The plugin simply says that I need to have DirectX 12, so it doesn't give me the option for Track Marker. Is there a way to get around this?
I don't know which version of Windows you are running but it should be able to install DirectX 12 if it's at least version 10. Upgrading UE from 5.1 to 5.5 is quite a leap, but I'm not sure if your graphics card will run DX12 with only 2GB. I would start there by trying to install DX12. Hope that helps!
Is that plugin from github better/different from the daz-unreal bridge from the daz site?
The Daz plugin doesn't seem to get updated as often. Just my opinion from many years of using Daz Studio and you are free to use whichever works best for you.
hi thanks for this tutorial., I have a question, what if your track marker is not working?
I would try to reinstall the Metahuman plugin. The tracking markers are a feature of that plugin. Basically, they are only used to indicate the features of the face on your model. They have no other function than that.
So, can we add the clothes we dressed via Daz3d to this character?
Once it's a MetaHuman, you either dress it in their clothes or you can find a number of tutorials on custom clothing for MetaHumans. You can try to export the MH to FBX and import it into Daz, which I haven't tried, but you will lose the animation features of Unreal.
pls not in 720p...😭
Just picked up a better editor and I will be converting videos as I get the chance to do it.