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Broken Arrow Software
United States
เข้าร่วมเมื่อ 25 ก.ค. 2023
Broken Arrow Software was established in 1992 as an outlet for my BBS Door games. Today we produce websites, video and audio projects, and tutorials on various applications and plug-ins. We also like to demonstrate games and produce videos on a range of subjects such as the paranormal, and historical facts. We thank you for your interest in our channel and invite you to subscribe for access to all of our future projects.
How to Convert Daz Studio Characters into Metahumans!!
This tutorial will show you how to convert your Daz Studio characters into Metahumans for use in your game or film project.
DaztoUnreal Plugin:
github.com/David-Vodhanel/DazToUnrealOnlineInstaller
DaztoUnreal Plugin:
github.com/David-Vodhanel/DazToUnrealOnlineInstaller
มุมมอง: 1 680
วีดีโอ
Learn How to use Animation Unbaking to Fine Tune Baked Animations Created with Mocap or Other Source
มุมมอง 3678 หลายเดือนก่อน
This tutorial will familiarize you with Cascadeur's Animation Unbaking feature. This feature will break down a baked animation and allow you to use interpolation and other adjustments without making those changes frame by frame.
Interval Editing in Cascadeur 2024.1 - The Easy Way to Make Animation Adjustments All at Once!
มุมมอง 5008 หลายเดือนก่อน
This tutorial will show you how to make global adjustments to your animation figure using Interval Editing in Cascadeur.
Cascadeur 2024.1 - Quick Animations Without Using Mocap!
มุมมอง 6198 หลายเดือนก่อน
This tutorial is my first using the NEW 2024.1 version of Cascadeur and I will show you how to create a simple animation using AutoPose, Controller Fixing, and Stretch Mode.
Cascadeur Releases a New Version! Let's Take a Look at the New Features!
มุมมอง 1688 หลายเดือนก่อน
Cascadeur recently released version 2024.1 of their application. Let's take a look at the major upgrades.
Carveco Maker - Creating Bas Reliefs from Photos using Carveco Maker and Blender for 3D Printing!
มุมมอง 21910 หลายเดือนก่อน
Carveco Maker is an application that is used primarily with CNC machines. It can also be used to create bas reliefs from photos that can be used for 3D Printing. In this tutorial, I will show you how to use Carveco Maker in combination with Blender in order to produce detailed 3D prints from any photograph that can be used on any 3D printer.
Fixing Hand Pose Issues After Mocaping Frames in Cascadeur in Less Than 60 Seconds!!
มุมมอง 20410 หลายเดือนก่อน
My video on mocaping frames in Cascadeur will often require that you repose the hands on your model because they show up twisted and turned in unrealistic positions. This short shows you a quick solution that will allow you to reset the hands to their original pose which allows you to pose them properly.
Tips For Posing Hands & Fingers with Daz Figures in Cascadeur!
มุมมอง 42910 หลายเดือนก่อน
This tutorial will show you a few ways that you can control posing fingers and hands on Daz figures using Cascadeur's auto pose features. To get the full benefit from this tutorial, you will need to subscribe to the pro version of Cascadeur, but general hand posing can be done with the basic version. Please feel free to leave any comments or questions below!
Avoiding FOOT SLIDE in Animations Created With MOCAP in Cascadeur!
มุมมอง 2.2K11 หลายเดือนก่อน
I have received several comments in regards to foot slide when creating animations in Cascadeur using the MOCAP feature on selected frames. This tutorial goes over some of the possible issues that can result from using a 2D reference to pose a 3D object. Foot slide is a common problem in animations and can occur when using interpolation to fill in the frames between two reference point frames. ...
Fine Tuning Animations Created in Cascadeur after Importing Back to Daz Studio!
มุมมอง 24511 หลายเดือนก่อน
This tutorial explains a method I use to make tweaks to animations that I create in Cascadeur and import into Daz Studio. Cascadeur is great for creating action based animations, but the importation process to Daz Studio can result in parts of the animation showing up changed from the intended clip. This is especially true with the extremities such as hands, fingers, feet, or facial expressions...
First Frame Tweaks in Cascadeur's Mocap Feature!
มุมมอง 30111 หลายเดือนก่อน
The first frame in animation is the foundation of a good clip. Cascadeur's Mocap feature allows you to capture frames automatically or as I demonstrated in previous videos, highlighting specific frames and using interpolation to weave them together. However, there are a couple of important things to watch out for using this method that will produce far more precise results. This short tutorial ...
HOW TO SETUP INSTACOMPOSER 2 IN PRO TOOLS THE QUICK AND EASY WAY!
มุมมอง 34011 หลายเดือนก่อน
This tutorial goes through the steps of setting up tracks and routing them through Instacomposer 2 in Pro Tools. Pro Tools is a professional recording suite that is found in many recording studios all over the world. Instacomposer 2 is the sequel to Instacomposer and has features not found in the first version. This tutorial assumes you have basic knowledge of Pro Tools and plugin installation....
How to Slow Down Reference Videos to Create Better MOCAP Animations in Cascadeur!!
มุมมอง 1.3K11 หลายเดือนก่อน
This tutorial explains how you can use a video editor to slow down reference videos to use in Cascadeur in order to produce better flowing animations using the MOCAP feature. I will use a FREE video app called OpenShot Video Editor which you can download using the link below, and show you how to slow down any reference clip and then the process of using it in Cascadeur to produce better MOCAP a...
Quick Fix for Rig Issues After Importing Daz Poses into Cascadeur
มุมมอง 51211 หลายเดือนก่อน
This short video shows you how to fix rig issues after importing Daz Studio poses into Cascadeur.
How to Import Daz Studio Poses into Cascadeur!
มุมมอง 1.1K11 หลายเดือนก่อน
A quick tutorial that explains the process of importing Daz Studio poses into Cascadeur. You can then use them as starter poses for animation ideas, or re-export them to use in other formats such as Unreal Engine or Maya, etc.
How to Create Animations in Cascadeur Quickly using Reference Video to Capture Frames!
มุมมอง 6Kปีที่แล้ว
How to Create Animations in Cascadeur Quickly using Reference Video to Capture Frames!
Using RipX DeepRemix to Separate Audio Tracks
มุมมอง 64ปีที่แล้ว
Using RipX DeepRemix to Separate Audio Tracks
Creating MOCAP Animations using Daz Figures in Cascadeur!
มุมมอง 1.8Kปีที่แล้ว
Creating MOCAP Animations using Daz Figures in Cascadeur!
Cascadeur animation import to Daz fix for stretched figure in Daz Studio
มุมมอง 425ปีที่แล้ว
Cascadeur animation import to Daz fix for stretched figure in Daz Studio
SADTALKER will turn your favorite headshot photo into a talking avatar!
มุมมอง 249ปีที่แล้ว
SADTALKER will turn your favorite headshot photo into a talking avatar!
My Thrill Studio Tour - A professional recording studio located in Winterport, Maine.
มุมมอง 39ปีที่แล้ว
My Thrill Studio Tour - A professional recording studio located in Winterport, Maine.
Learn How to Set Up Instacomposer in Studio One!
มุมมอง 866ปีที่แล้ว
Learn How to Set Up Instacomposer in Studio One!
Is this uploaded at 0.75 speed or am i bugging
I haven't received any complaints from the over 2K users who have viewed it so far, so I don't know what to tell you...sorry!
Hello, could you answer me a question? Before, with Unreal Engine 5.1, I was able to transfer normally using the Metahuman plugin, with these settings (i5 3470s, GTX750 2Gb and 16Gb DDR3). I updated to version UE5.5 and I can no longer rasterize. The plugin simply says that I need to have DirectX 12, so it doesn't give me the option for Track Marker. Is there a way to get around this?
I don't know which version of Windows you are running but it should be able to install DirectX 12 if it's at least version 10. Upgrading UE from 5.1 to 5.5 is quite a leap, but I'm not sure if your graphics card will run DX12 with only 2GB. I would start there by trying to install DX12. Hope that helps!
Mmm...doesn't this basically defeat the whole purpose of doing this work in Cascadeur? Without the autopose tool, one might as well just do the posing work in DAZ...in there a way to fix the "resetting" issue?
This video refers to the previous versions of Cascadeur and Daz Studio. Which versions of both applications are you currently using?
Thank you so much for your helpful video!!! Do you know how I could keep the Hair style from Daz to the metahuman?
I honestly haven't tried to do it, but I believe I recently saw a video that covered importing the entire body. Try importing the hair as an FBX after exporting it from DAZ. Find a tutorial on attaching additional content to metahumans using body sockets in Unreal engine. There are many good ones on TH-cam. It might work for you, good luck!
Why you gotta be whispering in my ear like that? lol
See previous
Cascadeur crashes as soon as I hit import with "update" selected. If I "add new" it just say failed.
Sorry, this would be a question that the Cascadeur support team would be better suited to answer. If you are using the newer version(2024), then I will admit that I haven't tried this method with that version.
Is that plugin from github better/different from the daz-unreal bridge from the daz site?
The Daz plugin doesn't seem to get updated as often. Just my opinion from many years of using Daz Studio and you are free to use whichever works best for you.
hi thanks for this tutorial., I have a question, what if your track marker is not working?
I would try to reinstall the Metahuman plugin. The tracking markers are a feature of that plugin. Basically, they are only used to indicate the features of the face on your model. They have no other function than that.
Would it be better to slow down the video and keep the original frame rate or change it to a lower frame which makes the video longer which also slows down the video?
Lowering the framerate may slow the video but it can cause choppy motion and poor image quality. If you use a video that is 60 fps you can effectively lower it down to 24 fps without issues. I wouldn't recommend lowering fps much on videos that are 24 fps and lower, but of course you are free to try it.
HI while importing refrence video this msg showup "Coudn't create frame directory" how to fixed this?
You need to create a folder for your reference frames and then select that folder when prompted during the import process. I normally choose a secondary drive because this folder can consume drive space unless you empty it regularly.
@@BrokenArrowSoftware-fd2nc got it, thank you !love your channel
Glad I could help!
y not let it mocap the entire range?
You can if you want, but you have less control over how Cascadeur creates the animation. When I created this video, Cascadeur 's mocap feature was still in alpha phase. Since then, they have released a new version and mocap has improved. Whichever way works better for you is always the best way.
In Cascaduer how can I tell if the keyframe next to each other are duplicate copied frames that contain the same values and animation have no changing animation whatsoever so I can delete them? In Blender usually the keyframes next to each other have a orange thick line linking the frames together but I can't tell the difference in Cascaduer.
I would say yes if it affects the animation's smoothness or causes hitching or a stutter in the animation. Simply select the duplicate frames and hit F on your keyboard. Unfortunately, when you import an animation into Cascadeur, it has no way to determine duplicate keyframes. Your eyes are your best tool in animating. Unbaking the animation allows you to correct or eliminate parts of the animation you don't want or need for your purposes.
So, can we add the clothes we dressed via Daz3d to this character?
Once it's a MetaHuman, you either dress it in their clothes or you can find a number of tutorials on custom clothing for MetaHumans. You can try to export the MH to FBX and import it into Daz, which I haven't tried, but you will lose the animation features of Unreal.
my animation has 1100 frames I cant do these =(
Although Cascadeur supports animations that long, I have never worked with one . I normally break animation sequences down into smaller chunks and string them together in my project. I would consider that approach.
pls not in 720p...😭
Just picked up a better editor and I will be converting videos as I get the chance to do it.
Can you keep the Daz body? That lunchbox metahuman body is pitiful.
Sorry, I didn't see your comment. I agree with your observation but unfortunately the answer is no. However, I have seen tutorials that show you ways to alter the MH base mesh.
More tutorial on this new version of cascaeur buddy !! thanks in advance
I have done a couple, but I am planning more soon.
Play this video at 1.5x 😅
👌
1x is good because it make me falls asleep easily.
Как потом сохранить анимацию в daz? Экспортируется из cascadeur только hip. Сохранить анимацию не получается.
Перейдите в меню «Команда» и выберите «Экспорт в Daz».
@@BrokenArrowSoftware-fd2nc Это я понимаю. А как сохранить в самом daz? Если в cascadeur удалить корневую папку Genesis8Female, то при экспорте анимации в Daz. В самом Daz сохранить анимацию не получается.
В Daz Studio перейдите в «Файл», «Сохранить как», выберите «Предустановка позы». Когда появится диалоговое окно, выберите имя для вашей анимации. Когда появится следующее диалоговое окно, выберите параметр «Анимированный диапазон», а затем «Принять». Это сохранит вашу анимацию в формате Daz.
@@BrokenArrowSoftware-fd2nc Вы не поняли суть вопроса.
Извините, я не говорю на вашем языке.
Iwish i can give you 1000 subs to say thank you, ive seen all your videos 😍
I'm glad to have been able to help! Thank you for your nice compliment.
the music is unnecessary and distracting. this is a technical video. people watch it to learn, music just takes away from that
Thank you for your comment, I'll keep that in mind.
Does finger mocap works correctly for some of the frames or not at all, and should finger autoposing be enabled or turned off during the mocap process? .
It won't work correctly if the reference video has a lot of finger movement. I've tried it both ways with basically the same result. I normally leave it off. Hopefully they address it in a future version.
Autophysics my green mesh is jumping up and down really high in the air like a kangaroo hopping while my character mesh is not flying up and down. The character is just up in the air and the feet doesn't make contact with the floor. Is there a faster way for the character to stick to the ground without moving each frame of the character to the ground? Does mocaping frame by frame or mocaping the entire video at a time give better and accurate results?
Try going to the physics tab and turn physics corrector OFF. Whenever you mocap you will have less control over how the physics engine interprets the animation. Usually, the physics corrector is the problem. Hope that helps!
@@BrokenArrowSoftware-fd2nc Thank you I will give that a try. What about mocaping an entire video versus mocaping frame by frame? Which gives better results and accuracy when it comes to feet animation and rotation of the foot?
The best way to mocap an entire video is to slow it down first. Doing it frame by frame is tedious but might be more accurate. Feel free to check out some of my other tutorials on mocaping.
@@BrokenArrowSoftware-fd2nc Yes I have and your other videos helped. What to do after mocap if I'm moving the center of mass to move the entire character down so the feet of the character could land and sit on the floor but it doesn't sit flat on the floor/ground and only the toes or the side of the feet are touching the ground. It looks great from the front view but not from the side view. If I get all the feet pointers to stick on the floor then the foot would twist sideways. How to keep the feet pose but the feet pads/soles to sit flatly on the ground and not just a few pointers? My character's toe pointer always touch the ground before the heel pointer but I don't want the feet under the ground so I need to settle with the heel pointer in the air, if I drag the heel further down so it sits on the ground then it will twist the toe pointers.
One thing that I can tell you is that mocap is far from perfect in Cascaduer. If you look at my video about interval editing, it will show you a way to make adjustments to the entire mocap at once such as the side view issue that you speak of. Also, I've found that mocap works best with reference videos 5 seconds or shorter. You may find that fine adjustments to the animation work better if you turn off auto-physics.
Y love you bro, this completely fixed the problem!
Glad I could help!
the mocap button is missing ... any help pls
Normally, it should be located in the right side of the bar menu. It will prompt you to download MOCAP when you use it for the first time. If it's missing, I can only suggest downloading Cascaduer once again or contact support. Hope that helps!
interesting but maybe lower the background music. I ended up muting and using CC
Sorry to hear that. That was an early video.
Today I imported my first animation from Cascadeur and ran into exactly that issue. Thank you very much to save me hours of frustration searching for a solution! There's still an issue that the high heels pose (foot and toe bend) isn't applied in DAZ as in the animation from cascadeur (strangely the side-side is taken over), but that's one thing that I can fix in the timeline.
Glad it helped!
I tried this, but it clears everything on my timeline
I'm sorry to hear that. When I saw your message, I tried several times to recreate your error to no avail. Regardless, let me suggest a few possibilities: Make sure that in the outliner, either nothing or the Rig is selected. If any other item is selected it will generate an error. However, these errors DID NOT clear my timeline. Without knowing the steps you took, i.e. created with a reference vid, importing a baked animation, etc. ( Both of these were tried with no issues on my end), which I'm sure you did properly, I wouldn't want to steer you in the wrong direction by guessing. You might want check out the Cascadeur website and documentation. I realize that this sounds like a canned answer, but I find solutions in the docs quite frequently. Lastly, If anyone else has experienced this issue, please chime in if you have found a solution!
@@BrokenArrowSoftware-fd2nc it seems it work when I select just a few frames at once, but if I select all my frames in one go it doesn’t work. Weird, could you do a tutorial on applying auto physics to motion capture? Because every time I try auto physics my characters feet always mess up
I have planned on an AutoPhysics tutorial soon. I've had a couple of requests so I want to try to address everyone's issues at once. In regards to your foot issue, after you do a mocap render view your figure from the X direction and you will notice that your figure is not aligned with center of mass. If you watch this video: th-cam.com/video/KB3qg4VW-Sk/w-d-xo.html it will show you how to correct this all at once. No guarantee, but it may help with AutoPhysics issues.
When using the Quick rigging tool I want to create rigid bodies on the fingers instead of having box controllers. I want to use autophysic on already created hand/finger animation, is that possible and if so can you do a tutorial on it?
Let me research it and I'll see what I can come up with in a tutorial. Let me add that rigid bodies are only used on the main parts of the figure, i.e. head, chest, abdomen, etc. and I'm not sure there is a way to change that in the Quick rigging tool.
The Indie version of Cascadeur is now available for free for two years for those who registered for the old Basic version before March 1. This Indie version offers the same features as the old Basic license, including limited commercial use, fbx export, and everything you mentioned in this video. The new Indie version also includes unlimited animation length/frame export, unlike the old Basic version which had a maximum of 300 frames and 120 joints. The new Basic version sadly has no fbx export, no commercial use, and is limited to .casc. unless they keep using the older versions but I'm not sure if that's how it works.
Thank you for filling in the gaps. I wasn't aware of the free two years, so that should make up for the new fees to some degree. I will do some more research before I release my next video on this new version.
@@BrokenArrowSoftware-fd2nc No problem I just didn't want you to miss out. I believe free basic plan users have 2 months to claim 2 years free while paying pro plan users have to wait until their subscription is up to claim this free offer.
Your channel will never grow this way. Super slow. This video can be done in 3min instead of 22min
To be totally honest, you're right. But, my goal is to teach those who are kind enough to watch my videos. I'm not concerned with becoming monetized. Most people will watch a video based on a need to learn or for entertainment. If they only watch 3 minutes of a 22 minute video, then either they got the information they were looking for or they decided that it didn't fit their needs, which is fine with me. TH-cam is filled with all kinds of clickbait. I get frustrated when I click on a video based solely on the thumbnail or title description, only to find that its only goal is to cash in on junk. I don't want to be put in that category. Thank you for your comment and honesty!
@@BrokenArrowSoftware-fd2nc 1400 people watched this video, i think you are safe ☺️ Thank You for the video !
How were you able to move the reference video to the side? Every time I move the reference it snaps back to its original location.
The reference video is only movable when you select the first frame. This is because that is the frame that it's imported on. That's why I make my adjustments there. If you need to adjust it further in your animation, then select the first frame and you can adjust it. Good question!
just a note - your mic audio is left ear only - super distracting had to close the video..
I'm sorry to hear that! I will look in to it. Thanks for informing me.
what is frame path ? image sequences ?
What I call the "frames path" is merely the folder that the frames of your reference video will be stored locally on your computer. It it usually created automatically after you choose your reference video. There is an option to change the frames path in the LOAD VIDEO file selection window. I prefer to store the images on an external drive because you have to manually delete them, and they can chew up some gigs. I like to leave plenty of space on my OS drive. I don't recall using the term "image sequence", although I can't say that I've looked at the video in quite some time, so I most likely did. However, it may have been the same frames that are stored when you import a reference video into Cascaduer. I'm sure you understand that videos are created by a sequence of images. I guess for now, it's a drawback of using mocap in Cascaduer as it requires every frame to be available for proper adjustment of the model. I hope that helps!
This is amazing, thank you so much you're the GOAT
Glad it helped
Thank you sir
You are very welcome!
720p.. in 2024. REALY??? 01:28 That girl is very cute.
Very true.
@@BrokenArrowSoftware-fd2nc Anyways, i'm subscribed 'cause the tutorial is on very high quality. In my opinion, this kind perfection is rare. Hold the torch bro, this is very good!
Thank you, glad that you like it!
You speak way too quietly and the music is way too loud. You could improve it
Yeah, I wouldn't make a very good DJ! I've always had a low-keyed voice and at 65, I'm quite sure that won't change, but I'll keep your comment in mind when I make my next video. Thank you for your honesty!
@@BrokenArrowSoftware-fd2nc All you would have to do is delete this song and it would be fine
Ótimo vídeo parabéns!!!
Obrigado... I think!
No problem with a Daz character without a root bone. But as soon as I am working with a character with a root bone, when I am bending a wrist it starts to become a chewing-gum. No idea how I could get a natural behavior for my character'wrists?
I find that it is much easier to do the fine adjustments, such as hands, in Daz Studio after exporting the animation back. Daz Studio has a number these adjustment features built in. However, I will be putting out a video giving tips on hand adjustment soon. Also, if you are not using the pro version of Cascadeur, you will not have access to finger adjustment. See my video on using Daz Studio on Cascadeur imports here for more info on working in Daz: th-cam.com/video/-BjnZ3fR88c/w-d-xo.html
@@BrokenArrowSoftware-fd2nc Thanks man for your answer. I do have the pro version (thanks black friday) and I have understood that the fingers adjustment is the very last one to be done. Thanks again!
@@BrokenArrowSoftware-fd2nc I have deleted my previous answer because I found a better way to fix the weird bending of the forearm twist in Cascadeur: - Go to box controller mode - Select the left forearm twist - Go to the left forearm twist settings and you should set the X input rotation axis with 1, the X output to 0 (if it was already set to 1) and the Y output to 1 - Select the right forearm twist - Go to the Right forearm twist settings and you should set the X input and output rotation axis to 0, the Z input to 1 and the Y output to 1 You can keep the strenght at 0.5 Of course you may have a different axis and a good way to find the good axis settings is in messing the forearm by dragging the Hand controller autoposing point in a way it bends and twist weirdly then to alter/change the settings as suggested above but for different axis (if mine are not fixing your twist issues)
If it works for your purposes, then that's all that counts. Good job!
Thanks for the video. Do you know the best method to animate in twos with Cascadeur or would it have to be manually?
If you are talking about trying to animate two characters at once, this method using a reference video will most likely NOT work. Yes, you would have to do the characters manually. However, it sounds like a nice challenge to solve!
I tried to do this with an animation but my character gets all stretched out. I'm trying to figure out what I'm missing to cause this. so far no luck. any ideas?
You need to go into the preferences of Daz Studio and choose the Content tab. In the Pose/Shaping Preset section, set the option to: Show the Preset Exceed Limits Dialog. This will present you with the option to Leave Limits On or Off. You should always choose to leave limits on when using imported animations from Cascadeur.
That's very kind of you. Thanks for video❤
No problem 😊, I've been planning to make that video for several weeks.
remarkable job. thanks please help for floating foot when we mocap
I've had several comments about the foot slide issue and I will be addressing it in an upcoming video. Thank you for your compliment!
Nice ! This is the best I've seen for Studio one+. I'm still working on getting Scaler 2 involved. but I bought insta composer a day or 2 ago and I got Instascales working and I'm loving it. Now for Scaler 2 incorporation !!!!!!
You can use the same process for Scaler or any other plugin that needs to be routed in that manner. Thank you for your kind compliment.
Thank you for your helpful video.
You're very welcome! I'm glad that it was helpful for you.
Hi,after animating daz character with heels In Cascadeur, importing animation back in daz, the feet with heels slide, I have applied the offical script,you know why?
I had another comment in regards to that issue. I would suggest creating your animation with no props other than clothing or use a nude figure. You can always add props or clothing after you import your animation back to Daz Studio. If that fails, then it could be an issue that Cascadeur would be better qualified to address. I haven't had any issues when I use a nude figure to animate in Cascadeur and then import back to Daz. Let me know how you make out on it!
nice ! this is pure gold , thanks brother.
Glad you like it!
Well done my friend. Keep it up. I think with Daz poses in cascadeur, we can make montages for good animations. There are so many Daz pose series and we should take profit on them.
It certainly generates starter ideas for animations.
After using this method, when I import the animation back to Daz3d, the hands and feet will slide.
Interesting... I can't honestly say that I took it to that point but I'll check it out. Thanks for your input!
So, I didn't have any issues with animations that I imported back into Daz Studio. Did you run the Cascadeur script on your Daz figure before applying the imported animation in Daz Studio? Any animation created in Cascadeur, regardless of it's origin, will have issues if you don't run the script provided by Cascadeur before applying your animation. I'm hoping that they eliminate that issue in a future version, but for now it's required. If you check out the description of my "Creating MOCAP Animations using Daz Figures in Cascadeur" video, there is a link to this script if you don't have it. Let me know how you make out.
@@BrokenArrowSoftware-fd2nc what kind of script you need to run before porting to daz3D?