Hello, thank you for your tutorial video. I followed your steps, but the program does not respond to hand tracking and only reacts to the movement of the controllers. What could be the reason for this? Also, I noticed that you seem to be able to use your hands instead of controllers to operate in Quest Link. May I ask how you achieved that?
Hi, thanks for the video, it was very understandable! I have a question though, i found a new warning in the XR Plugin management -> project validation, it says " [XR interaction toolkit] [Interaction Assets] Interaction Layer 31should be set to "Teleport" for teleportation locomotion". Should I ignore this warning or click on fix? Thankyou so much!
@@SVRGATech Thanks for your answer, im having an other issue ive followed the video step by step, ive made sure that everything is set up like you instructed, but when i run the demo, in the headset the image is static, i appear like if i was down in the ground and far from the scenes and cant see the joysticks :/ Any idea why this could be happening?
If your Headset is OpenXR Compliant, you would just have to add the Khronos Controller profile! you can check the list of OpenXR Compliant devices here: www.khronos.org/conformance/adopters/conformant-products/openxr
Hi i have used ovrplayer controller for player movement and for objects selection i have written custom code and have used camera rig but when the ray interaction is hitting the object the player is falling from the plane i have added colliders could you please provide me ur mail id or contact number to contact you
Thank you, man, your tutorial probably is the only one spend time to teach beginners how to set up, appreciated it!
Seen so many videos but no one has explained it like you
True! I fell that I finally can understand it💯
thank you so much man, your video is really helpful to me, easy-understanding even have no knowledge on VR or unity, much appreciate!
Thank you for such helpful tutorials, keep it up 👍
Hello, thank you for your tutorial video.
I followed your steps, but the program does not respond to hand tracking and only reacts to the movement of the controllers. What could be the reason for this?
Also, I noticed that you seem to be able to use your hands instead of controllers to operate in Quest Link. May I ask how you achieved that?
Hello! You might want to check if Hand Tracking is enabled on the headset in the settings!
nice, finally something works, thank you
What is the interaction profile for an Xbox controller?
Can you make tutorials with Unity 6 and XR Interaction Toolkit 3?
Hey! It is in the pipeline! 😁
Hi, thanks for the video, it was very understandable!
I have a question though, i found a new warning in the XR Plugin management -> project validation, it says " [XR interaction toolkit] [Interaction Assets] Interaction Layer 31should be set to "Teleport" for teleportation locomotion".
Should I ignore this warning or click on fix?
Thankyou so much!
You can just click on fix. It will set Layer 31 to “Teleport” 😁
@@SVRGATech Thanks for your answer, im having an other issue ive followed the video step by step, ive made sure that everything is set up like you instructed, but when i run the demo, in the headset the image is static, i appear like if i was down in the ground and far from the scenes and cant see the joysticks :/
Any idea why this could be happening?
HandVisualizer not show my hand?
same
Great tutorial!! Thanks a lot!! 😊
what controller should I add in open xr feature group if I am using vr shinecon 606A
If your Headset is OpenXR Compliant, you would just have to add the Khronos Controller profile!
you can check the list of OpenXR Compliant devices here:
www.khronos.org/conformance/adopters/conformant-products/openxr
thank you !!
I dont know where are you from ( I will bet 5 dollars you are from india) I hope the best for you and thanks for this tutorial.
I’m from India! Thank you! 🙏
hindi me banao na bhai pls
Hi i have used ovrplayer controller for player movement and for objects selection i have written custom code and have used camera rig but when the ray interaction is hitting the object the player is falling from the plane i have added colliders could you please provide me ur mail id or contact number to contact you