I just want to say I really appreciate for your time and effort to make AR Tutorial videos. You are the best Unity AR instructor I have ever seen. Your videos have been helping me a lot and saving me to secure my coop position. I am happy that you are moving on to Unity 6. Can't wait to follow your tutorial videos!
Really appreciate having an updated AR image tracking tutorial, every one I've done up until yours has used outdated packages, and I hit a dead end. Very grateful for your expertise and effort.
Thanks, Glad you find it useful :) Out of date packages.. they were in date when i made them! :) You can use newer packages and they work, i have had my 'real' students use the newer packages. I have to stick to what we can access in school.
Love to see your dedication to AR in Unity, I've been doing my University thesis about this theme and at the beginning I started watching your tutorials, happy to see that now I can migrate to Unity 6 watching this video.
It caught me off guard! Took me a few hours to fix. Thought i'd better get it fixed before my class start this in a couple of weeks. Where do you study? (just curious)
Are you in unity 6 and have included the correct packages? In 2022 versions, it was because the input needed setting to both old and new methods. I mention/demo this is earlier videos.
Hello again just a quick question. With after tracking an image and changing scenes, when you try to go back and track the same image it doesnt work anymore but if you track a new image it works fine any ideas?? Tried deinitializing as what is said on the unity discussion but gives me error on the script any idea?
I dont entirely know, but i have had a lot of problem with changing scenes, to the point of giving up. I am now staying on one scene and using a script to change the UI/Canvas' (see quiz 2 tutorial) If i figure it out i'll share. I also know my script is now obsolete. I'll update soon.
to get rid of the yellow screen, i went to settings in the pojects tab> choose Mobile_renderer> added AR background renderer as component. Could you tell me what is the difference between doing your method and putting to none? would it affect anything when the app si deployed?. great work btw, ive been trying to learn this and make a small uni project( multiple image tracking - with clickable objects on a mini city model. the idea is to provide info on the various buildings ) i would appreciate if you could make a video on the ARpoint cloud manager, to precisely position the objects. im trying to use the image trackers and place the objects on the city model as offsets, which most of the time isnt that accurate. So was wondering if this option could mean anything. :/
Thanks for that, always happy to learn new things. My students have seen your comment and have been trying it. I went with my method as it was the first thing i tried that worked! :) I couldnt get your method to work, maybe a missed a step, I will research and try again.
In the sim, or in your actual camera? I only do what i have shown. I know on an actual phone, the phone itself is part of it. I compared with some of my in class students, so out of my hands unfortunately
If the model appearing on the camera gets shakey, I noticed that it's sometimes due to the ambient light. Try to do it on environment with strong light all around the object. It would get less shaky.
GREAT VIDEO... Thanks for sharing the knowledge... is there any way to destroy the AR Object when image is not tracking? ( i can't get the AR Object destroy after detect the image and turnto other image)
I just want to say I really appreciate for your time and effort to make AR Tutorial videos. You are the best Unity AR instructor I have ever seen.
Your videos have been helping me a lot and saving me to secure my coop position. I am happy that you are moving on to Unity 6.
Can't wait to follow your tutorial videos!
Thanks, thats very kind of you to say :)
Really appreciate having an updated AR image tracking tutorial, every one I've done up until yours has used outdated packages, and I hit a dead end. Very grateful for your expertise and effort.
Thanks, Glad you find it useful :)
Out of date packages.. they were in date when i made them! :)
You can use newer packages and they work, i have had my 'real' students use the newer packages. I have to stick to what we can access in school.
Love to see your dedication to AR in Unity, I've been doing my University thesis about this theme and at the beginning I started watching your tutorials, happy to see that now I can migrate to Unity 6 watching this video.
Wow Thesis!!! Great to know they are being used at this level :)
What's your thesis on, other than using AR?
I ve shared the video in some groups, Thank you
Thanks :)
Awesome! We have been struggling in the class with our teacher with the same thing a few hours😊
It caught me off guard! Took me a few hours to fix. Thought i'd better get it fixed before my class start this in a couple of weeks.
Where do you study? (just curious)
Hi, when I click play at 3:06 I can't navigate the scene with my mouse, how can I fix this? Thanks.
Are you in unity 6 and have included the correct packages?
In 2022 versions, it was because the input needed setting to both old and new methods. I mention/demo this is earlier videos.
Hi is it the same case if i want to do for android
Hello again just a quick question. With after tracking an image and changing scenes, when you try to go back and track the same image it doesnt work anymore but if you track a new image it works fine any ideas?? Tried deinitializing as what is said on the unity discussion but gives me error on the script any idea?
I dont entirely know, but i have had a lot of problem with changing scenes, to the point of giving up. I am now staying on one scene and using a script to change the UI/Canvas' (see quiz 2 tutorial)
If i figure it out i'll share. I also know my script is now obsolete. I'll update soon.
where image tracker (script) lesson? "please help"
I not fount image tracker (script)
to get rid of the yellow screen, i went to settings in the pojects tab> choose Mobile_renderer> added AR background renderer as component. Could you tell me what is the difference between doing your method and putting to none? would it affect anything when the app si deployed?. great work btw, ive been trying to learn this and make a small uni project( multiple image tracking - with clickable objects on a mini city model. the idea is to provide info on the various buildings )
i would appreciate if you could make a video on the ARpoint cloud manager, to precisely position the objects. im trying to use the image trackers and place the objects on the city model as offsets, which most of the time isnt that accurate. So was wondering if this option could mean anything. :/
Thanks for that, always happy to learn new things. My students have seen your comment and have been trying it. I went with my method as it was the first thing i tried that worked! :)
I couldnt get your method to work, maybe a missed a step, I will research and try again.
If ARCore (Google play service for AR) is not supported in your device then what should we do?
I assume you mean for apple. Unfortunately i dont own any apple devices so i cant develop for that at the moment.
@@lightsandclockwork No I mean some devices do not work with AR. You can't install Google Play service for AR on those Android devices.
@@MohammadFaizanKhanJ You can't use any AR applications thens, you need to find another device, google AR compatible devices and you will find a list
Hello, been working on this image tracking for a few months now. How do you handle the model being shakey?
In the sim, or in your actual camera? I only do what i have shown.
I know on an actual phone, the phone itself is part of it. I compared with some of my in class students, so out of my hands unfortunately
If the model appearing on the camera gets shakey, I noticed that it's sometimes due to the ambient light. Try to do it on environment with strong light all around the object. It would get less shaky.
@@dohyoungkim2813thank you noted on this one
GREAT VIDEO... Thanks for sharing the knowledge...
is there any way to destroy the AR Object when image is not tracking?
( i can't get the AR Object destroy after detect the image and turnto other image)
Thanks :)
Try this other video.
th-cam.com/video/TWY1oepHwis/w-d-xo.html