Dave: "I want more creative 1-2 levels". Creator: *Creates creative 1-2 level* Dave: "I'll just stroll over the top and avoid this super creative level. 🧀" 😬
Dont blame a MM2 player for taking advantage of cheese in a level. That fault is squarely on the level designer. So many of y'all are acting like you've never seen ANYONE play this game before, lol
Yeah, I've got to 2nd this. I don't mind DGR seeing if the cheese could work but it's not like he has to worry about running out of lives doing the levels the "correct" way and doing them the correct way would have been more interesting to watch
@@barronmaurice3179 And what is more frustrating about this world is that the creator did cheese proof SOME levels. But not all of them. Anyone who has played 1-2, they know that cheese exists. And this level designer even knew it too. So why only prevent it sometimes, rather than all the time?
@@Mike-uh5xl Technically, yes, but having the first clear in that level still means no one has gotten past it until now within the Super World. Even if some of the individual levels of worlds 5-8 have been beaten via other means, the fact still stands that as pf the recording of this video, no one has beaten the entire Super World yet.
I love seeing Dave's brain process trying to remember the Wizard of Oz at 7:40 where he goes to the dog first, which makes him think of Toto's song so he says Africa lol
I'm so glad you said that because literally the first thing I thought of when he loaded into the first 1-2 level was "were those starting blocks always that low?"
@@marioman1242 Not only are they lower, but they seem closer to the solid blocks after the first blocks were in the original (*). It was "1-2 but it's after 1-1". The title didn't say it was exactly a one-to-one recreation, but it feels like that was implied. There were actually a few things that seemed compressed along the length of the level. (*) EDIT: DUH, of course they look closer if the row of blocks is usually one block higher, it's GOING to look closer... but after looking at the tiles on the ground it's still the correct 2 blocks away.
Make sure to get tested for rabies as bat bites are sometimes hard to notice and MANY people have gotten bitten, not realized, and died a horrible, awful death from rabies. Doctors recommend getting tested for it anytime you come into contact with bats. Stay safe Dave.
They can carry rabies, but no more often than possums or raccoons. Bats get a lot of bad rep, they don't need additional slamming. That being said... if you see a bat just kind of hanging out in the wild, in the middle of the day... it's best to avoid that one, because that particular one could likely be one of those few carriers I literally just mentioned.
20:34 That jump compensated the first one of this vid. And a lot, or dare I say a butt load of previews jumps along the way since I know Dave. Loved this vid and all the concepts.
On the level with the SMB2 mushroom, it isn't a soft lock just if you break the blocks, but it is a soft lock going down the pipe if you don't have the key.
Hi there! Creator of the 1-2 World here. I would just like to announce that the new project I’ve been working on is done! Introducing 1-2 Epilogue! 19 new 1-2 levels! They are: - More Hard - Have Less Cheese (probably) - More Creativity I’ve also remade 2 old 1-2 levels for your enjoyment! (There’s also a sequel level) I have uploaded the levels at the same ID I uploaded the super world so unfortunately no new super world. Still, I hope you enjoy! ID Here: MSW - TX5 - HNG
I missed the old DGR vids off stream so this was really refreshing! Bring back more of these please since I feel like the connection with the video viewers are better this way.
I think they really should have cheese proofed that roof skip. I know it's not neccesarily that faithful then but it would generally make the levels feel better in quality. Still, some really good concepts here!
Dave talking about boots. I was a bit disappointed when he said “Can you see what I am talking about” instead of “can you see what I am talking aboot” 😂
The first one should be called “1-2 but it’s not a sub-world” since in the original game the level is in a sub-world that then has its own sub-sub-world, making it impossible to recreate in Mario Maker 2.
Pet peeve is that they could have just made the level in a sub world so the flagpole could be like it is in the game. AND the ? Blocks at the beginning are 1 block too low. Yes, I know it’s nit picky but still it’s not that hard to raise ? Blocks 1 block higher
I think the soft lock in the Out of Order level was put there on purpose, as in that's the point of the level, its 'out of order' so its dysfunctional. Cool design, that one.
DGR once said: "Up and done, be-bopped" 19:41 "Is this actually me playing?" 20:41 "Hands? Hands?" 20:45 "Nothin' like running head-first into a goomba." 22:46 "Smol." 24:10
I love all these 1-1 and 1-2 worlds. I definitely want to see more. Btw, my 4 year old son Theo loves your videos. He always pretends he's playing the game with you, haha. He's one of your biggest fans. He's always asking, "Can I watch DGR?" I definitely appreciate the content, and that it's a family-friendly channel that my whole family can enjoy. Thank you for doing what you do.
Why is he so caught up on there being softlocks in a level with no checkpoints? He even mentions putting in spikes to allow you to kill yourself when you would literally lose the same amount of progress by just clicking restart.
Love these type of worlds. The first 1-1 was an amazing challenge. Thensecind 1-1 and this 1-2 are like taking a breather for all the chaos and #DGR levels. Such a delight.
I really wish all of these levels incorporated the starting pipe and ending pipe(s) that took you back to the overworld or warp zone. Could do a lot of creative stuff with those. And it's kinda weird how low to the ground the first line of ? Blocks is.
there's an old flash game, not sure if it's been converted, called this is the only level, I think. but it has this similar concept of the same level layout but with a twist for each stage.
We had super 1-1 world We had super 1-2 world But do we have a super 1-3 world? But also I don't like that the world doesn't start with the pipe thing and end with some pipes. The shortcut could've just been some 1-ups
1. Dave sees obvious softlock. 2. Dave comments on obvious softlock. 3. Dave softlocks himself in obvious softlock. 4. Dave gets annoyed about being softlocked in obvious softlock that he already knew was a softlock and purposely softlocked himself in. xD
Beating the speed panel version by just staying on the top route for fewer obstacles is true to classic 2D Sonic the Hedgehog level design principals. Still needed to be agile to get up there quick enough to not run out of time.
I wish you wouldn't have cheesed so many of the levels by going over the top, especially the bouncy one and the Sonic one. Why play the levels if you're not gonna play the level?
Dave: "I want more creative 1-2 levels".
Creator: *Creates creative 1-2 level*
Dave: "I'll just stroll over the top and avoid this super creative level. 🧀"
😬
20:34
@@jesusmelprook but what about the rest... that he *did* skip.
Dont blame a MM2 player for taking advantage of cheese in a level. That fault is squarely on the level designer. So many of y'all are acting like you've never seen ANYONE play this game before, lol
fr
@@jesusmelpro
DGR: I'd like a bit more of a challenge.
Also DGR: proceeds to cheese all the challenging levels.
Yeah, I've got to 2nd this. I don't mind DGR seeing if the cheese could work but it's not like he has to worry about running out of lives doing the levels the "correct" way and doing them the correct way would have been more interesting to watch
I like the dedication to 1-2 but they should have just made the top indestructible so you couldn't cheese most of them.
Same. I think it's a bit of a disrespect to the creator by cheesing all the challenging or longer levels
Yeah this made the video pretty boring that he just cheesed every level. The creators should probably make it so you can't run on top of the level.
Literally came here to post this exact thing word for word...too funny
Imagine asking for difficult levels then cheese skipping them when you finally get them
@@user-wu7wu7pq9fexactly what I was going to say
I mean you can have a level which is difficult by design but have some unintentional cheese people find
@@barronmaurice3179 And what is more frustrating about this world is that the creator did cheese proof SOME levels. But not all of them.
Anyone who has played 1-2, they know that cheese exists. And this level designer even knew it too. So why only prevent it sometimes, rather than all the time?
If you got the first clear on 4-4, then no one has ever seen worlds 5 through 8! You have to do it for the people!
Maybe. The later levels can still show up randomly in endless modes and/or played with the level code
@@Mike-uh5xl Technically, yes, but having the first clear in that level still means no one has gotten past it until now within the Super World. Even if some of the individual levels of worlds 5-8 have been beaten via other means, the fact still stands that as pf the recording of this video, no one has beaten the entire Super World yet.
I love seeing Dave's brain process trying to remember the Wizard of Oz at 7:40 where he goes to the dog first, which makes him think of Toto's song so he says Africa lol
I don't think it had anything to do with totems. There's a musical group named Toto, and their most famous song was titled "Africa".
@@CosmicPlatonix That's what I meant😂 idk why I said totem, thank you for pointing that out I'll fix it
Is that the theme song from The Wizard of Africa?
🎵Somewhere over the Congo. Winged monkeys fly.🎶
Dave: Does a very precise jump at 20:34 :
Also Dave at 0:59 :
So true😂
1:00 It's been said the first Goomba of 1-1 is probably the enemy with the most kills of any video game enemy. This demonstrates why. 😂
1-1?? this is 1-2
@@rafaelgames720you are goomba
20:34 that jump is incredibly precise, a very low chance to get through
I saw it and my mind still wont believe it happened 😂
That first row of blocks looks to be one space lower than it should be. And that's gonna keep driving me crazy
I'm so glad you said that because literally the first thing I thought of when he loaded into the first 1-2 level was "were those starting blocks always that low?"
I feel the pipes doesn't have the space like the normal 1-2 either, feels to be a bit too close to each others
? blocks, not blocks
@@LuigiFan1akaStar learn English
@@marioman1242 Not only are they lower, but they seem closer to the solid blocks after the first blocks were in the original (*). It was "1-2 but it's after 1-1". The title didn't say it was exactly a one-to-one recreation, but it feels like that was implied. There were actually a few things that seemed compressed along the length of the level.
(*) EDIT: DUH, of course they look closer if the row of blocks is usually one block higher, it's GOING to look closer... but after looking at the tiles on the ground it's still the correct 2 blocks away.
20:34 that was amazing, I was so impressed I actually let out an audible "wow" :D
Ahh, it wouldn't be a proper DGR video if Dave didn't find a way to softlock himself.
Carry on Dave, carry on.
14:50 Dave - If I fall down there it would be another softlock *Proceeds to do it*
😂😂😂
That Kansas level was super creative, definitely made me smile!
Make sure to get tested for rabies as bat bites are sometimes hard to notice and MANY people have gotten bitten, not realized, and died a horrible, awful death from rabies. Doctors recommend getting tested for it anytime you come into contact with bats. Stay safe Dave.
They can carry rabies, but no more often than possums or raccoons. Bats get a lot of bad rep, they don't need additional slamming. That being said... if you see a bat just kind of hanging out in the wild, in the middle of the day... it's best to avoid that one, because that particular one could likely be one of those few carriers I literally just mentioned.
Level makers prepare. Start on your "1-3, but...." levels so Dave doesn't get bored :P
I'm gona make a 2-1 world now
And make sure they aren't particularly cheese-able, otherwise he'll still be bored.
Frick you imma do 1-4
8M5-CFT-HGF
1:01 A truly classic DGR moment
20:34
Thank you for my brand- new level idea...
It's a bean burrito.
20:34 That jump compensated the first one of this vid. And a lot, or dare I say a butt load of previews jumps along the way since I know Dave. Loved this vid and all the concepts.
On the level with the SMB2 mushroom, it isn't a soft lock just if you break the blocks, but it is a soft lock going down the pipe if you don't have the key.
So a _double_ softlock...
1-2 in 3D is oddly one of the coolest things I've ever seen.
Yeah same
Refreshing, even.
2:10
You actually can carry over levels to 3World with a simple bugs involving 2-player building and 2 overlapping pipes
How
Hi there! Creator of the 1-2 World here. I would just like to announce that the new project I’ve been working on is done!
Introducing 1-2 Epilogue!
19 new 1-2 levels! They are:
- More Hard
- Have Less Cheese (probably)
- More Creativity
I’ve also remade 2 old 1-2 levels for your enjoyment! (There’s also a sequel level)
I have uploaded the levels at the same ID I uploaded the super world so unfortunately no new super world.
Still, I hope you enjoy!
ID Here: MSW - TX5 - HNG
Dave making the saw jump made me shout "woah!" irl, I was shocked too 😂
The first set of 5 blocks is too low but otherwise they seem faithful.
I feel like the pipes are a bit close too. But I could be wrong.
feels unsatisfying when you could just have the starting custscene be playtable and not have to deal with the ending being a flagpole
Now I loved the rest of the video, but I would've been very happy if the video had ended after what happened at 0:58 😂
I was wondering when this would happen. Now I’m more inspired to create my challenging 1-2 level! (Besides the one I made years ago)
The utter shock and joy at making the saw jump is what we are all here for.
I missed the old DGR vids off stream so this was really refreshing! Bring back more of these please since I feel like the connection with the video viewers are better this way.
I think they really should have cheese proofed that roof skip. I know it's not neccesarily that faithful then but it would generally make the levels feel better in quality. Still, some really good concepts here!
WtF are they? should → ouht
I really wanted those Super Worlds to be more challenging, because it’s more fun to watch (and probably to play).
I like how dave is as nice as possible about the world even though he's a bit bored by it.
Because he cheesed all level
@@Danntenshe seems to be beating them the same way the original 1-2 got beat
@Danntens considering the top of the level is breakable so you can get through.... yeah
24:52 Dave's both a pitcher and a catcher confirmed. Explains some of those "old college days" 😁
Dave talking about boots. I was a bit disappointed when he said “Can you see what I am talking about” instead of “can you see what I am talking aboot” 😂
The first one should be called “1-2 but it’s not a sub-world” since in the original game the level is in a sub-world that then has its own sub-sub-world, making it impossible to recreate in Mario Maker 2.
13:16-13:26 As a Pittsburgh person myself… I was wheezing on that one 😅😅😂😂😂
Pet peeve is that they could have just made the level in a sub world so the flagpole could be like it is in the game. AND the ? Blocks at the beginning are 1 block too low. Yes, I know it’s nit picky but still it’s not that hard to raise ? Blocks 1 block higher
I think the soft lock in the Out of Order level was put there on purpose, as in that's the point of the level, its 'out of order' so its dysfunctional. Cool design, that one.
If you had a bat in your house you should definitely talk to local animal control. Bats carry rabies and it will stay on any surface they touch.
Definitly needs a part 2 for completion please :D
Hopefully this Super World doesn’t get taken down as well.
You actually can carry over levels to 3World with a simple bugs involving 2-player building and 2 overlapping pipes
DGR once said:
"Up and done, be-bopped" 19:41
"Is this actually me playing?" 20:41
"Hands? Hands?" 20:45
"Nothin' like running head-first into a goomba." 22:46
"Smol." 24:10
I love all these 1-1 and 1-2 worlds. I definitely want to see more. Btw, my 4 year old son Theo loves your videos. He always pretends he's playing the game with you, haha. He's one of your biggest fans. He's always asking, "Can I watch DGR?" I definitely appreciate the content, and that it's a family-friendly channel that my whole family can enjoy. Thank you for doing what you do.
Great show, Dave, please, do the rest.
Why is he so caught up on there being softlocks in a level with no checkpoints? He even mentions putting in spikes to allow you to kill yourself when you would literally lose the same amount of progress by just clicking restart.
*@[**20:34**]:*
Okay, that clutch was cool.
Love these type of worlds.
The first 1-1 was an amazing challenge.
Thensecind 1-1 and this 1-2 are like taking a breather for all the chaos and #DGR levels. Such a delight.
13:50 Mario be like, "Just casually walking into a fish. Don't mind me." :)
20:34 that was smooth
And yeah I'd love to see more of this world its a good one
I really wish all of these levels incorporated the starting pipe and ending pipe(s) that took you back to the overworld or warp zone. Could do a lot of creative stuff with those. And it's kinda weird how low to the ground the first line of ? Blocks is.
20:35 rare instance of "david" unleashing 0.4% of its gaming power
3:14 huge eggplant 🗿
this is literally the sequel to 1-1world: 1-2world
I enjoyed the smol version, that was pretty clever
I'm loving this! I'd love to see the rest of this Super World!!
7:36 as somebody to love tornadoes and Mario maker this is the perfect combination
Least insane smm2 player : 1 - 1 remake
Most insane smm2 player : 1 - 2 reamke
I was a bit disappointed seeing you utilize the cheese in a few of these... definitely missed out on the experiencing the creativity of the level.
I absolutely loved the idea of this episode.
How dare you use Luigi for 2 seconds and then go to Mario
there's an old flash game, not sure if it's been converted, called this is the only level, I think. but it has this similar concept of the same level layout but with a twist for each stage.
As old uncle DGR once said "nothing wrong with taking the bottom once in a while"
We had super 1-1 world
We had super 1-2 world
But do we have a super 1-3 world?
But also I don't like that the world doesn't start with the pipe thing and end with some pipes. The shortcut could've just been some 1-ups
Need that jump between the saws in slow motion
0:58: I nominate this as the most DGR thing ever.
No one can believe, you did this jump at 20:38 !!! You´re gaming!!!
I can’t believe Dave died to the first goomba
I can
Yes dave more of this! If you still enjoy playing them of course
Love these levels Dave and would like to see more!
I'd like to see you play the rest of them. These worlds are fun to watch
I do love how they save the harder/more interesting levels for the finale of each world. I hope to see what the rest has in store.
Now we need 1-3
It was just starting to get good. I would love a part 2.
Minus a few decent levels it's pretty boring. Glad you like it.
1. Dave sees obvious softlock.
2. Dave comments on obvious softlock.
3. Dave softlocks himself in obvious softlock.
4. Dave gets annoyed about being softlocked in obvious softlock that he already knew was a softlock and purposely softlocked himself in.
xD
Destroying the anti-cheese was incredibly epic. Cowabunga!
God that pipes level hurt to look at
DGR: I can just cheese this part of the section. (finds a walls of spikes) DGR: okay. (proceeds to do an awesome gamer jump move like the gamer he is)
Yes! Definitely have to see more of 1-2!
so nobody's going to mention how 1-2 starts above ground and all of these didnt'?
Now time for 1-3 World!
Beating the speed panel version by just staying on the top route for fewer obstacles is true to classic 2D Sonic the Hedgehog level design principals. Still needed to be agile to get up there quick enough to not run out of time.
Finally, the sequel we all wanted
That beginning was the _most_ DGR beginning we've seen in a long while.
I wish you wouldn't have cheesed so many of the levels by going over the top, especially the bouncy one and the Sonic one. Why play the levels if you're not gonna play the level?
Come on, where's the 7-3 Super World! (And the 1-2 Warp Zone should have sent you to an anti-softlock)
That jump through the saws would have put the non-believers in their place. Believers would have gotten paid.
Dave, keep up the great work. You're an inspiration.
1st it was 1-1, now it's 1-2. Don't be surprised if a 1-3 Super World is created in the future lol
Me At 5:30 AM: 1-2?
Me at world 2: we gettin out of the pizza tower with the supahstar level
Yes please, more 1-2!
It's not a soft lock if you haven't hit a checkpoint!
People in 2195 casually making a super world based off of 8-4 but with a twist and ending a whole series of super worlds that also take on this idea:
mannnnnn that one jump. I was expecting to see Mario die but nope.... somehow squeezed through it.
that jump was so insane that i dont even have to specify thats just how much of a highlight it was
15:49-15:56 what do you mean by that? Was the bat squeaking outside or was it in your bedroom? Either way, I can relate…
I can confirm that Kansas has some crazy weather
This was fun. Thanks for playing these. 🎉
DGR: the expert at finding softlocks.
More of this would be great