I'm getting a lot of comments about how the information I gave about the Ironclad was wrong and that I'm spreading misinformation, but I feel like people maybe didn't hear or clicked off before I said "it's not on the website yet." Videos take days to make, they're not instantly created the moment new information arises. I based this information off the ISC talking about the ship, where John Crewe clearly wasn't sure on what the other variant was going to be other than a more heavily armed one with a repair bay. If you want complete information about the Ironclad, including its price, it just came out on the website where you'll find more accurate information.
@@MichaelDavidWiller this. x2 - you give your opinion as objectively as you can, and are always up front about your personal opinions in what you present. You do you, boo. We're here for it.
I understand where you are coming from if your process is multiple days on rapidly developing SC topics, but in a pinned comment like this one you could clarify those topics that changed since you started or offer an updated video. It's really a meet folks halfway kinda thing - and if they still throw the comments up after you made the additional step its on them.
@@spartamerican6758 If I had to take a wild guess, probably the amount of time CIG spent essentially recoding CryEngine 3 to work and function for what they need it to. It's specifically made for Star Citizen. UE5 is amazing as well, but if anyone knows if it's better for the game, it's CIG themselves.
@@nuadax3400 sadly they do. the funding ticker is disingenuous in so many ways because over the course of twelve years employing people it's not like they just have 700M in the bank. counting averages it's around 58M per year, and they currently have nearly 1000 employees, so if we count the average number of yearly employees over the years as half that number: it's $117K per employee per year and that's before the costs of server hosting, software licenses, hardware, office rent and utilities, event venue rentals, etc. don't fall for the funding hater hype. it's not honest.
If my mate wasn’t grabbing the Ironclad, I would be. Looking forward to the brochure later today, that thing looks like an awesome star wars style bulk freighter. I can see so many options with that thing, from traveling the picking up cargo from all sorts of outposts, to using those giant roof doors to pull in derelict wreck pieces to salvage safely in the bay with salvage guns (metrics seem to suggest you could keep half the cargo bay open AND keep a vulture in the hold as well, basically giving the vulture capital ship legs and 1k scu). Seems like a ship with awesome potential.
It's definitely a going to be a great mobile base for miners/salvagers and an excellent cargo runner. I unfortunately cannot pledge for one straight up so I'll be earning mine in-game.
The Nursa was something I picked up because I had the store credit for it and it turned out to be one of the best purchases I've made. I haven't yet respawned through it, but we've used it for approaching fps missions, break through enemy fire and to treat wounds after battle. Awesome vehicle.
... of ground vehicles. A lot of people seem to be missing this and thinking the Assault is going to be a mini kraken when it's more of a mobile ground assault base. From the description on RSI's site: "The ultimate combined-arms platform, the Ironclad Assault effortlessly carries heavy vehicles and squads of infantry, with daunting auxiliary turrets providing direct support. Add a full-service garage capable of refueling, rearming, and even fabricating new components for ground vehicles, and you have a truly self-sufficient beast capable of meeting anything or anybody standing in your way."
@@fnunez Technically JC never said the IC Assault only repaired ground vehicles. It's implied with the context of the ground assault operations, but is not explicitly said anywhere.
@@Cessna152ful they explained in the Q&A that there's no point releasing the Genesis as there's no passenger NPC functionality on the near time roadmap. No point releasing a ship without any gameplay attached. There's a lot of changes required for that type of gameplay and it's not on the priority list. Sorry
@@sparz14 bullshit response from them, they released the drake herald when there was no datarunner gameplay, they released the cutlass red when there was no medical gameplay, they released the starefarer before refueling was a thing.
@@Cessna152ful And they now see those releases as mistakes and strive to not do that anymore. Ships with no gameplay associated with them don't get used AND often have to be overhauled when their gameplay finally gets developed. If they produced and released the Genesis right now then it would sit there not being used and people would be clamoring saying, "why did you release the Genesis without npc passenger support" and, "when are you going to develop npc passenger support so that we can actually use the Genesis that you've already released?" Yes, it sucks having a pledge ship sitting in your hanger and unable to fly in game. It also sucks to have a ship in game that you don't ever fly because there's nothing to do with it. Think about all of the people with Reclaimers before salvage came out, how often do you think any of them got used? CIG makes mistakes and tries to learn from them. The way they prioritize things has changed over time.
Because sales were/are slow - the stats bump was intended as enticement. They play this stats game all the time when selling new ships; only to nerf ("balance") them after the fact.
@@altostratus9342 While that has been the case previously, the Talon Shrike has 24 S3 missiles and 2 S2 guns on smaller more nimble ship for less $, so it needed the buff to make it worthwhile competitively as well.
Ironclad is probably the best all-rounder ship, Cargo, pocket carrier, Salvage/Mining mothership, search rescue repair and so much more. The secure cargo room looks like an armory/brig to me . This is one of the most flexible ships, as far as gameplay loops. It's a Liberator on steroids. I really like this one, just have to figure how to get it. It will cost more than the Liberator IMO.
I'm a solo player, and I always figured I'd probably top out at the Caterpillar or C2. But the Ironclad... I might take the challenge and/or bank on AI crew becoming a thing down the line.
@@Hardcover_Pilot I have had the Cat since right before it was flyable and feel the same. I did have to get the Carrack as well and figured it is the max crew # of 6 that could be manageable. Although W/all the engineering gameplay involved upcoming, I feel you will need at least 1 - 2 RLP involved if not in carebear space. I am hoping that people like myself, can find crew members at a cargo hub or job placement facility in game. I think there's one in area 18, but not being used yet, because the structure for all game loops & NPC's are not ready. I'm thinking that i can use my Taurus, Cat and Carrack to get an Ironclad in game. I need to know more about it before pulling the trigger.
Like, I don't even play SC anymore, for years maybe now, but I still coming back exited every time you make a video. There are one of a kind. Thanks for all the hard work you put on it, best regards from Argentina!
I haven't played in about a year because I overplayed it so I plan on waiting until Pyro comes out so I have a ton of stuff to check out and explore so I won't get bored for a while
The MPUV tractor is gonna be perfect hanging out to the side in your hanger when Persistent hangers and cargo comes online. It will be the perfect way to load cargo, especially for those with large hangers.
i really love these more industrial looking ships! What is left now is some sort of fixed scrap" ship. maby some unique wreck that has been repaired in pyro and lacks a lot of safety mechanisms
Seeing as the Ironclad is just an evolutionary "step up" from the Caterpillar. I would've personally named it the Drake "Monarch". As in the butterfly which can be pretty large.
Making a separate variant of the Raven was the best way CIG could have gone about selling it. So many people wanted the Raven, and Raven owners love the exclusivity of it. I absolutely HATE when game developer sell people on exclusivity or FOMO just to walk it back and sell it or give it to everyone a short time later.
Cough, Constellation Phoenix, Cough. Said it would be sold one time. Sold several times instead, then theres the stupid ass emerald that was just a green reskin so theyd take less flack because iTs NoT THe SaME sHip!
The ironclad assoult will be the perfect ship for the higher tiers of "hold location to spawn high-value boxes" missions. Fly in with a hangar full of tanks/AA vehicles (depending on balance between expected ground resistance or additional air defense after takeover), either deploy tanks at save distance if heavy air defense is in place or directly clear soft air defense / infantry on the ground with turrets, deploy your squads and AA vehicles to free up space to be filled up with tasty loot. Ferry out loot, ferry in resuplies (like missiles for the basilstae), repeate or scale up as feasible for the value of the spawn point.
The drake ironclad is going to forever be called the drake fatterpillar according to me. A ton of stuff needs it's gold pass so hopefully it being there gives a bunch of the older drake ships attention to bring them up to that standard.
I think they said both at some point. The "at 4.0" feels like it was said last year, while the IAE line was dropped a few days ago. Also they internally hope that its both at the same time. They have the internal soft goal of September for PTU of 4.0 But knowing CIG they will likely struggle with time, i thinkbthey dont want to limit themselves with such an epic sale to some random time instead of the biggest yearly sale.
i flew the Firebird during its time at Invictus. such a fun ship fly and fight with. personally if i owned one id swap to laser repeaters cuz ammo but the gatlings were pretty cool. might be the next ship i get with actual money.
Absolutely love the ironclad, something I want them to do though is update the reclaimer and make it look like a new ship and not full of smoke and rust on the inside and a fix to the entrance elevator would be nice
09:40 that actually reminded me of something. The freelancer has two cargo bays, with the main rear one accessible by the ramp, and then a smaller forward one between the main bay and the crew section, but that one is divided from the main bay through an fps door. Physically loading cargo into that bay through the small door is gonna be pretty annoying.
Invictus actually turned out to be more interesting than I expected with the retaliator CCU drama (which works out very well in my favor), the ironclad assault price bump (in my favor), and then a surprise war bond for the Persius
I reckon the reason why the MPUV Tractor was made instead of reworking the cargo module, is that they likely realized that the Cargo module cannot do what it was meant to. But instead of just changing the Cargo module to, well, this, they decided to make a new module, as i imagine some people could be upset if their cargo module is no longer that. So i reckon that they will most likely figure another use for the cargo module. Perhaps, as someone said on Reddit, with shelves for 1/8th SCU boxes and such stuff, in addition to the other SCU storage. Sort of van-style. The HULL-C trailer did also show the cargo module moving cargo stuck to its underside, so perhaps this will be a new function of it as well. What is interesting, however, is that the cargo part of the Tractor seems to be what happens when a MPUV has its modules removed. So in the future, perhaps we can literally attach and detach modules to the cargo mount, as if they were actual cargo boxes. To that end, they've also said that the Tractor's tractor beams will also be equipable on the other MPUVs when they get gold standard.
I really like the idea of retiring ships. It adds to the realism as well as creating a "classic ship collecting" hobby that should increase the value the retired ships for the people that may want to trade or sell.
@@baldmista1907 Why not work on ships that are in the backlog that they have announced already? With the rate the ship team works it will take so long to just release this. Id rather they give us empty rooms at this point to put furniture in if that means more ships.
@@guynamedmaggi5520 I’m gonna gonna play the game again until 4.0 so I’m not too worried rn. I believe there will be a lot more to do when I hop back on
i actually think its awesome that they did this "obsoletion" thing with the old hornet while still letting it be around in the verse, it'll be like when people have those rare classic cars IRL, it's like the ford bronco lol
For the MPUV, as long as the original variants, when their models are updated to match the Tractor, get the same mount points for installing in-game purchased tractors, then I don't have an issue. It would've been nice if they had updated them all at once and then offered module packages like they did with the Retaliator, but I can only see it being reworked this way in the future where there is a base MPUV, then module-equipped options (and all modules swappable). That way if you have one of the existing variants, your pledge package updates to one with the base model and the associated module, where you can then get the additional modules. I figured this would be the case for all modular ships anyway. Cheers!
Just to explain how work the MPVU Tractor works in comparison of the other. It's the SAME ship , all "variants" are the same with the same number of modules and utility slots . The only thing that is different is what they are equipped by default. The cargo variant have a cargo module directly equipped from the start ,meaning if the ship is destroyed it will always be restaured by the insurance with the cargo module. As for the Tractor beam variant , they have tractor beams equiped by default instead and will always respawn with them equipped. But in the end you will be able to purchase tractor beams and add them to your MPUV Cargo and keep your cargo module attached too. Same for the MPUV Tractor that will be able to add a cargo/personnel module below.
a side take on the Argo Tractor; cueing in on the term "tractor", on the front, makes it uniquely appropriate to move most of the abandoned ships off of landing pads. It's a space take on the April 1st joke ship being the trash sweeper. It's instant call up, snub size to call up at mining outposts. So if your favorite space station has a mess of derelict ships littering the landing pads, they can now be cleaned up and moved off the pads.
I think the main difference between the cargo retaliator and the base is that the cargo modules have lifts, so you can lower them to load and unload the cargo whereas with the base you are limited to the passenger elevator, thus limiting the size of the cargo containers you can store on the ship. Like you mentioned, not entirely sure if the base has a cargo grid or not to lock down the cargo onto either.
I think that you are probably right about Drake being the next big manufacture push. There's the Kraken, which the Ironclad will help with. There is also the Caterpillar which seems ripe for a gold standard pass: the Ironclad has the detachable command pod tech, and the Retaliator brought in modularity. The only thing that I don't see yet is the side doors acting as elevators. However, I also don't remember what the issue with that was, so maybe they have already solved (but not implemented) that issue, or the Cat is the ship to solve it with.
I didn't notice until this video at 12:00 that when they showed the interior of the Drake Ironclad, there is a fifth tank in the back disassembled. So it looks like you can fit five tanks in it.
@@JohnVanderbeck That's entirely possible. CR promised 4.0/Pyro for the "summer", but all of his other promises have gone bye-bye already this year. I'm a hardwired eternal optimist, so I'm going to keep hoping they make the Q3 release, which means no later than September 30th. Granted, that's only 2 months before IAE. Let's just hope they don't pull a 3.23.0 with 4.0 where they start removing things from the release view & bump it to a 4.0.x patch.
you know what I appreciate with your content? You give us just the facts, and limit your opinions, unlike other content creators. Sparing us the "This ship will REQUIRE player crews because NPC crews won't work with it" or " these ships will require a fortune to operate or even to just take out of the hanger limiting it to just ORG use". Just, "I like how this ship looks or it's intended purpose looks cool."
Also, great video as always. If you didn't have this video, I would have never known about the Invictus event, nor the Ursa Medivac (which I did end up buying). So, if CIG needs a referral, here's one! I only spend money b/c I watch Morph's videos! ;)
Same here I got a code for the Raven when it first came out. The fun ship, but I don’t follow the markets at all and had no idea that it was that rare glad it got pass, but I love this design too, so I picked
I'm hoping to see them branching different manufacturers out. I would like to see companies like Aegis, Argo, and even Anvil all putting out their competitors for the Hercules/Caterpillar tier of cargo ship. Could definitely have their own unique spins on the ship type, with Aegis being much more heavily military focused, Argo having a lot of ore storage for example (But still being able to do normal cargo), and Anvil... who knows with Anvil. Probably long-range logistics type cargo. Also didn't think I'd hear 'Drake Ships' and 'Armored' in the same sentence unless there was an 'are not' between them.
Drake ironclad gives me serious belter vibes from the Expanse. I had to pick one up - melted both my Zeus variants, plus a cutter and pulse. Tho, I feel it’ll be worth it in the end. The Liberator was always my dream ship and this feels more versatile
they could sell the Raven in a different livery and keep the base function as a nimble EMP-armed data smuggler in tact. maybe a Sabre Owl that comes in tawny with a different default gun choice or something similar
For the MPUV-T it sounds more that later on all of them will use the new model that came with the T. Its just they did not do the C and P modules yet, so the old ones are still in till then.
CIG priced the Drake Ironclad and Assault variants very cleverly: it’s a concept but also clearly going to be a $650-900 ship when released, so they’re giving backers a fair deal on this I feel.
I did grab the Firebird, the looks (to me at least) are fantastic. Granted that I've started experimenting on how to pack more DPS once the missiles go dry.
The MPUV tractor is a bit odd, but I mostly account that to the ship needing modularity. My biggest complaint is you can see the MPUV moving what appears to be 32 scu containers in the Hull-C release trailer. In the latest ISC they said it only holds 16 scu containers, plus whatever the tractor beams hold. This does feel odd compared to simply making the 32 scu containers compatible with the hull of the MPUV. Considering it's main purpose is loading large ships at stations, I feel like it should hold the containers large ships will be using.
I’ve been troubleshooting the launcher for this game for most of the duration of the ftp week. Finally got it running last night, being a space mailman is fun
Drake ships have always looked the most interesting to me. There is just so much more textured, non-symmetrical, with interesting generalist designs. The only ship that has gotten me in the same way is the Reclaimer... which lets be frank, feels a lot more Drake than Aegis in a lot of ways since it's so industrial feeling.
The new ships in Invictus were really impressive this year (2024), they all had a purpose and all really considered how players are using ships and facilities in the ‘verse. I really want to see more missile gameplay as an option for fighter pilots with the firebird and think this could be the way ahead for small ships to threaten larger ships. The only one that disappointed me was the ‘gold standard’ Retaliator, what a let down. I can’t even load my torp modules with torps so basically it’s gone from a viable capital threat to a poor cargo runner.
Ironclad indeed looks very adaptable for multitude of purposes. I still wish I had so much spare cash that I could in any way justify pledging for the Kraken... That ship concept is just too cool.
I just cant fathom how theyll do ships like the Bengal and heaven forbid the Retribution if ships like these that are quite literally a fraction of the size take years . . .then capital class motherships will take decades lol.
Hopefully they will get enough experience with developing bigger ships to speed up future development, but I agree that things aren't looking too bright when even the current biggest ships ingame take so long even without all the features in place (docking, decompression, armor E.T.C.)
Well for the bengal don’t they already have the exterior? Since it appeared in 2021. As for the retribution. Honestly I don’t see why they would make it (currently) since it’s a few systems away and not pilotable at all.
@@Weirdletter the exterior is the easiest part and the bengal isn't pilotable either, if I remember correctly they repeated that the javelin is the biggest ownable ship (that imo means ships bigger than it are not pilotable)
Thankfully ILW was pretty light on new things this year. Made it easier to not spend any money to show my lack of support for Master Modes. I really hope CIG come up with some good plans to show us how they are going to make this new flight model actually fun to fly again for those of us with HOSAS setups.
Though if you notice, the new Sabre handles amazingly compared to the old sabre and comparable ships in its class. There might be a strategy to this. If you've paid attention, there's a pattern to this. The most obvious examples I can think of are the Ares Ion and the Hercules.
I think the Ironclad is actually a necessary ship from a logistic lore perspective. It looks like a picket runner. Capable of engaging a wing of fighters and coming out the other side. That said, we haven't actually seen what it's capable of, so well just have to wait.
Well, got the ironclad assault, they gave me a Caterpillar as a loaner.... never had one before and im really in love with it. Great ship. Let`s hope we get the real thing before i die, lol.
got me one of these! Looks so damn cool from the concept previews! I know its prob going to fly like a brick in atmosphere but its going to be be awesome with a few friends and randoms getting into trouble with this and a few tanks or other ground vehicles.
Can somebody explain me the weapons of Polaris? in the store page it mentions only remote and manned turrets. But in the ship's front you can clearly see 4 fixed... 2 in each side. I suppose they are pilot controlled. They look like 4 size 4s, can somebody elaborate?
The Ironclad turned out to be surprisingly cheap (at first glance / concept).... but then it's a Drake ship so it's probably build from discarded Pips cans ;)
Hey Morph! ship team said the exterior is basically final art already, how about an architect reviews of the Polaris exterior? I know a ton of people are looking forward to this ship and would love your early take on the first military cap ship that will be released to players.
I don't see the Hornet Mk. I being replaced as such a big problem, after all if you look at WW2 you have had many different versions of the same aircraft, often adapted to particular threats. Let's take the Spitfire for example, A Spitfire MK. I is very different from a MK. XIV nevermind a Mk. 21. And my personal favourites are the ones from the late Mk. XIV with teardrop/bubble canopy and standard wings. Yeah I kno the clipped wings roll faster, but I don't like them optically. The teardrop canopy is much better for Situational Awareness though. On that note, I really like the redesigned cockpit of the Mk.II Sabre (Firebird), it has much better rearward visibility. It could be improved a bit by placing it higher, but it already is a massive improvment. I think it might also need a bigger nose for the radar, but it looks good and a thousand years of technological improvement, yeah I'm going to let that slide. I think the only issue with the F7 MK.II is that there seems to be not enough innovation or improvment compared to the Mk. I. It's pretty much the same Hornet, it just looks better imho, and it's a bit more believeable that it can go supersonic than the very blunt-nosed Mk. I. Given that it is more aerodynamic it should be faster in atmosphere at least. It would be nice if we could see a development, a bit like through WW2 in the Star Citizen Fighters. And I would hope that we get a fighter a bit more like a 109/Yak-1/7/9/3 or Lavochkins that focus primarily on nose or fuselage mounted guns without wing guns. Wing guns were pretty much a dead end after WW2/early fifties. Also they get lost way to easily in SC. P.S. does anyone know how I can transport mining laser heads in my Crusader C1 Loaner? Currently stumped at how to transport those, which I need at one of the L1 stations.
Great video as always! If CIG actually committed to a schedule for any of their concepts, I'd be more excited to pledge for them. No interest in spending money on something that may be the better part of a decade away.
As a 3d modeller and mechanical engineer I don't understand how such large modelling team with so many contracting modellers can be so slow in modeling Polaris even if they consider functionality. I have seen similar sized real life offshore support ships designed in two weeks from scratch by team of 15 engineers including main components and interior spaces. I suppose that modeling fantasy ships should be faster.
Having worked on some virtual space ships myself for SA as well as being an Architect, the example you give doesn't take into account the process of building the ship after designing it. Virtual ship design also simultaneously involves a sort of virtual construction, where there needs to be virtual functioning elements like complicated doors, networking systems, the new engineering tech and so forth. Additionally, RL ships have a wealth of precedent to draw from to speed up the process. The experience of the engineers having worked on similar or identical ships makes the planning portion much shorter than it would be if they were designing a completely new type of ship that follows no previous example. This is the task that the team behind the Polaris faced, designing a virtual space ship for virtual people will run around and operate. Then you have the design meetings and approval process, which can result in a better outcome but inevitably slows down the timeline. Designing something new alongside systems that aren't yet complete can cause redesigns along the way, which is precisely what I expect has happened multiple times in the case of the Polaris. In short, building it in game can still be quite time consuming even for a virtual ship. I hope that helps.
Not but I really know anything but if I had to guess, part of why it takes so long is that unlike real ships, somebody has to design the thing from scratch. It wouldn't surprise me if the modeling itself only took a few weeks, but designing and testing these things so they are distinct, interesting, good looking, and playable probably takes a really long damn time.
I think it's more that they need to make sure all the features and mechanics function properly within the ship, the modeling part most likely takes the least time.
Probably boils down to this: Designing real ships, for real applications, in real life, is a solved problem with centuries of experience and knowledge to draw upon. Designing fictional _space_ ships, for fictional; arbitrary applications that draw upon systems (both in gameplay and in technology) that themselves are still being built, for a fictional; distant future setting, is not a solved problem. They probably could pump the model itself out faster, ignoring things like art passes, bug testing and correction, etc., but then they'd probably have to do more revisions on it post launch than would otherwise be necessary if they just took their time working on it beforehand.
A lot of it is textures, lighting, furniture, etc… Stuff which doesn’t need to be modeled for a shipyard starts building. Designing structure, hull, empty rooms and working on traversal paths is already stuff CIG does, but they also need to hand animate everything, do textures, make sounds, test, redesign, and make sure everything works.
Personally, I hope for MISC or Anvil next. Anvil has the Liberator and Crucible, the either of which would be perfect for Pyro, for differing reasons, and the Legionnaire, which is in active production. MISC has the Endeavor, Expanse, Odyssey, and 3 different Hulls (B, D, and E). Truthfully, I do not expect the Endeavor any time soon, but the Odyssey and Hulls shouldn't be too hard to do with the Hull C being out. As for other manufactures, Aegis has the Vulcan and Nautilus, Consolidated Outland has the Pioneer (which might be a priority with base building on the way), Crusader's Genesis Starliner (maybe the oldest ship on this list), and the Banu Merchantman, which we all know is on hiatus, sadly. For ground vehicles, there is the Ranger series from Tumbril and UTV from Greycat. Finally, for completion sake, RSI's list of vehicles include the Arrasta, Orion, Persius, maybe Pegasus, an unnamed by already shown Cruiser, as well as the Zeus Mk II, Apollo, and Polaris which are in active production. The status of the Javelin and the Bengal are unknown at this time, but are likely either done or very near to it.
the yellow military variant kind of reminds me of the homeworld universe vehicles. think if you put tanktracks as 4 seperate "legs" it would be one of the HW deserts of kharak coalition vehicles xD
Question. I am a late 30s Norwegian that logs into this game for 30 minutes every few years, i dont know much about the game personally but i see some updates here and there. I have a AMD Never Settle: Space Edition Bundle ship and i cant wait for the game to become what i hope in the future and i can take my ship and start olaying in some years in the future. Fluid economy and a dynamic soscial world. How will the world dynamics, work and economy work in a bull case in your opinion?
I think, the MPUV weirdness will turn into the same variant unification process the Retaliator just went through (still praying for the S0 quantum drive there btw...). Bringing out a new variant in the meantime might just be adjusting to the new cargo gameplay. But im also in love with the Ironclad. Definetly made my list of long term grinding goals
I ended up getting two sabre ravens due to a contest that I won with RSI, I also have the Polaris and I am really looking forward to being able to use the gold pass Raven.
I might be the problem that besides the fighting module the only complete game loop is Cargo, Base Building need to be further down the line before announced.
Bring on a meaningful economy with org-related space trucking contracts specifying SCU space as a requirement. Linking these org contracts to reputation and unlocking more lucrative contracts throughout the vers.
Did they ever make the ship that was supposed to be a science ship? What about the building ship that you can take to the plot of land you bought and then use the ship to build a self designed outpost or something?
Polaris will come out during IAE this year. 4.0 might be released in Q3 this year but it's also possible for it to be delayed to next year and in that case IAE would happen in a 3.23.x or 3.24.x patch.
I'm getting a lot of comments about how the information I gave about the Ironclad was wrong and that I'm spreading misinformation, but I feel like people maybe didn't hear or clicked off before I said "it's not on the website yet." Videos take days to make, they're not instantly created the moment new information arises. I based this information off the ISC talking about the ship, where John Crewe clearly wasn't sure on what the other variant was going to be other than a more heavily armed one with a repair bay. If you want complete information about the Ironclad, including its price, it just came out on the website where you'll find more accurate information.
Don't sweat the idiots, do your thing and feel good about it because you do a good job
People jump into someones neck at the first mistake. Don't mind them and keep doing your amazing videos, Mor
ignore the fucksticks. youre still my go to source for interesting and fun reviews and news. :)
@@MichaelDavidWiller this. x2 - you give your opinion as objectively as you can, and are always up front about your personal opinions in what you present. You do you, boo. We're here for it.
I understand where you are coming from if your process is multiple days on rapidly developing SC topics, but in a pinned comment like this one you could clarify those topics that changed since you started or offer an updated video. It's really a meet folks halfway kinda thing - and if they still throw the comments up after you made the additional step its on them.
To be honest... My favorite thing in the new Drake ship was discovering that CIG use Blender! Big W for them.
Why wouldn't they be using blender?
I'm sure they also use ZBrush and any other industry software.
Now, if we can just get them to UE5 lol
@spartamerican6758 ue 5 would shit the bed trying to do what star engine does.
@@sgt.doughnut5918 I'm curious what demonstrated your claim so well that you would would make such a bold claim.
@@spartamerican6758 If I had to take a wild guess, probably the amount of time CIG spent essentially recoding CryEngine 3 to work and function for what they need it to. It's specifically made for Star Citizen. UE5 is amazing as well, but if anyone knows if it's better for the game, it's CIG themselves.
Ironclad being 450 dollars ($400 warbond) is pretty surpising. 1536 SCU of cargo space is quite nice.
The closest CCU (the Prowler) being only $10 was also a nice surprise!
its that beautiful drake discount
Spending $450 for it instead of earning it in game is the tragedy. They dont need anymore funding
@@nuadax3400 unfortunately, they do.
@@nuadax3400 sadly they do. the funding ticker is disingenuous in so many ways because over the course of twelve years employing people it's not like they just have 700M in the bank. counting averages it's around 58M per year, and they currently have nearly 1000 employees, so if we count the average number of yearly employees over the years as half that number: it's $117K per employee per year and that's before the costs of server hosting, software licenses, hardware, office rent and utilities, event venue rentals, etc.
don't fall for the funding hater hype. it's not honest.
If my mate wasn’t grabbing the Ironclad, I would be. Looking forward to the brochure later today, that thing looks like an awesome star wars style bulk freighter. I can see so many options with that thing, from traveling the picking up cargo from all sorts of outposts, to using those giant roof doors to pull in derelict wreck pieces to salvage safely in the bay with salvage guns (metrics seem to suggest you could keep half the cargo bay open AND keep a vulture in the hold as well, basically giving the vulture capital ship legs and 1k scu). Seems like a ship with awesome potential.
Same with the prospector ...
It's definitely a going to be a great mobile base for miners/salvagers and an excellent cargo runner. I unfortunately cannot pledge for one straight up so I'll be earning mine in-game.
For the Polaris it is not for 4.0 , it is for IAE, it is the zeus for 4.0.
The Zeus isn't confirmed for 4.0, it's tentative. John Crew only really confirmed the Polaris with IAE. (come hell or high water)
Th first Zeus was confirmed for 4.0 and the Polaris is coming at IAE or Q3 of this year
Yeah but 4.0 is going to be around IAE according to the roadmap, so it very much might be in 4.0
@@turfish Q3 is September and IAE is in November in general, but if 4.0 is pushed it can be for IAE
@@turfish no 4.0 is 4th quarter this year if not 1st quarter next year.
the Ironclad feels like the illegitimate offspring of Serenity and the Millennium Falcon... after growing up and hitting the weights hard
I like it.
The Nursa was something I picked up because I had the store credit for it and it turned out to be one of the best purchases I've made. I haven't yet respawned through it, but we've used it for approaching fps missions, break through enemy fire and to treat wounds after battle. Awesome vehicle.
Same, I love it
I picked it up for the same reason, but also to compliment my galaxy... whenever that gets made :)
One thing that you missed on the Ironclad Assault is the assault variant will be setup for refuel, rearm, repair.
Yeah good point... its supposed to be able to repair tanks!
... of ground vehicles. A lot of people seem to be missing this and thinking the Assault is going to be a mini kraken when it's more of a mobile ground assault base. From the description on RSI's site: "The ultimate combined-arms platform, the Ironclad Assault effortlessly carries heavy vehicles and squads of infantry, with daunting auxiliary turrets providing direct support. Add a full-service garage capable of refueling, rearming, and even fabricating new components for ground vehicles, and you have a truly self-sufficient beast capable of meeting anything or anybody standing in your way."
@@fnunez Technically JC never said the IC Assault only repaired ground vehicles. It's implied with the context of the ground assault operations, but is not explicitly said anywhere.
Love to see them finish concept ships they promised literally a decade ago
But how else they will fund the game then? Who wants to buy 10 year old concept ship in 2024 and beyond :)
@@blackfoxstudioX can't tell if your being sarcastic or not, Starliner Genesis is still sitting in my hangar as a concept, 400 dollar ship
@@Cessna152ful they explained in the Q&A that there's no point releasing the Genesis as there's no passenger NPC functionality on the near time roadmap. No point releasing a ship without any gameplay attached. There's a lot of changes required for that type of gameplay and it's not on the priority list. Sorry
@@sparz14 bullshit response from them, they released the drake herald when there was no datarunner gameplay, they released the cutlass red when there was no medical gameplay, they released the starefarer before refueling was a thing.
@@Cessna152ful And they now see those releases as mistakes and strive to not do that anymore. Ships with no gameplay associated with them don't get used AND often have to be overhauled when their gameplay finally gets developed. If they produced and released the Genesis right now then it would sit there not being used and people would be clamoring saying, "why did you release the Genesis without npc passenger support" and, "when are you going to develop npc passenger support so that we can actually use the Genesis that you've already released?"
Yes, it sucks having a pledge ship sitting in your hanger and unable to fly in game. It also sucks to have a ship in game that you don't ever fly because there's nothing to do with it. Think about all of the people with Reclaimers before salvage came out, how often do you think any of them got used?
CIG makes mistakes and tries to learn from them. The way they prioritize things has changed over time.
The Sabre Firebird's ammo capacity has just been doubled! It's 24 now, not 12!
He mentioned that.
Because sales were/are slow - the stats bump was intended as enticement. They play this stats game all the time when selling new ships; only to nerf ("balance") them after the fact.
@@altostratus9342 While that has been the case previously, the Talon Shrike has 24 S3 missiles and 2 S2 guns on smaller more nimble ship for less $, so it needed the buff to make it worthwhile competitively as well.
Imagine all the snubfighters you can fit in that Ironclad...
Ironclad is probably the best all-rounder ship, Cargo, pocket carrier, Salvage/Mining mothership, search rescue repair and so much more. The secure cargo room looks like an armory/brig to me . This is one of the most flexible ships, as far as gameplay loops. It's a Liberator on steroids. I really like this one, just have to figure how to get it. It will cost more than the Liberator IMO.
I'm a solo player, and I always figured I'd probably top out at the Caterpillar or C2. But the Ironclad... I might take the challenge and/or bank on AI crew becoming a thing down the line.
@@Hardcover_Pilot I have had the Cat since right before it was flyable and feel the same. I did have to get the Carrack as well and figured it is the max crew # of 6 that could be manageable. Although W/all the engineering gameplay involved upcoming, I feel you will need at least 1 - 2 RLP involved if not in carebear space. I am hoping that people like myself, can find crew members at a cargo hub or job placement facility in game. I think there's one in area 18, but not being used yet, because the structure for all game loops & NPC's are not ready. I'm thinking that i can use my Taurus, Cat and Carrack to get an Ironclad in game. I need to know more about it before pulling the trigger.
The cost is $450 for the base & $525 for the Assault variant.
@@Zeoran The OG Liberator concept was $500 so very close
I saw that roof door and thought, "you can't fool me, that's a carrier"
Like, I don't even play SC anymore, for years maybe now, but I still coming back exited every time you make a video. There are one of a kind.
Thanks for all the hard work you put on it, best regards from Argentina!
If you haven't played for years, now would be a good time to get back into it
I haven't played in about a year because I overplayed it so I plan on waiting until Pyro comes out so I have a ton of stuff to check out and explore so I won't get bored for a while
@@baldmista1907 You already have a ton of stuff to check out. A LOT of stuff looks, feels and operates differently.
Yea, I took a short break last summer. Still on break.
The MPUV tractor is gonna be perfect hanging out to the side in your hanger when Persistent hangers and cargo comes online. It will be the perfect way to load cargo, especially for those with large hangers.
The front of the Caterpillar is the perfect place to park one, I'll be damned if I'm going to use those tractor beams on the wings of the Cat.
Damn the Ironclad looks sick. Love those huge Engines and the rugged functional look.
The ship presentation just keeps getting better and better. The Polaris texture and detail is fantastic.
URSA medivac is totally awesome. I was exploring a random zone and someone left an open medivac near the hab... it was the perfect place to heal up!
i really love these more industrial looking ships!
What is left now is some sort of fixed scrap" ship. maby some unique wreck that has been repaired in pyro and lacks a lot of safety mechanisms
Seeing as the Ironclad is just an evolutionary "step up" from the Caterpillar. I would've personally named it the Drake "Monarch". As in the butterfly which can be pretty large.
Making a separate variant of the Raven was the best way CIG could have gone about selling it. So many people wanted the Raven, and Raven owners love the exclusivity of it. I absolutely HATE when game developer sell people on exclusivity or FOMO just to walk it back and sell it or give it to everyone a short time later.
Cough, Constellation Phoenix, Cough.
Said it would be sold one time. Sold several times instead, then theres the stupid ass emerald that was just a green reskin so theyd take less flack because iTs NoT THe SaME sHip!
The ironclad assoult will be the perfect ship for the higher tiers of "hold location to spawn high-value boxes" missions.
Fly in with a hangar full of tanks/AA vehicles (depending on balance between expected ground resistance or additional air defense after takeover), either deploy tanks at save distance if heavy air defense is in place or directly clear soft air defense / infantry on the ground with turrets, deploy your squads and AA vehicles to free up space to be filled up with tasty loot.
Ferry out loot, ferry in resuplies (like missiles for the basilstae), repeate or scale up as feasible for the value of the spawn point.
The drake ironclad is going to forever be called the drake fatterpillar according to me. A ton of stuff needs it's gold pass so hopefully it being there gives a bunch of the older drake ships attention to bring them up to that standard.
Wait, didn't they say that the polaris will be released not at 4.0, but at IAE?
IAE this year, NOT 4.0
I think they said both at some point.
The "at 4.0" feels like it was said last year, while the IAE line was dropped a few days ago.
Also they internally hope that its both at the same time. They have the internal soft goal of September for PTU of 4.0
But knowing CIG they will likely struggle with time, i thinkbthey dont want to limit themselves with such an epic sale to some random time instead of the biggest yearly sale.
Oh OK, I remembered correctly then, thx
@@TPKPatchy They said they're aiming it for 4.0 first, but then most recently said IAE. Neither is a guarantee in any case
IAE is going to be likely a 4.X patch
i flew the Firebird during its time at Invictus. such a fun ship fly and fight with. personally if i owned one id swap to laser repeaters cuz ammo but the gatlings were pretty cool. might be the next ship i get with actual money.
Absolutely love the ironclad, something I want them to do though is update the reclaimer and make it look like a new ship and not full of smoke and rust on the inside and a fix to the entrance elevator would be nice
09:40 that actually reminded me of something. The freelancer has two cargo bays, with the main rear one accessible by the ramp, and then a smaller forward one between the main bay and the crew section, but that one is divided from the main bay through an fps door. Physically loading cargo into that bay through the small door is gonna be pretty annoying.
Yeah, I think CIG needs to make a bigger door from the main cargo area to the small one
Invictus actually turned out to be more interesting than I expected with the retaliator CCU drama (which works out very well in my favor), the ironclad assault price bump (in my favor), and then a surprise war bond for the Persius
I reckon the reason why the MPUV Tractor was made instead of reworking the cargo module, is that they likely realized that the Cargo module cannot do what it was meant to.
But instead of just changing the Cargo module to, well, this, they decided to make a new module, as i imagine some people could be upset if their cargo module is no longer that.
So i reckon that they will most likely figure another use for the cargo module. Perhaps, as someone said on Reddit, with shelves for 1/8th SCU boxes and such stuff, in addition to the other SCU storage. Sort of van-style.
The HULL-C trailer did also show the cargo module moving cargo stuck to its underside, so perhaps this will be a new function of it as well.
What is interesting, however, is that the cargo part of the Tractor seems to be what happens when a MPUV has its modules removed. So in the future, perhaps we can literally attach and detach modules to the cargo mount, as if they were actual cargo boxes. To that end, they've also said that the Tractor's tractor beams will also be equipable on the other MPUVs when they get gold standard.
I really like the idea of retiring ships. It adds to the realism as well as creating a "classic ship collecting" hobby that should increase the value the retired ships for the people that may want to trade or sell.
Can't wait to fly these ships one day!
emphasis on "one day"
I think these ships are going to be coming out sooner rather than later though, compared to the kraken or BMM
@@baldmista1907 Why not work on ships that are in the backlog that they have announced already? With the rate the ship team works it will take so long to just release this. Id rather they give us empty rooms at this point to put furniture in if that means more ships.
@@guynamedmaggi5520 idk man 🤷♂️
@@guynamedmaggi5520 I’m gonna gonna play the game again until 4.0 so I’m not too worried rn. I believe there will be a lot more to do when I hop back on
i actually think its awesome that they did this "obsoletion" thing with the old hornet while still letting it be around in the verse, it'll be like when people have those rare classic cars IRL, it's like the ford bronco lol
I think when modularity comes on for the argo MPUV they will all becomethe tractor version, and youll have those pod modules for it.
For the MPUV, as long as the original variants, when their models are updated to match the Tractor, get the same mount points for installing in-game purchased tractors, then I don't have an issue. It would've been nice if they had updated them all at once and then offered module packages like they did with the Retaliator, but I can only see it being reworked this way in the future where there is a base MPUV, then module-equipped options (and all modules swappable). That way if you have one of the existing variants, your pledge package updates to one with the base model and the associated module, where you can then get the additional modules. I figured this would be the case for all modular ships anyway. Cheers!
Just to explain how work the MPVU Tractor works in comparison of the other.
It's the SAME ship , all "variants" are the same with the same number of modules and utility slots . The only thing that is different is what they are equipped by default. The cargo variant have a cargo module directly equipped from the start ,meaning if the ship is destroyed it will always be restaured by the insurance with the cargo module. As for the Tractor beam variant , they have tractor beams equiped by default instead and will always respawn with them equipped.
But in the end you will be able to purchase tractor beams and add them to your MPUV Cargo and keep your cargo module attached too. Same for the MPUV Tractor that will be able to add a cargo/personnel module below.
Boy these ships are neat. I wish there was a game I could play that had them.
Don't despair, you just need to wait two to four years. If you save a dollar a day until release you might even be able to afford them!
a side take on the Argo Tractor; cueing in on the term "tractor", on the front, makes it uniquely appropriate to move most of the abandoned ships off of landing pads. It's a space take on the April 1st joke ship being the trash sweeper. It's instant call up, snub size to call up at mining outposts. So if your favorite space station has a mess of derelict ships littering the landing pads, they can now be cleaned up and moved off the pads.
I think the main difference between the cargo retaliator and the base is that the cargo modules have lifts, so you can lower them to load and unload the cargo whereas with the base you are limited to the passenger elevator, thus limiting the size of the cargo containers you can store on the ship. Like you mentioned, not entirely sure if the base has a cargo grid or not to lock down the cargo onto either.
I think that you are probably right about Drake being the next big manufacture push. There's the Kraken, which the Ironclad will help with. There is also the Caterpillar which seems ripe for a gold standard pass: the Ironclad has the detachable command pod tech, and the Retaliator brought in modularity. The only thing that I don't see yet is the side doors acting as elevators. However, I also don't remember what the issue with that was, so maybe they have already solved (but not implemented) that issue, or the Cat is the ship to solve it with.
Drake designs have consistently been my favorite since the beginning. I love the look of the Ironclad.
I didn't notice until this video at 12:00 that when they showed the interior of the Drake Ironclad, there is a fifth tank in the back disassembled. So it looks like you can fit five tanks in it.
The Polaris is NOT coming with the 4.0 patch, please don't mislead people.
Jon Crew specifically stated it's coming with IAE.
4.0 will probably be pushed to IAE though so it's not really misleading.
I highly doubt we'll have 4.0 before IAE anyway
@@JohnVanderbeck That's entirely possible. CR promised 4.0/Pyro for the "summer", but all of his other promises have gone bye-bye already this year.
I'm a hardwired eternal optimist, so I'm going to keep hoping they make the Q3 release, which means no later than September 30th. Granted, that's only 2 months before IAE.
Let's just hope they don't pull a 3.23.0 with 4.0 where they start removing things from the release view & bump it to a 4.0.x patch.
you know what I appreciate with your content? You give us just the facts, and limit your opinions, unlike other content creators.
Sparing us the "This ship will REQUIRE player crews because NPC crews won't work with it" or " these ships will require a fortune to operate or even to just take out of the hanger limiting it to just ORG use".
Just, "I like how this ship looks or it's intended purpose looks cool."
I absolutely LOVE the Ironclad concept!
Also, great video as always. If you didn't have this video, I would have never known about the Invictus event, nor the Ursa Medivac (which I did end up buying). So, if CIG needs a referral, here's one! I only spend money b/c I watch Morph's videos! ;)
glad my raven is getting the gold pass, i'll have to start flying it, back when i did fly it, it seems like it was forgotten for awhile
Same here I got a code for the Raven when it first came out. The fun ship, but I don’t follow the markets at all and had no idea that it was that rare glad it got pass, but I love this design too, so I picked
I'm hoping to see them branching different manufacturers out. I would like to see companies like Aegis, Argo, and even Anvil all putting out their competitors for the Hercules/Caterpillar tier of cargo ship. Could definitely have their own unique spins on the ship type, with Aegis being much more heavily military focused, Argo having a lot of ore storage for example (But still being able to do normal cargo), and Anvil... who knows with Anvil. Probably long-range logistics type cargo.
Also didn't think I'd hear 'Drake Ships' and 'Armored' in the same sentence unless there was an 'are not' between them.
Drake ironclad gives me serious belter vibes from the Expanse. I had to pick one up - melted both my Zeus variants, plus a cutter and pulse. Tho, I feel it’ll be worth it in the end. The Liberator was always my dream ship and this feels more versatile
they could sell the Raven in a different livery and keep the base function as a nimble EMP-armed data smuggler in tact. maybe a Sabre Owl that comes in tawny with a different default gun choice or something similar
I *love* how Ironclad looks, it's the most spaceship-ey capital ship so far
Great vid! Thanx Morphologis.
Anyone know the name of the song at 4:03?
For the MPUV-T it sounds more that later on all of them will use the new model that came with the T. Its just they did not do the C and P modules yet, so the old ones are still in till then.
just wanted to point out, the Saber Raven was also removed from the store for good, you can however get it from buying a special intel pci hard drive.
CIG priced the Drake Ironclad and Assault variants very cleverly: it’s a concept but also clearly going to be a $650-900 ship when released, so they’re giving backers a fair deal on this I feel.
I did grab the Firebird, the looks (to me at least) are fantastic. Granted that I've started experimenting on how to pack more DPS once the missiles go dry.
The MPUV tractor is a bit odd, but I mostly account that to the ship needing modularity. My biggest complaint is you can see the MPUV moving what appears to be 32 scu containers in the Hull-C release trailer. In the latest ISC they said it only holds 16 scu containers, plus whatever the tractor beams hold. This does feel odd compared to simply making the 32 scu containers compatible with the hull of the MPUV. Considering it's main purpose is loading large ships at stations, I feel like it should hold the containers large ships will be using.
I’ve been troubleshooting the launcher for this game for most of the duration of the ftp week. Finally got it running last night, being a space mailman is fun
Drake ships have always looked the most interesting to me. There is just so much more textured, non-symmetrical, with interesting generalist designs. The only ship that has gotten me in the same way is the Reclaimer... which lets be frank, feels a lot more Drake than Aegis in a lot of ways since it's so industrial feeling.
The new ships in Invictus were really impressive this year (2024), they all had a purpose and all really considered how players are using ships and facilities in the ‘verse. I really want to see more missile gameplay as an option for fighter pilots with the firebird and think this could be the way ahead for small ships to threaten larger ships. The only one that disappointed me was the ‘gold standard’ Retaliator, what a let down. I can’t even load my torp modules with torps so basically it’s gone from a viable capital threat to a poor cargo runner.
I am a Saber fan and looking forward to those upgrades to the firebird. IRON CLAD is sick...
What an awesome video! I love how movement was added to some of the concept arts
The plan for the argo tractor is that it will be the base model and you'll be able to purchase the modules separately or with one or both modules.
I am now convinced that Star Citizen will be the first game to extend beyond my own life time. Good work all the same.
Ironclad indeed looks very adaptable for multitude of purposes. I still wish I had so much spare cash that I could in any way justify pledging for the Kraken... That ship concept is just too cool.
I just cant fathom how theyll do ships like the Bengal and heaven forbid the Retribution if ships like these that are quite literally a fraction of the size take years . . .then capital class motherships will take decades lol.
Hopefully they will get enough experience with developing bigger ships to speed up future development, but I agree that things aren't looking too bright when even the current biggest ships ingame take so long even without all the features in place (docking, decompression, armor E.T.C.)
Not decades, but yeah. Kinda makes sense. Hope no one preorders them, though
Well for the bengal don’t they already have the exterior? Since it appeared in 2021. As for the retribution. Honestly I don’t see why they would make it (currently) since it’s a few systems away and not pilotable at all.
@@Weirdletter the exterior is the easiest part and the bengal isn't pilotable either, if I remember correctly they repeated that the javelin is the biggest ownable ship (that imo means ships bigger than it are not pilotable)
@Stormyy6310 the Bengal will be pilotable just can't be own just controlled.
I love that they are making big ships, but there is a lot more that has to be done around multicrew for it to make sense
Thankfully ILW was pretty light on new things this year. Made it easier to not spend any money to show my lack of support for Master Modes. I really hope CIG come up with some good plans to show us how they are going to make this new flight model actually fun to fly again for those of us with HOSAS setups.
i can see the ironclad being used as a carrier with snub-fighters
3 man cres 17 man fighter squadron defending it.
that shit would be a lot of fun
Though if you notice, the new Sabre handles amazingly compared to the old sabre and comparable ships in its class. There might be a strategy to this. If you've paid attention, there's a pattern to this. The most obvious examples I can think of are the Ares Ion and the Hercules.
I think the Ironclad is actually a necessary ship from a logistic lore perspective. It looks like a picket runner. Capable of engaging a wing of fighters and coming out the other side. That said, we haven't actually seen what it's capable of, so well just have to wait.
Well, got the ironclad assault, they gave me a Caterpillar as a loaner.... never had one before and im really in love with it. Great ship. Let`s hope we get the real thing before i die, lol.
I get that same vibe that CIG is lining Drake ships to be worked on after RSI
got me one of these! Looks so damn cool from the concept previews! I know its prob going to fly like a brick in atmosphere but its going to be be awesome with a few friends and randoms getting into trouble with this and a few tanks or other ground vehicles.
the drake ironclad may be my favorite ship once its available, i wish it was out now and available in game, would make me play again
Can somebody explain me the weapons of Polaris? in the store page it mentions only remote and manned turrets. But in the ship's front you can clearly see 4 fixed... 2 in each side. I suppose they are pilot controlled. They look like 4 size 4s, can somebody elaborate?
It's on the site for sale now 'Ironclad' and 'Ironclad Assault'.
The Ironclad turned out to be surprisingly cheap (at first glance / concept).... but then it's a Drake ship so it's probably build from discarded Pips cans ;)
I think the question with the Tractor is if the older MPUV models can equip its tractor beam loadout. Modularity works both ways, right?
Hey Morph! ship team said the exterior is basically final art already, how about an architect reviews of the Polaris exterior? I know a ton of people are looking forward to this ship and would love your early take on the first military cap ship that will be released to players.
I don't see the Hornet Mk. I being replaced as such a big problem, after all if you look at WW2 you have had many different versions of the same aircraft, often adapted to particular threats.
Let's take the Spitfire for example, A Spitfire MK. I is very different from a MK. XIV nevermind a Mk. 21.
And my personal favourites are the ones from the late Mk. XIV with teardrop/bubble canopy and standard wings. Yeah I kno the clipped wings roll faster, but I don't like them optically. The teardrop canopy is much better for Situational Awareness though.
On that note, I really like the redesigned cockpit of the Mk.II Sabre (Firebird), it has much better rearward visibility. It could be improved a bit by placing it higher, but it already is a massive improvment. I think it might also need a bigger nose for the radar, but it looks good and a thousand years of technological improvement, yeah I'm going to let that slide.
I think the only issue with the F7 MK.II is that there seems to be not enough innovation or improvment compared to the Mk. I.
It's pretty much the same Hornet, it just looks better imho, and it's a bit more believeable that it can go supersonic than the very blunt-nosed Mk. I.
Given that it is more aerodynamic it should be faster in atmosphere at least.
It would be nice if we could see a development, a bit like through WW2 in the Star Citizen Fighters. And I would hope that we get a fighter a bit more like a 109/Yak-1/7/9/3 or Lavochkins that focus primarily on nose or fuselage mounted guns without wing guns. Wing guns were pretty much a dead end after WW2/early fifties. Also they get lost way to easily in SC.
P.S. does anyone know how I can transport mining laser heads in my Crusader C1 Loaner? Currently stumped at how to transport those, which I need at one of the L1 stations.
It's never really talked about but I'm itching for the RSI Arrastra to come. Picked it up as soon as they released concept
Great video as always! If CIG actually committed to a schedule for any of their concepts, I'd be more excited to pledge for them. No interest in spending money on something that may be the better part of a decade away.
As a 3d modeller and mechanical engineer I don't understand how such large modelling team with so many contracting modellers can be so slow in modeling Polaris even if they consider functionality. I have seen similar sized real life offshore support ships designed in two weeks from scratch by team of 15 engineers including main components and interior spaces. I suppose that modeling fantasy ships should be faster.
Having worked on some virtual space ships myself for SA as well as being an Architect, the example you give doesn't take into account the process of building the ship after designing it. Virtual ship design also simultaneously involves a sort of virtual construction, where there needs to be virtual functioning elements like complicated doors, networking systems, the new engineering tech and so forth. Additionally, RL ships have a wealth of precedent to draw from to speed up the process. The experience of the engineers having worked on similar or identical ships makes the planning portion much shorter than it would be if they were designing a completely new type of ship that follows no previous example. This is the task that the team behind the Polaris faced, designing a virtual space ship for virtual people will run around and operate.
Then you have the design meetings and approval process, which can result in a better outcome but inevitably slows down the timeline. Designing something new alongside systems that aren't yet complete can cause redesigns along the way, which is precisely what I expect has happened multiple times in the case of the Polaris. In short, building it in game can still be quite time consuming even for a virtual ship. I hope that helps.
Not but I really know anything but if I had to guess, part of why it takes so long is that unlike real ships, somebody has to design the thing from scratch. It wouldn't surprise me if the modeling itself only took a few weeks, but designing and testing these things so they are distinct, interesting, good looking, and playable probably takes a really long damn time.
I think it's more that they need to make sure all the features and mechanics function properly within the ship, the modeling part most likely takes the least time.
Probably boils down to this:
Designing real ships, for real applications, in real life, is a solved problem with centuries of experience and knowledge to draw upon.
Designing fictional _space_ ships, for fictional; arbitrary applications that draw upon systems (both in gameplay and in technology) that themselves are still being built, for a fictional; distant future setting, is not a solved problem.
They probably could pump the model itself out faster, ignoring things like art passes, bug testing and correction, etc., but then they'd probably have to do more revisions on it post launch than would otherwise be necessary if they just took their time working on it beforehand.
A lot of it is textures, lighting, furniture, etc… Stuff which doesn’t need to be modeled for a shipyard starts building. Designing structure, hull, empty rooms and working on traversal paths is already stuff CIG does, but they also need to hand animate everything, do textures, make sounds, test, redesign, and make sure everything works.
For the Tali I would like a "black site" version. A Tali-module that is basically an interrogation room.
Love the Ironclad, and I was really surprised with the price!
What Gamma/Brightness an Contrast do you use?, your game looks really good!
Personally, I hope for MISC or Anvil next. Anvil has the Liberator and Crucible, the either of which would be perfect for Pyro, for differing reasons, and the Legionnaire, which is in active production. MISC has the Endeavor, Expanse, Odyssey, and 3 different Hulls (B, D, and E). Truthfully, I do not expect the Endeavor any time soon, but the Odyssey and Hulls shouldn't be too hard to do with the Hull C being out.
As for other manufactures, Aegis has the Vulcan and Nautilus, Consolidated Outland has the Pioneer (which might be a priority with base building on the way), Crusader's Genesis Starliner (maybe the oldest ship on this list), and the Banu Merchantman, which we all know is on hiatus, sadly. For ground vehicles, there is the Ranger series from Tumbril and UTV from Greycat.
Finally, for completion sake, RSI's list of vehicles include the Arrasta, Orion, Persius, maybe Pegasus, an unnamed by already shown Cruiser, as well as the Zeus Mk II, Apollo, and Polaris which are in active production.
The status of the Javelin and the Bengal are unknown at this time, but are likely either done or very near to it.
Thanks, Morphologis!
the yellow military variant kind of reminds me of the homeworld universe vehicles. think if you put tanktracks as 4 seperate "legs" it would be one of the HW deserts of kharak coalition vehicles xD
Question. I am a late 30s Norwegian that logs into this game for 30 minutes every few years, i dont know much about the game personally but i see some updates here and there.
I have a AMD Never Settle: Space Edition Bundle ship and i cant wait for the game to become what i hope in the future and i can take my ship and start olaying in some years in the future. Fluid economy and a dynamic soscial world.
How will the world dynamics, work and economy work in a bull case in your opinion?
Very nice summary, thanks!
I think, the MPUV weirdness will turn into the same variant unification process the Retaliator just went through (still praying for the S0 quantum drive there btw...). Bringing out a new variant in the meantime might just be adjusting to the new cargo gameplay. But im also in love with the Ironclad. Definetly made my list of long term grinding goals
I ended up getting two sabre ravens due to a contest that I won with RSI, I also have the Polaris and I am really looking forward to being able to use the gold pass Raven.
100% agree the tractor argo is what the gold pass argo cargo should have been.
I might be the problem that besides the fighting module the only complete game loop is Cargo, Base Building need to be further down the line before announced.
Bring on a meaningful economy with org-related space trucking contracts specifying SCU space as a requirement. Linking these org contracts to reputation and unlocking more lucrative contracts throughout the vers.
Did they ever make the ship that was supposed to be a science ship? What about the building ship that you can take to the plot of land you bought and then use the ship to build a self designed outpost or something?
Polaris will come out during IAE this year. 4.0 might be released in Q3 this year but it's also possible for it to be delayed to next year and in that case IAE would happen in a 3.23.x or 3.24.x patch.
Great overview :)
The Fatterpillar will be very popular and the Drake astetic os mmore .. lived in vs clean Cx series
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It cannot be said enough how much older ships need updates.. caterpillar especially
the ironclad is one of the coolest things I have ever seen. if it turns out to be actially good I might actually get the game