Don't Be Scared: Make the Backrooms in Blender With Photorealism

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  • เผยแพร่เมื่อ 22 ต.ค. 2024

ความคิดเห็น • 131

  • @Mo67740
    @Mo67740 หลายเดือนก่อน +15

    For Anyone using this Tutorial in Blender 4.1 or Higher the Musgrave function was removed an replaced by a few extra noise texture settings Just add a 2nd Noise Texture instead for Musgrave and change the type from fBm to Hetero Terrain

    • @ryanbozo
      @ryanbozo หลายเดือนก่อน

      Thanks

    • @Erikepaios07
      @Erikepaios07 12 วันที่ผ่านมา

      what about the Mix RGB? does that matter?

  • @sterben5405
    @sterben5405 ปีที่แล้ว +28

    My backrooms render didn't look quite real enough and for months I couldn't place my finger on the issue. After watching the carpet texture part of the tutorial I made adjustments to my texture and the subtle detail of the musgrave texture added so much realism to my render, it changed everything.
    I can't thank you enough for making this video.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +8

      So glad to hear that! The key to realism oddly is imperfections and variety. Something CG and proper modeling methods don't offer. So we have to now learn how to mess up our scenes and add that touch of lifes imperfections to it. And when it's something creepy, run down, and not Star Trek clean scifi there's lots of room for imperfection in the textures, image quality, and even geometry we make.

  • @azynkron
    @azynkron ปีที่แล้ว +13

    There's a perfect reason for the 3x3. You can't subdivide the stupid Imperial system. 1 feet = 5 carrots or whatthef it is.

    • @nerdnasty6628
      @nerdnasty6628 6 หลายเดือนก่อน +7

      You’re clearly not American. It’s subdivided by 3 because 1ft = 3 cheeseburgers stacked on top of each other. Or 1/300th of a football field.

  • @MusicMaster320
    @MusicMaster320 4 หลายเดือนก่อน +6

    "So we've got a one by one by one square, cube... wait, one by one cube feet... one by one by one foot cube cube. wha-foot cubed cube? I don't know." That hits hard ❤

    • @DanielGrovePhoto
      @DanielGrovePhoto  4 หลายเดือนก่อน +3

      haha just thinking outloud, it often makes me laugh!

  • @SewerTapes
    @SewerTapes ปีที่แล้ว +6

    I feel like this video addressed a solid handful of little fundamentals other tutorials tend to skip over, Backrooms or otherwise. Such as F-Stop not affecting exposure, which I was certain was because of something I was doing wrong. Anyway, happy to subscribe. Can't wait to check out your other videos.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +3

      Thanks so much! I always cream in helpful things that apply to Blender and creativity in general. I'm a photographer so that gives me a different perspective than some digital artists. Check out my blender Playlist

  • @ImaginaShip
    @ImaginaShip ปีที่แล้ว +5

    GREAT video! Lots of great tips and techniques for various different effects that have multiple applications.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +3

      Thanks! That's always my goal. Blender is so powerful it can do so much. So a good solid project will teach you things you can use for other projects.

  • @krellon
    @krellon ปีที่แล้ว +7

    Bro - Imperial doesn't upset this old school Brit :)

  • @kspayton
    @kspayton หลายเดือนก่อน

    21:12 the baseboard in the doorway can be done much easier. grab the baseboard edges and extrude them a short distance into the doorway then use the shear tool to rotate them a bit. then you can fill the area between each side. the shear tool is great for shifting the edges of things without changing the overall shape.
    Great tutorial BTW. the texture object is saving me a lot of time on other projects. :)

  • @FilmSpook
    @FilmSpook ปีที่แล้ว +5

    Many Thanks, Brother, excellent work, wonderful tutorial! 👍🏾

  • @grosmkake2552
    @grosmkake2552 ปีที่แล้ว +5

    That tutorial is so interesting, full of informations and entertaining, thanks a lot!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Thanks! I try to make my tutorials as educational and open-ended as possible so that the techniques I teach can be using all kinds of other things and even improved upon with a little creativity

  • @ingenito919
    @ingenito919 ปีที่แล้ว +1

    the only tutorial I watched that addressed the measurements, thank you very much!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Thanks! It's one of the keys to inching towards realism - accurate scales and proportions.

  • @glumpfi
    @glumpfi 7 หลายเดือนก่อน

    That was nice :) I actually learned some new useful tricks. I would love to see part two with camera tracking!

  • @acrooms0000
    @acrooms0000 4 หลายเดือนก่อน +1

    37:25 this is because if you rotate objects in edit mode the uvs can glitch out when you have correct glitch attributes, to fix this just rotate them in object mode instead

  • @leevi660
    @leevi660 11 หลายเดือนก่อน

    Heh, I think my own original issue is that I overdid everything, including wallpapers having a little bit of that old detaching wallpaper warble, but looking back at how you did it it made a lot more sense and your method does make it seem a bit more backrooms-esque (and slightly easier to render!). I focused on excessive details! Nice vid, Daniel.

    • @DanielGrovePhoto
      @DanielGrovePhoto  11 หลายเดือนก่อน

      Thank you! Hey those minor details have their place but you have to approach them strategically. Think of it as a "60, 30, 10 rule" 60 percent of a scene is large scale shapes and "details" which scale is very important in. 20 percent is medium details that help the large stuff connect and add variation/give the allusion of scale. And 10 percent is those small minor things that give imperfection, variation, and character to your scene. Not an exact rule but you get the point. Also only focus on minor details that will be close to the camera AND actually render depending on the resolution and sample count of your final output.

  • @Kregori
    @Kregori ปีที่แล้ว +1

    This will help me recreate parts of The Shining!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Totally! Have fun! And do a huge blood fluid simulation scene... if you dare!

  • @zergidrom4572
    @zergidrom4572 8 หลายเดือนก่อน +1

    The only thing i would like to add here is explanation to set any SEED NUMBER rather than 0 under advanced denoise setting on render tab, because on many vids ppl doesnt set it and the video is flickering asf making it looks like shtshow
    Same for those, who render with 480p to "ThIs ReSoLuTiOn Is LiKe VhS" while utub compression on 480 kills in a head any bitrate and quality making video looks like 100 times overcompressed videos of early 2000, and not even close to VHS quality

  • @deadly_carp
    @deadly_carp 2 วันที่ผ่านมา

    The boolean operations are made with the bool tool addon, it's not in blender by default

    • @danielgrove6087
      @danielgrove6087 2 วันที่ผ่านมา +1

      It's not enabled by default but it is bundled with Blender now I think since version 4. But you have to enable it. Sorry if I wasn't clear on this in the video.

  • @GearshiftDevelopmentStudios
    @GearshiftDevelopmentStudios 2 หลายเดือนก่อน +1

    why are the the faces on the texture I'm using un even one side doesn't align with the other and i did all the steps picture perfect what is wrong here?

  • @LocalE4Bm3
    @LocalE4Bm3 ปีที่แล้ว

    thank you so much, you made my brain have a new progress keep it up dawg!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      So glad to hear that! I love helping others be inspired and move to new levels of creativity. Check out my kits and shaders! blendermarket.com/creators/daniel-grove-designs

  • @ibrajimenez2098
    @ibrajimenez2098 9 หลายเดือนก่อน

    Yes . Thank you. !

  • @twotruckslyrics
    @twotruckslyrics 8 หลายเดือนก่อน

    im not doing this tutorial as i dont even have blender but these videos are so calming 😭

    • @DanielGrovePhoto
      @DanielGrovePhoto  8 หลายเดือนก่อน +1

      Haha thank you! I have been called the Bob Ross of blender. Howd you find it?

    • @twotruckslyrics
      @twotruckslyrics 8 หลายเดือนก่อน

      @@DanielGrovePhoto oh gosh thats great 😂
      it just got recommended to me on the home page! watched one backrooms video and now its all i get (not that im complaining ^^)

  • @Olebrom23
    @Olebrom23 16 วันที่ผ่านมา

    How did you copy / paste like that at 35:04 ish??

  • @TruixBeams
    @TruixBeams 9 หลายเดือนก่อน +1

    Hey, great video! Im having a small issue with the lights. With each version of the light made it gets more and more off of where it should be.

    • @DanielGrovePhoto
      @DanielGrovePhoto  9 หลายเดือนก่อน +1

      Are you using an array for it? If so hold Shift when sliding the distance for each instance to get more fine tuned control.

    • @TruixBeams
      @TruixBeams 9 หลายเดือนก่อน +1

      @@DanielGrovePhoto thank you

  • @CalebMohr
    @CalebMohr ปีที่แล้ว +1

    Hey I have a question, when you render the first image just with the ransoms walls and what not. How do you make it so dark around the objects? Because mine is all lit in a grey void.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Go to your World settings tab and make the world color black.

    • @CalebMohr
      @CalebMohr ปีที่แล้ว

      @@DanielGrovePhoto Thank you! Love the backroom tutorial video. If you could do more with the camera or any other thing around that, that would be awesome! Keep it up.

  • @user-Xgh586
    @user-Xgh586 ปีที่แล้ว

    Daniel grove photo pls say how did you make the wallpaper long? 12:02 I need it very much!

  • @WatchKhaled
    @WatchKhaled ปีที่แล้ว

    Many thanks for the helpgul tutorial. Very informative and on point.

  • @PlantModes
    @PlantModes ปีที่แล้ว

    You should try playing The Indigo Parallel, it is really awesome, this reminds me of that game

  • @timporter3039
    @timporter3039 ปีที่แล้ว +1

    Great tutorial! Did you make the part 2?

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      I did not. I can't recall now but did I hint at this in the video? Because someone else here asked the same question.

    • @timporter3039
      @timporter3039 ปีที่แล้ว

      @@DanielGrovePhoto Yeah right at the end 51:40 , said you would try to do one about the motion tracking, would be cool to see!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Oh yes! I remember that now. I did get a pretty good track usine AE to Blender but I know most people don't have AE so I'm trying to get better at tracking with Blender and have not got many wins so far.@@timporter3039

    • @timporter3039
      @timporter3039 ปีที่แล้ว

      @@DanielGrovePhotoI find AE very frustrating and wouldn't mind an excuse to learn it better but yes most people won't have it. Great tutorial though, I am enjoying playing with what you have shown in this one.

  • @freddyzueiro5994
    @freddyzueiro5994 6 หลายเดือนก่อน +2

    I'm a beginner at blender, I made an animation of 51 frames and it takes a long time. this is normal?

    • @DanielGrovePhoto
      @DanielGrovePhoto  6 หลายเดือนก่อน +1

      Which part took long? The making, animating, or the rendering each frame to a video file? Rendering will take time depending on the complexity of your scene, rendering options, and your computer stats.

    • @Mo67740
      @Mo67740 หลายเดือนก่อน

      Maby switch from Cycles to Evee

  • @This_Unfathomable_Life
    @This_Unfathomable_Life หลายเดือนก่อน

    10:32 I don’t get the CTRL + T part, if I do that it doesn’t work and I see the footnotes saying something about an add on? Any help would be useful

    • @kspayton
      @kspayton หลายเดือนก่อน

      the addon is called Node Wrangler. it is installed but not activated by default. you should be able to find it in the list of addons without downloading anything. a lot of blender tutorials on youtube make use of it.

    • @This_Unfathomable_Life
      @This_Unfathomable_Life หลายเดือนก่อน +1

      @@kspayton oh I found it a little bit after I commented this so I’m good now thank you

  • @therealyoungassassin
    @therealyoungassassin 11 หลายเดือนก่อน

    We need the part 2 🙏

    • @DanielGrovePhoto
      @DanielGrovePhoto  11 หลายเดือนก่อน

      As soon as I can get good results from blenders tracking. After effects is way easier and more reliable. I found a way to import its tracking in to blender but not everyone has AE. I want to get better with Blenders, maybe it'll be improved in version 4?

  • @This_Unfathomable_Life
    @This_Unfathomable_Life หลายเดือนก่อน

    Okay I’m having trouble with the Boolean Operation at 21:09. I do CTRL + “-“ on the numpad and it does nothing, any help?

    • @DanielGrovePhoto
      @DanielGrovePhoto  หลายเดือนก่อน +1

      Enable Bool tool addon in preferences

    • @This_Unfathomable_Life
      @This_Unfathomable_Life หลายเดือนก่อน

      @@DanielGrovePhoto oh thank you so much that’s really helpful, also great work!

  • @LiminalLo-fi
    @LiminalLo-fi ปีที่แล้ว

    You had me at "It Just Works"

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Thanks for watching.

    • @LiminalLo-fi
      @LiminalLo-fi ปีที่แล้ว

      @@DanielGrovePhoto Its a lot like music production in the fact that a lot of little things add up to make the whole picture. Small little bits of randomness trying to humanize a generated world! Picked up your kit as well I am sure there is some good bits of knowledge in there I will be able to add to my tool bag! Thank you!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      @@LiminalLo-fi I totally agree! I made music for many years with ableton and Reason together and I guess that's just the creative process for art in general (most time).

    • @LiminalLo-fi
      @LiminalLo-fi ปีที่แล้ว

      @@DanielGrovePhoto Fortunate to have a really really good mentor for Ableton but there isn't an equivalent for Blender.

    • @LiminalLo-fi
      @LiminalLo-fi ปีที่แล้ว

      @@DanielGrovePhoto Was curious about part 2 and what camera tracking platform you are using. Do you still have plans on making a part 2?

  • @Cyber_Kriss
    @Cyber_Kriss ปีที่แล้ว

    19:07 Hey Daniel, you can also use an empty to do that. At least the empty can be anywhere and not be rendered by accident.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      I'm a little confused by your comment - I did use an empty for that. And yes the empty can be hidden if you don't need to more or scale it anymore.

    • @Cyber_Kriss
      @Cyber_Kriss ปีที่แล้ว

      @@DanielGrovePhoto Sorry if it wasn't very "english"... I am french and try to do my best 😅
      I meant that instead of using a cube to scale your texture, you could do it with an empty as well, and that the empty would not be rendered by accident (scaling your cube so much, it's easy to forget it and render the animation, forgetting to hide it from the camera)
      It would be sad to realize it once the animation is rendered.
      Anyways, I like your vids, keep up the good work ;)

    • @Chris-lw5po
      @Chris-lw5po 7 หลายเดือนก่อน

      @@Cyber_Kriss that WAS an empty. He wasn't scaling a cube. Look at what he has selected in the hierarchy on the right. It's the empty he created to use for texture scaling.
      The "cube" on screen (The wall) was changing because the material on it references the EMPTY he was scaling.

    • @Cyber_Kriss
      @Cyber_Kriss 7 หลายเดือนก่อน

      @@Chris-lw5poOk, ok... Maybe I did not pay too much attention at the time. Silly me... 😅

  • @CMDNPLYZ
    @CMDNPLYZ 3 หลายเดือนก่อน

    No part 2?

  • @Turbo99w
    @Turbo99w ปีที่แล้ว +1

    Bro , you made this looks so easy xD Why dont you make the backrooms

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Practice makes... better! Thanks. If I had more time I would! Been hustling my photo business due to a slow summer so not much blending this past 2 or 3 months.

  • @ScytheZ
    @ScytheZ ปีที่แล้ว

    Hello again lol another issue, I'm now placing my walls around the place and noticed that when I rotate the walls 90 degrees it messes up the wallpaper texture and stretches it horizontally but appears fine on the top face of the wall? I double checked to make sure I didn't make the same mistake you did of plugging the material node thing into camera instead of object. Any thoughts? Thanks

    • @ScytheZ
      @ScytheZ ปีที่แล้ว

      I've figured out that if I select the object, hit cntrl A and reset the rotation this fixes it. If there is any tips to avoid this happening or I'm doing something wrong please let me know. Also when I move the pivot/anchor point of the walls the grime/dirt layer we made moves lol idk if that's normal but no big deal

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      @@ScytheZ yeah it's an oddity of the object coordinates trick I used. Just apply rotation to the wall object. I thinks ctrl A then rotation.

  • @psychobillycadillac
    @psychobillycadillac ปีที่แล้ว

    stuck on the carpet, my noise texture isn't showing in the 3d viewport, this may not be an issue if i just keep going and follow steps but i found that if i missed a small detail the whole thing might not work, latest ver btw

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Make sure the noise is plugged properly to the bsdf shader and also that you're in material preview mode or render view.

  • @ScytheZ
    @ScytheZ ปีที่แล้ว

    Hi, I'm up to making the emission material for the lights but when I turn on render view it is not emitting any light. I'm fairly certain I have followed exactly what you've done so not sure what's going on here. I've tried cranking the strength right up but still nothing. Any suggestions would be much appreciated

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Make sure you're in cycles. In Eevee emissions doesn't actually emit light. Secondly make sure you clicked assign so the emission material is assigned to faces. Lastly make sure the faces that have emission on them are not blocked by anything in front of them.

    • @ScytheZ
      @ScytheZ ปีที่แล้ว

      @@DanielGrovePhoto I was in Eevee lol fuckin Pokemon... Cheers mate!

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      @@ScytheZ haha yeah it happens! In eevee you'd have to make an area light for every light fixture mesh. Very annoying!

  • @Fire_aviation
    @Fire_aviation 7 หลายเดือนก่อน

    What do you render in

  • @corveseethat5559
    @corveseethat5559 ปีที่แล้ว

    Hey I'm stuck on 37:33 when I press crt+ Rotate the walls turn to another place and how do i fix it?

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      At that time stamp I'm applying rotation to fix texture coordinate issues. Are you having that problem? And what do you mean by "the walls turn to another place"?

    • @corveseethat5559
      @corveseethat5559 ปีที่แล้ว

      I fixed the problem. I had 50 arrays of each block which made it look like all the blocks were flying of when I crt+A Rotated them idk Y. Thanks for reaching out though.@@DanielGrovePhoto

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Be sure the origin point is where it should be.@@corveseethat5559

    • @Pa4kourPro
      @Pa4kourPro 6 หลายเดือนก่อน

      I figured out how to fix it, if you rotate it in edit mode with everything selected then the wallpaper wont go haywire

  • @yahyabaskale8948
    @yahyabaskale8948 ปีที่แล้ว

  • @amasterfuldesktop4935
    @amasterfuldesktop4935 ปีที่แล้ว

    Is this a good starting video for a blender noob

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      I'd suggest th-cam.com/video/e-0VlonkzJM/w-d-xo.htmlsi=JPhwOH3HAfbE4JVg

  • @posture9940
    @posture9940 ปีที่แล้ว

    why is my bevel not workingg ?? ty

  • @Krucek_v2
    @Krucek_v2 8 หลายเดือนก่อน

    You lost me at Imperial . . .
    Just kidding, I watched all of it, thank you.

  • @Koko14Saturn
    @Koko14Saturn 26 วันที่ผ่านมา

    I use blender 3.3 in microsoft

  • @calebblackburn-c9s
    @calebblackburn-c9s 8 หลายเดือนก่อน

    where is the wood texture?

    • @DanielGrovePhoto
      @DanielGrovePhoto  8 หลายเดือนก่อน

      Oops! ambientcg.com/view?id=Wood025

  • @Romanofgores
    @Romanofgores ปีที่แล้ว

    DO U NEED a pc becaus i am on laptop and mi laptop is like 1000 degrees

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Well laptops don't have the cooling power, you can put a small fan directed at your laptop and make sure the bottom is exposed to open air. Or try using eevee though the lighting system is different.

  • @Nerv0u5
    @Nerv0u5 ปีที่แล้ว

    @ 5:53 I couldn't get this way to work for the life of me. Definitely a user error! LOL. I watched another video that suggested selecting all the edges of the kicker and then using ALT+E (Extrude Faces Along Normals) and extruding it wasn't an issue! Would any of the more experienced Blender users have any input on what the difference (if any) between these two methods? I'm learning that there are SO many different ways to approach this software! :)

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Sounds like 2 ways to do the same thing. It may not have worked for your because you have the wrong origin option selected (next to where mine says Global along the top toolbar of my 3d viewport). Try median instead of individual.

    • @Nerv0u5
      @Nerv0u5 ปีที่แล้ว

      @@DanielGrovePhoto Ahh I see, thanks for the quick reply! I'll keep this in mind. I have one more thing I'd like to ask, I've gotten my walls/pillars made and everything looks good. However, I didn't use the same textures you did for the walls, I basically just colored them. But I'm getting visible seams/slightly off colored sections (specifically where the initial pillar was extended from) in the walls after I extend my pillar vertices. Any idea how to fix that? :)

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Where is that discoloration coming from? Have you narrowed it down to a specific node? Is it ambient occlusion? Is this problem visible in the render or only in a certain viewport mode?@@Nerv0u5

    • @Nerv0u5
      @Nerv0u5 ปีที่แล้ว

      @@DanielGrovePhoto I'm pretty sure its got something to do with the shading but I can't narrow down where it's coming from unfortunately. It's possible it has something to do with AO as well. Basically what I think is happening is that after I extended the vertices of the pillar I may not have done it correctly. My walls aren't one full object like yours. The pillars I extended are registering as one object in object mode, however in edit mode the pillar and the section of the wall that was extended are registering as two selectable objects. I could send you a copy of the render/screenshot so maybe you can see specifically what I'm talking about.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      yeah dangrove88@gmail.com@@Nerv0u5

  • @gosuiichifilmaker
    @gosuiichifilmaker 9 หลายเดือนก่อน

    How come my emission lights didn’t lighting the environment

    • @DanielGrovePhoto
      @DanielGrovePhoto  9 หลายเดือนก่อน

      Make sure you're in cycles not eevee. Eevee does not have ray tracing.

    • @gosuiichifilmaker
      @gosuiichifilmaker 9 หลายเดือนก่อน

      @@DanielGrovePhotoOK,how about second part of video you mentioned in the end 😊

  • @tommasobonaccorsi9660
    @tommasobonaccorsi9660 8 หลายเดือนก่อน

    ctrl - does not work for me 20:22

  • @marttiekstrand4879
    @marttiekstrand4879 ปีที่แล้ว

    12 inches per foot makes perfect sense for people with 6 fingers on each hand.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      Or 12 toes per foot! Haha I know it's weird. But that's America for you!

  • @jayrony69
    @jayrony69 6 วันที่ผ่านมา +1

    Did it with a fake real camera

  • @mr.kane.master
    @mr.kane.master 9 หลายเดือนก่อน

    😢 fersia blender ??

    • @DanielGrovePhoto
      @DanielGrovePhoto  9 หลายเดือนก่อน

      3.1
      The version number is always on the bottom right of the program.

  • @Cybermaj
    @Cybermaj 7 หลายเดือนก่อน

    14:54

    • @DanielGrovePhoto
      @DanielGrovePhoto  7 หลายเดือนก่อน

      What is your question?

    • @Cybermaj
      @Cybermaj 7 หลายเดือนก่อน

      @@DanielGrovePhoto oh sorry, it's just a time code for me, thank you for your video!

  • @ignorante.promedio
    @ignorante.promedio ปีที่แล้ว

    😨😨😨

  • @timmayvns
    @timmayvns 5 หลายเดือนก่อน

    i dont think it looks real at all sorry. and the camera shake.... maybe your character has 1 and a half legs and maybe downed a bottle of vodka?