What if every level made Luigi jump higher in Super Mario 3D World + Bowser's Fury? - th-cam.com/video/Xxy2XOqRVl0/w-d-xo.html Custom level: Super Bell Hill, but the goal pole runs away from you - th-cam.com/video/-Yz6kK3LZWM/w-d-xo.html Are Mystery Boxes in Toad Houses really a 50/50 chance in Super Mario 3D World + Bowser's Fury? - th-cam.com/video/exyXyiIrMWk/w-d-xo.html
00:30 Adding to that: In Super Mario 3D World, if you enter a warp box and your destination is close enough (and you're probably able to see it) to where you are, the camera will simply "walk" there, move to the destination. In this case you see otherwise, when your destination is far away and (most of the time) you can't see it, the camera insted "teleports" to the location, goes instantly there. That's the case here, because if you were actually going to that place where the fake Bowser jumps to, the camera would've just "walked" there, not teleported, like it actually happens, which confirms even omore what you explained in the video.
Yep as an indie game developer I've used a similar trick.... Just remember kids who aren't Developers... Video games are not always what they seem... And us devs know our game better than anyone
I never knew all those things about Bower’s Highway Showdown before, ZXMany! Now I’m thinking to make a level in SMM2 that’s even more advanced and kinda uses the same technique with the fake bowsers (although I don’t really know how to replicate that). Love your content!!!
Gotta love the illusions in 3DW for space. Speaking of the Great Goal Pole(or regular Goal Poles) and Checkpoints, it be nice to see more experiments with them. Probably not much with checkpoints though, but it be funny to swap poles with other models.
i never would have guess that there are completely different sections for the highway. its cool how you can see the actual W1-Castle level in the background too
Even after seeing it in the game and so many videos, I was still wondering how this worked exactly, thank you for showing us! I can understand not using the first one for the loop, since they want players to believe they're teleported across, and having a separate one for the end of the fight, but I question the choice to add the third highway, wouldn't the second one be enough?
Thanks so much for your comment, I appreciate you checking it out! I was really surprised to see that there were 3 highways, because it's kind of similar to how the "infinite" staircase works in Super Mario 64 - you just get teleported back if you're not going fast enough (BLJs let you go fast enough to get past the stairs without teleporting back) There are some really interesting reasons that they might've had for having 3 different highway sections, and all 3 sections are slightly different from each other (towers are only in the first section, goombas/ power-ups are only in the second section, and the third section is mostly empty)! The second section has goombas and a super bell power-up, so they probably wouldn't want to loop that section because you'd see that the enemies and the power-up aren't being regenerated. But there are so many ways to go about this and they could've designed this level in a different way too :D
Great question! The 3 sections are all slightly different: the first section has the towers along the highway, and the second section has some goombas, and the third section is just a plain stretch of highway I remember when I played the game casually for the first time, I was wondering if the highway would eventually loop, and after making it to the last section, it looked like it was repeating, and it turns out that the third stretch of highway is repeated :D They could've had just one repeating highway section (which is similar to how the "infinite" staircase works in Super Mario 64), but I'm guessing they added 3 sections because they wanted to have 3 unique sections and not just 1 repeating section
I love ZXMany as much as the next person but that's an overstatement. There are tons of people that mess with game files. I doubt he's even the first person to discover this.
Great question! Yeah, there are a few reasons why they might've done that: there are 3 different sections, and maybe they wanted 3 different sections with the final one looping to make it not seem like it's just a looping highway section, and most people would probably finish the fight before the third highway section starts to loop! There are so many ways to go about creating a level like this :D
This explains why the warp box does not use the property "UseObjectCamera". The ending section does because the castle is actually ahead but if you enable the property on the warp box bowser leaves on the battle, the camera will take you sideways and up like you showed.
ZXMany, I have some news for you: You just blew my mind with this video! I thought I was brought to Bowser on the other side, but wow, Nintendo really had me fooled!
One time I was playing this level with an idle Super Luigi & a Mini Toad (To beat every level with ever character) But when I beat Bowser and went in the warp box that warps you to the flag, the camera went to a previous road to the right & down then cut back to where it was soupost to be. Weird huh?
I always thought that there was only 1 staight path and the warp box took you back too the begining and that when you hurt bowser there were 3 different bowser: Bowser in car, Hurt Bowser in car, and Really hurt bowser. Mine still makes sense!
Great question! Different levels are different areas, so you can't take a warp box from one level to another level unless you combine multiple levels into one level! I hope that makes sense, I can try to clarify if that's confusing, and I hope your day is going great also! :D
Can you do every time Rosalina completes a level, she can spin attack longer like she spin attacks once then she keeps spinning and whatever touches her spinning star aura gets defeated like what happens when she actually hits something with her spin.
Great question! One reason could be that maybe the developers didn't want the highway to look super repetitive and make it obviously look like 1 looping highway, so they added 3 separate unique highways with different objects (i.e. the first highway has towers on the side, the second one has goombas, and the third one is plain)
Great question! There are some really interesting reasons that they might've had for having 3 different highway sections, and all 3 sections are slightly different from each other (towers are only in the first section, goombas/ power-ups are only in the second section, and the third section is mostly empty)! The second section has goombas and a super bell power-up, so they probably wouldn't want to loop that section because you'd see that the enemies and the power-up aren't being regenerated. But there are so many ways to go about this and they could've designed this level in a different way too :D My first guess would be they wanted to give the player the feeling of you going though different areas, instead of the impression of a more obvious loop
What if every level made Luigi jump higher in Super Mario 3D World + Bowser's Fury? - th-cam.com/video/Xxy2XOqRVl0/w-d-xo.html
Custom level: Super Bell Hill, but the goal pole runs away from you - th-cam.com/video/-Yz6kK3LZWM/w-d-xo.html
Are Mystery Boxes in Toad Houses really a 50/50 chance in Super Mario 3D World + Bowser's Fury? - th-cam.com/video/exyXyiIrMWk/w-d-xo.html
Omg hi
Luigi can win absolutely nothing if you play other console in Super mario maker 1/2
@@fanathodilki_brodilki2010 f
@@Noahisyt OMG HI
@@Noahisyt Capital Version
"I swear I'm the real Bowser"
- Bowser 2021
00:30 Adding to that: In Super Mario 3D World, if you enter a warp box and your destination is close enough (and you're probably able to see it) to where you are, the camera will simply "walk" there, move to the destination. In this case you see otherwise, when your destination is far away and (most of the time) you can't see it, the camera insted "teleports" to the location, goes instantly there. That's the case here, because if you were actually going to that place where the fake Bowser jumps to, the camera would've just "walked" there, not teleported, like it actually happens, which confirms even omore what you explained in the video.
Did ANYONE notice the perfect timing of the time in between the 2 clips at 5:11
Lmao I always thought the warp box just looped back to the beginning of the highway.
4:12
Bowser : "I'm tired to fight you... Just go away... "
I agree with you. This kind of behind the scenes for games is quite interesting.
Bowser's Highway Showdown, but he tosses Boom Booms (LOL)
This might be important for the randomizer
I never knew this level was so complex! That's awesome!
Yep as an indie game developer I've used a similar trick....
Just remember kids who aren't Developers...
Video games are not always what they seem...
And us devs know our game better than anyone
I never knew all those things about Bower’s Highway Showdown before, ZXMany! Now I’m thinking to make a level in SMM2 that’s even more advanced and kinda uses the same technique with the fake bowsers (although I don’t really know how to replicate that). Love your content!!!
That moment when you realize that even SM3DW has fake Bowsers.
Gotta love the illusions in 3DW for space.
Speaking of the Great Goal Pole(or regular Goal Poles) and Checkpoints, it be nice to see more experiments with them. Probably not much with checkpoints though, but it be funny to swap poles with other models.
"bowser does not follow the path you thought he did." -ZXMany, 2021
i never would have guess that there are completely different sections for the highway. its cool how you can see the actual W1-Castle level in the background too
Hi carnage
@@prax8569 hi :)
When you said chasing bowser i was like lets get this bowser
When I looked at editor a couple months ago, I had realized it
Even after seeing it in the game and so many videos, I was still wondering how this worked exactly, thank you for showing us!
I can understand not using the first one for the loop, since they want players to believe they're teleported across, and having a separate one for the end of the fight, but I question the choice to add the third highway, wouldn't the second one be enough?
Thanks so much for your comment, I appreciate you checking it out! I was really surprised to see that there were 3 highways, because it's kind of similar to how the "infinite" staircase works in Super Mario 64 - you just get teleported back if you're not going fast enough (BLJs let you go fast enough to get past the stairs without teleporting back)
There are some really interesting reasons that they might've had for having 3 different highway sections, and all 3 sections are slightly different from each other (towers are only in the first section, goombas/ power-ups are only in the second section, and the third section is mostly empty)! The second section has goombas and a super bell power-up, so they probably wouldn't want to loop that section because you'd see that the enemies and the power-up aren't being regenerated. But there are so many ways to go about this and they could've designed this level in a different way too :D
Why wouldn't they just teleport Mario to the start of the first section and add 2 more? It should work since the 3rd section does that anyways
Great question! The 3 sections are all slightly different: the first section has the towers along the highway, and the second section has some goombas, and the third section is just a plain stretch of highway
I remember when I played the game casually for the first time, I was wondering if the highway would eventually loop, and after making it to the last section, it looked like it was repeating, and it turns out that the third stretch of highway is repeated :D
They could've had just one repeating highway section (which is similar to how the "infinite" staircase works in Super Mario 64), but I'm guessing they added 3 sections because they wanted to have 3 unique sections and not just 1 repeating section
Request: twitch chat allow members to change level design
Woah woah so all this time I thought the line goes straight. This is so strange and weird. But again cool and very very interesting.
This would have never been discovered without ZXMANY, this is why he’s genius
I love ZXMany as much as the next person but that's an overstatement. There are tons of people that mess with game files. I doubt he's even the first person to discover this.
Happy May 4th!
May the 4th be with you!
@@christinec.5934 Haha
For those who don’t get it, may the 4th is Star Wars day (sounds like May the Force)
And i always wondered why no one moded this level.... Good vídeo as always!
Any ideas why they used 3 different highways, rather than just looping one?
Great question! Yeah, there are a few reasons why they might've done that: there are 3 different sections, and maybe they wanted 3 different sections with the final one looping to make it not seem like it's just a looping highway section, and most people would probably finish the fight before the third highway section starts to loop! There are so many ways to go about creating a level like this :D
This explains why the warp box does not use the property "UseObjectCamera". The ending section does because the castle is actually ahead but if you enable the property on the warp box bowser leaves on the battle, the camera will take you sideways and up like you showed.
*Insert surprised Pikachu face [HERE]*
I leaned so much from this video
I always noticed that the highways were diferent in wolrd Castle, but then i asked myself how, *PROCEDUALY GENERATED?* No, the answer is here.
Hello I've been subscribed for his channel since I love the videos keep it up
Great video, I love learning about how games work.
Maybe Bowser has a terrible builder or whatever it is it's probably expensive.Where these bowsers clones of him from a double cherry?
Btw great vid.
ZXMany, I have some news for you: You just blew my mind with this video! I thought I was brought to Bowser on the other side, but wow, Nintendo really had me fooled!
Woah im on world bowser on my nintendo so this is interesting!!
One time I was playing this level with an idle Super Luigi & a Mini Toad (To beat every level with ever character) But when I beat Bowser and went in the warp box that warps you to the flag, the camera went to a previous road to the right & down then cut back to where it was soupost to be. Weird huh?
SO COOL
What do bowser drinks when driving:A berry mario
ᵇᵒʷˢᵉʳ ᵃᶜˢᵉⁿᵈˢ ᵗᵒ ᵗʰᵉ ʰᵉᵃᵛᵉⁿˢ ʷʰᵉⁿ ʰᵉ ʲᵘᵐᵖˢ ⁱⁿ ᵗʰᵃᵗ ˢᵗᵃᵍᵉ
Very interesting
I always thought that there was only 1 staight path and the warp box took you back too the begining and that when you hurt bowser there were 3 different bowser: Bowser in car, Hurt Bowser in car, and Really hurt bowser. Mine still makes sense!
finally
an explanation
Suggestion: What Can Bowser Throw
3:49 I like that lives counter
I never knew this was a video until one of your videos said it there was this video
This is somhow satysfing
6:00 could you make a video in wich you are underwater ?
Great vid
Yeah I'm the 2nd to comment on a good vid and this is the first time keep up the great work zxmany
i watch his vids all day:)
I love your video
This video was very interesting and I learned a lot! 😮
Love you luigi tozz
Can you try to make baddie boxes produce other enemies and objects.
You are in sane I hope you have a great week
Oh wow
Does it works also in the lava fight in the World Castle against Bowser?
Happy star wars day!!! :D
WAIT WAHT THE
Another awesome video!!
This is the only layout I actually knew without a video
This is my favorite video
I just found diamonds in minecraft. Great video even though I still didn't watch it whole
I never knew bowser was a magician
and i was thinking the box is just a bonus, well i think they just din't want to make it random
I WANNA SEE YOU MESSING WITH RETRO LUIGI IDK MAKE THEM VERY BIG MAKE THEM DUPLICADE OR MAKE THEM STACK I JUST IDK BUT I WANNA SEE RETRO LUIGI VIDEO
Nintendo 'Bowser baited' us.
Try what if Warp boxes bought you to the next level maybe hope your day is going well
Great question! Different levels are different areas, so you can't take a warp box from one level to another level unless you combine multiple levels into one level! I hope that makes sense, I can try to clarify if that's confusing, and I hope your day is going great also! :D
I'm planning on using unity to make my paper mario spiritual susscoer
I wanna see bowser's highway showdown but bowser throws random items> for example like the bowser throwing plessie or throwing a spike
Sorry i meant like a randomizer of items
AYY BIG C WHATS GOOD MY MAN
I have a video suggestion:
What if you add motley boss blob and hisstocrat into bowsers fury?
game crash most likely
Stars!
Can you do every time Rosalina completes a level, she can spin attack longer like she spin attacks once then she keeps spinning and whatever touches her spinning star aura gets defeated like what happens when she actually hits something with her spin.
(ofc you can make bowser not moving by removing autoscroll)
What happened to FACECAM
cool
meowser. on. his. car
play. game. in. morning!?!?
In bowsers fury how big can you make giga cat mario
Ok, but why are there three and not just one pair of bridges that keeps looping?
Great question! One reason could be that maybe the developers didn't want the highway to look super repetitive and make it obviously look like 1 looping highway, so they added 3 separate unique highways with different objects (i.e. the first highway has towers on the side, the second one has goombas, and the third one is plain)
@@ZXMany Ahh okay!
This fake Bowser is like the Airship u Super Mario Galaxy when Bowsy starts to use the cannyons
The question I'm asking is: why not add just 2 straight ways, one where you arrive and one where you loop instead of 3?
Great question! There are some really interesting reasons that they might've had for having 3 different highway sections, and all 3 sections are slightly different from each other (towers are only in the first section, goombas/ power-ups are only in the second section, and the third section is mostly empty)! The second section has goombas and a super bell power-up, so they probably wouldn't want to loop that section because you'd see that the enemies and the power-up aren't being regenerated. But there are so many ways to go about this and they could've designed this level in a different way too :D
My first guess would be they wanted to give the player the feeling of you going though different areas, instead of the impression of a more obvious loop
Please add paper mario chacters to super mario 3d world
SO KAMEK IS, IN THE GAME
what. if. bowser. did. not. move? bowsers. like. Bowser: nooooooo. my. battery!!!!!
im early lol
wow
Hi
:o wow
Go to another showroom in zero gravity
Ha! I just discovered that the second you uploaded when I was making a hard hack
How did you write Korean? Plz tell me
Omg hiiii
My whole life has been a lie...
BUT WHY WOULD YOU DO THAT??????
Omg hi
Dude play levelhead
Zxmany do you wanna hear a joke
Day 22
Comment chain 4
Don't break the chain!
Don't break the chain
did anyone notice Mario has 69 lives?
😨