Speaking of punks, there were some punks in there, when you first visited the Convention Center. I remember that it was quite tricky to neutralize them non-lethally...
Content has been a bit slow lately due to my renders crashing a lot due to overheating issues, I only have 1 fan working in my case and the weather here has been above average, things are going to cool down a bit finally tomorrow and the rest of the week so hopefully I can get back in to more frequent uploads :)
@@kengami Agreed. The conversation "battles" are one of the most unique things about this game, and the most obvious approach isn't necessarily the correct one. It requires a lot of understanding about the personality and motivations of the person you're trying to convince, and the resulting conversations are actually fairly natural. What's more, sometimes saying the right things to convince somebody to let Jensen get his way also isn't the "right thing" to do, because it means you're manipulating the subject's past trauma or occasionally blackmailing them. Important things to consider if you approach this game as more of an RPG than a traditional shooter.
Winning the debate and being able to walk around in the back is great but sneaking in after you lost is just as satisfying. Leaving dead and/or unconscious guards as an eff you to taggart is a good feeling.
Never thought I'd say this, but the graphics look somewhat dated. Still, the aesthetic and map design make up for a lot. I bought like a 300 nanoleaf light set because it reminded me of this game's art style!
Even at its release HR was graphically subpar but it more than made up for it with its artstyle, and the thing about artstyle is that unlike graphics, it's timeless. 500 years from now, in terms of its art direction and music, HR will still be exemplary.
The best cyberpunk game. The ambience is amazing!
Speaking of punks, there were some punks in there, when you first visited the Convention Center. I remember that it was quite tricky to neutralize them non-lethally...
The best is yet to come. I hope Mr McCann will make the soundratck for it.
@@miek0tube Mr McCann it is
as well as yu gi oh! duel links
@@miek0tube look up “the long goodbye” by him. (Michael McCann) still wondering if it’s the same person. It’s so weird but pretty catchy.
Content has been a bit slow lately due to my renders crashing a lot due to overheating issues, I only have 1 fan working in my case and the weather here has been above average, things are going to cool down a bit finally tomorrow and the rest of the week so hopefully I can get back in to more frequent uploads :)
Get some more fans lol! They are cheap.
I think I'll save up and just buy a new case because this one is at least 7 years old now :o
interior design is top notch
I use this while working. Reminds me a bit of splinter cell.
The composer of Deus Ex did also the music for Splinter Cel Double Agent.
@@skynet2097
Yep. Michael McCann. One of the best.
I work security in a transaction processing business and the theme I use is the sarif industries.😂
Me too!
@@dantemustson yep, because it was the same composer who made the OST for Splinter Cell
“Where’s your sidekick, Taggert?”
Is it more fun to have the debate? Or sneak in and steal the info?
having the debate! awesome dialogue ;)
@@kengami Agreed. The conversation "battles" are one of the most unique things about this game, and the most obvious approach isn't necessarily the correct one. It requires a lot of understanding about the personality and motivations of the person you're trying to convince, and the resulting conversations are actually fairly natural. What's more, sometimes saying the right things to convince somebody to let Jensen get his way also isn't the "right thing" to do, because it means you're manipulating the subject's past trauma or occasionally blackmailing them. Important things to consider if you approach this game as more of an RPG than a traditional shooter.
Debate. It's cleaner and the results are better.
Winning the debate and being able to walk around in the back is great but sneaking in after you lost is just as satisfying.
Leaving dead and/or unconscious guards as an eff you to taggart is a good feeling.
I love doing the debates, but especially the one with Taggart.
Illuminati confirmed
One of my favourite tracks in this entire game, thanks for putting this together :)
Amazing...I must play this game again))
You punk, just made my day. ;-)
Thanks a lot. Appreciate it!
@@GamingAmbience 👌Thank you, for those videos :)
Thanks for this - great track
Another good one!
the intro reminds me a little of the theme to The Thing.
I came here to post its very John Carpenter inspired.
totally got those feels, which is a good thing, neh?
dahun lee Very. I love his movies and his music.
same :)
Indeed!
We need more Deus Ex games.
There was a chance and then Embracer fucked up...
Love it
God that sounds good
pure blade runner...
no one seriously noticed the resemblance to the track "Versalife Conversation"?
Never thought I'd say this, but the graphics look somewhat dated. Still, the aesthetic and map design make up for a lot. I bought like a 300 nanoleaf light set because it reminded me of this game's art style!
Well, the game is 9 years old now in 2020.... came out in 2011 before Skyrim
@Joe Black yes!!! Crysis was the beginning. Ever since, consoles have been holding PC games back.
@@meegz149 and it doesn't seems to change
Even at its release HR was graphically subpar but it more than made up for it with its artstyle, and the thing about artstyle is that unlike graphics, it's timeless. 500 years from now, in terms of its art direction and music, HR will still be exemplary.
imagine an anime convention in this place
Get out of here!