Monument Vs Granary in Civ 6 - Which should you build first?

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 876

  • @Skillshare
    @Skillshare 4 ปีที่แล้ว +3038

    Good stuff Potato. Our team will send over an email. 👏

    • @youngfreshsandwitch
      @youngfreshsandwitch 4 ปีที่แล้ว +297

      Hey! I was the one (or one of the ones) who tweeted his video to your team, amazing to see a company so willing so work with new promising creators, I'll definitely be signing up for skill share

    • @TheSaxyGamer
      @TheSaxyGamer 4 ปีที่แล้ว +175

      Impressive, most impressive

    • @mikeschmidt9298
      @mikeschmidt9298 4 ปีที่แล้ว +18

      That is sweet! Good work Potato!

    • @Hairybuffalo
      @Hairybuffalo 4 ปีที่แล้ว +10

      I am not trying to be a negative nancy butI can't stand the way every informational youtube video articulates their voice this way. It's almost unwatchable since every video since 2016 where random youtube videos were trying to affect the way I vote. Not to mention, It's filled with so much erroneous information because of the way the information is presented, the length of the video should be 1/5th of it's length.

    • @MrDjFitzz
      @MrDjFitzz 4 ปีที่แล้ว +57

      @@Hairybuffalo I'm sure it wouldn't be so bad if TH-cam wasn't borderline criminal in the way they "pay" their content creators. Blame TH-cam.

  • @TheSaxyGamer
    @TheSaxyGamer 4 ปีที่แล้ว +2396

    Putting in a non-sponsored sponsor spot may just be the biggest brain play that I've seen in order to get a channel sponsor XD

    • @Shatoswolfdemon
      @Shatoswolfdemon 4 ปีที่แล้ว +20

      Sounds like you got inspiration for your vids now eh? hah

    • @Copperhell144
      @Copperhell144 4 ปีที่แล้ว +50

      Reminds me of Inside the NBA. "Presented byyyyyy no one" lol

    • @MrAndrewaziz
      @MrAndrewaziz 4 ปีที่แล้ว +8

      @@Copperhell144 great reference

    • @petertrudelljr
      @petertrudelljr 4 ปีที่แล้ว +55

      Worked for the Spiffing Brit. Yorkshire Tea finally sponsored him!

    • @Triumph633
      @Triumph633 4 ปีที่แล้ว +4

      @@petertrudelljr only for one video tho

  • @InuyashaHanyu
    @InuyashaHanyu 4 ปีที่แล้ว +813

    I'd go with the rule of thumb: City has a bunch of amazing tiles in its first ring? Granary, so it works them all sooner.
    City has mediocre tiles in first ring, but good tiles farther out? Monument, so it grabs those tiles faster.
    Also, resources like silk that give culture give me an incentive to build granary first, while having Banana or Horses or such in the second ring, Monument first seems good to grab those quick.
    Of course the whole thing may fall apart if you got the money to just buy the tiles or even the granary/monument right away.

    • @kalle1689
      @kalle1689 3 ปีที่แล้ว +24

      Monument is especialy better ealry games due that 2 culture is a huge % improvement so you can unlock goverments and policys faster to make produktion more cost effective.
      I mean policys encourage you to play communist style if you catch my drift.
      Focus on settlers and military if you have the 50% for it and then switch it out to get the most bang of the production.
      Anyway in early game you should just consider geting granary if you risk geting over population when there are more production/gold etc avilable you can get with bigger population.
      In the end there are no golden rule due to every city is unique, sometimes is best to get a worker first.
      One thing that you should do in most multiplayer games in citys is to start build a wall and switch so opponent think there is a wall comming up soon so it might be good consider to not attack that city unless you have the force to handel the walls or else you waste a loot of time..

    • @Meanlucario
      @Meanlucario 2 ปีที่แล้ว +1

      I tend to be a money-grubber, so I tend to try to buy things when I can. Will try to keep this rule of thumb in mind, though.

    • @lndyrd
      @lndyrd 9 หลายเดือนก่อน +1

      exactly, they are so close by the numbers that i think the biggest factor is grabbing tiles with culture from the Monument

  • @jakoshin4702
    @jakoshin4702 4 ปีที่แล้ว +661

    “With all that being said, I’m going with a settler first” -potato

  • @themarm9679
    @themarm9679 4 ปีที่แล้ว +1349

    Potato’s openness towards selling out and getting sponsored is enough for me to not mind if he actually gets sponsored and includes ads in his videos

    • @DDoom33
      @DDoom33 4 ปีที่แล้ว +36

      I mean skill share is an actual good site, and we all have to pay for bills. I wouldn't mind either! As long as he doesn't take sponsors just to take sponsors. I like when TH-camrs go with sponsors that they actually use and believe in!

    • @adamboyle3331
      @adamboyle3331 4 ปีที่แล้ว +59

      I don’t care when youtubers gets sponsors at all. I’m not going to complain about their livelihood over something I can just click past in 2 seconds.

    • @waynerisner4974
      @waynerisner4974 4 ปีที่แล้ว +6

      Connotation of selling out is a bad one, no? I mean, couldn't we describe it in a different light that he's innovative and finding ways to continue creating content sustainably? I love his videos-- this one was awesome, too.

    • @justbob333
      @justbob333 4 ปีที่แล้ว

      thats why sponser skip exists

    • @isurgical9029
      @isurgical9029 4 ปีที่แล้ว +17

      As long as he's not getting sponsored by the monument or the granary I don't see the problem..

  • @blaguard6963
    @blaguard6963 4 ปีที่แล้ว +51

    It's impressive to see a youtube video say "this is where my study fell short" instead of "so yeah this pretty much 100% proves why I'm right no need to ask questions"
    10/10 for scientific method

  • @jokehr3955
    @jokehr3955 4 ปีที่แล้ว +224

    I'm color blind and the chart looks very clear to me. Thank you.

    • @jokehr3955
      @jokehr3955 4 ปีที่แล้ว +31

      I should specify, my color blindness is red-green (mild).

    • @LilmissJ111
      @LilmissJ111 4 ปีที่แล้ว +10

      Thanks very much, I am color blind myself. So few people ever address this. So refreshing!

    • @rudyf7903
      @rudyf7903 3 ปีที่แล้ว

      Ditto

    • @r.b.hyrule249
      @r.b.hyrule249 3 ปีที่แล้ว

      Yes same here!!

  • @DwLMayhem
    @DwLMayhem 4 ปีที่แล้ว +299

    Hey Potato, the mystery amenity at 10:20 came from Mexico City improving their spices and giving them to you.

  • @YannickThibos
    @YannickThibos 4 ปีที่แล้ว +28

    I got an advertisement on 2/3rds in about some yet-another-kitchen-wondertool, taking a Potato and shredding it to hundreds of pieces. TH-cam Ad placement AI is a psychopath.

  • @mooredaxon
    @mooredaxon 4 ปีที่แล้ว +122

    Everyone else: should I build Granary or monument first 🤔
    Me: laughs in Roman

  • @alexotto1532
    @alexotto1532 4 ปีที่แล้ว +70

    Great to see you investigate these questions (semi) quantitatively. I would definitely like to see more of these.

    • @alexotto1532
      @alexotto1532 4 ปีที่แล้ว +4

      Do let me know if you want any help with some of these analyses (as a lot of my job and expertise is in modelling of optimal decision making and 'real options' and I love playing civ and it is great to see somebody else being interested in the more numberphile and nerdy aspects of the game.)

  • @thematrixsheep7452
    @thematrixsheep7452 4 ปีที่แล้ว +308

    Wonder how the new secret societies and the old god monument will affect this.

    • @manuelgaertner2258
      @manuelgaertner2258 4 ปีที่แล้ว +3

      We will see that soon...

    • @bigfudge2031
      @bigfudge2031 4 ปีที่แล้ว +10

      considering that there is no special granary, I think it is pretty obvious which is best.

    • @guillacyrano7855
      @guillacyrano7855 4 ปีที่แล้ว +1

      I’m wondering what is going to be the new adjacency to other districts regards to the diplomacy district.

    • @Livingvapour
      @Livingvapour 4 ปีที่แล้ว +18

      Rome is gonna be crazy with that lol

    • @russellquinn4285
      @russellquinn4285 4 ปีที่แล้ว

      Well you could probably just add the same amount of faith as culture to the monument graph. Since it provides either plus 1 or plus 2 faith along with the regular monument bonuses. So in the end you'd get 50 more yields than granary first.

  • @PotatoMcWhiskey
    @PotatoMcWhiskey  4 ปีที่แล้ว +333

    I made an error at 4:56 when I spoke, but the numbers on screen are correct.

    • @robertposaric6419
      @robertposaric6419 4 ปีที่แล้ว +6

      Potato, you could use world builder... you make 2 cities have the same tiles and just compare it? Hopefully a good advice made by me. UwU.
      I assume you did some reloading for this video or maybe even just basic calculations (didn't finish the video yet).

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  4 ปีที่แล้ว +17

      @@robertposaric6419 I wanted real world tests

    • @aaravsharma4498
      @aaravsharma4498 4 ปีที่แล้ว +2

      lol

    • @pratikharani3102
      @pratikharani3102 4 ปีที่แล้ว +25

      Potato hearting his own comment. Never change dude, never change

    • @FixerFour
      @FixerFour 4 ปีที่แล้ว +2

      @@PotatoMcWhiskey You can do real world on two identical cities. you could test "A coastal city with bad production" and then change it to run "A city with a 2/2 tile" or "a city surrounded by 2/2 tiles" or whatever config you want to test. then you can just shift+enter to gather the next turn of data

  • @tommy33790
    @tommy33790 4 ปีที่แล้ว +5

    Yellow and purple work well for the graphs even though I prefer the yellow to be a little bit lighter.
    Very informative video. Thank you for caring about all of your viewers.

  • @kylezimmermann8617
    @kylezimmermann8617 4 ปีที่แล้ว +145

    You've really honed in on your target audience with your videos recently. Please continue to help focus on the ancient era! What is realistic to accomplish in the first era of the game. I find for example as Sparta that I am conflicted between building a phalanax of hoplites and capitalizing on a high yields district.

    • @ryanduffy6089
      @ryanduffy6089 4 ปีที่แล้ว +8

      I'd say that stuff depends more on the situation than anything else. If theres not room to expand and you have an ai with bad relations near you, phalanx is the way to go. However, if you've got a good amount of space and friendly relations with your AI neighbors, its probably best to focus on district and get great yields from international trade routes

  • @OrlovKruskayev
    @OrlovKruskayev 4 ปีที่แล้ว +15

    Another benefit that I think cannot be ignored is border growth in a city with a monument early. Especially in a situation like that of Ulm in this video, potentially competing for tiles with a neighbouring city.

  • @sirsytham1588
    @sirsytham1588 4 ปีที่แล้ว +32

    Just saying, I really like this smaller format for videos. It's much easier to watch than hour-long videos.

  • @theAV8R
    @theAV8R 4 ปีที่แล้ว +19

    8:35 the next level up is to use different line features (thicker/thinner/tight dashes/dots/solid line/ spaced dashes).

  • @2narikai645
    @2narikai645 4 ปีที่แล้ว +44

    Doesn't your day feel better too when potato says, "I love you all very much?" It feels so connected with everyone. We love you too! 😁😁

    • @JohnInSingapore
      @JohnInSingapore 4 ปีที่แล้ว +2

      But you didn't get a love emoji from potato

    • @pugpaladin3218
      @pugpaladin3218 4 ปีที่แล้ว

      @@JohnInSingapore big facts

    • @mrmildman2370
      @mrmildman2370 4 ปีที่แล้ว

      I prefer it when he says 'it is what it is'

  • @tinygaucho4572
    @tinygaucho4572 4 ปีที่แล้ว +24

    I think there are too many variables to ever have a definitive answer. I tend to go monument first in the early game when the culture you get from it, per turn, has an actual impact, but that impact has a steep decline once you're earning 30-40-50+ culture per turn. At the same time I might settle an early city that has great potential in the long run but might struggle early, in which case the granary is quite useful. Then there are the games I don't bother with either because I've got plenty of food and housing, plenty of culture, and I need units because the AI keeps attacking me.
    I would definitely enjoy more comparison videos like this, though.

    • @ian59
      @ian59 4 ปีที่แล้ว +1

      For the long term benefits of the granary I would argue that you're going to hit population plateau's driven by housing limitations that would allow a monument start to catch up to a granary start in the intermediary ages (in terms of population).
      Additionally, it can be easy to rush your population from chopping which if done strategically can immediately catch you back up the turn after you build your granary.

    • @martinhriibek3443
      @martinhriibek3443 4 ปีที่แล้ว +2

      I would add that monument first, before you have your first government - it has big impact. After that, granary first.

  • @pyramlinum9514
    @pyramlinum9514 4 ปีที่แล้ว +51

    A potentially more time-efficient way to experiment more with such scenarios as these is to artificially construct them in the map builder first, and play with minimal AI interference so as to get consistent results (on a duel map, perhaps). That way you don't have to try and spend more time trying to find good spots to test your theories.

    • @Pasakoye
      @Pasakoye 4 ปีที่แล้ว

      Would be interesting to see the same tests of 2f+1p hills, but with a plains hill city center (2f+2p) start.

    • @solidXxXtuna
      @solidXxXtuna 4 ปีที่แล้ว +6

      I agree. A sterile, artificial environment created just for testing would make this job a whole lot easier for ya.

    • @alalalala57
      @alalalala57 4 ปีที่แล้ว

      The Spirit of the Law Methodology.

  • @edgeofsky6684
    @edgeofsky6684 4 ปีที่แล้ว +89

    From the title I thought an monument and an granary were going to fight. Shame.

  • @seanmurphy5593
    @seanmurphy5593 4 ปีที่แล้ว +17

    Hey Potato, I've been a viewer for a long time, and love your videos when I have time to watch them. I also have a type of red-green colorblindness, it doesn't really affect me much in a usual day but being an engineering student it can be a mild bother when looking through slides or at graphs and stuff. Those colors were perfect and I actually really enjoyed that you took the time to call it out when almost no body does. So I just wanted to say thanks, also Irish Pride!!

  • @tankredcaza
    @tankredcaza 4 ปีที่แล้ว +4

    Actual colorblind here, can confirm it was easy to differenciate lines. Loved the skillshare cameo!

  • @jayayywhy4374
    @jayayywhy4374 4 ปีที่แล้ว +29

    I came into this vid with the opinion of granaries being king (aside from water wheels) but now I can see how monument first could snowball border growth into getting better tiles to improve your city even when not worked (+0.5 housing from farms, amenities from luxuries, etc)
    or just buy both with gold LUL

    • @ahmedlateef8669
      @ahmedlateef8669 4 ปีที่แล้ว +4

      Mansa Musa has entered the chat.

    • @JS-kr8fs
      @JS-kr8fs 4 ปีที่แล้ว +1

      Why not both?

  • @GoBlueHTB
    @GoBlueHTB 3 ปีที่แล้ว +1

    This video was exceptional. It was a monumental contribution to the Civ player base. It was well-researched, well-written, well-presented, and well-prepared. You even used the scientific method and deemed your own work as insufficient to be considered a rigorous empirical study. When you completed this tedious task after hours of watching digits, rather than finally put it behind you and give us a quick rundown, “so basically long run go granary but for culture win or early success go monument,” you declared that MUCH more testing needed to be done. As someone who is new to the 4X genre, I have never seen such dedication to min-maxing in my life. Thank you so much for all of the hard work you put into this quality content. I feel privileged to consume it for free.

  • @guillacyrano7855
    @guillacyrano7855 4 ปีที่แล้ว +6

    Thanks, that’s a really good explanation. I’d say the big value in monument is to get to your first government quicker as it unlocks a lot more policies and makes the first big progress in your game overall. 👍

  • @tonyrosetti2738
    @tonyrosetti2738 4 ปีที่แล้ว +13

    You might test how many turns earlier you can get a tier 1 government and add those benefits to your monument-first data.
    It sounds to me like this data supports
    - fresh water = monument first
    - coastal = monument first (before t1 government), else Granary first.
    - Granary first (after t1 government)

  • @UofU10
    @UofU10 4 ปีที่แล้ว +4

    Oh. My. God. As a statistics and spreadsheet guy I absolutely love this style of video! Thank you for the effort and consideration you put into the investigation. I’m getting strong Jon Bois vibes and would 100% recommend his channel as a reference if you look to improve the style and delivery of this number heavy content.

  • @Appalajdjs
    @Appalajdjs 4 ปีที่แล้ว +2

    I’ve always been hesitant to go for monuments until I started watching you

  • @jonathanlohaller758
    @jonathanlohaller758 4 ปีที่แล้ว +4

    didn't even know granary first was a thing, the only time I would consider granary first is my later settles on the coast. The cost of things is so high that the only thing possible to build is granary or monument in the mid-game.
    In the early game, there are so many more important things to focus on in order to snowball that these two minor buildings really should not be prioritised. I do build monuments from time to time if I can get away with it and I think this test supports that idea.
    Good job!

  • @nochitright
    @nochitright 4 ปีที่แล้ว +5

    "..stuff now is worth more than stuff later". Don't tell that to compound interest.
    I appreciate your videos.

  • @SusaVile
    @SusaVile 4 ปีที่แล้ว +4

    I believe you did answer the question. You made a viable test, analized it properly, and could not reach a definitive answer. Which then turns into a "it varies on your early goal", and varies from city to city, civilization and other conditions. Knowing that the reply is not simple is knowledge as well.

  • @deancamp5408
    @deancamp5408 4 ปีที่แล้ว +14

    Variations of policy card turns should make monument winner in most cases.

  • @Tandoliga
    @Tandoliga 4 ปีที่แล้ว +1

    I live in Ulm. Did not notice until now that there was a beach nearby, happy to check it out tomorrow!

  • @hc6157
    @hc6157 4 ปีที่แล้ว +7

    I don’t envy your task when it comes to data-collection and testing. I literally do physics research over the summer, but when it comes to civ strategy I’m like “oh christ that’s too much”
    Also: I’d love to see an appeal breakdown: base appeal for each terrain type and appeal modifiers from nearby improvements.

  • @johnfist206
    @johnfist206 4 ปีที่แล้ว +349

    Some constructive criticism for editing these: your graphs really tell the whole story, try to show them earlier and you'll find you have a lot less explaining to do while getting your point across sooner and clearer. No offense, but I don't think people are very interested in hearing you speak only numbers from 6:43 all to 8:04 when we already know how the experiment works. Show *and* tell simultaneously, that's the key.

    • @PotatoMcWhiskey
      @PotatoMcWhiskey  4 ปีที่แล้ว +147

      Fair call! I'll make some changes next time, this was the first attempt at something this numbers heavy

    • @Nemtom994
      @Nemtom994 4 ปีที่แล้ว +44

      Not sure how long have you been watching this channel, but I pretty much come here just hear him talk, no matter how long.

    • @soni5996
      @soni5996 4 ปีที่แล้ว +32

      @@PotatoMcWhiskey Also if you're using purple and yellow for the graph.... Maybe monument being purple (cause culture) and granary being yellow was better? :P
      It's one of those things that's easy to associate mentally. Oh green=growth, blue=science, orange = production, purple = culture. So yellow being kinda between green and orange fits perfect for granary.
      Either way, another thing you should consider is using trackers for "Growth". As in, I had no way of knowing "When did pop grow compared to the other version". Just a single marker on both the graphs, saying "Pop grew to 2/3/4".
      In terms of long term city planning, pop growth is much more important, and it allows us to mentally put better markers on it. "Oh so 30 turns in, the granary city has one pop more, so if you have a more growth heavy city than the video, I'll always focus granary first". And so on

    • @adithyavraajkumar5923
      @adithyavraajkumar5923 4 ปีที่แล้ว +1

      @@soni5996 I think he said he tried to make it colour-blind friendly...but your idea makes more sense tbh

    • @soni5996
      @soni5996 4 ปีที่แล้ว +8

      @@adithyavraajkumar5923 I mean... Yellow/Purple is same as using Purple/Yellow, except Culture being purple makes more sense.
      I'm sure there are websites/ways to find versions of normal colours that are colour blind friendly. But it's good to keep track of "Oh purple is culture" alongside

  • @brendenh1667
    @brendenh1667 3 ปีที่แล้ว +1

    This video makes me happy. Potato realizing the scale of the game on camera. Priceless! 😂

  • @timb9828
    @timb9828 4 ปีที่แล้ว +26

    I would love to see more analyses like this one! Even with the limited variables, it was extremely informative.
    Maybe one comparing religious beliefs?

    • @cmarkn
      @cmarkn 4 ปีที่แล้ว

      Tim B that’s a tough one. There are too many possibilities to even count them.

    • @mrmildman2370
      @mrmildman2370 4 ปีที่แล้ว

      If it took 8 hours to do that one then I wouldn't get your hopes up!
      Let's analyses 46 possibilities multiplied by infinite!

  • @benjaminthompson8359
    @benjaminthompson8359 4 ปีที่แล้ว +2

    The graphs make your lessons much easier to follow. Please keep up this type of work. This is the reason why you are my go to Civ 6 channel.

  • @Shad0wspwn
    @Shad0wspwn 4 ปีที่แล้ว +22

    Hey Potato, big fan and great video! A couple notes:
    I would try to coordinate the colors a little more. The purple being associated with granary first was a bit confusing since we generally attribute purple to culture and that makes a little more sense for monument first
    I know you talked about how time consuming the video-making process is for these kinda of videos. Would you consider livestreaming your test runs? I try to watch your livestreams whenever I can and would definitely tune into one like this (even if it's in the background during work)
    I'd love to see an "ideal" coastal settle. I think a coastal settle next to bananas, for example, would change the outcome drastically
    Thanks for the huge amount of time and effort you put into your content! I've been using your videos to bring my friends up to speed with civ since they are just starting out due to the quarantine. Not only are you allowing us to enjoy civ more, but you make it so much easier to share our love for this game with friends and family :)

  • @michaelsarkis6239
    @michaelsarkis6239 4 ปีที่แล้ว +2

    Thanks for making the graphs accessible. Since you mentioned it - a handy tip that works for all colour blindness is changing the line styles, making them solid, dotted or dashed, etc. for different curves.
    Cool video though!

  • @Jam-ps3tg
    @Jam-ps3tg 4 ปีที่แล้ว +6

    I usually go granary first to build up the city; monuments get you more culture and increase the cities tiles. It's really hard to decide which is best without studying the terrain & circumstances of the civilization you are playing.

  • @MrGrimHD1123
    @MrGrimHD1123 3 ปีที่แล้ว +2

    Thank you for considering my disabled eyes, huge shoutout to PotatoMcWhiskey

  • @ParkerMan0
    @ParkerMan0 4 ปีที่แล้ว +7

    Hey potato, for addressing all types of colour blindness you should rely on non-colour-based indicators, such as changing the style of the lines (dashed lines, or lines graphs made our of shapes). Adding this to the already created colour palette will make sure that everybody understands the graphs!

  • @tuxkoy166
    @tuxkoy166 4 ปีที่แล้ว +17

    2:23 the legend has spawned, this game of civ is already over

    • @InnocentKhajiit
      @InnocentKhajiit 4 ปีที่แล้ว +4

      Eu4 reference?

    • @tuxkoy166
      @tuxkoy166 4 ปีที่แล้ว +4

      yep

    • @voxvolhynia5400
      @voxvolhynia5400 4 ปีที่แล้ว

      I'm always glad to see an Eu4 reference around these parts.

  • @ncteeter
    @ncteeter 4 ปีที่แล้ว +2

    I'm a severe protanope and appreciate your colorblind friendly graphs.

  • @grahamturner2640
    @grahamturner2640 4 ปีที่แล้ว +8

    With Australia, coastal cities get the same amount of housing as a standard city that is next to fresh water.

  • @RaspberryRockOffGridCabin
    @RaspberryRockOffGridCabin 4 ปีที่แล้ว +3

    I appreciate that you tried your best to slow down your speech in this one. Though you did sound a little in pain. As a person who struggles with colours, your yellow in the graph looks more like somewhere between green and brown to me.

  • @moon_wizard1250
    @moon_wizard1250 4 ปีที่แล้ว +2

    My take is that early game, having that +2 culture is hugely helpful to your empire overall. When you consider the civics tree as a factor vs purely looking at yields, unless you REALLY need a bunch of tiles worked quickly or you're at war, the monument is better. The only time I'd consider granary first is if you're later in the game and you're settling a city on a coast that has some poor yield tiles in the inner ring and really needs that food / housing boost.
    Still though, an interesting and well-made video. Good stuff.

  • @DForSpiD
    @DForSpiD 4 ปีที่แล้ว +4

    A hotseat game with a custom map may be the best way to eliminate other variables in testing. You can set up a game with the same nation multiple times and the exact same map conditions for each player and test multiple variables at the same time this way too. Plus if you standardize these things you may be able to get others to help you collect data if you're interested in that sort of thing with the community

    • @TheWizel
      @TheWizel 4 ปีที่แล้ว

      I'd go with 5 islands. 1 Island for the capital, 1 for the opponent, and then 3 near-identical islands with simply the water source varying (Add river, add ocean coast tile, no water)

  • @davidsuda6110
    @davidsuda6110 4 ปีที่แล้ว +2

    you brought data to the argument and that helps me decide, also the difference seems slight. so that is good, and yes added up over 30 cities over 500 turns and slight ripples do become a wave.

  • @Gorgoj
    @Gorgoj 4 ปีที่แล้ว

    You are trying to awnser a question that's too complicated, but the info that you gave us is really important. Great video.

  • @aaronguennigsman360
    @aaronguennigsman360 4 ปีที่แล้ว +9

    May I suggest delegating some of the work to the community?
    If you share the save with trusted Spuddies, draw up a clear format for how each trial should be run, and define how data is to be recorded, you could potentially complete dozens of more trials than you would otherwise have been able to do on your own.
    All that would be left for you to do, Potato, is compile the data and wrap it all up in a nice video.

  • @yakeeen_9446
    @yakeeen_9446 4 ปีที่แล้ว +2

    THANK YOU VERY MUCH FOR THIS VIDEO! THOUGH I WATCHES YOUR STREAMS AND YOU SHARE YOUR INSIGHTS THERE. STILL I THANK U FOR THIS!! MORE POWER

  • @ian59
    @ian59 4 ปีที่แล้ว +3

    The conditions of your test actually bias it towards a granary.
    My logic is that 1 of the benefits of the monument is getting access to better tiles earlier. The extra turns that a worker could work that jungle tile is extra production per turn in favor of the monument which would also get that granary out a few turns earlier. (much in the same way the extra pop was generating additional production)
    Another consideration for building in your coastal capital is that you may miss some inspirations due to the extra culture per turn. While this won't completely offset the benefit of the culture per turn from the monument it will mitigate it's benefits a little bit.
    I don't know if this applies for future cities as much. I imagine it would have to have some impact but it could be immaterial.

  • @Gymnopedie55
    @Gymnopedie55 4 ปีที่แล้ว +3

    Once the Monument to the Old Gods is in the game I will be putting those up ASAP to help summon a Cthulu or two to my side. Which makes this video irrelevant ;) Great vid and good at-a-glance analysis!

  • @mrjblacc85
    @mrjblacc85 4 ปีที่แล้ว +9

    I would suggest that if you do indeed follow up on this experiment that you try a game where you have no chance of interacting with your opponents. This will probably save you allot of time testing, without it interfering with the yields. In the same vien of thought you are now testing your 3th city. Perhaps if you next time test this on your second city it will again save you some time. Lastly switching off barbarian spawn is also something I would recommend.

  • @guillacyrano7855
    @guillacyrano7855 4 ปีที่แล้ว +12

    It’s funny that just as Rome cities starts with a monument, there’s no civilisation with cities starting with a granary. I would have chosen Egypt for that ability for instance.

    • @petertrudelljr
      @petertrudelljr 4 ปีที่แล้ว +5

      Nah. They have to build the pyramids to get their granaries. Or so I've heard...

  • @crossfire7474
    @crossfire7474 3 ปีที่แล้ว

    This video reminds me of the lessons on self-gratification in life but on civilization on what to build first.

  • @SweetyHeaven
    @SweetyHeaven 4 ปีที่แล้ว +2

    I'm always putting big emphasis on upgrading at least a few tiles near my new cities so I value growth quite highly because the faster my city grows the faster those yields contribute to the city.

  • @jamesstuart4984
    @jamesstuart4984 4 ปีที่แล้ว +2

    I'm amazed you don't have millions of subs. You're my go-to channel for civ content

  • @SeanPONEIL
    @SeanPONEIL 4 ปีที่แล้ว

    Your choice of colors was spot on. I'm red/green color blind. And you got me to try gainerys before monuments.
    Ty for all your hard work to help me enjoy this wonderful game even more.

  • @brandobatel
    @brandobatel 4 ปีที่แล้ว +1

    So like you said earlier, settling on a river means build a monument first since you wont need the benefit of extra housing. If you are elsewhere, granary first is a good way to go.

  • @brucemooney1277
    @brucemooney1277 4 ปีที่แล้ว +5

    Shoutout to @PotatoMcWhiskey for being lowkey one of the best TH-camrs out there!
    He’s dedicated, particular, smart and he always keeps it real with us, whether he feels good or bad.
    I know this job is demanding, bro. But you nail it, and we appreciate it 🙂

  • @Thrash230723
    @Thrash230723 4 ปีที่แล้ว +3

    Too long a video? I enjoyed every second of that breakdown!

  • @solidXxXtuna
    @solidXxXtuna 4 ปีที่แล้ว

    An addendum to this breakdown that I'd like to see (but that wouldn't merit its own video) would be worker-granary-monument and worker-monument-granary builds compared. Although there would have to be some caveats about techs completed when it comes to which tile improvements are available.
    Looking forward to more deep dives into the nitty gritty. Keep them charts comin!!!

  • @Marksmaan
    @Marksmaan 4 ปีที่แล้ว +1

    Potato, I'm severely colorblind and struggle with games and work as a result. It means so much to me that you took the time to make it easier on people like me I got up out of my chair to grab my phone to leave this comment and that says a lot lmao. I was watching on PS4 btw and dont think theres a way to leave a comment there.
    Thanks bro. Love your vids. Keep up the great work.

  • @mediaman6162
    @mediaman6162 4 ปีที่แล้ว +62

    Local man talks about monuments and granaries for 13 minutes. Nice video though.

  • @theblindcritic5876
    @theblindcritic5876 4 ปีที่แล้ว +2

    Just a little point of note: if you were going to use pink and brown, you should have set T1 as pink (with pink signifying the monument's culture boost) and T2 as brown (the brown being the brown granary). At least, that felt like the most natural colour scheme to me, and it took me a while to figure out why the numbers seemed inverted.

  • @scotty3281
    @scotty3281 4 ปีที่แล้ว

    I like this in-depth analysis. I have no clue which scenarios to run next but keep these coming.

  • @eriksaras
    @eriksaras 4 ปีที่แล้ว

    This video is fantastic. I know it took a LOT of work, but if you're able to make more of these I think they're super helpful and unique among content out there. Thank you for making this!

  • @peeledapples4176
    @peeledapples4176 4 ปีที่แล้ว +2

    For non-Capital cities, I generally go Monument -> Builder -> District
    Same order for the Capital but with a scout first

  • @erickallen93
    @erickallen93 4 ปีที่แล้ว +1

    Your TH-cam preview that scrolls when hovering over the thumbnail also has SkillShare pop-up, which is another masterful plug for a sponsor for people without even having to watch the video

  • @MrPedroization
    @MrPedroization 4 ปีที่แล้ว +6

    I feel like trade routes are always a conundrum for me. Should you go for money or food and production? International trade or national? Would love to see a more in depth video going into detail of trade routes and how to use them efficient!

    • @GabrielSoares-ju9yq
      @GabrielSoares-ju9yq 4 ปีที่แล้ว +1

      I usually go fo internal routes so i can boost new cities to being useful but you must take in consideration that trading with other civs will improve relations and may cut you some slack on warring early

    • @viamer1554
      @viamer1554 4 ปีที่แล้ว +1

      Almost always international

    • @l0remipsum991
      @l0remipsum991 4 ปีที่แล้ว +1

      Early game: domestic trade route to support budding cities
      Mid to Late game: international because of alliances
      Sending a trader to neighboring civ early game pleases the AI.
      Or play as Poland and build their unique market.

    • @viamer1554
      @viamer1554 4 ปีที่แล้ว

      L0rem Ipsum supporting cities? Just do a chop to grow don’t invest gold for some food lol

  • @hughjames3647
    @hughjames3647 4 ปีที่แล้ว +33

    The watermill: imma about to end yous whole careeri

  • @AneleyTasada
    @AneleyTasada 4 ปีที่แล้ว +1

    Love this kind of videos, you are now doing research on Civ VI, lol. I can see how much work this takes, but know that it is much appreciated!!

  • @schuylervilar462
    @schuylervilar462 4 ปีที่แล้ว +2

    Super colorblind here, and thank you for accomodating. Can't stand when I can't read a graph because I can't discern between the colors!

  • @delmerwilson7890
    @delmerwilson7890 3 ปีที่แล้ว

    Thanks for yellow/purple lines. Helps a lot, and it's also my favorite color combination

  • @shakerbubble5794
    @shakerbubble5794 4 ปีที่แล้ว +1

    Another factor not accounted for is border growth. In the City of Ulm it was right next to a city stat, and while city state borders only grow when they receive an envoy you never know when the ai will send an envoy and take away a potential tile.

  • @Envoxit
    @Envoxit ปีที่แล้ว

    super cool video idea, theres so many variable you have to look out for as far as what your civilization values more, growth, culture, maybe you settled near a wonder which gives culture yields, in which case an extra 1 culture may be a bit less valuable in favor of getting more pop to work that tile, maybe you settled a city with poor inner ring yields, but excellent outer ring(strategic resources, luxuries, etc) in that case, quicker city growth will actually be more beneficial than slightly quicker pop growth. but in general this does give us a good idea of what each building will give as a baseline compared to the other.

  • @7Lexmillion
    @7Lexmillion 3 ปีที่แล้ว

    This man makes his videos like he makes his Civs. Mans is talking about how learning Google Sheets will make his future videos easier to make, just like how making a Granary first might take more production but will help out in the long run.

  • @Rikolus8383
    @Rikolus8383 4 ปีที่แล้ว

    Hey Potato, our group is more casual CIV 6, but have to tell you how much I enjoyed your vid. Intelligent, direct, clear and love your sense of humor. Thanks for a fun watch......

  • @lowinglok2002
    @lowinglok2002 4 ปีที่แล้ว +3

    Often time, I do not have this luxury of choice. I am building unit as much as possible to protect myself from getting game over.

  • @Meklovin90
    @Meklovin90 4 ปีที่แล้ว +2

    Dude, nice master thesis you got here! A different kind of game theory.

  • @petertrudelljr
    @petertrudelljr 4 ปีที่แล้ว

    Great learning video! It's good to get some empirical evidence to show these things. I've always appreciated how you've tried to explain things during your run-throughs and doing something like this along with your last "learning to play" video series... simply amazing stuff.
    Oh, and as a strong protanope (red/green color deficiency), the two colors you used were distinct enough for me to tell them apart. Another good tip is to avoid pastels/light colors.

  • @banana-vd7jm
    @banana-vd7jm 4 ปีที่แล้ว +3

    I think definitely a granary in cities with really bad food, coastal city if it has a lot of good tiles to work nearby and even coastal cities in general, but monument in most fresh water cities

  • @casakara4777
    @casakara4777 4 ปีที่แล้ว +2

    Heeeyyyyyy potato, fantastic video, loved the meme in the middle too! I laughed a few times. Great work as always! Keep it up pal! (That's what she said)

  • @oh.hey.matthew
    @oh.hey.matthew 4 ปีที่แล้ว

    In which we learn that Civ is a full-time unpaid (for most of us) internship that helps us land that Process Engineering gig.
    Colorblind person here, thanks very much for the indeed perfectly visible color scheme! It really makes a difference.

  • @roberthart3305
    @roberthart3305 3 ปีที่แล้ว

    Very interesting point. I've pretty much always gone monument first, but it looks like I'm going to have to consider granary first in some situations. Thanks for the info.

  • @xllvr
    @xllvr 4 ปีที่แล้ว +1

    So in conclusion: it depends.
    But jokes aside, thanks Potato for the amazing vids. I’ve been loving the recent content and analyses

  • @vincentflori5400
    @vincentflori5400 4 ปีที่แล้ว

    Thanks for the effort in this it really shows! Love to see more content like this super useful for in game use. Good luck w getting the sponsorship man you deserve it.

  • @Phoenix-oy3pn
    @Phoenix-oy3pn 4 ปีที่แล้ว +13

    I thought we gonna see a duel of fates between the granary and monument, but nah it had to be actually helpful.
    Po Tay toes for life

  • @BranMacMorn1
    @BranMacMorn1 4 ปีที่แล้ว

    Love the format of the analysis. Thanks potato! Look forward to more such analyses in the future. It may be too complex- but using analysis to review things like city build locations (and how quickly to spread cities versus building tall in start game) would be cool.

  • @iannay3056
    @iannay3056 4 ปีที่แล้ว

    Love the hardcore dedication for best results! Would love to see more videos like this!

  • @dannyd1098
    @dannyd1098 4 ปีที่แล้ว +2

    I usually go monument first so that my borders expand earlier. If my borders are not near another colony or the threat of having another colony settling next to me is pretty low then I'll go granary first.

  • @markfarmer7534
    @markfarmer7534 4 ปีที่แล้ว +1

    I think it's a matter of where the most valuable tiles to work are in relation to your city. If your city has the most highly valued tiles in the 2nd or 3rd ring away from your city then the monument is more valuable than granary early because you get access to the tiles you want to be working with your population sooner; or if the 1st ring has some desert and/or mountains.

  • @tyrilex9448
    @tyrilex9448 4 ปีที่แล้ว

    thanks for your video, great content! Strongest build order in a new found city is builder first and buying a monument imo. If you don't have enough gold, monument second before granary (exception coastal towns, where you build granary second and you sorely need to buy a monument) many players underestimate culture in early game. more culture > governor promotions earlier > Magnus with +x culture/science earlier > construction earlier > lumbermill production boost earlier + a lot of policy cards that in turn boost science etc. earlier. culture is king in early game and more important than science. I would be interested in a follow up test whether a builder or a granary first will yield more, maybe with 2 mines and 1 farm improvements built. keep up the good work!

  • @SadisticSenpai61
    @SadisticSenpai61 4 ปีที่แล้ว

    I feel like you're explaining the struggles I had as a 30 year old going back to university. All the kids around me were extremely used to the Google web programs like Sheets, Docs, and Slides and I'm sitting there like "I can do it in Microsoft Office, but I have no idea how to use Google's version." Luckily, a lot of the teachers included tutorials in how to do all the various stuff required of us in class - like creating charts and graphs. I was endlessly frustrated by how Google just didn't bother including some basic formatting stuff tho. There was just so much missing from their web programs that are included in open source office programs like Libre and I don't know why!

  • @Arthurt120
    @Arthurt120 4 ปีที่แล้ว

    PotatoMcWhiskey I loved the analysis, great video man. As I was watching I remembered something: Monuments yield gold indirectly as well, since your borders will expand faster hence saving you money (might be a good factor to take into account for future analysis :D)