How To Create UMG UI in Unreal Engine - Animated UI Material
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- เผยแพร่เมื่อ 20 ก.ย. 2024
- Paulo here and welcome back to the channel.. this is another unreal engine tutorial.
This is part of my unreal engine UMG UI series. In this video we are going to learn how to recreate one of the animated buttons from the UIMaterial Lab. With 40 Material Functions and over 100 usage examples, this is an amazing resource!
I’ve used this technique in one game I’m working on and it looks better than using button textures to animate. .
In this video I’m going to break down building the minimal button and also touched some of the items I have covered in previous videos like modular widgets and widget animation.
Grab the UIMaterial lab from the marketplace and let’s go.
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extremely handy video! thank you :)
Useful video, thanks!
awesome!! It's another step for Creative UI contents!
감사합니다! Thank you
please tell me why the text always goes out of frame when I try to insert this widget?
Hi,you have an idea why HD icons become pixelate and blurry? i have a 1024x1024 icon that i downgrade to 120x80 to fit inside my inventoryBar, but this downgrade pixelate my icon.
I know that taking an image 32x32 for exemple, and stretch it to 1024x1024 will result in a huge pixelisation, but the opposite should not be true.
You have a tip for that? to remove the pixelisation, i have to put a bigger number instead of 120x80, but doing so, also modify the size of my InventoryBar which i dont want to change in size. already big enough.
Thanks if you have a tip :P
Hey there, are the Size X and Size Y the same size as your icon?
@@JustAnotherDangHowToChannel How to make an background image?