I've actually been into party finder quite a bit and have not encountered auto-markers. If people are using them, I think its a tiny minority, which I'm thankful for, cuz I actually find this ulti quite fun so far, I'm looking to make it the first one I do to completion
FRU feels like it'll be a new gen ucob (but wont replace it!) as a fun, satisfying and quick feeling ultimate to do with friends and learn a bunch of jobs on. it has its share of issues but i think we're moving more in the right direction away from TOP's design. i think DSR will always be the goat, but if this fight had picto figured out and was a bit less lenient in some points, it'd be up there close to it i think
Extremely minor nitpick, but for the light rampant light party stacks, mark of mortality is the least of your cincerns there, because I think it will make the stack count uneven and simply kill everyone if someone was missing.
everyone says there are no light elemental mechanics, but i'm pretty sure the flash of light during both sets of proteans is a SEPARATE snapshot of your positioning for the third and fourth proteans being shot out -- quite literally a light mechanic
if you want to make it easier you should probably watch each part as you progress the fight rather than all in one go, heavy mental load *will* make you do mistakes
Currently with Pf on p4 enrage, not once did we had to use automarker. And just in general i have seen almost no automarkers being used. They sure exist, but most people seem to prefer to do it the normal way.
savage generally won't see automarkers being used. it becomes much more prevalent in ultimates, particularly true for TOP more than any others, but i've heard DSR and UWU also has a lot of automarkers being used. I couldn't tell you exactly how many groups would be using them in PF as I haven't done ultimates in PF, mearly heard many stories from those that have.
I like this fight, it simplistic compared to TOP and DSR and the idea of giving shit tons of Damage downs for failing a mech instead of auto party wipe is great. However I put it below TOP and DSR. The story to DSR is what people wanted to see and allowing that ultimate to Cook for an extra year provided a lot of opportunity for the devs to really go all in with the scenarios and checks, however P6 double dragons is possibly the worst phase of any ultimate. 3% hand of pain on top of herasvelgars enrage mechanic is just the most annoying thing to deal with in an ultimate especially with Crit variance being so dominant in the current meta. TOP to me is the pinnacle of SUPER BOSS and fits the idea of Omega very well. Its also the only Ultimate where you fight 1 boss constantly evolving to get stronger and beat us. The musical timing for TOP of P2-P6 is also just perfect especially the P3-P4 transition/DPS Check. Phase 1 is a slight miss I think simply cause of the music, I think if it had the FFV regular battle theme it would have been more enjoyable, I do enjoy looper cause its a consistency check for the party as is Pantocrator. And TOP's P6 is one of the best final phases with the LB slinging and mitigation required, I love those butt clenching moments of am I gonna live this hit. What both DSR and TOP do wrong tho is body checks. SO MANY BODY CHECKS. 1 person fails and its an auto wipe for everyone and that's just not fun especially in a prog setting. Its why a lot of people get discouraged in DSR and TOP cause you can go a whole night without prog due to everyone failing once or twice, FRU gets this right and makes it fun to push through mechanics despite failing them. I will say the actual story beats to FRU aren't nearly as impactful to me, I don't feel the same connection to Ryne and Gaia etc. in the same way as Haucherfaunt, hell FATEBREAKER is just there, he doesn't serve a purpose other than to just be there, I woulda preferred Promise with the Junction phase to start with over Fatebreaker that told a complete story from when we beat him to getting to Pandora. FRU is a step in the right direction for Ultimates tho, let TOP have the ball busting perfection and DSR have its story driven moments. FRU is much more forgiving on the prog and allows you to breathe without letting go of the gas. If only PICTO imbalance wasn't such a problem.
I agree, I might be in the minority but I think TOP is a good fight, people say that they think FF14 is too easy so they went ahead and made an extremely challenging fight! Plus the final phase rocks!
I do all the content I can in this game but because of large chunks of time being needed to dedicate my time to 7 other people for hours, Ults have not seem rewarding and ESPECIALLY not engaging at times. This is SO just me but TOP p3->p4 had the music chanting line up so well that it gives me the chills. This fight? Has good music lineups sure but THE FACT THERE IS VOICE ACTING IS BIG and also UNIQUE lines and DYNAMIC voice lines. DT has done so much for that and it makes me feel so much more engaged in fights. It makes me wanna do it so much more as silly as it sounds. Also Edenmorn Rapier has been my main weapon glam since week 2/3 of that tier. I legally need a glowy version
It really feels like they went with a more engaging and fun experience rather than straight up difficulty and that's a good thing for a lot of people's enjoyment and appreciation. Veterans or hardcore tryhards will scoff at it, they want a challenge and I guess to suffer for a week every time "hard" content drops? Sure, I guess. People can cry all they want about too much accessibility, but despite mixed story reception the expansion's content has been such a fun time going through and it's still not boring from dungeons to trials and everything "high end". Once the grindy content rolls out, if they keep this type of design, I will be playing it A LOT and enjoy it very much.
@@DacianGradaMusic brother, ultimates are literally made for the "veterans or hardcore tryhards" What is this historical revisionism? Raids got an easy mode specifically so people who wouldn't turn their brain on could enjoy the story and spectacle, and for those who'd raid reclear and bis on patch, they made ultimates. The entire design of UCoB p3 was psychological torture on the playerbase who thought the fight would last like 30 minutes long with the constant trios. It is BY DESIGN meant to gatekeep people away.
@@vaan_ oh don't worry they still do gatekeep people away. In the end it's just a time commitment, even moreso in PF, while it might take "less" than the big EW ones, it's still something that most people won't be able to do as easily because of that. Didn't you see how miserable most groups were in Endwalker between all the high end stuff coming out close to each other? If you want that again, you might still get it with all the planned content in DT already, especially with a .3 ultimate as well. I get that not all content is for everyone and that's good, but in the end with how they still insist on delaying the midcore-friendly grindy content later in the expansion (Variant, possibly even Criterion if they fix the rewards, Exploration Zone, then some DD/Limited jobs sprinkled in, etc.) a "more accessible ultimate" isn't all that bad. Games, mentalities and developer goals/focus evolve over time and people just need to accept that even if they won't always agree with the direction it's going.
Not to bring other content creators in the mix, I feel like Arthars take is the one that I've seen that I disagree with. Paraphrasing but: "It feels like dumbed down too much for this to be too accessible, but this is supposed to be Ultimate, it is not supposed to be accessible. This is good for everybody, but for me it isn't." That's the type of mentality that I can't get behind. He's been progging for a week at the point of the comment and he hasn't cleared. If it really was dumbed down, then why hasn't he cleared. I dunno. But I do feel like the fight is easier to get into and I wanna prog this on content.
I feel like some of the veteran players are just too detached from the modern times. Not that's always a bad thing, naturally, but sometimes when you play a game for a DOZEN years and then some, you tend to develop the mentality of "eh I've seen it all" and nothing really excites you anymore. Especially when it's such a formulaic and "averse to risks" game like FFXIV is nowadays. They used to take risks, very bad balancing and "unique job" at the expense of players' engagement and fun, now it's the opposite and people who want things a bit more like it used to be will be disappointed... We've seen it with the "homogeneization of jobs" discourse and now that they give us a breather Ultimate after the miserable prog experiences some people had with both the EW ones, it's not good anymore suddenly? Come on. There's a chance this was planned to have an appetizer of sorts for the community especially since the expansion has been so heavy in the backend of development, with the ramped up fight design and all the graphical stuff, that now that it's settled down they might want to do another "hard" ultimate. It's all relative though and as you said the one vocally complaining about the content hasn't cleared it yet, so...
why hasn't he cleared? because there are 7 other ppl who you as an individual cant play for, and in ultimate, cant play around... this fight *is* good for the community but i understand his point. by comparison to dsr and top, this will have a high clear rate, which again, is good for the community. but i think his point is that it doesnt feel like the peak of combat content when compared to dsr/top because it's been "dumbed down." (which it has lets be real. the devs took the opinions on top to heart clearly [as usual]). someone commented that in week 1 theyre already at p4 in PF LOL. it took me 2 whole weeks to get a dsr clear in PF, tea took a week. if you dont see why arthars is saying the ulti has been dumbed down, idk what to tell ya.
@@tronaldtv7099 I'm doing 3h a day with constant p1/p2 wipes and I'm at apocalypse already. It's about TEA difficulty (and that's fine) but the bad actors coming out of the woodwork to slippery slope the narrative to "well ackshually ultimates should be for the average raider" need to go back to the hole they came from
@@DacianGradaMusic But that's the thing. I get that FRU can be easier than other ultimates, but knocking down the quality of the fight because it is something that you wish isn't, is not a valid criticism. You should evaluate things based on what you have, and by the looks of it, what we got was pretty good, if not the best for some people. This is why I don't think his take is all that valid. If it was only about the difficulty, then fine, that is relative to the player. But he goes on and on about "why couldn't they do this, or why didn't they make phase 6". He still says that PFing the fight will be fun. But he also says that every ultimate raider is done for the whole patch, when there are people that cleared (Happy, Rinon, Kindred players, Echo players) that really wanna reclear and reprog the fight and EVEN people that haven't cleared (Xeno, ironically enough in the same party as Arthars) that want to be done with the fight but will do reclears. I just wish Arthars would take more care about what he says without pausing. It is not the first time he done this.
@@Paraguai123he’s entitled to his opinion as u are to yours. He doesn’t have to be mindful of what he says. It’s silly to put so much stock on what someone else thinks.
holy 2 hours batman, thats a long time! ill be sure to watch and learn carefully! Also, at around the 20:35 mark, you mention a macro you're going to put on screen for those head markers, but nothing shows up!
22:25 @mrhappy ive been doing this in pf since day 1 and the very few times people put on AM the party would say turn that shit off its distracting AF AM does get used but like not many people are using it. Nor are people asking for it in PF
Holly molly how can you guys remember all those things?? You were talking about the third mechanic of phase one and I already forgot the first one. Congrats on the clear, let me go back to msq roulette
As you learn and practice it becomes muscle memory. By the time you're progging mid p2, p1 will become so routine you don't think about it and so on and so on
I unsubbed shortly after DT release because clearing TOP right before expac release had me completely burnt out with how miserable that fight is but this fight has me thinking about jumping back in. Was fun catching the few bits of prog I could, congrats on the clear!
The macro I stupidly didn't edit in:
/mk attack
/micon "attack" enemysign
I've actually been into party finder quite a bit and have not encountered auto-markers. If people are using them, I think its a tiny minority, which I'm thankful for, cuz I actually find this ulti quite fun so far, I'm looking to make it the first one I do to completion
FRU feels like it'll be a new gen ucob (but wont replace it!) as a fun, satisfying and quick feeling ultimate to do with friends and learn a bunch of jobs on.
it has its share of issues but i think we're moving more in the right direction away from TOP's design. i think DSR will always be the goat, but if this fight had picto figured out and was a bit less lenient in some points, it'd be up there close to it i think
Extremely minor nitpick, but for the light rampant light party stacks, mark of mortality is the least of your cincerns there, because I think it will make the stack count uneven and simply kill everyone if someone was missing.
everyone says there are no light elemental mechanics, but i'm pretty sure the flash of light during both sets of proteans is a SEPARATE snapshot of your positioning for the third and fourth proteans being shot out -- quite literally a light mechanic
holy balls 2 hours
if you want to make it easier you should probably watch each part as you progress the fight rather than all in one go, heavy mental load *will* make you do mistakes
Mr Yappy
I’m tapped in for all 2 hours, chapters would be CLUTCH
Currently with Pf on p4 enrage, not once did we had to use automarker. And just in general i have seen almost no automarkers being used. They sure exist, but most people seem to prefer to do it the normal way.
savage generally won't see automarkers being used. it becomes much more prevalent in ultimates, particularly true for TOP more than any others, but i've heard DSR and UWU also has a lot of automarkers being used. I couldn't tell you exactly how many groups would be using them in PF as I haven't done ultimates in PF, mearly heard many stories from those that have.
I like this fight, it simplistic compared to TOP and DSR and the idea of giving shit tons of Damage downs for failing a mech instead of auto party wipe is great. However I put it below TOP and DSR.
The story to DSR is what people wanted to see and allowing that ultimate to Cook for an extra year provided a lot of opportunity for the devs to really go all in with the scenarios and checks, however P6 double dragons is possibly the worst phase of any ultimate. 3% hand of pain on top of herasvelgars enrage mechanic is just the most annoying thing to deal with in an ultimate especially with Crit variance being so dominant in the current meta.
TOP to me is the pinnacle of SUPER BOSS and fits the idea of Omega very well. Its also the only Ultimate where you fight 1 boss constantly evolving to get stronger and beat us. The musical timing for TOP of P2-P6 is also just perfect especially the P3-P4 transition/DPS Check. Phase 1 is a slight miss I think simply cause of the music, I think if it had the FFV regular battle theme it would have been more enjoyable, I do enjoy looper cause its a consistency check for the party as is Pantocrator. And TOP's P6 is one of the best final phases with the LB slinging and mitigation required, I love those butt clenching moments of am I gonna live this hit.
What both DSR and TOP do wrong tho is body checks. SO MANY BODY CHECKS. 1 person fails and its an auto wipe for everyone and that's just not fun especially in a prog setting. Its why a lot of people get discouraged in DSR and TOP cause you can go a whole night without prog due to everyone failing once or twice, FRU gets this right and makes it fun to push through mechanics despite failing them. I will say the actual story beats to FRU aren't nearly as impactful to me, I don't feel the same connection to Ryne and Gaia etc. in the same way as Haucherfaunt, hell FATEBREAKER is just there, he doesn't serve a purpose other than to just be there, I woulda preferred Promise with the Junction phase to start with over Fatebreaker that told a complete story from when we beat him to getting to Pandora.
FRU is a step in the right direction for Ultimates tho, let TOP have the ball busting perfection and DSR have its story driven moments. FRU is much more forgiving on the prog and allows you to breathe without letting go of the gas. If only PICTO imbalance wasn't such a problem.
I agree, I might be in the minority but I think TOP is a good fight, people say that they think FF14 is too easy so they went ahead and made an extremely challenging fight! Plus the final phase rocks!
Happy, I honestly cannot believe your final take. FUN is not allowed its suffering and despair or nothing at all.
(this is sarcasm)
I have nothing to add to this except uhh...one of the meanings of "fru" is "wife" in Swedish. Thought that was a fun coincidence.
That might be the best coincidence.
I do all the content I can in this game but because of large chunks of time being needed to dedicate my time to 7 other people for hours, Ults have not seem rewarding and ESPECIALLY not engaging at times. This is SO just me but TOP p3->p4 had the music chanting line up so well that it gives me the chills.
This fight? Has good music lineups sure but THE FACT THERE IS VOICE ACTING IS BIG and also UNIQUE lines and DYNAMIC voice lines. DT has done so much for that and it makes me feel so much more engaged in fights. It makes me wanna do it so much more as silly as it sounds. Also Edenmorn Rapier has been my main weapon glam since week 2/3 of that tier. I legally need a glowy version
currently complaining
XIV players finally discovering what WoW has had since 2006 in the burning crusade
It really feels like they went with a more engaging and fun experience rather than straight up difficulty and that's a good thing for a lot of people's enjoyment and appreciation. Veterans or hardcore tryhards will scoff at it, they want a challenge and I guess to suffer for a week every time "hard" content drops? Sure, I guess.
People can cry all they want about too much accessibility, but despite mixed story reception the expansion's content has been such a fun time going through and it's still not boring from dungeons to trials and everything "high end". Once the grindy content rolls out, if they keep this type of design, I will be playing it A LOT and enjoy it very much.
@@DacianGradaMusic brother, ultimates are literally made for the "veterans or hardcore tryhards"
What is this historical revisionism? Raids got an easy mode specifically so people who wouldn't turn their brain on could enjoy the story and spectacle, and for those who'd raid reclear and bis on patch, they made ultimates. The entire design of UCoB p3 was psychological torture on the playerbase who thought the fight would last like 30 minutes long with the constant trios. It is BY DESIGN meant to gatekeep people away.
@@vaan_ oh don't worry they still do gatekeep people away. In the end it's just a time commitment, even moreso in PF, while it might take "less" than the big EW ones, it's still something that most people won't be able to do as easily because of that.
Didn't you see how miserable most groups were in Endwalker between all the high end stuff coming out close to each other? If you want that again, you might still get it with all the planned content in DT already, especially with a .3 ultimate as well.
I get that not all content is for everyone and that's good, but in the end with how they still insist on delaying the midcore-friendly grindy content later in the expansion (Variant, possibly even Criterion if they fix the rewards, Exploration Zone, then some DD/Limited jobs sprinkled in, etc.) a "more accessible ultimate" isn't all that bad.
Games, mentalities and developer goals/focus evolve over time and people just need to accept that even if they won't always agree with the direction it's going.
Shifting Sky and Tsundered Sky were the original versions of Utopian Sky back in e11.
Not to bring other content creators in the mix, I feel like Arthars take is the one that I've seen that I disagree with.
Paraphrasing but: "It feels like dumbed down too much for this to be too accessible, but this is supposed to be Ultimate, it is not supposed to be accessible. This is good for everybody, but for me it isn't."
That's the type of mentality that I can't get behind. He's been progging for a week at the point of the comment and he hasn't cleared. If it really was dumbed down, then why hasn't he cleared. I dunno. But I do feel like the fight is easier to get into and I wanna prog this on content.
I feel like some of the veteran players are just too detached from the modern times. Not that's always a bad thing, naturally, but sometimes when you play a game for a DOZEN years and then some, you tend to develop the mentality of "eh I've seen it all" and nothing really excites you anymore. Especially when it's such a formulaic and "averse to risks" game like FFXIV is nowadays. They used to take risks, very bad balancing and "unique job" at the expense of players' engagement and fun, now it's the opposite and people who want things a bit more like it used to be will be disappointed... We've seen it with the "homogeneization of jobs" discourse and now that they give us a breather Ultimate after the miserable prog experiences some people had with both the EW ones, it's not good anymore suddenly? Come on.
There's a chance this was planned to have an appetizer of sorts for the community especially since the expansion has been so heavy in the backend of development, with the ramped up fight design and all the graphical stuff, that now that it's settled down they might want to do another "hard" ultimate. It's all relative though and as you said the one vocally complaining about the content hasn't cleared it yet, so...
why hasn't he cleared? because there are 7 other ppl who you as an individual cant play for, and in ultimate, cant play around... this fight *is* good for the community but i understand his point. by comparison to dsr and top, this will have a high clear rate, which again, is good for the community. but i think his point is that it doesnt feel like the peak of combat content when compared to dsr/top because it's been "dumbed down." (which it has lets be real. the devs took the opinions on top to heart clearly [as usual]). someone commented that in week 1 theyre already at p4 in PF LOL. it took me 2 whole weeks to get a dsr clear in PF, tea took a week. if you dont see why arthars is saying the ulti has been dumbed down, idk what to tell ya.
@@tronaldtv7099 I'm doing 3h a day with constant p1/p2 wipes and I'm at apocalypse already. It's about TEA difficulty (and that's fine) but the bad actors coming out of the woodwork to slippery slope the narrative to "well ackshually ultimates should be for the average raider" need to go back to the hole they came from
@@DacianGradaMusic But that's the thing. I get that FRU can be easier than other ultimates, but knocking down the quality of the fight because it is something that you wish isn't, is not a valid criticism. You should evaluate things based on what you have, and by the looks of it, what we got was pretty good, if not the best for some people.
This is why I don't think his take is all that valid. If it was only about the difficulty, then fine, that is relative to the player. But he goes on and on about "why couldn't they do this, or why didn't they make phase 6".
He still says that PFing the fight will be fun. But he also says that every ultimate raider is done for the whole patch, when there are people that cleared (Happy, Rinon, Kindred players, Echo players) that really wanna reclear and reprog the fight and EVEN people that haven't cleared (Xeno, ironically enough in the same party as Arthars) that want to be done with the fight but will do reclears.
I just wish Arthars would take more care about what he says without pausing. It is not the first time he done this.
@@Paraguai123he’s entitled to his opinion as u are to yours. He doesn’t have to be mindful of what he says. It’s silly to put so much stock on what someone else thinks.
Pretty sure the memory crystal still appears if you caster lb p2, it just has less hp I think.
No it doesnt.
holy 2 hours batman, thats a long time! ill be sure to watch and learn carefully! Also, at around the 20:35 mark, you mention a macro you're going to put on screen for those head markers, but nothing shows up!
Yoooo, my goat Fortius from obscure Bozja EX mechanic
22:25 @mrhappy ive been doing this in pf since day 1 and the very few times people put on AM the party would say turn that shit off its distracting AF AM does get used but like not many people are using it. Nor are people asking for it in PF
this is the same experience ive had. I only saw AM once and everyone said that it wasn't needed and to turn it off.
Maybe I'm missing it, can someone point me to the macro for markers for p1 tethers? not an automarker fan but i'd like to use that if it was available
It's not in the video for sure, I'd like the macro as well just so I can use it
I call the Light rampant shape the gigachad strat
Good talk.
Holly molly how can you guys remember all those things?? You were talking about the third mechanic of phase one and I already forgot the first one. Congrats on the clear, let me go back to msq roulette
As you learn and practice it becomes muscle memory. By the time you're progging mid p2, p1 will become so routine you don't think about it and so on and so on
I unsubbed shortly after DT release because clearing TOP right before expac release had me completely burnt out with how miserable that fight is but this fight has me thinking about jumping back in. Was fun catching the few bits of prog I could, congrats on the clear!
aNYONE GOT TIMESTAMPS
30:12 P2
Auto-markers.... reminds me of UWU. No PF will fill if you dont have Auto-Markers...
Sims will destroy this ultimate once they come out. Literally everything is simable
Second
5th first
First