4 months is actually an insanely short amount of time given the scope and quality of the Simpsons Hit and Run remake you're producing. Your skill and productivity are extremely commendable. If you can't figure out how to make this work genius and skill publicly available, a good alternative may be to live stream MANY, MANY playthroughs with periodic expansions and updates on TWITCH or something. This game looks so beautiful it's worth thousands of hours of footage and you should be compensated some seriously generous loot for bringing so much joy to so many people!
Biggest issue is the distribution of copyrighted assets. I do wonder if it would be possible to release an installer that only comes with the custom-created assets and code, and you supply your own installation of the base game. Sort of like how emulators work, or some other game remasters.
I have only a passing interest in Game Development, but I’m a big fan of the cinematic properties of Unreal Engine, so this video was really interesting! I love the things you’re able to do with this tool, and how versatile it seems!
Dude, I've needed this so bad! Metahumans and dialogue was starting to make me nervous. Now, I won't have to be! The only thing is the price. $299 is a bit out my league at this point and I would say the majority of indie devs do not have that type of cash flow. I would suggest possibly lowering it overall rather than relying on Epic sales to get customers that are on the fence. As I have wishlisted it but it will not leave my wishlist for possibly years. As it comes down funding and what is more important in that project. Unless your whole project is dialogue, I just can't explain paying $299 for a dialogue system at this point. There is another product that works similarly to yours but is missing livelink and other small features but only $59.99. Just a suggestion to get this product into more peoples hands. Great job and whenever I do purchase, I look forward to it!
Thank you for the feedback! I know its an expensive plugin, but I promise you get what you pay for. With over 2000 hours spent on this plugin, if you wanted to hire someone to make an equivalent tool you'd easily spend over $100,000, assuming you're paying $50 an hour for a programmer. Definitely hope you give it a try and if you have any questions please feel free to ask in the discord!
@@reubs I know and I don't doubt that it was a lot work put into this plugin. I'm sure this was a struggle to set a price for your product as I have dealt with the same struggles myself. I haven't seen a plugin work like yours, optimized, and working for Metahumans, so you already have me sold. Unfortunately, with the way the world is currently and being a small dev team the funds won't be here anytime soon. I look forward to using the plugin and great work sincerely! Cheers!
@@reubs I know this is a great plugin, I know you get what you pay for. I even supported you over Patreon. I simply cannot afford $300 for one plugin, most people that follow this channel are not professional developers (studios, businesses, etc.) that would have a full-time paid programmer on staff. I know how much hard work you put into these projects, because I have watched you creating these projects for a long time now. My expertise is not in game development, it is in business -- I hold two business degrees and more than a decade of real world experience on top of that. I am sure there are some people that follow this channel that could spend the $100,000 you mentioned, but that is like creating a very expensive product prototype and marketing it toward a very small very niche market. In one single day, this video got 6,700+ views. You have 392,000+ subscribers at the time of making this comment. I apologize for writing something you might not want to read, but your target audience is more mass market and you would make back a lot of that $100,000 by reaching a wider audience than alienating some of the smaller solo developers or others with a tighter budget. Even if this is not the route you would like to go, perhaps I could suggest a stripped "lite" version.
Hello. Im trying to get this to work in my project. But i cant get the dialog to show up. At 7:03 you choose BP_NarrativeDefaultUI. But I cant find that in my project. Has this changed name? I find one called BP_Narrative3Overlay, but that does not work. I use Unreal 5.3 and its a first person character. When I have set up the test trigger nothing happends. Any tips?
@@jonah4804 THANK YOU SO MUCH!!! I actually ended up getting this same video link in the Discord from the wonderful, D3kryption. I was also coming back here just to link that same video you provided but I just want to say thank you so much for caring and trying to help me out even though you don't know me. Really cool of you!!!! Sending good karma your way
I'm looking forward to command NPC to raise their hands or to touch their clothes or pick up certain objects like very specific actions. is it possibile with Narrative 3 ?
I was waiting a few days for version 3 to be released before buying it, because of the 5.2 support, and I was basically completely shocked by seeing the new price tag for it. I totally think it is worth it since there is a lot of work put into it... but I'm just disappointed for not buying it before and have to look for a different solution now :(
@reubs, this is great! Thank you. I'm trying to figure out how to apply this as a first person character, so that the camera doesn't try to look at the player, and just stays on the npc for the entirety of the conversation. Is there a timestamp that applies to this? I'm watching from the start as we speak to follow along.
player controller class doesn't work too well with custom characters. (it auto launches a dialogue at start) either a fp or tp camera issue? going to try the old way of adding it to character. Any other ideas or work arounds for this?
Great job man I’ll be using this for sure one day. It looks like there was so much work put into the plug-in, but 300 is kind of insane lol. I don’t know how many hours were put in but 300 doesn’t really seem feasible for most people? Would it ever go on sale?
Hay. Is this possible: I talk to an Npc and it shows me a Widget with a Letter. The Dialog is paused and when I close the Widget, the Dialogue continues.
How effective is this plugin when integrated with Virtual Reality? I'm interested in implementing straightforward quests where users must physically interact with and retrieve items to return to an NPC, coupled with basic dialogue options similar to what's demonstrated in the video. Are there any available tutorials or instructional videos showcasing how to accomplish these tasks?
Enjoying Narrative 3 and the tutorial. Question for you, when you adjust the offsets for the preset cameras, is there any way to preview them without playing the dialogue and/or is there a way to adjust them live? For example, I want to get a very specifically framed closeup. Currently, I need to change the camera offset, trigger the dialogue to see the camera, exit the dialogue, and estimate what the adjustments are I need. I need to rinse and repeat this process until I finally get the right framing. Is there a more efficient way to do this?
Question to long time users of Narrative3-- how does it work in big scale, I mean lot ,LOT of dialogue lines and quest for example?. Does it run nice performance wise? Would be shame to find out there is some LIMIT how much dialogues/quests it can handle before it starts substancially hurting performance of project. Hope it's not a problem and "sky is the limit" ;)
Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please.. You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls
I thought I was crazy. Could've sworn it was $99.99, checked today and it's $299.99 ... It was expensive at $100. I was just waiting for the 3.0 update, and 5.2 support (which still hasn't come in). I love the concept behind Narrative, I'd love to use it, but at this price point I simply cannot afford it and would rather settle for a mishmash between lesser developed but more affordable plugins.
@@haftners yeah same here. Had I known there was going to be an increase in price I would of bought it already. Guess I’m looking elsewhere for a plugin
Hey reubs, have you seen El Gato del Tejado's work on remastering Simpsons hot and run? He mostly creates real simpsons-style animations for the cutscenes and renasters the textures. Maybe you two could collaborate? That would be pretty cool
I switched from Unity to Unreal, a lot of developers are doing it lately. There are far more features, assets, and greater support. A few years ago I'd say Unity was the go-to, but Unreal has definitely upped their game and far surpassed Unity. Even I thought that I was far too along, just give it a shot.
reubs, i'm tryna play simpsons. booted up your channel after looking at clouds on a blue sky today. She's gotta be less than a month away. I've been here since the beginning.
This tutorial has been updated with the new quick start guide! Check it out here: th-cam.com/video/azheylJrvvk/w-d-xo.html
Thank god I thought you’d disappeared
Honestly just clicked on the video to look for a comment like this lol. Can’t wait for #10!
yes
Good to see you back my man
Why you little...!
Oh cool! I was actually planning to get Narrative 3, glad you made a full tutorial 😚
The intro is just fantastic. I love how it sets the tone and everything. Nice job!
4 months is actually an insanely short amount of time given the scope and quality of the Simpsons Hit and Run remake you're producing. Your skill and productivity are extremely commendable. If you can't figure out how to make this work genius and skill publicly available, a good alternative may be to live stream MANY, MANY playthroughs with periodic expansions and updates on TWITCH or something. This game looks so beautiful it's worth thousands of hours of footage and you should be compensated some seriously generous loot for bringing so much joy to so many people!
Need copyright yeah I know it sucks
Biggest issue is the distribution of copyrighted assets.
I do wonder if it would be possible to release an installer that only comes with the custom-created assets and code, and you supply your own installation of the base game. Sort of like how emulators work, or some other game remasters.
i bought this a few months ago and it's by far the best plugin i have used
We are waiting for simpsons🙏🙏🙏🙏
Nice been waiting for this, well done
Just bought the Narrative 3 plugin to use on my project. Very excited! I'll add to this comment later to let you know how it's going :D
Extremely nice plugin... really good job on this one!
That's a great update. Thank you for making this extended version. Thanks.
"Here it is all this cool stuff that I will teach you how to do... BUT you need to buy my very expensive plugin" LOL
You’re alive! Thought Radical Games’s hitsquad finally got you
Fantastic Video, Very inspiring to other indie developers
I have only a passing interest in Game Development, but I’m a big fan of the cinematic properties of Unreal Engine, so this video was really interesting! I love the things you’re able to do with this tool, and how versatile it seems!
Dude, I've needed this so bad! Metahumans and dialogue was starting to make me nervous. Now, I won't have to be! The only thing is the price. $299 is a bit out my league at this point and I would say the majority of indie devs do not have that type of cash flow. I would suggest possibly lowering it overall rather than relying on Epic sales to get customers that are on the fence. As I have wishlisted it but it will not leave my wishlist for possibly years. As it comes down funding and what is more important in that project. Unless your whole project is dialogue, I just can't explain paying $299 for a dialogue system at this point. There is another product that works similarly to yours but is missing livelink and other small features but only $59.99. Just a suggestion to get this product into more peoples hands. Great job and whenever I do purchase, I look forward to it!
x2
Thank you for the feedback! I know its an expensive plugin, but I promise you get what you pay for. With over 2000 hours spent on this plugin, if you wanted to hire someone to make an equivalent tool you'd easily spend over $100,000, assuming you're paying $50 an hour for a programmer. Definitely hope you give it a try and if you have any questions please feel free to ask in the discord!
@@reubs I know and I don't doubt that it was a lot work put into this plugin. I'm sure this was a struggle to set a price for your product as I have dealt with the same struggles myself. I haven't seen a plugin work like yours, optimized, and working for Metahumans, so you already have me sold. Unfortunately, with the way the world is currently and being a small dev team the funds won't be here anytime soon. I look forward to using the plugin and great work sincerely! Cheers!
@@reubs I know this is a great plugin, I know you get what you pay for. I even supported you over Patreon. I simply cannot afford $300 for one plugin, most people that follow this channel are not professional developers (studios, businesses, etc.) that would have a full-time paid programmer on staff. I know how much hard work you put into these projects, because I have watched you creating these projects for a long time now. My expertise is not in game development, it is in business -- I hold two business degrees and more than a decade of real world experience on top of that. I am sure there are some people that follow this channel that could spend the $100,000 you mentioned, but that is like creating a very expensive product prototype and marketing it toward a very small very niche market. In one single day, this video got 6,700+ views. You have 392,000+ subscribers at the time of making this comment. I apologize for writing something you might not want to read, but your target audience is more mass market and you would make back a lot of that $100,000 by reaching a wider audience than alienating some of the smaller solo developers or others with a tighter budget. Even if this is not the route you would like to go, perhaps I could suggest a stripped "lite" version.
@@reubsust out of curiosity, how is your channel pronounced? Is it 'roobs' or 're-ubs/ray-ubs'?
Hello. Im trying to get this to work in my project. But i cant get the dialog to show up. At 7:03 you choose BP_NarrativeDefaultUI. But I cant find that in my project. Has this changed name? I find one called BP_Narrative3Overlay, but that does not work. I use Unreal 5.3 and its a first person character. When I have set up the test trigger nothing happends. Any tips?
I have the exact same issue! No fix yet. Did you ever find one?
@darkomen1078
@@Dakb1000 th-cam.com/video/lvH2QrYpOrs/w-d-xo.html
@@jonah4804 THANK YOU SO MUCH!!! I actually ended up getting this same video link in the Discord from the wonderful, D3kryption. I was also coming back here just to link that same video you provided but I just want to say thank you so much for caring and trying to help me out even though you don't know me. Really cool of you!!!! Sending good karma your way
53:05 Hi. I'm using Live Link Retarget. and your method doesn't work for facial animation =((((. What to do?
everything worked, I zybala put the tag)
Good stuff thank you for this tutorial
I would like to get the project but I have no idea how to add it to my own project, is there a video tutorial for this?
It would be good to have a simple way to trigger a niagara particle effects on an event, such as when people like what you say / dislike what you say.
I'm looking forward to command NPC to raise their hands or to touch their clothes or pick up certain objects like very specific actions. is it possibile with Narrative 3 ?
I was waiting a few days for version 3 to be released before buying it, because of the 5.2 support, and I was basically completely shocked by seeing the new price tag for it.
I totally think it is worth it since there is a lot of work put into it... but I'm just disappointed for not buying it before and have to look for a different solution now :(
yeah it used to be 100 right?
Very lucky, there is a discount on the market place today! It is 50 % off! I just bought it.
@reubs, this is great! Thank you. I'm trying to figure out how to apply this as a first person character, so that the camera doesn't try to look at the player, and just stays on the npc for the entirety of the conversation. Is there a timestamp that applies to this? I'm watching from the start as we speak to follow along.
player controller class doesn't work too well with custom characters. (it auto launches a dialogue at start) either a fp or tp camera issue? going to try the old way of adding it to character. Any other ideas or work arounds for this?
1:15:07
“Thank you for not filling this asset with nonsensical stats, attributes, inventory systems, etc., just for beginners to use.”
Hey reubs, this looks extremely interesting! Can I export the dialogue strings into an .XML file or a JSON script without having to input every node?
Great job man I’ll be using this for sure one day. It looks like there was so much work put into the plug-in, but 300 is kind of insane lol. I don’t know how many hours were put in but 300 doesn’t really seem feasible for most people? Would it ever go on sale?
Hay. Is this possible: I talk to an Npc and it shows me a Widget with a Letter. The Dialog is paused and when I close the Widget, the Dialogue continues.
How effective is this plugin when integrated with Virtual Reality? I'm interested in implementing straightforward quests where users must physically interact with and retrieve items to return to an NPC, coupled with basic dialogue options similar to what's demonstrated in the video. Are there any available tutorials or instructional videos showcasing how to accomplish these tasks?
Enjoying Narrative 3 and the tutorial. Question for you, when you adjust the offsets for the preset cameras, is there any way to preview them without playing the dialogue and/or is there a way to adjust them live? For example, I want to get a very specifically framed closeup. Currently, I need to change the camera offset, trigger the dialogue to see the camera, exit the dialogue, and estimate what the adjustments are I need. I need to rinse and repeat this process until I finally get the right framing. Is there a more efficient way to do this?
Today is the day!!! :D
Pretty good tutorial also are we going to see the next episode of hit and run remake yet?
jesus christ... I'm here looking out for a discount on the previous Narrative for some time now and you drop this on my wallet :D thanks, man. Lol
Question to long time users of Narrative3-- how does it work in big scale, I mean lot ,LOT of dialogue lines and quest for example?. Does it run nice performance wise? Would be shame to find out there is some LIMIT how much dialogues/quests it can handle before it starts substancially hurting performance of project. Hope it's not a problem and "sky is the limit" ;)
15:40 this no longer works :C
Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please..
You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls
Hey Reubs! This is so impressive! Well done - We actually shot you an email! Hopefully we hear back from you!
reubs can you make a Minimap Video
Wow lol I was about to buy this a couple days ago when it was 140$
But 402$? What the hell….no chance I buy it now
I thought I was crazy. Could've sworn it was $99.99, checked today and it's $299.99 ... It was expensive at $100. I was just waiting for the 3.0 update, and 5.2 support (which still hasn't come in). I love the concept behind Narrative, I'd love to use it, but at this price point I simply cannot afford it and would rather settle for a mishmash between lesser developed but more affordable plugins.
@@haftners yeah same here. Had I known there was going to be an increase in price I would of bought it already.
Guess I’m looking elsewhere for a plugin
haw its work on split screen !
Quick question: Is episode 10 of remaking The simpsons Hit & run the last episode, or will there be more afterwards?
Hey reubs, have you seen El Gato del Tejado's work on remastering Simpsons hot and run? He mostly creates real simpsons-style animations for the cutscenes and renasters the textures. Maybe you two could collaborate? That would be pretty cool
It would be really cool to see if you could remake the Simpsons 3D models you could use the short toy gory for ideas on how thay should look
I literally visited the channel yesterday
Nuts. I'll just learn it myself and it will be worth more.
when will simpsons hit and run #10 come out
Do you think you’ll remake any other games? Octodad?
There was no mention of multi-player cooperation
Next can you make school of dragons?
why can you barely walk larry? i used to be a stormtrooper and i got shot...oh never mind
any chance of a Unity version? I'm too far along to change engines.
I switched from Unity to Unreal, a lot of developers are doing it lately. There are far more features, assets, and greater support. A few years ago I'd say Unity was the go-to, but Unreal has definitely upped their game and far surpassed Unity. Even I thought that I was far too along, just give it a shot.
Qwwwieeeeests
was waiting for simpsons hit n run episode to get get this
We thought Homer sat on you!🤣
Where more Simpson 🥺
Edit:it’s okay guys he said ep 10 is soon
Hi
Anything on simpsons ?
Where’s the Simpson’s remake??
ух, молодцы разрабы смуты
reubs, i'm tryna play simpsons. booted up your channel after looking at clouds on a blue sky today. She's gotta be less than a month away. I've been here since the beginning.
Nice, but too expensive
its 300 dollars tho
mate, hurry up and accidently leak the Simpsons hit and run remake
Please remake Deadpool 2013 game.
The kiwi accent pulls me out of it eh 😂😂😂
sadly when I see things like this, it means all games will come out feeling similar
Finish the simpsons series
DOnt you just want to make hit and run
Y00000
Most aaa developers taking notes lol and I’d say they all look the same no in house talent anymore
Please just go back to Simpsons
Poop
GIVE US THE SIMPSONS