If you haven't already, go check out the modlists by trmplays, Loreplays, Kokoplays, Yeti's, Roll1D2Games, and Quarantine Games's and Barky's mod showcase videos. Those were the ones I watched while getting ideas for what to include, though a lot of other fine mod videos exist out there. I'm def not the best at modding or explaining what each one does - I'm just honestly really interested in these mods and how they make the game feel new to me again. I grateful for any knowledge of mod conflicts or other ones you might share with me, as usually that helps me explain it better in future videos. Haven't been in the modding world in awhile tho, so hopefully I did at least a little justice to these great mods! There's also a bunch I didn't include because they add a completely different facet to the game, like SOS and Hospitality, though those are fine too! This is not an exclusive list by any means. And if I haven't said it already, thanks to all the amazing people who mod the game and provide fun experiences for everyone!
I am a programmer. I have done some Rimworld mods. If you want you can send me your list of mods and your error logs and I will go through them for you to see what the errors are. Some of them will never affect you, some make it so things in the mod just don't show up in the game, and some will cause random crashes.
I've had a colonist literally bite off an entire arm of a guest in a "social fight", so I think the Ugh You Got Me sounds like a good adition to the game
Recently I've played without that mod, and in one playthrough there's been three social fights that have involved someones brain being gouged. **Confused hand gesturing**
If you play with Rimworld of Magic, then you will probably know just how bad a social fight can be if a monk is involved. Literally had a colonist die instantly because they insulted the generosity of the monk's uncle's son.
Along the lines of careful raiders, "Sometimes raids go wrong" adds an element of variety to raider spawns, as the name suggests, raids can go wrong for them in a multitude of ways, my personal favorite is when the raiders spawn in, alongside a hostile bear that attacks them, but there are plenty other events in a similar vein.
For me it mostly tends to spawn 2 raids from oposite factions at once, which can be lethal if handled poorly (ultra insect hive + an army of centipedes? what could go wrong amirite?), but is pretty fun because it adds more risk and reward
In my save (without SRGW) I have insect nests which spawned in near some choke points and raiders always end up getting eaten by em. It sucks for them cuz I got a mod that allows insects to impregnate people so it sucks REALLY hard.
So I was laying in my bed watching this video. and when he mentioned what "common sense" did I litterally sprung up and leapt at my computer to install it because food poisoning from dirty kitchen is my #2 problem for my current colony. #1 is that my storyteller is obsessed with cats and I keep getting cat related events, like 10 cats just joined your colony or 7 man-hunting cats have appeared and one of your colonists has been clawed almost to death.
@@zadikariamitchell1930 yes but you won't get negative stats from cooking on its surface. Unless I've been rolling some serious health checks from my surfaces. People have gotten sick from an incompetent chef but not from dirty surfaces. You do however get the ugly surface modifier. So long as you have beautiful stuff though it's not a huge negative to counter.
idk how i did it, but i never got issues with it, i think it's due to that garbage bins mod (which auto cleans an area around it over time) + the cleaning bots, they keep everything so clean that the food poisoning never happens
as a new player when he mentioned the mod that tells u what a mod is, I immediately got up and sat here with the workshop open because I can now tell whats modded and whats original, usually id ignore mods for weeks
You just got me watching an entire mod list video for entertainment and for ideas for an colony of my own, thanks for the mods and keep doing what you’re doing, but make sure you know what you want to do too.
Great now im downloading not only Kenshi but Rimworld because of you. Videos are just too great for me to just sit here and watch, i gotta experience it myself
A small note on Map Reroll, whenever you do it all the items that spawned with you will disappear, so make sure to put everything in your colonists inventory first.
I have a mod suggestion for you! Check out the Megafauna mod it adds some larger extinct animals (some very useful but need high taming skill and eat a lot). Some are really useful as battle mounts and others can be super useful with carrying stuff in caravans! They also look like they belong in the vanilla game so to me it's an absolute must!
I recommend dubs performance analyzer, helps identify what's killing the game's peroformance For me it turns out that the "Refill urgently" option from deep storage was killing the FPS
@@AchmadBadra oh, I mean, at this point if I remember correctly, many of those mods have a "continued" version, and if not, there’s almost always a good alternative
Somehow, this vid just flew under my radar! I legit love Rimworld and modding, seeing some new mod ideas and combos is always awesome! Thanks for introducing me to doormats and dragable corners and mad skills! (I hate how fast the skills regress).
I already have a mod list with over 100 mods. While several of these mods I already have my mod list has grown by at absolute minimum 25 more. You’re a monster Ambiguous Amphibian.
i just want to thank you so much i've been wanting to get back into rimworld after playing for over 500 hours and this gives me so many ideas and im really thankful that you'd make a video like this for newer players and veterans alike. i'm so happy i've given you a sub and im probably going to give this video 12 veiws by myself. keep up the great content!
Thanks for the modlist, im happy you took the time to talk about them all. most of the time when i get mods i just want to get a list and play but never really look at what most the mods do. since this video im going to try out all these mods and see where it will go. you did a great job explaining all the mods too. the video of you using the mods was even a greater visual of understanding the mods. thanks!
I've been enjoying your videos, man. I'm a new rimworld player but by no means a new gamer. You're giving me a nice crash course and I love what i'm seeing when it comes to possibilities in this game.
I didn’t watch the whole thing, but I didn’t see “No Pause Challenge” in there. I’ve been playing with it and it adds more real time tactics. I’d think that’d be a great addition to wave survival to keep you on your toes.
QoL modes are things that I really like in every game I play, from Rimworld to Minecraft, and they increase the pleasure I get from the game to enormous levels. I have downloaded so many mods from this video(it will probably take me a few hours to try to install them all into the game) the game seems to have started all over again for me :) Thank you very much for this beautiful video, I hope that there will be more videos of this kind. I'm sorry for the bad language, I'm using yandex translation, but I don't see an error :))
I just want to say that I love how perfect Rim World is as a platform for different genres and even franchises. You want Lord of the Rings? Absolutely. Star Wars? Got it. Halo? Sure. Furries? Why not? Medieval Stuff? Certainly, mi'lord. Warhammer? Yes, by the Emperor! It's just great.
pretty much the overview i was looking for, while being too tired to read through reddit posts, thanks! also, nicely chosen relaxing background music. good guide!
I know this is from last year, but thank you. I recently found you and you've given me hours of entertainment! I've been binge watching your Rimworld series and when I saw this video, I admit, I got excited. Thank you again for all the great content! Keep up the amazing work!
Yeah maybe don't do that ;-) I'd recommend a few common sense ones (all hail the While You're Up) that made you go "yes zomg that should be in vanilla!!1!" let's say 5 max, any vanilla extended, (1x1 tables ftw, also the animal ones), and maybe 2 or 3 others. I like the fishing one a lot. Harmony and such don't count because they don't change anything themselves. Use Rimhud and other user interface ones to your liking. I do recommend at least Rimhud. Maybe limit yourself on others at first so you don't get lost in all the new UI. Oh and special mention to Giddy up. Because why the F can't I ride an elephant?
Before you invest too much time into a series with androids, you need to know that they are horrendously unbalanced in terms of colony wealth. I've tried this before, and with just 3 t1 Androids and normal Crashlanded scenario beginning stuff, I was getting space pirate raids within a season on the middle difficulty. You may not think that's insane, but when you just have 4-6 wooden buildings, a bolt-action rifle and almost no security buildings, a tripple-rocket launcher is quite difficult to handle, so do be careful.
Is gonna be tuff at the beginning (off course) But when u had resources, man power, diplomatic relations (make friends is important) Androids army on your command ;) Also nukes from Rimtomics(To take out enemy base easily when u are bored) Btw ya I had at least 300+ mods And I am happy one of my first t1 android I build is still operating :D I loved mountain bunker base (Infestation is the only thing that hurts me) Grow humans, recruit humans, production of plasteel, chemfuel and yadayada~ Had lots of fun on Rimworld Recently just build a station and launched it to space(Mods: Save our Ship 2) Losing is fun *But winning is also fantastic*
i mean, they ARE op themselves, so you get bigger raids to compensate i personally have managed pretty well even without kill boxes remember that space pirates can come at any point (SPECIALLY with randy) but their size and equipment varies per wealth, i once got a single super soldier with a charge rifle as the initial raid, but my 3 colonists could kill it quickly with proper usage of cover and flanking
I know I'm late to the party but fluffys breakdown is awesome. Things will need fixing every so often or they will break. When they break you must fix them like normal vanilla with a component. This mode is a good way to conserve components.
25:27 I don't really know about this one but I think when I was playing not very modded gameplay with ZombieLand, the blood that was coming out of them was actually cleaning out itself after a rain rather than staying. I don't know if this was because of any mod's option or because it may disappear after some time, but if it's not in vanilla game then I think it's good that somebody added it. I still think filth should disappear much quicker.
damn your video was insanely good for me, been playing this game and moding it for a while and you showed me really great mods i didn't know i needed until i saw what they did
Great video, that windows mod looks really cool. The Rimcuisine 2 mods and the Vanilla Expanded Cooking/VEPlants mods play nice together and are fun for roleplay playthroughs. There's a drugs add-on for Rimcuisine 2 that lets you make painkillers even from neolithic beginnings, as well as brewing add-ons that are pretty fun. Also Dress Patients changed my life, it should just be a base game thing but it lets you dress downed pawns - like stripped wounded prisoners - and gets rid of easy mood debuffs by just putting some fucking pants on them. Like you do with IRL bedridden people. lol
SNAP OUT AND MEDICAL TAB ARE SO FLIPPIN USEFUL! I tried them once and NEVER went back. And when I thought 'eh I don't use it much' and took it out, I realized just how useful it is. It tells you who's bleeding and how badly, pain levels, each stat, if they can self-tend, and apparently lets you set surgeries, but I haven't figured that bit out yet. I use it after raids to tell who needs to be treated first and who can take a backseat and when I'm making bionics to quickly tell who's missing parts so I can make the proper bionics.
On the Research Pal mod at 11:20, you can use shift + scroll wheel to zoom in or out of the view .. keeps being readable until a certain threshold. - Zoom: shift + wheel scroll - Pan: shift + drag - Pan: wheel + drag - Scroll Vertical: wheel scroll - Scroll Horizontal: alt + scroll
I started watching you on the coral island and found you funny, and so I continued watching your content and enjoying it. However, today sir you earned my sub and bell click...even though I knew about many of these mods this was a very well made video and you introduced me to some mods I am looking forward to trying myself. Good Job & Well Done!!
As of March 2023 this video, although outdated is still very useful. Some mods are now part of the base game, some don't have a 1.4 version but any still do and/or have been updated. Thanks!
Hashhash i love how last series he was "lmao this mods looks good idk if im into mods haha" and now he is like 100 MODS ESSENSIAL for your MODDED Rimworld EXPERIENCE!" i love u aa, keep doing ya thing
3:35 I think that doormats is pretty realistic and common sense. You just got raided by mutant furry scum so why not use their skin for some useful purpose. If you are feeling especially generous you can even hand over the deskinned corpse back to them so they can get a proper burial.
Rimworld of Magic, Rimsaves, StartUp Impact, and Dragon's Descent are also VERY excellent mods. What The Hack?! also adds a lot of really cool new approaches to mechanoids.
You're the Born-Again-Christian of modding. You found your Mod-Jesus and now it's all you wanna talk about. As a peddler of mods, I approve of this while finding it amusing.
I discovered your channel with Torsolo, and im realy glad , I want to play the games you play, they seem funny, may be more funny when you are playing them.Anyway thank you for this mod pack, I just downloaded Rimworld and this is gamechanging.Love your vids !
Lol I watched 27 minutes of this before I realized there wasn't anything else coming. I thought he was listing the mods he was gonna use in the video LOL
I love using Simple Sidearms as it lets me build actual loadouts for my soldiers. I like having a composition of 1 Sniper 1 Light Machine Gunner 3 Assault Troopers 2 Grenadiers (these guys get regular rifles but switching to grenades make them so good against mechanoids.)
I love that mod! My colonists have a standard setup.. Base weapon, side autopistol, and side gladius. My reason for this is all of them can shoot, even if they lose their main weapon. The gladius is there in case they're melee attacked.
Fluffy Breakdowns has been one of my highest priority mods from the moment it was created. Equipment maintenance is one of those things I just cannot accept as a pure random event. Switching breakdowns from a random event to a consequence of equipment condition was perfect, and saves so many headaches when it comes to budgeting components.
Dude I love you and the content you make its so unique and different and the games you play really go well with your attitude. Never even knew how cool these games are, never even knew they existed. If you see this have a great day/night.
rimfridge is awsome for the kitchen to! Put single fridges in your kitchen on the other side of your stove crafting position, and then set them to critical for all needed ingredients, (meat/animal product/veggies) and then the crafting is blazing fast as other people will keep the stash stocked
Dub Skylights is pretty much essential for me now, it seriously helps to cut down on power usage. Sunlamps take up so much but skylights don't need power and if you have a solar flare, you don't have your plants dying.
i can agree with this. modding games has been some of the most fun ive ever had. rimworld and yes xcom is another great one to mod as well as fallout 4, fergettaboutit. endless good times.
If you haven't already, go check out the modlists by trmplays, Loreplays, Kokoplays, Yeti's, Roll1D2Games, and Quarantine Games's and Barky's mod showcase videos. Those were the ones I watched while getting ideas for what to include, though a lot of other fine mod videos exist out there. I'm def not the best at modding or explaining what each one does - I'm just honestly really interested in these mods and how they make the game feel new to me again. I grateful for any knowledge of mod conflicts or other ones you might share with me, as usually that helps me explain it better in future videos. Haven't been in the modding world in awhile tho, so hopefully I did at least a little justice to these great mods! There's also a bunch I didn't include because they add a completely different facet to the game, like SOS and Hospitality, though those are fine too! This is not an exclusive list by any means. And if I haven't said it already, thanks to all the amazing people who mod the game and provide fun experiences for everyone!
But im interested in you man
Love your content
Keep up the amazing work amphibian, also what’s your plan for the next kenshi challenge, I’m curious since it’s my favorite game I’ve seen you play.
I am a programmer. I have done some Rimworld mods. If you want you can send me your list of mods and your error logs and I will go through them for you to see what the errors are. Some of them will never affect you, some make it so things in the mod just don't show up in the game, and some will cause random crashes.
You should keep mods that are realistic, like run and gun and the holes in walls, we are human we are superior :/
Ambiguous tries just a few mods and now he's doing them like crack cocaine.
just like me lel
Mods are just like drugs
Thaaaaat's rimworld!
Sam King not gonna lie I thought the wall building mod was vanilla
If you're able to install just a couple and not anymore, you're not human. Are you a Mechanoid?
I've had a colonist literally bite off an entire arm of a guest in a "social fight", so I think the Ugh You Got Me sounds like a good adition to the game
Recently I've played without that mod, and in one playthrough there's been three social fights that have involved someones brain being gouged.
**Confused hand gesturing**
Bloodlust pawn vs Tough pawn is very bad
That and the "no slaughter" mod (removes slaughterer break) two of my essential QoF mods.
mm hungry
If you play with Rimworld of Magic, then you will probably know just how bad a social fight can be if a monk is involved. Literally had a colonist die instantly because they insulted the generosity of the monk's uncle's son.
ah, Rimworld, the perfect game to use your Cthulhu-praising Jedi Catgirl to kill some invading magic zombie-Xenomorphs....
You can say that again 🙃
Hell yeah
You need RJW on top og that
I actually have a jedi catgirl that praises cthulhu in my colony, for real
@@LazlaTheFallen dont
That was quick, you've fallen into the Rimworld Mod rabbit hole too.
In a matter of days...
It gets to the point where you never play vanilla again.
@@sameggenton1077 it just took me hours. Came to youtube for guides but fell into the mods rabbit hole.
And I found loverslab and found my dark side.
it's ridiculously easy to get addicted to it...because you suddenly realize you can make your game exactly how you want it XD
I’ve recently gotten into to rimworld do you think I should wait a bit before I start downloading mods or do you recommend any?
Along the lines of careful raiders, "Sometimes raids go wrong" adds an element of variety to raider spawns, as the name suggests, raids can go wrong for them in a multitude of ways, my personal favorite is when the raiders spawn in, alongside a hostile bear that attacks them, but there are plenty other events in a similar vein.
Lmao i love the Jurassic Park mod when a pack of man hunter raptors have my base seiged and the raiders spawn in and get absolutely mauled.
Do both of them play well together, or is there any clashing with the mods?
For me it mostly tends to spawn 2 raids from oposite factions at once, which can be lethal if handled poorly (ultra insect hive + an army of centipedes? what could go wrong amirite?), but is pretty fun because it adds more risk and reward
I am using this mod. Had a raid spawn in which immediately got smashed by like 6 different gold/silver/copper(rimforge) meteors. 11/10
In my save (without SRGW) I have insect nests which spawned in near some choke points and raiders always end up getting eaten by em. It sucks for them cuz I got a mod that allows insects to impregnate people so it sucks REALLY hard.
i love how after just 2 years, the rimworld devs managed to implement most of the mods shown in the video in the base game
The rimworld devs are by far the most inclusive and non judgmental devs when it comes to modding
"lets go for a vanilla experience this time!"
me 2 hours mod searching later: 27:38
LMAO same
Finally you embraced wall lights 😂 I've been pitching them to you for months!
Wall lights are life!
Why use any other lightsource when you have wallights. Other than the nightlight sculptures mod there's no other lamp mod that beats it
Outdoor Lightning is a great mod too. My colony has lamps that light up the roads but only turn on at night.
Comments from people like you are the reason why I have most the mods I do.
Just started playing and it was my first mod
So I was laying in my bed watching this video. and when he mentioned what "common sense" did I litterally sprung up and leapt at my computer to install it because food poisoning from dirty kitchen is my #2 problem for my current colony. #1 is that my storyteller is obsessed with cats and I keep getting cat related events, like 10 cats just joined your colony or 7 man-hunting cats have appeared and one of your colonists has been clawed almost to death.
Just build your kitchen without floors. Then no dirt problems, you can't get dirt dirty. Just clean up the blood after butchering.
Mogul DaMongrel Doesn’t dirt just count as a permanently dirty surface? I always thought it did.
@@zadikariamitchell1930 yes but you won't get negative stats from cooking on its surface. Unless I've been rolling some serious health checks from my surfaces. People have gotten sick from an incompetent chef but not from dirty surfaces. You do however get the ugly surface modifier. So long as you have beautiful stuff though it's not a huge negative to counter.
EVEN WITH GOOD COOKS IT STILL HAPPENS
idk how i did it, but i never got issues with it, i think it's due to that garbage bins mod (which auto cleans an area around it over time) + the cleaning bots, they keep everything so clean that the food poisoning never happens
This video took me nearly 2 hours tabbing to Workshop constantly. Thank you!
Yeah, I need to add at least 80% of these
as a new player when he mentioned the mod that tells u what a mod is, I immediately got up and sat here with the workshop open because I can now tell whats modded and whats original, usually id ignore mods for weeks
17:15 ah yes, a mod that finally lets your pawns “move while they’re running”, finally
When will someone make a mod that allows pawns to run while moving?
Instead of a top 10 mods, i like how this is just lets take a look at all these mods that i like, great video
Oh i wish rimworld was multiplayer. The sort of game i would love to play with my children.
You just got me watching an entire mod list video for entertainment and for ideas for an colony of my own, thanks for the mods and keep doing what you’re doing, but make sure you know what you want to do too.
Thanks! That's actually exactly what I was hoping would be the takeaway from the vid ^.^
It's really cool to find out some mod functions has been added into vanilla game. Shows the devs actually care about the community and players.
12:20 "so you can move when you are running" thank you i didn't know i can move when im running
Wrong timestamp?
@@LucyTheBox 17:19
Honestly, Thank you for your Mod Reviews! Half of them where already on my list, but the other half looks intresting too
Great now im downloading not only Kenshi but Rimworld because of you. Videos are just too great for me to just sit here and watch, i gotta experience it myself
Thanks for supporting the mod community and thanks for featuring at least six of my mods!
A small note on Map Reroll, whenever you do it all the items that spawned with you will disappear, so make sure to put everything in your colonists inventory first.
I've never had this problem, sounds like you might have a conflict somewhere.
I have also resolved the map, but didn’t lose any items. I did use prepare carefully, so that may be a factor.
I have a mod suggestion for you! Check out the Megafauna mod it adds some larger extinct animals (some very useful but need high taming skill and eat a lot). Some are really useful as battle mounts and others can be super useful with carrying stuff in caravans! They also look like they belong in the vanilla game so to me it's an absolute must!
I second this. Megafauna is balanced too and because it looks vanilla it doesn't break immersion at all
megafauna is better quality than some of the vanilla animal mods so yeah he should deffo check that out I would love to see it in his playthroughs
wow hes gonna be so happy when he looks up that mod thanks for sharing it im gonna use it in all my future play throughs
Thanks! I thought I had it on the separate list - Def one I'd like to add
Alpha animals as well. Nothing like making a mountain base dug out entirely by giant genetically engineered moles.
Me: Looks at this video
My CPU: "My time has come."
I recommend dubs performance analyzer, helps identify what's killing the game's peroformance
For me it turns out that the "Refill urgently" option from deep storage was killing the FPS
Tynan: I´m gonna destroy this man whole career
**Releases Rimworld 1.2**
yeah, most of them are not compatible with 1.2
@@AchmadBadra oh, I mean, at this point if I remember correctly, many of those mods have a "continued" version, and if not, there’s almost always a good alternative
honestly, most of these mods should've been in the base game
Tynan agrees
Somehow, this vid just flew under my radar! I legit love Rimworld and modding, seeing some new mod ideas and combos is always awesome! Thanks for introducing me to doormats and dragable corners and mad skills! (I hate how fast the skills regress).
you can use ctrl+scroll wheel to zoom in and out in the research pal
Thanks for this!
@@ambiguousamphibian it's actually with shift, but yes ..
@@elQueFaltaba i may be using a different mod then
Pokey do you by chance know backyard monsters?
ah shit, my mouse wheel broke and i was using the keyboard for zoom
at least now i know how to do it for the future
I’ve watched the last few series and he had no mods. “Here is my 100+ mod list”... straight to the deep end I like it
I already have a mod list with over 100 mods.
While several of these mods I already have my mod list has grown by at absolute minimum 25 more.
You’re a monster Ambiguous Amphibian.
Ahhh yes. They all fall eventually. Welcome to mods my favorite rimworlder.
Professional Rimmer
@@schwany6703 wow
i just want to thank you so much i've been wanting to get back into rimworld after playing for over 500 hours and this gives me so many ideas and im really thankful that you'd make a video like this for newer players and veterans alike. i'm so happy i've given you a sub and im probably going to give this video 12 veiws by myself. keep up the great content!
Thanks for the modlist, im happy you took the time to talk about them all. most of the time when i get mods i just want to get a list and play but never really look at what most the mods do. since this video im going to try out all these mods and see where it will go. you did a great job explaining all the mods too. the video of you using the mods was even a greater visual of understanding the mods. thanks!
I'm sitting here working, making a list of all the mods I want to add tonight... amazing video, thanks for this
I'd love a new version of this video. 1.4 has changed quite some stuff
I've been enjoying your videos, man. I'm a new rimworld player but by no means a new gamer. You're giving me a nice crash course and I love what i'm seeing when it comes to possibilities in this game.
Look forward to your content every day. Love you! And welcome to the rabbit hole that is rimworld mods. Last run I had about 200 mods and it was great
"so you can move while you're running" - ambiguousamphibian 17:15
I didn’t watch the whole thing, but I didn’t see “No Pause Challenge” in there. I’ve been playing with it and it adds more real time tactics. I’d think that’d be a great addition to wave survival to keep you on your toes.
I’ve never heard of this mod before but it sounds hella interesting! It would definitely make for super entertaining and fascinating gameplay
I like this one too!
QoL modes are things that I really like in every game I play, from Rimworld to Minecraft, and they increase the pleasure I get from the game to enormous levels. I have downloaded so many mods from this video(it will probably take me a few hours to try to install them all into the game) the game seems to have started all over again for me :) Thank you very much for this beautiful video, I hope that there will be more videos of this kind. I'm sorry for the bad language, I'm using yandex translation, but I don't see an error :))
I just want to say that I love how perfect Rim World is as a platform for different genres and even franchises.
You want Lord of the Rings? Absolutely.
Star Wars? Got it.
Halo? Sure.
Furries? Why not?
Medieval Stuff? Certainly, mi'lord.
Warhammer? Yes, by the Emperor!
It's just great.
Adeptus Mechanicus Aproves.
Thank you so much, this actually rekindled my fire for this game. It is grindy, but the mods you suggested tackled all of my issues.
pretty much the overview i was looking for, while being too tired to read through reddit posts, thanks!
also, nicely chosen relaxing background music. good guide!
I know this is from last year, but thank you. I recently found you and you've given me hours of entertainment! I've been binge watching your Rimworld series and when I saw this video, I admit, I got excited. Thank you again for all the great content! Keep up the amazing work!
I’m super looking forward for to all these mods! The only thing that might be tough is dumping all of them into a new play through all at once
Yeah maybe don't do that ;-)
I'd recommend a few common sense ones (all hail the While You're Up) that made you go "yes zomg that should be in vanilla!!1!" let's say 5 max, any vanilla extended, (1x1 tables ftw, also the animal ones), and maybe 2 or 3 others. I like the fishing one a lot. Harmony and such don't count because they don't change anything themselves.
Use Rimhud and other user interface ones to your liking. I do recommend at least Rimhud. Maybe limit yourself on others at first so you don't get lost in all the new UI.
Oh and special mention to Giddy up. Because why the F can't I ride an elephant?
@@mirjanbouma I meant having ambiguous dump them all into 1 play-through not me lmao
@@icecreamz3003 whoops, my bad!
the BEST mod list on youtube, thanks!
"chuckles knowingly" Welcome to The Addiction that is rimworld mods.
Thank you for sharing your mod experience! I’ve been loving the recent content and I’m excited for more soon! I hope your new job is going well!
Before you invest too much time into a series with androids, you need to know that they are horrendously unbalanced in terms of colony wealth. I've tried this before, and with just 3 t1 Androids and normal Crashlanded scenario beginning stuff, I was getting space pirate raids within a season on the middle difficulty. You may not think that's insane, but when you just have 4-6 wooden buildings, a bolt-action rifle and almost no security buildings, a tripple-rocket launcher is quite difficult to handle, so do be careful.
This explains why my colony got obliterated yesterday.
Is gonna be tuff at the beginning (off course)
But when u had resources, man power, diplomatic relations (make friends is important)
Androids army on your command ;)
Also nukes from Rimtomics(To take out enemy base easily when u are bored)
Btw ya I had at least 300+ mods
And I am happy one of my first t1 android I build is still operating :D
I loved mountain bunker base (Infestation is the only thing that hurts me)
Grow humans, recruit humans, production of plasteel, chemfuel and yadayada~
Had lots of fun on Rimworld
Recently just build a station and launched it to space(Mods: Save our Ship 2)
Losing is fun
*But winning is also fantastic*
@@alphariusfuze8089 what is your mod List?🙂
i mean, they ARE op themselves, so you get bigger raids to compensate
i personally have managed pretty well even without kill boxes
remember that space pirates can come at any point (SPECIALLY with randy) but their size and equipment varies per wealth, i once got a single super soldier with a charge rifle as the initial raid, but my 3 colonists could kill it quickly with proper usage of cover and flanking
Just deactivate wealth scaling under custom difficulty
I know I'm late to the party but fluffys breakdown is awesome. Things will need fixing every so often or they will break. When they break you must fix them like normal vanilla with a component. This mode is a good way to conserve components.
25:27 I don't really know about this one but I think when I was playing not very modded gameplay with ZombieLand, the blood that was coming out of them was actually cleaning out itself after a rain rather than staying. I don't know if this was because of any mod's option or because it may disappear after some time, but if it's not in vanilla game then I think it's good that somebody added it. I still think filth should disappear much quicker.
"run and gun, it lets you move while you run" ah yes, the mod we all needed
Hahaha I'm dead, this cracked me up.
damn your video was insanely good for me, been playing this game and moding it for a while and you showed me really great mods i didn't know i needed until i saw what they did
Great video, that windows mod looks really cool. The Rimcuisine 2 mods and the Vanilla Expanded Cooking/VEPlants mods play nice together and are fun for roleplay playthroughs. There's a drugs add-on for Rimcuisine 2 that lets you make painkillers even from neolithic beginnings, as well as brewing add-ons that are pretty fun.
Also Dress Patients changed my life, it should just be a base game thing but it lets you dress downed pawns - like stripped wounded prisoners - and gets rid of easy mood debuffs by just putting some fucking pants on them. Like you do with IRL bedridden people. lol
The Hygiene mod has become a must have for my in my recent games. It adds some basic elements that make the game a bit more realistic.
It's a bit unrealistic how people who are struggling to survive need to bath every day
I already had 20+ QOL mods installed. After this video I have installed about 20 more. Great summary.
this vid is super chill. music choice made this vid for me tbh. perfection
Part 1 is basically: “Tynan please add this”
SNAP OUT AND MEDICAL TAB ARE SO FLIPPIN USEFUL! I tried them once and NEVER went back. And when I thought 'eh I don't use it much' and took it out, I realized just how useful it is. It tells you who's bleeding and how badly, pain levels, each stat, if they can self-tend, and apparently lets you set surgeries, but I haven't figured that bit out yet. I use it after raids to tell who needs to be treated first and who can take a backseat and when I'm making bionics to quickly tell who's missing parts so I can make the proper bionics.
On the Research Pal mod at 11:20, you can use shift + scroll wheel to zoom in or out of the view .. keeps being readable until a certain threshold.
- Zoom: shift + wheel scroll
- Pan: shift + drag
- Pan: wheel + drag
- Scroll Vertical: wheel scroll
- Scroll Horizontal: alt + scroll
I started watching you on the coral island and found you funny, and so I continued watching your content and enjoying it. However, today sir you earned my sub and bell click...even though I knew about many of these mods this was a very well made video and you introduced me to some mods I am looking forward to trying myself. Good Job & Well Done!!
Thanks :) Glad it helped somehow!
As of March 2023 this video, although outdated is still very useful. Some mods are now part of the base game, some don't have a 1.4 version but any still do and/or have been updated. Thanks!
Hashhash i love how last series he was "lmao this mods looks good idk if im into mods haha" and now he is like 100 MODS ESSENSIAL for your MODDED Rimworld EXPERIENCE!" i love u aa, keep doing ya thing
Researchpal - Shift and scroll is to zoom in and out
Omg thanks ALOT dude
3:35 I think that doormats is pretty realistic and common sense. You just got raided by mutant furry scum so why not use their skin for some useful purpose. If you are feeling especially generous you can even hand over the deskinned corpse back to them so they can get a proper burial.
Just scrolling through at 1:30 in the morning and I see this is uploaded now it's good to work the night shift
Rimworld of Magic, Rimsaves, StartUp Impact, and Dragon's Descent are also VERY excellent mods. What The Hack?! also adds a lot of really cool new approaches to mechanoids.
Love how a lot of stuff in this like wall lamps or hidden conduits are just vanilla now, the devs are really listening to what the people want
You're the Born-Again-Christian of modding. You found your Mod-Jesus and now it's all you wanna talk about.
As a peddler of mods, I approve of this while finding it amusing.
Hahaha! This is actually a really funny image to put in my head
11:20 you can zoom in and out by holding Shift and then using the mousewheel
I discovered your channel with Torsolo, and im realy glad , I want to play the games you play, they seem funny, may be more funny when you are playing them.Anyway thank you for this mod pack, I just downloaded Rimworld and this is gamechanging.Love your vids !
Lol I watched 27 minutes of this before I realized there wasn't anything else coming. I thought he was listing the mods he was gonna use in the video LOL
Very nice video with lots of mods i haven't heard about after dozens of hours playing modded
I love using Simple Sidearms as it lets me build actual loadouts for my soldiers.
I like having a composition of
1 Sniper
1 Light Machine Gunner
3 Assault Troopers
2 Grenadiers (these guys get regular rifles but switching to grenades make them so good against mechanoids.)
I love that mod! My colonists have a standard setup.. Base weapon, side autopistol, and side gladius. My reason for this is all of them can shoot, even if they lose their main weapon. The gladius is there in case they're melee attacked.
This list was super informative!
Nice you convinced me to comeback into RimWorld
been waiting for a video like this. thanks!
um psychology is kinda awesome XD also thanks to you I added way more mods to my game XD
I love the Rain washes the filth~ It makes the game run a bit faster.
Zombieland mod could make for an interesting survival play through especially with some of the OP combat mods you have
Currently playing a zombieland/war hammer 40k colony. Its been pretty brutal but loads of fun
I'm and avid modder and I didn't know about some of these mods, great video! Here's to hoping it doesn't annihilate my compatibility...
this is a big help for me every couple of seconds i pause to download a mod
Fluffy Breakdowns has been one of my highest priority mods from the moment it was created. Equipment maintenance is one of those things I just cannot accept as a pure random event. Switching breakdowns from a random event to a consequence of equipment condition was perfect, and saves so many headaches when it comes to budgeting components.
I knew you by a project zomboid video, and i stay here for your content.It's really good.
This was awesome and just the video I was hoping to find!
"So you can move while you're running"
Yes, that's what running is
This video made you a wholesome TH-camr.
I don't know how a video in the morning could make my day
Dude I love you and the content you make its so unique and different and the games you play really go well with your attitude. Never even knew how cool these games are, never even knew they existed. If you see this have a great day/night.
Oh thank god he's using the essential mods now. Watching that 100 colonist series when he didn't have the allow tool was nightmare inducing.
i feel more open to playing rimworld now , thank you Ambi !
A really really useful set of mods. Thank you.
Good vid, straight to the point, no useless fluff
rimfridge is awsome for the kitchen to! Put single fridges in your kitchen on the other side of your stove crafting position, and then set them to critical for all needed ingredients, (meat/animal product/veggies) and then the crafting is blazing fast as other people will keep the stash stocked
Dub Skylights is pretty much essential for me now, it seriously helps to cut down on power usage. Sunlamps take up so much but skylights don't need power and if you have a solar flare, you don't have your plants dying.
Thanks for putting them all in the description so I don't have to go one by one
That really a great video, thanks for showing me new mods for this amazing game!
Mods are literally the best concept to happen to games, got my XCOM2 with over 500 of em.
i can agree with this. modding games has been some of the most fun ive ever had. rimworld and yes xcom is another great one to mod as well as fallout 4, fergettaboutit. endless good times.
Even while I play with so few mods as possible, it is very nice overview.
i have played this for years and this was very useful video. thank you.
This is great. You make some essential videos. Good on you and thank you.
Yo I want to say thanks for both this video and for getting me into RimWorld since it's one of my favorite games