On higher cruciball levels with only one crit on the board it’s significantly easier to avoid that one crit in most situations, so it may be muscle memory for him to not care about that particular combination at this point
@@VivBrodock magnet’s potential to literally kill you with red bombs means it’s no where near top 2 lol. You can still take it if you have a way to mitigate the damage done by red bombs and it’s great in those situations but it’s irresponsible to take without such. In general most ways your shots are modified are irresponsible to take as relics but great balls. That way you can use their alterations to how you fire in situations where they are good and not when they are bad. You need ways to counteract how the relic ways to alter how you fire can harm you before taking them. You need a abnormally high amount of max hp to take magnet. You need a form of going through pegs like poltorbgeist for the brick fight gift that keeps on giving is bad in to get into the sides rather then being funneled into the center ect. Such considerations wouldn’t be needed for “top 2 relic” you just take it.
I must say whoever Tyler’s editor is does an excellent job on creating almost a character with their own stylistic choices yet still is able to capture the similar subtle humor of Tyler in it as well. Long story short, I love the editor
The two editors for the channel are Ben Ranger and Dan White, and the description will always say which one worked on each video. They usually stick to one editor on each series, so all the Peglin videos are done by Ben, but Dan has been doing a lot of the puzzle games recently
You can check what orbs and relics a character can get if you try to start a custom game with them. Even in a custom game, they're locked to their class-specific stuff.
10:20 I also get absentminded when staring at balls, don't worry tyler. Also, confused enemies would be sick. Have them take a dice roll for moving forward/backward, maybe targeting their teammates or something? Would need to have a special case for non-moving enemies like bosses though
Roundrel is my most accomplished character in terms of Cruciball levels. The ability to disrupt incoming enemies feels way more useful than the "4 HP worth of armor once per battle" relic. The ability really shines when you get multitarget attacks and/or the relic that adds bramble effects to blinding. My main complaint about it is that despite Ballwark orbs not being in the pool, Ballwark _relics_ are. Getting impossible-to-use relics is... disappointing, to say the least.
@@AryaPDipa I'm thinking more like you could spend 50G before a run on a relic that you wanted, or maybe like a revive, or maybe even lore, like the gravity falls journal where each enemy could have a little paragraph you could unlock over time
I noticed it to in one of my runs. I think cause "muscircle" shows up like all the debuffs the game reads it as such. Luckily there are only 2 scaling bosses and one scaling enemy, but giving enemy's plus 3 damage isn't good in most cases. I guess there's also a orb that give EVERY enemy and you muscircle so it could be applied there.
I love love LOVE piercing orbs with Roundrel. Applying Bramball to every enemy in a row just hits different. Additionally, being able to inflict statuses by default just makes some things better.
An idea that’s been running through my mind was a really buff peglin called the hobgorblin that has a relic that is based around muscircle and self-damage
Just came back home from a vacation. It was four days long, and since i missed three vids because i didn't have wi-fi there, i now can binge a Vampire survivors vid, a Peglin vid and a Toki Tori vid and it just makes coming home feel 10x better.
This is now the second game I've seen introduce interesting ways to solve my biggest issues with luck be a landlord - not enough interesting builds, and new items/symbols make it harder to works towards a specific build. In any case I'm loving all the Peglin videos!
I love Tyler's commentary, except when he brings up the "omnipeglin." That's the main first guy, and he give you a relic that helps you find those crazy synergies that would be nearly impossible to find!
Yeah, but he already said in another video that the first guy you get shouldn't be the omnipeglin. It looks like Tyler has visions more like a roadmap for characters, you know, unlocking one gives you the chance to unlock the next and so on until you get the onmipeglin. Maybe he thinks getting newer players into the systems like debuff builds and ballwark builds should happen gradually. If that is the case, I don't think it's that bad a idea. Challenging the player to master the current character to unlock the next one would be an interesting system. Although this takes a bit of freedom from the player, as until having all characters you'd have your focus set by the game
Multiple orbs would lose damage if they hit multiple crits (noncrit higher than crit), it'd pretty much just benefit daggorb which isn't the build focus
Maybe for unlocks on characters it could just be using the synergy of the current character to its maximum potential, then moving on to the next synergy. And you unlock Omnipeglin last to not spoil anything
So mild bug, exacorbate increases ALL statuses on an enemy, including if they have muscircle. The lanky peglin elite in act 3 gets stronger when you hit it
The screwed up unicorn horn has inspired me New orb: Suporbposition: lets you fire two different angles and the one with the higher damage is the one thrown at enemies, the pegboard has a copy for each orb that are superimposed on top of each other, like the different quantum states of this orb. When the orb leaves the pegboard, a level 1 orb will leave the board in the state that the higher damage orb left it, level 2 will leave it in the state that the lower damage shot left it, and level 3 will refresh the board, just so there are no pegs that are in a superposition of hit and unhit. Perhaps there could also be a boss relic like defresh or matryoshka shell that applies the superposition power to all orbs at the expense of damage values
Hey Tyler I can give insight into what's going on with he cursor at 27:00 ish. tl:dr solving physics equations on a computer is hard. Physics engines often work on integration algorithms. What that means is "change the balls velocity according to these effects at each time step" is written as a derivative equation, and they integrate it. However solving these differential equations with finite steps can cause notoriously unstable behavior. With the magnetic effects and sometimes wind, I assume these forms of errors were cropping up. The solution would be for them to have a few checks in their code about when these effects would happen and change their method for simulating the physics (ie go from Newton's method to Ruta Kunga or something which is slightly slower but more accurate).
I think the base Peglin being the class with all things available makes a lot of sense for a few different reasons. For one thing, the game is _called_ Peglin. It makes sense for the Peglin to be the one who has access to everything in Peglin. Another reason is the default class is generally supposed to be good at everything but not _great_ at anything, a Jack of all trades, master of none. He's there for the player to get a feel for the game as a whole with no particular incentive to focus on one specific part of it, or for when the player just feels like letting whatever happens happen without feeling like they should be focusing on a particular strategy from the start. Then when you unlock the other classes, they provide good opportunity to have a more focused build. Giving the Peglin access to everything does this because he can go in literally any direction, but he's less likely to get a super optimized build for one specific synergy.
Critsomallos Fleece specifically never reduces your damage output, making it at worst a nothing relic, and thus you should always take it if you want to maximize damage
There is a new relic that would have fit: "Branch of Ember When applying bramble to an enemy, apply blind 2. When applying blind to an un-brambled enemy, apply bramble 1." - I think that coins also have magnetic attraction. That skewed you shots in the final boss
I had the idea for a debuff called "terrified" or something like that, where the ball "Phorbia" would apply the debuff, causing the affected creature to move in the opposite direction
For anyone wondering abt the statistics of additional poison, if you label existing poison on an enemy as x and the extra added as y, the total extra dmg is equal to 10xy+5y^2+5y.
Orb idea- secrecircle (combination of “secrecy” and “circle”) Stats:1/1, becomes a 1/2 at level 3 Special attributes: it’s small. has a 50% chance to skip the enemy’s turn when shot. This chance increases by 25% with each level.
I was so surprised that he skipped so many poison orbs in the end. Especially during the dragon fight. He could have stacked up about 500 poison on him.
confusion could work where the enemies could attack each other. it can't damage enemies behind but those in front. its similar to bramble as a debuff but has possiblly fun interactions
I think I like the idea of like a weaporb master or smth who has synergy with weapon orbs and with raw stat buffs. I kinda like the idea that other rogue-lites do where getting a clear (a win) with one character unlocks another for you to use, and gets you to ascension 1. So there aren't any strange goals like "get 50 poison" that aren't spelt out for you.
He mentioned in the previous peg lin video that it took several tries to get a run with 50 ballution on an enemy to unlock the new character, so he probably has a bunch of failed or uninteresting runs
I kinda like that the basic peggling gets all of the orbs since it shows that he is a newbie and doesnt have a way each other character could then be him but on a different way. Other ones could be Knight pegglin - Get 10 Bullwark at the end of a fight Class Specific: Weapon and bullwark. (Knight has sword and shield) Debuff peggling - Have 3 debuffs on an enemy at the same time Class specific: Debuff orbs. Bufflin - have 10 muscircle. Class Specific: Muscircle and selfdmg. Wiselin - hit for 1k dmg Class Specific: Magic and Spiness Vamplin -Heal for 1k hp Class Specific: Lifesteal / Halloween orbs
i really like that every character is having specialize build like balladin to be like ballwark synergy and roundrel with crit or debuff and dev should do that if you play like balladin or roundel to have more often to see synergy orb and relic so we dont have to care to much about the orb pool that getting more and more crowded because only affected the basic peglin.
The base peglin could also have a class identity centered around gold-related orbs and/or crits. It starts with Daggorb so it could be like low regular damage, high crit damage, fill the board with crit pegs kind of build and also get lots of gold synergy to deal extra damage with gold pegs and have an easy time in shops (having lots of gold would make getting a build easier for new players)
The best build for Roundrel I've found has been a blindness/Piercing one actually. Sphear, the relic which creates synergy between Bramball and Blindness where they add each other. (also optionally the relic which adds blindness 4 to every shot.)
I would imagine Confusion could have an effect like, "An enemy with Confusion attacks themselves and the enemy behind them." It could make for some interesting orbs and relics: Angorb I: 1/2, Applies Confusion and Muscircle 2, Can target any enemy Angorb II: 2/4, Applies Confusion and Muscircle 4, Can target any enemy Angorb III: 3/6, Applies Confusion and Muscircle 6, Can target any enemy Discorb I: 1/3, Applies Confusion, Attacks all enemies Discorb II: 2/4, Applies Confusion, Attacks all enemies Discorb III: 2/4, Applies Confusion and Muscircle 2, Attacks all enemies Pitball I: 2/4, Applies Confusion and Bramble 1 Pitball II: 3/5, Applies Confusion and Bramble 2 Pitball III: 4/6, Applies Confusion and Bramble 3, Overflow Red Flag: Damage enemies take from enemies is doubled Pepper Spray: When an enemy with Confusion hits you, they take 10 damage and lose Confusion Shiny Pendulum: The front enemy always has Confusion Comedy Sketchbook: Heal 1 when an enemy hits an enemy
I feel like using the new mechanic to unlock the new character ONLY works well if the new character is unlocked alongside things that build on their specialty more. Like, yeah, you only had 4 poison orbs as the peglin which, when used together against a healthy enemy can get you the 50 stacks if you build right, but then the first time you play the new character you immediately unlock orbs and relics that apply the poison (and other debuffs) better. That way the method of unlock just becomes a teaser and you only get the real show when you successfully unlock the character
On the conversation of Class Identity, i think the Peglin should be Stone synergy (given the goblin nature) and maybe weapons, but weapons could also be handed to the Balladin. I think the spooky stuff like Poltorbgiest and the like could be given to a Haglin character, witches brew and spooky necromancy/nature orbs! And your idea of the Omni-Peglin should be named "B-all", pronounced "bee all"
the dragon isn't an instant lose with the gift that keeps on giving, but it's certainly hard if you don't have the loadout for it and only time consuming if you do have the loadout. I recommend having a poison build with the relic that heals one hp by taking it from enemy for every five pegs along with something that reloads wellish like the refreshorb if you want to try the built that I did that let me beat the dragon while having the gift that keeps on giving. ended up giving the dragon around a hundred poison so it took a thousand hp worth of damage each turn
I heard something on a Halloween note? I've something for you maybe be over used but I think I've ironedmout some of the tricks *cough* Orb: trick or treat image: pumpkin smile Effect: once per stage start, gain either a treat or become impacted by a trick. Stats: 5normal/5crit orb level MAX 1/1 All stages are battles, there are no special stages, random enemy combinations from all acts. NO MINI BOSSES SHALL BE ON A STAGE THAT NUMBER MORE THEN 1 AND ONLY IF ADDED BY A TRICK. ACT BOSSES can be any of the 5 current or X future OR incase of a special boss for the event shall not have less then 4 enemies and no more then endless with crossbow being the later exception. All orbs shall be assigned a different treat or trick as the stage has specified. You may have an order with 1 of the same trait but I'm the instance all orbs are the same you may reroll the stage 3 times per 1 act. ACT 2, or 3 may have a reroll counter of +1, or +2 with a special relic treat Given as an act 1 treat relic. Alternatively you may be tricked at the end of the act 1 into receiving a -1, or -2 reroll counter. This can either help or hinder you from getting duplicate orb double effects. Every treat stage: applies 1 temporary positive trait i.e. add armour, add multiball, or echo. Also adds 1 at random relic effect. Every trick stage: adds 1 temporary negative effect i.e. self blind, self root or makes orb deal 1/1 damage. Also adds 1 at random relic effect *Every treat: heal self effect **Every trick: deal self damage effect You have 3 of these orbs and cannot add or discard or skip an orb(please note the aforementioned reroll is not included) There are no shops. No relics nor effect from a previous stage or act shall carry over to the next making it a truly random event. Coins cannot be used other then to heal if needed at the end of stage or act; used in conjunction with a relic effect; used in conjunction with plus damage. All stages are random so you may get 3 tricks or 3 treats in a row. Albeit act bosses are random, you SHALL NOT receive a trick on act 1 or 2 bosses. I'll leave it to you to iron a few things out like start damage being changed but I will not budge on the grounds of changing the upgrade tree They shall remain neutral. I know this might be repetitive but I'm trying my best to make it as clear for Tyler as possible if he decides to use this one day....
I think for enemies, confusion could give them a chance to hit another enemy instead of the peglin. It would make it sort of like a better form of blind, but maybe to balance it out it would have a lower chance or something
I’m sure this has been said many times before, but if not, what would a zombie ball (zomball perhaps?) be like? You affect an enemy and they then become your ally and injure other enemies. Not sure how good/bad that could be, but it seems like an interesting idea. Could go well with Tyler’s idea of a spooky class type. Or it could be like a pheromone ball that makes them fall in love with you and does the same thing, not sure.
I think the debuffs should have enemies they’re strong and weak against. It opens it up so you can have more characters, and more builds. You could even make it so if you’re using the associated characters that debuff does more damage. There could be a character increases the effect of all debuffs but less the the associated character. You could unlock this character by getting an amount of each debuffs on one enemy
Since I first saw that the poison stacks decrease one per turn I always thought about having a relic that make it only decrease every other turn, pretty simple but strong imo.
So….. why did he not take the fleece?! It doesn’t change anything except if you happen to hit two crits it would do double the damage it was going to do before…….. skipping it did literally nothing for him…….
On the topic of classes getting two things, I thought of either a really stupid or really niche but fun class: a masochistic healer. Basically, the class gets synergy with both health stuff (so max HP and the healing orbs/relics) and self-damage. It's a silly idea but one that could be quite fun.
I think that would be something they would do, and they already have slot of that's, our peglin devs sure love making mascosism builds Alos additional points, i think their are class specifics, it just that the Omni peglin spoke of is the og peglin, baladin has their orbs narrowed armour related and the scoundral had their round down to poision
Omni-peglin relic idea, what if it unlocks a new option in the shop where you can sacrifice an orb (and/or a coin cost) and then you are more likely to receive orbs that have similar traits in the future and maybe a higher chance to get relics that synergies with those traits (aka muscircle, ballution, piercing, crits etc). Something like a 2x increase to still give the player a lot of random orbs as options, but you are better able to find the orbs and relics you need in order to make a really interesting build shine. The limit of the relic only working with a shop and the additional cost makes sure the player has gotten a few random orbs and has started to create a unique build, this relic just lets them see it through. I think this will be quite useful for multi-class builds such as Bullwark and Ballution. (You can choose which traits/orb is being used at a shop for the same cost) This will be a hard feature to balance, but I see Omni-peglin as a way for people who enjoy the game to have fun messing around with fun and unique builds, so balance isn't as important compared to other characters. Though by either increasing the cost required, the amount of chance increase and the fact that this is the class relic should be enough to help make this feature more balanced
I'm thinking the fire breath is an AOE attack, not a targeted attack, where the dragon is just spewing flames in your general direction, so it personally makes sense that it's not effected by blind.
class identities: I think ballwark does better with the raw damage (hammer, daggorb, etc) orbs rather than buffing. base peglin could be all about that buffing, and since its 3 in one, stones is a great secondary. debuffs can be one peglin, and then health-related peglin would be great as its own entity. omnipeglin would be obvious, but then as a counterpart, a randolin could be added. the last one I'd offer is a "weird board interaction" petlin, for stuff like splattorb, poltorbgeist, whatever the permadelete is, that kinda deal
unlocks in these classes: there are many ideas, some harder than others. Easy ballwark: one shot an enemy without having any buffs hard: survive an otherwise lethal hit using ballwark easy debufflin: have a debuff land the finishing blow on an enemy hard debufflin: have at least 1 of each debuff on an enemy at once easy peglin: double at least one stat of an orb using ballance, spinnese, or muscircle. hard peglin: finish a run with at least half your orbs being stone, bouldorb, or orbalisk. easy omnilin: first class so unlocks are possible hard omnilin: beat cruciball (max) easy vampirelin: lose a run to self damage hard vampirelin: double your base max health at some point in the run. easy manipulin (weird orbs): have the post battle navigation be empty. hard manipulin: have no normal pegs on the board also we'd need a bomb peglin, and a refresh/crit synergy peglin, so boardlin? easy boardlin: hit a bomb, crit, and refresh without dealing any orb damage hard boardlin: during a fight, only land finishing blows using bombs. rando-lin easy: have no duplicate orbs in your sack randolin hard: collect the random orb (that copies one of your orbs) then have it as the only orb in your deck. these I thought of on the fly so if anyone wants to add I think itd be fun
I'd have default Peglin only have stones (+orbelisk and bouldorb), bombs and maybe rubborb and magnet as class-orbs. Change his starting item to offer an additional option from other classes, so he can still dabble in every playstyle, but has a few reliable ones to fall back on. Balladin can be ballwark and muscircle. Roundrel can be debuffs and crits. I assume there will be some of the following added in future: Wizard, focussed on fireball, lightning, etc. Cleric, focussed on healing, maybe lifesteal and the spooky orbs too. Warrior, focussed on weapons. Bard, focussed on buffs. For unlocking, I think it's fine to require you use the class gimmick, but just don't require that much of it (50 poison is pretty absurd, maybe if it was "inflict 50 stacks of poison total in a single fight" it would be fine). It will be fine when there are more classes, it just sucks when every run has to be an attempt at an X-run because the new X-focussed character has been added and you've unlocked everything else.
I really appreciate Tyler's game design takes. He'd make for a great host/judge for a game jam. And this community probably has many gamedevs
8:35 I am questioning the strategy of trying to not hit crits with muscircle things and still choosing magnet.
I do it quite often, I just aim away from crits and hope it stalls long enough to not trigger them
So am I, kinda goofy
On higher cruciball levels with only one crit on the board it’s significantly easier to avoid that one crit in most situations, so it may be muscle memory for him to not care about that particular combination at this point
the strategy is that magnet is too good not to take. easily the second best boss relic now that Gift is riskier with the dragon boss being in the game
@@VivBrodock magnet’s potential to literally kill you with red bombs means it’s no where near top 2 lol. You can still take it if you have a way to mitigate the damage done by red bombs and it’s great in those situations but it’s irresponsible to take without such. In general most ways your shots are modified are irresponsible to take as relics but great balls. That way you can use their alterations to how you fire in situations where they are good and not when they are bad. You need ways to counteract how the relic ways to alter how you fire can harm you before taking them. You need a abnormally high amount of max hp to take magnet. You need a form of going through pegs like poltorbgeist for the brick fight gift that keeps on giving is bad in to get into the sides rather then being funneled into the center ect. Such considerations wouldn’t be needed for “top 2 relic” you just take it.
I must say whoever Tyler’s editor is does an excellent job on creating almost a character with their own stylistic choices yet still is able to capture the similar subtle humor of Tyler in it as well. Long story short, I love the editor
Same!
The two editors for the channel are Ben Ranger and Dan White, and the description will always say which one worked on each video. They usually stick to one editor on each series, so all the Peglin videos are done by Ben, but Dan has been doing a lot of the puzzle games recently
24:10. The slow fade in on Aliensrock 2 is perfect.
Can everyone agree that we all love when we see lil green boi dealing insane amounts of damage?
I agree.
I don’t. World peace will not be achieved today
BIG NUMBER
Beeg
Big number makes me feel good inside
"Excaberate" is the new "Mordidorb"
Fr I was thinking that every time he said it.
I forgot about "Mordidorb" and was sent into a giggle fit reading this.
Glad you got back to pegging, especially with special effects this time
o_O
Also nice to know he’s in love with the idea of a mommy peglin
@@aviowl mommy pegging umu
“I hit a lot of refreshes sometimes” -Tyler explaining why he won’t be taking refillibuster
And not taking the Critsomallos Fleece when it literally cannot hurt him. It doesn’t add anything to the board.
You can check what orbs and relics a character can get if you try to start a custom game with them. Even in a custom game, they're locked to their class-specific stuff.
17:29 parents watching you take a rest during the weekend:
You make this game look easier than it is
It's not so bad if you played peggle
@@zachstangle6541 Well I guess that’s the issue for me
ikr i tried playing it and got my butt kicked in the first level
I'm glad I'm not the only one who thought this game was lot easier lol. Game is 10 times harder than I thought it was gonna be thank Tyler 🙄
Welcome to Aliensrock
Man the editor is doing such a GREAT job on every Tyler's video. I love it
10:20 I also get absentminded when staring at balls, don't worry tyler.
Also, confused enemies would be sick. Have them take a dice roll for moving forward/backward, maybe targeting their teammates or something? Would need to have a special case for non-moving enemies like bosses though
Brambling a non-moving enemy is truly one of the saddest moments on family guy
It's funny that muscircle builds are worse on earlier levels but butter on higher levels where there's less crits
I think one new class could be like a wizard (wizorb?) that could have something with the elemental orbs like infernorb, icircle, ball lightning, etc
And Necorbmancer and those orbs for a dark magic feel.
Sorbcerer?
Roundrel is my most accomplished character in terms of Cruciball levels. The ability to disrupt incoming enemies feels way more useful than the "4 HP worth of armor once per battle" relic. The ability really shines when you get multitarget attacks and/or the relic that adds bramble effects to blinding. My main complaint about it is that despite Ballwark orbs not being in the pool, Ballwark _relics_ are. Getting impossible-to-use relics is... disappointing, to say the least.
27:20 man let that person walk in peace!
6:47 Thank you Tyler for saying excaborate
9:36 Comrade Tyler!
Tyler's reading ability never fails to amuse me. "Excaborate". lol.
I don't think the Exacorbate should have increased the enemies strength at 21:34
Nah muscircle totally is a debuff so that interaction makes perfect sense.
Guess the orb increases all status effects and not just negative ones lol
a merchant class for more gold synergy would be cool
Unpopular opinion, but it'd be fun to retain gold you didn't spend on the run on items in a permanent shop, kinda like Alto's adventure
@@whatevername4873 "For every 50 gold in your possession, gain +1/+1" kinda relic would be fun
@@AryaPDipa I'm thinking more like you could spend 50G before a run on a relic that you wanted, or maybe like a revive, or maybe even lore, like the gravity falls journal where each enemy could have a little paragraph you could unlock over time
@@whatevername4873 that goes against the roguelike formula
@@absentchronicler9063 Yes, but that's why it's optional
21:37 the "increase hit enemy's debuffs" orb also increased the enemy's strength, is it a bug?
I noticed it to in one of my runs. I think cause "muscircle" shows up like all the debuffs the game reads it as such. Luckily there are only 2 scaling bosses and one scaling enemy, but giving enemy's plus 3 damage isn't good in most cases. I guess there's also a orb that give EVERY enemy and you muscircle so it could be applied there.
19:45 You mean the weather *pane* is over now?
Tyler your gonna grow to be one of the goats of youtube and I’m so happy to be witnessing it
I love love LOVE piercing orbs with Roundrel. Applying Bramball to every enemy in a row just hits different. Additionally, being able to inflict statuses by default just makes some things better.
An idea that’s been running through my mind was a really buff peglin called the hobgorblin that has a relic that is based around muscircle and self-damage
I LOVE PEGLIN I HOPE THEY NEVER STOP UPDATING IT AND I HOPE YOU NEVER STOP POSTING❤❤❤
The perfect video to start my birthday with. Finally 19
Happy birthday!
Happy birthday make sure to eat lots of cake 🎉🎉
Happy Birthday!🎉
You can now drink alcohol in ontario
Happy Birthday!
Just came back home from a vacation. It was four days long, and since i missed three vids because i didn't have wi-fi there, i now can binge a Vampire survivors vid, a Peglin vid and a Toki Tori vid and it just makes coming home feel 10x better.
21:35
I think there is something not right with exacorbate
It increased muscircle of the enemy...
This is now the second game I've seen introduce interesting ways to solve my biggest issues with luck be a landlord - not enough interesting builds, and new items/symbols make it harder to works towards a specific build. In any case I'm loving all the Peglin videos!
I love Tyler's commentary, except when he brings up the "omnipeglin." That's the main first guy, and he give you a relic that helps you find those crazy synergies that would be nearly impossible to find!
Yeah, but he already said in another video that the first guy you get shouldn't be the omnipeglin. It looks like Tyler has visions more like a roadmap for characters, you know, unlocking one gives you the chance to unlock the next and so on until you get the onmipeglin. Maybe he thinks getting newer players into the systems like debuff builds and ballwark builds should happen gradually. If that is the case, I don't think it's that bad a idea. Challenging the player to master the current character to unlock the next one would be an interesting system. Although this takes a bit of freedom from the player, as until having all characters you'd have your focus set by the game
I've been subscribed for years, and I love the memes in your more resent videos.
Ex-KA-borate is actually a pretty cool pronunciation so I’ll let it slide that it’s definitely supposed to be Ex-a-SORB-ate (pun on Exacerbate)
Did anyone else notice... that the l o n g peglin's muscircle counted as a debuff and went up on Exacorbate?
Tyler being surprised by the *living flamethrower* being immune to blind
You know what that living flamethrower has tho? Eyes. Eyes that I can poke really hard and in that case die trying
literally just finished your last peglin vid, hit home, and saw this not even a minute ago lol
20:55 Why skip the crit fleece? Isn't it strictly beneficial, even if it's underused in this build?
Multiple orbs would lose damage if they hit multiple crits (noncrit higher than crit), it'd pretty much just benefit daggorb which isn't the build focus
@@silicafrill2706 I don't think that's how it works. If the difference is negative, it would have no effect.
Then just not being the focus then, he's playing more for novelty than optimal numbers
Maybe for unlocks on characters it could just be using the synergy of the current character to its maximum potential, then moving on to the next synergy. And you unlock Omnipeglin last to not spoil anything
I dont like that idea because there might be playstyles you actively dont like playing and you shouldnt be forced to play them if you dont want.
So mild bug, exacorbate increases ALL statuses on an enemy, including if they have muscircle. The lanky peglin elite in act 3 gets stronger when you hit it
The screwed up unicorn horn has inspired me
New orb: Suporbposition: lets you fire two different angles and the one with the higher damage is the one thrown at enemies, the pegboard has a copy for each orb that are superimposed on top of each other, like the different quantum states of this orb. When the orb leaves the pegboard, a level 1 orb will leave the board in the state that the higher damage orb left it, level 2 will leave it in the state that the lower damage shot left it, and level 3 will refresh the board, just so there are no pegs that are in a superposition of hit and unhit. Perhaps there could also be a boss relic like defresh or matryoshka shell that applies the superposition power to all orbs at the expense of damage values
Hey Tyler I can give insight into what's going on with he cursor at 27:00 ish.
tl:dr solving physics equations on a computer is hard.
Physics engines often work on integration algorithms. What that means is "change the balls velocity according to these effects at each time step" is written as a derivative equation, and they integrate it. However solving these differential equations with finite steps can cause notoriously unstable behavior. With the magnetic effects and sometimes wind, I assume these forms of errors were cropping up. The solution would be for them to have a few checks in their code about when these effects would happen and change their method for simulating the physics (ie go from Newton's method to Ruta Kunga or something which is slightly slower but more accurate).
I think the base Peglin being the class with all things available makes a lot of sense for a few different reasons. For one thing, the game is _called_ Peglin. It makes sense for the Peglin to be the one who has access to everything in Peglin. Another reason is the default class is generally supposed to be good at everything but not _great_ at anything, a Jack of all trades, master of none. He's there for the player to get a feel for the game as a whole with no particular incentive to focus on one specific part of it, or for when the player just feels like letting whatever happens happen without feeling like they should be focusing on a particular strategy from the start. Then when you unlock the other classes, they provide good opportunity to have a more focused build. Giving the Peglin access to everything does this because he can go in literally any direction, but he's less likely to get a super optimized build for one specific synergy.
Critsomallos Fleece specifically never reduces your damage output, making it at worst a nothing relic, and thus you should always take it if you want to maximize damage
There is a new relic that would have fit:
"Branch of Ember
When applying bramble to an enemy, apply blind 2. When applying blind to an un-brambled enemy, apply bramble 1."
- I think that coins also have magnetic attraction. That skewed you shots in the final boss
I had the idea for a debuff called "terrified" or something like that, where the ball "Phorbia" would apply the debuff, causing the affected creature to move in the opposite direction
Please play more of that puzzle game with that sexy bird in it
For anyone wondering abt the statistics of additional poison, if you label existing poison on an enemy as x and the extra added as y, the total extra dmg is equal to 10xy+5y^2+5y.
Orb idea- secrecircle (combination of “secrecy” and “circle”)
Stats:1/1, becomes a 1/2 at level 3
Special attributes: it’s small. has a 50% chance to skip the enemy’s turn when shot. This chance increases by 25% with each level.
4:07 I feel like such an idiot for not noticing the punny name there until just now.
A weapon master peggling that can get all weapon-orb and cool synergy relic would be cool. Something called the Ballzerker.
Ball: *goes in the fire*
Tyler: ... Good
A cool counter part for debuff character would also just having it buff too
I was so surprised that he skipped so many poison orbs in the end. Especially during the dragon fight.
He could have stacked up about 500 poison on him.
9:36 roundrel learns class consciousness
confusion could work where the enemies could attack each other. it can't damage enemies behind but those in front. its similar to bramble as a debuff but has possiblly fun interactions
Thanks for the content!
I think I like the idea of like a weaporb master or smth who has synergy with weapon orbs and with raw stat buffs.
I kinda like the idea that other rogue-lites do where getting a clear (a win) with one character unlocks another for you to use, and gets you to ascension 1. So there aren't any strange goals like "get 50 poison" that aren't spelt out for you.
I feel like tyler always getting the god run at least 4/5 times
He mentioned in the previous peg lin video that it took several tries to get a run with 50 ballution on an enemy to unlock the new character, so he probably has a bunch of failed or uninteresting runs
I mean to be completely fair the vast majority of Peglin runs in general just sorta end up being insane by the end
He only ever posts his good runs, on every game he plays
I kinda like that the basic peggling gets all of the orbs since it shows that he is a newbie and doesnt have a way each other character could then be him but on a different way.
Other ones could be
Knight pegglin - Get 10 Bullwark at the end of a fight
Class Specific: Weapon and bullwark. (Knight has sword and shield)
Debuff peggling - Have 3 debuffs on an enemy at the same time
Class specific: Debuff orbs.
Bufflin - have 10 muscircle.
Class Specific: Muscircle and selfdmg.
Wiselin - hit for 1k dmg
Class Specific: Magic and Spiness
Vamplin -Heal for 1k hp
Class Specific: Lifesteal / Halloween orbs
21:33 exacorbate increased the enemy's muscircle even tho it only increases debuffs I'm shaking and crying rn
“I hope I get the cake” then actively chose the ways with less question marks
i really like that every character is having specialize build like balladin to be like ballwark synergy and roundrel with crit or debuff and dev should do that if you play like balladin or roundel to have more often to see synergy orb and relic so we dont have to care to much about the orb pool that getting more and more crowded because only affected the basic peglin.
The base peglin could also have a class identity centered around gold-related orbs and/or crits. It starts with Daggorb so it could be like low regular damage, high crit damage, fill the board with crit pegs kind of build and also get lots of gold synergy to deal extra damage with gold pegs and have an easy time in shops (having lots of gold would make getting a build easier for new players)
Tonight is a rare night: playing Peglin along while i watch Tyler play Peglin
The best build for Roundrel I've found has been a blindness/Piercing one actually. Sphear, the relic which creates synergy between Bramball and Blindness where they add each other. (also optionally the relic which adds blindness 4 to every shot.)
24:10 can't believe Tyler is against databases 😔
If the Omni peglin needed a pun name I suggest "Jack of Ball Trades"
I would imagine Confusion could have an effect like, "An enemy with Confusion attacks themselves and the enemy behind them." It could make for some interesting orbs and relics:
Angorb I: 1/2, Applies Confusion and Muscircle 2, Can target any enemy
Angorb II: 2/4, Applies Confusion and Muscircle 4, Can target any enemy
Angorb III: 3/6, Applies Confusion and Muscircle 6, Can target any enemy
Discorb I: 1/3, Applies Confusion, Attacks all enemies
Discorb II: 2/4, Applies Confusion, Attacks all enemies
Discorb III: 2/4, Applies Confusion and Muscircle 2, Attacks all enemies
Pitball I: 2/4, Applies Confusion and Bramble 1
Pitball II: 3/5, Applies Confusion and Bramble 2
Pitball III: 4/6, Applies Confusion and Bramble 3, Overflow
Red Flag: Damage enemies take from enemies is doubled
Pepper Spray: When an enemy with Confusion hits you, they take 10 damage and lose Confusion
Shiny Pendulum: The front enemy always has Confusion
Comedy Sketchbook: Heal 1 when an enemy hits an enemy
Am i crazy or did i see the tall peglin's muscircle go up from the debuff increase?
YOU AREMT CRAZY, like what the fuck, i didn't know enemy's dealing damage was a DEBUFFFFF
I feel like using the new mechanic to unlock the new character ONLY works well if the new character is unlocked alongside things that build on their specialty more.
Like, yeah, you only had 4 poison orbs as the peglin which, when used together against a healthy enemy can get you the 50 stacks if you build right, but then the first time you play the new character you immediately unlock orbs and relics that apply the poison (and other debuffs) better.
That way the method of unlock just becomes a teaser and you only get the real show when you successfully unlock the character
On the conversation of Class Identity, i think the Peglin should be Stone synergy (given the goblin nature) and maybe weapons, but weapons could also be handed to the Balladin. I think the spooky stuff like Poltorbgiest and the like could be given to a Haglin character, witches brew and spooky necromancy/nature orbs!
And your idea of the Omni-Peglin should be named "B-all", pronounced "bee all"
the dragon isn't an instant lose with the gift that keeps on giving, but it's certainly hard if you don't have the loadout for it and only time consuming if you do have the loadout. I recommend having a poison build with the relic that heals one hp by taking it from enemy for every five pegs along with something that reloads wellish like the refreshorb if you want to try the built that I did that let me beat the dragon while having the gift that keeps on giving. ended up giving the dragon around a hundred poison so it took a thousand hp worth of damage each turn
I heard something on a Halloween note? I've something for you maybe be over used but I think I've ironedmout some of the tricks *cough*
Orb: trick or treat image: pumpkin smile
Effect: once per stage start, gain either a treat or become impacted by a trick.
Stats: 5normal/5crit orb level MAX 1/1
All stages are battles, there are no special stages, random enemy combinations from all acts. NO MINI BOSSES SHALL BE ON A STAGE THAT NUMBER MORE THEN 1 AND ONLY IF ADDED BY A TRICK. ACT BOSSES can be any of the 5 current or X future OR incase of a special boss for the event shall not have less then 4 enemies and no more then endless with crossbow being the later exception. All orbs shall be assigned a different treat or trick as the stage has specified. You may have an order with 1 of the same trait but I'm the instance all orbs are the same you may reroll the stage 3 times per 1 act. ACT 2, or 3 may have a reroll counter of +1, or +2 with a special relic treat Given as an act 1 treat relic. Alternatively you may be tricked at the end of the act 1 into receiving a -1, or -2 reroll counter. This can either help or hinder you from getting duplicate orb double effects.
Every treat stage: applies 1 temporary positive trait i.e. add armour, add multiball, or echo. Also adds 1 at random relic effect.
Every trick stage: adds 1 temporary negative effect i.e. self blind, self root or makes orb deal 1/1 damage. Also adds 1 at random relic effect
*Every treat: heal self effect
**Every trick: deal self damage effect
You have 3 of these orbs and cannot add or discard or skip an orb(please note the aforementioned reroll is not included) There are no shops. No relics nor effect from a previous stage or act shall carry over to the next making it a truly random event. Coins cannot be used other then to heal if needed at the end of stage or act; used in conjunction with a relic effect; used in conjunction with plus damage. All stages are random so you may get 3 tricks or 3 treats in a row. Albeit act bosses are random, you SHALL NOT receive a trick on act 1 or 2 bosses. I'll leave it to you to iron a few things out like start damage being changed but I will not budge on the grounds of changing the upgrade tree They shall remain neutral. I know this might be repetitive but I'm trying my best to make it as clear for Tyler as possible if he decides to use this one day....
I was waiting for this ❤
‘Borbarian’
‘Necrorbmancer’
‘Worbior’
‘Wizorb’
Keep the ideas flowing Tyler!
16:35 confusion on enemies would probably function like x amount of blind for y turns where y is the amount of confusion
I think for enemies, confusion could give them a chance to hit another enemy instead of the peglin. It would make it sort of like a better form of blind, but maybe to balance it out it would have a lower chance or something
I’m sure this has been said many times before, but if not, what would a zombie ball (zomball perhaps?) be like? You affect an enemy and they then become your ally and injure other enemies. Not sure how good/bad that could be, but it seems like an interesting idea. Could go well with Tyler’s idea of a spooky class type. Or it could be like a pheromone ball that makes them fall in love with you and does the same thing, not sure.
16:30 maybe confusion would make them walk and attack backwards? maybe also friendly fire
The Gift in the Dragon fight is fun, but also very, very loud.
he starting with daggorb makes sense since he is like a rogue with poison/debuffs and daggers
A spooky character would be neat, calling it "The Exorbsist"
Tyler out here speakin the peglin gospel
I think the debuffs should have enemies they’re strong and weak against. It opens it up so you can have more characters, and more builds. You could even make it so if you’re using the associated characters that debuff does more damage. There could be a character increases the effect of all debuffs but less the the associated character. You could unlock this character by getting an amount of each debuffs on one enemy
Since I first saw that the poison stacks decrease one per turn I always thought about having a relic that make it only decrease every other turn, pretty simple but strong imo.
tyler finally convinced me to try out this game
2 runs in and got chocolate cake both times
its clear im the games favourite
So….. why did he not take the fleece?! It doesn’t change anything except if you happen to hit two crits it would do double the damage it was going to do before…….. skipping it did literally nothing for him…….
On the topic of classes getting two things, I thought of either a really stupid or really niche but fun class: a masochistic healer. Basically, the class gets synergy with both health stuff (so max HP and the healing orbs/relics) and self-damage. It's a silly idea but one that could be quite fun.
I think that would be something they would do, and they already have slot of that's, our peglin devs sure love making mascosism builds
Alos additional points, i think their are class specifics, it just that the Omni peglin spoke of is the og peglin, baladin has their orbs narrowed armour related and the scoundral had their round down to poision
Omni-peglin relic idea, what if it unlocks a new option in the shop where you can sacrifice an orb (and/or a coin cost) and then you are more likely to receive orbs that have similar traits in the future and maybe a higher chance to get relics that synergies with those traits (aka muscircle, ballution, piercing, crits etc).
Something like a 2x increase to still give the player a lot of random orbs as options, but you are better able to find the orbs and relics you need in order to make a really interesting build shine. The limit of the relic only working with a shop and the additional cost makes sure the player has gotten a few random orbs and has started to create a unique build, this relic just lets them see it through. I think this will be quite useful for multi-class builds such as Bullwark and Ballution. (You can choose which traits/orb is being used at a shop for the same cost)
This will be a hard feature to balance, but I see Omni-peglin as a way for people who enjoy the game to have fun messing around with fun and unique builds, so balance isn't as important compared to other characters. Though by either increasing the cost required, the amount of chance increase and the fact that this is the class relic should be enough to help make this feature more balanced
You've always slept on Concentrication but it's even better now with the dragon boss.
I'm thinking the fire breath is an AOE attack, not a targeted attack, where the dragon is just spewing flames in your general direction, so it personally makes sense that it's not effected by blind.
Im glad tyler is experimenting with pegging enemies with other characters!
In terms of class identities, I'd make a new one for the spooky theme orbs and call it Worblock.
Funny how in 17:34 the refresh sounds are synced to the beat of the music
class identities:
I think ballwark does better with the raw damage (hammer, daggorb, etc) orbs rather than buffing. base peglin could be all about that buffing, and since its 3 in one, stones is a great secondary. debuffs can be one peglin, and then health-related peglin would be great as its own entity. omnipeglin would be obvious, but then as a counterpart, a randolin could be added.
the last one I'd offer is a "weird board interaction" petlin, for stuff like splattorb, poltorbgeist, whatever the permadelete is, that kinda deal
unlocks in these classes: there are many ideas, some harder than others.
Easy ballwark: one shot an enemy without having any buffs
hard: survive an otherwise lethal hit using ballwark
easy debufflin: have a debuff land the finishing blow on an enemy
hard debufflin: have at least 1 of each debuff on an enemy at once
easy peglin: double at least one stat of an orb using ballance, spinnese, or muscircle.
hard peglin: finish a run with at least half your orbs being stone, bouldorb, or orbalisk.
easy omnilin: first class so unlocks are possible
hard omnilin: beat cruciball (max)
easy vampirelin: lose a run to self damage
hard vampirelin: double your base max health at some point in the run.
easy manipulin (weird orbs): have the post battle navigation be empty.
hard manipulin: have no normal pegs on the board
also we'd need a bomb peglin, and a refresh/crit synergy peglin, so boardlin?
easy boardlin: hit a bomb, crit, and refresh without dealing any orb damage
hard boardlin: during a fight, only land finishing blows using bombs.
rando-lin easy: have no duplicate orbs in your sack
randolin hard: collect the random orb (that copies one of your orbs) then have it as the only orb in your deck.
these I thought of on the fly so if anyone wants to add I think itd be fun
Confusion in enemies could be they move backwards
lmao enter cha cha slide peglin remix
I'd have default Peglin only have stones (+orbelisk and bouldorb), bombs and maybe rubborb and magnet as class-orbs. Change his starting item to offer an additional option from other classes, so he can still dabble in every playstyle, but has a few reliable ones to fall back on.
Balladin can be ballwark and muscircle.
Roundrel can be debuffs and crits.
I assume there will be some of the following added in future:
Wizard, focussed on fireball, lightning, etc.
Cleric, focussed on healing, maybe lifesteal and the spooky orbs too.
Warrior, focussed on weapons.
Bard, focussed on buffs.
For unlocking, I think it's fine to require you use the class gimmick, but just don't require that much of it (50 poison is pretty absurd, maybe if it was "inflict 50 stacks of poison total in a single fight" it would be fine). It will be fine when there are more classes, it just sucks when every run has to be an attempt at an X-run because the new X-focussed character has been added and you've unlocked everything else.