You should consider trying Azkare when you return to this mod. I'm saying that mainly because I can't manage to have a successful campaign as them so I want someone else to do that. Also their MT is considered to be one of the top 5 in the mod
Play as the dwarves over in southern haless, I can't remember the name but they have a super interesting mission tree that revolves around reforming an old Dwarven empire through vassalization
Do you like Gold? Do you like a gold province that will never deplete? Play the Gold dwarves of Verkal Gulen. Just north of the Jadd. They start off in something similar to a disaster but its fun. The later dwarf disasters also make for a fun and challenging game.....or I might be a masochist
@b.ug.p.7681 I've gotten a couple good runs as Azkare. I can confirm that the MT is really good. Very very interesting parliment/government interaction based on which cultures and populations have seats. Your ruler who leads the country and builds it up also has fun flavor text.
the Dwarovkron is a dwarven mechanic in which a Dwarven Nation needs to reforge the crown in-order to reform the Dwarven Empire by collecting all the gems and the crown itself and basically conquer the Serpentspine as well
@@somerandomanimeotaku1506 I'm currently in a campaign where I finally got the Jade from the Jade March, which was a pain in the butt since The Command is such a monstrously powerful nation, but now I'm stuck. The last gem I need, the Amethyst, is "Somewhere in the East Serpentspine" and so I'm guessing I just need to keep colonizing and doing expeditions and hope for the best.
@xzardas541 I actually found it today! I was sad to see that Aul-Dwarov doesn't have any missions though. Figured I'd at least get some to help reconquer the rest of the Serpenspine. Oh well
As the Mire Maw MT and event localization writer, I'm glad you enjoyed the flair. The Shrek-alikes are definitely a hard start, but once the ball gets rolling, it's so rewarding. Bonus points if you found the Smash Mouth All Star reference in their MT. :)
Hell yeah more Anbennar content! Some cool tags you might wanna try: Corvuria: Cool vampires where you try to keep up the masquerade, their mission tree is massive but good. Arg Ordstun: if you want more dank serpentspine action the diamond dwarves got a new mission tree last patch and it’s pretty fun. Your special merchant guild gives you some interesting benefits, events, and challenges. The Jadd: If you want to play some mostly good guys the Jadd want to bring every race under their wing and live in harmony with everyone, as long as they convert. Nice run that probably won’t take a ton of sessions to reach a mid-length goal of uniting Bulwar. Company of Duran Blueshield -> Dûr-Vazhatun: Scholarly dwarves with a big telescope they use to accidentally find horrors from beyond the stars, plus they actually have a reason to expand outside the serpentspine. Anbennar has so much lore, but this is straight up my favorite mission tree. I can’t believe they made eldritch horror work in a grand strategy mod but they did.
18:13 Dwarven advisor: “Your Gluttonness, we have recieved word that our military forces have become more efficient in their structure, with that we can reform our army, or our… navy? *silently* what idiot wrote this thing?” Ogre king: “Nei-vee? Yes! That is really important, we should reform the Nei-vee! All our enemies shall tremble before our ferocious nei-vee!” Dwarven advisor: “Sire do you even know what a navy is?” Ogre king: “Of course I know what a nei-vee is! It is ehhh… creatur… *Dwarf shakes head* a… thing! A thing! …that goes ehhh” Dwarven advisor: “A navy is a grouping of ships dedicated for military purposes” Ogre king: “A groping of sheeps dethinkerated for meaterly pufferfishes! Of course I knew that!” Dwarven advisor: “Sire, we don’t even have a navy” Ogre king: “Why don’t we have a nei-vee? We have plenty of sheeps and pufferfishes! Go make a nei-vee! Dwarven advisor: “No, not sheeps sire, ships, we don’t have ships. Do you know what a ship is?” Ogre king: “Of course I know what a ship is! It is ehhh um ahh… ARE YOU TRYING TO MAKE ME LOOK STUPID, DWARF THING!?” Dwarven advisor: “Uh, no, your Gluttonness!” Ogre king: “I COMAND YOU TO GO MAKE A NEI-VEE OUT OF SHEEPS, OR I WILL EAT YOU! Dwarven advisor: “Yes sire, right away…”
Okay so little disclaimer: my only exposure to Anbennar has been through Quarbit videos and ten minutes glancing through the Wiki so this geology post is pretty scuffed, and also I'm creating my understanding of the geology of the world ENTIRELY based on the map and my understanding of real-world geology-because magic is unexplainable with science, I'm mostly ignoring the magic of the world, the mythology explaining how the world formed (for example, the Serpentine Mountains apparently formed from the corpse of a primordial dragon) and just generally most of the lore because I really can't be bothered going in much deeper than the names and general locations of the continents. Those minor details aside, let the geology happen before your eyes! Most of the Serpentspine appears to have been created by a simultaneous or near-simultaenous triple collision between the western continent of Cannor with the southern continent of Sarhal, Cannor with the eastern continent of Haless and Sarhal with Haless; on a basic level, the area that our lord and cutie Quarbit is playing was created by the collision between Cannor and Haless, but I'll get a little more into that later. The northernmost region of the area commonly referred to as Cannor is called Gerudia, which is split by the Giant's Grave Sea into the southern Alenic Reach and Alenic Frontier regions and the northern and eastern Dalr and Garudian Coast regions. For geology's sake I'm saying that, much like how in the real world Europe and Asia are generally considered separate continents in most contexts despite being one whole continent in actual geology, the southern half of Garudia is genuinely part of Cannor but while culturally/historically/geographically the northern half is generally considered part of it, *geologically* it's actually part of a subcontinent of Haless. It explains the coastal mountains along the northern coast of the Giant's Grave Sea, which to me look like a subduction zone range caused by the subduction of oceanic crust in the Giant's Grave Sea and would likely contain some volcanoes and be subject to occasional megathrust earthquakes-the biggest earthquakes that happen on Earth, the magnitude 9+ earthquakes like what you get in South America, Indonesia, Japan and Alaska, are all megathrust earthquakes, which happen along subduction zones. As another comparison between the real world and Halann (the world of Anbennar), I'm going to say that the northeastern branch of the Serpentine Mountains (the one to the east of Mire Maw, where Quarbit is playing) was created by a much more ancient collision between an ancient continent and the proto-Haless to form a proto-Serpentine range akin to the formation of the Ural Mountains by the collision between Laurasia and Kazakhstania to form one coherent continent that "fused" over time; effectively that ancient continent became basically a subcontinent of Haless with that branch of the Serpentine Mountains serving as a reminder that they were once separate, and like the Ural Mountains it didn't suffer post-orogenic extensional collapse subsequent to its formation so it remains a geographic boundary without being a current geological boundary (basically most other mountain ranges that formed in a similar period to the Ural Mountains, such as the Appalachians, the Caledonides and the Scandes, have since suffered some spreading and "collapsed" in a way, but the Urals haven't). I hope you guys enjoyed this because it's chaotic and doesn't make a lot of sense but I had some fun writing this
The Serpentspine is clearly actually formed from the bones of the great dragon Malliath, where he fell after crippling and then being slain by Castellos. This idea of moving continents, you're probably one of those crazed cube worshippers!
you sound knowledgable and interested in anbennar, you might wanna check out the anbennar discord with its geography-and-toponomy channel lots of people have discussed the tectonic makeup of the map there already and made maps about it
bro thought he could cosplay as a real world geologist while this chronicler is just explaining how it actually formed ADDENDUM: also join the disc as other people said
My few suggestions for interesting countries/campaigns in Anbennar: -Urviksten: Ruled by Ebonfrost dynasty which once reigned over half the Cannor continent but now controlling only a small coastline next to Frozenmaw -Count's League: Last remnant of old Castanorian order existing in Escann, you can climb the steps to restoring first Castellyr, one of the Kingdoms which together made up Castanorian Empire, and then win Escani wars to form Castanor which has a really fun succesion mechanic -Istralore: Old marshals of Damerian Republic, now they want to focus their revenge on Wex beacuse they destroyed their Emperor -Dartaxâgerdim: Form first human empire in Bulwar in the entire history of Anbennar and lead your revenge on Elves who ruled with an iron fist over your fellow humans -Nuugdan Tsarai: Basically Mongols, you start as a horde and then you slowly transition yourself to a self-sufficient Empire with a fun disaster -Azkare: Last remnant of Elven rule in the entire Haless continent, you can create an interesting country with this MT giving a different approach to Elven rule.
personally I usually describe nuugdan tsarai as bird jurchen rather than mongols they integrate into the *not*-chinese a fair bit as for azkare however I'd caution people that it can be a bit of a coin toss if you like them or not
Each gem of the Dwarovkron plus the crown itself gives a small modifier to whoever controls it, if you can collect them all you can reforge the crown to combine all the modifiers into one and make them all stronger, and if you're a dwarf you gain the ability to reform Aul-Dwarov once you own 25 holds.
Had you accepted the silver dwarf culture, you would have gotte nthem coexisting instantly, and probobly even integrated. Accepting a culture of a different race raises their accepted immensly
11:40 I played through the northern troll missions, and what's funny about it is that most of the text in events and the mission descriptions is clearly written by a dumb troll at the beginning, but as you work your way down the mission tree it all starts to become rather verbose as the trolls educate themselves. They also have major beef with some of ogres since the ogres apparently ate some giants to gain their strength
Loving the amount of Anbennar content on this channel. I'd suggest doing the whole "restoring the deepwoods" thing. Maybe as one of the fancy season tags in the west or something. I'm not salty about having lost my bet btw.. On another note I'd also love a dive into the harimraj or Kheterata. Or whatever really. If its anbennar and it has been updated with a mission tree in the last two updates it is fair game, no?
Many people recommend the Jaddari, but nobody recommends the Phoenix Empire. And I had a lot of fun with it, Birzantenses specifically. But I guess any of the sun elven nations will do, whichever would be most to your taste. Uniting the Phoenix Empire has a lot of flavor in the early game, their religion uses Shinto mechanics and the incidents (or whatever they're called) are really fleshed out and engaging. Apart from 'internal' politics between the remnant kingdoms of the Phoenix Empire, you also get to fight the harpies, the gnolls, restore the old infrastructure, like roads and canals. Good stuff. Overall it's a nice mix of conquest, diolomacy and internal development.
If you want more Black Demesne content, Sword Covenant bros just got an actual MT as Covenblaad where you try to stop your own slow descent into villainy and losing your purpose of restoring Escann to its former glory.
Numbers go up. I always do full tolerance because you get better bonuses that way. All you have to do is accept the culture of another race and then set them to focus in the racial menu and you'll have them integrated within a few years
My personal recommendations Obrtrol: The funny trolls, my personal favorite, very hard start imo, but also quite fun can really steamroll once they get going, I could basically solo wars with Gawed towards the end Goldscale: attrition focused kobolds of the east, much like One Xia they are all about defense, and the attrition levels you can make the AI face are frankly absurd, and I love it. Expansive mission tree as well Mykx: This is a colonial nation from Viakkoc. This one is heavily sea based, basically an analogue for the pirate nations in base game, extremely fun, and very flavorful. Also quite evil All have quite large mission trees as well
One of the best tags for a long game is iron septers. Adventure in escann. Become litch queen , undead army, new faith, flying death tower, and you get a bunch of vassals that constantly try to kill each other and you!
If you want to play the other ogres theirs one called "Frost Hide " that's mission tree is to conquer all of the centaurs, and abennar empire the (HRE equivlent) basically that event to eat all of the trolls, orcs, and dwarfs from this campaign but its just your mission tree. Kinda funny found it while checking out a fun country to play in mp with my brothers. Theirs a funny twist after you conquer everyone if you like eating... If you ever feel like conquering lots of stuff this would make a funny end though it might be a long campaign. You also get a wizard king that I think starts out 5-5-5 or somthing don't remember the stats but he is a really good leader and wizard once you get the event and get to form Skurkokli.
Personally I really liked reforming black Castanor as Urviksten. Which is hard cause you have three increasingly stronger rivals in the form of the grey orcs, the bear guys, and gawed respectively.
Speaking of ogres you should try Azjakuma. They're basically demonic ogres living in the mountains. They have pretty cool lore with opening up the portals of the spirit realm (long lore)
You might like to play with the submods that add tons of new monuments to Anbennar, as well as Dwarven Knowledge which adds a whole mechanic around rediscovering ancient Dwarven techs (if you play with Dwarves, if not the interface can be kind of clunky). Also, the artificers system got an overhaul, so a run with early access to it, like Nimrodd, could be nice!
Have you tried the Jellyfish tag? Not literally jellyfish people, I think it is Feiten? My mate said it was a great cute playthrough with unique airships
Have you played as Ruinborn yet? It may seem like they would be boring as all one race in that entire area, but it isn't really just one race. There are a lot of mutations. Also there is so much crazy stuff in the new (old) world. Not just the massive crater, but the death winds, the mushroom forest, giant tree, and so many wonders.
I played a bit of that tribe that plays in the south west of the map on that one island I also played those guys that start in (or near?) the leechden I did most of a winter court country playthrough (I forget the name) and also Averynn(??) (the country with a wizard hat flag)
@@Quarbit oh yeah, that Island with the Deathwinds! Yeah that was my first big Ruinborn tribe and still my only really successful Ruinborne game. I managed to take over the Mushroom forest and most of the great tree (which was already burnt down before I got there) but I never to to totally finish because my old computer crapped out. Anyway, love Anbenar, it's the main reason that I own all my EU4 expansions
The exact same thing happened to me with Siegebreaker coming in and just ending my run in 2 years. When I saw the tributary the serpentspine theme it kind of turned me off from finishing the run but Im glad I got to see what it was about it the video. Also I would recommend playing Verkal Ozovar (the isolated dwarves in Haless), they have the most insane OPM subject gameplay with a super fun mission tree
@@dracolex the current Russian missions does NOT have a mission revolving around conquering the ENTIRETY of this timeframe's Mongolia (Oirats, also known as the Oirat Confederation historically). The best thing it gives is permanent claims on the Tanu Uriankhai state and... That's it (tho the Novgorodian Russia DOES give You perma-claims on the ENTIRETY of the Mongol region but I'm referring to the HISTORICAL Muscovite Russia) Heck, even in history the Qing Dynasty is the one credited for... Shall We say pacifying the Mongols (but Russia is at least content with pacifying the Tatars - the ethnic group that taken over one of the four Mongol successor states)
I'm in the middle (end probably it's already 1600 and I've been uncontested for almost 100 years) with the Centaur formable and decided to annex this whole region because of the end trade node, sadly there were no Ogres left alive here just Dwarves that are now living in horrible oppression under the thunderous hoofs of the mighty centaur race. Centaurs are absolutely busted, they even get a mission that gives no stab hit on truce breaking so you just are in constant war with 1000+ AE and 300% over-extension. Super dumb.
@@Quarbit It's very rewarding. Bjarnrik (Their Nordic neighbour) tends to implode into a civil war a couple years into the game after one of the last updates, so its an easier start now. If you manage to colonize lonely isle (near the kobolds) in time then you can also become a colonial troll empire.
Myrx! It is a Gnoll Pirate Nation in the Centre of the Big Circle on Alentair(?). I had quite a lot of fun with it and it will make you play something all EU4 players barely use... Marines! (and Boats)
it's all ogre now
also drop some suggestions for countries to play as
I'm gonna orge all over the place
You should consider trying Azkare when you return to this mod. I'm saying that mainly because I can't manage to have a successful campaign as them so I want someone else to do that. Also their MT is considered to be one of the top 5 in the mod
Play as the dwarves over in southern haless, I can't remember the name but they have a super interesting mission tree that revolves around reforming an old Dwarven empire through vassalization
Do you like Gold? Do you like a gold province that will never deplete?
Play the Gold dwarves of Verkal Gulen. Just north of the Jadd. They start off in something similar to a disaster but its fun. The later dwarf disasters also make for a fun and challenging game.....or I might be a masochist
@b.ug.p.7681 I've gotten a couple good runs as Azkare. I can confirm that the MT is really good. Very very interesting parliment/government interaction based on which cultures and populations have seats. Your ruler who leads the country and builds it up also has fun flavor text.
the Dwarovkron is a dwarven mechanic in which a Dwarven Nation needs to reforge the crown in-order to reform the Dwarven Empire by collecting all the gems and the crown itself and basically conquer the Serpentspine as well
I managed to form Aul-Dwarov once. Was a pain in the ass
@@somerandomanimeotaku1506 I'm currently in a campaign where I finally got the Jade from the Jade March, which was a pain in the butt since The Command is such a monstrously powerful nation, but now I'm stuck. The last gem I need, the Amethyst, is "Somewhere in the East Serpentspine" and so I'm guessing I just need to keep colonizing and doing expeditions and hope for the best.
@@darthimperious1594 pretty much. The last one I needed was in West serpentspine
@@darthimperious1594 You can take a peek into save file to find province with the gem
@xzardas541 I actually found it today! I was sad to see that Aul-Dwarov doesn't have any missions though. Figured I'd at least get some to help reconquer the rest of the Serpenspine. Oh well
As the Mire Maw MT and event localization writer, I'm glad you enjoyed the flair. The Shrek-alikes are definitely a hard start, but once the ball gets rolling, it's so rewarding. Bonus points if you found the Smash Mouth All Star reference in their MT. :)
2:35 least difficult Serpentspine start.
They wasn't disbanding their army btw, they was getting stackwiped by the natives in the serpentspine after retreating.
I think you're right lmao that's even funnier
It was the same thing as 2:40.
omg. Don't mess with the cavedwellers I guess xD
@@Quarbit The cave gobbos are jacked man, one wrong move and they eat your ass.
Yeah colonizing the serpent spine is a nightmare LOL. Anything to balance the dwarves.
Hell yeah more Anbennar content! Some cool tags you might wanna try:
Corvuria: Cool vampires where you try to keep up the masquerade, their mission tree is massive but good.
Arg Ordstun: if you want more dank serpentspine action the diamond dwarves got a new mission tree last patch and it’s pretty fun. Your special merchant guild gives you some interesting benefits, events, and challenges.
The Jadd: If you want to play some mostly good guys the Jadd want to bring every race under their wing and live in harmony with everyone, as long as they convert. Nice run that probably won’t take a ton of sessions to reach a mid-length goal of uniting Bulwar.
Company of Duran Blueshield -> Dûr-Vazhatun: Scholarly dwarves with a big telescope they use to accidentally find horrors from beyond the stars, plus they actually have a reason to expand outside the serpentspine. Anbennar has so much lore, but this is straight up my favorite mission tree. I can’t believe they made eldritch horror work in a grand strategy mod but they did.
There is literally a ~20h or so corvuria stream series on this channel as a Vod ;)
18:13
Dwarven advisor: “Your Gluttonness, we have recieved word that our military forces have become more efficient in their structure, with that we can reform our army, or our… navy? *silently* what idiot wrote this thing?”
Ogre king: “Nei-vee? Yes! That is really important, we should reform the Nei-vee! All our enemies shall tremble before our ferocious nei-vee!”
Dwarven advisor: “Sire do you even know what a navy is?”
Ogre king: “Of course I know what a nei-vee is! It is ehhh… creatur… *Dwarf shakes head* a… thing! A thing! …that goes ehhh”
Dwarven advisor: “A navy is a grouping of ships dedicated for military purposes”
Ogre king: “A groping of sheeps dethinkerated for meaterly pufferfishes! Of course I knew that!”
Dwarven advisor: “Sire, we don’t even have a navy”
Ogre king: “Why don’t we have a nei-vee? We have plenty of sheeps and pufferfishes! Go make a nei-vee!
Dwarven advisor: “No, not sheeps sire, ships, we don’t have ships. Do you know what a ship is?”
Ogre king: “Of course I know what a ship is! It is ehhh um ahh… ARE YOU TRYING TO MAKE ME LOOK STUPID, DWARF THING!?”
Dwarven advisor: “Uh, no, your Gluttonness!”
Ogre king: “I COMAND YOU TO GO MAKE A NEI-VEE OUT OF SHEEPS, OR I WILL EAT YOU!
Dwarven advisor: “Yes sire, right away…”
Okay so little disclaimer: my only exposure to Anbennar has been through Quarbit videos and ten minutes glancing through the Wiki so this geology post is pretty scuffed, and also I'm creating my understanding of the geology of the world ENTIRELY based on the map and my understanding of real-world geology-because magic is unexplainable with science, I'm mostly ignoring the magic of the world, the mythology explaining how the world formed (for example, the Serpentine Mountains apparently formed from the corpse of a primordial dragon) and just generally most of the lore because I really can't be bothered going in much deeper than the names and general locations of the continents. Those minor details aside, let the geology happen before your eyes!
Most of the Serpentspine appears to have been created by a simultaneous or near-simultaenous triple collision between the western continent of Cannor with the southern continent of Sarhal, Cannor with the eastern continent of Haless and Sarhal with Haless; on a basic level, the area that our lord and cutie Quarbit is playing was created by the collision between Cannor and Haless, but I'll get a little more into that later.
The northernmost region of the area commonly referred to as Cannor is called Gerudia, which is split by the Giant's Grave Sea into the southern Alenic Reach and Alenic Frontier regions and the northern and eastern Dalr and Garudian Coast regions. For geology's sake I'm saying that, much like how in the real world Europe and Asia are generally considered separate continents in most contexts despite being one whole continent in actual geology, the southern half of Garudia is genuinely part of Cannor but while culturally/historically/geographically the northern half is generally considered part of it, *geologically* it's actually part of a subcontinent of Haless. It explains the coastal mountains along the northern coast of the Giant's Grave Sea, which to me look like a subduction zone range caused by the subduction of oceanic crust in the Giant's Grave Sea and would likely contain some volcanoes and be subject to occasional megathrust earthquakes-the biggest earthquakes that happen on Earth, the magnitude 9+ earthquakes like what you get in South America, Indonesia, Japan and Alaska, are all megathrust earthquakes, which happen along subduction zones. As another comparison between the real world and Halann (the world of Anbennar), I'm going to say that the northeastern branch of the Serpentine Mountains (the one to the east of Mire Maw, where Quarbit is playing) was created by a much more ancient collision between an ancient continent and the proto-Haless to form a proto-Serpentine range akin to the formation of the Ural Mountains by the collision between Laurasia and Kazakhstania to form one coherent continent that "fused" over time; effectively that ancient continent became basically a subcontinent of Haless with that branch of the Serpentine Mountains serving as a reminder that they were once separate, and like the Ural Mountains it didn't suffer post-orogenic extensional collapse subsequent to its formation so it remains a geographic boundary without being a current geological boundary (basically most other mountain ranges that formed in a similar period to the Ural Mountains, such as the Appalachians, the Caledonides and the Scandes, have since suffered some spreading and "collapsed" in a way, but the Urals haven't).
I hope you guys enjoyed this because it's chaotic and doesn't make a lot of sense but I had some fun writing this
I'm here for it ❤
I liked it :)
The Serpentspine is clearly actually formed from the bones of the great dragon Malliath, where he fell after crippling and then being slain by Castellos. This idea of moving continents, you're probably one of those crazed cube worshippers!
you sound knowledgable and interested in anbennar, you might wanna check out the anbennar discord with its geography-and-toponomy channel lots of people have discussed the tectonic makeup of the map there already and made maps about it
bro thought he could cosplay as a real world geologist while this chronicler is just explaining how it actually formed
ADDENDUM: also join the disc as other people said
26:00 Ea Nasir Jumpscare!!!!
The poor quality copper will haunt us regardless of time or place.
My few suggestions for interesting countries/campaigns in Anbennar:
-Urviksten: Ruled by Ebonfrost dynasty which once reigned over half the Cannor continent but now controlling only a small coastline next to Frozenmaw
-Count's League: Last remnant of old Castanorian order existing in Escann, you can climb the steps to restoring first Castellyr, one of the Kingdoms which together made up Castanorian Empire, and then win Escani wars to form Castanor which has a really fun succesion mechanic
-Istralore: Old marshals of Damerian Republic, now they want to focus their revenge on Wex beacuse they destroyed their Emperor
-Dartaxâgerdim: Form first human empire in Bulwar in the entire history of Anbennar and lead your revenge on Elves who ruled with an iron fist over your fellow humans
-Nuugdan Tsarai: Basically Mongols, you start as a horde and then you slowly transition yourself to a self-sufficient Empire with a fun disaster
-Azkare: Last remnant of Elven rule in the entire Haless continent, you can create an interesting country with this MT giving a different approach to Elven rule.
personally I usually describe nuugdan tsarai as bird jurchen rather than mongols they integrate into the *not*-chinese a fair bit
as for azkare however I'd caution people that it can be a bit of a coin toss if you like them or not
Each gem of the Dwarovkron plus the crown itself gives a small modifier to whoever controls it, if you can collect them all you can reforge the crown to combine all the modifiers into one and make them all stronger, and if you're a dwarf you gain the ability to reform Aul-Dwarov once you own 25 holds.
Had you accepted the silver dwarf culture, you would have gotte nthem coexisting instantly, and probobly even integrated. Accepting a culture of a different race raises their accepted immensly
oh really? that's kinda weird but makes sense I guess
@@Quarbit It's written in the menu for races, it's a really good way of getting races accepted
2:40 renowned chronomancy in action
Teehee
Sitting in silence as you realize its time to load a save is such agenuine EU4 thing.
11:40 I played through the northern troll missions, and what's funny about it is that most of the text in events and the mission descriptions is clearly written by a dumb troll at the beginning, but as you work your way down the mission tree it all starts to become rather verbose as the trolls educate themselves. They also have major beef with some of ogres since the ogres apparently ate some giants to gain their strength
Loving the amount of Anbennar content on this channel. I'd suggest doing the whole "restoring the deepwoods" thing. Maybe as one of the fancy season tags in the west or something. I'm not salty about having lost my bet btw..
On another note I'd also love a dive into the harimraj or Kheterata. Or whatever really. If its anbennar and it has been updated with a mission tree in the last two updates it is fair game, no?
You could play Nimscodd and use artificiers to revive the Gnomish Hierarchy
true, I haven't really tried out the new artificery yet
Many people recommend the Jaddari, but nobody recommends the Phoenix Empire. And I had a lot of fun with it, Birzantenses specifically. But I guess any of the sun elven nations will do, whichever would be most to your taste. Uniting the Phoenix Empire has a lot of flavor in the early game, their religion uses Shinto mechanics and the incidents (or whatever they're called) are really fleshed out and engaging. Apart from 'internal' politics between the remnant kingdoms of the Phoenix Empire, you also get to fight the harpies, the gnolls, restore the old infrastructure, like roads and canals. Good stuff. Overall it's a nice mix of conquest, diolomacy and internal development.
The Spiderwretch just got a mission tree overhaul too - they're spider-riding goblins that now want to break out into the forbidden plains iirc.
so based, I might have to try that
Nimscodd, both colonial and on the home front, I'd definitely recommend if you want to check out the colonial side of Anbennar
funny gnome tag
If you want more Black Demesne content, Sword Covenant bros just got an actual MT as Covenblaad where you try to stop your own slow descent into villainy and losing your purpose of restoring Escann to its former glory.
I've noticed that it's super easy to increase tolerance of other races. I played Dwarves and just went to tolerate goblins and orcs since its simpler.
Numbers go up. I always do full tolerance because you get better bonuses that way. All you have to do is accept the culture of another race and then set them to focus in the racial menu and you'll have them integrated within a few years
Ah, shit, i lost my bet. No matter, next time I'll hit it big for sure.
gamba 😎
My personal recommendations
Obrtrol: The funny trolls, my personal favorite, very hard start imo, but also quite fun can really steamroll once they get going, I could basically solo wars with Gawed towards the end
Goldscale: attrition focused kobolds of the east, much like One Xia they are all about defense, and the attrition levels you can make the AI face are frankly absurd, and I love it. Expansive mission tree as well
Mykx: This is a colonial nation from Viakkoc. This one is heavily sea based, basically an analogue for the pirate nations in base game, extremely fun, and very flavorful. Also quite evil
All have quite large mission trees as well
This actually seems like a lot of fun; I love playing tall and this seems like a good time with tributaries.😊
Editing is great on this video!!
One of the best tags for a long game is iron septers. Adventure in escann. Become litch queen , undead army, new faith, flying death tower, and you get a bunch of vassals that constantly try to kill each other and you!
quarbit id really recommend the goldscale kobols, probably one of my favorite nations overall
I would recomend the order of the iron sceptre as a nation to play, it focuses on mainly the magic system, whit cool missions and stuff
I just might have to go Black Demesne with them ;)
If you want to play the other ogres theirs one called "Frost Hide " that's mission tree is to conquer all of the centaurs, and abennar empire the (HRE equivlent) basically that event to eat all of the trolls, orcs, and dwarfs from this campaign but its just your mission tree. Kinda funny found it while checking out a fun country to play in mp with my brothers. Theirs a funny twist after you conquer everyone if you like eating... If you ever feel like conquering lots of stuff this would make a funny end though it might be a long campaign. You also get a wizard king that I think starts out 5-5-5 or somthing don't remember the stats but he is a really good leader and wizard once you get the event and get to form Skurkokli.
I can't stop watching these from Quarbit, based mod and based playthroughs. I'm becoming addicted to eu4 again. Help me.
Personally I really liked reforming black Castanor as Urviksten. Which is hard cause you have three increasingly stronger rivals in the form of the grey orcs, the bear guys, and gawed respectively.
I KNEW IT WAS MIRE MAW!!! I remember from the stream and I guess right!
Also love the Anbennar content. It’s great.
6:20 well, well, well. Funny to watch this after the drawven part 2
You could probably make a pretty fun Delicious in Dungeon themed run with this religion. Convert to a human culture with that faith
Play as gnomes, while listening to gnome music to unlock your true you.
Love, from your favourite gnome
An eu4 youtuber actually playing anbennar for more than 20 years? crazy.
*Ogres, my lord!*
Wait, wrong game.
Count's League into Castelyr into Castanor is a great game in my opinion, if you haven't tried it before.
Shows the reloading the save, that’s a easy like of the video
Speaking of ogres you should try Azjakuma. They're basically demonic ogres living in the mountains. They have pretty cool lore with opening up the portals of the spirit realm (long lore)
1:15 so theyre basically a bunch of iron fist alexanders and other warrior jars^^
Verkal Gulan is fun. Dwarves with a gold hold and merc focused. Essentially gets unlimited merc manpower lol
It feels so strange hearing relaxing animal crossing music while you’re hear devouring everything as ogres.
It would be cool to see you play one of the Dwarven bands to reclaim the old empire. Maybe figure out what that crown does.
You might like to play with the submods that add tons of new monuments to Anbennar, as well as Dwarven Knowledge which adds a whole mechanic around rediscovering ancient Dwarven techs (if you play with Dwarves, if not the interface can be kind of clunky). Also, the artificers system got an overhaul, so a run with early access to it, like Nimrodd, could be nice!
Also the black orcs there have unique mechanics for using dwarf holds to a higher level than say humans can.
It would be nice if you played as a dwarven adventurers in the same location and tried to recreate the dwarven empire
Have you tried the Jellyfish tag? Not literally jellyfish people, I think it is Feiten? My mate said it was a great cute playthrough with unique airships
Please play obrtrol, pretty fun troll nation in the north
Have you played as Ruinborn yet? It may seem like they would be boring as all one race in that entire area, but it isn't really just one race. There are a lot of mutations. Also there is so much crazy stuff in the new (old) world. Not just the massive crater, but the death winds, the mushroom forest, giant tree, and so many wonders.
I played a bit of that tribe that plays in the south west of the map on that one island
I also played those guys that start in (or near?) the leechden
I did most of a winter court country playthrough (I forget the name)
and also Averynn(??) (the country with a wizard hat flag)
@@Quarbit oh yeah, that Island with the Deathwinds! Yeah that was my first big Ruinborn tribe and still my only really successful Ruinborne game. I managed to take over the Mushroom forest and most of the great tree (which was already burnt down before I got there) but I never to to totally finish because my old computer crapped out.
Anyway, love Anbenar, it's the main reason that I own all my EU4 expansions
I havent even watched the video, i love anbennar please please please make more
I FUCKING LOVE ANBENNAR!!!
The exact same thing happened to me with Siegebreaker coming in and just ending my run in 2 years. When I saw the tributary the serpentspine theme it kind of turned me off from finishing the run but Im glad I got to see what it was about it the video. Also I would recommend playing Verkal Ozovar (the isolated dwarves in Haless), they have the most insane OPM subject gameplay with a super fun mission tree
love Anbennar
love me some anbennar content
Play the country with the funniest name. Don't know which one that is off the top of my head, but I trust the process.
Darkscale (or their formable) does have a mission tree :)
wait for real?
more anbennar vids pls and thank you
new editor?
yup, Ruby. she's done work for some other youtubers like redhawk and saffron
@@Quarbit🥺🥺🥺🥺
More Anbennar please! found your channel from this video, there is so little good anbennar gameplay on youtube
evil ogres in Azjakuma
surely you should play Brelar, it definitely is not famous as the most tormentful MT in all of Anbennar
Quarbit! I have a question: which country is the closest thing to a historic Muscovy/Russia? Is it Frozenmaw/Grombar or some human faction
I'm not really sure tbh. In a stream, someone mentioned it was Frozenmaw, but I never went through the mission tree
@@Quarbit Frozenmaw & Grombar DOES have unique mission trees. The latter is just a bigger version of the former
@@user-Erimej Lake fed into conquering the centaurs (mongols) is a very Russian experience.
@@dracolex the current Russian missions does NOT have a mission revolving around conquering the ENTIRETY of this timeframe's Mongolia (Oirats, also known as the Oirat Confederation historically). The best thing it gives is permanent claims on the Tanu Uriankhai state and... That's it (tho the Novgorodian Russia DOES give You perma-claims on the ENTIRETY of the Mongol region but I'm referring to the HISTORICAL Muscovite Russia)
Heck, even in history the Qing Dynasty is the one credited for... Shall We say pacifying the Mongols (but Russia is at least content with pacifying the Tatars - the ethnic group that taken over one of the four Mongol successor states)
The Shrek run
I'm in the middle (end probably it's already 1600 and I've been uncontested for almost 100 years) with the Centaur formable and decided to annex this whole region because of the end trade node, sadly there were no Ogres left alive here just Dwarves that are now living in horrible oppression under the thunderous hoofs of the mighty centaur race.
Centaurs are absolutely busted, they even get a mission that gives no stab hit on truce breaking so you just are in constant war with 1000+ AE and 300% over-extension. Super dumb.
why didnt u eat them??
Get outta my swamp!
Have you played the Ruby Dwarves yet?
nah I don't think they have a mission tree yet
@@Quarbit Damn. I always thought their position was interesting.
The best mod for eu4 doesn´t exist yet. It will add vic2 style pops.
Obrtrol -> Gerudaghot
Rebuild the Empire of the True Giants.
I played about half of their tree I think. It's a really tough start
@@Quarbit It's very rewarding.
Bjarnrik (Their Nordic neighbour) tends to implode into a civil war a couple years into the game after one of the last updates, so its an easier start now.
If you manage to colonize lonely isle (near the kobolds) in time then you can also become a colonial troll empire.
Pls play gnomeeees!
👍
It's never ogre
One thousandth like is me
:+ D
Myrx! It is a Gnoll Pirate Nation in the Centre of the Big Circle on Alentair(?). I had quite a lot of fun with it and it will make you play something all EU4 players barely use... Marines! (and Boats)