T6 was my introduction to the character. He’s always been such a sick design. I heard somewhere when they were doing character concepts back in T3, that he was an alternative concept to Bryan, and nearly made it in. Kinda odd that we didn’t see him for so many games afterwards.
Honestly I'd say that this is one of the biggest buffs in the series considering how bad DR dragunov was. Lots of execution was required yes but man was he borderline unusable in DR.
I worked so hard to learn his iws 4 and it’s been in my muscle memory since Tag2. In T8, it’s no longer optimal and I’m struggling to adjust to the new (easier) combo route.
As someone who spent weeks in the lab using Drag in T6, there's even more stuffs i found. CH WR2 into a full combo can be done easier if you just input d,df and delay the ws4, but this easy route is not viable if the WR2 landed tip range as the 1 jab won't even connect. CD4 is a very good move for okizeme when theyre FDFA via his ff1+2, CH d+1 and b1+2. Only one option can counter this move, which is staying down. Not a single wake-up option can counter it except that, as long as you delay the QCF4. And sometimes, it will meaty the opponent but they will stay FDFA but still take damage, extending oki pressure. A safer option is sneak into ws4 B1 on CH guarantees a combo launcher right? The easier one is f1+2, but for WAAAAY bigger damage, you can do CD1, but this requires sharper execution. You can also go for iWS1+2 if it connected but you're too far for a free b4,3 for a wall splat
Imagine if they combined the good stuffs he had in the previous tekken and put it on tekken 8 B3(tkdr), ff2(tkdr), uf1(tk6) launches on CH And imagine if they added stuff or made some changes 2,1,3 the last hit is now a mid so its a guessing game between 2,1,3 and 2,1,4 instead of just ducking it and punishing it really easily since 2,1,3 last hit is a high while 2,1,4 is a low so crouching punishes it D4,4 has now a clean hit property if you landed the first hit clean 2nd hit is guranteed D3,4 is now low, low Ws1,2 is now mid, low the animation of the 2nd hit is like d2 Uf4 now tracks R2 got it's tracking backk Give him a 50/50 And he's gonna be a menace
bound system was much more better and felt more powerful than the tail spin.. it made delaying the bound until you reach the wall very rewarding! i know some characters were op at carrying to wall.. but namco could've nerfed their carry instead of getting rid of it..
I absolutely loved his CH b+1 at the wall. Also trying to get dash jab after f+2,4 from qcf+2, f+2,4 was not easy either. T6 quirkyness still exits' in T7 it's just in T7 you don't have to cc but sill can, and in T6 you had to cc for d+2 and d/b+3.
i got interested in using dragunov. however, i can't understand how to and what is the input for the crouch dash cancel into ws4 right after the wr2, any tips?
@@CypherEdge13 If you cancel it with sidestep it works consistently on P1 side, except against Roger, Wang and Zafina. On P2 side it wont work due to axis reasons, but sometimes you can pick them up with a simple ws4 without cancel, as you said.
@@crazy911wman do you think his 3,1,2 and 3,1,4 would also be a bound move the last hits looks like it would because since bound in tekken 8 is a tail spin
Haha, you can bound after d/b+3, you just need to input [u,d+2], WS+4, f+1,3,2 Fun fact, all characters who has QCF input can instead input d,d/f. It has the same animation but d,d/f just does WS moves. You can use this to bait opponents easier.
T6 was my introduction to the character. He’s always been such a sick design. I heard somewhere when they were doing character concepts back in T3, that he was an alternative concept to Bryan, and nearly made it in. Kinda odd that we didn’t see him for so many games afterwards.
I see
T4 had a very limited roster, so T5 makes sense.
Makes sense considering they have a special grab in TTT2 despite never having any association in Story or Arcade Endings
Dragunov's f+1+2 is criminally underrated! A very satisfying move.
true
1:24 the way the music synced up with it has gotta be scripted
It synced 6 times. It has to be intentional😂
it was not intentional lol
it was so many different combo routes in this game and they all looked cool and solid. no weird clipping or janky looking hits
so true
tekken 6 is amazing
Poor dragunov having the same wall combos since tekken 6😢, hope he gets a wall combo with good oki in tekken 8
:(
db212 is about the only one he has that is both a good wallcombo and gives good oki
NEW WALL COMBOOO
guess what
About that......
Almost forget how high execution he used to be when you look at him in T8
Lots of plus frames, rushdown instead of back dashing, frame traps, great space control. He’s more like a character in vf or sf than Tekken.
And he’s gonna be a menace come t8
Never been one to run away
@@taylorbee4010aged like wine
Honestly I'd say that this is one of the biggest buffs in the series considering how bad DR dragunov was. Lots of execution was required yes but man was he borderline unusable in DR.
so true
I worked so hard to learn his iws 4 and it’s been in my muscle memory since Tag2. In T8, it’s no longer optimal and I’m struggling to adjust to the new (easier) combo route.
That first combo lol, Tekken 6 rage damage never fails to surprise me lmfaooo
true lol
As someone who spent weeks in the lab using Drag in T6, there's even more stuffs i found.
CH WR2 into a full combo can be done easier if you just input d,df and delay the ws4, but this easy route is not viable if the WR2 landed tip range as the 1 jab won't even connect.
CD4 is a very good move for okizeme when theyre FDFA via his ff1+2, CH d+1 and b1+2. Only one option can counter this move, which is staying down. Not a single wake-up option can counter it except that, as long as you delay the QCF4. And sometimes, it will meaty the opponent but they will stay FDFA but still take damage, extending oki pressure. A safer option is sneak into ws4
B1 on CH guarantees a combo launcher right? The easier one is f1+2, but for WAAAAY bigger damage, you can do CD1, but this requires sharper execution. You can also go for iWS1+2 if it connected but you're too far for a free b4,3 for a wall splat
Thats why Dragunov was my easiest to play
Miss old B1 on counter hit
Hopefully they give him strong in Tekken 8 again. That game is gonna be so fun.
Lmaoooo
You predicted it
Imagine if they combined the good stuffs he had in the previous tekken and put it on tekken 8
B3(tkdr), ff2(tkdr), uf1(tk6) launches on CH
And imagine if they added stuff or made some changes
2,1,3 the last hit is now a mid so its a guessing game between 2,1,3 and 2,1,4 instead of just ducking it and punishing it really easily since 2,1,3 last hit is a high while 2,1,4 is a low so crouching punishes it
D4,4 has now a clean hit property if you landed the first hit clean 2nd hit is guranteed
D3,4 is now low, low
Ws1,2 is now mid, low the animation of the 2nd hit is like d2
Uf4 now tracks
R2 got it's tracking backk
Give him a 50/50
And he's gonna be a menace
let's hope for the best
bound system was much more better and felt more powerful than the tail spin.. it made delaying the bound until you reach the wall very rewarding!
i know some characters were op at carrying to wall.. but namco could've nerfed their carry instead of getting rid of it..
i miss tekken 6 dragunov bro 😔😔😔
He definitely was my favourite in Tekken 6
Wdym he is still ma fav since dark resurrection.
yesterday psp t6 was announced for ps4 and ps5 😄
coming 17th October
I didn't know they still supported t6 :0
when did they anounce that lol
@@annelieniedzwitzki1389 it's only a re-release like tekken 2 did last year
@@komisan5757 yesterday 5:30pm central Europe time
I absolutely loved his CH b+1 at the wall. Also trying to get dash jab after f+2,4 from qcf+2, f+2,4 was not easy either. T6 quirkyness still exits' in T7 it's just in T7 you don't have to cc but sill can, and in T6 you had to cc for d+2 and d/b+3.
true
Yo T6 dragunov b1 ch option is 🔥
And was very much improved after Tekken 5 DR
yes..
i got interested in using dragunov. however, i can't understand how to and what is the input for the crouch dash cancel into ws4 right after the wr2, any tips?
Tekken 6 and Tekken Tag 2 was when Dragunov was pretty strong
he was upper mid imo
@mwkan772 yeah he was in tekken 6 but in tag 2 he was really good then tekken 7 he was nerfed into the ground
Dragunov’s always been strong
@osirismoorstage2.1 that's not always true. He wasn't strong in tekken 5 dr and he isn't strong in the current version of tekken 7
@ He was strong in 5 and 7
maaan
i wish b1/uf1 into f1+2 was still a thing
You can convert after db3 with ws4, you have to ss cancel.
I see
db+3 to ws4 only works on right side most of the time
@@CypherEdge13 If you cancel it with sidestep it works consistently on P1 side, except against Roger, Wang and Zafina. On P2 side it wont work due to axis reasons, but sometimes you can pick them up with a simple ws4 without cancel, as you said.
Hey it's been a while and were used to T7. Can you give frame comparisons to it? Like running 2 is what on block in T7? Thank you for these videos
running 2 is +6 in tekken 7 while here it's +4
I remembered when nobi clapped everyone with dragunov in t6
I see
Nemesis bro marduk sa bhi khala kro BIG FAN ❤
g thk hai..
I don't know how to do iws4 after CH wr2
Dragunovs d4,4 will be a bound move in t8. Im almost sure
Jesus the combo routes with that kinda bound
we will have to wait 3 more months to see this :(
Been thinking about the same and probably f3 to qcf2
@@nothisissquidward633 Would look cool visualy but that would dumb down his combos. I hope he wont lose his qcf, u cancels
@@crazy911wman do you think his 3,1,2 and 3,1,4 would also be a bound move the last hits looks like it would because since bound in tekken 8 is a tail spin
CH b4, 2, 1 during Rage was the sth else
true
How to connect 1 into ff2? I always miss the ff2 after jab, any input suggestions?
2:04 like this
press ff pretty fast
Yeah the hitbox on ff2 was pretty trash, you have to do it instantly
Haha, you can bound after d/b+3, you just need to input [u,d+2], WS+4, f+1,3,2
Fun fact, all characters who has QCF input can instead input d,d/f. It has the same animation but d,d/f just does WS moves. You can use this to bait opponents easier.
That thumbnail.
What is Drag doing to Marduk
haha
Anybody with the notations for this combos ?
Can you cover t6 Bruce Irvin next?
sure
My main😍
Please bro do some Josie clips
never played her in my life :(
He was different on this game
kinda same
do you use an emulator for that t6?
yes
I expec you put the him tgo on tekken 7
for sure in tekken 8 haha
@@mwkan772 yeah bro 🔥
notification gang
thanks a lot for the support bro^^
Are you indirectly sayin tekken 7 dragunov does not require great execution? because Im with you on that
😂😂
3:13
High teir?
yes
@@mwkan772 i need him like that in tk 8
@@ThePharangoSwelate but your wish come true
@@mohammedriadh4990 yeah but he got too good now lol
I started tekken at t6 maining this guy because he looks like h1tler
haha
That's what an adept of Russian sambo is?
1:12 to 1:22 was fkn lousy.......
At least back then it required a lot of consistent execution compared to Tekken 8