Thanks man, your teaching format far exceeds the standard TH-cam tutorial. I'm going to spend the next few days designing surreal ships to achieve fluidity in this area
guys, u can also use symetrise in edit mode (i have it as a mouse shortcut, so when ever i want it symetrises the mesh/mirrors it on the x axis, super good, no addon needed...)
Thank you for this really valuable tutorial. However, due to impromptu modeling that was not prepared in advance, I had to repeat the correction several times while following the class. In addition, due to impromptu modeling, many sections where Normal was inside-out were found, which was difficult to fix it.
Thanks man, your teaching format far exceeds the standard TH-cam tutorial. I'm going to spend the next few days designing surreal ships to achieve fluidity in this area
guys, u can also use symetrise in edit mode (i have it as a mouse shortcut, so when ever i want it symetrises the mesh/mirrors it on the x axis, super good, no addon needed...)
Thank you for the video, is facinating see you working.
Thank you for this really valuable tutorial. However, due to impromptu modeling that was not prepared in advance, I had to repeat the correction several times while following the class. In addition, due to impromptu modeling, many sections where Normal was inside-out were found, which was difficult to fix it.
.___. U amazing, I see this in the right moment
Bro thank you for this! Love it!
excellent work nice
awesome!
how are you seeing the lines in object mode
Its called wireframe, you can enable it in Viewport Overlays next to Viewport Shading
I guess I'm part of the 360p gang...
try refreshing, 1080p is working.
probably you were too early, youtube was still processing the upload
@@NoNameNoShame22lol😂
Instead of saying first , that was he says