Its a miracle that a disease like rabies hasnt really been shown in fallout. Imagine your run ending because a couple weeks ago some random dog bit you
Bosco, the leader of a raider clan in D.B College in Fallout 4 seems to have contacted rabies from a feral dog. He then started slaughtering his owns men.
I forget his name, but one of the Fallout 76 allies mentions a brother who contracted rabies and then cured it with medication. If i'm right in that recollection, it sounds like rabies was more or less "solved" before the war.
@@freezerounds that's interesting. I figured since the bombs dropped and with the certain death of literally billions of animals the rabies virus wouldnt have an easy target, so it wouldve just died out in a few generations
Something to consider about diseases is that being too deadly is just as bad as being too weak. Symptoms of disease like sneezing, coughing, ect., are meant to pass it on better to others. For example, ebola is extremely transmittable, even with medical PPE. The reason it doesn't last long enough to be a major concern to those outside the affected area is that, well, bleeding from everywhere kills the host very fast. Also depends on the lifespan/hardiness of the infecting agent. Some things can last days, weeks, or technically forever in the case of some spores, while others last minutes outside the human body.
Reminds me of SARS, the 2003 one. 11% CFR in the 2003 outbreak, transmittable through respiratory droplets and possibly aerosol, but not a single case after 2004.
Maybe the “infection” acquired from the mirelurk kings is actually just a result of their sonic atfack messing with the neurological pathways in the player’s head
Regarding the Vault 88 virus affecting the kid so much more than the Sole Survivor: it could be that the virus at play is one that the player was inoculated against pre-War, either as part of routine vaccinations or military-specific ones (such as in real-life US servicemen often being inoculated against stuff like Anthrax and smallpox as protection against potential bio warfare).
It could also be a thing like polio vs chicken pox both are deadly for different ages if not vaccinated. Children will survive chicken pox with minor affects where as an adult will suffer greatly even death if neither had prior contact with them. Where as polio is the reversal. Some diseases become a nightmare at different ages, blood types even races where as others would be affected but in a far minor degree. And sometimes its just a faulty gene that will save you from a massive outbreak simply because the pathogen doesn't register its suposed target in order to hide and incubate making itself known at a far earlier stage giving your immune system time to deal with it instead of being to late to mount a defense to protect vital organs.
That could be true. But there are also some diseases and conditions that will affect children and young adults far worse than older people. Cancer being the most famous, I think the Spanish Flu did as well.
About the molerat disease potentially being a medley of diseases: Getting several diseases at once can theoretically be safer as the pathogens can "get in each others way" due to how human immune system works. They could activate aspects of the immune system that other pathogens have "learned" to avoid, not unlike your companions stomping on ALL the obvious traps. This could explain why the effect is so mild on the main character. Why Austin gets hit so much harder is trickier to explain. Usually your immune system manages to kill you by going on overdrive before the actual pathogen would become lethal. This is why we sometimes get influenza viruses that are surprisingly lethal to young healthy population. Maybe Austins less mature immune system is over reacting in this way, but I don't know enough about pediatrics to speculate on the mechanism. Another explanation is the diseases being pre war, so the main character would have natural immunity by having come to contact with these diseases, unlike Austin.
Maybe it also is more lethat to Austin because vaults are generally sterile communities which cause vault dwellers to have underdeveloped immune systems
@@KaijuGal-rb9ek that would make sense. The companions and sole survivor are normal people with developer immune systems. Austin was Born in a vault after multiple generation have been locked inside note using their immune systems at all
So that part from The Simpsons where Mr. Burns is shown to have every disease but the reason he hasn't died from them is because they're all getting in each others way has some actual merit!?
@@kittdelorean6641 Less in the sense of them preventing each other from activating/taking effect like in the show, and moreso that multiple diseases would each trigger a different immune response, thus causing one disease to be detected by another, or vice versa, whereas by themselves, they'd likely remain hidden for longer
Always found it a fun idea where someone who got radiation sickness ends up ghoulifing but while they are, their flesh fuses to the Power Armor they're wearing
6:25 Hey just a heads up to correct that info, those tents didnt survive the apocalypse, the nearby doctor that you can find there actually discovered the abandoned and fallen tents and put them back upright. Sorry for the correction it just bugged me after I had just played the dlc
I always interpreted the New Plague as an early attempt at FEV. Too deadly, too contagious, jumped quarantine; just build a new version and carry on. As a form of mutagen in that theory, I also think being a carrier of New Plague would have been required for at least the first generation of ghouls. They may still be mildly contagious, infecting just enough people for there to be a source of new ghouls.
FEV started as a project to render the US populace immune to biowarfare, and then was shifted toward producing "super soldiers". It's also been repeatedly stated that FEV and radiation exposure don't really jive, so if it were an early version of PVP (original name for the FEV project) it likely wouldn't be conducive to ghoulification.
@@The_Lucent_Archangel I believe the Fallout games have began stating that, when exposed to radiation, some people are genetically predetermined to become ghouls, based upon the genes given from the parents at birth, which is probably also how some ghouls are immediately feral and some aren't.
Here's a tip for the vault 81 mission in getting the cure: a gamma gun or any energy based weapon helps a lot in vats as you can hit them before they pop out of the ground without the penetrator perk
another piece of evidence that there are travellers traversing those two realities that disease and the BOS sample specimen of the nirn root aboard the Prydwen and some people looking the same and the face busts on certain buildings looking like some of the machinations of the Dwemer
Of interesting (and potentially horrifying note) in regards to the Trogs: The version seen in FO76 seem to at least be somewhat aware of their state. If you kill one, they have a good chance of saying things like "thank you" if you kill them. The FO3 variants don't do that, to my knowledge. Indiciating that they mutated further than the FO76 variant - be it either those trogs had been trogs for longer, or the disease itself got worse in the past 200 years.
Regarding the new plague: - I think that's the disease maccready's son has - I consider anything stated in van Buren to be canon UNLESS it contradicts existing canon. For example, the new plague breaching containment.
@liamwaddleton Came here to say the same! MacCready says his son erupted in blue boils, and had spiked a fever. Sounds pretty similar to the New Plague, or "Blue Flu" as I believe it was also called...
I can only imagine how many hours of editing this takes, i did a 40 min on nuka world and took me 4 hours. Tbf im just learning to edit still but props for the back pain and energy drinks that bring these videos❤
What you claimed was a trog in the fallout show i personally think is a tunneler, 1 the head is hard to see but its bigger than trogs, 2 tunnlers are on the west trogs east, its wither a tunnler or the plant trogs
@tinaherr3856 I agree with you but if it's a tunneled we actually don't know how they came about other than the courier birthed them but if they in that vault to that happens to also be on the west cost idk man seems more of an Easter egg if it isn't a trog I mean they were making human hybrids, the tunnler is half reptilian half human
Another radking vid to listen to while I work. Much love man, keep up the great work. Videos like these are what make me ever more excited to replay fallout games
I really appreciate how you connect Fallout's conditions with real world situations. I recently started my first survival mode game in F4. It really changes how I play, with lower weight tolerance and greater need for various aids, etc.
I really appreciate that you seem to make an actual effort in relating fallout lore with real life. Do you have some sort of formation in health? I'd be extra impressed if you didn't and still make a thorough enough investigation on the different pathogens as to make it not just a fallout lore video but an actually educational video about different infections that a lot of people might not be very familiar with. Keep up the good work and I'll keep on watching every bit of content you produce. May Atom's blessing be bestowed upon you.
17:10 I play om survival only nowadays and I don't feel like I'm doing something right if that side of the screen isn't lit up like a Christmas tree. Junkie runs are dope 👌
Veterinary Technician chiming in, blood worms has another potential candidate dirofilaria immitus, AKA heart worm! or a mutant version. Heart worm starts in the general circulation as juveniles and adult worms move to the heart in intended hosts, human bodies are not so most worms die on introduction but rare reports exist of human infections. Perhaps a more capable version that survives longer but dies before reaching adulthood in humans
The disease i think about constantly while playing fallout is tetanus. Seriously, tetanus is no joke and incredibly deadly, seeing as most people live in shacks formed out of rusty peices of metal, all itd take is a single slip in their bedroom to get a fatal infection. Scavengers, dead by tetanus, raiders, dead from tetanus, guy hiding in his house, believe it or not probably dead by tetanus.
wait I have a theory what if the x factor needed to cause ghoulification is the new plauge and that's why places like the swamp folk who lived in irradiated swamps don't ghoul cause they were never exposed to the new plauge and it mutated into a dormant state after the war so it dosent spread normaly but can be passed down from parents witch is why post war people can ghoulifi
and what if thats why there is mention of mutants leaving ghouls alone cause fev is a virus and the new plauge was a virus and they don't want to infect an already infected host or something
Can you do a video over the load bearing equipment of Fallout? Like the vests, belts, etc. militaries use to carry ammo and other equipment. I know Ulysses uses an American WWII style pistol belt, and the Boomers wear LC-1 style pistol belts. The Chinese paratroopers in the F4 opening wear an American style cartridge belt oddly enough
Fun fact for about 16:00, you get the mole rat disease *no matter what.* I have tested this time and time again with every method I could think of, with and without companions, killall console command (which I do not recommend, because 1) it doesn't even work and 2) once you get to the part where you can hear the residents speaking next to that staircase, it will take out residents in the vault and make them hostile to you), I even used tcl and hovered where the rats couldn't get me. If you are not infected by a certain point in the vault, and iirc, it's the room where all the cells are where you find the terminal password to get to Curie, you get hit with the infection anyway. I believe that is to ensure that you have a decision to make about the cure.
@@cheylikespie I’ve save scummed my way through it and not gotten the infection by not letting any of the mole rats even get close to me. Vats and jet were very helpful with that.
@@cheylikespie this is just untrue, i made it through without getting infected on my first try. Just dont use melee weapons and let nick or another companion tank the majority of hits
It's not forced to happen I promise you man. I got over 2000 hours of vanilla play time in fallout 4 alone (ive never modded) I've broken every aspect of that game from an explosive Gauss rifle with a minigun barrel and harpoon flechette rounds that does 8000+ damage crit/sneak crit (vanilla weapon U.I glitch) to dup spawning legendary creatures but this statement nah dude all 6 of my characters have walked out of that vault without having the disease and saving the kid even the first time when i didn't know there was a bug that companions can give it to you when bit i didn't have one with me and I don't activate robots until I've cleared an area completely. Heck I (glitched) Lorenzos Artifact mod on a minigun and send behemoths into low earth orbit.
@@star-not-moon I guess the to save or not to save the minute men is just a fever dream I mean you don't even have to destroy anyone but the Institute if you decide to go that route hints a moral decision. I guess sounding the evacuation of The Institute before you blow it up was just a figment of our imaginations. It's unfortunate to many goobers thought the karma system was crap so they did away with it now most of those who complained want it back funny how that works it's also funny someone would think there's no moral decision making in the game like saving or not saving Austin in Vault 81 bro that's a kids life in your hands not very many quest have that decision making in the fallout series which leads me into the decision of reuniting Billy with his family or selling him off I could pull more out my hat but I'm tired of typing oh well I guess there's no moral decision making at all for some strange reason even if there's no physical karma system in play.
In the beginning of f76 questline players get immunity or smth to scorch plague, i kind of remember making vacine for Crater and Settlers with players blood and nuka-cola.
That molerat mission is SOOO buggy XD They REALLY wanted you to get the desease. Biteproof armor: HAHA NO WHY WOULD THAT WORK IN AN RPG (/s) Fight faster with companions! : Naaaah transmission by proxy Sending in NON LIVING NPCs ? : HAHA FUCK YOU THIS IS MAGIG, YOU GET IT BY PROXY EVEN FROM MACHINES
Glowing pustuals is my fav disease in fo76 😂 I run a max health melee build with over 800 rad resistance without power armour and sun kissed to regen rads but also ghoulish to regen health from radiation 🤣🤣🤣 its tons of fun
17:10 wait wouldn't curie know how to make another dose if shes one of the ones who made the original one? I would understand if she mentioned that they didn't have the equipment to make it again but I think she talks about how the other cures were lost due to degradation over time.
I know it's two months later but no one answered you and that isn't right. So here I am, lol. Curie states, if you ask her, that the organic compounds needed to make more likely do not exist anymore after the bombs fell, and any that were left in the vault expired.
Denver and Boulder Colorado being the epicenter of the New Plague is probably the best and most accurate place they could have picked for that to happen lmao
Hearing you talk about the science plague coming from the wings of the scorch beast kind of reminds me of monster hunter. The shed scales of the magala during it's molting causes creature to basically go into a permwnant rage until they die... Like advanced rabies. And vaal hazak had a sembiotic relationship with the effluvian virus which would spread and it would consume the virus, killing whatever was infected in the process.
I like how as soon as we enter fallout 4 (and 3 in some cases) in one of these videos, all of the lore has little logical explanation and loads of speculation
About the mole rat disease: is that why maccready gets a “maccready disliked/hated that” (i cant remember which) bar when you give the cure to the vault 81 doctor? Because he is looking for a cure for his son? I cant remember but i think theres an option to sell the cure to the vault 81 doctor and i cant remember if maccready still disliked that. I think i remember him responding “we can keep tht for ourselves”. Was interesting Oh lol right as im done making this comment you started talking about maccready 😂 oops
1. Smallpox is not a herpes virus, it is an orthopox. It's a completely different realm of virus from herpes. 2. HPV and Herpes are also completely different.
Great vid as always! Shame you didn't go over the table top rpg Fallout 2d20's list of diseases there. I believe it is considered cannon. Keep at the great work!
The spore-based transmission of scorched plague leads me to believe it is, to some degree, fungal in nature - it could entirely be a combination of white nose and unfettered radiation exposure leading to a human-compatible fungus. Having to go through a boot wash after mammoth cave tells me it has to be at least fairly transmissible between bats via spore transmission alone, ignoring what 25+ years of mutated growth through heavy radiation exposure would cause.
I'm surprised you didn't talk about Atom's Holy Glow, aka Radiation Sickness. Which is typically treated as a form of damage. But in Fallout 4 does have the doctors talk about bleeding of gums and Anemia as symptoms when you get your radiation healed.
As a child id get ear infections alot, now as an adult my ears overproduce earwax "snot ear" is a really good discriptor, i have to use a special dissolvent and saline solution once a week do not let yourself get snot ear it hurts
Sounds like those codes that use different words/numbers to represent different things. Which, in most IRL cases, "The world may never know," ends up being the case. You'd need a key to decipher it.
If I had to guess for why sludge lung gets passed on by wendigos, some wendigos were miners, so maybe it’s a black lung that mutated along with the miners in their transformation to be able to be passed on
TDC seems like a combo of syphillis and ghoulification. Syphillis causes skin lesions like the trogs have, and mental degredation happens during the late stages of a syphillis infection. Maybe the radiation helped the strain of syphillis become airborne?
I’m split on it because several causes the player to burn through resources and can even disrupt builds. However the ones that don’t disrupt the resource management part of survival (ones that don’t effect rads, food and water) can be very interesting similar to mutations. The survival element is already annoying and having to worry about it more often is irritating. Combine that with bloodied builds relying on keeping rads high enough to max out damage but health high enough to take a few hits if their luck perks don’t trigger and diseases that mess with rad damage disrupt that balance and can even force them to reset their rad level
Every time I play through vault 81, I always do a no-hit run of the labs. In Survival it can be a bit of a pain because there's only one bed right at the start to save. And the game seems to know this as it spawns at least one mole rat if you backtrack to try and catch you off guard.
Jelly fingers are likely a condition that causes finger spasms. Or make it harder to grip. One important thing about firearms is a steady and even pressure on the trigger. You dont just pull the trigger. That throws off your aim significantly. As it makes the gun more jerky than normal.
A really weird point about The New Plague is: the "new ideals" thing, while highly implausible, is not actually theoretically impossible, when talking about something engineered as a weapon. That's right, hypothetically-speaking, the idea of a literal mind virus is soft sci-fi.
huge kohvid implications in the first 2 mins and im here for it. liked and subbed because you a cheeky boi. ebola my butt... rat flu? lmao. fall out is better at predicting future events than the simpsons
In the Horizon overhaul mod, the Molerat Disease takes a percentage of HP and -2 STR debuff. Fortunately, you can craft more cure in a chem bench, though the skill and resources required are quite high.
Roanoke Gaming did a great video on what the Scorched Plague could be and how it could work as a mutated fungal infection and how the hivemind type effect might be caused
The "pustules" is probably trying to play the effect of having that liquid filled blister and what happens when u scratch it. Like making ur poison ivy rash worse by scratching (raking open said blisters n brushing the fluid over more of ur skin)
So there is a real life sulphur water spring in my state (i live in the SE US) and my grandfather said that people believed that drinking the water would cure illnesses/diseases and/or promote health. People would line up for a turn to dip some water out of the spring
16:07 That explains it. I was doing this quest again yesterday and i went through without getting bit. I checked my status to see what i needed to take for addiction (my Nora is addicted to A LOT) and saw i had the disease. I was thinking "How? I know i wasn't bit."
The Troglo... uhh... TDC kind of seems like a variant of ghoulification. Physical changes including loss/mutilation of skin, and eventually mental deterioration to a feral state. The heavy pollution of the Pitt could explain some of the differences from "normal" ghoulification.
Fun fact about diseases. I'm also going based off of memory so it could be a little bit fuzzy but from what I remember. Most deadly diseases become less deadly over time, because if it's able to reinfect the same person that it affected after a certain time (usually jumping from person a to person b and then after person a antibodies are done getting rid of what's left of the disease person b will eventually give the disease back to prison a and then it starts up the whole process again.) it will keep on making more of the same less deadly variant. Because it will be able to reproduce more. You know like how regular evolution it goes. You think it's survival of the strongest know it's actually a survival of who can have the most children let their species keep on living after whatever event might come their way. This is why a lot of diseases that used to be really deadly back then became severely less deadly than they used to be. When the greatest examples of being of course the Black plague.
Great video! :) Out of curiosity, do you think you'll have any interest in covering Fallout London? It's a mod and therefore not canon, but it's big enough and detailed enough that seeing your treatment of the cartography and politics would be interesting
They did mention it in fallout 3 when you go to point lookout. Going to one of the medical tents that actually has a computer terminal they do talk about quarantining and staying at home. And not actually going out and congregating in groups.
Its a miracle that a disease like rabies hasnt really been shown in fallout. Imagine your run ending because a couple weeks ago some random dog bit you
I think there’s a hardcore mod that does something like that
Bosco, the leader of a raider clan in D.B College in Fallout 4 seems to have contacted rabies from a feral dog. He then started slaughtering his owns men.
I forget his name, but one of the Fallout 76 allies mentions a brother who contracted rabies and then cured it with medication. If i'm right in that recollection, it sounds like rabies was more or less "solved" before the war.
@@freezerounds that's interesting. I figured since the bombs dropped and with the certain death of literally billions of animals the rabies virus wouldnt have an easy target, so it wouldve just died out in a few generations
Rdr2 be like
Something to consider about diseases is that being too deadly is just as bad as being too weak. Symptoms of disease like sneezing, coughing, ect., are meant to pass it on better to others. For example, ebola is extremely transmittable, even with medical PPE. The reason it doesn't last long enough to be a major concern to those outside the affected area is that, well, bleeding from everywhere kills the host very fast. Also depends on the lifespan/hardiness of the infecting agent. Some things can last days, weeks, or technically forever in the case of some spores, while others last minutes outside the human body.
Reminds me of SARS, the 2003 one. 11% CFR in the 2003 outbreak, transmittable through respiratory droplets and possibly aerosol, but not a single case after 2004.
I see, someone has been playing Plague Inc.
@@vaclavhejtmanec3320 Actually never played, just find biology wildly interesting
Couldn't you kill spores with heat? Fire is everything's weakness. It's probably one of humanity's oldest weapons.
@@twistedyogert you can kill all illnesses with heat
Maybe the “infection” acquired from the mirelurk kings is actually just a result of their sonic atfack messing with the neurological pathways in the player’s head
I always thought that it was the loud sound causing an ear infection
Regarding the Vault 88 virus affecting the kid so much more than the Sole Survivor: it could be that the virus at play is one that the player was inoculated against pre-War, either as part of routine vaccinations or military-specific ones (such as in real-life US servicemen often being inoculated against stuff like Anthrax and smallpox as protection against potential bio warfare).
It could also be a thing like polio vs chicken pox both are deadly for different ages if not vaccinated.
Children will survive chicken pox with minor affects where as an adult will suffer greatly even death if neither had prior contact with them.
Where as polio is the reversal.
Some diseases become a nightmare at different ages, blood types even races where as others would be affected but in a far minor degree.
And sometimes its just a faulty gene that will save you from a massive outbreak simply because the pathogen doesn't register its suposed target in order to hide and incubate making itself known at a far earlier stage giving your immune system time to deal with it instead of being to late to mount a defense to protect vital organs.
That could be true. But there are also some diseases and conditions that will affect children and young adults far worse than older people. Cancer being the most famous, I think the Spanish Flu did as well.
About the molerat disease potentially being a medley of diseases:
Getting several diseases at once can theoretically be safer as the pathogens can "get in each others way" due to how human immune system works. They could activate aspects of the immune system that other pathogens have "learned" to avoid, not unlike your companions stomping on ALL the obvious traps. This could explain why the effect is so mild on the main character.
Why Austin gets hit so much harder is trickier to explain. Usually your immune system manages to kill you by going on overdrive before the actual pathogen would become lethal. This is why we sometimes get influenza viruses that are surprisingly lethal to young healthy population. Maybe Austins less mature immune system is over reacting in this way, but I don't know enough about pediatrics to speculate on the mechanism. Another explanation is the diseases being pre war, so the main character would have natural immunity by having come to contact with these diseases, unlike Austin.
Maybe it also is more lethat to Austin because vaults are generally sterile communities which cause vault dwellers to have underdeveloped immune systems
@@KaijuGal-rb9ek that would make sense. The companions and sole survivor are normal people with developer immune systems. Austin was Born in a vault after multiple generation have been locked inside note using their immune systems at all
So that part from The Simpsons where Mr. Burns is shown to have every disease but the reason he hasn't died from them is because they're all getting in each others way has some actual merit!?
@@kittdelorean6641 Less in the sense of them preventing each other from activating/taking effect like in the show, and moreso that multiple diseases would each trigger a different immune response, thus causing one disease to be detected by another, or vice versa, whereas by themselves, they'd likely remain hidden for longer
Ah, three stooges syndrome!
Always found it a fun idea where someone who got radiation sickness ends up ghoulifing but while they are, their flesh fuses to the Power Armor they're wearing
that would be so sick for a companion idea in a future fallout game
@@MEEEEOOOOWWWW738 if I remember right, the Hearts of Iron Fallout mod has a character themed around it
@@hankmann627 like in darkhold iron man?
@@hankmann627which character? I havent played old world blues in years
@@KaijuGal-rb9ek I think the Washington Brotherhood leader
I'm just imagining Doc Mitchell telling me I've got a bad case of the Whoopsies now..
better than the dick sniffles. lmao old disease names were funny
6:25 Hey just a heads up to correct that info, those tents didnt survive the apocalypse, the nearby doctor that you can find there actually discovered the abandoned and fallen tents and put them back upright. Sorry for the correction it just bugged me after I had just played the dlc
I always interpreted the New Plague as an early attempt at FEV. Too deadly, too contagious, jumped quarantine; just build a new version and carry on. As a form of mutagen in that theory, I also think being a carrier of New Plague would have been required for at least the first generation of ghouls. They may still be mildly contagious, infecting just enough people for there to be a source of new ghouls.
FEV started as a project to render the US populace immune to biowarfare, and then was shifted toward producing "super soldiers". It's also been repeatedly stated that FEV and radiation exposure don't really jive, so if it were an early version of PVP (original name for the FEV project) it likely wouldn't be conducive to ghoulification.
Dont forget people cannibalize each other, so spread that way is possible
@@The_Lucent_Archangel I believe the Fallout games have began stating that, when exposed to radiation, some people are genetically predetermined to become ghouls, based upon the genes given from the parents at birth, which is probably also how some ghouls are immediately feral and some aren't.
Could the radiation during the opening stages of the war have contaminated / mutated FEV into causing something unexpected, such as ghoulification?
Here's a tip for the vault 81 mission in getting the cure: a gamma gun or any energy based weapon helps a lot in vats as you can hit them before they pop out of the ground without the penetrator perk
I can't believe that the television at 2:25 is named after your father
@@kyiore Please, "Radiation" was my father's name!
Lock Joint was also a disease in skyrim ALSO caused by wolfes!
might be a reference or reuse of the disease
another piece of evidence that there are travellers traversing those two realities that disease and the BOS sample specimen of the nirn root aboard the Prydwen and some people looking the same and the face busts on certain buildings looking like some of the machinations of the Dwemer
Of interesting (and potentially horrifying note) in regards to the Trogs: The version seen in FO76 seem to at least be somewhat aware of their state. If you kill one, they have a good chance of saying things like "thank you" if you kill them.
The FO3 variants don't do that, to my knowledge. Indiciating that they mutated further than the FO76 variant - be it either those trogs had been trogs for longer, or the disease itself got worse in the past 200 years.
Day 6: trash of fallout pt2 please
It needs a part 3 a one hour commentary video and finally a three hour video.
Agreed
We already have you.
Agreed
Please!
Regarding the new plague:
- I think that's the disease maccready's son has
- I consider anything stated in van Buren to be canon UNLESS it contradicts existing canon. For example, the new plague breaching containment.
@liamwaddleton
Came here to say the same! MacCready says his son erupted in blue boils, and had spiked a fever. Sounds pretty similar to the New Plague, or "Blue Flu" as I believe it was also called...
I can only imagine how many hours of editing this takes, i did a 40 min on nuka world and took me 4 hours. Tbf im just learning to edit still but props for the back pain and energy drinks that bring these videos❤
What you claimed was a trog in the fallout show i personally think is a tunneler, 1 the head is hard to see but its bigger than trogs, 2 tunnlers are on the west trogs east, its wither a tunnler or the plant trogs
That, or it was just an Easter egg, regardless of whether it is a Trog or a Tunneler
@tinaherr3856 I agree with you but if it's a tunneled we actually don't know how they came about other than the courier birthed them but if they in that vault to that happens to also be on the west cost idk man seems more of an Easter egg if it isn't a trog I mean they were making human hybrids, the tunnler is half reptilian half human
all I got from this video is (at 58:47) when I learnt that the horror that is the bloatfly is real and I will have nightmares about it for months
Another radking vid to listen to while I work. Much love man, keep up the great work. Videos like these are what make me ever more excited to replay fallout games
I'm not sure if you have already done this, but a video on all the Pip-Boys of Fallout would be fun!
This be a neat video. Good suggestion.
I almost feel like he's done it. I know I've seen a video but I can't remember if it was RadKing.
I really appreciate how you connect Fallout's conditions with real world situations. I recently started my first survival mode game in F4. It really changes how I play, with lower weight tolerance and greater need for various aids, etc.
I really appreciate that you seem to make an actual effort in relating fallout lore with real life. Do you have some sort of formation in health? I'd be extra impressed if you didn't and still make a thorough enough investigation on the different pathogens as to make it not just a fallout lore video but an actually educational video about different infections that a lot of people might not be very familiar with. Keep up the good work and I'll keep on watching every bit of content you produce. May Atom's blessing be bestowed upon you.
considering we're also including conditions, theres also the gastro-intestinal issues caused by longneck lukowski's tinned meat :)
@@sufferingincorporatedtm1781 😳
Dr. Olivette was the hero we needed. Always good to see someone thwarting Vault Tec's nefarious shenanigans.
17:10 I play om survival only nowadays and I don't feel like I'm doing something right if that side of the screen isn't lit up like a Christmas tree. Junkie runs are dope 👌
Only a shame that so many other “difficulty tweaks” of it make it harder to enjoy unless you tweak, but the needs and diseases im totally fine with
The tent brand is Ozark trail
The new plague? I prefer the taste of the old plague
New coke reference?
I think Trogs are basically a variation of Feral Ghoul that mutate because of the atmospheric contamination.
Veterinary Technician chiming in, blood worms has another potential candidate dirofilaria immitus, AKA heart worm! or a mutant version. Heart worm starts in the general circulation as juveniles and adult worms move to the heart in intended hosts, human bodies are not so most worms die on introduction but rare reports exist of human infections. Perhaps a more capable version that survives longer but dies before reaching adulthood in humans
Guys stand back.. I'M TROGGIN OUT 😩
Im a MLS that works in microbiology, and your coverage of real world dieases is super good! Great video
The disease i think about constantly while playing fallout is tetanus. Seriously, tetanus is no joke and incredibly deadly, seeing as most people live in shacks formed out of rusty peices of metal, all itd take is a single slip in their bedroom to get a fatal infection.
Scavengers, dead by tetanus, raiders, dead from tetanus, guy hiding in his house, believe it or not probably dead by tetanus.
"Called the Molerat disease"
or
"The Quickload disease"
Always a good day when RK drops a new vid
radiation "sickness"
😤
@@Rad_King😂
wait I have a theory what if the x factor needed to cause ghoulification is the new plauge and that's why places like the swamp folk who lived in irradiated swamps don't ghoul cause they were never exposed to the new plauge and it mutated into a dormant state after the war so it dosent spread normaly but can be passed down from parents witch is why post war people can ghoulifi
and what if thats why there is mention of mutants leaving ghouls alone cause fev is a virus and the new plauge was a virus and they don't want to infect an already infected host or something
Theres so much sick shit in F76, although alot of bad stuff too. All the different diseases are one of the cool stuff
6:20 hell yeah Columbus, Oh mentioned
6:30 Those tents have been put back up by Marcella. There's a dialogue with her where she tells you.
Can you do a video over the load bearing equipment of Fallout? Like the vests, belts, etc. militaries use to carry ammo and other equipment. I know Ulysses uses an American WWII style pistol belt, and the Boomers wear LC-1 style pistol belts. The Chinese paratroopers in the F4 opening wear an American style cartridge belt oddly enough
I was just watching an old video, praying to Atom that a new one would be coming soon. Then the notification hit.
Subscribed in the first 30 seconds I already know imma like ur videos based on ur style 💯💯💯
Fun fact for about 16:00, you get the mole rat disease *no matter what.* I have tested this time and time again with every method I could think of, with and without companions, killall console command (which I do not recommend, because 1) it doesn't even work and 2) once you get to the part where you can hear the residents speaking next to that staircase, it will take out residents in the vault and make them hostile to you), I even used tcl and hovered where the rats couldn't get me. If you are not infected by a certain point in the vault, and iirc, it's the room where all the cells are where you find the terminal password to get to Curie, you get hit with the infection anyway. I believe that is to ensure that you have a decision to make about the cure.
@@cheylikespie I’ve save scummed my way through it and not gotten the infection by not letting any of the mole rats even get close to me. Vats and jet were very helpful with that.
@@cheylikespie this is just untrue, i made it through without getting infected on my first try. Just dont use melee weapons and let nick or another companion tank the majority of hits
It's not forced to happen I promise you man. I got over 2000 hours of vanilla play time in fallout 4 alone (ive never modded) I've broken every aspect of that game from an explosive Gauss rifle with a minigun barrel and harpoon flechette rounds that does 8000+ damage crit/sneak crit (vanilla weapon U.I glitch) to dup spawning legendary creatures but this statement nah dude all 6 of my characters have walked out of that vault without having the disease and saving the kid even the first time when i didn't know there was a bug that companions can give it to you when bit i didn't have one with me and I don't activate robots until I've cleared an area completely. Heck I (glitched) Lorenzos Artifact mod on a minigun and send behemoths into low earth orbit.
I wish this was the case as it brings a nice moral dilemma to a game that doesn't have any,
@@star-not-moon I guess the to save or not to save the minute men is just a fever dream I mean you don't even have to destroy anyone but the Institute if you decide to go that route hints a moral decision. I guess sounding the evacuation of The Institute before you blow it up was just a figment of our imaginations. It's unfortunate to many goobers thought the karma system was crap so they did away with it now most of those who complained want it back funny how that works it's also funny someone would think there's no moral decision making in the game like saving or not saving Austin in Vault 81 bro that's a kids life in your hands not very many quest have that decision making in the fallout series which leads me into the decision of reuniting Billy with his family or selling him off I could pull more out my hat but I'm tired of typing oh well I guess there's no moral decision making at all for some strange reason even if there's no physical karma system in play.
In the beginning of f76 questline players get immunity or smth to scorch plague, i kind of remember making vacine for Crater and Settlers with players blood and nuka-cola.
Nuka-Cola My Blood's In it. My favorite flavor
Yeah, they finish the inoculation in the main quest, and in Wastelanders, they give it to the main factions
@@obiwankenny1966nah nuka scorched is better the name fits with the other nuka names 😂
@@eliphas_vlkabut Nuka-Cola My Bloods In It is a far funnier name however.
That molerat mission is SOOO buggy XD They REALLY wanted you to get the desease.
Biteproof armor: HAHA NO WHY WOULD THAT WORK IN AN RPG (/s)
Fight faster with companions! : Naaaah transmission by proxy
Sending in NON LIVING NPCs ? : HAHA FUCK YOU THIS IS MAGIG, YOU GET IT BY PROXY EVEN FROM MACHINES
The sulfur fountain might also be because it's an old-timey remedy for skin diseases and ailments.
Glowing pustuals is my fav disease in fo76 😂 I run a max health melee build with over 800 rad resistance without power armour and sun kissed to regen rads but also ghoulish to regen health from radiation 🤣🤣🤣 its tons of fun
17:10 wait wouldn't curie know how to make another dose if shes one of the ones who made the original one? I would understand if she mentioned that they didn't have the equipment to make it again but I think she talks about how the other cures were lost due to degradation over time.
I know it's two months later but no one answered you and that isn't right. So here I am, lol. Curie states, if you ask her, that the organic compounds needed to make more likely do not exist anymore after the bombs fell, and any that were left in the vault expired.
@elementalbori man I forgot I even had this question, actually awesome of you to answer.
Denver and Boulder Colorado being the epicenter of the New Plague is probably the best and most accurate place they could have picked for that to happen lmao
nurgle has blessed this video
maybe the "Rattle Hands" is an effect from the Mirelurk Kings Sonic attacs and not acctualy a disease?
Hearing you talk about the science plague coming from the wings of the scorch beast kind of reminds me of monster hunter.
The shed scales of the magala during it's molting causes creature to basically go into a permwnant rage until they die... Like advanced rabies.
And vaal hazak had a sembiotic relationship with the effluvian virus which would spread and it would consume the virus, killing whatever was infected in the process.
Scorched Plague here we go
The chest xray being flipped wrong gets me every time 😂
Heck yeah, I've been itching for a fallout lore video
I like how as soon as we enter fallout 4 (and 3 in some cases) in one of these videos, all of the lore has little logical explanation and loads of speculation
About the mole rat disease: is that why maccready gets a “maccready disliked/hated that” (i cant remember which) bar when you give the cure to the vault 81 doctor? Because he is looking for a cure for his son? I cant remember but i think theres an option to sell the cure to the vault 81 doctor and i cant remember if maccready still disliked that. I think i remember him responding “we can keep tht for ourselves”. Was interesting
Oh lol right as im done making this comment you started talking about maccready 😂 oops
1. Smallpox is not a herpes virus, it is an orthopox. It's a completely different realm of virus from herpes.
2. HPV and Herpes are also completely different.
Can you do a video on reading all the terminal entries in the fallout games (whether a long video or broken apart by game)??! ❤
Great vid as always! Shame you didn't go over the table top rpg Fallout 2d20's list of diseases there. I believe it is considered cannon. Keep at the great work!
Sulphur was a crucial ingredient in early antibiotics.
The spore-based transmission of scorched plague leads me to believe it is, to some degree, fungal in nature - it could entirely be a combination of white nose and unfettered radiation exposure leading to a human-compatible fungus. Having to go through a boot wash after mammoth cave tells me it has to be at least fairly transmissible between bats via spore transmission alone, ignoring what 25+ years of mutated growth through heavy radiation exposure would cause.
I enjoy this so much! Amazing content, best wishes to you and your future projects! 🌻
You have no idea how happy I get to see an upload from you.
I'm surprised you didn't talk about Atom's Holy Glow, aka Radiation Sickness. Which is typically treated as a form of damage. But in Fallout 4 does have the doctors talk about bleeding of gums and Anemia as symptoms when you get your radiation healed.
As a child id get ear infections alot, now as an adult my ears overproduce earwax "snot ear" is a really good discriptor, i have to use a special dissolvent and saline solution once a week do not let yourself get snot ear it hurts
Oh that sucks :/
What is the guy saying over the PA at the end of the intro?
I've asked a dozen times.
The world may never know.
Idk too its looks like numbers i think
@@eliphas_vlka I mean the dude at the very end of the intro on the PA radio.
Sounds like those codes that use different words/numbers to represent different things. Which, in most IRL cases, "The world may never know," ends up being the case. You'd need a key to decipher it.
"Dysentery"
Oregon trail has entered the chat
If I had to guess for why sludge lung gets passed on by wendigos, some wendigos were miners, so maybe it’s a black lung that mutated along with the miners in their transformation to be able to be passed on
I'm sick I miss school and a new radking video this day is epic
47:20 The long pause lingering on the concept of "beaver attack" xP
An unexpected surprise but glad to be watching more radking
TDC seems like a combo of syphillis and ghoulification. Syphillis causes skin lesions like the trogs have, and mental degredation happens during the late stages of a syphillis infection. Maybe the radiation helped the strain of syphillis become airborne?
I’m split on it because several causes the player to burn through resources and can even disrupt builds. However the ones that don’t disrupt the resource management part of survival (ones that don’t effect rads, food and water) can be very interesting similar to mutations. The survival element is already annoying and having to worry about it more often is irritating. Combine that with bloodied builds relying on keeping rads high enough to max out damage but health high enough to take a few hits if their luck perks don’t trigger and diseases that mess with rad damage disrupt that balance and can even force them to reset their rad level
You can avoid the molerat diseases easly, by a stealth build power armor and realy careful slow smart SOLO play.
Every time I play through vault 81, I always do a no-hit run of the labs. In Survival it can be a bit of a pain because there's only one bed right at the start to save. And the game seems to know this as it spawns at least one mole rat if you backtrack to try and catch you off guard.
Jelly fingers are likely a condition that causes finger spasms. Or make it harder to grip. One important thing about firearms is a steady and even pressure on the trigger. You dont just pull the trigger. That throws off your aim significantly. As it makes the gun more jerky than normal.
A really weird point about The New Plague is: the "new ideals" thing, while highly implausible, is not actually theoretically impossible, when talking about something engineered as a weapon. That's right, hypothetically-speaking, the idea of a literal mind virus is soft sci-fi.
53:30 or anything that would inflame the kidneys mirrors back pain.
huge kohvid implications in the first 2 mins and im here for it. liked and subbed because you a cheeky boi. ebola my butt... rat flu? lmao.
fall out is better at predicting future events than the simpsons
Hey RadKing - I love your videos :) please keep up the good work!
A long fast just makes the feast more delicious
In the Horizon overhaul mod, the Molerat Disease takes a percentage of HP and -2 STR debuff. Fortunately, you can craft more cure in a chem bench, though the skill and resources required are quite high.
Roanoke Gaming did a great video on what the Scorched Plague could be and how it could work as a mutated fungal infection and how the hivemind type effect might be caused
The "pustules" is probably trying to play the effect of having that liquid filled blister and what happens when u scratch it.
Like making ur poison ivy rash worse by scratching (raking open said blisters n brushing the fluid over more of ur skin)
So there is a real life sulphur water spring in my state (i live in the SE US) and my grandfather said that people believed that drinking the water would cure illnesses/diseases and/or promote health. People would line up for a turn to dip some water out of the spring
16:07 That explains it. I was doing this quest again yesterday and i went through without getting bit. I checked my status to see what i needed to take for addiction (my Nora is addicted to A LOT) and saw i had the disease. I was thinking "How? I know i wasn't bit."
The Troglo... uhh... TDC kind of seems like a variant of ghoulification. Physical changes including loss/mutilation of skin, and eventually mental deterioration to a feral state.
The heavy pollution of the Pitt could explain some of the differences from "normal" ghoulification.
Hell yeah new Radking
Congrats on 200k subscribers
Love your videos Radking ❤
It would make more sense that the infection is in the air and only reacts on open wounds hence why a single hit AKA a scratch or bite causes infection
never thought id catch an upload so soon after posting. love your videos, may atom bless us all.
you caught the upload disease? get well soon!
@@Peaserist hopefully its just the rads im feelin!
Fun fact about diseases. I'm also going based off of memory so it could be a little bit fuzzy but from what I remember. Most deadly diseases become less deadly over time, because if it's able to reinfect the same person that it affected after a certain time (usually jumping from person a to person b and then after person a antibodies are done getting rid of what's left of the disease person b will eventually give the disease back to prison a and then it starts up the whole process again.) it will keep on making more of the same less deadly variant. Because it will be able to reproduce more. You know like how regular evolution it goes. You think it's survival of the strongest know it's actually a survival of who can have the most children let their species keep on living after whatever event might come their way. This is why a lot of diseases that used to be really deadly back then became severely less deadly than they used to be. When the greatest examples of being of course the Black plague.
So what ur saying is I should have more sex to help boost human race evolution 😎
Thanks for helping my work day goes quicker 😋
Great video! :) Out of curiosity, do you think you'll have any interest in covering Fallout London? It's a mod and therefore not canon, but it's big enough and detailed enough that seeing your treatment of the cartography and politics would be interesting
23:54 you mean 90 seconds and 30 in game minutes right?
Trash of fallout PT2 needs to happen. Atom demands it.
Glory to Atom
They did mention it in fallout 3 when you go to point lookout. Going to one of the medical tents that actually has a computer terminal they do talk about quarantining and staying at home. And not actually going out and congregating in groups.
Hey! I never used the word "excruciating" :)