Great video Metagoblin! One thing worth mentioning is that calculating the value of your gear is alot easier if you also break down agility and strength into "power score" aswell. Afaik it would be 1 agility = 1.9 AP in pre-bis gear, and 1 agility = 2.2 AP in end-game gear. And a flat 1 strength = 1.1 AP. If you're calculating agility/strength value as alliance for raids, don't forget to add a 10% value to the "power score" due to Blessing of Kings.
I was going to make a similar comment, the actual values for the power score will scale up as you get better gear. As your AP and over all dmg goes up, the value of crit also goes up, given you are at the hit soft cap. Overall this a great guide and definitely highlights the need to not over pursue hit rating. Sword spec will get value at out each hit% over the soft cap as was stated in vid, but Dagger rogues can easily chill out a couple %'s over the soft cap and start stacking AP and crit if gear permits.
So it's probably a matter of time til someone makes and add-on that does all these calculation in the background for you and displays it nicely for you. This is very interesting thank you for this
We have a rogue in our guild running the 6 piece set and it's starting to look like hes putting out more dps with shadowcraft then with t1. We are going to experiment with 3 piece stormshroud
yes, normal melee classes need 9% hit from items. as a rogue however you should be raiding deep in combat spec. you should have Weapon Expertise talent, wether ur dagger or sword. anything else you think you may be viable to raid in is wrong.
The real heroes of Rogue DPS Spreadsheets was Chalon and Valor of Eternal Reign on Lightbringer. They still get credited to this day by ethical authors on their contributions.
The only problem with having 6 pieces of Shadowcraft is that it kinda sucks some of the fun away from getting MC gear and not being able to equip it. You have more versatility with the HODGE PODGE of gear to swap upgrades in and out.
Just divide the agility on an item by 29, because 29 agi = 1% crit.. then multiply the answer by 23( 24 for horde) to get your AGI CRIT... Easy. Then add the AGI + AGI CRIT + other values to make it the POWER SCORE.
so to break it down; AP = 1 , STR = 1, AGI = 1.828 , Crit = 23 (alliance) 24(horde) (28 with WF), hit = 18 (after cap). These numbers assuming you got 305 wep skill and 6 % hit, or 9% hit and no wep skill. Did i miss anything? This is of course changing when higher tiers of gear becomes available due to soft caps being reached (crit specifically).
As a long time player, the best advise I can give to somebody new is to not sweat every bis just enjoy the game because if you just become a bis monger you’ll end up tired of it.
There is just a slight problem with the calculation, as you say crit scales with gear, same with hit. Therefore you will never have static attack power equivalences for these stats, you cannot just flat out say that 1% crit is 24 AP, how much AP 1% crit equals will change depending on how much crit you have, how much hit you have, your weapons etc etc.
Why 308, ive read 310 is the soft cap? No items give +3 dagger skill, youll get either 305 just with talents or 310/311 from muggers belt or distracting dagger.
this is just incorrect your weights arent entirely true and also have to take in account wether u play horde or alliance crit = double dmg on what ever crits so critting one extra time during a combat or making 1 regular hit not miss during combat have the same stat value in theory but because of procs especially on horde but also alliance side hit is better than crit for example i play horde so by hitting i can proc wf sword spec HoJ and poisons thats an awefull lot of procs most of which can proc eachother thats why hit is valued higher than crit
but he dont value procs like i stated... he goes for hit cap then crit and that was (back then 11 month ago) not correct for hordes with a lot of on hit procs... horde had swordspec wf and HoJ so thats why hit was still more valuable... when thats said its a video thats about a year old non of this matters now .. its naxx times and im back to retail so hey have fun in ur classic going for wrong stat weights :)
I dont understand why 1% crit is 28 AP for horde and 29 for alliance. I also think that there is diminished return on hitchance. If you get your 3rd point of hit%, that is more effective than if you would get your 6th point or so.
You calculation of the TER for alliance does not factor in Blessing of Kings (10% increased stats) This is however very much relevant, since BSR, PWB and the alterac ring all have no agi/str, so it is a unique advantage over other rings as alliance. The hakkar buff (once zg is out) and dark moon fear agility buff also factor into this.
*This video nice to get the basic gist of it, except for a few small exceptions.* *Firstly both Agility and Crit values are a little bit off, and they start to scale differently depending on what the other one is.* *Secondly Shadowcraft is not worth getting, because it doesn't scale well, the faster things dies, and its too unreliable.*
this is what im looking to do, currently running 6 pieces shadowcraft but i had to drop the devilsaur gloves since i dont have the SC tunic, once i get it i will swap out SC gloves for devilsaur
when people say 9% do they mean 9 from their gear, in addition to the 5% from rogue talents, meaning your character should be walking around with 14% hit? or 5% from talents and only 4% from gear? there's way too much hit gear out there for us to only be needing to put on 4%?
I am confused, sorry. 1hit=21ap 1hit=24ap 1hit=18ap 1crit=29ap 1crit=28ap 1crit=23ap So which one is right? How did you boil down the value of hit and crit into equivalent AP?
get cadaverous chest, bloodfang hood. the rest shadowcraft., if you don't have bloodfang hood use eye of rend, hurleys eyepatch. if you don't have cadaverous armor use bloodthirst/tombstone breastplate or the one from the spawnable boss in UBRS.
Would talent choice change equilivant value and with more hit would that also increase the value of crit. Can't crit if you don't hit. Where did the values come from?
To simplify the calculation for "Power Score" you can multiply every point of Agility by .793 and then add it to the original Agi score to get the power score.. if we are saying that 29 Agi = 1% Crit = 23 AP. I think :)
is there a way for a rouge to express all stats with a power score? u only score the offensive power and totally forget the def. my main focus is pvp and things like staminia, evade(this should boost agi's value), armor have a value, but how to compare this to offensive? a dead ppl cant do damage at all..
I have devilsaur set and nightslayer helm and boots. Makes more sense to replace devilsaur with shadowcraft to get six piece bonus or replace nightslayer cap and boots for shadowcraft six piece bonus?
I am not a rogue but i find it very informativ. Would love *.* to see guide like this from you for priest (heal) or even healers in general. Or can someone recommend one of this quality to me?
Where is your source / how do you know how much AP hit and crit is comparable to? Without that this is just bromath and is a guess at best. Also - as hit has diminishing returns you can't use a flat rate for it....
I can personally advocate for 6/8 Shadowcraft as the #1 parsing rogue on my server. I have only 3 pieces of raid gear, Vis’kag, t2 helm and t1 gloves. It is so good that I didn’t use either of my tier pieces until I got shadowcraft pants so that I could use my tier pieces and retain the 6/8 set bonus, and I massively out DPS rogues in my guild with Perditions and 5/8 t1 with blood fang. (Realm: Incendius)
I think I can vouch for this, too. Was doing MC and was topping dps quite frequently, at least out of the rogues, with the 6 set. Then a t1 item dropped and I won the roll, my friend told me to equip it, and do I did-- breaking the 6 piece set. I noticed a significant drop in dps.
I need this for my hunter. I just don't understand what weapon skill over 300 provides for bow/gun/xbows. If there is a crit cap or how much AP is worth to AGI cause agi provides crit. Is crit better than ap and if so up to what point. Should I just stack ap with no crit or just stack agi with no crit or ap bonus. I just don't understand. Please help or could some one provide a reference. Thanks
@@cvanamburg7234 If you're running a normal raidspec with 2/2 weapon expertise yes, only 6% needed. But since you pick up 5% from Precision it's gonna leave you at 1% needed from gear to hit soft cap. Keep in mind that hit still has a value past the soft cap, but is quite diminished.
That's only for level 60. Less agility needed for 1% crit at lower levels. It's balanced with your level; the amount of agility needed for 1% crit increases with your level.
I'm probably going to go out on a limb and say that you might actually be wrong on this shadowcraft 6 piece. I'm not sure how you are gonna keep testing this without constant variables on raid.. It will be merely impossible.. I say this because I make the groups in my own raid and best case scenario is 1 hunter, 1 warrior and 1 feral per every 2 rogues (this happens 1/10 times).. In reality its usually 3 rogues and hunter/war to maximize dps for myself anyways :)... On top of that, you are still using thrash blade and mira's song sword? Once you have dal's I can imagine the raw stats on the previous comment(BIS GEAR with higher values) becomes king..making the entire 6 piece shadowcraft a moot point... swinging lower tier swords while gaining 6 piece boost might seem better now but once you can hit harder the extra energy for a skill damage not so much..
im a brut blade rogue, have double dal rends, and a bunch of raid gear. 6/8 shadowcraft, bloodfang hood, cadaverous armor is the best dps set up you can have atm. hitting 450 dps consistently on dungeon bosses unbuffed and no WF. you need to farm 6/8 shadow craft and test it yourself. all the theorycrafting is useless until you see it in game.
Whit 6 piece shadowcraft dont the value of hit increase alot?? Know that in tbc hit is higher value than all else because of the talent giving energy on off hand hits.
All that Rogues need to know is that nobody invites us in their groups
Why is that
It can be easier if you start your own groups👍👍👍
Very true, happens everyday
@@aleksi6170 cause everyone's looking for mages
My rogues always dies ,weakset character ever close to holy priest but holy can at least heal himself -protetion warrior over rogue any day
Great video Metagoblin! One thing worth mentioning is that calculating the value of your gear is alot easier if you also break down agility and strength into "power score" aswell.
Afaik it would be 1 agility = 1.9 AP in pre-bis gear, and 1 agility = 2.2 AP in end-game gear. And a flat 1 strength = 1.1 AP. If you're calculating agility/strength value as alliance for raids, don't forget to add a 10% value to the "power score" due to Blessing of Kings.
I was going to make a similar comment, the actual values for the power score will scale up as you get better gear. As your AP and over all dmg goes up, the value of crit also goes up, given you are at the hit soft cap. Overall this a great guide and definitely highlights the need to not over pursue hit rating. Sword spec will get value at out each hit% over the soft cap as was stated in vid, but Dagger rogues can easily chill out a couple %'s over the soft cap and start stacking AP and crit if gear permits.
To anyone who doesn't know, to "kankleate" something is to think about it for a month strait while eating nothing but cheesecake.
strait
its 00:45 am... i dont even play rogue... what am i doing with my life?
lol
Lmao
Dude I have been looking for this video for so long! So glad someone finally did show the calculation method. THANK YOU
That's too many cankulations for me.
Canculate 😂
Andy Edmondson Dont be a dick.
CAnkleAte
Oblivion background music. Massive respect.
Desperately needed this crit to ap conversion, ty for saving me the time of having to do it myself lol
So it's probably a matter of time til someone makes and add-on that does all these calculation in the background for you and displays it nicely for you. This is very interesting thank you for this
We have a rogue in our guild running the 6 piece set and it's starting to look like hes putting out more dps with shadowcraft then with t1. We are going to experiment with 3 piece stormshroud
Majority of T1 is just noob filler gear.
hit cap is 9% without weapon skill against boss level targets (63) 6% with 5 weapon skill or more with your weapon.
yes, normal melee classes need 9% hit from items. as a rogue however you should be raiding deep in combat spec. you should have Weapon Expertise talent, wether ur dagger or sword. anything else you think you may be viable to raid in is wrong.
@@ranciusclay Not really. Deep assassination(seal fate) may provide higher dps in the last phase of the game
The word was "invented" in 2005 by a rogue named Ming
AEP Agility Equivalency Point
Ming was one of the first rogues to hit Rank 14 and pioneered a lot of theorycrafting
BROOOO MING. Was he on Lightning's Blade, right? Alliance Female Rogue im pretty sure. I remember playing against him a lot in AB.
The word was invented by somebody who was commenting on ming's theorycraft, not Ming himself. I also heard this guy have died, not sure though..
@@IWillSexUlore for real. greetings from SOD.
The real heroes of Rogue DPS Spreadsheets was Chalon and Valor of Eternal Reign on Lightbringer. They still get credited to this day by ethical authors on their contributions.
The only problem with having 6 pieces of Shadowcraft is that it kinda sucks some of the fun away from getting MC gear and not being able to equip it. You have more versatility with the HODGE PODGE of gear to swap upgrades in and out.
fantastic video, thank you!
Nice canculations 😊
Crit is equivalent to a different AP depending on what your actual AP is. its more of a percentage scale than a flat AP scale
When I played classic I was like 13 or 14 and I bought my rogue as much stamina leathers as I could find cause it increased my health lmfao
Good for hc😂
lol I did the same with my lock and when I started raiding with my lock. My guild mates taught me spell power aha
Awesome video! How does it work on wotlk? And how does it work with Spirit, intelect and so on mages, priests and such as... Please?
Just divide the agility on an item by 29, because 29 agi = 1% crit.. then multiply the answer by 23( 24 for horde) to get your AGI CRIT... Easy. Then add the AGI + AGI CRIT + other values to make it the POWER SCORE.
Nice video! Keep mana bars out of melee to avoid eating lava burst (Feral druid was in melee stack)
Stats weights are dynamic so a good idea would be to mention the DPS spreadsheet made by Bloodmoon from the Rogue Classic discord.
so to break it down; AP = 1 , STR = 1, AGI = 1.828 , Crit = 23 (alliance) 24(horde) (28 with WF), hit = 18 (after cap). These numbers assuming you got 305 wep skill and 6 % hit, or 9% hit and no wep skill. Did i miss anything? This is of course changing when higher tiers of gear becomes available due to soft caps being reached (crit specifically).
As a long time player, the best advise I can give to somebody new is to not sweat every bis just enjoy the game because if you just become a bis monger you’ll end up tired of it.
There is just a slight problem with the calculation, as you say crit scales with gear, same with hit. Therefore you will never have static attack power equivalences for these stats, you cannot just flat out say that 1% crit is 24 AP, how much AP 1% crit equals will change depending on how much crit you have, how much hit you have, your weapons etc etc.
this comment is a lol because AP does not equate to Crit.
These are some serious cankelations you're doing sir.
What about items with +dagger skill like muggers belt and distracting dagger? Also, on top of the +5 u get from talents.
Dont go higher then 308 weaponskill, thats all u need to know
Why 308, ive read 310 is the soft cap? No items give +3 dagger skill, youll get either 305 just with talents or 310/311 from muggers belt or distracting dagger.
Mojeer one point in the expertise talent gives +3 iirc
@@lillodon9157 you get 305 with expertise maxed
Also don’t forget that 29 agility equals to 1% crit and 29 ap where as 1% crit as a stat is just crit by itself.
And 1% dodge about and armor
I'm currently at 4:28 and i'm screaming at the screen CALCULATE!!! sorry had to get that off my chest lets proceed.
What is the resource on the calculations? Is there any way to get conversions for hunters and warriors?
Try calculating what pieces you need from the dungeon tier 0.5 set,because some are now epics and the 6 piece set bonus becomes a 4 piece
At the math part, u can just multiply the crit chance to the relative points of power it provides 🙄🙄 0.72*23
A tip is to just do (agility / 29 = critchance gain). Its faster
you could call it equivalent attack power or effective attack power
Sounds like you're saying Canculate
this is just incorrect
your weights arent entirely true and also have to take in account wether u play horde or alliance
crit = double dmg on what ever crits so critting one extra time during a combat or making 1 regular hit not miss during combat have the same stat value in theory but because of procs especially on horde but also alliance side hit is better than crit
for example i play horde so by hitting i can proc wf sword spec HoJ and poisons thats an awefull lot of procs most of which can proc eachother thats why hit is valued higher than crit
came to the comment section to say this. ty.
But he said in the video that he values crit over hit AFTER you already soft capped
but he dont value procs like i stated... he goes for hit cap then crit and that was (back then 11 month ago) not correct for hordes with a lot of on hit procs...
horde had swordspec wf and HoJ so thats why hit was still more valuable... when thats said its a video thats about a year old non of this matters now .. its naxx times and im back to retail so hey have fun in ur classic going for wrong stat weights :)
I dont understand why 1% crit is 28 AP for horde and 29 for alliance.
I also think that there is diminished return on hitchance. If you get your 3rd point of hit%, that is more effective than if you would get your 6th point or so.
You calculation of the TER for alliance does not factor in Blessing of Kings (10% increased stats)
This is however very much relevant, since BSR, PWB and the alterac ring all have no agi/str, so it is a unique advantage over other rings as alliance. The hakkar buff (once zg is out) and dark moon fear agility buff also factor into this.
You factor in windfury but not pally buffs. Kings makes raw stats more valuable for alliance.
As a combat rogue in BWL is 8-set Bloodfang better then going for Boots of Shadowflame + Nightslayer hands?
*This video nice to get the basic gist of it, except for a few small exceptions.*
*Firstly both Agility and Crit values are a little bit off, and they start to scale differently depending on what the other one is.*
*Secondly Shadowcraft is not worth getting, because it doesn't scale well, the faster things dies, and its too unreliable.*
Would it be better to keep the devilsaur set and replace the rest with shadowcraft gear to get the 6 set bonus?
this is what im looking to do, currently running 6 pieces shadowcraft but i had to drop the devilsaur gloves since i dont have the SC tunic, once i get it i will swap out SC gloves for devilsaur
what is the hitcap for ´pvp ? doing a lvl 19 twink and not sure to go for 5 % extra hit or 5 % crit
5%, on a lvl 19 twink... 0%
Below 300dps + not using swing timers :/ why do you even have that AddOn when you dont use it correctly...but he can do maths
Just 23 x 0.72 simple as that
Metagoblin, I love your videos! What is the name of the addon that shows the swing timer of your main hand?
Meta "The Cankulator" Goblin
when people say 9% do they mean 9 from their gear, in addition to the 5% from rogue talents, meaning your character should be walking around with 14% hit? or 5% from talents and only 4% from gear? there's way too much hit gear out there for us to only be needing to put on 4%?
I am confused, sorry.
1hit=21ap
1hit=24ap
1hit=18ap
1crit=29ap
1crit=28ap
1crit=23ap
So which one is right? How did you boil down the value of hit and crit into equivalent AP?
Which 6 of the 8 would be the best to get? Maybe keep the devilsaur set and get the other 6? Or is there a best combination of the 6 to have?
get cadaverous chest, bloodfang hood. the rest shadowcraft., if you don't have bloodfang hood use eye of rend, hurleys eyepatch. if you don't have cadaverous armor use bloodthirst/tombstone breastplate or the one from the spawnable boss in UBRS.
Should i get the 2 piece devilsaur set and then replace it with the shadowcraft or just get the shadowcraft and discard the other? Or get both?
Hi mate, what is that addon you have that shows you other stats like hit% and crit% that doesn't show on a regular character interface?
I heard now that you mentioned it in the video but I didn't catch the name on it xd
Would talent choice change equilivant value and with more hit would that also increase the value of crit. Can't crit if you don't hit. Where did the values come from?
The chance of crit over time compensates for the flat damage from the hit
To simplify the calculation for "Power Score" you can multiply every point of Agility by .793 and then add it to the original Agi score to get the power score.. if we are saying that 29 Agi = 1% Crit = 23 AP. I think :)
How much is the power score of stamina in pvp in your opinion?
I dont know how to cankulate things. Calculating maybe?
is there a way for a rouge to express all stats with a power score? u only score the offensive power and totally forget the def. my main focus is pvp and things like staminia, evade(this should boost agi's value), armor have a value, but how to compare this to offensive? a dead ppl cant do damage at all..
wouldn't loading the values into Pawn be quicker than doing maths?
People saying mages make dungeons faster has never had to wait around for mana to regenerate. Melee cleave all day lol
Do you still stream on Twitch?
Is the shadowcraft 6 peace bonus also working for druids ?
I have devilsaur set and nightslayer helm and boots. Makes more sense to replace devilsaur with shadowcraft to get six piece bonus or replace nightslayer cap and boots for shadowcraft six piece bonus?
All I was interested in is the logic behind 1% crit being equal to 23 AP. Is that something you could explain or link me to a source?
I hear ya - I think its roughly the AP necessary to increase your dps by 1%, which 1% crit would be worth (approx)
I think you can combine stormshroud and shadowcraft. I wonder if they share cooldown and if worth it to lose stats. Always wanted to know.
I am not a rogue but i find it very informativ. Would love *.* to see guide like this from you for priest (heal) or even healers in general. Or can someone recommend one of this quality to me?
Where is your source / how do you know how much AP hit and crit is comparable to? Without that this is just bromath and is a guess at best.
Also - as hit has diminishing returns you can't use a flat rate for it....
Hi m8, like your vids. Saw you in IF earlier, hi =)
Here come all the rank ones to tell you you’re wrong lol great Vid
only me who noticed he isn't using that melee swingtimer at all on raggy fight :D ?
afaik it's not a big deal since he is playing Alliance anyway
Quick question, as a dwarf, do I need 6% hit or 9? I have viskag in MH and gutgore in OH. Would a perditions be the best OH?
Yellow hit is 9% for dwarves, as a sword rogue you want a sword as your off hand like mirahs song or brutality blade
Definitely want a sword in your OH so that it can proc sword spec as well.
Why does your character info screen look different than mine does in classic?
He' is using a addon, think it's this one: www.curseforge.com/wow/addons/characterstatsclassic
What was the name of the addon you said at 7:00 would you please write dowm under my comment thank you
So basically for now, fresh 60, i'll stick with shadowcraft xD
cadaverous not even being mentioned?
@Todd Sutt is the chest pre raid bis?
I can personally advocate for 6/8 Shadowcraft as the #1 parsing rogue on my server. I have only 3 pieces of raid gear, Vis’kag, t2 helm and t1 gloves. It is so good that I didn’t use either of my tier pieces until I got shadowcraft pants so that I could use my tier pieces and retain the 6/8 set bonus, and I massively out DPS rogues in my guild with Perditions and 5/8 t1 with blood fang. (Realm: Incendius)
I think I can vouch for this, too. Was doing MC and was topping dps quite frequently, at least out of the rogues, with the 6 set. Then a t1 item dropped and I won the roll, my friend told me to equip it, and do I did-- breaking the 6 piece set. I noticed a significant drop in dps.
ofcourse, you have viskag :D
The Shadowcraft set and of course the later Darkmantle set are often vastly underestimated by new rogues. They’re amazing.
is this for swords and dagger spec. or only Swords?
Legit don't matter as you have to take the partial directives for your current gear to see what is better.
I need this for my hunter. I just don't understand what weapon skill over 300 provides for bow/gun/xbows. If there is a crit cap or how much AP is worth to AGI cause agi provides crit. Is crit better than ap and if so up to what point. Should I just stack ap with no crit or just stack agi with no crit or ap bonus. I just don't understand. Please help or could some one provide a reference. Thanks
erm actually, according to my konkalations
I want to know about shadowcraft these days!!!
When you say you need 6% hit that is with 305 swordskill included? And its 8 or 9% with 300 skill?
Yes 6% hit as a human with swords, it would be 9% required if you're at 300 weaponskill
@@SeaterIdle also is that with hit talents included? Im human with swords and hit talents and weapon skill. So 310 weapon skill. Is that 6% needed?
@@cvanamburg7234 you only need 1% hit on your gear with 310 skill for soft cap
@@cvanamburg7234 If you're running a normal raidspec with 2/2 weapon expertise yes, only 6% needed. But since you pick up 5% from Precision it's gonna leave you at 1% needed from gear to hit soft cap. Keep in mind that hit still has a value past the soft cap, but is quite diminished.
@@SeaterIdlety
Why you do 23/2 if you need 29/2?
How does STR factor into this equation?
1 strength = 1 attack power. If you are buffed with Blessing of Kings 1 strength = 1.1 attack power.
Does someone know if 29 Agility alway equals 1% crit regardless of the Charlevel?
That's only for level 60. Less agility needed for 1% crit at lower levels. It's balanced with your level; the amount of agility needed for 1% crit increases with your level.
Is questing/grinding the best way to level i cant find a zf group to save my life as rogue
You Cant Skate in game type /join LFG
Questing is great but def try to throw some dungeons in there!
Would be nice if this were an addon
I don't math well but thx for the vid anyways👍
Watching the video to find the cankulation, wtf am i doing with my life?
Edited: Found it at 6:20
5:02 bob's my uncle?
Thanks Oto
I'm probably going to go out on a limb and say that you might actually be wrong on this shadowcraft 6 piece. I'm not sure how you are gonna keep testing this without constant variables on raid.. It will be merely impossible.. I say this because I make the groups in my own raid and best case scenario is 1 hunter, 1 warrior and 1 feral per every 2 rogues (this happens 1/10 times).. In reality its usually 3 rogues and hunter/war to maximize dps for myself anyways :)... On top of that, you are still using thrash blade and mira's song sword? Once you have dal's I can imagine the raw stats on the previous comment(BIS GEAR with higher values) becomes king..making the entire 6 piece shadowcraft a moot point... swinging lower tier swords while gaining 6 piece boost might seem better now but once you can hit harder the extra energy for a skill damage not so much..
im a brut blade rogue, have double dal rends, and a bunch of raid gear. 6/8 shadowcraft, bloodfang hood, cadaverous armor is the best dps set up you can have atm. hitting 450 dps consistently on dungeon bosses unbuffed and no WF. you need to farm 6/8 shadow craft and test it yourself. all the theorycrafting is useless until you see it in game.
Whit 6 piece shadowcraft dont the value of hit increase alot?? Know that in tbc hit is higher value than all else because of the talent giving energy on off hand hits.
I dont remember having an inckle named BOB!
why ppl say cap is 6, othes say its 9 ..
Why do you keep saying canculate?
so how do you canculate 2% extra hit proc, whats the score for Hand of Justice?
I still have no idea what bob's your uncle refers to 😂
His freaking uncle, bob, of course.
"Canculate" lol jk, great video! Ty
Better than cantulate
Holy shit this is way too much maths just gonna read my bis lmao
This is misleading. It's 6% for special attacks, considering over 50% damage comes from white hits, getting higher hit is beneficial.
Let's also not forget crit cap requires more hit so you can stack more crit...Or you are reducing you crit chance on your auto attacks.
@@davidaplin2732 Good point
CANKALATE? How do i Cankalate bro? Can we get a Cankalate stand-alone video beaking down teh Cankalations?