The point helper option is taken from blender empty. also the extrude option is somewhat taken from extrude manifold and push pull option of sketchup and i like this idea of inheriting the thing from one software by another.
push pull in sketchup creates double faces which caused me immeasurable pain for the last 10 years as I get these nightmarish fucked up sketchup models from my clients and have to work my ass off cleaning them which many times they are uncleanable in 3dsmax. at least the max option is clean.
You could do it previously with wiring, which is a bit tedious for multiple objects. Now it’s a simple pick of an object. How many ideas has Blender “taken” from other software? All software takes ideas from others. And you’re right, it’s a good thing. Competition drives innovation and improvement of similar features.
Oooooh, que de cosas interesantes. También las que no son novedades. Tienes más videos así generalistas de cosas? En plan cosas que usas y sabes que no son muy populares? :)
Mirate los videos del canal! tengo varias cosas con OSL y con modificadores varios. En mi patreon comparto cosas un poco mas especificas con tyflow y demas.
то есть: бульку делали инстансом в булеанпро, теперь в обычной бульке лазеркат надо скачивать отдельно, при чем доступен для версий 2020+....(офигеть введение в максе) slice переделали, даже в лучшую сторону....ого)
Love your videos. I would like to know some 3D Camera Trackin and how you integrate 3D renders from Max to live footage. that would be great. TH-cam is kind of poor about this topic. Thank you.
@@easymax2323 I don't think so. Revit can do those parametrically which is necessary for Dimensional Drawings There is this Discontinued Plugin Called LWCAD. If they juz Buy it and implement it with Max, It would be much more efficient to use.
a question... I always used Proboolean, don't know exactly why, I thought because was better than regular boolean? When became boolean better? When use one or another?
Before max 2018 Boolean was really bad, and proboolean was better overall. But after 2018 "Boolean" was totally rewrited, making it much better. There are maybe some functions that proboolean can do and the new booleans not... but overall, I never use proboolean anymore. This new boolean, is faster, works better, and have very interesting options as you can see.
Love the new features, but probably I still won't do much modelling in 3ds. Whole software still feels obsolete and clanky. Imprecise geometry selecting, random camera sensitive while navigating in scene; a lot of clicking on tool icons instead of using intuitive, default shortcuts... Necessity of clicking on gizmo everytime when I want to move/rotate/scale something, while in blender I can press G to move object and then definie axis by clicking x/y/z. Much faster solution. I really like 3ds max, it has tons of features, modifiers and plugins, but it feels like software from 2005.
If you press Spacebar (I think they changed the hotkey) you lock the selection so now you can drag anywhere in viewport without clicking the gizmo and transform your locked selection in the constraint axis, that you can change with F5-F8 (x, y, z, XY/YZ/XY planes) and you can also assign custom hotkeys. Not as fancy or intuitive as Blender but pretty useful.
Hello...Plz help I have a good Performance laptop, But viewport performance, when I try to rotate or pan or move the object in very week and it is coming like 20 fps, How can I Fix that...? ( I update the graphic card drivers nd also tried to change all chose display drivers in customize menu ).
Llevo mas de 18 años en ello, y cada dia aprendo cosas. :) Dificil de decir, pero creo que en archviz me llevo unos 3-4 años en tener un buen entendimiento de las herramientas, pero entonces no habia videos de youtube, y aprendia todo por mi cuenta leyendome el manual.
You can create your windows Frame, link windows hole to windows frame. Add the "Windows frame" in to a different layer. This way you can just move around your windows frame, and the hole will automatically be created.
i was working with 3ds max 2018 for two years but i update to 2022 in 2018 i used to copy a polygon with shift and move but now it extrude anyone can help pls how i can copy a polygon
@@andvfx I think this is the one I was looking for but I am not so sure because that plugin has a 30 day trial version. Anyway this is gold, thanks for the info I really appreciated!
On the video vertex didnt align for example, you dont get quads on the other side, but if a clean mesh its important to you, or you do a little of cleaning or you can use retopology tool.
This 'new feature' is 100% copied from Sketchup. I like 3DS (except from being too buggy.. ^^) but I was always saying that IF it had the modeling tools from SU I would totally stick with it. As it does not, I still keep SU a one of my main modeling tools, kicks 3DS butt in many ways 🤭
Smart extrude truly is a game changer
try sketchup ^^
@@raphaelabraham5669 AHAHAHAHAAH
we need some more arch viz videos! :)
you said my year
Learned some new things Eloi. Great video.
#1 3dsmax news and instruction. The best
Thanks for these videos, and thanks to Autodesk for all the great new features in Max!
soo many good tips!, 10x
awesome thanks mate. learnt a few things and i been using max for 10 years
Thanks for Lazercut! I didn't know about this script.
One of your best videos so far! Excellent!
Very nice. The policy to buy/integrate plugins to main soft still works the best for 3ds max.
FINALLY ! and a perfect tutorial. thanks !
This video saved my time thank you!
Grandeee Eloi bon tutorial
I love you Eloi !
Amazing ❤
thanks! this is very helpfull
Muito obrigado mesmo!!!! Que modificadores incríveis!!!! Parabéns pelo vídeo!! Ganhou um inscrito!
Great video!
Thank you Eloi.
Buenas Eloi, se agradecen esos tutos de Archviz bastante interesantes!
Great stuff, I need to start using section more, glad you showcased Lazor Cut, super cool tool! Also great technique with the TyBooleans :)
thanks
Great content! Those tips are really useful, thanks! 🙏
The vray vergen 2022 its there
The point helper option is taken from blender empty. also the extrude option is somewhat taken from extrude manifold and push pull option of sketchup and i like this idea of inheriting the thing from one software by another.
It’s just making a process that was possible before easier. Before you could instance a transform of any object to a gizmo transform.
push pull in sketchup creates double faces which caused me immeasurable pain for the last 10 years as I get these nightmarish fucked up sketchup models from my clients and have to work my ass off cleaning them which many times they are uncleanable in 3dsmax. at least the max option is clean.
You could do it previously with wiring, which is a bit tedious for multiple objects. Now it’s a simple pick of an object. How many ideas has Blender “taken” from other software? All software takes ideas from others. And you’re right, it’s a good thing. Competition drives innovation and improvement of similar features.
Oh.. come on. Blender copied everything.
Oooooh, que de cosas interesantes. También las que no son novedades. Tienes más videos así generalistas de cosas? En plan cosas que usas y sabes que no son muy populares? :)
Mirate los videos del canal! tengo varias cosas con OSL y con modificadores varios. En mi patreon comparto cosas un poco mas especificas con tyflow y demas.
nice video. will there be new tools and upgrades to unwrapping in 3ds max for games?
Bueno el video, pero en castellano también estaria bien, gracias
то есть: бульку делали инстансом в булеанпро, теперь в обычной бульке
лазеркат надо скачивать отдельно, при чем доступен для версий 2020+....(офигеть введение в максе)
slice переделали, даже в лучшую сторону....ого)
всмысле отдельно - это бесплатный плагин или что?
Great
Another awesome video from Andaluz :D
Still, AutoCAD is way faster for buildings like this.
great video. thanks.
good
Very nice 👍
Love your videos. I would like to know some 3D Camera Trackin and how you integrate 3D renders from Max to live footage. that would be great. TH-cam is kind of poor about this topic. Thank you.
If they Improve AEC Objects, windows and doors, It would be much helpful.
Yes it is very buggy currently, especially the walls, but i think they will not becoz it will hamper on revit a little.
@@easymax2323 I don't think so. Revit can do those parametrically which is necessary for Dimensional Drawings
There is this Discontinued Plugin Called LWCAD. If they juz Buy it and implement it with Max, It would be much more efficient to use.
I'm asking this for 10 years... Also, same damn trees since almost 20 years...
Great ideas.. Thanks
thank you so much
a question... I always used Proboolean, don't know exactly why, I thought because was better than regular boolean? When became boolean better? When use one or another?
Before max 2018 Boolean was really bad, and proboolean was better overall. But after 2018 "Boolean" was totally rewrited, making it much better. There are maybe some functions that proboolean can do and the new booleans not... but overall, I never use proboolean anymore. This new boolean, is faster, works better, and have very interesting options as you can see.
@@andvfx great, thanks. One never knows what procedures carries from the past and doesn't know the new procedures or something better
Cool!
sims familiar , blender copy 👏
So nice to see Autodesk getting blender as an example of how to make proper new features. Still won’t pay for it.
LMAO, "blender as an example of how to make proper new features".
@@JohnSmith-wg3pl hahaha
thx
thank for tutorial
Hi i have been download and install KEYHYDRA and its doesn't shown in 3Dmax tools bar if any one can help ?
помолись Аллаху Аллах поможет !
I think its perspective match is faulty
Love the new features, but probably I still won't do much modelling in 3ds. Whole software still feels obsolete and clanky. Imprecise geometry selecting, random camera sensitive while navigating in scene; a lot of clicking on tool icons instead of using intuitive, default shortcuts... Necessity of clicking on gizmo everytime when I want to move/rotate/scale something, while in blender I can press G to move object and then definie axis by clicking x/y/z. Much faster solution.
I really like 3ds max, it has tons of features, modifiers and plugins, but it feels like software from 2005.
I agree with you but I can also notice that there is a lot you don't know about Max. Do you use the Selection Toggle, for example?
If you press Spacebar (I think they changed the hotkey) you lock the selection so now you can drag anywhere in viewport without clicking the gizmo and transform your locked selection in the constraint axis, that you can change with F5-F8 (x, y, z, XY/YZ/XY planes) and you can also assign custom hotkeys. Not as fancy or intuitive as Blender but pretty useful.
Hello...Plz help I have a good Performance laptop, But viewport performance, when I try to rotate or pan or move the object in very week and it is coming like 20 fps, How can I Fix that...? ( I update the graphic card drivers nd also tried to change all chose display drivers in customize menu ).
🔥
Eloi que tiempo te tomo para tener la experiencia que tienes en este tipo de modelo
Llevo mas de 18 años en ello, y cada dia aprendo cosas. :) Dificil de decir, pero creo que en archviz me llevo unos 3-4 años en tener un buen entendimiento de las herramientas, pero entonces no habia videos de youtube, y aprendia todo por mi cuenta leyendome el manual.
Antes con shift se clonaba a nivel de subobjeto. ¿ahora dónde está esa opción? ¿Con qué tecla se clona ahora un elemento o una cara de una malla poly?
Ahora es control+shift
@@andvfx
Ok, muchas gracias. No lo encontraba :)
onde day I'll see it working in a wall full os friezes...
I need lazercut how can I download it I can't!!!
You said it is free but in the free version (V1), there is no support for 3DS MAX 2023 version bro..
Can I somehow group "window hole" and "window frame" to one object?
Yeah, if you attach the frame, select both and make a selection preset. It's not bulletproof though.
You can create your windows Frame, link windows hole to windows frame. Add the "Windows frame" in to a different layer. This way you can just move around your windows frame, and the hole will automatically be created.
Do 2021 plugins work on 2022?
i was working with 3ds max 2018 for two years but i update to 2022 in 2018 i used to copy a polygon with shift and move but now it extrude anyone can help pls how i can copy a polygon
Now its control+shift+drag for clone polys.
@@andvfx thank you so much
Is there a plugin to import revit file to 3dsmax?
Its already build in 3dsmax. You can link a revit file directly in 3ds max.
@@andvfx You're right but the file is too heavy specially skyscraper towers. There is one I saw in youtube but i forgot the name.
@@ismadd1990 VIM uses his own format to export from revit import in max, if you work with huge files, you should take a look.
@@andvfx I think this is the one I was looking for but I am not so sure because that plugin has a 30 day trial version. Anyway this is gold, thanks for the info I really appreciated!
Smart Extrude only works assuming vertexes and faces align perfectly.
If they are misaligned, just a tiny bit, get ready for a total mess :))
On the video vertex didnt align for example, you dont get quads on the other side, but if a clean mesh its important to you, or you do a little of cleaning or you can use retopology tool.
This 'new feature' is 100% copied from Sketchup. I like 3DS (except from being too buggy.. ^^) but I was always saying that IF it had the modeling tools from SU I would totally stick with it. As it does not, I still keep SU a one of my main modeling tools, kicks 3DS butt in many ways 🤭
Doesnt zbrush had the same features while supporting way more polycount than sketchup?
"3ds Max 2022 Modeling for Archviz Tutorial"
- Imports CAD file
but its not quads?
Why need quads in Archviz walls?
@@teslacine Texturing and Displacement?
@@marcatalyst you can just use a box uvw map, and displacement subdivides for you anyways no need for quads.
@@marcatalyst you can always use the new retopology tools to convert everything to quad.
ボタンを押す時の画面のズームは、見てる側だと見づらいし気持ち悪い。別のウインドウでアップ画面を出すようにした方が見やすくてよい。
Lol still completely painful. Another completely useless release.
Cool!!