Is Minecraft Chunk Blending Safe?

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 1.1K

  • @dasreddmaestro8287
    @dasreddmaestro8287 2 ปีที่แล้ว +3342

    Will it bl-
    Will it break, that is the question

  • @natodepotato5245
    @natodepotato5245 2 ปีที่แล้ว +2208

    It's great to see that the chunk blending works so well, even with the farlands.

    • @swift3520
      @swift3520 2 ปีที่แล้ว +52

      even creates nice little ACTUAL minecraft waterfalls as an added bonus

    • @The_Copper_Element_Itself
      @The_Copper_Element_Itself 2 ปีที่แล้ว +37

      Bro this ending made me think. Mojang should really readd the farlands to the game. But as a biome for mad explorers. And now there are no excuses for "it to be weird on a flat terrain". It can simply be a new cheesy mountain type. New mountains are even higher! I just think that instead of generating in 12 million blocks; it could be around 29. To be closer to the world border but also not completely replacing it. Kinda like a "wall" protecting the far away terrain. And this isn't really all that impossible. Until 1.17.20 in Bedrock. They existed pretty much complete along with the ghost lands, corner Far Lands, stripe lands, corner stripe lands lands, and etc. All of them were pretty buggy. But existed. This would put more incentivation on exploration. Minecraft is all about exploring and finding new stuff; yet everything can be found around 10 kilometers from you (10k blocks); so why not something that is placed thousands of kilometers away?

    • @rubrown1397
      @rubrown1397 2 ปีที่แล้ว +3

      No it doesnt

    • @rubrown1397
      @rubrown1397 2 ปีที่แล้ว +11

      @@The_Copper_Element_Itself well yeah the sides of the far lands look like mountains already

    • @alespic
      @alespic 2 ปีที่แล้ว +7

      Mojang really outdid themselves this time.
      Props to them!

  • @Pikaahhh
    @Pikaahhh 2 ปีที่แล้ว +2313

    An ice spikes biome around old chunks would be sick, I wouldn’t even be disappointed if it looked like that

    • @elokin300
      @elokin300 2 ปีที่แล้ว +90

      Right? It looks like something out of a fantasy universe which would fit Minecraft’s theme

    • @khairinazrin
      @khairinazrin 2 ปีที่แล้ว +49

      @@elokin300 The Floating Vilage too

    • @gabrielfantin2397
      @gabrielfantin2397 2 ปีที่แล้ว +12

      THIS IS GOOD NEWS FOR MY 2019 WORLD

    • @darrentucker4579
      @darrentucker4579 2 ปีที่แล้ว +8

      I have that on my smp and it’s amazing

    • @Xnoob545
      @Xnoob545 2 ปีที่แล้ว

      ic spik

  • @Krauser8882
    @Krauser8882 2 ปีที่แล้ว +967

    I really love how the Farlands and superflat world show off how the game processes the biome blending. Seeing it pushed to it's limits, and the really cool terrain possibilities within these fringe scenarios is something I never would have thought of without a video like this.

    • @chrisdawson1776
      @chrisdawson1776 2 ปีที่แล้ว +3

      Any askers?

    • @kar4962
      @kar4962 2 ปีที่แล้ว +9

      @@chrisdawson1776 Yes, I asked

    • @randomlightstand
      @randomlightstand 2 ปีที่แล้ว +8

      @@chrisdawson1776 Yes, we asked

    • @miufke_
      @miufke_ 2 ปีที่แล้ว

      Me searching for who asked like

    • @a_random_mint
      @a_random_mint 2 ปีที่แล้ว

      @@miufke_ you found him, he's right here

  • @JohnScottMatheny
    @JohnScottMatheny 2 ปีที่แล้ว +667

    I love that in the first minute of the video, he is already asking "Are there limits, and how can I break them"

    • @Herib104
      @Herib104 2 ปีที่แล้ว +16

      He's just programmed to break minecraft

    • @go_rogue_og
      @go_rogue_og 2 ปีที่แล้ว +1

      i agree

    • @nd_4726
      @nd_4726 2 ปีที่แล้ว +6

      technically second, it happens at around 1:15

    • @muro_does_not_care
      @muro_does_not_care 8 หลายเดือนก่อน

      let's game it out and antvenom would be best pals

  • @ScenicFlyer4
    @ScenicFlyer4 2 ปีที่แล้ว +530

    I love how the farlands look blended as well as the superflat to normal. Imagine having oceans that deep in vanilla. That would be awesome.

    • @Titanic-wo6bq
      @Titanic-wo6bq 2 ปีที่แล้ว +29

      Subnautica vibes right there.

    • @autumnfire1490
      @autumnfire1490 2 ปีที่แล้ว +45

      @@Titanic-wo6bq warning. You’re approaching ecological dead zone are you sure what you’re doing is worth it?

    • @txe1nd
      @txe1nd 2 ปีที่แล้ว +1

      @@autumnfire1490 lol

    • @mbos14
      @mbos14 2 ปีที่แล้ว +2

      @@autumnfire1490 Pants get warm. Nope im out.

    • @GetHypedandShocked
      @GetHypedandShocked 2 ปีที่แล้ว +1

      @@autumnfire1490 yes

  • @webster1211
    @webster1211 2 ปีที่แล้ว +197

    The peaceful map version you showed at 9:14 that's completely surrounded by ocean looks really neat. It's like you're on your own personal island.

    • @araynick8577
      @araynick8577 2 ปีที่แล้ว +19

      Like in legacy edition :)

    • @valleyforgeproductions
      @valleyforgeproductions 2 ปีที่แล้ว +16

      @@araynick8577 oh gosh I miss the old console world generation… I would love to have a limited world setting

    • @JavaCake
      @JavaCake 10 หลายเดือนก่อน

      @@valleyforgeproductionsSame, I loved the compact worlds of Legacy Console.

    • @EthanTheGamer77
      @EthanTheGamer77 9 ชั่วโมงที่ผ่านมา

      ​@@valleyforgeproductionsI'm pretty sure there is a setting for that.
      There are 3 options
      Normal
      Old
      And flat.
      Normal is a traditional world and Flat is a superflat obviously. And Old is like a 1024 block wide world with invisible barriers, akin to legacy console edition.

  • @breadisyummy_
    @breadisyummy_ 2 ปีที่แล้ว +833

    I want “this crap” to be a setting because it’s fun to look at no blending

    • @hexagonalchaos
      @hexagonalchaos 2 ปีที่แล้ว +201

      Patch notes:
      Added “this crap” setting

    • @Vorticy135
      @Vorticy135 2 ปีที่แล้ว +27

      That cat in your pfp looks just like my cat

    • @superNova5837
      @superNova5837 2 ปีที่แล้ว +32

      Oh boy load a bedrock edition flat world do enough to give yourself some stuff load a standard bedrock edition world delete and paste in the infinite file reload the flat world and now you have flat world surrounded by “this crap”

    • @justmeyeah-ce7wr
      @justmeyeah-ce7wr 2 ปีที่แล้ว +3

      Load a 1.7 world in 1.6 and here you go. "this crap" (not tested but should work)

    • @breadisyummy_
      @breadisyummy_ 2 ปีที่แล้ว

      @@Vorticy135 who put your cat on google search results

  • @vanderan
    @vanderan 2 ปีที่แล้ว +416

    Glad to see that it doesn't try to blend old chunks. Of course, in classic AntVenom style, ya try to break it. This "break" is honestly one of the coolest things I've seen with Minecraft generation, it's honestly cool enough for me to say that I hope Mojang doesn't fix it.

    • @toafloast1883
      @toafloast1883 2 ปีที่แล้ว +41

      They cant fix whats working as intended

    • @someonerandom704
      @someonerandom704 2 ปีที่แล้ว +31

      @@toafloast1883 Yep. AntVenom is putting it to the limit and it's staying afloat. As a programmer myself, I find this really damn impressive.

    • @tomsterbg8130
      @tomsterbg8130 2 ปีที่แล้ว +19

      @@someonerandom704 I recently developed a blending system that tries to connect two different noise generation styles. It's fairly easy to pull off as all you need are the two biome generation styles and linear interpolation to smooth out the differences inbetween. I think their technique increases the width of the blending if it's too steep which is an amazing invention and still isn't too hard to pull off either.

    • @TorutheRedFox
      @TorutheRedFox 2 ปีที่แล้ว +3

      @@tomsterbg8130 I'm fairly sure it tries to discern a heightmap from existing terrain because the game for the last 10 years hasn't had any world generation code from Alpha, and it handled an Alpha world's terrain perfectly

    • @AntiGamerPlayzz
      @AntiGamerPlayzz ปีที่แล้ว

      400th like

  • @TwinShards
    @TwinShards 2 ปีที่แล้ว +173

    This new bleending mechanic has open so many doors. You can literally make a custom map with biomes where you want them to be by cherry-pick seed with biomes at specific location or how that biome look like and force it with a different seed and repeat.
    The possibility are endless.

    • @durjam3734
      @durjam3734 2 ปีที่แล้ว +14

      Yooo imagine like single biome worlds which you generate in rough circles so as you go out the biome changes! Sort of like what there planning with hytale

    • @phuc6763
      @phuc6763 2 ปีที่แล้ว +1

      This game possibility is endless at the first place when it being a sandbox java game haha

    • @skudop
      @skudop 2 ปีที่แล้ว

      im trying this right now and it doesnt seem to work with different seeds. if anyone has an idea how to get this to work, id appreciate it :D

    • @superNova5837
      @superNova5837 8 หลายเดือนก่อน

      I did this with my creative world
      Using chunker and some very rudimentary level.dat manipulation I
      Wiped out my end dimension entirely
      Override the world seed to one I had selected so the end world look the right way
      Forced infinite terrain on a flat world wiping the flat world tag in the process giving me 1.18 in flat world chunks
      It no has terrain from like 3 different worlds

  • @DeSinc
    @DeSinc 2 ปีที่แล้ว +129

    I'm going to update my 1.13 world to 1.18 and use mca selector to delete all the unexplored chunks to regen them as 1.18 chunks so people can have fresh chunks to find. I saw this kind of massive world changing update coming years ago so I set my world border to 5000 so that it could be expanded for this very type of update.
    of course, when the plugins all get UPDATED that is... see you in 6 months time when 1.19 is already announced

    • @digitalcthulhu143
      @digitalcthulhu143 2 ปีที่แล้ว +1

      I would love to get rlcraft with the 1.18 update. But I think it'll probably be in 1.12 forever.

    • @wc2006
      @wc2006 2 ปีที่แล้ว

      hi desinc

    • @albertsheakspear
      @albertsheakspear ปีที่แล้ว

      Any update?

    • @ScrawnyTreeDemon
      @ScrawnyTreeDemon 10 หลายเดือนก่อน

      How'd it go? 👀

  • @kollinvanpatten4232
    @kollinvanpatten4232 2 ปีที่แล้ว +165

    Oh I didnt even think about the repercussions of this, cant wait to see what happens

  • @Dannyxv8
    @Dannyxv8 2 ปีที่แล้ว +116

    That ice spikes floating island blending is one of the coolest things I've seen from Minecraft. The blending is just astonishing at how seamless it is.

    • @_Tzer
      @_Tzer 2 ปีที่แล้ว +2

      Wish they kept them we need a mod to restore them.

  • @yeetyeet3279
    @yeetyeet3279 2 ปีที่แล้ว +300

    I don’t know, guess we’ll have to find out by watching the video

    • @DNDpaintmichigan
      @DNDpaintmichigan 2 ปีที่แล้ว +15

      He makes a valid point

    • @natodepotato5245
      @natodepotato5245 2 ปีที่แล้ว +5

      Yes we will.

    • @_wiindexx_
      @_wiindexx_ 2 ปีที่แล้ว +3

      @@DNDpaintmichigan yeah he does

    • @NoNoHQ
      @NoNoHQ 2 ปีที่แล้ว +3

      yup

    • @omnitroph1501
      @omnitroph1501 2 ปีที่แล้ว +1

      Take my like you vagabond

  • @littlegoat713
    @littlegoat713 2 ปีที่แล้ว +76

    Ah- nice to see you can technically make custom scenarios when porting a 1.17 world into 1.18
    Want only 1 island amongst an endless see? Or maybe set your 1.17 base in a 1.18 location and see how the world treats it?
    This is super cool!

    • @spacey_432
      @spacey_432 2 ปีที่แล้ว +4

      I like your name and pfp :D

  • @mcnoobz
    @mcnoobz 2 ปีที่แล้ว +196

    sure hope nothing breaks in minecraft this time.
    luckily antvenom only makes things work in minecraft, if he broke stuff that would be bad

  • @deldarel
    @deldarel 2 ปีที่แล้ว +92

    When it's almost antvenom-proof, the devs really went above and beyond to make sure it works well for everyone.

    • @ARandomSpace
      @ARandomSpace 2 ปีที่แล้ว +7

      Antvenom-proof is going in my vocabulary.
      Antvenom-proof:
      ant-venom-proof
      Immune to being broken, even with the craziest of circumstances.

    • @TheLivingCatastrophe
      @TheLivingCatastrophe 7 หลายเดือนก่อน +1

      Antvenom proof sounds like an idiom that needs to be added to the dictionary.

  • @whitebeartigtig
    @whitebeartigtig 2 ปีที่แล้ว +73

    I can't wait to see how this eventually impacts my hardcore world. upgrading through all the old versions since Beta 1.9 Prerelease 2. currently nearing the end of the 1.2 snapshots. I'm sure I'll get to 1.7 soon enough and then after that, it'll be gradual upgrades. but it'll certainly be interesting to see what 1.18 does with that world.

    • @jzero90921
      @jzero90921 2 ปีที่แล้ว +1

      what the hell are you doing, reliving the releases?

    • @AONK
      @AONK 2 ปีที่แล้ว +1

      oh hey whitebear

    • @whitebeartigtig
      @whitebeartigtig 2 ปีที่แล้ว +7

      @@jzero90921 I sure am.

    • @whitebeartigtig
      @whitebeartigtig 2 ปีที่แล้ว +4

      @@AONK hey! I'm everywhere as you would expect.

    • @ahmed4363
      @ahmed4363 2 ปีที่แล้ว

      Your pfp gives me nostalgia

  • @Acid_Ash
    @Acid_Ash 2 ปีที่แล้ว +65

    Waking up to this update made me so happy 😁
    There should be a farlands preset for world generation

    • @AlyssaCPA
      @AlyssaCPA 2 ปีที่แล้ว +4

      We gotta get Minecraft devs to know we want this somehow, it would be so SICK to have something like that

    • @zarrg5611
      @zarrg5611 2 ปีที่แล้ว +3

      We need to pray to papa Henrik for more world types. I still think about customised from time to time.

  • @Periwinkleaccount
    @Periwinkleaccount 2 ปีที่แล้ว +22

    Using the example of farlands blending that you used, then changing the build limit, somebody could make a really cool castle on a mountain build.

  • @sourceeee
    @sourceeee 2 ปีที่แล้ว +59

    It’s such an intelligent tech that they’ve implemented, thank you for showcasing it in this detail

    • @tomsterbg8130
      @tomsterbg8130 2 ปีที่แล้ว +2

      To me it looks like linear interpolation with added width depending onthe height difference. Sounds fancy, but I made linear interpolation biome blending myself and it's as easy as getting both biomes generation style and slowly shifting from the first to the second. Still loving how they pulled it off.

    • @JoBot__
      @JoBot__ 2 ปีที่แล้ว +2

      @@tomsterbg8130 Yes. The algorithm they use for height blending could do with a bit more randomness though, to make it more natural.

  • @bobuccman1424
    @bobuccman1424 2 ปีที่แล้ว +210

    but have you thought of forcing every single biome in a small area in a chessboard shape

    • @Kafj302
      @Kafj302 2 ปีที่แล้ว +21

      Oh that would be fun. Set up as many different variations as you can.

    • @bobuccman1424
      @bobuccman1424 2 ปีที่แล้ว +20

      @@Kafj302 assuming how many biomes there are, there are quite some
      way past the 128bit integer limit
      basically number of biomes factorial

    • @Kafj302
      @Kafj302 2 ปีที่แล้ว +13

      @@bobuccman1424 that's why i said "set up as many as you can".
      Like which setups produce the wildest blends? Could even make a playlists of shorts and then have like the top ten all together

    • @SephirothRyu
      @SephirothRyu 2 ปีที่แล้ว +4

      Maybe Antvenom will make another video to mess with such ideas? Hopefully. Look, Anty, we love you showing off cool stuff! PLEEEEEEEEEAAAASE???????

    • @mantevian
      @mantevian 2 ปีที่แล้ว +5

      conveniently there's a built-in checkerboard biome provider that can be enabled in world's .dat or using custom worlds

  • @ynntari2775
    @ynntari2775 2 ปีที่แล้ว +3

    7:12 - dude, the transitions in this channel are flawless!

  • @MQZON
    @MQZON 2 ปีที่แล้ว +9

    I used MCA to prune chunks that had less than one minute of load time from my server, which resulted in some isolated 'patches' around areas of interest found while exploring.
    One of them was a woodland mansion, with a render distance's radius around it. In 1.18 the dark forest became a deep ocean and I ended up with an incredible mansion island. One of a kind!

  • @EvroCraft
    @EvroCraft 2 ปีที่แล้ว +13

    Loving the more frequent uploads!

  • @braxtyn3328
    @braxtyn3328 2 ปีที่แล้ว +28

    This is really damn cool they’ve really done such a good job with this game over time

  • @gamer_x403
    @gamer_x403 2 ปีที่แล้ว +9

    Man this is so cool. You can generate a normal world in 1.17, fly around a bit, then convert it into a single biome ocean and load it in 1.18 and have a world that only has a single island. Could even remove chunks to give the island the shape you want.

  • @enchanted_games
    @enchanted_games 2 ปีที่แล้ว +27

    Yes if it has a datapack with custom world generation. At least the ones I tried got corrupted

    • @Austeja608
      @Austeja608 2 ปีที่แล้ว +1

      For some reason biome blending breaks if you use official caves and cliffs preview datapack

    • @tomsterbg8130
      @tomsterbg8130 2 ปีที่แล้ว

      no need to use crap like datapacks, 1.18 is out and that's what you test

    • @russianyoutube
      @russianyoutube 2 ปีที่แล้ว +1

      @@tomsterbg8130 test fabric 1.18 (and wait another year for stable forge 1.18)

  • @bowiemtl
    @bowiemtl 2 ปีที่แล้ว +5

    chunk blending is really impressive from a technical perspective. I would say I know a decent bit about the technicals of world generation but I got no clue how any of the blending works besides taking in the shape of the old terrain

  • @tidmouthmilk12
    @tidmouthmilk12 2 ปีที่แล้ว +6

    The Peaceful Map with the Mega Taiga forest actually looks really nice! Kinda suits the old school aesthetic whilst still being relatively new

  • @mariocraft95
    @mariocraft95 6 หลายเดือนก่อน +1

    The chunk blending feature has been an amazing.
    I have used a combination of world edit, a program similar to Amulet, all to combine a ton of old survival worlds, then leverage chunk blending to combine them into one gigantic survival world.
    I have been playing this particular world for awhile, so adding these new worlds has been a lot of fun. I have been connecting all these worlds through a nether highway. I actually play on my old worlds now with this ability.
    This video makes me wanna mess around more with chunk blending

  • @thatrandomimperial3357
    @thatrandomimperial3357 2 ปีที่แล้ว +8

    That farlands looks awesome, imagine actually playing a world in that and turning that mountain into some sort of super fortress

  • @user-qy3bk1uy2l
    @user-qy3bk1uy2l 2 ปีที่แล้ว +1

    1:28 ....dude. that nostalgia. there was another video that opened just like that on this channel a couple years ago. same forward effect, same music. brought tears to my eyes. thank you.

  • @Princess_Garnet
    @Princess_Garnet 2 ปีที่แล้ว +4

    Thanks for covering this. This feature seems to be Black magic almost from what you show.
    I started playing in 1.2.5 and just getting a world through the 1.7 AND 1.8 barriers was rough. Not as old as your world in your example but old enough it faced numerous hurdles.
    The first caused harsh borders from the terrain and biome changes in 1.7. Preventing snow atop mountains that didn't have it before required Biome Painter so I changed extreme hills to plains. I avoided the borders by using MLG, Minecraft Land Generator, which basically runs a server, opens it, generates terrain, and closes it, all normal Minecraft server stuff, but then it moves spawn between restarts in order to accomplish generating terrain up to the amount you specify. I did this to generate a 20,000 x 20,000 block square around original spawn, and used a Nether highway to get to 1.7+ terrain in that world while bypassing the borders. Worked well, but took a few nights to generate (would have taken one but sometimes it just... bugged and failed to restart the process) and bloated my world size from ~1 GB at the time to 10 GB or more.
    The next update of 1.8 had less terrain issues outright, but somehow had worse issues for me. Most seemed to stem from the new water temples, which were dropping themselves wherever deep ocean would be... which was an issue since a mere two versions prior, in 1.6, there was no deep ocean. And, even though my terrain was "generated" due to the above process, if you weren't in it for something like a few minutes (which almost none of it would have been loaded that long), Minecraft considered it not important and went ahead and generated said temple. End result was water temples dropping themselves in forests, deserts, extreme hills, you get the idea. So I'd have to go into MCEdit, delete the temple, drop my backed up regions in, and hoped it wouldn't re-generate.
    To make it worse, even if a water temple didn't generate, very rarely in terrain I didn't have loaded over that few minute mark, the chunks would just be replaced with new 1.7+ types, causing the borders I wanted to avoid.
    I've said countless times how much of a performance and technical nightmare 1.7 and 1.8 were for me and thus they are among my least liked versions, but I understand I had somewhat of a low use case scenario. Still, I'm so glad Mojang put the effort in to ease the issues in using "old" worlds into 1.18 like this.
    Sorry this comment is long but if it took that long to explain, imagine the hours of work I put into my world to deal with those two version changes alone.
    Anyway, that's why I was so interested in this feature. And from what your video shows, it makes me wish this existed back then! Said world is in 1.10 right now and will never go beyond 1.12 at the newest for other reasons. I started a new world in 1.16 which is much smaller in terrain explored and yes I plan to take it to 1.18 with no "work-arounds" as this feature seems to largely "just work" based on your video. Thanks for covering it as I was waiting on feedback to help make up my mind on it, and thank you Mojang for doing it!

  • @RealSirMikay
    @RealSirMikay ปีที่แล้ว +3

    The more I watch your videos, the clearer it becomes to see that Minecraft really isn't infinite after all.

  • @NickolaConagher
    @NickolaConagher 2 ปีที่แล้ว +9

    You truly just bring out the amazing parts of this game. Thank you for all the great videos.

  • @miimiiandco
    @miimiiandco 2 ปีที่แล้ว +3

    Honestly, I really like some of the jank in the terrain generation. I think chunk blending does help things feel a lot more cohesive, so that's really nice. The Ice Spikes islands is a great showcase of this. It's both jank as heck, and cool as heck.

  • @iDeactivateMC
    @iDeactivateMC 2 ปีที่แล้ว +7

    My world is already destroyed because of creepers..

    • @Matt9311
      @Matt9311 2 ปีที่แล้ว

      Just tame a million cats

    • @tomsterbg8130
      @tomsterbg8130 2 ปีที่แล้ว

      sounds like skill issue

  • @Paul_Crosbie
    @Paul_Crosbie 2 ปีที่แล้ว +1

    Great video as always😀. You can really see they put the time into the chunk loading and blending process to make this .18 transition as smooth as possible!

  • @Drademdar
    @Drademdar 2 ปีที่แล้ว +4

    I've already recently updated my 1.16 map where I had started building on a mushroom island. Did reset everything except the mushroom island itself + the spawn island nearby with the MCA selector and got an okay change. But I'm considering making a second try before I start playing on that map again.
    The downside of 1.18 is that mushroom islands now appear to be located too far away from other kinds of landmasses, where you before could get them to be closer. In 1.16, my mushroom island was surrounded by a lot of land nearby, so perhaps if I keep a small part of those areas, maybe the blending will create new landmasses instead of the giant ocean I have there now.

  • @IkaraPopsicle
    @IkaraPopsicle 2 ปีที่แล้ว +1

    5:02 that "Again, *no*" happened right as the redstone lamp turns on LOL

  • @tomsterbg8130
    @tomsterbg8130 2 ปีที่แล้ว +4

    For some reason this makes me feel a lot of joy. Seriously, we've been waiting for this amazing new generation system for so long. And I'm not talking about just the one year it was being developed in.

  • @strawberry-mews
    @strawberry-mews 2 ปีที่แล้ว

    Makes me happy you still make videos, your the first minecraft youtuber I started watching in 2011 your elemental creepers mod. Thanks for the fantastic childhood and into my college ish years.❤

  • @UltimateGamerCC
    @UltimateGamerCC 2 ปีที่แล้ว +6

    i just took my old seed and made a new world with it, so far it's really good, i spawned in a hilled meadow near some horses that seems to have at least 2 of every animal in it. sadly the village i spawned near in the past is gone, but i'm confident that i wont have to go too far to find it in 1.18

  • @redstonepig0850
    @redstonepig0850 2 ปีที่แล้ว +1

    I absolutely love your videos. Every single one of them hooks me from the first second and pulls me in like a fish. It's like a rollercoaster ride from the screen of your laptop. Thank you, Ant Venom, for inspiring me.

  • @aadigaitonde
    @aadigaitonde 2 ปีที่แล้ว +3

    1:20 the beauty of mc world generations

  • @booaks2980
    @booaks2980 2 ปีที่แล้ว +3

    I love the farland blending with 1.18, is like a giant wall telling you that you have reach the edge of the world.

  • @le9038
    @le9038 2 ปีที่แล้ว +7

    chunk blending: * exists*
    antvenom: can i break it?

    • @tomsterbg8130
      @tomsterbg8130 2 ปีที่แล้ว

      every time, and it's always great when something's broken

  • @abj136
    @abj136 2 ปีที่แล้ว +2

    The exact video I’ve been dying to see, so glad you made it! I’m thinking of doing the seed editing you talked about in a previous video. So if i don’t like the default world gen around my 1.17 world I can edit the seed and see a different world gen around my 1.17 worlld. The possibilities are endless!

  • @Figonometry
    @Figonometry 2 ปีที่แล้ว +7

    1:45
    *cries in 90 minute backup times*

    • @Archrid
      @Archrid 2 ปีที่แล้ว +2

      Oh hey, it's Fi_go_no_mics from the antebellum video!

    • @sakuraprincessx
      @sakuraprincessx 2 ปีที่แล้ว +2

      Oh my god, it's Fig from the MysticalMidget stream!

  • @paul1s1
    @paul1s1 2 ปีที่แล้ว

    Popped up on my recommended after not seeing one of your videos for years. Glad you’re still around bro

  • @supercorn5607
    @supercorn5607 2 ปีที่แล้ว +6

    10:07 I've tried that before with Minecraft pocket edition. I think it was 0.12.1. i basically made a flat world, quit the world and changed it to infinite and i got similar results. What a weird experience

  • @mybodyisreggie2759
    @mybodyisreggie2759 2 ปีที่แล้ว +1

    Seeing the peaceful map again is like seeing an old friend after so many years

  • @ryninja5788
    @ryninja5788 2 ปีที่แล้ว +6

    I still wonder how well amplified worlds work with blending. Haven’t really seen anyone talk about it.

  • @Kirbylight2
    @Kirbylight2 2 ปีที่แล้ว +1

    I haven’t seen Antvenom’s Peaceful World in a long time. Interesting Video!

  • @bastian_5975
    @bastian_5975 2 ปีที่แล้ว +4

    Now what I'm really hoping for is some way to enable the farlands in 1.18, so that you could blend INTO the farlands instead of just out of them

  • @rainedrop14
    @rainedrop14 2 ปีที่แล้ว

    Bro the bits of montage of that base with the lighthouse......
    My god the nostalgia hit like a train 😢

  • @addymant
    @addymant 2 ปีที่แล้ว +3

    Just because someone super extra has a spare 131 GB doesn't mean everyone can afford the space, Taylor.

  • @claxtoncurtis811
    @claxtoncurtis811 2 ปีที่แล้ว +1

    The farlands blend test seems like a cool concept for a survival farlands ecsape video

  • @ddsretro2697
    @ddsretro2697 2 ปีที่แล้ว +14

    I’d kinda like mojang to have an option to disable chunk blending so we can have some of those classic chunk borders

  • @_yet_8457
    @_yet_8457 2 ปีที่แล้ว +1

    The chunk error shot is so satsifying

  • @Seb_Semos
    @Seb_Semos 2 ปีที่แล้ว +4

    This blending stuff is amazing, but I wish they put some setting for it. I copy my current bases chunks into a new seed with amazing bay cliff. My base just touch every cliff of the bay, perfect location, but blending is a bit 'too smooth' so the amazing cliffs are lost. Still an awesome background...

    • @abj136
      @abj136 2 ปีที่แล้ว +1

      The trick is to go back to 1.17 and extend your world a bit further, then instead of blending your cliff, something else will get the blend.

    • @Seb_Semos
      @Seb_Semos 2 ปีที่แล้ว

      ​@@abj136 The problem is the cliff is part of the 1.18 terrain ^^
      I just hope some tool like lca selector will have an option maybe?

  • @iridiumnight3750
    @iridiumnight3750 2 ปีที่แล้ว

    I love how antvenom puts the black bars on the top and bottom of his videos. It allows me to go full screen on my phone without cutting part of the video off.

  • @maxy7291
    @maxy7291 2 ปีที่แล้ว +3

    Soooo excited for 1.18 LETSSS GOOOO!!!🎉🎉👏

  • @ynntari2775
    @ynntari2775 2 ปีที่แล้ว +1

    You gave me a really good idea to create a world with a custom biome list with your [1.17 to 1.18 test] map

  • @zsaidmiranda4971
    @zsaidmiranda4971 2 ปีที่แล้ว +3

    1:29 bad apple

    • @a17waysJackinn
      @a17waysJackinn 2 ปีที่แล้ว

      lol, so what's music name?

    • @Tripp-y9b
      @Tripp-y9b 4 หลายเดือนก่อน

      ​@@a17waysJackinn falling for a square, i think

  • @TheRoyboy106
    @TheRoyboy106 2 ปีที่แล้ว

    That was cool! Hope you'll find more interesting/broken ways for the blending feature!

  • @classicicemc2848
    @classicicemc2848 2 ปีที่แล้ว +6

    Even if it's only 11 minutes, it's interesting to click

    • @AntVenom
      @AntVenom  2 ปีที่แล้ว +5

      dude 3 years ago people complained about 11 minutes being too long 😂

    • @radonsider9692
      @radonsider9692 2 ปีที่แล้ว +3

      @@AntVenom now people want min 10 Min videos lol :)

  • @th3vibechecker
    @th3vibechecker 2 ปีที่แล้ว +1

    For anyone wondering what the song in the background is, it’s called Soft Hearted by Anders Baldwin

  • @Mm.Ant70
    @Mm.Ant70 2 ปีที่แล้ว +3

    *”Congrats to everyone who is early and who found this comment!"🏆*

  • @PaddyKret
    @PaddyKret 2 ปีที่แล้ว +1

    I’m glad to see you still making great content after all this time :)

  • @seratope
    @seratope 2 ปีที่แล้ว +3

    could've just ended it by 0:02 and it would have been a good video

  • @XGalaxyPlqyZ
    @XGalaxyPlqyZ 2 ปีที่แล้ว

    your videos are always interesting to watch, wish i could binge a whole ton of new ones but i literally watched almost all of them

  • @KingJojoB
    @KingJojoB 2 ปีที่แล้ว +8

    Claim your “here within an hour” ticket here🔥

    • @tomsterbg8130
      @tomsterbg8130 2 ปีที่แล้ว

      no if it's 1 am for you when the video releases

  • @alastor1419
    @alastor1419 ปีที่แล้ว +1

    Tbh the farlands x chunk blending landscape looks immense

  • @PC-kj1rw
    @PC-kj1rw 2 ปีที่แล้ว

    I love how AntVenom gets one random thing and tries to break it. It entertains me.

  • @aidanchiu2195
    @aidanchiu2195 2 ปีที่แล้ว +1

    the chunk blending is really so insane!In this video,Antvenom has created so many wonders of the Minecraft terrain generation.Think of what we can do now.with all this new stuff

  • @RobinRhombus2
    @RobinRhombus2 2 ปีที่แล้ว +1

    That ice spiked wall is incredibly good.

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal 2 ปีที่แล้ว +1

    6:00 thats seems so cool
    Seems like something map builders would use for their advantage

  • @Rambob8012
    @Rambob8012 2 ปีที่แล้ว +1

    The farlands blending is so satisfying!!

  • @nocx4592
    @nocx4592 2 ปีที่แล้ว +1

    6:21 that actually looks pretty cool.

  • @SephirothRyu
    @SephirothRyu 2 ปีที่แล้ว +1

    NGL, that modded farlands would make an AWESOME server map, especially if you made the inner area a little larger, then just deleted the inner area so that smoothing happened inside the "farlands donut" as well.

  • @Prime_Rabbit
    @Prime_Rabbit 2 ปีที่แล้ว

    When antvenom is making a video, it always comes back to breaking Minecraft

  • @toiletgamign2969
    @toiletgamign2969 2 ปีที่แล้ว

    the farlands bit at the end was so cool

  • @Elevatorisbest
    @Elevatorisbest 2 ปีที่แล้ว +2

    That as well as new caves in existing chunks surely lag the hell out of my existing world lmao

  • @calebtueller5412
    @calebtueller5412 2 ปีที่แล้ว

    that farlands blending looked so cool

  • @greedthenyavaricious
    @greedthenyavaricious 2 ปีที่แล้ว

    Honestly you're the Vsauce of the Minecraft community. I've been playing for 10 years and I still learn so much from your vids! The technical aspect of Minecraft is one of my favorite things about the game, so I'm glad to see someone explaining - and breaking - the internal works.

  • @chesapeakeeevee
    @chesapeakeeevee 2 ปีที่แล้ว

    Thanks for sharing this!!! I've started using the blending of 1.18 to create worlds where there are biome "rings". I'll enter the world selecting the world as a single biome. Then I exit, change the biome, come back in, and fly around in a circle around the previous biome. Then, I repeat the process over and over again, creating this epic world of biome rings! It's so cool!!!

  • @orrinpants
    @orrinpants 2 ปีที่แล้ว +9

    The farlands was exactly what I expected, a big ravine system in a huge mountain that goes down to the ground.

  • @flamedramon68
    @flamedramon68 2 ปีที่แล้ว +1

    The farlands actually look natural when generated! Great video, Ant

  • @alfieomega
    @alfieomega 2 ปีที่แล้ว

    that floating village looks so cool
    if there was some more infrastructure like stairs and paths between different islands, it would be even cooler

  • @lolbackwardslol
    @lolbackwardslol 2 ปีที่แล้ว +1

    the farlands became a monolith
    edit: the chunk blending turned a world that i had where i was at the farlands into a giant stretching mountan

  • @SivaExperiment
    @SivaExperiment 2 ปีที่แล้ว

    that farlands blending looks like something that could be made into a cool adventure map

  • @JRexRegis
    @JRexRegis 2 ปีที่แล้ว

    _Damn_ that view of the forest with the amplified ice spikes rising beyond is cool as hell.

  • @Dreamprism
    @Dreamprism 2 ปีที่แล้ว

    Antvenom figuring out the Minecraft videos I want without my knowing I want them.

  • @MCDreng
    @MCDreng 2 ปีที่แล้ว +1

    "this crap" old chunk borders are beautiful and an iconic sign of old Minecraft worlds I'm sad to see them go

    • @gamingnubs7628
      @gamingnubs7628 2 ปีที่แล้ว +1

      They were neat, unless you had an old survival world like me. I hadnt explored much of my world and when I opened it in 1.16, it completely ruined the ocean around my little island. Im kinda glad theyre mostly gone now.

  • @Cr4zyRuski
    @Cr4zyRuski 2 ปีที่แล้ว

    That "hidden valley" vit between the ice spikes looked spectacular! Despite the Crimson Forest not working, the atmosphere looked awesome! But oh boy, blending the Farlands made me speechless!

  • @zeekjones1
    @zeekjones1 2 ปีที่แล้ว +2

    Farlands should be a world border type option, besides the standard wall. _without needing a mod_
    10:48 These massive plateaued mountains they formed into would be even better though.

  • @HeroismOfRyan
    @HeroismOfRyan 2 ปีที่แล้ว +2

    The chunk blending that ant is showcasing on his main world kinda isolates his base like a ruin

    • @tomsterbg8130
      @tomsterbg8130 2 ปีที่แล้ว

      Almost looks like an oasis in the middle of nowhere when you see the giant ice walls

  • @Nick-s-f
    @Nick-s-f 2 ปีที่แล้ว +1

    I updated a recent 1.17 map, a large island that was explored but never used for anything but testing chunk blending. Upon updating to 1.18, my island was littered by massive mountains. Lesson be learned, backup your saves :)

    • @rohankishibe6433
      @rohankishibe6433 2 ปีที่แล้ว +1

      Did you explore the coast only? It may be that the interior of the island was unloaded and so it tried to blend inside.

    • @Nick-s-f
      @Nick-s-f 2 ปีที่แล้ว

      @@rohankishibe6433 It was completely explored. When I spawned in, I was in a literal pit surrounded by chunks of mountain. It was pretty insane, but I only used the map to test chunk blending.