Solo foxhole is like ANY OTHER VIDEO GAME! If your a solo gamer like myself then just play the game untill people talk to you and then make sure you talk back, dont be a quiet soldier, communication is the only requirement that i can see
This is how I got by and eventually became extroverted, talk whenever talked to and don't be a nuisance to others. Eventually you'll almost naturally become a member of a squad
@@kordova2182 there a clan systeme outside of the game player that group themself in clan player that aren't part of those clan are sometime massively reported by clan so like a group of for exemple 10 player getting reported by a group of 100-200 player sometime just to place their base where they want there a voting syteme to vote some construction to be destroyed this is meant to be use to avoid having base that are at bad emplacement and could be a probleme but it is more used to get rid of base made by small group so that base made by bigger group can install at teh exact same place and yeah there a lot of people reporting that they got banned because clan member didn't want that player near their base the comunity of foxhole is extremely toxic
I remember that one time i had put down a flak cannon in a slightly defended location as a last resort and started firing away. By the time that night ended a small fortification was built behind me and there was an entire team of volunteers keeping my gun both in one piece and shooting. The colonials didnt stop coming and so neither did the bullets.
I remember quite a few years ago when I first tried playing it. I logged in and was trying to figure out what to do, because there is just so much available. Someone ran up to me with like 3 other people following him. Says over voice chat, "Hey you, you wanna be a hero?" I said I only just started playing 10 minutes ago and had no idea what to really do. He says "That's ok." He says, pointing to the people following him. "These guys will explain what needs doing and teach you in the process. We need every person we can muster down here." The front needed tank ammo, but not one in logi was making it. Without it they were slowly losing ground. I became part of a chain or people who all drop what they'd been doing and we all set to the task of getting the ammo made. Since I was new I was only scrapping stuff, but I had the sense what I was doing was important. Even though I couldn't see the fight going on. Because of our efforts we got ammo to the front lines, more than they could probably reasonably use. I heard later that not only had we pushed them back, but had started advancing on the other teams territory. It gave me a real sense of being a part of something bigger, and that felt real good.
Idk why, but playing as a logi runner in this game scratches an itch I never knew I had. Nothing beats the feeling of showing up to the front with a shipment of ammo and supplies when your allies are holding the line against an overwhelming enemy attack and are down to their last 10 shirts, all just for some random guy to show up, dodging bullets and rockets in a basic old truck in a rush to keep them in the fight.
I dont recommend this game if you have 1: Have a job that you dont wanna lose 2: Have a stable healthy relationship with people. 3: Have a life outside of your PC screen. Foxhole is addicting. round up your mates to play for 30 minutes and lo and behold all of you just spent 4 hours.
The game is amazing. You can spend hours and hours doing completely random things: 1 - Start as a soldier on the front lines, dodging arty and machine guns. Watch as your fellow soldiers bleed to death, screaming for a medic 2 - Respawn as a medic, saving lives, carrying wounded back to base and recovering respawn tokens (shirts) 3 - Jump into a truck and drive to the local storage to grab shirts and ammo and deliver it to base 4- Drive again to the salvage mine and gather material for the refinery then factory and deliver it to storage 5 - Build equipment and carry it on a flatbed heavy truck and deliver it to the navy 6 - Get on the next ship sailing outbound to listen to pings on a submarine radio 7 - Escape to shore, grab a rifle from a corpse and start again as a soldier!!
2k hours into this game, and I found myself playing with a clan of people who I know a damn lot about What's crazy is that it's hella fun when you have someone to talk to 😊
I find it's entirely a solo friendly game, that is unless you're trying to play factory builder simulator. Then you're gonna need to form new friendships and join a regiment/clan. Fighting in the trenches is a very social game.
Friends are something that I miss having, being an adult changed a lot of that, all of my gamer friends moved on with their lives. I'd kill to be a kid again. Too tired and sad these days to try and make new friends.
@@DurzoBlunts the issue there is the main part of foxhole is the logi game, To achieve anything worthwhile in Foxhole you cant be solo, you used to be able to, until RNG everything was added, because god forbid players with more hours would be better at the game. But no this isnt the main issue with foxhole at all, in fact its far from the issue, there is nothing wrong with having a group focused game. The main issue with foxhole is the devs and the "vision", the refusal to listen to the playerbase, completely lying and spitting in the face of those who have played for a long time by breaking or just straight up lying about promises/similar things. Theres also just many ways to make it better or encourage better behaviour in game but the devs take no real notice of that and continue single-mindedly on their goal without playing or even testing their own game. An example of this is decay and building bunker bases, decay is a relic of a feature that should be no where near as strong as it is now. But thats another issue here is the simple balance of decay, where supply use due to decay is calculated in a terrible fashion as to completely discourage the construction of trenchlines in proper bunker bases. Hence the classic spam of 1x3 bunkers. Since a bunker costs the same as a trench while being on paper more effective, as its an AI defence vs just a hole in the ground. But this means in turn when it comes to fighting in this bunker, the true joys of trench warfare are lose and trenches are used as little more than a big foxhole(roll credits). Unironically the most fun in trench warfare in foxhole that I ever had was before trenches were added and you could only make trenches out of sandbag(Which was removed as a feature despite being a very and historically used fortification), There was genuinely no mans land where you you couldnt build more sandbags due to the ongoing firefight and hence ended up devolving into very real trench warfare where it became a series of probing attacks and strategic use of grenades due to the low resources on the front. And as a logi main I must cry as I read yet another logi nerf in the changelog, removing supply tunnels was a mistake. But the worst part about those logi nerfs? they dont actually nerf the output of logi, it just makes it an even longer and more boring job since it evolves from tape down your left click simulator to tape down your left click simulator while holing W, fucking cookie clickers is a more intuitive system. TLDR here is just dont buy the game, the devs are disingenuous and fail to see the potential of their own game. It is a genuine shame for a game Ive sunk hundreds of hours into to fall so low, I stuck around from the days where it was a free to play game all the way to War 100, I pop back every once in a while for a new update with the vain hope that something might have change, it might have got better, but yet again Im greeted by shiny new toys that new players and solo players will never have access to unless they are so blessed by the clan man.
1:50 As someone who led an Outfit in Planetside 2 and always awed at the stories from EVE, Foxhole really does feel like a middle ground between the two. You have the hands-on, combined arms action of PS2 in very large, inter-connected regions. Meanwhile, you have the persistent macro universe and slower-paced climb that leads to epic tales like EVE. Replace the futuristic sci-fi setting with World War aesthetics, and you truly have a game like no other.
Foxhole is nothing like EVE. I mean, only a Nerd would point this out but, it's not at all like EVE. You haven't played EVE so to you - it is... but it's not, and that's cool.
@@user-c4b9b Foxhole has a large and persistent MMO game space, so does EVE. Foxhole has a player production economy where the items used by players are created by other players, EVE also features this. These are two rather obvious ways in which Foxhole and EVE are, in fact, alike.
this is the first video im watching about foxhole im considering buying it at the moment artillery combat engi and medic sound like some fun things id try out
Great video, you highlighted the new recruit tips and how we all started out the same. Just ask if you dont know how is what i always tell new players. Just never ask how long till some tech is completed 😂 15 min will be the answer always.
Thank you for this video, I've been thinking of buying this game, but I wasn't so sure what it's about or what to do. Now it's time to pull out my wallet haha
Wearther has been in for a long time, but aircraft has rumoredly been pushed back to the Christmas update 2025. Essentially, Siege Camp makes one 'big' update per year (around Christmas), they hinted that the next big addition will be aircraft, and also revealed (a month back) that there will be no big content update in 2024, since they have too large a backlog of QoL issues and bugs. So, December 2025 it is.
this is the best hole of the fox ad. I want it now. I never learned anything about it, but it's almost the game I dream of sometimes. Except it's not in WW1 setting...
What at all could motivate me to do anything else than playing at the front and having some fun? What mechanics makes the crafting part as fun? I'm really thinking about trying it out but, especially the logistics part if it's not just digging items and driving it with very basic mechanics to the target destination, is there any more?
Edit: OP gave me some information, and after trying the game again this issue is not as bad as it used to be. I still wish solo logi didn't feel as awful now, I definitely think it's not as good as easy nor as rewarding as it used to be, but it's also definitely not as miserable as it was right after the 1.5 patch at least. I used to enjoy this game a lot, I mained logi ~80% of the time, and would hop on daily. Loved the game. Then they did the big 1.5 update which very heavily reworked logi and I gave up on the game, I check back like once a year to see the state of the game but I don't think it's a game for me anymore. My main gripe is that logi was made into something that's done more so by clans/groups and is very difficult to solo now. The key difference is that Harvesters can no longer be built by one person on their own. Flatbed and resource trucks can be made easy, but Harvesters requiring Assembly stations (which themselves require much more) just really is a decision that, on it's own, was enough to drive me out of this game. It's no longer possible for me to make my own tools to do the task I used to hop on to do frequently. When the 1.5 update came out there was actually a lot of people taking issue with this, and the devs at one point specifically said they were going to keep the harvester using the new building recipe temporarily, to encourage people to use the new train systems and auto harvester buildings, instead - but that they'd revert it to the old/easier recipe once the new methods were established and common. Then they promptly forgot about that and it's still just an unreasonable burden.
they have recently made it so players can have private production queues at player created facilities (similar to a refinery/factory), so you can create the materials required for a harvester without issues :)
Yeah i alao miss the old combat where weapons werent about being oo and cheese per war. Everyone had the same rifle and stats ot was more about teamwork and stuff
Ye, Harvesters are now plausible to get, even as a solo. Heck, last war I played, you had free harvesters standing around at essentially every ressource field anyways, so you wouldn't even need to bring your own.
...SO what happened with the whole logistics strike/rebellion? last thing I heard about this game was this big uproar because the logistics mains who make everything were starting to feel used and downtrodden and didn't have enough tools and options to make manufacturing fun, basically devs had ignored that part of the game for too long and other players who don't do logistics didn't care or understand and just wanted to logi players to get back to work.
I hope they bring back Charlie sooner than later. The difference in gameplay is day and night. There's too many established veteran clans on able, and as a random small clan of five people you feel absolutely redundant, regardless of what you do where. Want to build a factory that mass-produces a specific tank for your faction? Sure, just pile them up next to those other stockpiles full of all vehicles imagineable FMAT already printed. Want to build a fortification? Just ask clanman for some spare space, they probably got somewhere between the 3rd and 4th maginot line. Want to go big and farm, over weeks, the ressources for a capital ship? Just make sure you secure a parking spot first, the canals are tight and there's too many capital ships anchoring everywhere. And that's from the perspective of a small clan who actually has a bit of manpower. It's *a lot* worse from the perspective of solo players. Charlie was a lot more mellow in that regard. Less organized, less overpopulated. Supplies and tanks were scarce, and you could actually do fun raids and whatnot, rather than finding maginot line #27 on literally every possible location between the front lines.
first anything related to vehicle building facility or defence is regulated by non official faction in teh faction you are playing there multitude of people explaining how those big team of player voted for they base to be destroyed to just build their own base at the exact same place or faction locking acces to ressource and vehicle "friendly and helpfull to new player" ... absolutly not as long as your not part of their team player in foxhole can be a pain the foxhole comunity is know to be extremely toxic i love foxhole but the lack of help for new player and toxic comunity made me flee the game buy at your own risk
The biggest issue is the servers. Everyone wants to be there, everyone wants to play on Able. Able can't hold nearly enough of the playerbase to include everyone. Some wars it's not so much of a problem, but other times getting a slot on Able with your group can be pretty tough. The Devs might not be able to do much about it - but honestly - I can't recommend Foxhole due to this one issue. A person can pay exactly as much as someone else, and be elbowed out of the MAIN EXPERIENCE of the game, just to be talked down to by fanboys and clanners "Go LeArN tO PlAy On ChArLiE" ... It's poor design by these obviously block-headed devs. Anvil will be the same, I bet. I check charts before playing, >3k players online I don't bother logging in.
It’s a limitation of server technology, has nothing to do with the developers. Each region holds a maximum of 240 players, which is a huge number for a game with so many player-built entities. Yeah, there are often queues to frontline regions during prime time hours. That’s bound to happen. But there is only one server at the moment. The only time they open multiple servers is when there are major updates, which is maybe once a year. Of course the servers are going to be packed when there’s a major update.
Recently bought a £700 gaming laptop it’s cool but not enough ima pay that thing off and get a beast PC bro then I’m getting this game and playing it, constantly.
@@CabalFoxhole it’s just the 15.5inch screen the laptop has that puts me off 😂. The in game Text is tiny. I might get Foxhole learn to play as a medic and struggle along with the tiny screen until I get a nice pc and a decent monitor. I’m really ignorant I’ll most likely get a PC with the power to do so much and I’ll just be there playing foxhole like 😊. Foxhole looks so good. I play a lot of Hell let loose on the PS5, I know it’s completely different and you most likely already have it but just in case you don’t go and get it I mean god damn it’s the only war game that replicates the loudness of the sound of war. The First time a shell landed near me I was ducking in real life 😂 No other war game has given me that reaction 😂 amazing game
@@pts13miffy16 consider connecting your laptop to a monitor or a TV. At least until you buy a PC :) I'd been using my notebook as a PC and my TV 42" as a monitor. Now I'm sitting at the same place in front of that TV connected to my PC :)
For anyone with limited time on their hands. Foxhole is not the game for them. In order to be truly enjoyable experience you need to get into the community 100% and in order to do that, id say it's best to play this game as frequently as you can, something I'm unable to do since I enjoy a variety of different types of games. There's 1 billion things to learn and none of is enjoyable if you have to do it alone. I dumped most of my hours in this game doing logi and since i do everything alone I can easily take 2+ hours just to gather stuff and take some supplies to the front lines. The combat of this game is a mixed bag for me. It feels too basic and at the same time way to chaotic, it's underwhelming even with all the communication going on. It can be fun for like 30 mins at best and then you just sort of dip out of it, feeling this sort of void within you that you just so much time accomplishing so little. Most fights are endless meatgrinders that just feel dull and "pointless" in a way. I still play this game occasionally but I'm unable to squeeze much enjoyment out of it unless I fully dedicate my time to it.
Ye, if you only hop on then and when, you very much can't participate in any of the base building, construction or production stuff. *But* you can still be frontline grunt and treat Foxhole like a more nuanced top-down Battlefield. Average lifetime in the trenches is measured in minutes, so it's very much feasible to hop in, go die for 30 minutes, and then log off again.
I must agree. It felt like a big mess. People running around aimlessly most of the time. I don’t know how could it be implemented but the devs should work out some sort of high command system where the hq could plane and visually point out targets, waypoints, and so on. Of course it is also possible that I just don’t see or don’t understand any organisation in the frontline
funny you compare it to Eve as it also has the same toxic large groups that control access to most of the game. Dont get me wrong I really enjoyed foxhole at first and I love the concept but the more I played the more bad experiances I had with groups of players that will say I am playing the game wrong or I am not aloud to do X
Sorry to say it, but Foxhole is destined to be a failure. How resources are obtained and how regiments are run dictate that they must hoard resources in order to have fun in a ponzi-scheme-like group set up. If they did something as simple as making resources more plentiful or lowering costs to produce items then maybe small groups of players would have more fun gathering resources for the tank they want to use and bring it to the frontline, hopefully in one piece. It shouldn't take a group of 5 people 5 days produce one tank that will be blown up in 5 minutes. Furthermore, they shouldn't have to hoard 5 tanks in their one base because they want to have their 5 hours of fun the next day. Better yet, make a separate experimental server that is democratically decided on what the rules of engagement are - let them vote for how fast resources are produced and how much the cost is for items in that game and lock that in for a week, host another vote the next week. There is 90% chance you will get an environment that players enjoy more and engage in more.
This game got so bad with years. If you don't have 10 friends to play with, don't even bother. The whole game is made for clans and if you aren't in one you don't get to do anything besides shooting things with your dinky rifle and mining scrap.
appreciate the attempt at spreading negativity i guess but this is just straight up false information. there's been a lot of improvements within the last year to make the game more accessible to solo players and small groups. facilities have a personal queue now so they are way less privatized. you can make your own materials in any facility just like you can at a refinery in a logi town. you can even create your own personal queue on a component harvester now to get yourself some guaranteed components every day, making it easier for solo players to build tanks. foxhole is a game where you need to cooperate with others. if you're too cool to ask someone to crew a tank with you, that might be your issue, not a game issue.
@@CabalFoxhole Exactly what are those "improvements"? You can't even make a tank besides the basic models unless you have a clan. The facilities aren't workable at any efficiency alone, I know for sure because I tried. After that ships got added. That are completely inaccessible unless you are in a clan. The only mildly helpful thing is that I don't have to grind components anymore, but even that is a very small consolation since you need dozens of people all working together to get anything done. Ever since they made it necessary to use explosives instead of just shooting fortifications the game became entirely centered on clanners. This isn't just a crewing issue, it's the everything issue. You can't even go to the front without help because you need to form a caravan with your tank, fuel and ammo. Otherwise you have to hope that someone else already brought everything which isn't true more often than not. Oh, and I am not even going to mention how awful artillery has become after it got reworked.
ships are inaccessible without a clan yes, but they also require a huge amount of crew regardless. however, there are always people in chat asking for help with crewing ships, so you can still be part of a crew even without the ability to build/man them yourself. tank upgrades are far more accessible now that they've added the ability to make private queues in player-built facilities. it may be difficult to make some of the late-game upgrades, but it's not true that you can't build them without a clan. it's not the ideal game for solo players for sure, but it's definitely not as bad as you're making it out to be. do things take longer to accomplish as a solo? for sure. but none of these things are impossible anymore, except for ships. i'll give you that one.
@@CabalFoxhole Over the years, the game morphed into something completely unrecognizable, and something that I never wanted. I used to be able to build whatever I wanted and just play, nowadays I need to know someone who has the facility I need so that I can borrow it. Ever since they made bunkers almost completely invincible for bullets, you pretty much have no impact on the frontline unless you have lots of friends.
Scrooping is a meditation time to contemplate the greatness of Callahan. Dinky rifle? Callahan blessed that rifle, you enjoy every trigger pull and make it count. Sure larger tanks are harder to get into as a solo player but if you show up to tanks with a tanker uniform, gas mask, binos, bmats and the basic knowledge of armor, most times you can get in on the action as a random crew, mic is required. Push guns are much easier to make yourself or pull from the local public stockpile. It's very solo friendly once you know how to play that way, regiments/clans just make it easier.
Greetings from a French Warden player. Thank you for your video mate 👍🏻 I recently started my own TH-cam channel if you are curious. Pleasure to see you on the battlefield ! 🫡
Solo foxhole is like ANY OTHER VIDEO GAME! If your a solo gamer like myself then just play the game untill people talk to you and then make sure you talk back, dont be a quiet soldier, communication is the only requirement that i can see
This is how I got by and eventually became extroverted, talk whenever talked to and don't be a nuisance to others. Eventually you'll almost naturally become a member of a squad
You mean "unlike any other game"?
exept that in foxhole it can lead you to being kicked ban or team killed to just be there and not be part of a clan
@@al-xo2cyWhat donyou mean?
@@kordova2182 there a clan systeme outside of the game player that group themself in clan player that aren't part of those clan are sometime massively reported by clan so like a group of for exemple 10 player getting reported by a group of 100-200 player sometime just to place their base where they want there a voting syteme to vote some construction to be destroyed this is meant to be use to avoid having base that are at bad emplacement and could be a probleme but it is more used to get rid of base made by small group so that base made by bigger group can install at teh exact same place
and yeah there a lot of people reporting that they got banned because clan member didn't want that player near their base the comunity of foxhole is extremely toxic
I remember that one time i had put down a flak cannon in a slightly defended location as a last resort and started firing away.
By the time that night ended a small fortification was built behind me and there was an entire team of volunteers keeping my gun both in one piece and shooting.
The colonials didnt stop coming and so neither did the bullets.
I remember quite a few years ago when I first tried playing it. I logged in and was trying to figure out what to do, because there is just so much available. Someone ran up to me with like 3 other people following him. Says over voice chat, "Hey you, you wanna be a hero?" I said I only just started playing 10 minutes ago and had no idea what to really do. He says "That's ok." He says, pointing to the people following him. "These guys will explain what needs doing and teach you in the process. We need every person we can muster down here."
The front needed tank ammo, but not one in logi was making it. Without it they were slowly losing ground. I became part of a chain or people who all drop what they'd been doing and we all set to the task of getting the ammo made. Since I was new I was only scrapping stuff, but I had the sense what I was doing was important. Even though I couldn't see the fight going on. Because of our efforts we got ammo to the front lines, more than they could probably reasonably use. I heard later that not only had we pushed them back, but had started advancing on the other teams territory. It gave me a real sense of being a part of something bigger, and that felt real good.
As a kid, this was what world of warcraft was like in my head before I actually played it.
Idk why, but playing as a logi runner in this game scratches an itch I never knew I had.
Nothing beats the feeling of showing up to the front with a shipment of ammo and supplies when your allies are holding the line against an overwhelming enemy attack and are down to their last 10 shirts, all just for some random guy to show up, dodging bullets and rockets in a basic old truck in a rush to keep them in the fight.
I dont recommend this game if you have
1: Have a job that you dont wanna lose
2: Have a stable healthy relationship with people.
3: Have a life outside of your PC screen.
Foxhole is addicting. round up your mates to play for 30 minutes and lo and behold all of you just spent 4 hours.
The game is amazing. You can spend hours and hours doing completely random things:
1 - Start as a soldier on the front lines, dodging arty and machine guns. Watch as your fellow soldiers bleed to death, screaming for a medic
2 - Respawn as a medic, saving lives, carrying wounded back to base and recovering respawn tokens (shirts)
3 - Jump into a truck and drive to the local storage to grab shirts and ammo and deliver it to base
4- Drive again to the salvage mine and gather material for the refinery then factory and deliver it to storage
5 - Build equipment and carry it on a flatbed heavy truck and deliver it to the navy
6 - Get on the next ship sailing outbound to listen to pings on a submarine radio
7 - Escape to shore, grab a rifle from a corpse and start again as a soldier!!
Awesome video! Very well put together and makes me wanna jump into the world of Foxhole myself. Looks like a blast with soooo much to do.
I'm about to buy the game next week i can't wait tbh.
2k hours into this game, and I found myself playing with a clan of people who I know a damn lot about
What's crazy is that it's hella fun when you have someone to talk to 😊
used to play foxhole
stopped because it really feels like the kind of game you have to play with friends
it’s definitely easier with a group, but not impossible to solo. helps if you pick one thing you want to focus on as a solo.
I find it's entirely a solo friendly game, that is unless you're trying to play factory builder simulator. Then you're gonna need to form new friendships and join a regiment/clan. Fighting in the trenches is a very social game.
Been solo all my hours but you can just find people for arty, tanks, partisan, etc. Or they find you. Ur not really ever alone
Friends are something that I miss having, being an adult changed a lot of that, all of my gamer friends moved on with their lives. I'd kill to be a kid again. Too tired and sad these days to try and make new friends.
@@DurzoBlunts the issue there is the main part of foxhole is the logi game, To achieve anything worthwhile in Foxhole you cant be solo, you used to be able to, until RNG everything was added, because god forbid players with more hours would be better at the game. But no this isnt the main issue with foxhole at all, in fact its far from the issue, there is nothing wrong with having a group focused game.
The main issue with foxhole is the devs and the "vision", the refusal to listen to the playerbase, completely lying and spitting in the face of those who have played for a long time by breaking or just straight up lying about promises/similar things.
Theres also just many ways to make it better or encourage better behaviour in game but the devs take no real notice of that and continue single-mindedly on their goal without playing or even testing their own game.
An example of this is decay and building bunker bases, decay is a relic of a feature that should be no where near as strong as it is now. But thats another issue here is the simple balance of decay, where supply use due to decay is calculated in a terrible fashion as to completely discourage the construction of trenchlines in proper bunker bases. Hence the classic spam of 1x3 bunkers. Since a bunker costs the same as a trench while being on paper more effective, as its an AI defence vs just a hole in the ground. But this means in turn when it comes to fighting in this bunker, the true joys of trench warfare are lose and trenches are used as little more than a big foxhole(roll credits). Unironically the most fun in trench warfare in foxhole that I ever had was before trenches were added and you could only make trenches out of sandbag(Which was removed as a feature despite being a very and historically used fortification), There was genuinely no mans land where you you couldnt build more sandbags due to the ongoing firefight and hence ended up devolving into very real trench warfare where it became a series of probing attacks and strategic use of grenades due to the low resources on the front.
And as a logi main I must cry as I read yet another logi nerf in the changelog, removing supply tunnels was a mistake. But the worst part about those logi nerfs? they dont actually nerf the output of logi, it just makes it an even longer and more boring job since it evolves from tape down your left click simulator to tape down your left click simulator while holing W, fucking cookie clickers is a more intuitive system.
TLDR here is just dont buy the game, the devs are disingenuous and fail to see the potential of their own game. It is a genuine shame for a game Ive sunk hundreds of hours into to fall so low, I stuck around from the days where it was a free to play game all the way to War 100, I pop back every once in a while for a new update with the vain hope that something might have change, it might have got better, but yet again Im greeted by shiny new toys that new players and solo players will never have access to unless they are so blessed by the clan man.
1:50 As someone who led an Outfit in Planetside 2 and always awed at the stories from EVE, Foxhole really does feel like a middle ground between the two. You have the hands-on, combined arms action of PS2 in very large, inter-connected regions. Meanwhile, you have the persistent macro universe and slower-paced climb that leads to epic tales like EVE. Replace the futuristic sci-fi setting with World War aesthetics, and you truly have a game like no other.
Foxhole is nothing like EVE. I mean, only a Nerd would point this out but, it's not at all like EVE. You haven't played EVE so to you - it is... but it's not, and that's cool.
@@user-c4b9b Foxhole has a large and persistent MMO game space, so does EVE. Foxhole has a player production economy where the items used by players are created by other players, EVE also features this. These are two rather obvious ways in which Foxhole and EVE are, in fact, alike.
I was just going to watch your video before bed. It reminded me of my brothers holding back the green horde and i felt compled to rejoin the fray.
This video shows the love, passion and dedication we have to the game. You simply have to love the player and community driven game.
Keep it up! :-)
Great game, bought a PC just to play this. The community is great and it’s easy to find people to play with.
siege camp sponsor us
2:40 roles
6:00 Updated roles and mixed gameplay
7:00 Community
New recruit here! I'll see you thru the scope 😉
this is the first video im watching about foxhole im considering buying it at the moment artillery combat engi and medic sound like some fun things id try out
Best game
I've already played 1500 ingame hour and still love it
Great video! Always glad to see people encouraging the Foxhole player base. Even if you’re dirty blueberries 😉
OBS loves 33AD
Great video, you highlighted the new recruit tips and how we all started out the same. Just ask if you dont know how is what i always tell new players. Just never ask how long till some tech is completed 😂 15 min will be the answer always.
This game looks really cool. Another game that is player driven is wwiionline, though its FP not overhead. It's been around since 2001.
Thank you for this video, I've been thinking of buying this game, but I wasn't so sure what it's about or what to do. Now it's time to pull out my wallet haha
I would love to play this game, but I just don’t have the time to devote to an open world game where you need to be on for hours to be a contribution.
Damn wish i could buy this game, seems a lot of fun
the game is $30 on Steam :)
@@CabalFoxhole and it converts to Rs.700 so for here its still decently high price
@@rebeljay3668rip
@@rebeljay3668how old r u
That was a low blow using that row boat to stop and trap an entire freighter :
Yay i got a love mark
@@quarreneverett4767 that sounds really weird
@@evanwillett1635 it is but hey thats what the game lets you do
When they get weather and aircraft I'll join up.
there is weather, but no planes yet.
Wearther has been in for a long time, but aircraft has rumoredly been pushed back to the Christmas update 2025. Essentially, Siege Camp makes one 'big' update per year (around Christmas), they hinted that the next big addition will be aircraft, and also revealed (a month back) that there will be no big content update in 2024, since they have too large a backlog of QoL issues and bugs.
So, December 2025 it is.
@@AlblakaI would love aircraft, but idk how they would implement combat with planes, especially when it comes to dogfighting.
planes are coming to foxhole 2025!
@@23avocado5 I will be a paratrooper!
Built waaaaaay to much concrete back in the day been off of it for bout a year debating getting back in a bit
this is the best hole of the fox ad. I want it now. I never learned anything about it, but it's almost the game I dream of sometimes. Except it's not in WW1 setting...
The game is sort of a weird mix between WW1/WW2 weaponry.
@@CabalFoxhole yea but i meant WW1 as of like hardcore trench warfare, this game has tanks and stuff. I wanna live in trenches and shit :>
What at all could motivate me to do anything else than playing at the front and having some fun? What mechanics makes the crafting part as fun? I'm really thinking about trying it out but, especially the logistics part if it's not just digging items and driving it with very basic mechanics to the target destination, is there any more?
Cute video... Even cuter voice >.
ayo? :3
Oh my
Edit: OP gave me some information, and after trying the game again this issue is not as bad as it used to be. I still wish solo logi didn't feel as awful now, I definitely think it's not as good as easy nor as rewarding as it used to be, but it's also definitely not as miserable as it was right after the 1.5 patch at least.
I used to enjoy this game a lot, I mained logi ~80% of the time, and would hop on daily. Loved the game.
Then they did the big 1.5 update which very heavily reworked logi and I gave up on the game, I check back like once a year to see the state of the game but I don't think it's a game for me anymore.
My main gripe is that logi was made into something that's done more so by clans/groups and is very difficult to solo now. The key difference is that Harvesters can no longer be built by one person on their own. Flatbed and resource trucks can be made easy, but Harvesters requiring Assembly stations (which themselves require much more) just really is a decision that, on it's own, was enough to drive me out of this game. It's no longer possible for me to make my own tools to do the task I used to hop on to do frequently.
When the 1.5 update came out there was actually a lot of people taking issue with this, and the devs at one point specifically said they were going to keep the harvester using the new building recipe temporarily, to encourage people to use the new train systems and auto harvester buildings, instead - but that they'd revert it to the old/easier recipe once the new methods were established and common. Then they promptly forgot about that and it's still just an unreasonable burden.
they have recently made it so players can have private production queues at player created facilities (similar to a refinery/factory), so you can create the materials required for a harvester without issues :)
@@CabalFoxhole :o
okay.... maybe I'll reinstall and check this out
lol
Thanks for the info!
Yeah i alao miss the old combat where weapons werent about being oo and cheese per war. Everyone had the same rifle and stats ot was more about teamwork and stuff
Ye, Harvesters are now plausible to get, even as a solo. Heck, last war I played, you had free harvesters standing around at essentially every ressource field anyways, so you wouldn't even need to bring your own.
I read this as "Why you need a foxhole in 2024" and thought you know... can't be too careful these days :)
i have the fix for the rng concurrent player = zerg win meta: a third mercenary faction: you get pulled to the lower pop side as things progress
I need to play Foxhole to increasingly radicalize the war.
I wanna play this game so bad
good video, now i wanna play it D:
you should! it's an amazing game.
...SO what happened with the whole logistics strike/rebellion? last thing I heard about this game was this big uproar because the logistics mains who make everything were starting to feel used and downtrodden and didn't have enough tools and options to make manufacturing fun, basically devs had ignored that part of the game for too long and other players who don't do logistics didn't care or understand and just wanted to logi players to get back to work.
Recent updates focused more on QoL
I hope they bring back Charlie sooner than later. The difference in gameplay is day and night. There's too many established veteran clans on able, and as a random small clan of five people you feel absolutely redundant, regardless of what you do where. Want to build a factory that mass-produces a specific tank for your faction? Sure, just pile them up next to those other stockpiles full of all vehicles imagineable FMAT already printed. Want to build a fortification? Just ask clanman for some spare space, they probably got somewhere between the 3rd and 4th maginot line. Want to go big and farm, over weeks, the ressources for a capital ship? Just make sure you secure a parking spot first, the canals are tight and there's too many capital ships anchoring everywhere.
And that's from the perspective of a small clan who actually has a bit of manpower. It's *a lot* worse from the perspective of solo players.
Charlie was a lot more mellow in that regard. Less organized, less overpopulated. Supplies and tanks were scarce, and you could actually do fun raids and whatnot, rather than finding maginot line #27 on literally every possible location between the front lines.
Pls no
Hi Bran, you seem nice.
BLINK IF THE DEVS ARE HOLDING YOU HOSTAGE
help pls I haven’t eaten in days
first anything related to vehicle building facility or defence is regulated by non official faction in teh faction you are playing there multitude of people explaining how those big team of player voted for they base to be destroyed to just build their own base at the exact same place or faction locking acces to ressource and vehicle
"friendly and helpfull to new player" ... absolutly not as long as your not part of their team player in foxhole can be a pain the foxhole comunity is know to be extremely toxic
i love foxhole but the lack of help for new player and toxic comunity made me flee the game
buy at your own risk
What's the weird trumpet music in the background?
Zombie - Gene's Merrymakers (1934)
@@CabalFoxhole I mean right at the start
I commended you!
The biggest issue is the servers. Everyone wants to be there, everyone wants to play on Able. Able can't hold nearly enough of the playerbase to include everyone. Some wars it's not so much of a problem, but other times getting a slot on Able with your group can be pretty tough. The Devs might not be able to do much about it - but honestly - I can't recommend Foxhole due to this one issue. A person can pay exactly as much as someone else, and be elbowed out of the MAIN EXPERIENCE of the game, just to be talked down to by fanboys and clanners "Go LeArN tO PlAy On ChArLiE" ... It's poor design by these obviously block-headed devs. Anvil will be the same, I bet. I check charts before playing, >3k players online I don't bother logging in.
PS First played in War 8 when Admins used to insure Wardens won every war so - what do I know.
It’s a limitation of server technology, has nothing to do with the developers. Each region holds a maximum of 240 players, which is a huge number for a game with so many player-built entities. Yeah, there are often queues to frontline regions during prime time hours. That’s bound to happen. But there is only one server at the moment. The only time they open multiple servers is when there are major updates, which is maybe once a year. Of course the servers are going to be packed when there’s a major update.
Recently bought a £700 gaming laptop it’s cool but not enough ima pay that thing off and get a beast PC bro then I’m getting this game and playing it, constantly.
Foxhole's spec requirements are actually very low. I'm sure you could play on your laptop without issues.
@@CabalFoxhole it’s just the 15.5inch screen the laptop has that puts me off 😂. The in game Text is tiny. I might get Foxhole learn to play as a medic and struggle along with the tiny screen until I get a nice pc and a decent monitor. I’m really ignorant I’ll most likely get a PC with the power to do so much and I’ll just be there playing foxhole like 😊. Foxhole looks so good. I play a lot of Hell let loose on the PS5, I know it’s completely different and you most likely already have it but just in case you don’t go and get it I mean god damn it’s the only war game that replicates the loudness of the sound of war. The First time a shell landed near me I was ducking in real life 😂 No other war game has given me that reaction 😂 amazing game
@@pts13miffy16 consider connecting your laptop to a monitor or a TV. At least until you buy a PC :) I'd been using my notebook as a PC and my TV 42" as a monitor. Now I'm sitting at the same place in front of that TV connected to my PC :)
@@nikelsad good shout thanks bro I’ll give it a try too 😊
This is like Eve Online
I NEED a free weekend
gonna take me 6 months to save money for that but why not
I want to play but tryna Get a new pc that works so,i Can join the action again
For anyone with limited time on their hands. Foxhole is not the game for them. In order to be truly enjoyable experience you need to get into the community 100% and in order to do that, id say it's best to play this game as frequently as you can, something I'm unable to do since I enjoy a variety of different types of games. There's 1 billion things to learn and none of is enjoyable if you have to do it alone.
I dumped most of my hours in this game doing logi and since i do everything alone I can easily take 2+ hours just to gather stuff and take some supplies to the front lines.
The combat of this game is a mixed bag for me. It feels too basic and at the same time way to chaotic, it's underwhelming even with all the communication going on. It can be fun for like 30 mins at best and then you just sort of dip out of it, feeling this sort of void within you that you just so much time accomplishing so little. Most fights are endless meatgrinders that just feel dull and "pointless" in a way. I still play this game occasionally but I'm unable to squeeze much enjoyment out of it unless I fully dedicate my time to it.
Ye, if you only hop on then and when, you very much can't participate in any of the base building, construction or production stuff.
*But* you can still be frontline grunt and treat Foxhole like a more nuanced top-down Battlefield. Average lifetime in the trenches is measured in minutes, so it's very much feasible to hop in, go die for 30 minutes, and then log off again.
I must agree. It felt like a big mess. People running around aimlessly most of the time. I don’t know how could it be implemented but the devs should work out some sort of high command system where the hq could plane and visually point out targets, waypoints, and so on. Of course it is also possible that I just don’t see or don’t understand any organisation in the frontline
i am very proud of being a scrooper lol by the time people come to my scrapyard they will have truckloads of materials lol
This is like Heldivers itll probably get a 2nd game thats 3rd person
funny you compare it to Eve as it also has the same toxic large groups that control access to most of the game. Dont get me wrong I really enjoyed foxhole at first and I love the concept but the more I played the more bad experiances I had with groups of players that will say I am playing the game wrong or I am not aloud to do X
I’m a teenager and I love this game!
Kinda seems like hell divers thi🤔🧐
I want to play, but can't afford. If anyone wants to gift me i'd be very gratefull.
How old r u, if ur not a child is be down to learn the game together
How old r u, if ur not a child id be down to learn it together
Why play in 2024? Has Siege Camp gotten their heads out of their asses and started listening to the player?
>discord
Puuuuke
Basically, a recruitment propaganda video
✋😔
Sorry to say it, but Foxhole is destined to be a failure. How resources are obtained and how regiments are run dictate that they must hoard resources in order to have fun in a ponzi-scheme-like group set up. If they did something as simple as making resources more plentiful or lowering costs to produce items then maybe small groups of players would have more fun gathering resources for the tank they want to use and bring it to the frontline, hopefully in one piece. It shouldn't take a group of 5 people 5 days produce one tank that will be blown up in 5 minutes. Furthermore, they shouldn't have to hoard 5 tanks in their one base because they want to have their 5 hours of fun the next day.
Better yet, make a separate experimental server that is democratically decided on what the rules of engagement are - let them vote for how fast resources are produced and how much the cost is for items in that game and lock that in for a week, host another vote the next week. There is 90% chance you will get an environment that players enjoy more and engage in more.
The only thing is Steam is ban in my country and i'm broke😅
o7
This game got so bad with years. If you don't have 10 friends to play with, don't even bother. The whole game is made for clans and if you aren't in one you don't get to do anything besides shooting things with your dinky rifle and mining scrap.
appreciate the attempt at spreading negativity i guess but this is just straight up false information. there's been a lot of improvements within the last year to make the game more accessible to solo players and small groups. facilities have a personal queue now so they are way less privatized. you can make your own materials in any facility just like you can at a refinery in a logi town. you can even create your own personal queue on a component harvester now to get yourself some guaranteed components every day, making it easier for solo players to build tanks. foxhole is a game where you need to cooperate with others. if you're too cool to ask someone to crew a tank with you, that might be your issue, not a game issue.
@@CabalFoxhole Exactly what are those "improvements"? You can't even make a tank besides the basic models unless you have a clan. The facilities aren't workable at any efficiency alone, I know for sure because I tried. After that ships got added. That are completely inaccessible unless you are in a clan. The only mildly helpful thing is that I don't have to grind components anymore, but even that is a very small consolation since you need dozens of people all working together to get anything done. Ever since they made it necessary to use explosives instead of just shooting fortifications the game became entirely centered on clanners. This isn't just a crewing issue, it's the everything issue. You can't even go to the front without help because you need to form a caravan with your tank, fuel and ammo. Otherwise you have to hope that someone else already brought everything which isn't true more often than not. Oh, and I am not even going to mention how awful artillery has become after it got reworked.
ships are inaccessible without a clan yes, but they also require a huge amount of crew regardless. however, there are always people in chat asking for help with crewing ships, so you can still be part of a crew even without the ability to build/man them yourself. tank upgrades are far more accessible now that they've added the ability to make private queues in player-built facilities. it may be difficult to make some of the late-game upgrades, but it's not true that you can't build them without a clan. it's not the ideal game for solo players for sure, but it's definitely not as bad as you're making it out to be. do things take longer to accomplish as a solo? for sure. but none of these things are impossible anymore, except for ships. i'll give you that one.
@@CabalFoxhole Over the years, the game morphed into something completely unrecognizable, and something that I never wanted. I used to be able to build whatever I wanted and just play, nowadays I need to know someone who has the facility I need so that I can borrow it.
Ever since they made bunkers almost completely invincible for bullets, you pretty much have no impact on the frontline unless you have lots of friends.
Scrooping is a meditation time to contemplate the greatness of Callahan.
Dinky rifle? Callahan blessed that rifle, you enjoy every trigger pull and make it count.
Sure larger tanks are harder to get into as a solo player but if you show up to tanks with a tanker uniform, gas mask, binos, bmats and the basic knowledge of armor, most times you can get in on the action as a random crew, mic is required.
Push guns are much easier to make yourself or pull from the local public stockpile.
It's very solo friendly once you know how to play that way, regiments/clans just make it easier.
Greetings from a French Warden player. Thank you for your video mate 👍🏻
I recently started my own TH-cam channel if you are curious. Pleasure to see you on the battlefield ! 🫡
After a bit of a break, I re-download foxhole today before work, what a coincidence this video shows up. Ill be seeing you on the battlefield soon 🫡