Open Brush to Unity: Tutorial Unity 2022.1

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 19

  • @gravedad3603
    @gravedad3603 3 หลายเดือนก่อน +1

    Is there a way to contact you for a project?

    • @RoyMagnuson
      @RoyMagnuson  3 หลายเดือนก่อน

      @@gravedad3603 sure - roymagnuson at gmail dot com

  • @lulitoscano
    @lulitoscano 9 หลายเดือนก่อน

    hello! When I try to install the package, a call called tiltbrush is placed inside the Assets folder, but nothing appears in the hierarchy. Do you know why it can be? thank you!

    • @RoyMagnuson
      @RoyMagnuson  9 หลายเดือนก่อน

      hmmm, not sure. I haven't checked this recently, it is possible something deprecated. :/

  • @Maximaximonstre
    @Maximaximonstre 2 ปีที่แล้ว +1

    Hi sir. Thank you for your awesonme video, it's exactly what i needed. An issue tho. I import my OpenBrush sketch from my headset to my laptop, then I import it in a unity project. So far so good. But when i drag and drop the dlg file in my scene, as shown in your video, nothing happens. The "nope" icons appears and that's all. Can you help me?

    • @RoyMagnuson
      @RoyMagnuson  2 ปีที่แล้ว +1

      Sure thing - I am not totally sure wha the nope icon is (is it just saying you can’t put the model into your hierarchy?) Is your openbrush SDK installed in Unity and not giving any problems/errors in the console?

    • @Maximaximonstre
      @Maximaximonstre 2 ปีที่แล้ว +1

      @@RoyMagnusonWow :) Thanks for the quick reply, i didn't expect that. The "nope icon" looks like a black and white ''one way'' roadsign. Yes i guess, it warns me that i can't put the model in the hierarchy. As for the Openbrush SDK in Unity, the display is the same as the one shown in your video: I can read "Tiltbrush" between "Component" and "Window"

    • @Maximaximonstre
      @Maximaximonstre 2 ปีที่แล้ว +1

      @@RoyMagnuson FYI, both versions of Unity and the Tiltbrush apk are the most recent for i downloaded them a few days ago while watching your tuto. Also, don't you bother to much with my questions, you may have busy days. Thank you for all anyway

    • @RoyMagnuson
      @RoyMagnuson  2 ปีที่แล้ว +1

      @@Maximaximonstre no worries - I do this all the time for my job, so happy to help. Honestly, if you want to send me your project I can take a look. Its sort of hard to troubleshoot without seeing it, but it might be an easy fix.

    • @Maximaximonstre
      @Maximaximonstre 2 ปีที่แล้ว +1

      @@RoyMagnusonGood call, troubleshoot thru TH-cam comment's sounds lame. Let me know whereI can share my project file and its assets. Thank you again so much

  • @nathalymateopena83
    @nathalymateopena83 ปีที่แล้ว

    Hello, when adding music will ALL the brushes react to music?

    • @RoyMagnuson
      @RoyMagnuson  ปีที่แล้ว

      Just the audio reactive brushes will react.

  • @eonsot6597
    @eonsot6597 ปีที่แล้ว

    ty so much

  • @hgabor47
    @hgabor47 ปีที่แล้ว

    Hi, I can't find GLB folder. I have the USD,FBX,JSON after export only. If I place the model in the hierarchy in the Unity the sketch not moving and white only.

    • @RoyMagnuson
      @RoyMagnuson  ปีที่แล้ว

      It sounds like something wasn’t setup properly in the SDK in Unity. The all white textures and materials makes it seem that way, at least. Can you confirm that you have properly installed the plug-in? As for the GLB, it should be on your Quest under the OpenBrush->Exports folder path

  • @sagelockgrim1316
    @sagelockgrim1316 ปีที่แล้ว

    could I use open brush to export to unity for vrchat worlds?

    • @RoyMagnuson
      @RoyMagnuson  ปีที่แล้ว

      yup! it should work just fine so long as there isn't a shader issue with VRChat (shouldn't be, but I haven't tried it)