Introduction to VR Audio In Unity: Part 1

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 14

  • @Broockle
    @Broockle 2 หลายเดือนก่อน +2

    Good stuff.
    I'm curious why spatial blend isn't a boolean. In what instance would you want it 50/50? 🤔

    • @RoyMagnuson
      @RoyMagnuson  2 หลายเดือนก่อน +1

      Thanks! A 50/50 blend is sort of a best of both worlds approach - you get some 3D immersion and a clear 2D audio presence

    • @Broockle
      @Broockle หลายเดือนก่อน +2

      @@RoyMagnuson Does it reduce the volume of both 3d and 2d by 50%?
      So as you move closer to it you hear it full volume but moving away from it it will never be below 50%?
      That's how I imagine how 50/50 works.
      Seems like a niche thing, if I really wanted that I could always do 2 audio sources.
      Good to have the option, like maybe if you need the sound to synchronize perfectly, like you're walking towards musicians playing but you never want to not hear the music. Or you could do a thing where separate instruments all play a song together and you could walk close to any of them to make em louder dynamically.
      Still very particular use tho I think

    • @RoyMagnuson
      @RoyMagnuson  หลายเดือนก่อน +1

      @@Broockle you are absolutely right - both in how it functions, and that it is a niche thing. In my experience, 99% of the time you function as it if it is a boolean. There could be some edge cases where you don't, or some more experimental cases where you automate moving between the two (imagine a sort of trippy visual experience and you have your audio senses warped - something like that)

    • @Broockle
      @Broockle หลายเดือนก่อน

      @@RoyMagnuson
      o that's a neet idea too.
      Like there's a background sound that you take for granted because it's constant. But suddenly it does get louder and louder and then it hits you 😆
      That would be trippy.

    • @RoyMagnuson
      @RoyMagnuson  หลายเดือนก่อน +1

      @@Broockleprecisely! Experiment with it and report back!

  • @FarzanehMajd
    @FarzanehMajd 2 หลายเดือนก่อน

    Amazing!!thank you so much :)

  • @crazy-boy6143
    @crazy-boy6143 ปีที่แล้ว +1

    Well, your students are lucky!! Thanks for the video

  • @BThePhD
    @BThePhD 2 หลายเดือนก่อน

    Where is your audio listener attached to? I’m having issues with the audio listener following the headset camera object, it seems to only stay where I started the application

    • @RoyMagnuson
      @RoyMagnuson  2 หลายเดือนก่อน

      It is attached to a camera that is a child of the XR game object

  • @LionenAsylum
    @LionenAsylum ปีที่แล้ว +1

    quality tutorial mate! keep em comin! 👌 new subber

    • @RoyMagnuson
      @RoyMagnuson  ปีที่แล้ว

      thanks! I will post from time to time - the videos are primarily for my students at Illinois State University, but I am happy to share them more widely!

  • @GamingPros32
    @GamingPros32 ปีที่แล้ว +3

    Nice!

    • @RoyMagnuson
      @RoyMagnuson  ปีที่แล้ว

      Thanks - let me know if you have any questions!