[TF2] Ranking EVERY Pyro Weapon in MvM

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 661

  • @FatPigeonTF2
    @FatPigeonTF2 2 ปีที่แล้ว +526

    I like how they added your other rankings on the tacobot site except this one because of gas passer

    • @silentangel2259
      @silentangel2259 2 ปีที่แล้ว +185

      Literally every one of his videos are on their site except this one and the gas passer hate one.

    • @sagieboi1204
      @sagieboi1204 2 ปีที่แล้ว +178

      Tacobot is Pathetic. XD

    • @jthablaidd
      @jthablaidd ปีที่แล้ว

      Ngl tacobot needs to be abolished
      You make one mistake and you’re the equivalent to a nazi💀

    • @memoman_yt
      @memoman_yt 8 หลายเดือนก่อน +6

      Classic pyro hate club

    • @Mwright4444
      @Mwright4444 7 วันที่ผ่านมา +2

      People don't bitch about uber farming on medic or snipers explosive headshot being able to fucking solo bigrock because those take "skill"
      Yeah right lol, have more than a couple hours and you can do both semi-consistently.
      But pyro has an item that can completely take small robots out of the equation, literally this weapon makes solo queue tours actually doable consistently on pyro when you have to play with randos, and people complain about it being "boring" that's literally all they can say.
      Let people play how they want and bitching that someone is taking your precious 125 damage on the scout spam ooh so bad.

  • @Killerthealmighty
    @Killerthealmighty 2 ปีที่แล้ว +883

    I will say this about the scorch shot, it can serve as an emergency "get the bomb into a pit or away from the hole" tool when you are using the phlog (as the phlog doesnt come with airblast).
    Those few extra seconds of stalling can make all the difference!

    • @Davtwan
      @Davtwan 2 ปีที่แล้ว +51

      Not to mention it’s the only long-range pushing tool Pyro has for Ubers.

    • @nicolasrage1104
      @nicolasrage1104 2 ปีที่แล้ว +12

      I heard that the scorch shot isn’t that annoying in MVM if you don’t upgrade it. The area denial burst splash damage can be helpful against a group of bots from far away.

    • @mrbabbles5989
      @mrbabbles5989 2 ปีที่แล้ว +7

      You can do the same with your airblast. I mostly use Flare Gun to deal good damage to giant heavies and snipers.

    • @ralphthejedimaster
      @ralphthejedimaster 2 ปีที่แล้ว +52

      @@mrbabbles5989 you missed the when using the phlog part

    • @thelastmlg2699
      @thelastmlg2699 2 ปีที่แล้ว +5

      You can also get mmph with it on groups you aren't confident with jumping to or even peeking, like crit heavies, if you ream doesn't destroy them in a second

  • @podstepmistrzem8200
    @podstepmistrzem8200 2 ปีที่แล้ว +488

    Worth mentioning that if you're using Dragon's Fury in a mission vs. Pyrobots, they can and will airblast you to the point where the weapon is nearly useless.

    • @dovahkat9635
      @dovahkat9635 ปีที่แล้ว +54

      MvM taught me that airblast works on ALL projectiles, not just the usual explosives. Was scratching my head for a good while the first time I got suicide by Dragon's Fury.
      Also may have accidentally killed more than a few teammates while running huntsman sniper...

    • @deliqene3191
      @deliqene3191 ปีที่แล้ว +7

      Yeah, honestly when they show up just let your heavies and engineer deal with it. Dragons fury is fun in mvm but when they show up just reposition or something

    • @Squidperson26
      @Squidperson26 2 หลายเดือนก่อน

      Just counter spell there reflect smh

  • @Randomyoutuber-4831
    @Randomyoutuber-4831 2 ปีที่แล้ว +152

    “Engi’s life giving pet rock.”
    Okay, I am going to refer to the dispenser as that from now on

  • @SpookerstheSpoo
    @SpookerstheSpoo 2 ปีที่แล้ว +2188

    People really can't handle Pyro getting any sort of W, can they?

    • @radial8955
      @radial8955 2 ปีที่แล้ว +95

      Pyro already has plenty of W's without resorting to a weapon that actively fucks over teammates using hit-on-kill benefits and is incredibly boring to play with
      Best tank damage, great giant damage with the DF

    • @Eivissabelle
      @Eivissabelle 2 ปีที่แล้ว +390

      @@radial8955 yeah but they wont let the pyros use those w's

    • @radial8955
      @radial8955 2 ปีที่แล้ว +47

      @@Eivissabelle who wont? Every mvm player I have met has had zero problem with using the phlog and/or dragons fury

    • @Eivissabelle
      @Eivissabelle 2 ปีที่แล้ว +283

      @@radial8955 you must be getting lucky, every time i even look at pyro they threaten to kick me

    • @daleknewvegas45
      @daleknewvegas45 2 ปีที่แล้ว +108

      friend of mine got kicked for using gas passer to win tours faster

  • @arslors
    @arslors 2 ปีที่แล้ว +531

    Good video. Wasn't expecting you to talk about phlog cancels. Hope this video gets the attention it deserves.

    • @XplosiveAction
      @XplosiveAction 2 ปีที่แล้ว +5

      You can thank me for him talking about that lol. I probably made him the most aware of it.

    • @ProfessorCat-lf1tm
      @ProfessorCat-lf1tm 2 ปีที่แล้ว +15

      @@XplosiveAction that sounds pretentious af lmao

    • @realchiknuggets
      @realchiknuggets ปีที่แล้ว +2

      ​@@ProfessorCat-lf1tm parasocial mfs when youtuber says thing

  • @FluffyEnbyneering
    @FluffyEnbyneering 2 ปีที่แล้ว +253

    Still don’t get why people dislike the gas passer. It’s a good weapon, no reason to not use it (not factoring in vote kick) and if you play MvM Mann-Up for Australium, it just makes the gambling go a lot faster.

    • @princesscadance197
      @princesscadance197 ปีที่แล้ว +65

      As an Engineer main, I have absolutely no issue with gas, frees up my Sentry to focus on more important targets, as opposed to the like, 20 small Scouts that just spawned.

    • @masterawn
      @masterawn ปีที่แล้ว +20

      its extremely easy to use and the 2 tour pyro on your team that died 28 times in the mission could match the damage of your beggars conch soldier with 500 tours because of the gas passer, while other really powerful options like the scottish resistance require game sense, and explosive headshots at least require skill. high tours dislike the dogshit pyro matching their damage or MORE because of the gas passer
      ive never played mvm so idc about it

    • @pancakes8816
      @pancakes8816 ปีที่แล้ว +171

      @@masterawn so its about ego rather than an actual issue

    • @masterawn
      @masterawn ปีที่แล้ว +51

      @@pancakes8816 yeah pretty much

    • @IamtheSpy2005
      @IamtheSpy2005 ปีที่แล้ว +90

      @@masterawn Anytime I hear any gas passer hater use that as an argument, I just play the Peter Griffin "OH MY GOD WHO THE H*LL CARES" over the mic in game.

  • @brisky3252
    @brisky3252 2 ปีที่แล้ว +458

    This videos are really high quality and entertaining. keep it up. It would be nice if you put up all the rankings at the end so we can remember how each weapon places, and maybe add some closing thoughts too.

    • @WeezyTF2
      @WeezyTF2  2 ปีที่แล้ว +92

      Adding a big list at the end was actually in the plans at first, I just completely forgot to do so and didn't realize I forgot them until the Pyro tier list. Didn't figure it was worth re-rendering everything for, but I agree it would have been nice. Appreciate the kind words and advice :)

    • @Tunneltav
      @Tunneltav 2 ปีที่แล้ว +1

      Yeah true

    • @begining9807
      @begining9807 ปีที่แล้ว +1

      @@WeezyTF2 i would like, but 69

  • @CowKirbo
    @CowKirbo 2 ปีที่แล้ว +53

    I love that the 2 worst weapons for pyro in casual are the absolute best in mvm

    • @quakethedoombringer
      @quakethedoombringer ปีที่แล้ว +4

      I think it really depends on the map and enemy team though. Phlog and Backburner are insane in smaller maps (with places like vent ducts) with corners where they can ambush other players. Soldier and Demo cannot risk using their primary without suiciding

    • @molassesman4066
      @molassesman4066 ปีที่แล้ว +4

      ​@@quakethedoombringer dude he meant phlog and gas passer

    • @realchiknuggets
      @realchiknuggets ปีที่แล้ว +1

      @@molassesman4066 you really think he doesn't know how bad the gas passer is in pvp? use your brain for 5 seconds

    • @TeenWithACarrotIDK
      @TeenWithACarrotIDK 10 หลายเดือนก่อน +3

      @@realchiknuggets You can correct someone without being disrespectful.

    • @epicgamerzfail4575
      @epicgamerzfail4575 9 หลายเดือนก่อน +1

      If you think phlog is the worse pyro weapo for casual, you might need to reexamine some things

  • @cellbuilder2
    @cellbuilder2 2 ปีที่แล้ว +206

    Before I had the Gas Passer I'd always use the Scorch Shot (at least when I played boot camp) and no one complained. Being able to slow down if not stall giants seemed like a good enough reason to use and upgrade it.

    • @btf_flotsam478
      @btf_flotsam478 2 ปีที่แล้ว +17

      I can imagine the Scorch Shot can be annoying if the person just uses it as a long-range weapon. With a lot of the knockback weapons, the issue is more *not* knocking back enemies, which is easy to do by switching to Primary.
      PS Generally, there are better ways to deal with giants with decently skilled teammates.

    • @nicolasrage1104
      @nicolasrage1104 2 ปีที่แล้ว +8

      If you don’t spam it non stop and you don’t upgrade it, the weapon isn’t that annoying to your team. However, one time I was playing huntsman sniper and I had a lot of trouble hitting headshots because the scorch shot pyro knocked back every giant he saw, and never used the flamethrower.

    • @thomasmurrell9832
      @thomasmurrell9832 2 ปีที่แล้ว +7

      @@nicolasrage1104 I was gonna say, someone who spams that or airblast can eat a fat one (I'm only partially sorry to genuinely good pyros who use them with moderation). Look, I get it, keeping them pushed away is great, especially if they're close to planting the bomb, but as Weezy said in a later video: "it's better to just kill them than to play a game of hot potato"
      Spamming one of the two does all the following:
      >Messes with Demo's timing for his stickies and reduces their subsequent damage
      >Forces Heavy to either push up aggressively or put up with damage falloff (which is the last thing he wants from a team mate)
      >Throws hitboxes off for Spy to land backstabs (yes Spy is very niche, but in niche moments he can be a godsend) and most likely make him pull aggro by accident the moment his disguise drops
      >(Potentially) makes Scout miss his Mad Milk on crucial targets, thus wasting one of the extremely valuable resources he provides to the team (money collecting, aggro pulling, heals with milk, and mini-crits on giants with the FoW)
      >Makes Sniper's day a living hell (Sniper is WAY more viable than Gas can ever be because of Ex. Headshots and Hitman's Heatmaker; change my mind ☕)
      >Causes less bots to take less damage from Soldier's rockets
      >Medic....ehhh I can't think of anything
      >Pushes bots out of Engi's sentry range (not including the wrangler), thus preventing them from taking insane single-target damage. In addition, if an idiot Pyro spams airblast on a sentry buster, he could very well push a detonating buster up and INTO the engi's path and indirectly kill him (YES, this is real, and it's happened to me TWICE) and his sentry if he picked it up
      >Prevents Pyro from optimally using his flamethrower
      As you can see, my friends, aside from Medic, EVERYBODY loses out on something with knockback spamming. And yes, this all applies to heavy's knockback rage upgrade too (and that, secretly, also cuts his firing speed in half, neutering firing speed upgrades).
      I might sound like a Tacoboi right now, but there is just about nothing about spamming airblast and scorch shots that benefits the team AT. ALL. I mean hell, why use the Scorch Shot when you can use a can of "insta-hell-on-earth"? Why spam airblast when the best primaries Pyro has either heavily penalize airblast or don't have it at all in exchange for FREE CRITS? Or, on certain missions/expert mvm, why not just go 2nd or 3rd heavy and have genuinely good mid-range DPS potential and leave swarm killing to either bullet penetration or your sniper's ex. headshots (especially if he's good with his aim)?
      Yes, stalling and slowing down giants can be a godsend for a team being overwhelmed, but the moment you do that at almost every moment you are alive, the rest of your team, Tacobois or regular players, WILL wanna rip your head off.
      And yes, I am pretty salty because as an Engi main, very few things have made me as mad as when on a wave 666 match, I picked up my sentry from a distance, only to hear the *WOOSH* and suddenly see the detonating buster fill my entire screen before I can react. My first ever time I typed in chat "[Player name], I genuinely hate you right now."
      Sure, with a good team that's chill and doesn't mind/plays around you, scorch shot away, have fun juggling like a circus performer. I mean hell, Soundsmith showed that if your friends put up with enough of your BS, you can just Trolldier your way through a game of mvm. I wouldn't be surprised if a team basicslly five-mans Wave 666 with someone just A-posing as a heavy, ominously watching the bots like he's Bearded Expense in his natural habitat. But when people wanna genuinely play, get loot and/or get better at a certain class, do you really think it'd be fun if they Had to put up with someone else spamming knockbacks?
      TL;DR - From my experience, *FUCK ALL KNOCKBACK MECHANICS.* Thank you for coming to my TED Talk.

    • @nicolasrage1104
      @nicolasrage1104 2 ปีที่แล้ว +2

      @@thomasmurrell9832 The more I’ve played MVM the more I’ve realized that knockback mechanics are overrated. Back in the early days of MVM everyone was told to use knockback weapons to reset the bomb and protect the pit from bomb carriers, so some players still have that mindset. However, it seems that killing the robots before they can get behind you is a much better strategy. When I play MVM I do not brainlessly spam knockback weapons, but sometimes I will use the Scorch Shot to tag enemy robots from far away from me, just so I can light a cluster of robots on fire (which can also safely charge the MMPH meter). I’ve tested this out a bit and I noticed that if I aim the flare at the robot’s chest, they won’t be knocked back, so when I use the Scorch Shot in MVM: 1. I don’t use it as often as my flamethrower, 2. I don’t spam it endlessly, 3. I make sure that the projectile doesn’t deal knockback to the robots. I mostly use the detonator or flare gun, but sometimes I like to change things up and I’ll use the Scorch Shot. It’s also a decent mobility tool, so I feel like if you use it correctly by avoiding the knockback, and you don’t rely on it to deal damage, it can be a decent choice.

    • @mariustan9275
      @mariustan9275 ปีที่แล้ว

      @@nicolasrage1104 If you want to set things on fire from a distance, try the flare gun. It has no knockback, so none if thoss debuffs of knockback, and it does much better damage. Heck, uograde jt and suddenly you're a diet soldier. See the MVM subclass video.

  • @Anthony74561
    @Anthony74561 2 ปีที่แล้ว +532

    Gas passer hate always struck me as stupid, it's not like you're the robots fighting against it. It's isn't that big of an "I win" button anyways since there can be times where you're stuck on cooldown(especially in the early waves).

    • @volatile5460
      @volatile5460 2 ปีที่แล้ว +45

      The problem is that it leaves very little to do for your other teammates. If a good pyro is using it, the rest of the team can just go AFK and still win

    • @mee091000
      @mee091000 2 ปีที่แล้ว +131

      @@volatile5460 They should be pushing for Valve to release more difficult maps then trying to get it nerfed or not used at all then.

    • @borutoburrito6547
      @borutoburrito6547 2 ปีที่แล้ว +171

      @@volatile5460 Yeah but you can say the same thing about a demo with the Scottish resistance yet that weapon gets praised as the savior of MvM.

    • @bubalackgaming8892
      @bubalackgaming8892 2 ปีที่แล้ว +88

      @@volatile5460 that's like saying you're not allowed to use the Thundergun or Raygun in Call of Duty Zombies

    • @bernardonegri5416
      @bernardonegri5416 2 ปีที่แล้ว +17

      And while it is on cooldown, you are left with the huge, incomparable, crippling downside of being a normal Pyro.

  • @ignitionfrn2223
    @ignitionfrn2223 2 ปีที่แล้ว +74

    0:35 - Fire Axe
    0:45 - Sharpened volcano fragment
    1:10 - Hot hand
    1:25 - Back scratcher
    1:50 - Neon annihilator
    2:20 - Manmelter
    2:40 - All shotguns (Stock, Reserve shooter, Panic attack)
    3:00 - Homewrecker
    3:20 - Axtinguisher
    3:45 - Scorch shot
    4:25 - Flare gun
    4:40 - Degreaser
    5:10 - Third degree
    5:35 - Thermal thruster
    5:55 - Detonator
    6:30 - Stock flamethrower
    7:05 - Dragon fury
    7:35 - Backburner
    8:30 - Powerjack
    9:20 - Gas passer
    10:30 - Phlogistinator

  • @scrowlerhouse
    @scrowlerhouse 2 ปีที่แล้ว +27

    This channel really feels like it should be more popular, it has such high quality vids that were genuinely extremely useful to me!

  • @garbageyoutubechannel310
    @garbageyoutubechannel310 2 ปีที่แล้ว +12

    the "no monkey pyro in mvm" wedding ring message from a tacobot was just perfect

  • @sdyy5602
    @sdyy5602 ปีที่แล้ว +39

    The gas passer has a nerf not listed in the stats. It will half your team size if you use it. I don't know why, but half the team will sit in spawn. Maybe it disables their movement keys. I also heard that the Pyro's respawn beacon has a bug with this weapon equipped, and won't show up after he tries to throw it on the giant hue long heater heavy.

  • @ticklezcat5191
    @ticklezcat5191 2 ปีที่แล้ว +162

    I noticed one error in the video, the phlog doesn't actually have the highest sustained anti-tank dps, that's actually where the Dragon's fury shines, the phlog is still better everywhere else though.

    • @lsdave42
      @lsdave42 2 ปีที่แล้ว +16

      th-cam.com/video/veq48I6B4UI/w-d-xo.html
      You have it backwards. Phlog is definitely better vs. tanks, as long as you understand about shooting the tank at specific angles to maximize damage, and the DF is better everywhere else.

    • @piyo744
      @piyo744 2 ปีที่แล้ว +1

      @@supercuz8300 ...yes???

    • @howdareyouexist
      @howdareyouexist 2 ปีที่แล้ว

      @@supercuz8300 ...yes???

    • @gasolineandwine
      @gasolineandwine 2 ปีที่แล้ว +14

      There're tests in TH-cam of them side by side, the phlog does more damage when they'r emaxed out.

    • @beanslinger2
      @beanslinger2 2 ปีที่แล้ว +4

      @MajorGalah that's the issue, you have to go out of your way to buy crit canteens or have a kritzkrieg medic, or you could jsut use the phlog for free crits

  • @thatguykekai2601
    @thatguykekai2601 2 ปีที่แล้ว +128

    I’m fine with it’s placement but the dragons fury is pretty busted against tanks and giants (at least when it has crits) because of the way it’s bonus damage works it does 225 with a crit and that’s without upgrades!

    • @duncanchillake8024
      @duncanchillake8024 2 ปีที่แล้ว +6

      @MajorGalah gas passer for the crowd control
      Dragons fury for the single target damage
      Powerjack for the mobility you lose by not equipping the detonator
      You are all covered now, no need to worry, you just need to use your brain this time

    • @Oxygen1004
      @Oxygen1004 ปีที่แล้ว +2

      @@duncanchillake8024 but I play pyro to NOT use my brain >:(

    • @duncanchillake8024
      @duncanchillake8024 ปีที่แล้ว +2

      @@Oxygen1004 good point, i do the same with heavy

    • @realchiknuggets
      @realchiknuggets ปีที่แล้ว

      @@duncanchillake8024 tbf there's really no class or playstyle in this game that requires much brainpower. this is not a hard game, and certainly not one people in other communities take seriously competitively or cooperatively

    • @duncanchillake8024
      @duncanchillake8024 ปีที่แล้ว +1

      @@realchiknuggets aside from wave 666, you might be correct. Unlike the base game, once you learn what to do and your class role, MvM tends to become a cakewalk (unless you decide to experiment)

  • @AidGum
    @AidGum ปีที่แล้ว +17

    I think the Gas Passer should be in a tier of its own, SS tier.

  • @blacklight683
    @blacklight683 2 ปีที่แล้ว +77

    Funfact:you can out damage a heavy with the back Bruner.
    and you will be the 2nd highest consistent damage source agents gaints after crit Scottishresistance demo in waves with a lot of giants you can do ridiculously high damage without needing crit canteens/kritz medic

    • @viket8316
      @viket8316 2 ปีที่แล้ว

      is bad idea when theres a spy in the team because robot will turn around inmediately and provably making the giant turn around in no two cities

  • @ShovelLettuce
    @ShovelLettuce 2 ปีที่แล้ว +13

    4:00 "then you're dodging more bullets than the robots that you're knocking into the air"
    Just like those bullets, the joke missed the first time but I when I got it I realised how clever it is.

  • @ThatguycalledJoe
    @ThatguycalledJoe 2 ปีที่แล้ว +91

    Give the Volcano Fragment an upgrade that gives it +20% damage and guaranteed crits on burning targets. There, now it's broken.
    Hey man, if Chuck Greene can take a helicopter down with a toy spitball gun, those pebbles might be able to do some serious damage.

    • @cdsatcher
      @cdsatcher 2 ปีที่แล้ว +1

      So basically have it do what the Axtinguisher does? At that point, why not just use the Axtinguisher?

    • @ThatguycalledJoe
      @ThatguycalledJoe 2 ปีที่แล้ว

      @@cdsatcher Beats me man I don't like this game.

    • @amiamagi
      @amiamagi 2 ปีที่แล้ว +4

      That’s literally the AXTINGUISHER

    • @ThatguycalledJoe
      @ThatguycalledJoe 2 ปีที่แล้ว

      @@amiamagi Doin' it the old fashioned way.

    • @zekmoly6064
      @zekmoly6064 2 ปีที่แล้ว +8

      @@cdsatcher Axtinquisher only deals mini crit and extinquish the enemy insantly, if you do what this guy says you will just KEEP igniting them over and over again with guaranteed crits which MIGHT be helpful dealing with giant medics or steel gauntlet heavies. But yeah, just throw a gas can at them and watch 'em explode

  • @LaserfaceJones
    @LaserfaceJones 2 ปีที่แล้ว +14

    Looking forward to a Medic tier list, cool stuff so far.

  • @professor_meowser1394
    @professor_meowser1394 2 ปีที่แล้ว +2

    I fucking love how you edit and explain things, I can’t wait to see you grow and expand as a TH-camr. I wish you the best of luck 👍

  • @Pyro_TF2_1234
    @Pyro_TF2_1234 หลายเดือนก่อน

    Thanks for doing my weapons WeezyTF2!!!!

  • @TerryMeme
    @TerryMeme 2 ปีที่แล้ว +1

    My last two brain cells just exploded seeing the phlog cancel, I'ma use the hell out of that, nice vid, underrated mvm tuber.

  • @snickersmyknickers5120
    @snickersmyknickers5120 2 ปีที่แล้ว +5

    The dragons fury is absolute god tier at recharging the gas passer. Increasing you damage only takes 1, 2, 3 shots just to refill the bar. So basically you acquire crowd control (that being a little bit slower).

  • @Guy_Noob
    @Guy_Noob 2 ปีที่แล้ว +7

    Why are you so underrated? Your videos are awesome!

    • @WeezyTF2
      @WeezyTF2  2 ปีที่แล้ว +3

      Thanks man, new one coming in a few hours :)

    • @Guy_Noob
      @Guy_Noob ปีที่แล้ว

      I witnessed a legend grow up :)

  • @blacklight683
    @blacklight683 2 ปีที่แล้ว +4

    This video is underrated only 750viws?l
    Edit:nvm this whole channel is underrated

  • @MisterJW
    @MisterJW ปีที่แล้ว +2

    I dunno, I'd slap the Scorchshot into B since that constant hitstun is good for allowing Heavies to deal with the bigger issues trying to bum-rush the bomb or just general progression halting for the bots. The Knockback problem does not really exist if the target is stuck to a wall forever

  • @aidianajones
    @aidianajones 2 ปีที่แล้ว +3

    2:06 Nothing's worse than a Scout prematurely throwing his milk.
    *Am I right ladies?*

  • @eduardpeeterlemming
    @eduardpeeterlemming 2 ปีที่แล้ว +28

    third degree is actually good against medic bots and dragon fury deals lot of damage

  • @nacl4988
    @nacl4988 2 ปีที่แล้ว +3

    Scorch Shot can also kinda do a similar thing to the Loose Cannon, But worse.
    Hold back bots before they spawn in, That way you can build up another stickytrap with your demo, or get an Uber for your medic

  • @mrsquid_
    @mrsquid_ 2 ปีที่แล้ว +1

    you said that the fun factor wasnt the reason the gas is in S, but i would like to say that either absolutely demolishing a whole group of smaller robots or immediately killing like 5 medics with one click of m1 is just immensely satisfying..
    also worth noting that 99% of gas passer utility comes from the "explode on ignite" stat.
    I've been using phlog + gas for a while now and I'm glad that im using somewhat of a meta.
    i had no idea phlog taunt cancelling was a thing..
    overall great video

  • @goldberg91
    @goldberg91 ปีที่แล้ว +2

    so best for mvm pyro is gas passer, the phlog, the powerjack

  • @cooleecoolee9504
    @cooleecoolee9504 2 ปีที่แล้ว +4

    Also the scorch shot: *Is the best anti giant weapon since it can easily push multiple of giants into a corner and can boost your phlog*

  • @alagonthesnail
    @alagonthesnail 2 ปีที่แล้ว +1

    I like how quick this tier list is, it's fun

  • @FloroSapiens
    @FloroSapiens 2 ปีที่แล้ว +12

    Couple of things:
    -the backscratcher is used to take out individual uber medics without having them pop
    -shotguns have one specific use case, for giant knights - they only show up in early game, when the cash isn't there for damage upgrades yet
    -the homewrecker is made completely irrelevant by the neon - neon does more damage + has guaranteed instant kill scenarios, which the homewrecker doesn't have
    -The scorch shot has an extra bad synergy from heavy, because heavy's main source of damage is ramp-up
    -One thing to note about the scorch shot is that it doesn't provide a rocket jump like the detonator, no explosions occur when you shoot it on the ground. As a result of this, jumps from the scorch shot give you a lot of momentum you can't use to air strafe, which makes a ton of otherwise very easy jumps very awkward. On top of that, it doesn't break the 256 hammer units barrier in terms of height, which is usually a reference value for upper areas on TF2 maps
    -The only use I see for the flare gun is killing support snipers in 2 hits instead of 3 with the detonator
    -third degree is the best weapon to use when relevant. Takes out uber medics & you still have jumps from detonator
    -stock takes away phlog crits and replaces it with a temporary inability to deal damage, where's the benefit in airblasting things when you can just a+d spam bodyblock / circle strafe with basically permanent crits from phlog
    -the dragon's fury has much lower dps than you think. It really pales in comparison to a phlog pyro who knows when to crit & cancel on the missions he plays. + its tank damage sucks dick. You lose a ton of piercing efficiency with it as well, which is probably pyro's best strength for doing damage.
    -The backburner's main strength relies on having a reliable enough distraction who understands aggro priority. Not only that, it also severely restrict your movement and approaches compared to phlog
    -gas? mvm's most powerful weapon? Play 2 man missions, you'll be surprised at just how inefficient it is. I think this is the biggest one you need to reexamine. There is nothing gas does the phlog can't already do very well. And most importantly, you lose out on the ability to jump, which really really sucks on a class who gets the most benefit from those (phlog cancels). On top of that, gas tears a massive $400 hole in your early game econ, which is your starting money on the very large majority of missions. The detonator is useful free of charge, it doesn't force you to buy anything w1, so you can buy health on kill, which pyro's actual strongest asset, along with having natural access to infinitely piercing flames free of charge.
    -this isn't a mvm tier list, it only applies on 4 out of the 30 missions the gamemode has to offer if it's 2c only.
    I didn't have much else to say, but I think this video could gain a lot if you tried the top of the end difficult challenges mvm has to offer, to see for yourself what the most effective known tactics look like. Play missions with just 2 people - Floro#8323 on discord if you want to play those.
    Source: I've completed a large amount of missions with 2 people, all of them with Pyro, without refunds - the runs have video proof, all of which I've uploaded. Talk to me if you want to take your mvm game to the next level, on any class. Down for collab work / videos too
    If you don't want to, I at least hope the feedback was helpful
    -A mvm pyro specialist

    • @SoldierMan755
      @SoldierMan755 2 ปีที่แล้ว +3

      To anyone who thinks this man is full of himself, ask him for the screenshot of a damage race he and I did with me using gas and him using detonator. He beat me, by a lot.

    • @victoralvarez3217
      @victoralvarez3217 2 ปีที่แล้ว

      blessed MvM pyro researcher

    • @lsdave42
      @lsdave42 2 ปีที่แล้ว +4

      I'm curious about why you don't like the Dragon's Fury, and how much you've actually used it. I suspect you just haven't taken the time to understand it due to having such a boner for the Phlog. Its tank damage is not actually terrible, ending up about the same as if you just used the Phlog and aimed straight into the tank. Definitely not great compared to a properly used Phlog, but honestly still very good compared to other classes, and would still get the job done just fine in most cases.
      Its damage is also incredible in skilled hands. I've played hundreds of adv/expert missions, and some of the highest damage totals I've ever seen, not counting Heavies with kritz meds, were from DF Pyros.
      And what's this bit about losing piercing efficiency with the Dragon's Fury? That's the opposite of the truth; it's the Phlog that suffers much more from this, comparatively.
      The Phlog suffers from a full 50% damage falloff at the end of its range (including crits). The Dragon's Fury, meanwhile, only has 10% falloff at max range. (To be fair, the DF does also ramp up to 120% at point blank range. 90% of base damage is 75% of the maximum of 120%, so you could argue that in effect it basically has 25% falloff.) Still, that's only half the falloff of the other flame throwers. Everything in that line gets hit for at least 90% of base damage, or 75% of max ramped-up damage. If you think piercing efficiency is Pyro's best strength for doing damage, you might want to give the Dragon's Fury another look, because it does better piercing damage than any other flame thrower. You also don't have to worry about only a few flame particles hitting a robot, either--a hit is a hit. If the very edge of that fireball just grazes the edge of a robot's hitbox, it still does all the damage.
      In addition to that, once you upgrade damage you can reliably two-shot uber meds with no real risk of popping them, and you can do that without having to get in melee range.
      Also, crit & cancel might not be quite as good as you seem to think it is, for one simple reason: you have to put your Phlog away for a certain amount of time in order to set it up. So while you certainly gain some damage from the extra time with crits, you are losing at least some of that damage while you switch to the detonator, jump, and switch back to your Phlog.

    • @SoldierMan755
      @SoldierMan755 2 ปีที่แล้ว

      Oooooh boy here it goes

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 ปีที่แล้ว

      idc i will only use crit canteen dragons fury

  • @ELIJAHMCGAMER
    @ELIJAHMCGAMER 2 ปีที่แล้ว +1

    Nice this is your only video that reached 1k views, Proud of ya!

  • @dr.toasty2343
    @dr.toasty2343 ปีที่แล้ว +4

    1:25 if your team is really good at killing bots quickly the back scratcher can really help build uber during downtime since med will have every other person to max really quickly more than likely.

  • @bernardonegri5416
    @bernardonegri5416 2 ปีที่แล้ว +5

    You should include another tier in these, and that tier should be the "griefer tier", where items such as the scorch shot and loose cannon would go.

  • @ctenosaura7380
    @ctenosaura7380 2 ปีที่แล้ว +2

    I love this series, binged all of them at this point

  • @sweet_beans269
    @sweet_beans269 2 ปีที่แล้ว +2

    I would say that The Dragon's Fury is and s tier rank

  • @purplehaze2358
    @purplehaze2358 2 ปีที่แล้ว +2

    "And your scout prematurely throws his milk"
    I'm going to assume that's a premature ejaculation joke.

  • @esra9426
    @esra9426 2 ปีที่แล้ว +2

    I've never played mvm but your videos are really engaging and interesting

  • @ramirezthesilvite
    @ramirezthesilvite 2 ปีที่แล้ว +2

    I really don't understand the hate for the Gas Passer. I don't play pyro in MVM, but when you get the sweaty tryhards with 400+ tours threatening to kick you out for using it because "it's too easy" but then also doing the same if you pick any other even slightly sub-optimal weapon (or class in some cases), I just don't understand it.

    • @Skullhawk13
      @Skullhawk13 2 ปีที่แล้ว

      Hate is rarely logical.

  • @ABallisticChair
    @ABallisticChair ปีที่แล้ว +1

    I just realized:
    Buff Banner - Offensive banner
    Battalion's Backup - Defensive banner
    Concheror - Supportive banner

    • @tausiftaha12
      @tausiftaha12 7 หลายเดือนก่อน

      Scout too,
      Crit-A-Cola - Offensive
      Bonk Atomic Smash - Defensive
      Mad Milk - Support
      I guess Heavy's lunchbox items too, but they all get outclassed by the Sandvich most of the time...

  • @Ghostraider202
    @Ghostraider202 2 ปีที่แล้ว +5

    The Scorch Shot is easily the best sustained weapon pyro has to stall hoards of robots.

    • @btf_flotsam478
      @btf_flotsam478 2 ปีที่แล้ว +5

      While it is good at that, stalling hordes of robots is not generally that good. This just means that more robots spawn, and if/when you have to stop stalling them there's even more robots to over-run your defense.
      As a rule, the team should be aiming to kill them roughly as fast as they come out.

  • @SphnAY
    @SphnAY 2 ปีที่แล้ว +1

    I agree with pretty much all of this list but a few things.
    Scorch shot is indeed annoying for sniper or in general and doesn’t do a ton of damage on small bots BUT, it’s damage is actually ok against giants (if you don’t want to push forward) not to mention you push the giants back into holes with it from afar, i’d say it’s not even close to d-tier and it’s more so closer to B-tier, though this one is more opinion based since it’s kind of hard to gauge this weapons use besides knockback and singular damage, but I’d say it’s fine on the list as is, just giving insight
    Detonator should be the same with Scorch shot, so it will move relative to it. Mainly because you will ONLY use it for jumping and the damage you sustain by jumping with it can make the difference between living and becoming steak. And no, using it as a damage tool is a waste of time, at best you get 30 damage per shot AS A MINI CRIT (minus after burn)
    I disagree with the third degree, it’s d tier, it’s ONLY use is against robot medics, and you need a crit to one shot without it popping it’s Uber, you can do more damage AND have a higher probability surviving with a flamethrower then going into melee range just to have a chance to kill the medics. It’s VERY situational and not worth using honestly. Heck I’d pick using a flare gun and shoot the medics from range then using a MELEE weapon.
    Same goes with the home wrecker, the purpose of the weapon barely shines and the increased building damage does NOTHING in this game mode, this also should be D tier
    Otherwise, I agree with the list, I mained pyro in MvM for 80% of my playtime in said game mode and all your points are spot on (besides the third degree)

  • @ZeroHourProductions407
    @ZeroHourProductions407 2 ปีที่แล้ว +5

    While I've grown to love the Dragons fury while playing with it, I'm surprised how effective the Phlog is with regards to MvM

  • @xyro3633
    @xyro3633 2 ปีที่แล้ว +1

    I hear you there, trying to sneak that Dark World theme by us

  • @BIadelores
    @BIadelores 2 ปีที่แล้ว +3

    The third degree should be A tier for the fact that you can mass kill every single small medic connected to a giant robot without having to attack them

    • @SoldierMan755
      @SoldierMan755 2 ปีที่แล้ว

      Unless there are too many medics and they overheal each other. Then it'll just make some pop uber

    • @ps-frag
      @ps-frag 2 หลายเดือนก่อน

      Or just throw gas

  • @TheSixerFixer
    @TheSixerFixer หลายเดือนก่อน +1

    They buffed the gas passer. Because pyro needed a Jarate Bushwhacka combo.

  • @preyasmanthedemopan2854
    @preyasmanthedemopan2854 2 ปีที่แล้ว +2

    i actually do want to add 1 note to the scorch shot that makes it the reason i use it in 1 situation that always comes up on a full tour and is always at least amusing
    cheesing sir nukes-alot. yeah i know it's easier to just cheese him with airblast, but it's all the more insulting to do it with the 2nd worst flare option.
    is it useful; no. is it annoying to your team; sometimes. is it fun it to dunk on that one miniboss and giants at the 2nd gate; hell yeah!

  • @mercernova5347
    @mercernova5347 ปีที่แล้ว +2

    It’d be cool if the afterburn time upgrade made the Axtinguisher do broken burst damage.

  • @acidwizzardbastard
    @acidwizzardbastard 2 ปีที่แล้ว +1

    Great videos, Weezy! I'm happy to have discovered your channel recently.

  • @Davtwan
    @Davtwan 2 ปีที่แล้ว +3

    The Dragon’s Fury is also great against tanks and giants. You’ll get the full benefit of the fire rate increase while doing stupid amounts of burst damage. Of course, the Phlog still wins for being able to destroy tanks and giants while also having excellent trash-killing abilities. Regardless, a good MvM Pyro with The Dragon’s Fury is not to be underestimated.

  • @PenPenPending
    @PenPenPending ปีที่แล้ว +1

    Neon should be above Homewrecker. Neon can save buildings, too.

  • @firkinflamer8604
    @firkinflamer8604 2 ปีที่แล้ว +2

    Just wanna tell you that you make some good stuff. A new goldmine for me.

  • @ogonplayzgames7823
    @ogonplayzgames7823 2 ปีที่แล้ว

    The flame thrower, one or the most used weapons by me for the simple reason airblast, inexperienced players will spam it non stop, but an experienced player like myself, this is down right amazing, I don't care if you disagree this is my opinion for example:
    1- Airblast can push away projectiles, this makes it amazing for crit projectile robots such as the sir nukes a lot and the minigun crit rocket, you can reflect them to deal major damage that sometimes outdamages pretty much anything, without the use of crit canteens.
    If you do miss the reflect, you can save your team, if your team doesn't get resistances, this is amazing as it causes all damage to be avoided, helping your team.
    2- Airblasting robots is very effective (if used on an experienced pyro in mvm) you can reset the bomb by pushing robots into the pit on both the maps in two cities, this is also an insta kill meaning it does more damage than ANYTHING, pushing half health bosses into the pit when they get there is great as it totally stops them in their tracks, pushing the sentry buster away from a sentry when your engi isn't there could save you the round, pushing bomb carries back is also amazing as it disables the ability for them to deploy a bomb (exception being tank obviously), gathering all bots into one big pile will be useful for soldier.
    It doesn't matter of you say no, it's true, if a experienced pyro does this to help you shouldn't kick them or call them slurs.
    Before you all get toxic and salty, remember to read everything I said and make sense of it, of course this all depends on the Pyro's skill level and they shouldn't do it if they suck at pyro, but a pro mvm pyro should not be associated with a noob 0 tour pyro.

    • @zoom0451
      @zoom0451 2 ปีที่แล้ว +1

      But why use stock when you have the backburner?

    • @ogonplayzgames7823
      @ogonplayzgames7823 2 ปีที่แล้ว

      @@zoom0451 "simple reason airblast"

    • @zoom0451
      @zoom0451 2 ปีที่แล้ว

      @@ogonplayzgames7823 backburner has airblast

  • @ryanbrook8384
    @ryanbrook8384 7 หลายเดือนก่อน

    MVM Buffs for pyro
    Passive's: when igniting bots they take max damage ramp-up while burning.
    Reflected projectiles always crit.
    Buff: push force upgrade increases damage of reflected projectiles.
    Airblast now turns sentry Buster's into environmental hazards like grinders.

  • @brassbeast8582
    @brassbeast8582 2 ปีที่แล้ว

    honestly youre underrating the scorch shot. ive found if you get enough firing speed and reload something you can do is use it to just straight up bully robots into a corner and hold them there, it can be more useful than you might expect. also the dragons fury actually has higher tank DPS than the phlog even with mmph if you use crit canteens

  • @The_Content_Train_1201
    @The_Content_Train_1201 7 หลายเดือนก่อน

    I played a lot of boot camp games in manhattan as pyro with backburner bc i dont have the phlog and the crits with backburner are just pure asmr especially against giants, what i like to do in early to mid games is get uber canteens in case the robots start to target me and health on kill for more survability with ammo capacity and damage upgrade

  • @777Plushy
    @777Plushy 2 ปีที่แล้ว +2

    I honestly think that you are underestimating the Axtingusher. It can turn those pesky spies into your personal "Speed Boost Canteen" due to Axtingusher Mini-Crits being able to OHK Spies. Which the speed is only gained on kill (I think)

  • @TheSixerFixer
    @TheSixerFixer หลายเดือนก่อน +1

    The backburner is not the worst on tanks, it only has airblast penalty, and you can't airblast tanks anyway. On tanks it's just like stock.

  • @sugarrushambassador
    @sugarrushambassador 2 ปีที่แล้ว +2

    My Pyro MVM loadout:
    Primary: Stock Flamethrower
    Reason: I don't spam the f*ck out of airblast like those other mongoons. I only use it when needed, especially when there's incoming projectile spam. I cannot tell you how many times airblast saved my team from that. Also, get a Kritz med on your back, and you can make the Stock Flamethrower a makeshift Phlog.
    Secondary: Flare Gun
    Reason: Although Gas does ABSURDLY high damage numbers, I don't want to be hogging all the DPS to myself (that's called being selfish), so why risk getting called a retard when you can just spam the living hell out of flares and get crits safely without having to be called a racial slur?
    Melee: Powerjack
    Reason: Yes, as stated in your video, this stacked with movement speed upgrades does wonders for your survivability against Snipers.

  • @victorwallec2534
    @victorwallec2534 2 ปีที่แล้ว +1

    "hard to not play as a beginner every time you play"
    even for an "expert" its very tempting playing him, bc most of the time the team cant do stuff and he is just carrying with eas (with pits and phlog)

  • @dogmat8733
    @dogmat8733 ปีที่แล้ว

    I’m fine with the current Gas Passer, but it they were to balance it out, I would make it so that the puddle, instead of exploding, creates a lasting pool of napalm which deals constant Fire and Afterburn damage to any Robots walking through it. Turns it from a Nuke to an Area Denial tool.

  • @AugourtJoeMama6667
    @AugourtJoeMama6667 ปีที่แล้ว +1

    how mvm high tours see low tour pyros :
    He has no rules , No boundaries he doesnt flinch a torture
    human trafficing or g3n0c1d3...
    he is not loyal to a flag or a country...

  • @ForeskinPyroTF2
    @ForeskinPyroTF2 ปีที่แล้ว

    2:41 alright, I'm using this line now because It's fucking amazing

  • @susragejr477
    @susragejr477 2 ปีที่แล้ว +1

    Honestly I really think you should've given the Dragon's Fury A tier, maybe even s tier. This thing's damage is insane, it shreds through giants and tanks with a level of effectiveness slightly below the phlog. And you also get air blast for last-ditch boom saves and preventing dangerous bots from rolling your team. It basically combines the best attributes from the phlog and the stock flamethrower. I don't it's quite as good as the phlog, but I definitely think it's better than the backburner

  • @Vanessa_exe
    @Vanessa_exe 2 ปีที่แล้ว +1

    Worth noting, on expert airblast is significantly more useful in pugs and its almost impossible to actually get around to the backs of enemies
    So I'd say this
    Primary:
    For Rotten take phlog, theres no pits for airblasts
    For Mannworks take Backburner, it's too easy not to
    For Decoy take Dragons fury, it kills meds faster for when your sniper or demo, or lack, fails you and airblasting into the trench is good for stability.
    For coaltown Backburner, its easier to get behind since the sheds in a nice spot to flank, the air blast can come in clutch due to those 2 pits
    For Mannworks stick to phlog, there isn't any real resets and the bombsite doesn't serve well for airblasting like the decoy trench
    Ofc, this is just pug advice for people desperate to play Pyro. the real expert advice is don't play Pyro if there isn't a tank, just go heavy if you want damage.

    • @bazingamycheeks
      @bazingamycheeks 2 ปีที่แล้ว

      You said Mannworks twice, and also what about Big Rock?

    • @Vanessa_exe
      @Vanessa_exe 2 ปีที่แล้ว

      @@bazingamycheeks probably where 2nd man works is

  • @mr.shameless1886
    @mr.shameless1886 ปีที่แล้ว +1

    okay so. Phlog, Check. Powerjack, very check. detonator, Check. cool

  • @nicholayrichardson9668
    @nicholayrichardson9668 ปีที่แล้ว +1

    In all fairness, Pyro's innate fire resistance makes his axe a little better than the shovel, same for the other melee weapons. Even demoknight had better think twice about engaging a giant pyro or pyro wave trusting in his health on kill and crazy damage--or he can blow several canteen's worth of credits to get fire resistance. But Pyro can get in safely, start a chopping, and honestly? Since robots tend to favor fighting the players closest to them when they spawn, a low damage unkillable tank build is surprisingly useful in mvm I find.

  • @sumsumsit9566
    @sumsumsit9566 7 หลายเดือนก่อน +1

    baCkScraTcHEr d TIeR
    I saved my whole team from a tank with the the backscratcher 🗿

  • @greed0599
    @greed0599 ปีที่แล้ว +1

    The gas passer sucks so much in normal play that it deserves to be so good in mvm

  • @АнастасАнастасов-е6т
    @АнастасАнастасов-е6т 5 หลายเดือนก่อน

    The gas passer is just superior, I decided to give it a try after this video and the second game I played I won, having the second highest damage pretty close behind some demo main, and it was my first attempt!

  • @SoldierMan755
    @SoldierMan755 2 ปีที่แล้ว

    Fun little fact. I did a funny little thing where I gave myself crits, Uber, and fastest firing speed possible, and played by myself as pyro on wave 666. The shotgun actually did better than the flamethrower did for tanks. You need all the cheats possible to make shotguns better than the damn phlog.

  • @alien2562
    @alien2562 2 ปีที่แล้ว +2

    7:21 also the dragon's fury is really good against tanks

  • @Avarice297
    @Avarice297 5 หลายเดือนก่อน

    I remember the times I'd out damage the heavy and engineer on tours on tow cities. I don't know if that's a testament to the gas passer or what.

  • @thehunt3rs_
    @thehunt3rs_ 6 หลายเดือนก่อน

    I played with a Dragon’s Fury pyro once as Demoknight on Wave 666, and lets say i out-tank-busted him by a MILE, of 11k to 2k
    I even told him “if a DEMOKNIGHT is dealing more tank damage than a PYRO, something’s wrong”

  • @Foxtrot6429
    @Foxtrot6429 2 ปีที่แล้ว +2

    Why people can't just accept that Gas Passer is awesome? There are weapons stronger than Gas Passer and think of it as a blessing but when it's Pyro everyone gets salty

    • @g2ltt733
      @g2ltt733 2 ปีที่แล้ว +4

      And these weapons that are stronger than the gas passer are?

  • @thegamingpromaster
    @thegamingpromaster 2 ปีที่แล้ว +2

    A reload upgraded scorch shot can completely nullify and giant who takes knock back, you're too far to Target and they're stuck to the wall and whittled away by minicrit flares

    • @woop6727
      @woop6727 2 ปีที่แล้ว +6

      except stalling giants is a bad idea. more time spent killing giants = more time for next robots, busters and support to spawn. even worse if you do this on giants who really need to be killed quickly like giant meds or giant black box soldiers. also pinning them to the wall fucks over spy.

    • @bernardonegri5416
      @bernardonegri5416 2 ปีที่แล้ว +1

      Or you could dish out 200 DPS to that giant, and let your team do way more damage than any single player could to him instead of stalling the game and essentially waiting until the next subwave arrives and wrecks you.

  • @sparkie1j
    @sparkie1j 11 หลายเดือนก่อน +1

    Ngl bro. The scorch shot is actually super good and effective. Nobody on my teams complain about it.

    • @reason9262
      @reason9262 9 หลายเดือนก่อน

      I pray i never queue into a game with you

    • @sparkie1j
      @sparkie1j 9 หลายเดือนก่อน

      @@reason9262 your loss. We'd win

    • @reason9262
      @reason9262 9 หลายเดือนก่อน

      @@sparkie1j I play sniper. Yeah we'd probably win, but it would be literal torture.

    • @sparkie1j
      @sparkie1j 9 หลายเดือนก่อน

      @@reason9262 nah i play sniper

    • @reason9262
      @reason9262 9 หลายเดือนก่อน

      @@sparkie1j you use the scorch shot on sniper? Interesting.

  • @ColdestSubZero
    @ColdestSubZero 2 ปีที่แล้ว +1

    I've saved my team multiple times with airblasting bomb into pit I usually only airblast wen a bots near a pit or the bot is near the bomb point also its pretty funny to kill a bunch of crit soldiers with reflected projectiles. Usually I'll use phlog/dragons fury when there's a tank and stock for everything else.

  • @thehomestead8831
    @thehomestead8831 2 ปีที่แล้ว +1

    based music at the beginning

  • @paskoracer_4644
    @paskoracer_4644 2 ปีที่แล้ว +1

    Back scratcher can help build Uber

  • @coolcrane2279
    @coolcrane2279 2 ปีที่แล้ว +1

    I love the video, But. The backscratcher, with maxed regen and health on kill, and fire rate. and thermal thruster, makes i super good for dishing out great damage in other maps, but still kinda sucks for Rotenberg

    • @btf_flotsam478
      @btf_flotsam478 2 ปีที่แล้ว

      Using Pyro exclusively for his/her melee is cursed.

  • @edddy
    @edddy 2 ปีที่แล้ว +3

    >Two cities

  • @Necrandy
    @Necrandy ปีที่แล้ว

    9:53
    correction: one-shots ALMOST every group of robots in the game, there are gigats (we dont count those) and there are egineers with 500hp (i think it doesnt matter cuz its support but it still doesnt one shot everything)

  • @cpn_porta
    @cpn_porta 2 ปีที่แล้ว +1

    your df part shows you either have high ping or cl_interp not set to 0. if you do the last it may remove the delay of the projectile coming out.

  • @MykeGG
    @MykeGG 2 ปีที่แล้ว +1

    Sharpened white water fragment when

  • @thunderstudent
    @thunderstudent 2 ปีที่แล้ว +1

    Gas passer in casual: worst weapon in the game.
    Gas passer in MVM: GOD TIER!!!!

  • @surriad1140
    @surriad1140 2 ปีที่แล้ว +2

    Does the phlog really out damage the dragon on giants and tanks? That’s wild

  • @Adir-Yosef
    @Adir-Yosef 2 ปีที่แล้ว

    i really like the current gas passer but the way it has been balanced was so LAZY!
    think of it, 1 extra new effect of the one notch cost and 4 layers of recharge speed on a throwable 2ndary which causes a splash of some sort of liquid: the gas passer uses the mad milk's and jarate upgrade board just with a different main upgrade.
    If explodes on hit was a multi layered upgrade like let's say two or 3 notches causing the cost of the basics of this OP weapon to become 1200 or 800 it will be a lot more balanced.
    so here is my change:
    add two more notches to the explodes on hit gas passer upgrade,
    first notch will explode on a 50 damage
    2nd notch will explode on 150 damage
    3th shot will explode at the current 350 damage
    (alternately the first upgrade can do 125 and the 2nd does 300 without a 3th upgrade notch)
    sounds more reasonable

  • @mylifewithautism3958
    @mylifewithautism3958 2 ปีที่แล้ว +2

    I think airblast is underrated. If you’re a noob and get in the way with it that’s one thing, but the ability to bomb reset, separate Uber medics from their patients so you team can damage said patients, knock the bomb backwards, delay capping enemies for long enough to kill them or your team to get in position to help, and send crit rockets and pills back at enemies, simultaneously damaging them and giving your team less to worry about, those things just cannot be ignored

    • @Teixas666
      @Teixas666 ปีที่แล้ว

      resetting the bomb means your team was already missplaying anyway.
      and separating uber meds from their patients is never gonna trump just killing them before they ever get the chance to pop.
      reflecting rocket is extremely dangerous in latter wave because you cant read mind and wont know evne in the best of case if any of your team will get in the way.

    • @mylifewithautism3958
      @mylifewithautism3958 ปีที่แล้ว

      @@Teixas666 you know reflected rockets can’t damage Allies right?
      And obviously if you need to separate the Uber meds from their patients they’ve already been set off so your initial plan of killing them didn’t work.
      And let’s be real, while in Mann up people tend to play decent, how often do casual players not ‘misplay’? And this is esp true in wave 666 where there is no Mann up alternative.

    • @poidythewizard4509
      @poidythewizard4509 ปีที่แล้ว +2

      Just burn them, by the love of god

    • @marauder_gaming
      @marauder_gaming ปีที่แล้ว

      @@mylifewithautism3958
      If a team can't manage to kill the uber medic then they sure as hell won't be able to kill the patient.
      And speaking of casual misplays, what's stopping the Pyro from messing up? I've also had plenty of games go awry in boot camp because a Pyro can't let go of M2. At least when other classes done goof they don't singlehandily screw up the rest of the team.

  • @tylersmith9049
    @tylersmith9049 7 หลายเดือนก่อน

    I am a pyromain, (before i start video) I love dragons gas and either neon or powerjack

  • @davitdavid7165
    @davitdavid7165 2 ปีที่แล้ว +3

    I think airblast can be used to get massive reflect damage and while knockback may not work as well in good teams, i can ba amazing for bad teams. Knocking a bomb back or pushing meds away from their healing targets can be a lifesaver.
    I think playing in places where you encounter less experienced players on avarige might make your opinions more balanced and experiencing other maps might make your reccomendations more usefull for people who like other waves.
    Also, enviromental kills.

  • @allshipper2158
    @allshipper2158 2 ปีที่แล้ว +1

    1)It's not even worse. Give it a secondary, 2)Here's the worst. Ok moving, 3)Don't know, 4)Interesting, 5)Eh. Could had been a lot worse, 6)Lel, 7)Hadouken, 8)Ok, 9)Mmm. No, 10)Why are you here? Go back to 2fort, 11)Unless you are good, not recommended, 12) Overrated, 13)Risky, but effective, 14)Do people even use that?, 15)Grinder/Cliff, 16)Max Airblast goes vroom, 17) I'm sorry little one, 18)Risky, but better, 19) Nothing need to be said, 20)Both overrated & underrated, 21)Not my pick.

  • @ItsCl0ud9ine
    @ItsCl0ud9ine 2 ปีที่แล้ว

    This Is helpful for me since I'm trying to get a PC for tf2

  • @theguywhoasked2520
    @theguywhoasked2520 8 หลายเดือนก่อน

    Dragons Fury excels purely in single target damage and nothing else, the damn thing out damages Phlog of all things. On those mvm community servers where it shows what percentage of damage each player has dealt to talks and how very time I, the one using Dragons Fury, has had the higher percentage. However it completely sucks ass with anything beyond burning down single targets, but hey- good thing the gas passer is a secondary