Retrospective: Scourge of the Slave Lords

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  • เผยแพร่เมื่อ 26 ส.ค. 2024

ความคิดเห็น • 69

  • @whitneybrien6304
    @whitneybrien6304 5 หลายเดือนก่อน +28

    You do a Superb job keeping The World of Greyhawk alive and well

  • @hamishshaw4907
    @hamishshaw4907 5 หลายเดือนก่อน +14

    I liked how they fleshed out the tribes of the Pomarj more and made it still a struggle to escape through the humanoid-infested wilderness.

  • @hamishshaw4907
    @hamishshaw4907 5 หลายเดือนก่อน +15

    Like every module, it's all how the DM runs it! 😁

  • @briansmith6445
    @briansmith6445 5 หลายเดือนก่อน +15

    We tried running the mega-campaign once back in the day, the way you've outlined TSR's intentions here. The problem we ran into is that staying with T1-4 results in PCs that are too high level to begin A1-4. I find Saltmarsh or the Borderlands to be an easier way to segue into the Slave Lords campaign, and TOEE is a good lead-in to Against the Giants all by itself. Saltmarsh can work really well if you don't mind really tampering with the stock modules, and Mendel the Slaver in the Silver Anniversary RTKOB also makes an excellent link directly to the A-modules, or even through Saltmarsh. I guess another way would be for the PCs to fart around Hommlet until they're 5th or 6th Level and then hook into the SL plot from there. We found the whole 'Dame Gold' thing a bit clunky, and the galley slave stuff was an absolute railroad that didn't work. When I ran the campaign as a DM later on I ditched those parts and found other ways (some of which I mention above) to get into the SL campaign.

    • @urfspace
      @urfspace 5 หลายเดือนก่อน

      Yes Saltmarsh worked great for us, as a starter - I moved Dane Gold’s to outside of Gradsul in Keoland.

    • @sumdude4281
      @sumdude4281 5 หลายเดือนก่อน +1

      Useful advice on the Saltmarsh to SL. Thanks

    • @urfspace
      @urfspace 5 หลายเดือนก่อน

      @@sumdude4281 yes, after the nice party in Gradsul, they were esily railroaded onto the slaver galley and flogged around the Azure sea for several months of gametime, before making their desperate escape in Highport, which they quickly resported to by becoming murder hoboes!

  • @TallDude73
    @TallDude73 10 วันที่ผ่านมา

    I ran ToEE, then Scourge, and my party was into G1-3 (I can't recall which) and we stopped playing as other priorities, including university, took over. That was 30 years ago, the last I played. I appreciate the nostalgia, thank you.

  • @briansmith6445
    @briansmith6445 5 หลายเดือนก่อน +8

    Some of the hardest parts of this campaign should be getting from Highport to Slaver's Stockade, then from there to the Aerie. One group of PCs used a small company of NPC rangers as support, almost like the Riders of Rohan, to facilitate moving through the wilderness areas. That in itself resulted in some really fun play; some of it was arguably better than the 'stock' portions of the campaign itself.

    • @bocconom
      @bocconom 5 หลายเดือนก่อน +2

      I like this idea a lot. Thanks for sharing. Did you along the way offer this possibility or did the players approach you with the idea?

    • @briansmith6445
      @briansmith6445 5 หลายเดือนก่อน

      Well, the time we tried it and it didn't really work I was a player in HS. We talked about it back then. It was years later with a totally different group I ran the campaign as a DM starting with RTKOB. (B2 Silver Anniversary Edition). The I started it a third time with a different group in Saltmarsh but that one petered out due to conflicting schedules. So it wasn't all my idea, but it was totally new to the groups I tried it on.
      @@bocconom

    • @urfspace
      @urfspace 5 หลายเดือนก่อน +1

      Yes my group got quite lost in the mountains, but many of the incidental encounters were used and sone very fun off-piste stuff happened.

  • @mrsylvester5874
    @mrsylvester5874 5 หลายเดือนก่อน +7

    greyhawk seems cool

    • @GreyhawkGrognard
      @GreyhawkGrognard  5 หลายเดือนก่อน +3

      It is!

    • @mrsylvester5874
      @mrsylvester5874 5 หลายเดือนก่อน +1

      @@GreyhawkGrognard I really just commented to help your algorithm but thank you so much for replying I appreciate your stuff!

  • @WaynesbooksNet
    @WaynesbooksNet 5 หลายเดือนก่อน +7

    Very interesting the added connective elements. I've never paid much attention to the Supermodules, but maybe I should.

    • @GreyhawkGrognard
      @GreyhawkGrognard  5 หลายเดือนก่อน +5

      To be honest, neither had I. Doing these reviews is giving me a new appreciation for how the connective material can be used.

  • @lorcandruid
    @lorcandruid 5 หลายเดือนก่อน +4

    I DM'd this super module just last year and my players really enjoyed it. Now I did extensively rework some areas and tweak others to fit my own Greyhawk campaign but generally I found it worked well.

  • @jebgordon6608
    @jebgordon6608 5 หลายเดือนก่อน +4

    I bought this one when it was brand new. I like all the little added details which can be sprinkled throughout any Greyhawk campaign.

  • @urfspace
    @urfspace 5 หลายเดือนก่อน +1

    We had a great time with Dane Golds party - there was plenty enough info to make that fit with our campaign and sone very fun role-playing happened. Too much info can actually make it harder for the DM to make stuff up on the fly. I thought it was just enough detail to have some unscripted sandboxy fun, as I lured them into the next bit, which was was quite rail-roady! Overall I found all the connective elements very well designed and fun to play out.

  • @obfusciatehopper787
    @obfusciatehopper787 5 หลายเดือนก่อน +5

    A comment for the numbers brother

  • @williammeek7218
    @williammeek7218 5 หลายเดือนก่อน +2

    I love your dedication to Greyhawk, Grognard. I have that supplement, the one you’re using. I found it quite dangerous for the players. Carry on Grognard I will watch you as long as you’re here.

  • @shaman94
    @shaman94 5 หลายเดือนก่อน +1

    I mostly liked "Scourge" bec it bound all 4 A modules in one cover .. i always figured the weak plot-link stories to knit things together were dispensable, or at least, the GM could flesh them out as (s)he saw fit. The art was indeed genuinely weird and awful. Other than the front cover art - Jeff Easley's work was always great.
    You are correct to point out how much more the intrigues amongst the Slave Lords could be developed .. tons of opportunity for a GM to build stuff out here, and/or develop new/important tie-ins for their own campaign.
    If you have a copy of The Companions' "Streets of Gems" (a third party module - sadly, hard to find now), it had a Slavers sub-plot that was well written and would lead well into the A-series.

  • @MrCSeiberlin
    @MrCSeiberlin 5 หลายเดือนก่อน +2

    I've run the entire supermodule all the way through for different groups three times over the years. Last one was only a few years ago that ran fairly well. For the first part I cut T1-4 down to just the Village & Moathouse.
    I kept the wealth quotient at it's high level and made sure the PCs hit 3 or so. In that campaign they went on spending spree in Verbobonc so I had agents of the Temple (or rather the Lolth faction) send a team to capture after they spent their money on equipment or had some time to enjoy it. Instead of assassination, it was a capture team (using drow sleep poison). Eliserv's bunch wanted them question but due to the factionalism they couldn't be brought to the Temple (too many eyes watching them there) so were shipped trussed as cargo and sent by river (those 'river pirates') all the way down river to the Bay and the Wild coast.
    I adapted and used that one Slavers prelude adventure you put out (can't remember the name) and pretty much made sure it was easier to escape (foreshadowing someone is helping them within the Slavers). Some of the other slaves in the mine and awaiting transport elsewhere where a Wild Coast aristocratic wedding party. Also breadcrumbed that the party's primary kidnapper had left already to contact superiors while the prisoners were left cooling their heels in the pens (for interrogation and disposal) but she had all their stuff. Honestly stealing a PCs lewt is a good way to start up an eternal vendetta against an NPC and get them to chase the said NPC across Oerth (I didn't have to add any more motivation for them than that but I did).
    The Wedding party insists that they stay for the weeks long wedding (and also be rewarded). They are connected and also provide a bit more tie in information on the slavers. Considering they aristo family is connected they use their connections to commission the party track down and strike at the slavers. From their adventure more or less played out as written At the end I left enough clues that the person that stole all their stuff had returned to the Temple (and foreshadowed that it was going to be used for some big ritual...once everything was in place).

  • @godking4621
    @godking4621 5 หลายเดือนก่อน +2

    Its so weird it gave you Hewards Burping curse!!! Quick do penance before a slaad is summoned!!

  • @brettelliott1392
    @brettelliott1392 5 หลายเดือนก่อน +1

    Yeah, I agree about the interior art, and those over-sized heads. I always thought they looked like paper-mache masks you see in a Mardi Gras parade.

  • @cpt.loogie
    @cpt.loogie 5 หลายเดือนก่อน +1

    In our campaign one of the characters marries one of the party goers ('Burly" Katerina), Dame Golde hosted the wedding during her Dark Night Festival (after they were rescued of course). Joseph of the light comes in from time to time (stated him as a dual class Diviner/Cleric) to help guide the party.

  • @DaveMcGuire-us8wx
    @DaveMcGuire-us8wx 5 หลายเดือนก่อน +4

    This just confirms my thoughts concerning this "upgrade." It's nothing more than another type of Railroad and will take a fair amount of work to get it to work.

  • @worldbigfootcentral3933
    @worldbigfootcentral3933 5 หลายเดือนก่อน +1

    Great job as always.

  • @russopland
    @russopland 5 หลายเดือนก่อน

    I agree with other commenters about the railroady aspect, which I intensely dislike. I dealt with the party and brother issue by having the party receive the invite in Hommlet, but then arriving to find the manse in ruins after the Slaver raid: makes it much more logical for the party to pursue them, and avoids the whole week-long party nonsense and the alignment violation issue. Similarly, to skip the capture and imprisonment phase, and have them go straight into the temple (of the Elder Elemental Eye, as suggested by Joe in another video).

  • @uscotty393
    @uscotty393 วันที่ผ่านมา

    I seem to recall hearing somewhere that the original 'campaign' arc envisioned by Gary Gygax started with the Village of Hommlet, progressed to the Temple of Elemental Evil, then moved to the Lost Caverns of Tsojcanth and lastly to the Forgotten Temple of Tharizdun. I'm not sure if that's true, but to me that feels like a more natural progression than ToEE/Slave Lords/Dragon Queen.

    • @GreyhawkGrognard
      @GreyhawkGrognard  วันที่ผ่านมา +1

      I don't remember hearing that was Gary's plan, but it's certainly what I'm working on. I'm writing a bridge between T4 and S4.

    • @uscotty393
      @uscotty393 วันที่ผ่านมา

      @@GreyhawkGrognard Excellent! I'll watch for it. Sounds like a great idea.

    • @GreyhawkGrognard
      @GreyhawkGrognard  วันที่ผ่านมา

      @@uscotty393 The basic concept is that the PCs are clearing out Iuz's agents from Verbobonc, working under the auspices of the Temple, into the Yatil mountains.

  • @tommilazzo5262
    @tommilazzo5262 5 หลายเดือนก่อน +4

    The original modules were levels 4-7 and the super module were levels 7-11. Were any changes made to the original 4 parts to accommodate the level change? Back in the day I did not believe any changes were made in the original bits and found this perplexing. Any thoughts / comments about this?

    • @archibael
      @archibael 5 หลายเดือนก่อน +1

      Pretty sure the whole bit where the PCs get shanghaied and enslaved and all of their magic items get thrown off the ship into the ocean was supposed to add that "balance", though obviously heavy handed and IMO stupid for many, many reasons.
      Or am I misremembering?

    • @tommilazzo5262
      @tommilazzo5262 5 หลายเดือนก่อน

      @@archibael You are remembering correctly and that makes sense. that this is how they would balance everything. It is so heavy handed and just bad.. That moment was the last time my players participated in the A series. I don't think they appreciated the slaver who threw the Sun Sword from Ravenloft and all the rest of their hard earned magic and possessions overboard.

    • @archibael
      @archibael 5 หลายเดือนก่อน +2

      @tommilazzo5262 My long-time player gripes about it TO THIS DAY and it was over 35 years ago. REALLY STUPID, and there was no reason other than sheer stubbornness to try to shoehorn that adventure in between ToEE and QoS.

    • @dungeondumbo
      @dungeondumbo 2 หลายเดือนก่อน +1

      @@archibael I ran this when it was published and that part was awful and derailed the whole thing. I was an inexperienced DM and it took many years until the other players put me in the chair again.

  • @Snoil
    @Snoil 4 หลายเดือนก่อน

    I'm probably going to repurpose the A series as a segue set of missions (2 to 3, taken as total I think 3 is max) for that 5-7 area maybe 6 to 8 given my vast changes. Were they perfect? No, but they were good tourney mods. And as you point out here and elsewhere, there is some good stuff a capable and motivated DM can use as pieces, the pasta if you will, and then kick in their own sauce and spice so to speak. As always, hearing what you have to say about them is fantastic!

  • @ericfoerter2075
    @ericfoerter2075 5 หลายเดือนก่อน

    I love all Greyhawk Grognard videos! I'm gonna have to pull out my copy and give it another read.

  • @thatpatrickguy3446
    @thatpatrickguy3446 5 หลายเดือนก่อน

    Yeah, I thought the conglomeration of these divergent modules into a supermodule adventure from Homlett all the way to Lolth was a poor idea, and a lot of the added materials was just quick and not great filler to flesh out the page count, though some was quite useful as you said and provided information that I mined for my own campaigns.
    This module came out in the transition period between GBB TSR and Williams TSR, and while Williams was good at the business side of things (and Gary never claimed he was and had no problems admitting that) the conglomeration of previous works to reissue for cash flow seemed lazy to me. But it kept the game going for a while longer until the Forgotten Realms materials really hit their stride and 2nd edition made its entry.
    I still wonder how TSR might have been different if Don Kaye hadn't died so young, both in his life and in TSR's life. Would he have provided a significant counterbalance against the Blumes mismanagement and allowed Gygax to remain with his company? I don't know enough about him to speculate, but I do still wonder.

  • @sststr
    @sststr 5 หลายเดือนก่อน +2

    Ostler as first name. HA! I just yesterday came across "Moulvie Ahmed Khan" in a text, and I can clearly recognize Ahmed and Khan as parts of a name, but I have never heard the word 'moulvie' before. Turns out it just some Olden Time author's attempt at what today we spell as 'molvi', and really should be written as 'mawlawi', and which is just a title for an Islamic scholar. The rendering as 'molvi' appears to be specific to India? Where mawlawi is used in most other parts of the Islamic world? Anyways, I made a point of looking it up instead of just assuming it was just another part of the name.
    I'm always amazed at how little curiosity so many people have about getting details like that correct. I recently finished up "The Gods of Pegana" on my channel, and before I even started it, I was curious about the pronunciation of Pegana, so I went and listened to other people doing reviews or their own narrations of it, etc. Even though the book very clearly puts a long vowel marker over the first 'a', every single person, and I mean literally ALL of the people I listened to say the word, gave it a short vowel sound. Ugh. Well, so much for the idea of hearing how other people are pronouncing it, since everybody is necessarily saying it wrong. Do people not know what that line above the 'a' means? Are they not curious to figure it out? Apparently no and no.
    So many little things like that, where I run into obscure references and difficult words and foreign phrases, and I listen to others on the same words or phrases or stories and they seemingly don't know and don't care that they don't know. I can't imagine being so uncurious and indifferent about what I was doing. *boggle* And I'm not even getting paid to do this!
    Sometimes though, I can't find any help whatsoever. I'm recording some Arthur Machen now, and he is using a lot of Welsh words, and I can't always get anything other than a robotic speaking of the word by bing's translate tool (google translate doesn't give a text to speech option for Welsh!), which is better than nothing I guess, but sometimes even I can tell it doesn't really know how to pronounce the word and is just applying general Welsh phonetics to the individual letters or diphthongs. There does come a point where you do have to throw up your arms, make your best effort and move on knowing you probably got it wrong. I do make a note in the video description to that affect so people don't think I just don't care, but rather there just are limits to what can be done.

  • @pentegarn1
    @pentegarn1 5 หลายเดือนก่อน +13

    Slave Lords? Don't you mean the "Not so nice Lords"? I'm sorry...I couldn't help myself. Wizards is driving me crazy. lol

    • @shallendor
      @shallendor 5 หลายเดือนก่อน +6

      You mean "Servant Lords"! : )

    • @pentegarn1
      @pentegarn1 5 หลายเดือนก่อน +4

      @@shallendor That would be Wizards of the Coast. Who they're serving exactly is yet to be seen? lol

    • @shallendor
      @shallendor 5 หลายเดือนก่อน

      @@pentegarn1lol

  • @geofftottenperthcoys9944
    @geofftottenperthcoys9944 5 หลายเดือนก่อน

    We need a POD of this.

  • @solomani5959
    @solomani5959 5 หลายเดือนก่อน +1

    You know what, I own this but never read it as I had played the original already and just assumed it was a reprint. 😅

    • @GreyhawkGrognard
      @GreyhawkGrognard  5 หลายเดือนก่อน

      Me too! Until I did this, I figured it just had a preface to connect it to ToEE.

    • @solomani5959
      @solomani5959 5 หลายเดือนก่อน

      @@GreyhawkGrognard 😂

  • @AFTepes
    @AFTepes หลายเดือนก่อน

    So... is better to run the separate modules instead of this bundle?

  • @sumdude4281
    @sumdude4281 5 หลายเดือนก่อน

    I know our overlord masters at WOTC won't allow a remake b/c "the message" but I would really like someone like Goodman Games to get a shot at doing a redo of the SL so it could get its full potential. Or someone else....hint hint wink wink BRW Games lol

  • @Se7enBeatleofDoom
    @Se7enBeatleofDoom 5 หลายเดือนก่อน

    If you like fighting slave lords and freeing slaves in dungeons and dragons. I can’t recommend Dark Sun enough.

    • @GreyhawkGrognard
      @GreyhawkGrognard  5 หลายเดือนก่อน

      "Dark Sun Grognard" is two channels over.

  • @stevestumpy6873
    @stevestumpy6873 5 หลายเดือนก่อน

    🐉🐉🐉🐉🐉🐉🐉🐉🐉🐉🐉🐉

  • @bleekskaduwee6762
    @bleekskaduwee6762 5 หลายเดือนก่อน

    Where can I buy this my Lord's?

    • @GreyhawkGrognard
      @GreyhawkGrognard  5 หลายเดือนก่อน +1

      It is, alas, not available on DriveThruRPG. You can find it used in any number of places, though.

    • @bleekskaduwee6762
      @bleekskaduwee6762 5 หลายเดือนก่อน

      @GreyhawkGrognard so I would be better off trying to trade pdf files with someone hypothetically speaking. I have all the 2nd edition core books on pdf files and alot of FR books and some of the older Greyhawk modules too

  • @calvanoni5443
    @calvanoni5443 5 หลายเดือนก่อน

    No More Alignment Shaming! 😉

  • @Kidharlo6723
    @Kidharlo6723 5 หลายเดือนก่อน +1

    Also not a fan of the internal art in this one, the bizarre style and how it focuses on someone else’s party of adventurers. The A-Series introduced some iconic monsters but all we see showcased are some hideous looking humanoids. 😂

  • @michaelmullenfiddler
    @michaelmullenfiddler 5 หลายเดือนก่อน +1

    "It's downright Biblical". Lol

  • @toddrohrer8680
    @toddrohrer8680 5 หลายเดือนก่อน +2

    Dude what’s with all the belching

  • @Nobleshield
    @Nobleshield 5 หลายเดือนก่อน +3

    TBH the biggest thing i hate about this series is the forced "the PCs have to be captured". That's never fun, even if it makes sense for the story.

    • @GreyhawkGrognard
      @GreyhawkGrognard  5 หลายเดือนก่อน +2

      That was part of the original, and remains one of the worst aspects of the series.

    • @dezopenguin9649
      @dezopenguin9649 5 หลายเดือนก่อน +2

      @@GreyhawkGrognard Yeah, it worked fine as a tournament module, but once it goes into a campaign it gets ugly, especially given A4's general deadliness.

    • @Nobleshield
      @Nobleshield 5 หลายเดือนก่อน

      @@GreyhawkGrognardIt makes sense why, just as a player those are the #1 reason why you feel railroaded.
      Probably would have been better if it was an infiltration, like setting up being captured rather than unavoidable situations.

  • @a5nelson
    @a5nelson 5 หลายเดือนก่อน +2

    The art work is just terrible in that module.