SMB1 Any% - TAS BATTLE: Maru Human Theory vs Happylee L+R

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 มี.ค. 2021
  • Combined run of Maru's human theory TAS and Happylee's TAS which uses L+R.
    - • [TAS] Super Mario Bros...
    - • NES Super Mario Bros. ...
    Still need some time to work through 41 million frames for an upcoming video combining every single attempt it took for me to achieve my sub 5 (Excited for that one!). This one is just a quick video, probably the last of this type. Have to branch out to other things before it gets stale I think.
    Support via ko-fi: ko-fi.com/flibidydibidy
    No intro version:
    • Tas battle no com
    www.flibidydibidy.com
  • เกม

ความคิดเห็น • 315

  • @Kosmicd12
    @Kosmicd12 3 ปีที่แล้ว +932

    I like that they're grey

    • @xisktrl
      @xisktrl 3 ปีที่แล้ว +2

      cool guy

    • @GameVerb1
      @GameVerb1 3 ปีที่แล้ว +36

      The most clutch gamer alive will do a 4.54 in 9 attempts

    • @kylre
      @kylre 3 ปีที่แล้ว +9

      They're metal (robot)

    • @camila_lt
      @camila_lt 3 ปีที่แล้ว +13

      Yes they are robots

    • @lilTwigLP
      @lilTwigLP 3 ปีที่แล้ว +2

      Hello big boy

  • @AniVegMinMan
    @AniVegMinMan 3 ปีที่แล้ว +374

    6:15 it's absolutely savage to turn around and look your opponent in the eye as you are going into the final screen as if to say "buddy, you arent going to catch up"

    • @H3n7yx76
      @H3n7yx76 11 หลายเดือนก่อน +1

      Wow, I can’t believe this had 337 likes but NO COMMENTS.

  • @MeesterTweester
    @MeesterTweester 3 ปีที่แล้ว +434

    4:50 I like HappyLee showing off while waiting for the Bullet Bill

    • @jacopodeldeo4308
      @jacopodeldeo4308 3 ปีที่แล้ว +33

      Immagine doing this during a real run

    • @ghyuty17
      @ghyuty17 3 ปีที่แล้ว +5

      It’d be easier to get 8-4 il wr

    • @CristianConsonni
      @CristianConsonni 3 ปีที่แล้ว +2

      That was insane! I have heard about HappyLee TASas and I have seen some pieces here and there, but that I never saw!

    • @shiteeshoodeeos800
      @shiteeshoodeeos800 3 ปีที่แล้ว +5

      oh hey there power twower

    • @zacharycarter9887
      @zacharycarter9887 3 ปีที่แล้ว +1

      That was insaine i had to watch it back to believe what i saw again

  • @fabioriato
    @fabioriato 3 ปีที่แล้ว +85

    So essentially they both reach 8-4 at the same framerule, meaning those L+R fast accels on previous levels won't save any time. Pretty interesting.

    • @akcuber5335
      @akcuber5335 ปีที่แล้ว +30

      a couple of them (1-1, 4-2) are literally 1 frame off saving a framerule lol

  • @EebstertheGreat
    @EebstertheGreat 3 ปีที่แล้ว +190

    Some people watching this video might not realize that pressing left and right on the same frame is not just physically impossible, it is against the rules. This is a result of standardizing play on different controllers. People playing an emulator with a keyboard must not have an advantage over people playing with the original hardware, because the original hardware is the standard against which everything else is checked. That also applies to people with turbo controllers, modified controllers, or whatever. Since you can't press left and right simultaneously on an original controller without modifying it (e.g. by cutting off bits of the pad or just pressing your thumb down so hard you literally break it), it's not allowed.
    Also, the TAS is not even timed the same way as a real run. The TAS timer starts at power on, which means it cannot wait on the title screen the way people do RTA or it will lose time. So Happylee's TAS is not a 4:54.03 but a 4:57.31, under a different set of rules. Maru's TAS (which is a one frame improvement over HappyLee's earlier version) optimizes RTA time following RTA rules. (It turns out, you don't actually have to wait on the title screen at all for optimal RTA time anyway, but in principle, the timings are different.)

    • @sirgog
      @sirgog 3 ปีที่แล้ว +2

      Yeah there's other games that a turbo controller can break. Super Metroid bomb torizo skip is TAS only, but a human with a 30Hz turbo controller can do it.
      It requires inputs that are beyond the limits of the human species - both in frequency and precision. Key to the trick is pressing a key 13 times in 0.42 seconds (faster than a human can mash buttons) but not just that, doing it on specific frames.
      Hence the importance of rules like this. Can it be done on the OG hardware? If not, it's not allowed.

    • @EebstertheGreat
      @EebstertheGreat 3 ปีที่แล้ว +1

      @@sirgog Technically, they found a way to do the BT skip with only 12 arm pumps in NTSC. That's still impossible, though.

    • @sirgog
      @sirgog 3 ปีที่แล้ว +1

      @@EebstertheGreat Yeah still far beyond human physical capabilites. 7 times within 0.42 sec would probably get done on rare occasions.

    • @B3Band
      @B3Band 3 ปีที่แล้ว +2

      @@sirgog Tetris players can do it. Even in 2021 they've just developed a new technique (rolling) that results in as many as 20 d-pad taps per second, which is 0.05 seconds per tap.

    • @sirgog
      @sirgog 3 ปีที่แล้ว +2

      @@B3Band I'm familiar with rolling. It's not fast enough, even ignoring the precision requirements. Rollers are button mashing in the low 20s per second, the requirement is 30.

  • @CptGallant
    @CptGallant 3 ปีที่แล้ว +73

    Very cool comparison. You can really see HappyLee's TAS inching ahead at every fast accel in 8-4.

  • @clobbopus5056
    @clobbopus5056 2 ปีที่แล้ว +44

    It feels like Maru is playing seriously while Happylee just wants to show off

    • @1996Pred
      @1996Pred 2 ปีที่แล้ว +6

      Well. HappyLee's TAS was perfect for years. So in my opinion he decided to edit it and add some show offs just for fun.

  • @HappyLeeHL
    @HappyLeeHL 3 ปีที่แล้ว +41

    It's good to see this video explanation. I'll add on my own thoughts:
    When I'm making a TAS, I don't see it as "telling the computer which buttons to push at which frame". I just think of doing super game play and make a great movie with precise movements.
    As for L+R, it's perfectly normal for TAS and totally approvable under TAS rules, because almost all TAS are made with emulators. I was using FCEU or FCEUX, which allows L+R, just like many other emulators.
    Usually when we talk about TAS, we usually talk about super play under TAS rules, and we don't need to think whether it can be done in real-time with real controllers, because it's pretty normal if it couldn't.

    • @jayure1346
      @jayure1346 7 หลายเดือนก่อน

      When you made your tas in 2011 did you ever think humans would get close to it?

    • @HappyLeeHL
      @HappyLeeHL 7 หลายเดือนก่อน

      ​@@jayure1346 No. Back in 2011, no one can do things like flagpole glitch in real-time.

  • @stllr_
    @stllr_ 3 ปีที่แล้ว +30

    damn, L+R fast accels make so much difference
    also I appreciate the use of maru's TAS since it looks much more similar to regular runs. much easier to see differences

  • @jaytc8521
    @jaytc8521 3 ปีที่แล้ว +24

    this is what true mario coop looks like in a perfect world

    •  2 ปีที่แล้ว +2

      They ain't cooperating much, they are just both doing their thing?

  • @dsadsa4336
    @dsadsa4336 3 ปีที่แล้ว +141

    might've been worth explaining what effect L+R has

    • @EebstertheGreat
      @EebstertheGreat 3 ปีที่แล้ว +49

      All I know is that it saves at least 1 frame in fast accelerations (getting up to speed from rest) and a lot more than that with the fast acceleration in the water section (since the top speed is so low, and there is no water fast accel at all RTA). It also saves time in some clips. You will notice that HappyLee never saves a frame rule over Maru, but he comes very close in 4-2.

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว +105

      Yeah. Woops. It makes you accelerate faster ;)

    • @christophclear1438
      @christophclear1438 3 ปีที่แล้ว +7

      But it seems that with Hercules fingers, you could perform it on a regular controller? I mean the individual input bits can be set simultaneously, right? So while not feasible, it's not impossible.

    • @EebstertheGreat
      @EebstertheGreat 3 ปีที่แล้ว +7

      @@christophclear1438 The game checks repeatedly for input each frame during vblank if I recall correctly. You can't really check individual button presses because the controller only has one data line; instead, the inputs are pushed one by one onto the stack, so you basically need to read 8 times for each byte. Once a nonempty byte is read, I don't think you can change it. (This is different in SMB3, for instance: there need to be two sequential identical reads). So maybe if you could press left when the left bit is being read and then right when the right bit is being read a couple microseconds later, you could get both inputs. Not sure.

    • @dsadsa4336
      @dsadsa4336 3 ปีที่แล้ว +18

      @@christophclear1438 Doens't matter what fingers you have, the controller is not designed to read simultaneous left and right inputs so it can't be done (unless you modify the controller, which is cheating). This is illustrated by the analogy with string instruments: when you press a string down on two points, only one of those pressure points has an effect.

  • @phonicfan31
    @phonicfan31 3 ปีที่แล้ว +5

    Please make more of these videos. They're so fun to watch.

  • @PabbyPabbles
    @PabbyPabbles 2 ปีที่แล้ว +45

    oh god when humans finally save the last frame of 8-4 will people start doing "perfect speedrun + score" runs?

    • @trentthen642
      @trentthen642 2 ปีที่แล้ว +2

      No lmao

    • @jayure1346
      @jayure1346 10 หลายเดือนก่อน +2

      No they’d just do other categories like warpless and all starts lol

  • @TheLemonyBard
    @TheLemonyBard 3 ปีที่แล้ว +4

    You can tell how in synch these videos are by the music canceling itself out on mono speakers. Cool comparison!

  • @benplus1503
    @benplus1503 3 ปีที่แล้ว +65

    well maru had more points for most of the game so who really won

  • @kmccan1
    @kmccan1 3 ปีที่แล้ว +1

    Your videos are incredible! Thank you for making them 🙏👏

  • @AdamFerrari64
    @AdamFerrari64 3 ปีที่แล้ว

    Your metaphors are OP! I love it

  • @blars7312
    @blars7312 3 ปีที่แล้ว +2

    I hope this guy gets more attention soon. He put in the work and deserves it.

  • @DanielGonzalezL
    @DanielGonzalezL 3 ปีที่แล้ว

    I've been wanting this so bad!! Thank you!

  • @bkrich
    @bkrich 3 ปีที่แล้ว +2

    Nice! Thanks for putting this together

  • @TheRealXyvar
    @TheRealXyvar 3 ปีที่แล้ว +10

    When half of the music is missing but you still wanna play at the optimal level:

  • @ewanb0100
    @ewanb0100 ปีที่แล้ว

    I really like this version of the music!

  • @shromp2034
    @shromp2034 3 ปีที่แล้ว +6

    When the jumping noise in the water section hit I laughed so hard I fell out of my chair

  • @willie333b
    @willie333b 2 ปีที่แล้ว

    Congrats for 5000

  • @LocalAitch
    @LocalAitch 3 ปีที่แล้ว +2

    I have a suggestion that you may have already thought of. What about a visual indicator of the frame rule cycle? Perhaps it could be a number that counts up once per frame rule, or maybe a highlight around the timer each time the 21-frame cycle begins for one to three frames?
    Also, I feel like your algorithm is slowly getting better. In some of your earlier videos, I noticed a tiny bit of horizontal jitter on the Marios that seems to now either be minimized or completely mitigated. This shit looks *sooo* smooth, and I love it.

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว +3

      I like the idea! I'll have to think about how best to implement it. I eventually need to implement a reasonable 'timing tower' where I have each runner with their positions / splits. The frame rule system is integral to the game, so how best to show it is important.
      Thanks!

    • @LocalAitch
      @LocalAitch 3 ปีที่แล้ว +2

      @@flibidydibidy perhaps a sort of “heartbeat” inspired animation? Not necessarily in the shape of a heart, perhaps adapt the coin shine cycle to be bright at the beginning of a frame rule and slowly fade out across the 21 frames?

  • @ThaAwesome10
    @ThaAwesome10 3 ปีที่แล้ว +18

    “Maru is restricted to human viable strats”
    Also Maru: *does humanly impossible inputs in first room of 8-4*

    • @sdrawkcabmodnar
      @sdrawkcabmodnar 3 ปีที่แล้ว

      where

    • @ilect1690
      @ilect1690 3 ปีที่แล้ว

      @@sdrawkcabmodnar the first room fast accel is impossible to do by humans, every other frame including the 2 frames in the turnaround have been done by humans (frame 63). But the current record only has Frame 65 for 8-4 IL

    • @michael.pintabona5949
      @michael.pintabona5949 3 ปีที่แล้ว +11

      @@ilect1690 fast accel is not impossible lol, niftski even did it on his IL we

    • @ilect1690
      @ilect1690 3 ปีที่แล้ว +1

      @@michael.pintabona5949 it isn't but the setup for saving an extra frame is

    • @Riptide314
      @Riptide314 3 ปีที่แล้ว +5

      @@ilect1690 it is believed by many top runners that it will be achieved some day.

  • @Meper
    @Meper 3 ปีที่แล้ว +13

    2:08
    I like how they jump at opposite times

  • @blars7312
    @blars7312 3 ปีที่แล้ว +4

    Happy Lee sure makes his tases entertaining. I laughed a few times during warpless.

  • @silverflight01
    @silverflight01 8 หลายเดือนก่อน +2

    So basically, L+R can add wiggle room, but you don't really save time until 8-4.

  • @eboone
    @eboone 3 ปีที่แล้ว +1

    That is an amazing analogy

  • @ghyuty17
    @ghyuty17 3 ปีที่แล้ว +9

    6:10 rip headphone users

  • @andriesuxred2154
    @andriesuxred2154 2 ปีที่แล้ว +5

    Can Happylee's tas be improved? i noticed that Maru is a bit in front at 2:20, or can someone explain the reason?
    Edit: it happens again in another point in the run, could this not matter because it does not save a framerule?

    • @willie333b
      @willie333b 2 ปีที่แล้ว +2

      Happy lee TAS IIRC was created about 10 years ago

    • @andriesuxred2154
      @andriesuxred2154 2 ปีที่แล้ว

      @@willie333b so long ago yet is still the best

    • @starting7725
      @starting7725 2 ปีที่แล้ว +1

      Nah it’s too slow to save the framerule

    • @Owen_loves_Butters
      @Owen_loves_Butters 11 หลายเดือนก่อน +1

      Happylee's TAS can sort of be improved, but those improvements never save a framerule.

    • @jayure1346
      @jayure1346 10 หลายเดือนก่อน +1

      Even if it’s a little slower it still can’t be enough to save the framerule

  • @zacharycarter9887
    @zacharycarter9887 3 ปีที่แล้ว +3

    The ending of 8-2 how happylee almost dies and goes back up the wall is nuts

    • @B3Band
      @B3Band 3 ปีที่แล้ว +1

      "almost dies" lol

    • @robintetris
      @robintetris 3 ปีที่แล้ว

      It's on purpose

  • @GameVerb1
    @GameVerb1 3 ปีที่แล้ว

    that water section was really satisfying to watch

    • @EebstertheGreat
      @EebstertheGreat 3 ปีที่แล้ว +1

      It's kind of weird that for all the incredible complexity, most of the time saved comes from a single frame of input with L+R instead of just R. (At the start of the water room.)

  • @MrTheMasterX
    @MrTheMasterX 3 ปีที่แล้ว

    They're still so close, it's insane.

  • @AkumaAPN
    @AkumaAPN 3 ปีที่แล้ว

    Fantastic Oh!

  • @jan-lukas
    @jan-lukas 3 ปีที่แล้ว

    Gotta love the music

  • @ScrapFatherScrapSon
    @ScrapFatherScrapSon 3 ปีที่แล้ว +4

    Why didn’t happylee do fpg on 8-3? Wouldn’t that save a frame rule? Or make sub 454 possible?

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว +3

      He was showing off that by using l+r to accelerate faster at the beginning and going as fast as possible you can end with a 244 on the timer. If he did the flagpole glitch it would take time and leave him with a 243 on the timer which would get him three fireworks and lose time. Good question!

    • @Merluch
      @Merluch 3 ปีที่แล้ว

      @@flibidydibidy because you touch the flagpole 6 frames later with fpg

  • @emmettchan5545
    @emmettchan5545 2 ปีที่แล้ว +1

    Framerule making a huge difference is fun to see. All of the extra accelleration basically didn't matter until the very end.

    • @Gabriel64468
      @Gabriel64468 2 ปีที่แล้ว

      Yeah even on 8-3.
      It looked like that would surely lead to a meaningful timedifference, but no

    • @DavidJao
      @DavidJao ปีที่แล้ว

      @@Gabriel64468 8-3 is interesting because the quickest RTA strategy to reach the flagpole reaches it with 243 remaining on the timer, which would actually lose time, since you would get 3 fireworks. So RTA runners and Maru reach the flagpole on timer 242 and do a flagpole glitch to save an extra frame rule. HappyLee's L+R TAS can reach the flagpole on timer 244 which achieves the same frame rule as 242+FPG. But the timing to get 244 is too tight to reach the flagpole on 244 AND do FPG, which is why L+R doesn't help save another frame rule in 8-3.

  • @lilseb3436
    @lilseb3436 3 ปีที่แล้ว

    So is what we see for turnaround room what the racers are gonna see or is that just for broadcasting because a big part of smb1 racing any% is tying to 8-4 then having a faster 8-4 and unfamiliar pixels to stop on can be a bit wired to get used to

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว

      Racers would be playing on original hardware, on their own screens. The combined view is for visualization purposes only.

  • @CarBitGTSaxen
    @CarBitGTSaxen 2 ปีที่แล้ว

    Also, widescreen SMB !!! Wow !

  • @PatrickDavis28
    @PatrickDavis28 3 ปีที่แล้ว +5

    New speedrun:
    Get the most points possible while still getting a sub 5 minute run

    • @Ligma_DLQ33
      @Ligma_DLQ33 3 ปีที่แล้ว

      Sheeeeesh

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn 2 ปีที่แล้ว

      New Speedrun:
      Super Mario Bros. Extended Any% 8-4, Warpless 8-4, Any% D-4, Warpless D-4, Worlds A-D Any%, Worlds A-D Warpless, without the Minus World ending.

    • @AlbertTheGamer-gk7sn
      @AlbertTheGamer-gk7sn 2 ปีที่แล้ว

      With separate categories for Mario and Luigi because of the different physics.

  • @ermacshazamoff
    @ermacshazamoff 2 ปีที่แล้ว

    Пацанский TAS радует глаз.

  • @theabbeast
    @theabbeast 2 ปีที่แล้ว

    3:42 Holy hell those pivots over the pits!

  • @81Mendel
    @81Mendel 3 ปีที่แล้ว +2

    So they get all the same framerules and all the actual difference is in 8-4, right? Can you please do commentary on 8-4 about what and where does happylee do to get ahead of human theory?

    • @marallenrondez2606
      @marallenrondez2606 3 ปีที่แล้ว

      8-4 is special in that it's not affected by framerules. It counts every frame until you touch the axe, so loss or gain in time is done by frames instead. Happy Lee's TAS uses L+R as an input which makes Mario goes faster in frames. This is because Mario moves faster facing the opposite of your input (i.e. moving right but facing left).

  • @jayharyu927
    @jayharyu927 2 ปีที่แล้ว

    I've never looked at two TASes and thought 'let's make them fight'

  • @AlexanderGWescott
    @AlexanderGWescott 3 ปีที่แล้ว

    ur videos are great

  • @CristianConsonni
    @CristianConsonni 3 ปีที่แล้ว +4

    I imagine you have tried experimenting with coins and I see that you are keeping them on-screen, even when both runs collect them (e. g. 1-1 underground at 01:35), but I was wondering if you could elaborate on why you decided to go this way, instead of showing them with some transparency as you do for enemies and include the fact that they can disappear if collected. I mean, I imagine that enemies are harder to deal with than coins, no?

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว +6

      Hi Cristian, insightful questions! Broadly speaking I place all sprites into the same 'nametable' (if you're not familiar with NES terminology, that's the regular gridded background). This 'nametable' is currently immutable, so beyond drawing it with a different palette (to get the coin color cycling), and a couple of hard coded ugly special cases (pipes, bullet bill glitch, the castle's 'flag' at the end of the level), I do not currently have an easy way of adjusting it on a per frame basis.
      Eventually I would like to handle the nametable in a better way - this will allow for transparent coins (which is a good suggestion!), and also for blocks breaking, bowser's bridge crumbling, etc. Once I add support for that in the drawing code, however, I would still have to add support for 'seeing' that in the classification code. Currently my image processing pipeline can not identify if the nametable has been changed.

    • @CristianConsonni
      @CristianConsonni 3 ปีที่แล้ว +1

      @@flibidydibidy Thanks for the answer. Do I understand correctly if I say that the problem with coins is that they are part of the background, while enemies are not? Anyway, I think that if you could make some videos where you explain these details it would be very interesting.

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว +1

      Yes the coins in super mario bros are background - not sprites :). I do plan to explain this stuff! I have one more big mario video planned, then hopefully some more tech oriented videos. Thanks!

  • @asmolab
    @asmolab 3 ปีที่แล้ว +8

    2:08 すこ

  • @michaelsperber3644
    @michaelsperber3644 3 ปีที่แล้ว +1

    It would be cool to see an input display in the corner of each screen to see the differences.

  • @SFan29
    @SFan29 3 ปีที่แล้ว +2

    like your fpg and bbg video could you perhaps make videos explaining other tricks? i.e blazit, pl8-1, tas 8-2 and other stuff like that

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว +1

      I'd love to make 'deep dives' on some of the levels where I get into that stuff. Thanks for the suggestion!

  • @justabrowser4744
    @justabrowser4744 ปีที่แล้ว +1

    It's funny how the only place the physically impossible TAS really saves time is the 8-4 water area.

  • @llSuperSnivyll
    @llSuperSnivyll 3 ปีที่แล้ว

    It's really interesting that the time difference is only because of the L+R fast acceleration.

  • @lucaswiese6
    @lucaswiese6 ปีที่แล้ว +1

    0:57 yes you can! LeKukie has shown it off multiple times
    irl

  • @Fritzyboo
    @Fritzyboo 3 ปีที่แล้ว

    0:07 "just before I answer that"....
    PLEASE SAY PARALLEL UNIVERSES!!!

  • @gwenshurney5240
    @gwenshurney5240 3 ปีที่แล้ว +1

    TAS Battleee o.0

  • @XyL0ss_Abyss
    @XyL0ss_Abyss ปีที่แล้ว +2

    Woulda been better if the blue tas was green but otherwise great video!

  • @phonicfan31
    @phonicfan31 3 ปีที่แล้ว +1

    @FlibidyDibidy What other content do you want to make with this software?

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว +2

      Other games, more marios. I'm building out the system to work 'live' but that's a big ask honestly. It will take time! Thanks,

  • @electricpants8196
    @electricpants8196 3 ปีที่แล้ว

    pretty late but something like a top 3/top 5 comparison for minus world ending would be interesting, especially since the wr is the only submitted run with -2 ffpg

  • @Zerbey
    @Zerbey 2 ปีที่แล้ว +1

    Human speedrunners are getting really close to the perfect Maru TAS run, 4.54.8 is the current record but in practice runs Nifski has demonstrated 4.54.4 is possible.

  • @han-huo
    @han-huo ปีที่แล้ว

    I feel like a category allowing L+R might be interesting.

  • @jonswe5753
    @jonswe5753 3 ปีที่แล้ว

    I'm guessing HappyLee doesn't go for the flagpole glitch at 8-3 bc he doesn't make the framerule anyway? Otherwise why doesn't he do the flagpole glitch?

  • @Merluch
    @Merluch 3 ปีที่แล้ว +2

    5:36 where the video starts

  • @arthurdent1045
    @arthurdent1045 3 ปีที่แล้ว

    big jump ahead at that last fast accel..

  • @tayway210
    @tayway210 2 ปีที่แล้ว

    The actual 2-player mode in SMB

  • @disfiguringthegoddess-sh5wf
    @disfiguringthegoddess-sh5wf 3 ปีที่แล้ว +1

    If i had one thing i dislike about the videos is, like, if someone hits a box it stays normal. Well, more accurately if all of the people do it stays normal. Or coins don't disappear etc. I know its probably extra work but it could help visualize a slightly deeper quality. Watching stuff change if everyone does it. Could be cool :)

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว

      Yeah! I agree it bothers me too. I'm hoping to address that in some upcoming software refinements. Thanks!

    • @LocalAitch
      @LocalAitch 3 ปีที่แล้ว

      @@flibidydibidy here's a suggestion for that. Sprites/blocks should be tinted a color similar to the Mario's dominant color when interacted with, since sometimes it's hard to tell which of the sprites goes with which Mario

  • @GekkiSpeedruns
    @GekkiSpeedruns 2 ปีที่แล้ว

    I like the swimming part where they both mash A 8 million times

  • @MatthewSelkirkKey
    @MatthewSelkirkKey 3 ปีที่แล้ว

    but wouldn't using a keyboard and emu makes l+r possible? surely an advantage? p.s love the vids and the machine learning stuff, cool

    • @JoaoPedro-nj8cm
      @JoaoPedro-nj8cm 3 ปีที่แล้ว

      um l+r not allowed

    • @ThaAwesome10
      @ThaAwesome10 3 ปีที่แล้ว +1

      It does but you’re not allowed to

  • @Juliusjulus
    @Juliusjulus ปีที่แล้ว +1

    4:50 happylee goes godmode

  • @Vexxter
    @Vexxter 3 ปีที่แล้ว +1

    Can you try doing a warpless comparison next?

  • @Merluch
    @Merluch ปีที่แล้ว +1

    3:24 wait, if maru's tas is ahead, and happylee's tas is just 1 frame off saving another FR, does that mean that...?

    • @jayure1346
      @jayure1346 7 หลายเดือนก่อน

      Happylees tas isn’t one frame from saving the framerule, he slowed down for entertainement but the most optimal way to do it would be ahead of marus tas

  • @ThePond2023
    @ThePond2023 ปีที่แล้ว

    i want to see a human do that wall jump out of the pit in 8-2...
    lol that was epic!

  • @user-lq5dk6ux5b
    @user-lq5dk6ux5b ปีที่แล้ว +1

    OMG!

  • @hdha
    @hdha 2 ปีที่แล้ว +1

    4:50 they were wall jumping before it was implemented

  • @hamburgerhamburgerv2
    @hamburgerhamburgerv2 2 ปีที่แล้ว +1

    If we allow for people to modify the controller, THEN the perfect run can use the L+R thing

  • @k1ng_NL
    @k1ng_NL 3 ปีที่แล้ว

    2:09 this is cool

  • @briban65
    @briban65 3 ปีที่แล้ว

    Why does happy Lee’s score stutter? I noticed this in 4-1. Idk if it happens anywhere else

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว

      When a spiney is in front of the score my code can't identify it, and currently just leaves it blank. Realistically I should just use the last valid score now that I think about it.

  • @informationaether6965
    @informationaether6965 3 ปีที่แล้ว

    Doesn't the happy lee TAS also end timing on last input instead of when you hit the ax?

    • @electricpants8196
      @electricpants8196 3 ปีที่แล้ว

      no, smb1 tasers decided to make an exception to the norm and have their tases end when touching the axe, instead of on last input like normal. this is because smb1 is so optimized that only improving the tas by ending inputs earlier felt very cheap to the other tasers

  • @jonatha_nbarron
    @jonatha_nbarron 3 ปีที่แล้ว

    Why don't the coins disappear when both Marios have collected them?

  • @muzevir065
    @muzevir065 ปีที่แล้ว

    Is there an AI that is being trained in SMB speedrunning? maybe such AI could come up with new strats/discoveries that could make speedruns even shorter. Like OpenAI in dota2, the bots have started doing things that didn't make sense in the beginning but later humans understood their "reasoning" and implemented bot behaviour in their own game play :D Maybe something similar could be achieved in SMB too (which is way less complex than dota2)

  • @hx9
    @hx9 3 ปีที่แล้ว +2

    SMB1 Speedruns are not like improvisations at all. They attempt to play a piece of music and sometimes make mistakes which they cover up, not unlike concert musicians. Improvisations are creating music on the fly or with a general framework in mind. There's no 'on the fly' aspect to SMB1 Speedruns.

    • @flibidydibidy
      @flibidydibidy  3 ปีที่แล้ว +3

      For very high level SMB you are absolutely correct, but for the majority of speedrunning in general (even SMB above about 4:58) I think the analogy is close enough. ;) Thanks for the feedback!

  • @phibik
    @phibik 2 ปีที่แล้ว

    L+R helps to a better fast accel so happylee wins a couple of frames in 8-4 but framerules are the same

  • @tascavestory
    @tascavestory ปีที่แล้ว +1

    why don't maru and happylee merge their TASes
    into one

  • @SorielKobayashi
    @SorielKobayashi 3 ปีที่แล้ว

    How did you make this game look Widescreen?

  • @zakya.6982
    @zakya.6982 3 ปีที่แล้ว +11

    Since Niftski plays on keyboard, can't he press L+R simultaneously?

    • @KingOfJonnyBoy
      @KingOfJonnyBoy 3 ปีที่แล้ว +24

      In the emulator, it is disabled for RTA runs

    • @ghyuty17
      @ghyuty17 3 ปีที่แล้ว +8

      He’s not allowed

    • @literallylegendary6594
      @literallylegendary6594 3 ปีที่แล้ว

      yeah but that would be cheating

    • @Mingura666
      @Mingura666 3 ปีที่แล้ว +1

      In terms of “can” yes he can. Anyone can. In terms of “is it allowed?” then no, he can but he’s not allowed by rules.
      The emulators have by default the “L+R” and “U+D” disabled. In order to change that you must then edit the default configuration of the emulator.
      Needless to say, it’s pretty easy to catch a player who has modified the controller or the emu configuration to do these things. Many people may think that this modification “would be hard to catch” but in reality it’s easy. Mario experiments an odd behavior that can be measured when those inputs are input, subtle for the casual untrained eye but pretty obvious for top level players.

    • @ThaAwesome10
      @ThaAwesome10 3 ปีที่แล้ว

      He can, but it’s not allowed

  • @8BitPlumber1
    @8BitPlumber1 3 หลายเดือนก่อน

    What software do you use to make these?

  • @LeReubzRic
    @LeReubzRic 7 หลายเดือนก่อน +1

    What does holding L+R even do?

  • @cheesebiscuit6453
    @cheesebiscuit6453 3 ปีที่แล้ว

    Why doesn't Maru use blazit? Was that lightning 4-2

  • @Vicepresidente10
    @Vicepresidente10 6 หลายเดือนก่อน

    my 50-year-old uncles playing Mario after saying they haven't played in years

  • @Orebrohkfan
    @Orebrohkfan 2 ปีที่แล้ว

    I like the part when they ran

  • @diegoaguilar1954
    @diegoaguilar1954 3 ปีที่แล้ว +1

    Random fact:
    Happylee had more points in 1-2, 8-2, 8-3, and 8-4 while Maru had more in 1-1, 4-1, 4-2 and 8-1

    • @JoaoPedro-nj8cm
      @JoaoPedro-nj8cm 3 ปีที่แล้ว

      wait HOW DID YOU NOTICE THAT lol

    • @JoaoPedro-nj8cm
      @JoaoPedro-nj8cm 3 ปีที่แล้ว

      @João Felipe Because i know both languages?

  • @WiseSquash
    @WiseSquash 3 ปีที่แล้ว

    Happylee uses L+R throughout the run or just in particular places? What's the benefit?

    • @disfiguringthegoddess-sh5wf
      @disfiguringthegoddess-sh5wf 3 ปีที่แล้ว +2

      The short version is mario accelerates to max speed quicker.

    • @disfiguringthegoddess-sh5wf
      @disfiguringthegoddess-sh5wf 3 ปีที่แล้ว +1

      Im not an expert just a well informed fan, but i dont feel confident in my explanation of the hows. But im sure a video exists explaining it

    • @kkmac7247
      @kkmac7247 3 ปีที่แล้ว +1

      It lets you accelerate it faster. He uses it in all levels but it only saves time in 8-4

    • @kohwenxu
      @kohwenxu 2 ปีที่แล้ว

      @@kkmac7247 This timesaves is due to frame rules in all other levels except 8-4 where the clock ends on the touching of the axe

    • @kkmac7247
      @kkmac7247 2 ปีที่แล้ว

      @@kohwenxu but l+r saves no framerules before 8-4

  • @albinalmanzar7116
    @albinalmanzar7116 2 ปีที่แล้ว

    WHAT IF WE HAD MULTIPLAYERS LIKE THIS FOR ALL THE OLD SCHOOLS SUPER MARIO BROS SERIES SUPER MARIO LAND SERIES & SUPER MARIO WORLD SERIES BACK IN THE 80’S & 90’S

  • @powlman6841
    @powlman6841 2 ปีที่แล้ว +2

    yeah maru is so much better it literally waited for heppylee to climb up that's max level dominance

    • @Plasmariel
      @Plasmariel 2 ปีที่แล้ว

      The dominance is on Lee's part. Man was literally showing off his skills.

    • @powlman6841
      @powlman6841 2 ปีที่แล้ว +1

      @@Plasmariel still

  • @ghyuty17
    @ghyuty17 3 ปีที่แล้ว +1

    I never understood how fast L+R fast accel was until now

    • @jatloe
      @jatloe 3 ปีที่แล้ว +1

      It saves 3 frames on flat ground but L+R is VERY useful for both slowing down and speeding up.

    • @ghyuty17
      @ghyuty17 3 ปีที่แล้ว

      Ok

  • @Saddler46
    @Saddler46 2 ปีที่แล้ว

    Really Amazing ! 😸😸🐙🐙🦑🦑🐋🐋

  • @CarBitGTSaxen
    @CarBitGTSaxen 2 ปีที่แล้ว

    Tbh, I like TAS better than real time speedruns

  • @proactiveomnipresentvessel6569
    @proactiveomnipresentvessel6569 2 ปีที่แล้ว

    Bruh HaapyLee pulled off some Mario 64 wall jumps at the end of 8-2

  • @smellthel
    @smellthel 3 ปีที่แล้ว +1

    The only difference is on the last level by the way because of framer rules lol

  • @DivvayKhatri
    @DivvayKhatri ปีที่แล้ว

    Why didn't the blue tas go for the pole glitch in 8-3???

    • @Spidercola
      @Spidercola ปีที่แล้ว

      It would’ve lost a frame rule

    • @ThaAwesome10
      @ThaAwesome10 ปีที่แล้ว +3

      Because he would get fireworks, and grabbing the flag is the same speed as slowing down to avoid fireworks but doing fpg