Brushify - Build a Medieval Castle in UE4. Peaceful 2 Hour Tutorial and Showcase.

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 180

  • @dandee1197
    @dandee1197 3 ปีที่แล้ว +25

    You see this guys? This is what a Professional looks like🙇🏽‍♂️🙌🏾

  • @OlavSchneider
    @OlavSchneider 3 ปีที่แล้ว +8

    How about a medieval oriental pack with desert houses mosks and eastern style castles. Matching rocks and groundmaterials

  • @JonathanWinbush
    @JonathanWinbush 3 ปีที่แล้ว +1

    Done just grabbed it on the winter sale 🤙🏾

  • @27kmaster
    @27kmaster 3 ปีที่แล้ว +9

    A blacksmith, a barracks or even an outhouse are a couple of optional buildings to add

  • @Scorponox
    @Scorponox 3 ปีที่แล้ว +8

    This is extremely impressive. Almost too shy to make suggestions because it is so good! But if I had to do one, I want a townspeople add-on. A few old ladies walking around, a few men bringing in reeds for roofing, bread from the village over, maybe some farmers taking their cow to the village market to sell.

  • @NerdsPlayhouse
    @NerdsPlayhouse 3 ปีที่แล้ว +4

    It's only $20 on sale right now for the Winter Sale. GO GET IT...
    Nothing Joe makes isn't worth the money. Go buy it now.

  • @TorQueMoD
    @TorQueMoD 3 ปีที่แล้ว +7

    Fantastic pack man! Everything looks gorgeous! I'd love to see this in-game though with a demo if it's something you'd be willing to make.

  • @ssd3d
    @ssd3d 3 ปีที่แล้ว +17

    another masterpiece from the ue4 master

  • @PeterMatthess
    @PeterMatthess ปีที่แล้ว +2

    I'm looking at creating my D&D digital maps using Unreal Engine 5 and this pack looks perfect for creating cities/towns/villages in a quick fashion. I've watched this entire video through and its a very helpful tutorial, especially as I am very new to UE. Thanks!

  • @mridulthesinger
    @mridulthesinger 3 ปีที่แล้ว +1

    This is certainly not from todays world!! this belongs to 2050 !!! awesome creation.... !! I believe I can use it for cinematics and film making rather than video games.

  • @valentinstefanov1502
    @valentinstefanov1502 ปีที่แล้ว +1

    I lear graphic design and soon we will look Maya 3d i will try to youse UE5 and maya to make my world in my mind. You are very good, for this kind of open world i can pay to play and i hope to be good half as you. You are my motivation and demotivation for me, thanks for share this peace of art.

  • @mjknieser
    @mjknieser 2 ปีที่แล้ว +2

    Just purchased the Medieval pack. It is awesome! Thanks for the pack and the video. The video was very helpful. What about a dungeon pack? Straight, or spline, corridors, stairs, multi-choice passage rooms, multi-story chambers, entrances, crypts, prisons, etc..

  • @seasidesandies3334
    @seasidesandies3334 3 ปีที่แล้ว +3

    Right now this is the most under appreciated video on TH-cam

  • @georgearida4144
    @georgearida4144 3 ปีที่แล้ว +5

    I didn’t hesitate to buy this asset because I already know it was done by a talented man

    • @TheRabidgoalie
      @TheRabidgoalie 3 ปีที่แล้ว

      Same here. I saw this asset on the marketplace and since I already have several other Brushify packs, I knew that I would like this one too.

  • @yantingye1677
    @yantingye1677 3 ปีที่แล้ว +1

    Hi,Joe,I have a little suggestion that ,everytime I add RVT(Runtime virtual texture) effect in landscape material,the blending effect is not perfect,because the MI_Landscape material has the low macro texture and global texure ,so I have to replace these two textures with the detail texture.I am hoping that if have some way to improve this ,that would be better,thanks again.

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว

      Hi Yanting, I don't yet support RVT with my landscape shader. This will come in a future update.
      There is a solution to your issue that I've solved in my prototype (you have to switch from using World Position to calculate camera distance to instead use the Virtual Texture Mips). Please contact me directly (use the contact on www.brushify.io) and I can give you a detailed solution.
      Cheers,
      Joe

  • @randomfootages9120
    @randomfootages9120 3 ปีที่แล้ว +1

    Open game studio I will join you bro without any doubt.

  • @EricTheVillager
    @EricTheVillager 3 ปีที่แล้ว +4

    Impressive. Everything still looks a bit clundgy / edgy if you know what I mean. But creating castles and landscapes in Unity/UE4 has always been my dream. So you hit the spot!

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว +1

      yes, there are still limits to polycount for open world assets in order to hit 100fps+. Required for VR or virtual production. UE5 is set to improve that though, I will be able to import very high poly versions without additional cost.

    • @codyvandal2860
      @codyvandal2860 3 ปีที่แล้ว

      @@HavokSage that's very exciting. Is there any good place to see what the polycount limits are? That way you can know your "budget" ?

  • @MenricJJones
    @MenricJJones 3 ปีที่แล้ว +3

    Phenomenal - Love Brushify packs, this one is easily my favorite

  • @ogarga666
    @ogarga666 3 ปีที่แล้ว +2

    amazing!

  • @Logical855
    @Logical855 3 ปีที่แล้ว +1

    Dude can i get some assets for free😅😅😅😅😅😅😅

  • @darleen3461
    @darleen3461 3 ปีที่แล้ว +1

    18.200 people totally forgot to leave a like?!

  • @armondtanz
    @armondtanz 3 ปีที่แล้ว +1

    I really like what joe is doing. Im hoping in 2021. There are more opportunities for film creators to bypyass all the technical aspects of unreal. Already we got a 'build your own landscape'. Hope we can see some other drag n drop ideas...
    Explosions
    Huge Crowds & Armies (using imported characters)
    Helicopters/planes/tanks/vehicles & ships.
    Hope joe can be to ureal what andrew kramer was to After Effects... bravo :D

  • @necromalice3530
    @necromalice3530 3 ปีที่แล้ว +2

    This is a great pack... things that could be added if you are interested is a well , torch sconce , military barracks. What would be really cool is setting up your fence like you did the castle walls. You have a few different fences including stone ones and ruined stone fence. It would be awesome to just switch between them as an integer like you have for tower options and such.
    This is what I have done so far...
    th-cam.com/video/Kookfv1AyhE/w-d-xo.html

    • @Maliheim
      @Maliheim 3 ปีที่แล้ว

      If you actually watch through this tutorial you'll see that the fences are set up to work the same way.

    • @necromalice3530
      @necromalice3530 3 ปีที่แล้ว +1

      @@Maliheim I actually did watch this through. I never saw him change the wooden fence to a stone fence or ruin fence , like the towers can be changed etc. Perhaps you can be kind enough to link the time where he shows to swap fence mesh out for another. That would be appreciated.

    • @Maliheim
      @Maliheim 3 ปีที่แล้ว

      @@necromalice3530 I actually owe you an apology. I miss-read what you wrote. You're absolutely correct when you say the fences aren't set up in that way. Sorry about that.

    • @necromalice3530
      @necromalice3530 3 ปีที่แล้ว

      @@Maliheim It is all good, I never saw it, and I too can miss things, and I am not afraid to ask for help. Hopefully Joe will add that to the asset.

  • @Zesilo
    @Zesilo 3 ปีที่แล้ว +2

    Found you on reddit bought the asset the next day. This video is just an added gem... Thank you, Joe!

  • @MrBluesman1
    @MrBluesman1 3 ปีที่แล้ว +2

    Totally agree with you on some tutorials showing things to be perfect in an hour. As a fellow Dev I can confirm it is not like this at all.
    You're assets are fantastic, would love to see some asset creation/texturing tutorials onhow you make these things for you're packs, especially for the medieval stuff - something I'd love to learn

  • @degibocu
    @degibocu 3 ปีที่แล้ว +1

    Nice Joe, finaly today just arrive my new pc, i Start with the learnsquared training i have purchase already, this medieval assets áre awsome but hope you make some futuristic pack soon.

  • @roendpunt
    @roendpunt 3 ปีที่แล้ว +1

    Purchased from day 1. Well worth it.

  • @DanPos
    @DanPos 3 ปีที่แล้ว +1

    Wow this is amazing - can't wait to get stuck in!

  • @dpredie
    @dpredie 3 ปีที่แล้ว +1

    Keep up the good work! Hopefully we’ll see cyberpunk city pack (extension to the urban pack?), japanese temple pack, etc. ☺️

  • @johndicus123
    @johndicus123 2 ปีที่แล้ว +1

    Beautiful and impressive work!
    Will this pack work with UE5?

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +1

      hi, yes it will

    • @johndicus123
      @johndicus123 2 ปีที่แล้ว +1

      @@HavokSage awesome!
      You've done some impressive work!

  • @crio26
    @crio26 3 ปีที่แล้ว +1

    Exactly what I was looking for !!! thank you very much excellent work thank you !!!

  • @KingDemitri
    @KingDemitri 3 ปีที่แล้ว +1

    Definitely going to pick this up!
    And thank you for the tutorials. They are really helpful and appreciated!!!

  • @williamcasey2686
    @williamcasey2686 3 ปีที่แล้ว +1

    I was wondering if you could tell me how to use you landscape brushes with unreal 4.26. could use a tutorial on that. I do own all your packs and think they are great! I just can't figure what to do to use the brushes since switched up to 4.26. could use a Middle East Pack also.

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว

      Hi, I will probably do a new Getting started video at some point soon. But I'm waiting for the interface to settle down a bit. There have been many changes recently and UE5 is coming this year. In the meantime please check the docs here: docs.unrealengine.com/en-US/BuildingWorlds/Landscape/Editing/Brushes/index.html

    • @williamcasey2686
      @williamcasey2686 3 ปีที่แล้ว

      Thanks for the help. I found where the alpha brush setting were hiding

  • @LaszloIvanyi
    @LaszloIvanyi 3 ปีที่แล้ว +1

    Damn, very nice work, Joe. Well done! You should teach how you made all this from concept to execution. It's good to see how people will work with your pack, but it would be interesting to see how to build a similar pack myself.
    1:16:20 where you talk about youtube channels not representative of how messy things van get I totally agree with it. You make this seem very easy, just drop in a few assets, adjust the spline, raise the ground etc. It's basically electronic lego. People don't really have an understanding of how the lego is made or how to make their own pieces. Your stuff is great if someone is aiming for the same aesthetic, but I myself always struggled with this. When I eventually learn how to make a game I want it to be my effort with my assets. It may sound a bit selfish, but if you make the assets it's partly your game. I'll always admire what you do with these, because they are great, and also I'm a bit envious that I cannot do the same. :D

  • @themercifulboy2865
    @themercifulboy2865 3 ปีที่แล้ว +1

    Another good job Joe! Please if possible, will be nice to see a tuto on how you texture these medieval assets (substance painter ?). Eager to pay for a such tuto on texture. Thanks

  • @SanctuaryLife
    @SanctuaryLife 3 ปีที่แล้ว

    Hi Joe, could you explain to me whether it would be possible to build the landscapes and then use a VR headset to view them? Would it be best to redesign the level from scratch using the VR template rather than the 3rd person template? I am talking about for compatibility with something like the HP Reverb G2. Cheers mate!

  • @knightstalker1401
    @knightstalker1401 3 ปีที่แล้ว +1

    Love this video, purchased this pack on the market place a few months ago and enjoyed using it but this video taught me so many new features I didn't realize were included that make me love it that much more! Keep up the great work, only suggestion would be maybe add a stone bridge to go along with the wooden bridge to match the stone and wood themed walls. Definitely recommend this pack to anyone who wants to play around with world building with a medieval setting.

  • @SolidCloudDR
    @SolidCloudDR 3 ปีที่แล้ว +1

    Just picked this asset pack up, perfect timing good sir!!! Thanks!!

  • @PropheticGamesProductions
    @PropheticGamesProductions 3 ปีที่แล้ว +1

    Thanks again Joe !

  • @lenstobrush7266
    @lenstobrush7266 3 ปีที่แล้ว +1

    Loved watching this, and getting waves of excitement. Im itching to experiment with this now. I do have one suggestion idea for maybe a future release and that is a ruined option when choosing tower/wall type to expand on your ruined blueprints selection. That would put the icing on the cake. Good job Joe.

  • @Arqade123
    @Arqade123 3 ปีที่แล้ว +1

    Amazing thanks for totorial

  • @andrinSky
    @andrinSky 2 ปีที่แล้ว

    Is it possible to walk with my Character inside the CASTLE and his Towers?

  • @digital_syanidetv4552
    @digital_syanidetv4552 3 ปีที่แล้ว

    So when I start and I turn on world comp and add another section of landscape it remains black? And makes me have to add another layer of paint but won’t let me use the same layer that is on my original landscape so I add the forest because it won’t let me add the grass? Why is it like with brushify?

  • @omaralotaibi2741
    @omaralotaibi2741 3 ปีที่แล้ว

    ik u got a thread ripper, but for a budget(1k-2k) what would you recommend? AMD or Intel CPU? and what model would u suggest to run and make stuff that includes megascans and High-quality assets?
    Thanks

  • @davidmarquez5513
    @davidmarquez5513 3 ปีที่แล้ว +1

    so if i made a game using brushify, would i need to pay you royalties, or as long as i buy the packs am i free to just use it without any other fees.

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว

      no royalties, you just buy the packs and you're free to use them in a game or project.

    • @davidmarquez5513
      @davidmarquez5513 3 ปีที่แล้ว

      @@HavokSage thank you for the clarification

  • @sunalbert3477
    @sunalbert3477 3 ปีที่แล้ว +1

    You are the best

  • @bernhard.design
    @bernhard.design 3 ปีที่แล้ว +1

    Loooooooove it Joe - Fantastic job as always. Keep rocking, cheers!

  • @amolchougule2751
    @amolchougule2751 3 ปีที่แล้ว

    🤩 wow. Nice. Thanks for this nice tutorial . You explain so well . loved it.. Thank you 😊 take care.

  • @cyberspace7668
    @cyberspace7668 3 ปีที่แล้ว

    whats nature good q.. been smoking with my back towards balcony... outer space

  • @SocialMedia-wj5so
    @SocialMedia-wj5so 3 ปีที่แล้ว

    Hi guys. One 15 yrs old boy is making a game. Check out his TH-cam channel. His channels name is Dhone Studios.
    Snjaka

  • @stefanleroux8750
    @stefanleroux8750 3 ปีที่แล้ว

    This is all beautyfull , godly and everything. Why do you not make n package with night , day cycle with moon phase and weather with wind , seasons wet ground with puddles, dry ground that can be incorporated into all your other packages. This will be awesome. You already know everything about UE4 and I think it will do great on the marketplace. Just an idea. I will definitely be interested. 🤩. Will be much better to shop from one creator where everything can work with everything instead of people trying to match this with that ens. and end up with things not working together.

  • @oktavianofahdisyaputra1593
    @oktavianofahdisyaputra1593 3 ปีที่แล้ว +1

    dedication

  • @pensezamoi1560
    @pensezamoi1560 2 ปีที่แล้ว

    Can you increase the diameter of towers... for instance by 500% or more, to create a round Keep?
    I actually have plans on creating a real-life castle complex and wanted to design a simple rendering of it utilizing this software. I know many aspects of the true version won't be integrated by this but it would make a neat representation to show the architects.

  • @AmishTP
    @AmishTP 3 ปีที่แล้ว

    Will you be releasing any of your brushify packs for free on Epic Market Place? I really want the environment shaders pack!! But I am unable to buy it for now

  • @KiingLevi
    @KiingLevi 3 ปีที่แล้ว +1

    People need to support you for going above and beyond and you will be keep up the hard work 😉👍🏾

  • @musicdudem6673
    @musicdudem6673 3 ปีที่แล้ว +1

    has anyone else had an issue where all the blueprints disappear in the example map when you push play? im not sure what im doing wrong lol

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว +1

      Please Select all objects, go to Details panel, > Cooking > Untick Editor Only.
      Sorry for the inconvenience, the new update will fix it soon.

    • @musicdudem6673
      @musicdudem6673 3 ปีที่แล้ว

      @@HavokSage Thank you! I've never seen this happen before so i knew it was probably a relatively simple fix

  • @scarletworeyellow
    @scarletworeyellow 3 ปีที่แล้ว +1

    Another legendary pack and video! Your tools have absolutely invaluable to me! Thank you for taking the time to make them!

  • @Holmes-piano
    @Holmes-piano 27 วันที่ผ่านมา

    can you integrate the sound of footsteps according to the texture where they walked?

  • @yearight1205
    @yearight1205 ปีที่แล้ว

    I know this is probably asking a lot, but could you consider doing a Crusader Castle style structure? There are literally none online that are worth looking at.

  • @oxygencube
    @oxygencube 3 ปีที่แล้ว +1

    This is great Joe! I'll be getting this for sure! Great job 👍

  • @dulur-si-cepot
    @dulur-si-cepot 2 ปีที่แล้ว

    its remind me in game elder scroll oblivion,,but in the moooooooooooooreee amazing graphic !!! nicely done,,you should proud for yourself

  • @Cyberpunk_RZ
    @Cyberpunk_RZ 3 ปีที่แล้ว

    hi i have a wish you can create such a set for cyberpunk that i would buy soort.

  • @marvelgaming902
    @marvelgaming902 3 ปีที่แล้ว +1

    What is your PC specs?

    • @marvelgaming902
      @marvelgaming902 3 ปีที่แล้ว

      Can you say your PC specs please I also want to be a game developer

  • @onesilverleaf6781
    @onesilverleaf6781 3 ปีที่แล้ว +1

    I've been waiting for this video for like a while now xD

  • @williamminnaar6311
    @williamminnaar6311 3 ปีที่แล้ว

    Hi there, with your cool BP Wall tool - How do you change the material on the BP wall? :)

  • @pavvlito2414
    @pavvlito2414 3 ปีที่แล้ว

    Great video, sad that now I dont have money to purchase some assets. Any ideas where I can find a proper one cheap or for free?

  • @LadySagitar
    @LadySagitar 3 ปีที่แล้ว

    I love this pack, but I found myself wishing I could roam all over the castle buildings. Like enter the towers at the bottom and climb all the way to the top. Same with the wall gates. Also, proper machicolations.

  • @NerdsPlayhouse
    @NerdsPlayhouse 3 ปีที่แล้ว

    Hey Joe, question, could you one day PLEASE do a tutorial for adding rain and snow functions to your landscape materials?
    I've been trying to use Multiplayer Dynamic Weather System and Ultra Dynamic Sky with your landscape and I'm no master of Blueprints so it's been a really confusing time.

  • @infinitehush
    @infinitehush 3 ปีที่แล้ว

    So I feel like I messed something up, suddenly every time I try to create a new landscape to follow along, even in a brand new project, when I rebuild the lighting with everything set to moveable, I get 41 identical errors: "instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs." Seems like something obvious but I can't figure it out, any chance you know what I did wrong?

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว

      that's just a warning, not an error. It's a common warning message when using Grasstypes in combination with static lighting.
      You can simply ignore it.

    • @infinitehush
      @infinitehush 3 ปีที่แล้ว

      @@HavokSage Well that's semi-good news! I don't know what I did to cause it to start happening, but it seems to slow down my light build by an insane degree. Is there nothing I can tweak?

  • @lorenzolibrando9340
    @lorenzolibrando9340 3 ปีที่แล้ว

    can you put the download pls??????????????????????????????

  • @infinitehush
    @infinitehush 3 ปีที่แล้ว

    I don't know if this is the place for it, but every time I try to add multiple Brushify packs from my epic games library to the same project in 4.26, when I hit overwrite, instead of it merging everything, I just get an error and nothing from the new pack gets added. Is there a workaround? Or am I missing an obvious setting somewhere?

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว

      Hey, are you trying to add packs while the Engine is running? That's usually caused by the project being set to Read Only. Which happens when Unreal Editor .exe is running.

    • @infinitehush
      @infinitehush 3 ปีที่แล้ว +1

      @@HavokSage YES! I never would've guessed! I was just trying to add a roads pack while following the Learn Squared tutorial for the Nth time. I think I own everything you've put out online except the Castle Pack, which I'll probably buy tonight. Your work is amazing!

  • @vocalsync135
    @vocalsync135 ปีที่แล้ว

    Your asset packs are impressive but we're especially impressed with how genuinely helpful and informative you are. We've purchased several of your packs already and looking forward to getting the rest of them as we work through our projects. Keep up the great work!

  • @Holmes-piano
    @Holmes-piano หลายเดือนก่อน

    Hello can you help me, I would like to remove the effect of the procedural plants of the wind and it must move to gain in performance, how to do it so that it is static which file of the medieval castle project allows to do that because I can't find it and it's a shame, thank you for helping me

    • @HavokSage
      @HavokSage  หลายเดือนก่อน

      Hi. you can check the documentation here:
      www.brushify.io/post/wind-system

  • @preston748159263
    @preston748159263 3 ปีที่แล้ว

    How would I combine the Arctic pack with this? Can I put snow on the castle for a Castle Black sort of vibe? Also what additionos have been made since the video? Wooden towers, fence gates, etc? Also where do I start to learn how the engine processes your asset into a spline? I have so many questions lol, open a discord please.

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว +1

      Hi, yes you can combine packs. www.brushify.io/faq
      yes you can use the blend shader to do that. the material has a lot of options.
      I havent updated with new assets yet but it's on my todo list for the future.
      for the spline you can simply open the blueprint and see the code.

  • @banou4862
    @banou4862 3 ปีที่แล้ว

    I would like a northern forest pack

  • @OliverHollingdale
    @OliverHollingdale 2 ปีที่แล้ว

    can you provide a download link, I really suck at UE! would be easier for some of us to jump in and adapt what you have done here, is that possible? XD

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว

      link is in the description :)

    • @OliverHollingdale
      @OliverHollingdale 2 ปีที่แล้ว

      @@HavokSage ahh if I buy the pack it comes with it correct?

  • @onesilverleaf6781
    @onesilverleaf6781 3 ปีที่แล้ว

    Can you do a foliage pack please?

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 3 ปีที่แล้ว

    I'm still feeling like I would like to have a layer (maybe two) that can be height addjusted for under water into beach's or river edges. Having grass under water is jarring even if you remove the foliage it still a gras material under water or have painting for hours. Or at least having the choice to use them or what ever other option there might be

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว

      Hi that's what the beach Layer is for. you can export the height mask from world creator and import it to the beach layer.
      Theres even a wetness decal so the underwater areas become wet. The tropical pack example scene has an example of this.
      cheers
      Joe

  • @PeterMatthess
    @PeterMatthess ปีที่แล้ว

    I've converted all my objects and terrain to nanite, and when applying my M_Landscape material to the material slot i get the whole terrain looking like a mirror. I couldn't find any specific part of this tutorial where it talks about correctly applying the auto material, any pointers? thanks

    • @HavokSage
      @HavokSage  ปีที่แล้ว +1

      Why do you need to convert landscape to Nanite? Because landscape is already optimised by a lod system, you won’t actually gain anything with that.
      Please checkout the Getting started video on my channel.

    • @PeterMatthess
      @PeterMatthess ปีที่แล้ว

      @@HavokSage thanks for the info! Yes this is pretty much down to my lack of knowledge. Still learning a lot, I'll reverse what I did and see if that changes things, I've been watching your other videos as well and I think I've figured out what I did wrong, thanks!

    • @PeterMatthess
      @PeterMatthess ปีที่แล้ว

      Thanks for your help, turned the terrain back to non-nanite, all good now. One thing I notice is that the colour of the walls/towers/buildings in UE5 is a little 'cooler' or more pasty white than in this tutorial video in UE4. I wonder if thats a difference in the shaders or something, but I'll go and look into the material settings and see if I can tweak the colours and get a bit of warmth into them. Also the grass material on the ground is a bit of a washed out green, again not quite as green as yours. Probably shaders. Or probably because I'm using auto-exposure for the scene so I can duck in and out of buildings and still see stuff. Overall loving the product!!

  • @juanbarro5086
    @juanbarro5086 3 หลายเดือนก่อน

    I don't know what I'm doing wrong but I can't select the spline points in the wall generator

    • @Red.4.Actual
      @Red.4.Actual 2 หลายเดือนก่อน

      Same here, have you found a fix?

  • @necromalice3530
    @necromalice3530 3 ปีที่แล้ว

    Anyone else having the issue where the splines disappear and cant trigger them to show again? I am in 4.26

    • @necromalice3530
      @necromalice3530 3 ปีที่แล้ว

      it is a little glitch that happens now and again... restart works

  • @nemanjagavrilovic8812
    @nemanjagavrilovic8812 3 ปีที่แล้ว

    Joe, you are God! Can't wait for your videos friend, keep them comming :)

  • @Colt1775
    @Colt1775 9 หลายเดือนก่อน

    The only problem I would have is that there wouldn't be a space for the portcullis to fit into when it's in a raised position and there's no access to the interior of the gatehouse.

    • @HavokSage
      @HavokSage  9 หลายเดือนก่อน

      cdna.artstation.com/p/assets/images/images/034/800/018/large/joe-garth-overview-01-v7.jpg
      There's a lot of space above for the portcullis. Or do you mean a different model?

  • @megaklite
    @megaklite 3 ปีที่แล้ว

    Hello. I am a happy owner of several packs for your authorship. But no matter how much I follow the channel, I could not find the answer to my question. There is a standard automatic, and for each texture it loads its own Foliage. But this does not happen when using WorldComposition. If I auto-apply the main Landscape, textures are applied to all tiles, but the Foliage does not appear. If you apply the material to each tile individually, then the Foliage appears. But it is very difficult when the world is really big and there are 100-150 tiles. Is it possible to somehow solve this issue? Sorry for my English, translated by Google Translate))

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว +1

      Unfortunately that bug has nothing to do with Brushify, it's a bug with Unreal Engines GrassTypes system. Brushify simply uses default Unreal Engine Grass system
      docs.unrealengine.com/en-US/BuildingWorlds/OpenWorldTools/Grass/QuickStart/index.html
      To fix that you'd need to make a bug report to Epic or fix it yourself via code. Most game projects have code support to fix minor engine bugs like this. World composition is a very complex system and many normal landscape features are not supported. Most games in fact don't use it at all, and I actively tell people to avoid it for these reasons. You can create up to 64km^2 environment without world composition, and nowadays level streaming is so good that it's possible not to use it at all. HLODs are a much better way.
      It's also being replaced by a new system with UE5, so anything you do with current world comp may no longer be compatible with ue5.

    • @megaklite
      @megaklite 3 ปีที่แล้ว

      @@HavokSage Thank you for your prompt reply. And thanks for the clarification

  • @MadCoonGames
    @MadCoonGames 2 ปีที่แล้ว

    Hi Joe, your work is amazing I will become a client of this pack in the next few hours. I have a question, do you check your FPS count when moving around with the mannequin in your levels? Is it at 120? Does it vary depending on where you are on the scene? I know it varies depending on hardware, but just courious to know. Thanks and have a great day!

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +1

      depends greatly on hardware. also certain angles will be more difficult than others, but usually framerates should not drop below 60 on a high end GPU. The 1080ti for instance runs mostly at 100fps+.

    • @MadCoonGames
      @MadCoonGames 2 ปีที่แล้ว

      @@HavokSage Thanks for the fast response. Congratulations for your work it's very good.

  • @SanneBerkhuizen
    @SanneBerkhuizen 3 ปีที่แล้ว

    I've seen many people start from scratch in a tutorial...
    But never seen someone go from Download the launcher to make an EPIC castle in one run.
    Awesome work as always.

  • @maximilianmander2471
    @maximilianmander2471 3 ปีที่แล้ว

    By the way I had a little Problem installing 2 Brushify Packs into 1 Projekt.
    In the content folder both had the same name "Brushify", I first had to rename the first Pack to install the second into the projekt.
    Maybe you can change that, so that every pack has an unique name.

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว

      Please read the FAQ: www.brushify.io/faq
      first topic on there.

    • @maximilianmander2471
      @maximilianmander2471 3 ปีที่แล้ว

      @@HavokSage Thank YOU!

  • @janamdal4090
    @janamdal4090 3 ปีที่แล้ว

    Hi. Can you make a tutorial to integrate the new Ultra dynamic sky features to your landscape?

  • @MrBalor89
    @MrBalor89 3 ปีที่แล้ว

    Hi Joe, this is not related to the video but when I painted my landscape with the forest layer, I noticed visible tiling of the grass and rock layers. I was able to reduce the grass tiling via landscape instance material, but it doesn't seem to affect the rock layer...When I go to MF_Rock it looks a bit different to MF_Forest, and I'm not sure how I could insert a multiply with parameter node to the textures there.

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว +1

      Hi
      There are a few ways. The easiest way is to go into MI_Landscape and adjust the Slope Tiling settings.
      That would affect all slope materials.
      A more precise way would be to go into MF_Rock and add a multiply like this:
      i.imgur.com/38fhjjL.jpg
      That willl affect just the Rock layer itself.

    • @MrBalor89
      @MrBalor89 3 ปีที่แล้ว

      @@HavokSage Thank you so much, I didn't even think about using slope tiling settings!

  • @j_may
    @j_may 3 ปีที่แล้ว

    Which other packs have this Triplanar quick fix? All the ones I've got don't have it. th-cam.com/video/84nDlZxVCN8/w-d-xo.html

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว +1

      hi, all of them have it now. make sure you update to the latest version.

    • @j_may
      @j_may 3 ปีที่แล้ว

      @@HavokSage awesome!! Thanks man! Much appreciated 👍

  • @TilW
    @TilW 3 ปีที่แล้ว

    Looks pretty great.
    Suggestion: I think a video that goes more into detail on how the materials and other assets are built up and how to customize and modify everything properly would be useful.

  • @neil.borbon
    @neil.borbon 3 ปีที่แล้ว

    Thanks for the detailed tutorial joe. Currently have this in my wish list. I was wondering, is the keep modular as well? I mean could I customize the shape and interior of the keep just like the houses? Or will I be stuck with the square shaped keep for now?

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว +1

      hi, the keep is simply a single square shaped mesh.
      Cheers
      Joe

    • @neil.borbon
      @neil.borbon 3 ปีที่แล้ว

      @@HavokSage I see. I think it would be great to have a fully customizable keep but I think this is already very good for starters. Thank you very much!

  • @lenstobrush7266
    @lenstobrush7266 2 ปีที่แล้ว

    Hi Joe, @ 38.55 you place a tower in the scene with blueprint options that allow you to switch between different designs. Could you please do a tutorial on how to create these options for models. This would really speed up my workflow.

    • @HavokSage
      @HavokSage  2 ปีที่แล้ว +1

      hi , the logic is included, but yes a tutorial is a good idea. I will add it to my list..

    • @lenstobrush7266
      @lenstobrush7266 2 ปีที่แล้ว

      @@HavokSage Thanks a lot Joe, its a really cool technique for editing buildings and randomisation, it also helps on the draw calls too. There are videos on TH-cam But I like your style of teaching, its thorough and at a good pace for novices 😉

  • @shaolung5342
    @shaolung5342 3 ปีที่แล้ว

    42:18 Hey Joe, how did you trigger the spline on that wall?

    • @shaolung5342
      @shaolung5342 3 ปีที่แล้ว

      In case anyone else has issues with this G will toggle the spline

  • @volrathdesign
    @volrathdesign 3 ปีที่แล้ว

    great tutorial, how would i go about changing the blueprint textures of the walls and other modular buildings? like if i just wanted to make everything white or blockout textures? i can't seem to find the materials you are using for those assets.

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว

      Hi, You can open up the Blueprint, then select all the static meshes inside. Then in the details panel you can assign any materials you want.

    • @volrathdesign
      @volrathdesign 3 ปีที่แล้ว

      @@HavokSage are you talking about each of the "add static mesh components" within the blueprint? like going one by one and swapping out the materials to a blockout texture?

  • @_20TWO
    @_20TWO 3 ปีที่แล้ว

    Great tutorial Joe, definitely interested in how to approach this from an artistic point of view, through setting scenes and conceptualising scene for concept art. Do you have a course that would go into things in a more artistic approach, allowing for designers to worry more about the setting of the scenes, using brushify elements, or quixel or even self created assets?

    • @HavokSage
      @HavokSage  3 ปีที่แล้ว +1

      hi, my learn squared course is more focused on the Art side of things: www.learnsquared.com/courses/unreal-environments
      The stuff on youtube is either 1 hour showcases where don't go into much detail, or it's more technical Bootcamp videos about shader. The learn squared is 10 hours and goes through every tool I use in detail. There's no focus on new unstable experimental features... just Solid and reliable workflows that get Results.

    • @_20TWO
      @_20TWO 3 ปีที่แล้ว

      @@HavokSage Thank you Joe for the quick response, that's really great to hear, Ill definitely check it out. I found your work while looking into Quixel assets from your Rebirth tutorial, love your passion and hope to become more proficient over the next few months using UE4 and these methods as I start my journey into this new set of tools! Thanks again for the great content. Have a good day!

  • @BIGTIPPIN
    @BIGTIPPIN ปีที่แล้ว

    Will this come to unreal engine 5

    • @HavokSage
      @HavokSage  ปีที่แล้ว

      It’s already ue5

  • @brunoverde2769
    @brunoverde2769 3 ปีที่แล้ว

    Yes!! I was waiting for this!
    This is majestic! Astounding!
    Great job Joe!

  • @kraigkern
    @kraigkern 3 ปีที่แล้ว

    I hate how talented you are. My jealousy is raging. Nice job!

  • @ue4dev249
    @ue4dev249 3 ปีที่แล้ว

    impressive