You are so very welcome. This is a wonderful game that succeeds in doing something many others don't: it gives the player a *feeling* of something that it harkens to and that's really something! I'm truly amazed this as flown under the radar for all these years and hope that this video gives it some well-deserved exposure. It's so charming. Definitely one of my best gaming experiences of the year.
This is totally AMAZING and MIND-BLOWING. Such an inspiring and cute retro game. Thank you very much for presenting this game, @Geek Gamers. I never thought that the RPG community's passion for Retro-RPGs would go so deep !! I am currently working on my own re-hashed and re-shaped version of HeroQuest (1989) and whenever I cannot participate in a group game, I actually spend time refining my own HQ hack. This is how I get my RPG fix. Solo Roleplaying is quite a chore ; it is often tedious, and sometimes uninspiring. It also requires one to have a dedicated table somewhere in the house to keep playing - a table that nobody will touch or move.
@AzureTiger S Thanks so much for watching and commenting. I agree about the game so much so that I've got it out on my table again right now. It's simplicity really works to capture the experience the designer intended. I certainly see the appeal of reworking HeroQuest--what a great game system, and one that I've ported into DungeonQuest myself (there are some vids on that channel showing how). Fun times. thanks for watching and commenting.
Time limit reminds me of the "food clock" in Nethack and its kind. Suitably abstracted for board game form. Looks like a fun game, if a tad expensive after customs charges. But never say never.
I had a little sticker shock as well when I went to the GC. I'm going to put it onto my wish list, but it may be a little while before I pick it up. It looks fun though!
I just ordered a copy of this last week. It honestly looks like a grail game to me. However I had no idea there were expansions. Would be cool to see how the catacombs work. Or how the risk and rewards expansion works, peta etc.
Yes. I am sorry I did not show the catacombs, which is an expansion I have. It works a bit differently in that there are no dungeon tiles. You draw cards and need to expend a certain amount of energy to deal with each card. You start out with 10 energy. Each card you flip will have a different amount of energy requirement. You can keep going as long as you like, but if you flip over a card without the energy to pay for it, you will lose everything you have attained in the catacombs. It’s clever because it makes you feel the danger as well as the reward. I have not seen the other expansion but I am a huge fan of pets and I’m sure it adds a lot.
Yeah... the game crafter! I wish for the designer he could get it distributed differently and more affordably. The amount of content gives it a lot of replay value but probably for a gamer like you not enough teeth for the replay. I just blew well over $100 on Thunderstone Quest, for example (and still don’t have all of it) so the price isn’t out of line with the hobby... but it’s a big ask all at once.
The price is as low as I can possibly make it. I think I make $.51 on the game and that's only because game crafter won't let me go any lower on the game. There is a ton of content though and if you're into the rogue like video games, and dungeon crawls, I think that this is worth the money.
@@MrJankTv As you can probable tell by my name, I have a channel devoted solely to dungeon crawls and adventure games, so this is really in my wheelhouse. I was shocked by the price because I was expecting it to be cheaper since it's all card based (and I'm always on the lookout for cheaper, good games to share), but I totally understand the whole DIY thing, and that gamecrafter can be expensive. Total respect to you for going this route! Good luck with the game! It looks awesome! If it ever gets distributed at a price point I like, and that you can make some money on, I'll be there day one with a purchase!
Maybe? Probably? It’s been so long since this vid I don’t know. Seems like you watched pretty carefully so no doubt you noticed an error! Glad you enjoyed vid The game is great fun.
good video! i had no idea this game existed until yesterday when i was browsing TGC. the price of it is kind of ridiculous but...i bought it pretty much immediately upon seeing it. it's almost exactly what i want from a game (yanno, aside from it being $120+ with shipping). game packs a crazy amount of stuff in to the box and really seems like a "endlessly replayable" kind of thing.
@@GeekGamers01 it arrived for me yesterday and i'm in the midst of a run right now. i'm on floor 9 of my very first play and it's probably already my favorite game ever. i've been tryin' to spread the word about the game on reddit because more people need to know this game exists!
Looks pretty neat, we've been enjoying Boss Monster's 16-bit art style as well. It feels more like you're building a dungeon as a tower defense game rather than exploring it.
Thanks for showcasing this--I hadn't heard of it before. As far as house-rules for a co-op version, is there a way for two characters to team up against a monster? They would need to split the xp, I guess. Do you think this would work?
That is a great question and I talked a little bit with a designer about a little of this which is that items cannot be shared between characters beginning of a level. When I played, characters can share items if they are adjacent. For co-op fighting, the concern would be balance: except at a higher level dungeon floors and with somewhat lower level characters, you might just overwhelm the monster. There could be a way to scale up the monsters Such as rolling 1d4 to see how many of them there were, if it was a party encounter. Maybe that would work. I have posted house rules on the BGG webpage for this game. They concern equipping the characters so they do not become too powerful. I find this adds some balance, especially if you happen to draw dungeon tiles early on that are very favorable in offering treasures and artifacts.
@@GeekGamers01 Maybe spawn as many (identical) monsters as there are characters in the tile. Characters can choose which one to attack, while the monsters attack a random character. xp would be split, with no character more than one level higher than the lowest in the party.
@@dunbruhajones6490 That would work mechanically but I'm not sure why you would do that. If you are playing with multiple heroes and multiple people, it's just more interesting if each hero has their unique monster to fight. If you are managing more than one hero and playing solo, it's still more interesting to draw different cards. None of this gameplay is coop, however, but I'm not sure how your suggestion would make it any more coop, and indeed that would just take the variety out of the game. One of the many things that's great about this game is the variety of cards. Why limit that by making identical monsters?
As I mentioned in another comment, I just got Thunderstone Quest and a few (not even all) expansions and it was well over $100... unfortunately that seems to be where we've landed in this hobby on many games, especially from indie designers. I'm not here to convince anyone to spend money, especially when I got a review copy of the game, but IMO if you think the game is one you will enjoy, the replay aspect of it (with over 900 cards) is high. Running a sole character, you'd be playing this game for upwards of 50 hours and probably more before seeing the same monster or treasure again (if you kept the cards you saw out of the mix for the next set up).
The price is as low as I can possibly make it. I think I make $.51 on the game and that's only because game crafter won't let me go any lower on the game. I truly didn't make this to make money, just wanted to see a rogue like game in the version of a board game since (at the time) there weren't any. There is a ton of content though and if you're into the rogue like video games, and dungeon crawls, I think that this is worth the money.
Yes, it has 1200 cards with the expansions. For me, the Gameplay and the ammount of content, it is absolutly worth it. I payed 300 Dollar, to get it here to germany... I dont regret it in any ways. It is a beautiful game and an absolute Gem!
Thank you very much for the kind words. You did an amazing job showcasing this game. I truly appreciate the review and overview.
You are so very welcome. This is a wonderful game that succeeds in doing something many others don't: it gives the player a *feeling* of something that it harkens to and that's really something! I'm truly amazed this as flown under the radar for all these years and hope that this video gives it some well-deserved exposure.
It's so charming. Definitely one of my best gaming experiences of the year.
I'd never heard of Quest for Lost Pixels before. It looks like a beautiful passion project. Thank you for giving it some much needed spotlight!
The front of the box evokes the look of the old big box PC Games. It's a nice touch!
This is totally AMAZING and MIND-BLOWING. Such an inspiring and cute retro game. Thank you very much for presenting this game, @Geek Gamers. I never thought that the RPG community's passion for Retro-RPGs would go so deep !! I am currently working on my own re-hashed and re-shaped version of HeroQuest (1989) and whenever I cannot participate in a group game, I actually spend time refining my own HQ hack. This is how I get my RPG fix. Solo Roleplaying is quite a chore ; it is often tedious, and sometimes uninspiring. It also requires one to have a dedicated table somewhere in the house to keep playing - a table that nobody will touch or move.
@AzureTiger S Thanks so much for watching and commenting. I agree about the game so much so that I've got it out on my table again right now. It's simplicity really works to capture the experience the designer intended.
I certainly see the appeal of reworking HeroQuest--what a great game system, and one that I've ported into DungeonQuest myself (there are some vids on that channel showing how). Fun times. thanks for watching and commenting.
It's a beautiful game, I wish I could afford it though, It's rather expensive.
Looks like you have dug up (or been handed) another gem of a game! Beautiful art design and great looking gameplay. :)
Both dug up and then was handed... thank you and I agree... it's a lovely, charming game
Wow. Yet another one I never knew of. Thanks!
Time limit reminds me of the "food clock" in Nethack and its kind. Suitably abstracted for board game form. Looks like a fun game, if a tad expensive after customs charges. But never say never.
I will be purchasing this, looks great!
I had a little sticker shock as well when I went to the GC. I'm going to put it onto my wish list, but it may be a little while before I pick it up. It looks fun though!
I just ordered a copy of this last week. It honestly looks like a grail game to me. However I had no idea there were expansions. Would be cool to see how the catacombs work. Or how the risk and rewards expansion works, peta etc.
Yes. I am sorry I did not show the catacombs, which is an expansion I have. It works a bit differently in that there are no dungeon tiles. You draw cards and need to expend a certain amount of energy to deal with each card. You start out with 10 energy. Each card you flip will have a different amount of energy requirement. You can keep going as long as you like, but if you flip over a card without the energy to pay for it, you will lose everything you have attained in the catacombs. It’s clever because it makes you feel the danger as well as the reward. I have not seen the other expansion but I am a huge fan of pets and I’m sure it adds a lot.
This looks cool! Thanks for putting it on my radar. Hope you are well!
WOW! $106? That's gonna have to be a pass for me. Too bad! Looks neat. But that's expensive! Bummer. :)
Yeah... the game crafter! I wish for the designer he could get it distributed differently and more affordably. The amount of content gives it a lot of replay value but probably for a gamer like you not enough teeth for the replay.
I just blew well over $100 on Thunderstone Quest, for example (and still don’t have all of it) so the price isn’t out of line with the hobby... but it’s a big ask all at once.
The price is as low as I can possibly make it. I think I make $.51 on the game and that's only because game crafter won't let me go any lower on the game. There is a ton of content though and if you're into the rogue like video games, and dungeon crawls, I think that this is worth the money.
@@MrJankTv As you can probable tell by my name, I have a channel devoted solely to dungeon crawls and adventure games, so this is really in my wheelhouse. I was shocked by the price because I was expecting it to be cheaper since it's all card based (and I'm always on the lookout for cheaper, good games to share), but I totally understand the whole DIY thing, and that gamecrafter can be expensive. Total respect to you for going this route! Good luck with the game! It looks awesome! If it ever gets distributed at a price point I like, and that you can make some money on, I'll be there day one with a purchase!
@@GeekGamers01 I'm currently trying to sell Thunderstone Quest. Got it in a trade, and don't really care for it. Hope you enjoy it!
Game looks fun, thanks for the video. At 23:50 should the Gelatinous' defense of 4 have been deducted from your first axe attack?
Maybe? Probably? It’s been so long since this vid I don’t know. Seems like you watched pretty carefully so no doubt you noticed an error! Glad you enjoyed vid
The game is great fun.
This looks really good! Also, glad to see your finger's fine!
Thank you! I'm not out of the surgery woods yet but things are looking up. :)
good video! i had no idea this game existed until yesterday when i was browsing TGC. the price of it is kind of ridiculous but...i bought it pretty much immediately upon seeing it. it's almost exactly what i want from a game (yanno, aside from it being $120+ with shipping). game packs a crazy amount of stuff in to the box and really seems like a "endlessly replayable" kind of thing.
It is a big price tag up front but so very, very replayable with totally new cards. It’s great.
@@GeekGamers01 it arrived for me yesterday and i'm in the midst of a run right now. i'm on floor 9 of my very first play and it's probably already my favorite game ever. i've been tryin' to spread the word about the game on reddit because more people need to know this game exists!
@@conedx Nice! Great to spread the word as I agree this is a fabulous game.
Looks pretty neat, we've been enjoying Boss Monster's 16-bit art style as well. It feels more like you're building a dungeon as a tower defense game rather than exploring it.
Thanks for showcasing this--I hadn't heard of it before. As far as house-rules for a co-op version, is there a way for two characters to team up against a monster? They would need to split the xp, I guess. Do you think this would work?
That is a great question and I talked a little bit with a designer about a little of this which is that items cannot be shared between characters beginning of a level. When I played, characters can share items if they are adjacent. For co-op fighting, the concern would be balance: except at a higher level dungeon floors and with somewhat lower level characters, you might just overwhelm the monster. There could be a way to scale up the monsters Such as rolling 1d4 to see how many of them there were, if it was a party encounter. Maybe that would work.
I have posted house rules on the BGG webpage for this game. They concern equipping the characters so they do not become too powerful. I find this adds some balance, especially if you happen to draw dungeon tiles early on that are very favorable in offering treasures and artifacts.
@@GeekGamers01 Maybe spawn as many (identical) monsters as there are characters in the tile. Characters can choose which one to attack, while the monsters attack a random character. xp would be split, with no character more than one level higher than the lowest in the party.
@@dunbruhajones6490 That would work mechanically but I'm not sure why you would do that. If you are playing with multiple heroes and multiple people, it's just more interesting if each hero has their unique monster to fight. If you are managing more than one hero and playing solo, it's still more interesting to draw different cards. None of this gameplay is coop, however, but I'm not sure how your suggestion would make it any more coop, and indeed that would just take the variety out of the game.
One of the many things that's great about this game is the variety of cards. Why limit that by making identical monsters?
Wowzer. $106.00 for a GameCrafter game? D100 Mapping game was expensive...but this is the same price as Gloomhaven(not that I am a fan of that pile).
As I mentioned in another comment, I just got Thunderstone Quest and a few (not even all) expansions and it was well over $100... unfortunately that seems to be where we've landed in this hobby on many games, especially from indie designers. I'm not here to convince anyone to spend money, especially when I got a review copy of the game, but IMO if you think the game is one you will enjoy, the replay aspect of it (with over 900 cards) is high.
Running a sole character, you'd be playing this game for upwards of 50 hours and probably more before seeing the same monster or treasure again (if you kept the cards you saw out of the mix for the next set up).
The price is as low as I can possibly make it. I think I make $.51 on the game and that's only because game crafter won't let me go any lower on the game. I truly didn't make this to make money, just wanted to see a rogue like game in the version of a board game since (at the time) there weren't any. There is a ton of content though and if you're into the rogue like video games, and dungeon crawls, I think that this is worth the money.
@@MrJankTv Hi, it looks a great game. Have you ever thought selling in as a PNP? I would buy it
Yes, it has 1200 cards with the expansions. For me, the Gameplay and the ammount of content, it is absolutly worth it. I payed 300 Dollar, to get it here to germany... I dont regret it in any ways. It is a beautiful game and an absolute Gem!
Looks great, my only but is the price $105.00 USD that is a lot for what it is. Maybe a PNP would be great.
Yes, it is a lot all up front but there are many, many hours of gameplay in the box.
The siren sound makes me annoying. Best review by the way:)