The secondaries are just kinda there (although, especially on this branch, are your last line of defence - at least on a Monty, you can switch to HE, enable RR, kite away and make them regret their life choices.).
I did the Vermont grind, and the nerf came days after I got it. I enjoy Minnesota, even when in T10. Im just comfy in it, kinda like how I almost prefer Seattle to Worcester. From a stats standpoint that's silly, but I just enjoy it more sometimes. Ya. I could just be weird LOL ...
I quite like Seattle tbh. Minnesota is definitely a fun T9, in a laid-back fashion. Haven't played Vermont enough to say, but Minnesota is actually quite manoeuvrable (length-to-beam ratio), and size is often forgotten as a factor for BBs.
As someone who finished grinding this line a while back, I can say these things: Yes, it's slow, very annoying, and quite a pain to fight on, but the gun's accuracy is no joke. This ship also takes punishments like a champ and can even kill DD during an emergency with AP. As long as you stay in the center, take the pummelings for your teammates, and learn to angle while reloading, you'd be fine xD
Like another commentor said, it's a question of fire discipline. On my first attempts on this line, I was playing them more link I would normally play BB - tank & cruiser hunter. Doesn't work in these at all. Once I figured that I've got to make the salvos count, and should hit BBs at range as primary targets, plus position like in a Colorado, I'm actually surprisingly enjoying this.
@@FunandGameswithTerry Yesss, every salvo counts for this type of ship. It's alright to miss one or two, but you can still compensate by citadel-ing the heck out of everyone. You'd be surprised how many citadels you can do in mid-range with auto-aim off. One tip is to let them come to you considering this ship has a pretty long range on the guns. I really enjoyed shooting into the smokes as well to surprise those pesky cruisers.
I strictly follow a personal rule applied to all of my wargaming game titles' experience. I never grind any nerfed lines 😊. Saves me a lot of time and money.
@@FunandGameswithTerry True. However, in my experience so far; if a player just do an honest grind from the lowest tier possible to preserve money (my case), it often happens that the nerf comes when one was not that high in tiers yet. So at least total waste of time and money might be avoided. No need to buy camos, no need to convert fxp using gold, no need to grind any captains intended for those ships, saves a lot of high level blueprints and silver coins, saves a lot of grind time, too. At least, that was the case for me when I was interested in the daring, vermont, malta, and colombo in the past. I have not a lot of playtime due to real life obligations, therefore I guess those real life obligations actually save me from continuing on useless grinds 😁. Typically, I was at around tier 7 or 8 when the nerf announcements came. I was in the middle of the Lightning, Kansas, t8 uk carrier, and that t8 italian bb grinds, i forgot the name as it was not an enjoyable grind anyway for that particular bb. In one very rare instance, we actually received official information regarding the nerf even B E F O R E the entire line was officially released, or at the moment of the line's official release. That was the case for the Kreml and the entire line of CCCP Bbs. I deleted all of those ongoing grinds as soon as any official nerf announcements were confirmed. 😀
@@FunandGameswithTerry me too. If there is no nerfs coming, I intend to grind the chinese cruisers all the way to jinan. I bought that commander xi jin ping dalian bundle, and I am approaching his t9 skill.
I'm not that far from Minnesota. But personally, this line is not too bad. Sure, it has a long reload but you are compensated with guns that punch hard. Tbh, I do play the Kansas the way I would play another battleship: shooting cruisers and such. Just to keep a destroyer alive. I've been having fun playing this line, although I did initially think that long reload, slow speed, this line is not for me. One day, I'm like hell, imma get the Kansas. I did, and I did not regret it. Vermont here I come.
Pretty much the same experience for me. I had to change my mindset, and value the shots - don't waste them on a CL at long range, getting maybe two shells on target. With the long reload, make them count.
@@FunandGameswithTerry Yea playing this line helped me in many ways. I guess having a decent reload makes you waste many shots on maneuvering ships, but this line, you have to avoid wasting the salvo. I shoot CL's that are broadside on, or some (like an Ibuki in a recent game) that rush forward like a bot, but without that insane turning speed. Yea this line is great, especially because I also have George Dewey, but he is almost Level 8 on my Kansas. Most of my captains are not really high level, the highest I have is 10 lol
Yeah the obesity tech tree, one of my favorites. It is quintessentially the most American thing you can play, a big fat mean ship thats saturates the air with democracy. While equally sharing the pain of being spotted with everyone including itself.
This a long range ship says Terry, who then rushes the cap & commences brawling in game 1. In game 2, he stands off at range, the commences brawling at the end. =} Heh!
Well, at the end of the day, you do what needs to be done. If a top tier designated brawler battleship with powerful secondaries is scared to cap, then the slow, long-range lumbering standard class has to go.
Honestly, while I do like the Kansas, this seems like a tier 9 Kansas, not going to be a fun grind (if I ever get too it) but still a better tier 9 than usual
It's a pretty good T9, actually. Being able to stay at range, combined with the relatively compact size and good manoeuvrability, really helps when you're hitting T10 matchmaking.
I'm at the NC on my personal account, I might actually pick up the Kansas. But it'll have to wait, the PA CLs are first, I'm pretty excited about those.
I think Dewey is the designated legendary captain, if you can manage to get him. I'd ignore marksman personally and go for a heal build, since you can only use the skill for the cooldown.
The most boring and most forgiving line to play, I won't even play this unless I get Dewey from crates. I can't even properly "blame" myself for it if I make mistakes (oh, I didn't get to this position or am not aware in the map simply because I'm slow). This is just for players who want to rack up DPG than contribute to play as a team. Thus, I would rather recommend Montana line for beginners to learn the game than this line, if one want to play USS.
It takes some overview to position correctly, but that's a problem you'll already have starting at lower tiers with the standard battleships. You've got pretty good range on most maps (that aren't fault line), and you're still contributing by dealing damage to enemy BBs. I agree that it's a more laid-back line, and carrying a team that is derping around, especially on domination or epicentre, is a lot harder in those ships.
Have a question- When looking at Cdr skills, specifically Exploit Weakness: The 1%, is that any additional damage while burning/flooding, INCLUDING the fire/flooding (or additional fires/floods) if you caused it???? Maybe splitting hairs but trying to have full understanding of the mechanics, so figured if anyone would know...itd be you!!! 😁
I will need to test this, but my understanding would be that if the target is on fire and/or flooding, your guns do 1% more damage, regardless of who set the fires/flood.
Haha, thx for fantastic rewiew😂 For an cruserplayer like my self this sounds like the most boring line in the whole game…. But have been killed by an one-shot from Vermonts more then one time…😱 So maby (but only maby) I sould give it an go aswell🧐 Keep up the good rewiews, looking forward to al of them! Ps! Hoping for an rewisit on the Freddy after it got 420mm guns (before it was the most diffrecult ship in the game, is it still?
I'll be revisiting Freddy, I wanted that for next week, actually, but I've ended up having to spend a lot of time with Mecklenburg, so that'll have to come the week after.
@@FunandGameswithTerry Awesome👍🏻 Could you compare it alittle with Black Freddy (know you don’t like Black ships). For me it looks like normal Freddy is more sniper and Black Freddy is an brawler… but it looks to me that if you want an brawler at this teir then Pommern is an better choise….🤔
Dispersion on Yama is actually not that great, I prefer playing her at mid-range, since those guns hit really hard, the armour is decent, and that opens up more possibilities in controlling the battle. These ships are, for most parts, long-range snipers against other BBs.
Terry you are slightly wrong with the fail division. A tier 8 can’t get into a 6/7 game. A 6/7 fail division can only get into tier 7/8 or 8/9 games, so except for a down tiered CV fail divisions can’t help you.
This line is really good… it just all about positioning and fire discipline. You’ll want to fire every time your reloaded… don’t do that. Wait for a good shot then fire. You’ll pull 80-100+k games regularely with it
@Fun and games with Terry yah vermi is so excellent to delete any light cruiser in maybe 1.5 salvo she is excellent eventhough full pens get 2k damage pee shell so its like 24k in all the full pens and if there is any citadel it will add value lol🙃🙃🙃😆
I like Minnesota, slow & the secondaries are very short range BUT those guns punch hard & great dispersion...
The secondaries are just kinda there (although, especially on this branch, are your last line of defence - at least on a Monty, you can switch to HE, enable RR, kite away and make them regret their life choices.).
They hit really hard. They caused heavy damage while I had the GK
I did the Vermont grind, and the nerf came days after I got it. I enjoy Minnesota, even when in T10. Im just comfy in it, kinda like how I almost prefer Seattle to Worcester. From a stats standpoint that's silly, but I just enjoy it more sometimes. Ya. I could just be weird LOL ...
I quite like Seattle tbh. Minnesota is definitely a fun T9, in a laid-back fashion. Haven't played Vermont enough to say, but Minnesota is actually quite manoeuvrable (length-to-beam ratio), and size is often forgotten as a factor for BBs.
As someone who finished grinding this line a while back, I can say these things:
Yes, it's slow, very annoying, and quite a pain to fight on, but the gun's accuracy is no joke. This ship also takes punishments like a champ and can even kill DD during an emergency with AP. As long as you stay in the center, take the pummelings for your teammates, and learn to angle while reloading, you'd be fine xD
Like another commentor said, it's a question of fire discipline. On my first attempts on this line, I was playing them more link I would normally play BB - tank & cruiser hunter. Doesn't work in these at all. Once I figured that I've got to make the salvos count, and should hit BBs at range as primary targets, plus position like in a Colorado, I'm actually surprisingly enjoying this.
@@FunandGameswithTerry Yesss, every salvo counts for this type of ship. It's alright to miss one or two, but you can still compensate by citadel-ing the heck out of everyone. You'd be surprised how many citadels you can do in mid-range with auto-aim off. One tip is to let them come to you considering this ship has a pretty long range on the guns. I really enjoyed shooting into the smokes as well to surprise those pesky cruisers.
Freaking awesome! It's one of those "I wish I thought of that." categorie. It is logical.
I strictly follow a personal rule applied to all of my wargaming game titles' experience.
I never grind any nerfed lines 😊.
Saves me a lot of time and money.
Problem is, you'll probably not know in advance :)
I sincerely hope they don't nerf the PA CLs, since I'm pretty excited about those.
@@FunandGameswithTerry True. However, in my experience so far; if a player just do an honest grind from the lowest tier possible to preserve money (my case), it often happens that the nerf comes when one was not that high in tiers yet. So at least total waste of time and money might be avoided. No need to buy camos, no need to convert fxp using gold, no need to grind any captains intended for those ships, saves a lot of high level blueprints and silver coins, saves a lot of grind time, too.
At least, that was the case for me when I was interested in the daring, vermont, malta, and colombo in the past. I have not a lot of playtime due to real life obligations, therefore I guess those real life obligations actually save me from continuing on useless grinds 😁. Typically, I was at around tier 7 or 8 when the nerf announcements came. I was in the middle of the Lightning, Kansas, t8 uk carrier, and that t8 italian bb grinds, i forgot the name as it was not an enjoyable grind anyway for that particular bb.
In one very rare instance, we actually received official information regarding the nerf even B E F O R E the entire line was officially released, or at the moment of the line's official release.
That was the case for the Kreml and the entire line of CCCP Bbs.
I deleted all of those ongoing grinds as soon as any official nerf announcements were confirmed. 😀
@@FunandGameswithTerry me too. If there is no nerfs coming, I intend to grind the chinese cruisers all the way to jinan. I bought that commander xi jin ping dalian bundle, and I am approaching his t9 skill.
I'm not that far from Minnesota. But personally, this line is not too bad. Sure, it has a long reload but you are compensated with guns that punch hard. Tbh, I do play the Kansas the way I would play another battleship: shooting cruisers and such. Just to keep a destroyer alive. I've been having fun playing this line, although I did initially think that long reload, slow speed, this line is not for me. One day, I'm like hell, imma get the Kansas. I did, and I did not regret it. Vermont here I come.
Pretty much the same experience for me. I had to change my mindset, and value the shots - don't waste them on a CL at long range, getting maybe two shells on target. With the long reload, make them count.
@@FunandGameswithTerry Yea playing this line helped me in many ways. I guess having a decent reload makes you waste many shots on maneuvering ships, but this line, you have to avoid wasting the salvo. I shoot CL's that are broadside on, or some (like an Ibuki in a recent game) that rush forward like a bot, but without that insane turning speed. Yea this line is great, especially because I also have George Dewey, but he is almost Level 8 on my Kansas. Most of my captains are not really high level, the highest I have is 10 lol
Yeah the obesity tech tree, one of my favorites. It is quintessentially the most American thing you can play, a big fat mean ship thats saturates the air with democracy. While equally sharing the pain of being spotted with everyone including itself.
"22.5 knots if you're going downhill and half the crew gets out and pushes."
Thanks for the laugh, Terry!
Don't even try to sail uphill in those things.
Have a great weekend! :)
I have Kansas and do like it. It is an easier line to play. The extra armor makes it more forgiving.
I actually quite enjoyed it. It's sort of a mellow style. Just target battleships, and don't worry too much.
5:47 38.9 knot Minnesota when?
That'd be sweet :)
This a long range ship says Terry, who then rushes the cap & commences brawling in game 1. In game 2, he stands off at range, the commences brawling at the end. =} Heh!
Well, at the end of the day, you do what needs to be done. If a top tier designated brawler battleship with powerful secondaries is scared to cap, then the slow, long-range lumbering standard class has to go.
Honestly, while I do like the Kansas, this seems like a tier 9 Kansas, not going to be a fun grind (if I ever get too it) but still a better tier 9 than usual
It's a pretty good T9, actually. Being able to stay at range, combined with the relatively compact size and good manoeuvrability, really helps when you're hitting T10 matchmaking.
@@FunandGameswithTerry well that is true, but the reload still bothers me
Once I was playing on the Bismarck and I got into a Tier 10 game 😅
I think there should be a medal for taking the lead in points with a kill when there is 5 or 10 seconds left in a battle
Not a fun ship to play I have to say. Slow like Vermont, in tier 10 games but with tier 8 Kansas' guns and armor. But with awesome dispersion
Hope to see you on the Vermont line more Terry
I'm at the NC on my personal account, I might actually pick up the Kansas. But it'll have to wait, the PA CLs are first, I'm pretty excited about those.
Like #8 , almost there.
Yep that's one of my go to ships that and the kearsarge. Thank you for this review I really want to know what kind commander I can put in this ship .
I think Dewey is the designated legendary captain, if you can manage to get him. I'd ignore marksman personally and go for a heal build, since you can only use the skill for the cooldown.
@Fun and games with Terry thank you Mr Terry I appreciate the advice you've been helping my ships since 2020. Thank you sir
This video is old but in your game play Minnesota has a way better dispersion, did they nerf this battle ship? Kansas seems to outperform Minnesota.
The most boring and most forgiving line to play, I won't even play this unless I get Dewey from crates. I can't even properly "blame" myself for it if I make mistakes (oh, I didn't get to this position or am not aware in the map simply because I'm slow). This is just for players who want to rack up DPG than contribute to play as a team. Thus, I would rather recommend Montana line for beginners to learn the game than this line, if one want to play USS.
It takes some overview to position correctly, but that's a problem you'll already have starting at lower tiers with the standard battleships. You've got pretty good range on most maps (that aren't fault line), and you're still contributing by dealing damage to enemy BBs. I agree that it's a more laid-back line, and carrying a team that is derping around, especially on domination or epicentre, is a lot harder in those ships.
Have a question- When looking at Cdr skills, specifically Exploit Weakness: The 1%, is that any additional damage while burning/flooding, INCLUDING the fire/flooding (or additional fires/floods) if you caused it???? Maybe splitting hairs but trying to have full understanding of the mechanics, so figured if anyone would know...itd be you!!! 😁
I will need to test this, but my understanding would be that if the target is on fire and/or flooding, your guns do 1% more damage, regardless of who set the fires/flood.
Haha, thx for fantastic rewiew😂
For an cruserplayer like my self this sounds like the most boring line in the whole game….
But have been killed by an one-shot from Vermonts more then one time…😱
So maby (but only maby) I sould give it an go aswell🧐
Keep up the good rewiews, looking forward to al of them!
Ps! Hoping for an rewisit on the Freddy after it got 420mm guns (before it was the most diffrecult ship in the game, is it still?
I'll be revisiting Freddy, I wanted that for next week, actually, but I've ended up having to spend a lot of time with Mecklenburg, so that'll have to come the week after.
@@FunandGameswithTerry
Awesome👍🏻
Could you compare it alittle with Black Freddy (know you don’t like Black ships).
For me it looks like normal Freddy is more sniper and Black Freddy is an brawler… but it looks to me that if you want an brawler at this teir then Pommern is an better choise….🤔
Agreed not my playstyle I prefer something like a Yama because it has a decent reload and dispersion
Dispersion on Yama is actually not that great, I prefer playing her at mid-range, since those guns hit really hard, the armour is decent, and that opens up more possibilities in controlling the battle. These ships are, for most parts, long-range snipers against other BBs.
Can you make a video about how to finish last battle honer missions for Z52, Venezia
105k damage is so hard to make even if you go full berserker
I'll add it to the list
@@FunandGameswithTerry
Thanks
Terry you are slightly wrong with the fail division. A tier 8 can’t get into a 6/7 game. A 6/7 fail division can only get into tier 7/8 or 8/9 games, so except for a down tiered CV fail divisions can’t help you.
You're right, this only works for CVs. Not sure how I got that twisted...
hi terry, can we get a yueyang review pls?
I'll add it to the (already very long) list, but I'm kinda keen to know myself, since I'm very fond of my Hsien Yang.
This ship is so dull, to the point that I always have to force myself to play it. all this for the Vermont, but i’m still 150K xp away😅
Wouldn’t grind this line at all in the first place, if not for pulling Dewey out of a random crate
This line is really good… it just all about positioning and fire discipline. You’ll want to fire every time your reloaded… don’t do that. Wait for a good shot then fire. You’ll pull 80-100+k games regularely with it
That was when it clicked in my brain as well - I have to not play my usual BB style. "Fire discipline" is a really good term.
When this ship and vermont hits it can be very nasty hit to enemy bb 🤧 like nightmare
Yup. I might actually pick up this line again at some point.
@Fun and games with Terry yah vermi is so excellent to delete any light cruiser in maybe 1.5 salvo she is excellent eventhough full pens get 2k damage pee shell so its like 24k in all the full pens and if there is any citadel it will add value lol🙃🙃🙃😆
Primeiro !
Maldito, kkkkkkkkkkk
@@aminrodriguez4707 😂