Add Custom meshes to traverse with motion matching in the Game Animation Sample 5.4

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 13

  • @TheNbCz
    @TheNbCz 2 หลายเดือนก่อน +1

    Another awesome video thanks heaps!

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS 15 วันที่ผ่านมา +1

    I've seen many tutorials on this, why nobody is showing how can I do this inside my project without using this template? Is it possible?

    • @treehousebandit
      @treehousebandit  14 วันที่ผ่านมา

      I guess it's possible because the traversal actions are montages and not part of the motion matching pose database. It should work with a normal state machine but you'd need to get the 'try traversal action' code and everything else it uses into your custom characters blue print. You'd also want to recreate the 'PerformTraversalAction' custom event. I haven't tried this myself though tbh so am not 100% it would work.

  • @dark4soul
    @dark4soul หลายเดือนก่อน

    i've been seeing a lot of people make a tutorial on this topic and do the same thing but i've always been wondering, would it really be more difficult to do a ledge detection every time you jump and play a certain animation(s) depending on the height of the ledge? i really thought that's how GASP worked before I actually got into it

  • @KillerSneak
    @KillerSneak 2 หลายเดือนก่อน

    Why not just make a child blueprint (like you should) of the LevelBlock_Traversable and change the mesh. Relocate the 4 splines a bit and done?

    • @treehousebandit
      @treehousebandit  2 หลายเดือนก่อน +1

      I suppose I was trying to avoid making a child for every mesh but your way works great too.

    • @Gallaxyz
      @Gallaxyz หลายเดือนก่อน

      can you explain further on how to do this? im stuck :((

  • @MaxStudioCG2023
    @MaxStudioCG2023 3 หลายเดือนก่อน

    there is an issue with this trick ....if you for example have a containeer and for example you want to put weapons inside for the player to find them later ..you wont be able to go inside that containeer because of the hidded mesh :D ...

    • @treehousebandit
      @treehousebandit  3 หลายเดือนก่อน

      like a shipping container? collision can be enabled with the visible mesh as long as the splines from the static mesh are above the collision of the visible static mesh(doesn't have to be by much). so you could resize the static mesh with the splines and put it at just the top of the visible mesh. I could make a video showing that if you think it'd help people.

    • @techuser1619
      @techuser1619 2 หลายเดือนก่อน

      @@treehousebanditthanks for all the tutorials! They’ve been incredibly helpful. Could you please share how to do this properly. It’ll be easier to understand if we can see it. Thanks!!

  • @DesyncGamesDev
    @DesyncGamesDev 3 หลายเดือนก่อน +1

    How can i reach you to propose you a deal?

    • @treehousebandit
      @treehousebandit  18 วันที่ผ่านมา

      Right here is a good place